namespace = PATRONS_FAE_EHP

#FAE_EHP1
character_event = {
	id = PATRONS_FAE_EHP.1
	desc = PATRONS_FAE_EHP.1.desc
	picture = GFX_evt_angels_1
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes
	
	option = {
		name = PATRONS_FAE_EHP.1.a
		trigger = { ai = no }
		hidden_tooltip = { character_event = { id = PATRONS_FAE_EHP.4 } }
	}
	option = {
		name = PATRONS_FAE_EHP.1.b
		trigger = { ai = no }
		hidden_tooltip = { character_event = { id = PATRONS_FAE_EHP.7 } }
	}
	option = {
		name = PATRONS_FAE_EHP.1.c
		trigger = { ai = no }
		hidden_tooltip = { character_event = { id = PATRONS_FAE_EHP.10 } }
	}
	option = {
		name = PATRONS_FAE_EHP.1.d
		trigger = { ai = no }
		hidden_tooltip = { character_event = { id = PATRONS_FAE_EHP.2 } }
	}
	
	option = {
		name = PATRONS_FAE_EHP.1.e
		trigger = { ai = yes }
		ai_chance = {
			factor = 10
			modifier = {
				factor = 10
				OR = {
					trait = wizard
					trait = trained_wizard
					trait = journeyman_wizard
					trait = expert_wizard
					trait = master_wizard
					trait = renowned_wizard
					trait = legendary_wizard
				}
			}
			modifier = {
				factor = 2
				trait = scholar
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_azuth
	}
	option = {
		name = PATRONS_FAE_EHP.1.f
		trigger = { ai = yes }
		ai_chance = {
			factor = 25
			modifier = {
				factor = 10
				OR = {
					trait = bard
					trait = trained_bard
					trait = journeyman_bard
					trait = expert_bard
					trait = master_bard
					trait = renowned_bard
					trait = legendary_bard
					trait = sorcerer
					trait = trained_sorcerer
					trait = journeyman_sorcerer
					trait = expert_sorcerer
					trait = master_sorcerer
					trait = renowned_sorcerer
					trait = legendary_sorcerer
					trait = warlock
					trait = trained_warlock
					trait = journeyman_warlock
					trait = expert_warlock
					trait = master_warlock
					trait = renowned_warlock
					trait = legendary_warlock
					trait = wizard
					trait = trained_wizard
					trait = journeyman_wizard
					trait = expert_wizard
					trait = master_wizard
					trait = renowned_wizard
					trait = legendary_wizard
				}
			}
			modifier = {
				factor = 1000
				trait = chosen_mystra
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_mystra
	}
	option = {
		name = PATRONS_FAE_EHP.1.g
		trigger = { ai = yes }
		ai_chance = {
			factor = 5
			modifier = {
				factor = 10
				OR = {
					trait = fighter
					trait = trained_fighter
					trait = journeyman_fighter
					trait = expert_fighter
					trait = master_fighter
					trait = renowned_fighter
					trait = legendary_fighter
					trait = light_foot_leader
					trait = heavy_infantry_leader
					trait = cavalry_leader
					trait = defensive_leader
					trait = flanker
				}
			}
			modifier = {
				factor = 5
				has_ambition = obj_improve_martial
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_red_knight
	}
	option = {
		name = PATRONS_FAE_EHP.1.h
		trigger = { ai = yes }
		ai_chance = {
			factor = 5
			modifier = {
				factor = 10
				AND = {
					OR = {
						trait = cruel
						trait = wroth
					}
					OR = {
						trait = fighter
						trait = trained_fighter
						trait = journeyman_fighter
						trait = expert_fighter
						trait = master_fighter
						trait = renowned_fighter
						trait = legendary_fighter
						trait = barbarian
						trait = trained_barbarian
						trait = journeyman_barbarian
						trait = expert_barbarian
						trait = master_barbarian
						trait = renowned_barbarian
						trait = legendary_barbarian
						trait = aggressive_leader
						trait = unyielding_leader
					}
				}
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_garagos
	}
	option = {
		name = PATRONS_FAE_EHP.1.i
		trigger = { ai = yes }
		ai_chance = {
			factor = 25
			modifier = {
				factor = 10
				is_patrician = yes
			}
			modifier = {
				factor = 10
				OR = {
					has_ambition = obj_see_the_realm_prosper
					has_ambition = obj_amass_wealth
				}
			}
			modifier = {
				factor = 10
				trait = greedy
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_waukeen
	}
	option = {
		name = PATRONS_FAE_EHP.1.j
		trigger = { ai = yes }
		ai_chance = {
			factor = 5
			modifier = {
				factor = 10
				intrigue = 7
			}
			modifier = {
				factor = 5
				culture_group = scaly_group
			}
			modifier = {
				factor = 5
				OR = {
					trait = creature_pureblood
					trait = creature_malison
					trait = creature_abomination
					trait = creature_lizardfolk
				}
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_ibrandul
	}
	option = {
		name = PATRONS_FAE_EHP.1.k
		trigger = { ai = yes }
		ai_chance = {
			factor = 15
			modifier = {
				factor = 2
				intrigue = 5
			}
			modifier = {
				factor = 5
				trait = envious
			}
			modifier = {
				factor = 5
				any_spouse_even_if_dead = {
					count = 2
					is_alive = no
				}
			}
			modifier = {
				factor = 2
				any_sibling_even_if_dead = {
					count = 2
					is_alive = no
				}
			}
			modifier = {
				factor = 5
				any_child_even_if_dead = {
					count = 2
					is_alive = no
				}			
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_shar
	}
	option = {
		name = PATRONS_FAE_EHP.1.l
		trigger = { ai = yes }
		ai_chance = {
			factor = 25
			modifier = {
				factor = 10
				trait = siege_leader
			}
			modifier = {
				factor = 5
				trait = architect
			}
			modifier = {
				factor = 50
				culture = lantanna
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_gond
	}
	option = {
		name = PATRONS_FAE_EHP.1.m
		trigger = { ai = yes }
		ai_chance = {
			factor = 5
			modifier = {
				factor = 10
				OR = {
					trait = depressed
					trait = infirm
				}
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_jergal
	}
	option = {
		name = PATRONS_FAE_EHP.1.n
		trigger = {
			ai = yes
			year = 1368
			NOR = {
				trait = undead
				trait = immortal
				trait = longevity
				trait = vampire
				trait = vampire_spawn
				trait = lich
			}
		}
		ai_chance = {
			factor = 25
			modifier = {
				factor = 5
				trait = shy
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_kelemvor
	}
	option = {
		name = PATRONS_FAE_EHP.1.o
		trigger = { ai = yes }
		ai_chance = {
			factor = 5
			modifier = {
				factor = 20
				trait = deceitful
				OR = {
					trait = wizard
					trait = trained_wizard
					trait = journeyman_wizard
					trait = expert_wizard
					trait = master_wizard
					trait = renowned_wizard
					trait = legendary_wizard
				}
			}
			modifier = {
				factor = 0
				trait = honest
			}
		}	
		set_character_flag = patron_chosen
		add_trait = patron_leira
	}
	option = {
		name = PATRONS_FAE_EHP.1.p
		trigger = { ai = yes }
		ai_chance = {
			factor = 25
			modifier = {
				factor = 10
				trait = scholar
			}
			modifier = {
				factor = 5
				trait = genius
			}
			modifier = {
				factor = 5
				has_ambition = obj_improve_learning
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_oghma
	}
	option = {
		name = PATRONS_FAE_EHP.1.q
		trigger = {
			ai = yes
			year = 1358
		}
		ai_chance = {
			factor = 5
			modifier = {
				factor = 10
				OR = {
					trait = wizard
					trait = trained_wizard
					trait = journeyman_wizard
					trait = expert_wizard
					trait = master_wizard
					trait = renowned_wizard
					trait = legendary_wizard
				}
			}
			}
		set_character_flag = patron_chosen
		add_trait = patron_savras
	}
	option = {
		name = PATRONS_FAE_EHP.1.r
		trigger = { ai = yes }
		ai_chance = {
			factor = 5
			modifier = {
				factor = 10
				OR = {
					trait = ranger
					trait = trained_ranger
					trait = journeyman_ranger
					trait = expert_ranger
					trait = master_ranger
					trait = renowned_ranger
					trait = legendary_ranger
				}
			}			
			modifier = {
				factor = 10
				trait = creature_half_elf
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_shaundakul
	}
	option = {
		name = PATRONS_FAE_EHP.1.s
		trigger = { ai = yes }
		ai_chance = {
			factor = 5
			modifier = {
				factor = 10
				OR = {
					culture = highcoaster
					culture = tethyrian
					primary_title = { higher_tier_than = BARON }
				}
			}
			modifier = {
				factor = 5
				primary_title = { higher_tier_than = DUKE }
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_siamorphe
	}
	option = {
		name = PATRONS_FAE_EHP.1.t
		trigger = { ai = yes }
		ai_chance = {
			factor = 25
			modifier = {
				factor = 10
				OR = {
					trait = druid
					trait = trained_druid
					trait = journeyman_druid
					trait = expert_druid
					trait = master_druid
					trait = renowned_druid
					trait = legendary_druid
				}
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_silvanus
	}
	option = {
		name = PATRONS_FAE_EHP.1.u
		trigger = { ai = yes }
		ai_chance = {
			factor = 25
			modifier = {
				factor = 10
				OR = {
					trait = wroth
					trait = fighter
					trait = trained_fighter
					trait = journeyman_fighter
					trait = expert_fighter
					trait = master_fighter
					trait = renowned_fighter
					trait = legendary_fighter
					trait = barbarian
					trait = trained_barbarian
					trait = journeyman_barbarian
					trait = expert_barbarian
					trait = master_barbarian
					trait = renowned_barbarian
					trait = legendary_barbarian
					trait = aggressive_leader
					trait = unyielding_leader
				}
			}					
		}
		set_character_flag = patron_chosen
		add_trait = patron_tempus
	}
	option = {
		name = PATRONS_FAE_EHP.1.v
		trigger = { ai = yes }
		ai_chance = {
			factor = 25
			modifier = {
				factor = 40
				trait = creature_feyri
			}
			modifier = {
				factor = 10
				OR = {
					trait = rogue
					trait = trained_rogue
					trait = journeyman_rogue
					trait = expert_rogue
					trait = master_rogue
					trait = renowned_rogue
					trait = legendary_rogue
				}
			}
			modifier = {
				factor = 10
				trait = gamer
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_beshaba
	}
	option = {
		name = PATRONS_FAE_EHP.1.w
		trigger = {
			ai = yes
		}
		ai_chance = {
			factor = 20
			modifier = {
				factor = 5
				OR = {
					trait = wroth
					trait = cruel
				}
			}
			modifier = {
				factor = 15
				graphical_culture = firegenasigfx
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_kossuth
	}
	option = {
		name = PATRONS_FAE_EHP.1.x
		trigger = { ai = yes }
		ai_chance = {
			factor = 15
			modifier = {
				factor = 20
				trait = just
				trait = wroth
			}
			modifier = {
				factor = 15
				OR = {
					culture = chessentan
					culture = airspur
				}
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_hoar
	}
	option = {
		name = PATRONS_FAE_EHP.1.y
		ai_chance = {
			factor = 15
			modifier = {
				factor = 10
				trait = half_dragon
			}
			modifier = {
				factor = 5
				culture_group = scaly_group
			}
			modifier = {
				factor = 5
				OR = {
					trait = creature_pureblood
					trait = creature_malison
					trait = creature_abomination
					trait = creature_lizardfolk
				}
			}
			modifier = {
				factor = 5
				trait = proud
			}
			modifier = {
				factor = 5
				trait = wroth
			}
			modifier = {
				factor = 5
				trait = ambitious
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_tiamat
	}
	option = {
		name = PATRONS_FAE_EHP.1.z
		trigger = {
			ai = yes
			OR = {
				NOT = { year = 661 }
				year = 1371
			}
		}
		ai_chance = {
			factor = 25
			modifier = {
				factor = 10
				trait = just
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_amaunator
	}
	option = {
		name = PATRONS_FAE_EHP.1.aa
		trigger = { ai = yes }
		ai_chance = {
			factor = 5
			modifier = {
				factor = 15
				graphical_culture = airgenasigfx
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_akadi
	}
	option = {
		name = PATRONS_FAE_EHP.1.ab
		trigger = { ai = yes }
		ai_chance = {
			factor = 5
			modifier = {
				factor = 15
				graphical_culture = earthgenasigfx
			}
			modifier = {
				factor = 10
				z_ranger = yes
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_grumbar
	}
	option = {
		name = PATRONS_FAE_EHP.1.ac
		trigger = { ai = yes }
		ai_chance = {
			factor = 5
			modifier = {
				factor = 15
				graphical_culture = watergenasigfx
			}
			modifier = {
				factor = 25
				is_seafarer = yes
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_istishia
	}
	option = {
		name = PATRONS_FAE_EHP.1.ad
		trigger = {
			ai = yes
			culture = thayan
		}
		ai_chance = {
			factor = 15
			modifier = {
				factor = 10
				trait = greedy
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_geb
	}
	option = {
		name = PATRONS_FAE_EHP.1.ae
		trigger = {
			ai = yes
			culture = thayan
		}
		ai_chance = {
			factor = 10
			modifier = {
				factor = 10
				OR = {
					trait = wizard
					trait = trained_wizard
					trait = journeyman_wizard
					trait = expert_wizard
					trait = master_wizard
					trait = renowned_wizard
					trait = legendary_wizard
				}
			}
			modifier = {
				factor = 2
				trait = scholar
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_thoth
	}
	option = {
		name = PATRONS_FAE_EHP.1.af
		trigger = { ai = yes }
		ai_chance = {
			factor = 25
			modifier = {
				factor = 10
				OR = {
					trait = fair
					trait = lustful
				}
			}
			modifier = {
				factor = 5
				has_ambition = obj_get_married
			}
			modifier = {
				factor = 0
				OR = {
					trait = harelip
					trait = inbred
					trait = imbecile
					trait = ugly
					trait = clubfooted
				}
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_sune
	}
	option = {
		name = PATRONS_FAE_EHP.1.ag
		trigger = { ai = yes }
		ai_chance = {
			factor = 25
			modifier = {
				factor = 15
				trait = cruel
			}
			modifier = {
				factor = 10
				trait = impaler
			}
			modifier = {
				factor = 10
				trait = ambitious
			}
			modifier = {
				factor = 5
				trait = proud
			}
			modifier = {
				factor = 5
				trait = wroth
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_bane
	}
	option = {
		name = PATRONS_FAE_EHP.1.ah
		trigger = {
			ai = yes
			NOT = { year = 1373 }
		}
		ai_chance = {
			factor = 25
			modifier = {
				factor = 15
				trait = cruel
			}
			modifier = {
				factor = 10
				trait = impaler
			}
			modifier = {
				factor = 10
				trait = ambitious
			}
			modifier = {
				factor = 5
				trait = proud
			}
			modifier = {
				factor = 5
				trait = wroth
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_iyachtu_xvim
	}
	option = {
		name = PATRONS_FAE_EHP.1.ai
		trigger = { ai = yes }
		ai_chance = {
			factor = 15
			modifier = {
				factor = 15
				trait = cruel
			}
			modifier = {
				factor = 10
				trait = impaler
			}
			modifier = {
				factor = 10
				culture = crinti
			}
			modifier = {
				factor = 5
				intrigue = 7
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_loviatar
	}
	option = {
		name = PATRONS_FAE_EHP.1.aj
		trigger = { ai = yes }
		ai_chance = {
			factor = 10
			modifier = {
				factor = 15
				trait = cruel
			}
			modifier = {
				factor = 10
				trait = impaler
			}
			modifier = {
				factor = 10
				OR = {
					has_any_symptom = yes
					is_ill = yes
					has_epidemic = yes
				}
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_talona
	}
	option = {
		name = PATRONS_FAE_EHP.1.aj
		trigger = {
			ai = yes
			OR = {
				culture = thayan
				culture = chessentan
				culture = airspur
			}
		}
		ai_chance = {
			factor = 10
			modifier = {
				factor = 15
				trait = wroth
			}
			modifier = {
				factor = 10
				trait = envious
			}
			modifier = {
				factor = 15
				OR = {
					z_barbarian = yes
					z_fighter = yes
				}
			}
			modifier = {
				factor = 5
				culture_group = scaly_group
			}
			modifier = {
				factor = 5
				OR = {
					trait = creature_pureblood
					trait = creature_malison
					trait = creature_abomination
					trait = creature_lizardfolk
				}
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_sebek
	}
	option = {
		name = PATRONS_FAE_EHP.1.ak
		trigger = {
			ai = yes
		}
		ai_chance = {
			factor = 5
			modifier = {
				factor = 10
				trait = scholar
			}
			modifier = {
				factor = 5
				trait = genius
			}
			modifier = {
				factor = 5
				has_ambition = obj_improve_learning
			}
			modifier = {
				factor = 40
				trait = creature_illithid
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_ilsensine
	}
	option = {
		name = PATRONS_FAE_EHP.1.al
		trigger = {
			ai = yes
		}
		ai_chance = {
			factor = 5
			modifier = {
				factor = 10
				trait = scholar
			}
			modifier = {
				factor = 5
				trait = genius
			}
			modifier = {
				factor = 5
				has_ambition = obj_improve_learning
			}
			modifier = {
				factor = 30
				trait = creature_illithid
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_maanzecorian
	}
	option = {
		name = PATRONS_FAE_EHP.1.am
		trigger = { ai = yes }
		ai_chance = {
			factor = 25
			modifier = {
				factor = 20
				OR = {
					z_rogue = yes
					z_shadow = yes
				}
			}
			modifier = {
				factor = 10
				trait = greedy
			}
			modifier = {
				factor = 10
				intrigue = 7
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_mask
	}
	option = {
		name = PATRONS_FAE_EHP.1.an
		trigger = { ai = yes }
		ai_chance = {
			factor = 15
			modifier = {
				factor = 90
				trait = creature_feyri
			}
			modifier = {
				factor = 10
				trait = ambitious
			}
			modifier = {
				factor = 30
				trait = cynical
			}
			modifier = {
				factor = 10
				trait = envious
			}
			modifier = {
				factor = 10
				intrigue = 7
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_ghaunadaur
	}
	option = {
		name = PATRONS_FAE_EHP.1.ao
		trigger = {
			ai = yes
			year = 1182
		}
		ai_chance = {
			factor = 15
			modifier = {
				factor = 10
				trait = ambitious
			}
			modifier = {
				factor = 10
				trait = cruel
			}
			modifier = {
				factor = 10
				trait = envious
			}
			modifier = {
				factor = 10
				intrigue = 7
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_gargauth
	}
	option = {
		name = PATRONS_FAE_EHP.1.ap
		trigger = {
			ai = yes
			NOT = { year = 1360 }
		}
		ai_chance = {
			factor = 15
			modifier = {
				factor = 15
				trait = cruel
			}
			modifier = {
				factor = 10
				trait = proud
			}
			modifier = {
				factor = 10
				OR = {
					has_any_symptom = yes
					is_ill = yes
					has_epidemic = yes
				}
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_moander
	}
	option = {
		name = PATRONS_FAE_EHP.1.aq
		trigger = {
			ai = yes
			culture = thayan
		}
		ai_chance = {
			factor = 15
			modifier = {
				factor = 20
				OR = {
					z_rogue = yes
					z_shadow = yes
				}
			}
			modifier = {
				factor = 10
				trait = cruel
			}
			modifier = {
				factor = 10
				trait = impaler
			}
			modifier = {
				factor = 10
				intrigue = 7
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_set
	}
	option = {
		name = PATRONS_FAE_EHP.1.ar
		trigger = {
			ai = yes
			year = 1368
		}
		ai_chance = {
			factor = 10
			modifier = {
				factor = 10
				OR = {
					trait = wizard
					trait = trained_wizard
					trait = journeyman_wizard
					trait = expert_wizard
					trait = master_wizard
					trait = renowned_wizard
					trait = legendary_wizard
				}
			}
			modifier = {
				factor = 2
				trait = scholar
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_velsharoon
	}
	option = {
		name = PATRONS_FAE_EHP.1.as
		trigger = { ai = yes }
		ai_chance = {
			factor = 20
			modifier = {
				factor = 20
				OR = {
					z_rogue = yes
					z_shadow = yes
				}
			}
			modifier = {
				factor = 10
				trait = cruel
			}
			modifier = {
				factor = 10
				trait = impaler
			}
			modifier = {
				factor = 10
				intrigue = 7
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_bhaal
	}
	option = {
		name = PATRONS_FAE_EHP.1.at
		trigger = { ai = yes }
		ai_chance = {
			factor = 25
			modifier = {
				factor = 10
				trait = cruel
			}
			modifier = {
				factor = 10
				trait = impaler
			}
			modifier = {
				factor = 10
				trait = ambitious
			}
			modifier = {
				factor = 10
				learning = 7
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_myrkul
	}
	option = {
		trigger = { ai = yes }
		name = PATRONS_FAE_EHP.1.au
		ai_chance = {
			factor = 10
			modifier = {
				factor = 5
				trait = cruel
			}
			modifier = {
				factor = 5
				trait = wroth
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_umberlee
	}
	option = {
		name = PATRONS_FAE_EHP.1.av
		trigger = { ai = yes }
		ai_chance = {
			factor = 5
			modifier = {
				factor = 50
				trait = creature_beholder
			}
			modifier = {
				factor = 10
				trait = lunatic
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_great_mother
	}
}

#FAE_EHP2
character_event = {
	id = PATRONS_FAE_EHP.2
	desc = PATRONS_FAE_EHP.2.desc
	picture = GFX_evt_angels_1
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	option = {
		name = PATRONS_FAE_EHP.2.a
		hidden_tooltip = { character_event = { id = PATRONS_FAE_EHP.11 } }
	}
	option = {
		name = PATRONS_FAE_EHP.2.b
		hidden_tooltip = { character_event = { id = PATRONS_FAE_EHP.13 } }
	}
	option = {
		name = PATRONS_FAE_EHP.2.c
		hidden_tooltip = { character_event = { id = PATRONS_FAE_EHP.15 } }
	}
	option = {
		name = PATRONS_FAE_EHP.2.d
		hidden_tooltip = { character_event = { id = PATRONS_FAE_EHP.3 } }
	}
}

#FAE_EHP3
character_event = {
	id = PATRONS_FAE_EHP.3
	desc = PATRONS_FAE_EHP.3.desc
	picture = GFX_evt_angels_1
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	option = {
		name = PATRONS_FAE_EHP.3.a
		hidden_tooltip = { character_event = { id = PATRONS_FAE_EHP.17 } }
	}
	option = {
		name = PATRONS_FAE_EHP.3.b
		hidden_tooltip = { character_event = { id = PATRONS_FAE_EHP.19 } }
	}
	option = {
		name = PATRONS_FAE_EHP.3.c
		hidden_tooltip = { character_event = { id = PATRONS_FAE_EHP.1 } }
	}
}

#FAE_EHP4
character_event = {
	id = PATRONS_FAE_EHP.4
	desc = PATRONS_FAE_EHP.4.desc
	picture = GFX_evt_angels_1
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	option = {
		name = PATRONS_FAE_EHP.4.a
		set_character_flag = patron_chosen
		add_trait = patron_bane
	}
	option = {
		name = PATRONS_FAE_EHP.4.b
		set_character_flag = patron_chosen
		add_trait = patron_hoar
	}
	option = {
		name = PATRONS_FAE_EHP.4.c
		set_character_flag = patron_chosen
		add_trait = patron_loviatar
	}
	option = {
		name = PATRONS_FAE_EHP.4.d
		hidden_tooltip = { character_event = { id = PATRONS_FAE_EHP.5 } }
	}
}

#FAE_EHP5
character_event = {
	id = PATRONS_FAE_EHP.5
	desc = PATRONS_FAE_EHP.5.desc
	picture = GFX_evt_angels_1
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	option = {
		name = PATRONS_FAE_EHP.5.a
		set_character_flag = patron_chosen
		add_trait = patron_siamorphe
	}
	option = {
		name = PATRONS_FAE_EHP.5.b
		set_character_flag = patron_chosen
		add_trait = patron_tiamat
	}
	option = {
		trigger = { year = 1182 }
		name = PATRONS_FAE_EHP.5.c
		set_character_flag = patron_chosen
		add_trait = patron_gargauth
	}
	option = {
		name = PATRONS_FAE_EHP.5.d
		hidden_tooltip = { character_event = { id = PATRONS_FAE_EHP.6 } }
	}
}

#FAE_EHP6
character_event = {
	id = PATRONS_FAE_EHP.6
	desc = PATRONS_FAE_EHP.6.desc
	picture = GFX_evt_angels_1
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	option = {
		trigger = {
			NOT = { year = 1373 }
		}
		name = PATRONS_FAE_EHP.6.a
		set_character_flag = patron_chosen
		add_trait = patron_iyachtu_xvim
	}
	option = {
		trigger = {
			NOT = { year = 661 }
			year = 1371
		}
		name = PATRONS_FAE_EHP.6.b
		set_character_flag = patron_chosen
		add_trait = patron_amaunator
	}
	option = {
		name = PATRONS_FAE_EHP.6.c
		hidden_tooltip = { character_event = { id = PATRONS_FAE_EHP.1 } }
	}
}

#FAE_EHP7
character_event = {
	id = PATRONS_FAE_EHP.7
	desc = PATRONS_FAE_EHP.7.desc
	picture = GFX_evt_angels_1
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	option = {
		name = PATRONS_FAE_EHP.7.a
		set_character_flag = patron_chosen
		add_trait = patron_kossuth
	}
	option = {
		name = PATRONS_FAE_EHP.7.b
		set_character_flag = patron_chosen
		add_trait = patron_silvanus
	}
	option = {
		name = PATRONS_FAE_EHP.7.c
		set_character_flag = patron_chosen
		add_trait = patron_umberlee
	}
	option = {
		name = PATRONS_FAE_EHP.7.d
		hidden_tooltip = { character_event = { id = PATRONS_FAE_EHP.8 } }
	}
}

#FAE_EHP8
character_event = {
	id = PATRONS_FAE_EHP.8
	desc = PATRONS_FAE_EHP.8.desc
	picture = GFX_evt_angels_1
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	option = {
		name = PATRONS_FAE_EHP.8.a
		set_character_flag = patron_chosen
		add_trait = patron_akadi
	}
	option = {
		name = PATRONS_FAE_EHP.8.b
		set_character_flag = patron_chosen
		add_trait = patron_grumbar
	}
	option = {
		name = PATRONS_FAE_EHP.8.c
		set_character_flag = patron_chosen
		add_trait = patron_istishia
	}
	option = {
		name = PATRONS_FAE_EHP.8.d
		hidden_tooltip = { character_event = { id = PATRONS_FAE_EHP.9 } }
	}
}

#FAE_EHP7
character_event = {
	id = PATRONS_FAE_EHP.9
	desc = PATRONS_FAE_EHP.9.desc
	picture = GFX_evt_angels_1
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	option = {
		name = PATRONS_FAE_EHP.9.a
		set_character_flag = patron_chosen
		add_trait = patron_talona
	}
	option = {
		trigger = { culture = thayan }
		name = PATRONS_FAE_EHP.9.b
		set_character_flag = patron_chosen
		add_trait = patron_geb
	}
	option = {
		trigger = {
			OR = {
				culture = thayan
				culture = chessentan
				culture = airspur
			}
		}
		name = PATRONS_FAE_EHP.9.c
		set_character_flag = patron_chosen
		add_trait = patron_sebek
	}
	option = {
		name = PATRONS_FAE_EHP.9.d
		hidden_tooltip = { character_event = { id = PATRONS_FAE_EHP.1 } }
	}
}

#FAE_EHP10
character_event = {
	id = PATRONS_FAE_EHP.10
	desc = PATRONS_FAE_EHP.10.desc
	picture = GFX_evt_angels_1
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	option = {
		name = PATRONS_FAE_EHP.10.a
		set_character_flag = patron_chosen
		add_trait = patron_tempus
	}
	option = {
		name = PATRONS_FAE_EHP.10.b
		set_character_flag = patron_chosen
		add_trait = patron_red_knight
	}
	option = {
		name = PATRONS_FAE_EHP.10.c
		set_character_flag = patron_chosen
		add_trait = patron_garagos
	}
	option = {
		name = PATRONS_FAE_EHP.10.d
		hidden_tooltip = { character_event = { id = PATRONS_FAE_EHP.1 } }
	}
}

#FAE_EHP11
character_event = {
	id = PATRONS_FAE_EHP.11
	desc = PATRONS_FAE_EHP.11.desc
	picture = GFX_evt_angels_1
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	option = {
		name = PATRONS_FAE_EHP.11.a
		set_character_flag = patron_chosen
		add_trait = patron_mystra
	}
	option = {
		trigger = {
			year = 264
		}
		name = PATRONS_FAE_EHP.11.b
		set_character_flag = patron_chosen
		add_trait = patron_azuth
	}
	option = {
		name = PATRONS_FAE_EHP.11.c
		set_character_flag = patron_chosen
		add_trait = patron_leira
	}
	option = {
		name = PATRONS_FAE_EHP.11.d
		hidden_tooltip = { character_event = { id = PATRONS_FAE_EHP.12 } }
	}
}

#FAE_EHP12
character_event = {
	id = PATRONS_FAE_EHP.12
	desc = PATRONS_FAE_EHP.12.desc
	picture = GFX_evt_angels_1
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	option = {
		name = PATRONS_FAE_EHP.12.a
		set_character_flag = patron_chosen
		add_trait = patron_savras
	}
	option = {
		trigger = {
			year = 1368
		}
		name = PATRONS_FAE_EHP.12.b
		set_character_flag = patron_chosen
		add_trait = patron_velsharoon
	}
	option = {
		trigger = {
			culture = thayan
		}
		name = PATRONS_FAE_EHP.12.c
		set_character_flag = patron_chosen
		add_trait = patron_thoth
	}
	option = {
		name = PATRONS_FAE_EHP.12.d
		hidden_tooltip = { character_event = { id = PATRONS_FAE_EHP.2 } }
	}
}

#FAE_EHP13
character_event = {
	id = PATRONS_FAE_EHP.13
	desc = PATRONS_FAE_EHP.13.desc
	picture = GFX_evt_angels_1
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	option = {
		name = PATRONS_FAE_EHP.13.a
		set_character_flag = patron_chosen
		add_trait = patron_oghma
	}
	option = {
		name = PATRONS_FAE_EHP.13.b
		set_character_flag = patron_chosen
		add_trait = patron_gond
	}
	option = {
		name = PATRONS_FAE_EHP.13.c
		set_character_flag = patron_chosen
		add_trait = patron_ilsensine
	}
	option = {
		name = PATRONS_FAE_EHP.13.d
		hidden_tooltip = { character_event = { id = PATRONS_FAE_EHP.14 } }
	}
}

#FAE_EHP14
character_event = {
	id = PATRONS_FAE_EHP.14
	desc = PATRONS_FAE_EHP.14.desc
	picture = GFX_evt_angels_1
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	option = {
		name = PATRONS_FAE_EHP.14.a
		set_character_flag = patron_chosen
		add_trait = patron_maanzecorian
	}
	option = {
		name = PATRONS_FAE_EHP.14.c
		set_character_flag = patron_chosen
		add_trait = patron_great_mother
	}
	option = {
		name = PATRONS_FAE_EHP.14.b
		hidden_tooltip = { character_event = { id = PATRONS_FAE_EHP.2 } }
	}
}

#FAE_EHP15
character_event = {
	id = PATRONS_FAE_EHP.15
	desc = PATRONS_FAE_EHP.15.desc
	picture = GFX_evt_angels_1
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	option = {
		name = PATRONS_FAE_EHP.15.a
		set_character_flag = patron_chosen
		add_trait = patron_shaundakul
	}
	option = {
		name = PATRONS_FAE_EHP.15.b
		set_character_flag = patron_chosen
		add_trait = patron_sune
	}
	option = {
		name = PATRONS_FAE_EHP.15.c
		set_character_flag = patron_chosen
		add_trait = patron_waukeen
	}
	option = {
		name = PATRONS_FAE_EHP.15.d
		hidden_tooltip = { character_event = { id = PATRONS_FAE_EHP.16 } }
	}
}

#FAE_EHP16
character_event = {
	id = PATRONS_FAE_EHP.16
	desc = PATRONS_FAE_EHP.16.desc
	picture = GFX_evt_angels_1
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	option = {
		name = PATRONS_FAE_EHP.16.a
		set_character_flag = patron_chosen
		add_trait = patron_beshaba
	}
	option = {
		name = PATRONS_FAE_EHP.16.b
		hidden_tooltip = { character_event = { id = PATRONS_FAE_EHP.2 } }
	}
}

#FAE_EHP17
character_event = {
	id = PATRONS_FAE_EHP.17
	desc = PATRONS_FAE_EHP.17.desc
	picture = GFX_evt_angels_1
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	option = {
		name = PATRONS_FAE_EHP.17.a
		set_character_flag = patron_chosen
		add_trait = patron_mask
	}
	option = {
		name = PATRONS_FAE_EHP.17.b
		set_character_flag = patron_chosen
		add_trait = patron_shar
	}
	option = {
		name = PATRONS_FAE_EHP.17.c
		set_character_flag = patron_chosen
		add_trait = patron_ghaunadaur
	}
	option = {
		name = PATRONS_FAE_EHP.17.d
		hidden_tooltip = { character_event = { id = PATRONS_FAE_EHP.18 } }
	}
}

#FAE_EHP18
character_event = {
	id = PATRONS_FAE_EHP.18
	desc = PATRONS_FAE_EHP.18.desc
	picture = GFX_evt_angels_1
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	option = {
		name = PATRONS_FAE_EHP.18.a
		set_character_flag = patron_chosen
		add_trait = patron_ibrandul
	}
	option = {
		trigger = { NOT = { year = 1360 } }
		name = PATRONS_FAE_EHP.18.b
		set_character_flag = patron_chosen
		add_trait = patron_moander
	}
	option = {
		trigger = { culture = thayan }
		name = PATRONS_FAE_EHP.18.c
		set_character_flag = patron_chosen
		add_trait = patron_set
	}
	option = {
		name = PATRONS_FAE_EHP.18.d
		hidden_tooltip = { character_event = { id = PATRONS_FAE_EHP.3 } }
	}
}

#FAE_EHP19
character_event = {
	id = PATRONS_FAE_EHP.19
	desc = PATRONS_FAE_EHP.19.desc
	picture = GFX_evt_angels_1
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	option = {
		name = PATRONS_FAE_EHP.19.a
		set_character_flag = patron_chosen
		add_trait = patron_kelemvor
	}
	option = {
		name = PATRONS_FAE_EHP.19.b
		set_character_flag = patron_chosen
		add_trait = patron_jergal
	}
	option = {
		name = PATRONS_FAE_EHP.19.c
		set_character_flag = patron_chosen
		add_trait = patron_bhaal
	}
	option = {
		name = PATRONS_FAE_EHP.19.d
		hidden_tooltip = { character_event = { id = PATRONS_FAE_EHP.20 } }
	}
}

#FAE_EHP20
character_event = {
	id = PATRONS_FAE_EHP.20
	desc = PATRONS_FAE_EHP.20.desc
	picture = GFX_evt_angels_1
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	option = {
		name = PATRONS_FAE_EHP.20.a
		set_character_flag = patron_chosen
		add_trait = patron_myrkul
	}
	option = {
		name = PATRONS_FAE_EHP.20.b
		hidden_tooltip = { character_event = { id = PATRONS_FAE_EHP.3 } }
	}
}
