namespace = PATRONS_FAE_SHADOW

#FAE_SHADOW.1
character_event = {
	id = PATRONS_FAE_SHADOW.1
	desc = PATRONS_FAE_SHADOW.1.desc
	picture = GFX_evt_blood_war_1
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	option = {
		name = PATRONS_FAE_EHP.17.b
		trigger = { ai = no }
		set_character_flag = patron_chosen
		add_trait = patron_shar
	}
	option = {
		name = PATRONS_FAE_EHP.17.a
		trigger = { ai = no }
		set_character_flag = patron_chosen
		add_trait = patron_mask
	}
	option = {
		name = PATRONS_FAE_EHP.5.c
		trigger = {
			ai = no
			year = 1182
		}
		set_character_flag = patron_chosen
		add_trait = patron_gargauth
	}
	option = {
		name = PATRONS_FAE_OTHERS
		trigger = { ai = no }
		hidden_tooltip = { character_event = { id = PATRONS_FAE_SHADOW.2 } }
	}
	option = {
		name = PATRONS_FAE_EHP.1.k
		trigger = { ai = yes }
		ai_chance = {
			factor = 15
			modifier = {
				factor = 15
				OR = {
					trait = undead
					trait = vampire
					trait = vampire_spawn
					trait = lich
				}
			}
			modifier = {
				factor = 2
				intrigue = 5
			}
			modifier = {
				factor = 5
				trait = envious
			}
			modifier = {
				factor = 5
				any_spouse_even_if_dead = {
					count = 2
					is_alive = no
				}
			}
			modifier = {
				factor = 2
				any_sibling_even_if_dead = {
					count = 2
					is_alive = no
				}
			}
			modifier = {
				factor = 5
				any_child_even_if_dead = {
					count = 2
					is_alive = no
				}
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_shar
	}
	option = {
		name = PATRONS_FAE_EHP.1.am
		trigger = { ai = yes }
		ai_chance = {
			factor = 25
			modifier = {
				factor = 20
				OR = {
					z_rogue = yes
					z_shadow = yes
				}
			}
			modifier = {
				factor = 10
				trait = greedy
			}
			modifier = {
				factor = 10
				intrigue = 7
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_mask
	}
	option = {
		name = PATRONS_FAE_EHP.1.ao
		trigger = {
			ai = yes
			year = 1182
		}
		ai_chance = {
			factor = 15
			modifier = {
				factor = 10
				trait = ambitious
			}
			modifier = {
				factor = 10
				trait = cruel
			}
			modifier = {
				factor = 10
				trait = envious
			}
			modifier = {
				factor = 10
				intrigue = 7
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_gargauth
	}
	option = {
		name = PATRONS_FAE_EHP.1.h
		trigger = { ai = yes }
		ai_chance = {
			factor = 5
			modifier = {
				factor = 10
				AND = {
					OR = {
						trait = cruel
						trait = wroth
					}
					OR = {
						trait = fighter
						trait = trained_fighter
						trait = journeyman_fighter
						trait = expert_fighter
						trait = master_fighter
						trait = renowned_fighter
						trait = legendary_fighter
						trait = barbarian
						trait = trained_barbarian
						trait = journeyman_barbarian
						trait = expert_barbarian
						trait = master_barbarian
						trait = renowned_barbarian
						trait = legendary_barbarian
						trait = aggressive_leader
						trait = unyielding_leader
					}
				}
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_garagos
	}
	option = {
		name = PATRONS_FAE_EHP.1.m
		trigger = { ai = yes }
		ai_chance = {
			factor = 5
			modifier = {
				factor = 10
				OR = {
					trait = depressed
					trait = infirm
				}
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_jergal
	}
	option = {
		name = PATRONS_FAE_EHP.1.ar
		trigger = {
			ai = yes
			year = 1368
		}
		ai_chance = {
			factor = 10
			modifier = {
				factor = 10
				trait = wiz_necromancy
			}
			modifier = {
				factor = 15
				OR = {
					trait = undead
					trait = vampire
					trait = vampire_spawn
					trait = lich
				}
			}
			modifier = {
				factor = 2
				trait = scholar
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_velsharoon
	}
	option = {
		name = PATRONS_FAE_EHP.1.x
		trigger = { ai = yes }
		ai_chance = {
			factor = 15
			modifier = {
				factor = 20
				trait = just
				trait = wroth
			}
			modifier = {
				factor = 15
				OR = {
					culture = chessentan
					culture = airspur
				}
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_hoar
	}
	option = {
		name = PATRONS_FAE_EHP.1.aj
		trigger = { ai = yes }
		ai_chance = {
			factor = 10
			modifier = {
				factor = 15
				trait = cruel
			}
			modifier = {
				factor = 10
				trait = impaler
			}
			modifier = {
				factor = 10
				OR = {
					has_any_symptom = yes
					is_ill = yes
					has_epidemic = yes
				}
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_talona
	}
	option = {
		name = PATRONS_FAE_EHP.1.ap
		trigger = {
			ai = yes
			NOT = { year = 1360 }
		}
		ai_chance = {
			factor = 15
			modifier = {
				factor = 15
				trait = cruel
			}
			modifier = {
				factor = 10
				trait = proud
			}
			modifier = {
				factor = 10
				OR = {
					has_any_symptom = yes
					is_ill = yes
					has_epidemic = yes
				}
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_moander
	}
	option = {
		name = PATRONS_FAE_EHP.1.v
		trigger = { ai = yes }
		ai_chance = {
			factor = 25
			modifier = {
				factor = 40
				trait = creature_feyri
			}
			modifier = {
				factor = 10
				OR = {
					trait = rogue
					trait = trained_rogue
					trait = journeyman_rogue
					trait = expert_rogue
					trait = master_rogue
					trait = renowned_rogue
					trait = legendary_rogue
				}
			}
			modifier = {
				factor = 10
				trait = gamer
			}
		}
		set_character_flag = patron_chosen
		add_trait = patron_beshaba
	}
}

#FAE_SHADOW.2
character_event = {
	id = PATRONS_FAE_SHADOW.2
	desc = PATRONS_FAE_SHADOW.1.desc
	picture = GFX_evt_blood_war_1
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	option = {
		name = PATRONS_FAE_EHP.10.c
		trigger = { ai = no }
		set_character_flag = patron_chosen
		add_trait = patron_garagos
	}
	option = {
		name = PATRONS_FAE_EHP.19.b
		trigger = { ai = no }
		set_character_flag = patron_chosen
		add_trait = patron_jergal
	}
	option = {
		name = PATRONS_FAE_EHP.12.b
		trigger = {
			ai = no
			year = 1368
		}
		set_character_flag = patron_chosen
		add_trait = patron_velsharoon
	}
	option = {
		name = PATRONS_FAE_OTHERS
		trigger = { ai = no }
		hidden_tooltip = { character_event = { id = PATRONS_FAE_SHADOW.3 } }
	}
}

#FAE_SHADOW.3
character_event = {
	id = PATRONS_FAE_SHADOW.3
	desc = PATRONS_FAE_SHADOW.1.desc
	picture = GFX_evt_blood_war_1
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	option = {
		name = PATRONS_FAE_EHP.4.b
		trigger = { ai = no }
		set_character_flag = patron_chosen
		add_trait = patron_hoar
	}
	option = {
		name = PATRONS_FAE_EHP.9.a
		trigger = { ai = no }
		set_character_flag = patron_chosen
		add_trait = patron_talona
	}
	option = {
		name = PATRONS_FAE_EHP.18.b
		trigger = {
			ai = no
			NOT = { year = 1360 }
		}
		set_character_flag = patron_chosen
		add_trait = patron_moander
	}
	option = {
		name = PATRONS_FAE_OTHERS
		trigger = { ai = no }
		hidden_tooltip = { character_event = { id = PATRONS_FAE_SHADOW.4 } }
	}
}

#FAE_SHADOW.4
character_event = {
	id = PATRONS_FAE_SHADOW.4
	desc = PATRONS_FAE_SHADOW.1.desc
	picture = GFX_evt_blood_war_1
	border = GFX_event_normal_frame_religion

	is_triggered_only = yes

	option = {
		name = PATRONS_FAE_EHP.16.a
		trigger = { ai = no }
		set_character_flag = patron_chosen
		add_trait = patron_beshaba
	}
	option = {
		name = PATRONS_FAE_OTHERS
		trigger = { ai = no }
		hidden_tooltip = { character_event = { id = PATRONS_FAE_SHADOW.1 } }
	}
}
