# Distinct Liquid Colors - configuration
#
#   ElementID = SURFACE [DEEP] [opaque|translucent]
#
# SURFACE and DEEP are RRGGBB or RRGGBBAA.
#   SURFACE  tint near the top of the liquid, and the tint used for the
#            element in the UI and inside pipes.
#   DEEP     optional tint at the bottom of a deep pool.
#   AA       alpha on SURFACE controls how much light the liquid lets
#            through. Lower is more see-through. Defaults to FF.
#
# 'opaque' or 'translucent' force the game's solid-liquid flag on or off.
# Leave them out to keep whatever the game already uses.
#
# Useful element IDs: SaltWater, Brine, MurkyBrine (polluted brine),
# Water, DirtyWater, SugarWater, BrineIce, MurkyBrineIce.
#
# Changes apply when you load a save. No need to restart the game.

SaltWater  = C9E4F2FF  A9CFE4  opaque
Brine      = FFFFFFFF  F8F6EF  opaque
MurkyBrine = E7DBACFF  D1C48A  opaque
# Water     = 3E7DDBFF  2A5CA8
