"controller_mappings"
{
	"version"		"3"
	"revision"		"44"
	"title"		"#Library_ControllerSaveDefaultTitle"
	"description"		"#SettingsController_AutosaveDescription"
	"creator"		"-1"
	"controller_type"		"controller_ps4"
	"major_revision"		"0"
	"minor_revision"		"0"
	"Timestamp"		"1604298438"
	"actions"
	{
		"map"
		{
			"title"		"#STR_MAP_TITLE"
			"legacy_set"		"0"
			"StickPadGyro"
			{
				"MAP_MOVE"
				{
					"title"		"#STR_MAP_MOVE_NAME"
					"input_mode"		"joystick_move"
				}
				"MAP_CAMERA_ANGLE"
				{
					"title"		"#STR_MAP_CAMERA_ANGLE_NAME"
					"input_mode"		"joystick_move"
				}
			}
			"Button"
			{
				"MAP_ENTER"		"#STR_MAP_ENTER_NAME"
				"MAP_CANCEL"		"#STR_MAP_CANCEL_NAME"
				"MAP_PAUSE"		"#STR_MAP_PAUSE_NAME"
				"MAP_MENU"		"#STR_MAP_MENU_NAME"
				"MAP_INTERACTION"		"#STR_MAP_INTERACTION_NAME"
				"MAP_JUMP"		"#STR_MAP_JUMP_NAME"
				"MAP_BOOT_LONGCHAT"		"#STR_MAP_BOOT_LONGCHAT_NAME"
				"MAP_DASH"		"#STR_MAP_DASH_NAME"
				"MAP_ACTION"		"#STR_MAP_ACTION_NAME"
				"MAP_LOCATIONMAP"		"#STR_MAP_LOCATIONMAP_NAME"
				"MAP_QUESTLIST"		"#STR_MAP_SKILLPANEL_NAME"
				"MAP_TOGGLE_DASH"		"#STR_MAP_TOGGLE_DASH_NAME"
				"MAP_PFUI_HELP"		"#STR_MAP_PFUI_HELP_NAME"
				"MAP_CAMERA_RESET_SUB"		"#STR_MAP_CAMERA_RESET2_NAME"
				"MAP_OPEN_HELP"		"#STR_MENU_BASE_HELP_OPEN_NAME"
				"MAP_OPEN_BOOK"		"#STR_MAP_QUESTLIST_NAME"
				"MAP_CAMERA_RESET_1"		"#STR_MAP_CAMERA_RESET_NAME"
			}
		}
		"Battle"
		{
			"title"		"#STR_BATTLE_TITLE"
			"legacy_set"		"0"
			"StickPadGyro"
			{
				"BATTLE_MOVE"
				{
					"title"		"#STR_BATTLE_MOVE_NAME"
					"input_mode"		"joystick_move"
				}
				"BATTLE_CAMERA_ANGLE"
				{
					"title"		"#STR_BATTLE_CAMERA_ANGLE_NAME"
					"input_mode"		"joystick_move"
				}
			}
			"Button"
			{
				"BATTLE_CAMERA_RESET"		"#STR_BATTLE_CAMERA_RESET_NAME"
				"BATTLE_MENU"		"#STR_BATTLE_MENU_NAME"
				"BATTLE_STRIKE_ATTACK_0"		"#STR_BATTLE_STRIKE_ATTACK_0_NAME"
				"BATTLE_STRIKE_ATTACK_1"		"#STR_BATTLE_STRIKE_ATTACK_1_NAME"
				"BATTLE_STRIKE_ATTACK_2"		"#STR_BATTLE_STRIKE_ATTACK_2_NAME"
				"BATTLE_STRIKE_ATTACK_3"		"#STR_BATTLE_STRIKE_ATTACK_3_NAME"
				"BATTLE_PAUSE"		"#STR_BATTLE_PAUSE_NAME"
				"BATTLE_BASE_ARTS_0"		"#STR_BATTLE_BASE_ARTS_0_NAME"
				"BATTLE_BASE_ARTS_1"		"#STR_BATTLE_BASE_ARTS_1_NAME"
				"BATTLE_BASE_ARTS_2"		"#STR_BATTLE_BASE_ARTS_2_NAME"
				"BATTLE_BASE_JUMP"		"#STR_BATTLE_BASE_JUMP_NAME"
				"BATTLE_BASE_TARGET"		"#STR_BATTLE_BASE_TARGET_NAME"
				"BATTLE_BASE_SWAP"		"#STR_BATTLE_BASE_SWAP_NAME"
				"BATTLE_BASE_ATTACK"		"#STR_BATTLE_BASE_ATTACK_NAME"
				"BATTLE_BASE_GUARD"		"#STR_BATTLE_BASE_GUARD_NAME"
			}
		}
		"Menu"
		{
			"title"		"#STR_MENU_TITLE"
			"legacy_set"		"0"
			"StickPadGyro"
			{
				"MENU_BASE_LS"
				{
					"title"		"#STR_MENU_BASE_LS_MOVE_NAME"
					"input_mode"		"joystick_move"
				}
				"MENU_BASE_RS"
				{
					"title"		"#STR_MENU_BASE_RS_ROLL_NAME"
					"input_mode"		"joystick_move"
				}
				"MENU_BASE_DPAD"
				{
					"title"		"#STR_MENU_BASE_DPAD_NAME"
					"input_mode"		"joystick_move"
				}
			}
			"Button"
			{
				"MENU_BASE_UTILITY"		"#STR_MENU_BASE_UTILITY_NAME"
				"MENU_BASE_REMOVE"		"#STR_MENU_BASE_REMOVE_NAME"
				"MENU_ENTER"		"#STR_MENU_ENTER_NAME"
				"MENU_CANCEL"		"#STR_MENU_CANCEL_NAME"
				"MENU_BASE_SELECT"		"#STR_MENU_BASE_SELECT_NAME"
				"MENU_BASE_START"		"#STR_MENU_BASE_START_NAME"
				"MENU_BASE_L1"		"#STR_MENU_BASE_L1_NAME"
				"MENU_BASE_L2"		"#STR_MENU_BASE_L2_NAME"
				"MENU_BASE_R1"		"#STR_MENU_BASE_R1_NAME"
				"MENU_BASE_R2"		"#STR_MENU_BASE_R2_NAME"
				"MENU_BASE_RS_PRESS"		"#STR_MENU_BASE_RS_PRESS_NAME"
			}
		}
		"Fishing"
		{
			"title"		"#STR_FISHING_TITLE"
			"legacy_set"		"0"
			"StickPadGyro"
			{
				"FISHING_MARKER_MOVE"
				{
					"title"		"#STR_FISHING_MARKER_MOVE_ROD_NAME"
					"input_mode"		"joystick_move"
				}
			}
			"Button"
			{
				"FISHING_BASE_ENTER"		"#STR_FISHING_REALING_NAME"
				"FISHING_BASE_CANCEL"		"#STR_FISHING_OUT_NAME"
				"FISHING_BASE_UTILITY"		"#STR_FISHING_TWITCHING_TOOL_NAME"
				"FISHING_BASE_SWITCH"		"#STR_FISHING_JARKING_NAME"
				"FISHING_BASE_L1"		"#STR_FISHING_ROD_QUICK_L_NAME"
				"FISHING_BASE_R1"		"#STR_FISHING_ROD_QUICK_R_NAME"
				"FISHING_BASE_R2"		"#STR_FISHING_CASTING_QUICK_R2_NAME"
				"FISHING_BASE_SELECT"		"#STR_MAP_PAUSE_NAME"
			}
		}
	}
	"action_layers"
	{
	}
	"localization"
	{
		"brazilian"
		{
			"STR_MAP_TITLE"		"Campo"
			"STR_MAP_ENTER_NAME"		"Confirmar"
			"STR_MAP_CANCEL_NAME"		"Cancelar"
			"STR_MAP_PAUSE_NAME"		"Pausar"
			"STR_MAP_MENU_NAME"		"Menu"
			"STR_MAP_INTERACTION_NAME"		"Examinar/Falar"
			"STR_MAP_JUMP_NAME"		"Pular"
			"STR_MAP_BOOT_LONGCHAT_NAME"		"Reproduzir Esquete"
			"STR_MAP_MOVE_NAME"		"Andar"
			"STR_MAP_CAMERA_ANGLE_NAME"		"Mover Câmera"
			"STR_MAP_DASH_NAME"		"Arremetida"
			"STR_MAP_ACTION_NAME"		"Ação de Mapa"
			"STR_MAP_LOCATIONMAP_NAME"		"Mapa da Área"
			"STR_MAP_SKILLPANEL_NAME"		"Painel de Habilidade"
			"STR_MAP_TOGGLE_DASH_NAME"		"Alternar entre Corrida e Arremetida"
			"STR_MAP_PFUI_HELP_NAME"		"Exibir Informações"
			"STR_MAP_CAMERA_RESET2_NAME"		"Redefinir Câmera 2"
			"STR_MENU_BASE_HELP_OPEN_NAME"		"Acessar Ajuda"
			"STR_MAP_QUESTLIST_NAME"		"Registro de Atividades"
			"STR_MAP_CAMERA_RESET_NAME"		"Redefinir Câmera 1"
			"STR_BATTLE_TITLE"		"Batalha"
			"STR_BATTLE_CAMERA_RESET_NAME"		"Redefinir Câmera"
			"STR_BATTLE_MENU_NAME"		"Menu de Batalha"
			"STR_BATTLE_STRIKE_ATTACK_0_NAME"		"Ataque de Impulso 1"
			"STR_BATTLE_STRIKE_ATTACK_1_NAME"		"Ataque de Impulso 2"
			"STR_BATTLE_STRIKE_ATTACK_2_NAME"		"Ataque de Impulso 3"
			"STR_BATTLE_STRIKE_ATTACK_3_NAME"		"Ataque de Impulso 4"
			"STR_BATTLE_MOVE_NAME"		"Andar"
			"STR_BATTLE_CAMERA_ANGLE_NAME"		"Mover Câmera"
			"STR_BATTLE_PAUSE_NAME"		"Pausar"
			"STR_BATTLE_BASE_ARTS_0_NAME"		"Ataque de Ars 1"
			"STR_BATTLE_BASE_ARTS_1_NAME"		"Ataque de Ars 2"
			"STR_BATTLE_BASE_ARTS_2_NAME"		"Ataque de Ars 3"
			"STR_BATTLE_BASE_JUMP_NAME"		"Pular"
			"STR_BATTLE_BASE_TARGET_NAME"		"Alvo"
			"STR_BATTLE_BASE_SWAP_NAME"		"Trocar"
			"STR_BATTLE_BASE_ATTACK_NAME"		"Ataque Normal"
			"STR_BATTLE_BASE_GUARD_NAME"		"Esquiva/Defesa"
			"STR_MENU_TITLE"		"Menu"
			"STR_MENU_BASE_UTILITY_NAME"		"Ordenar"
			"STR_MENU_BASE_REMOVE_NAME"		"Descartar/Tirar"
			"STR_MENU_ENTER_NAME"		"Confirmar"
			"STR_MENU_CANCEL_NAME"		"Cancelar/Voltar"
			"STR_MENU_BASE_SELECT_NAME"		"Trocar"
			"STR_MENU_BASE_START_NAME"		"Salvar e Fechar"
			"STR_MENU_BASE_L1_NAME"		"Trocar de Aba Principal (Esquerda)"
			"STR_MENU_BASE_L2_NAME"		"Trocar de Aba Secundária (Esquerda)"
			"STR_MENU_BASE_R1_NAME"		"Trocar de Aba Principal (Direita)"
			"STR_MENU_BASE_R2_NAME"		"Trocar de Aba Secundária (Direita)"
			"STR_MENU_BASE_RS_PRESS_NAME"		"Mudar Exibição"
			"STR_MENU_BASE_LS_MOVE_NAME"		"Mover Cursor/Modelo do Personagem"
			"STR_MENU_BASE_RS_ROLL_NAME"		"Girar/Ampliar Modelo do Personagem"
			"STR_MENU_BASE_DPAD_NAME"		"Mover Cursor"
			"STR_FISHING_TITLE"		"Pesca"
			"STR_FISHING_MARKER_MOVE_ROD_NAME"		"Selecionar Local/Controles da Vara"
			"STR_FISHING_REALING_NAME"		"Recolher Linha"
			"STR_FISHING_OUT_NAME"		"Parar de Pescar"
			"STR_FISHING_TWITCHING_TOOL_NAME"		"Chacoalhar Levemente/Mudar Utensílio"
			"STR_FISHING_JARKING_NAME"		"Chacoalhar com Força"
			"STR_FISHING_ROD_QUICK_L_NAME"		"Pesca QTE 1"
			"STR_FISHING_ROD_QUICK_R_NAME"		"Pesca QTE 2"
			"STR_FISHING_CASTING_QUICK_R2_NAME"		"Lançar Isca/Pescar QTE 3"
		}
		"english"
		{
			"STR_MAP_TITLE"		"Field"
			"STR_MAP_ENTER_NAME"		"Confirm"
			"STR_MAP_CANCEL_NAME"		"Cancel"
			"STR_MAP_PAUSE_NAME"		"Pause"
			"STR_MAP_MENU_NAME"		"Menu"
			"STR_MAP_INTERACTION_NAME"		"Examine/Talk"
			"STR_MAP_JUMP_NAME"		"Jump"
			"STR_MAP_BOOT_LONGCHAT_NAME"		"Play Skit"
			"STR_MAP_MOVE_NAME"		"Move"
			"STR_MAP_CAMERA_ANGLE_NAME"		"Move Camera"
			"STR_MAP_DASH_NAME"		"Dash"
			"STR_MAP_ACTION_NAME"		"Map Action"
			"STR_MAP_LOCATIONMAP_NAME"		"Area Map"
			"STR_MAP_SKILLPANEL_NAME"		"Skill Panel"
			"STR_MAP_TOGGLE_DASH_NAME"		"Toggle Run/Dash"
			"STR_MAP_PFUI_HELP_NAME"		"Display Information"
			"STR_MAP_CAMERA_RESET2_NAME"		"Reset Camera 2"
			"STR_MENU_BASE_HELP_OPEN_NAME"		"Bring Up Help"
			"STR_MAP_QUESTLIST_NAME"		"Activity Records"
			"STR_MAP_CAMERA_RESET_NAME"		"Reset Camera 1"
			"STR_BATTLE_TITLE"		"Battle"
			"STR_BATTLE_CAMERA_RESET_NAME"		"Reset Camera"
			"STR_BATTLE_MENU_NAME"		"Battle Menu"
			"STR_BATTLE_STRIKE_ATTACK_0_NAME"		"Boost Attack 1"
			"STR_BATTLE_STRIKE_ATTACK_1_NAME"		"Boost Attack 2"
			"STR_BATTLE_STRIKE_ATTACK_2_NAME"		"Boost Attack 3"
			"STR_BATTLE_STRIKE_ATTACK_3_NAME"		"Boost Attack 4"
			"STR_BATTLE_MOVE_NAME"		"Move"
			"STR_BATTLE_CAMERA_ANGLE_NAME"		"Move Camera"
			"STR_BATTLE_PAUSE_NAME"		"Pause"
			"STR_BATTLE_BASE_ARTS_0_NAME"		"Arte Attack 1"
			"STR_BATTLE_BASE_ARTS_1_NAME"		"Arte Attack 2"
			"STR_BATTLE_BASE_ARTS_2_NAME"		"Arte Attack 3"
			"STR_BATTLE_BASE_JUMP_NAME"		"Jump"
			"STR_BATTLE_BASE_TARGET_NAME"		"Target"
			"STR_BATTLE_BASE_SWAP_NAME"		"Switch"
			"STR_BATTLE_BASE_ATTACK_NAME"		"Normal Attack"
			"STR_BATTLE_BASE_GUARD_NAME"		"Evade/Guard"
			"STR_MENU_TITLE"		"Menu"
			"STR_MENU_BASE_UTILITY_NAME"		"Sort"
			"STR_MENU_BASE_REMOVE_NAME"		"Discard/Remove"
			"STR_MENU_ENTER_NAME"		"Confirm"
			"STR_MENU_CANCEL_NAME"		"Cancel/Back"
			"STR_MENU_BASE_SELECT_NAME"		"Switch"
			"STR_MENU_BASE_START_NAME"		"Save and Close"
			"STR_MENU_BASE_L1_NAME"		"Switch Main Tab (Left)"
			"STR_MENU_BASE_L2_NAME"		"Switch Sub-tab (Left)"
			"STR_MENU_BASE_R1_NAME"		"Switch Main Tab (Right)"
			"STR_MENU_BASE_R2_NAME"		"Switch Sub-tab (Right)"
			"STR_MENU_BASE_RS_PRESS_NAME"		"Change Display"
			"STR_MENU_BASE_LS_MOVE_NAME"		"Move Cursor/Character Model"
			"STR_MENU_BASE_RS_ROLL_NAME"		"Rotate/Zoom Character Model"
			"STR_MENU_BASE_DPAD_NAME"		"Move Cursor"
			"STR_FISHING_TITLE"		"Fishing"
			"STR_FISHING_MARKER_MOVE_ROD_NAME"		"Select Location/Rod Controls"
			"STR_FISHING_REALING_NAME"		"Reel In"
			"STR_FISHING_OUT_NAME"		"Quit Fishing"
			"STR_FISHING_TWITCHING_TOOL_NAME"		"Shake Softly/Change Implement"
			"STR_FISHING_JARKING_NAME"		"Shake Strongly"
			"STR_FISHING_ROD_QUICK_L_NAME"		"Fishing QTE 1"
			"STR_FISHING_ROD_QUICK_R_NAME"		"Fishing QTE 2"
			"STR_FISHING_CASTING_QUICK_R2_NAME"		"Cast Lure/Fish QTE 3"
		}
		"french"
		{
			"STR_MAP_TITLE"		"Terrain"
			"STR_MAP_ENTER_NAME"		"Confirmer"
			"STR_MAP_CANCEL_NAME"		"Annuler"
			"STR_MAP_PAUSE_NAME"		"Pause"
			"STR_MAP_MENU_NAME"		"Menu"
			"STR_MAP_INTERACTION_NAME"		"Examiner/Parler"
			"STR_MAP_JUMP_NAME"		"Sauter"
			"STR_MAP_BOOT_LONGCHAT_NAME"		"Lancer une saynète"
			"STR_MAP_MOVE_NAME"		"Se déplacer"
			"STR_MAP_CAMERA_ANGLE_NAME"		"Déplacer la caméra"
			"STR_MAP_DASH_NAME"		"Sprinter"
			"STR_MAP_ACTION_NAME"		"Action de terrain"
			"STR_MAP_LOCATIONMAP_NAME"		"Carte de la zone"
			"STR_MAP_SKILLPANEL_NAME"		"Panneau de compétences"
			"STR_MAP_TOGGLE_DASH_NAME"		"Courir/Sprinter"
			"STR_MAP_PFUI_HELP_NAME"		"Afficher des infos"
			"STR_MAP_CAMERA_RESET2_NAME"		"Réinitialiser la caméra 2"
			"STR_MENU_BASE_HELP_OPEN_NAME"		"Afficher l'aide"
			"STR_MAP_QUESTLIST_NAME"		"Archives d'activité"
			"STR_MAP_CAMERA_RESET_NAME"		"Réinitialiser la caméra 1"
			"STR_BATTLE_TITLE"		"Combat"
			"STR_BATTLE_CAMERA_RESET_NAME"		"Réinitialiser la caméra"
			"STR_BATTLE_MENU_NAME"		"Menu Combat"
			"STR_BATTLE_STRIKE_ATTACK_0_NAME"		"Attaque bonus 1"
			"STR_BATTLE_STRIKE_ATTACK_1_NAME"		"Attaque bonus 2"
			"STR_BATTLE_STRIKE_ATTACK_2_NAME"		"Attaque bonus 3"
			"STR_BATTLE_STRIKE_ATTACK_3_NAME"		"Attaque bonus 4"
			"STR_BATTLE_MOVE_NAME"		"Se déplacer"
			"STR_BATTLE_CAMERA_ANGLE_NAME"		"Déplacer la caméra"
			"STR_BATTLE_PAUSE_NAME"		"Pause"
			"STR_BATTLE_BASE_ARTS_0_NAME"		"Attaque d'artes 1"
			"STR_BATTLE_BASE_ARTS_1_NAME"		"Attaque d'artes 2"
			"STR_BATTLE_BASE_ARTS_2_NAME"		"Attaque d'artes 3"
			"STR_BATTLE_BASE_JUMP_NAME"		"Sauter"
			"STR_BATTLE_BASE_TARGET_NAME"		"Cibler"
			"STR_BATTLE_BASE_SWAP_NAME"		"Changer"
			"STR_BATTLE_BASE_ATTACK_NAME"		"Attaque normale"
			"STR_BATTLE_BASE_GUARD_NAME"		"Esquive/Garde"
			"STR_MENU_TITLE"		"Menu"
			"STR_MENU_BASE_UTILITY_NAME"		"Trier"
			"STR_MENU_BASE_REMOVE_NAME"		"Jeter/Retirer"
			"STR_MENU_ENTER_NAME"		"Confirmer"
			"STR_MENU_CANCEL_NAME"		"Annuler/Retour"
			"STR_MENU_BASE_SELECT_NAME"		"Changer"
			"STR_MENU_BASE_START_NAME"		"Sauvegarder et fermer"
			"STR_MENU_BASE_L1_NAME"		"Changer d'onglet principal (gauche)"
			"STR_MENU_BASE_L2_NAME"		"Changer d'onglet secondaire (gauche)"
			"STR_MENU_BASE_R1_NAME"		"Changer d'onglet principal (droite)"
			"STR_MENU_BASE_R2_NAME"		"Changer d'onglet secondaire (droite)"
			"STR_MENU_BASE_RS_PRESS_NAME"		"Changer l'affichage"
			"STR_MENU_BASE_LS_MOVE_NAME"		"Déplacer le curseur/modèle de personnage"
			"STR_MENU_BASE_RS_ROLL_NAME"		"Faire tourner/zoomer sur le modèle de personnage"
			"STR_MENU_BASE_DPAD_NAME"		"Déplacer le curseur"
			"STR_FISHING_TITLE"		"Pêcher"
			"STR_FISHING_MARKER_MOVE_ROD_NAME"		"Choisir l'endroit/Bouger la canne"
			"STR_FISHING_REALING_NAME"		"Sortir de l'eau"
			"STR_FISHING_OUT_NAME"		"Arrêter de pêcher"
			"STR_FISHING_TWITCHING_TOOL_NAME"		"Secouer doucement/Changer de matériel"
			"STR_FISHING_JARKING_NAME"		"Secouer vivement"
			"STR_FISHING_ROD_QUICK_L_NAME"		"Pêche - QTE 1"
			"STR_FISHING_ROD_QUICK_R_NAME"		"Pêche - QTE 2"
			"STR_FISHING_CASTING_QUICK_R2_NAME"		"Lancer l'appât/Pêche - QTE 3"
		}
		"german"
		{
			"STR_MAP_TITLE"		"Feld"
			"STR_MAP_ENTER_NAME"		"Bestätigen"
			"STR_MAP_CANCEL_NAME"		"Abbrechen"
			"STR_MAP_PAUSE_NAME"		"Pause"
			"STR_MAP_MENU_NAME"		"Menü"
			"STR_MAP_INTERACTION_NAME"		"Untersuchen/Sprechen"
			"STR_MAP_JUMP_NAME"		"Sprung"
			"STR_MAP_BOOT_LONGCHAT_NAME"		"Plauderei abspielen"
			"STR_MAP_MOVE_NAME"		"Bewegen"
			"STR_MAP_CAMERA_ANGLE_NAME"		"Kamera bewegen"
			"STR_MAP_DASH_NAME"		"Sprint"
			"STR_MAP_ACTION_NAME"		"Kartenaktion"
			"STR_MAP_LOCATIONMAP_NAME"		"Gebietskarte"
			"STR_MAP_SKILLPANEL_NAME"		"Fertigkeiten-Matrix"
			"STR_MAP_TOGGLE_DASH_NAME"		"Zwischen Laufen/Sprinten wechseln"
			"STR_MAP_PFUI_HELP_NAME"		"Informationen anzeigen"
			"STR_MAP_CAMERA_RESET2_NAME"		"Kamera zurücksetzen 2"
			"STR_MENU_BASE_HELP_OPEN_NAME"		"Hilfe aufrufen"
			"STR_MAP_QUESTLIST_NAME"		"Aktivitätsdaten"
			"STR_MAP_CAMERA_RESET_NAME"		"Kamera zurücksetzen 1"
			"STR_BATTLE_TITLE"		"Kampf"
			"STR_BATTLE_CAMERA_RESET_NAME"		"Kamera zurücksetzen"
			"STR_BATTLE_MENU_NAME"		"Kampfmenü"
			"STR_BATTLE_STRIKE_ATTACK_0_NAME"		"Boost-Angriff 1"
			"STR_BATTLE_STRIKE_ATTACK_1_NAME"		"Boost-Angriff 2"
			"STR_BATTLE_STRIKE_ATTACK_2_NAME"		"Boost-Angriff 3"
			"STR_BATTLE_STRIKE_ATTACK_3_NAME"		"Boost-Angriff 4"
			"STR_BATTLE_MOVE_NAME"		"Bewegen"
			"STR_BATTLE_CAMERA_ANGLE_NAME"		"Kamera bewegen"
			"STR_BATTLE_PAUSE_NAME"		"Pause"
			"STR_BATTLE_BASE_ARTS_0_NAME"		"Arte-Angriff 1"
			"STR_BATTLE_BASE_ARTS_1_NAME"		"Arte-Angriff 2"
			"STR_BATTLE_BASE_ARTS_2_NAME"		"Arte-Angriff 3"
			"STR_BATTLE_BASE_JUMP_NAME"		"Sprung"
			"STR_BATTLE_BASE_TARGET_NAME"		"Ziel"
			"STR_BATTLE_BASE_SWAP_NAME"		"Wechsel"
			"STR_BATTLE_BASE_ATTACK_NAME"		"Normaler Angriff"
			"STR_BATTLE_BASE_GUARD_NAME"		"Ausweichen/Abwehren"
			"STR_MENU_TITLE"		"Menü"
			"STR_MENU_BASE_UTILITY_NAME"		"Sortieren"
			"STR_MENU_BASE_REMOVE_NAME"		"Wegwerfen/Entfernen"
			"STR_MENU_ENTER_NAME"		"Bestätigen"
			"STR_MENU_CANCEL_NAME"		"Abbrechen/Zurück"
			"STR_MENU_BASE_SELECT_NAME"		"Wechsel"
			"STR_MENU_BASE_START_NAME"		"Speichern und schließen"
			"STR_MENU_BASE_L1_NAME"		"Hauptreiter wechseln (links)"
			"STR_MENU_BASE_L2_NAME"		"Unterreiter wechseln (links)"
			"STR_MENU_BASE_R1_NAME"		"Hauptreiter wechseln (rechts)"
			"STR_MENU_BASE_R2_NAME"		"Unterreiter wechseln (rechts)"
			"STR_MENU_BASE_RS_PRESS_NAME"		"Anzeige ändern"
			"STR_MENU_BASE_LS_MOVE_NAME"		"Cursor/Charaktermodell bewegen"
			"STR_MENU_BASE_RS_ROLL_NAME"		"Charaktermodell drehen/zoomen"
			"STR_MENU_BASE_DPAD_NAME"		"Cursor bewegen"
			"STR_FISHING_TITLE"		"Angelspiel"
			"STR_FISHING_MARKER_MOVE_ROD_NAME"		"Ort wählen/Angelsteuerung"
			"STR_FISHING_REALING_NAME"		"Einholen"
			"STR_FISHING_OUT_NAME"		"Angeln beenden"
			"STR_FISHING_TWITCHING_TOOL_NAME"		"Leicht schütteln/Material ändern"
			"STR_FISHING_JARKING_NAME"		"Stark schütteln"
			"STR_FISHING_ROD_QUICK_L_NAME"		"Angel-QTE 1"
			"STR_FISHING_ROD_QUICK_R_NAME"		"Angel-QTE 2"
			"STR_FISHING_CASTING_QUICK_R2_NAME"		"Köder auswerfen/Angeln QTE 3"
		}
		"italian"
		{
			"STR_MAP_TITLE"		"Mondo esterno"
			"STR_MAP_ENTER_NAME"		"Conferma"
			"STR_MAP_CANCEL_NAME"		"Annulla"
			"STR_MAP_PAUSE_NAME"		"Pausa"
			"STR_MAP_MENU_NAME"		"Menu"
			"STR_MAP_INTERACTION_NAME"		"Esamina/Parla"
			"STR_MAP_JUMP_NAME"		"Salto"
			"STR_MAP_BOOT_LONGCHAT_NAME"		"Riproduci scenetta"
			"STR_MAP_MOVE_NAME"		"Movimento"
			"STR_MAP_CAMERA_ANGLE_NAME"		"Muovi visuale"
			"STR_MAP_DASH_NAME"		"Scatto"
			"STR_MAP_ACTION_NAME"		"Azione mappa"
			"STR_MAP_LOCATIONMAP_NAME"		"Mappa area"
			"STR_MAP_SKILLPANEL_NAME"		"Pannello abilità"
			"STR_MAP_TOGGLE_DASH_NAME"		"Alterna corsa/scatto"
			"STR_MAP_PFUI_HELP_NAME"		"Visualizza informazioni"
			"STR_MAP_CAMERA_RESET2_NAME"		"Ripristina visuale 2"
			"STR_MENU_BASE_HELP_OPEN_NAME"		"Apri Guida"
			"STR_MAP_QUESTLIST_NAME"		"Registro attività"
			"STR_MAP_CAMERA_RESET_NAME"		"Ripristina visuale 1"
			"STR_BATTLE_TITLE"		"Battaglia"
			"STR_BATTLE_CAMERA_RESET_NAME"		"Ripristina visuale"
			"STR_BATTLE_MENU_NAME"		"Menu battaglia"
			"STR_BATTLE_STRIKE_ATTACK_0_NAME"		"Attacco boost 1"
			"STR_BATTLE_STRIKE_ATTACK_1_NAME"		"Attacco boost 2"
			"STR_BATTLE_STRIKE_ATTACK_2_NAME"		"Attacco boost 3"
			"STR_BATTLE_STRIKE_ATTACK_3_NAME"		"Attacco boost 4"
			"STR_BATTLE_MOVE_NAME"		"Movimento"
			"STR_BATTLE_CAMERA_ANGLE_NAME"		"Muovi visuale"
			"STR_BATTLE_PAUSE_NAME"		"Pausa"
			"STR_BATTLE_BASE_ARTS_0_NAME"		"Attacco arte 1"
			"STR_BATTLE_BASE_ARTS_1_NAME"		"Attacco arte 2"
			"STR_BATTLE_BASE_ARTS_2_NAME"		"Attacco arte 3"
			"STR_BATTLE_BASE_JUMP_NAME"		"Salto"
			"STR_BATTLE_BASE_TARGET_NAME"		"Obiettivo"
			"STR_BATTLE_BASE_SWAP_NAME"		"Cambio"
			"STR_BATTLE_BASE_ATTACK_NAME"		"Attacco normale"
			"STR_BATTLE_BASE_GUARD_NAME"		"Schivata/Difesa"
			"STR_MENU_TITLE"		"Menu"
			"STR_MENU_BASE_UTILITY_NAME"		"Ordina"
			"STR_MENU_BASE_REMOVE_NAME"		"Scarta/Rimuovi"
			"STR_MENU_ENTER_NAME"		"Conferma"
			"STR_MENU_CANCEL_NAME"		"Annulla/Indietro"
			"STR_MENU_BASE_SELECT_NAME"		"Cambio"
			"STR_MENU_BASE_START_NAME"		"Salva e chiudi"
			"STR_MENU_BASE_L1_NAME"		"Cambia scheda principale (sinistra)"
			"STR_MENU_BASE_L2_NAME"		"Cambia scheda secondaria (sinistra)"
			"STR_MENU_BASE_R1_NAME"		"Cambia scheda principale (destra)"
			"STR_MENU_BASE_R2_NAME"		"Cambia scheda secondaria (destra)"
			"STR_MENU_BASE_RS_PRESS_NAME"		"Cambia visualizzazione"
			"STR_MENU_BASE_LS_MOVE_NAME"		"Muovi cursore/modello"
			"STR_MENU_BASE_RS_ROLL_NAME"		"Ruota/Zoom modello"
			"STR_MENU_BASE_DPAD_NAME"		"Muovi cursore"
			"STR_FISHING_TITLE"		"Pesca"
			"STR_FISHING_MARKER_MOVE_ROD_NAME"		"Seleziona zona/Comandi canna"
			"STR_FISHING_REALING_NAME"		"Avvolgi mulinello"
			"STR_FISHING_OUT_NAME"		"Abbandona la pesca"
			"STR_FISHING_TWITCHING_TOOL_NAME"		"Scuoti (lieve)/Cambia strumento"
			"STR_FISHING_JARKING_NAME"		"Scuoti (intenso)"
			"STR_FISHING_ROD_QUICK_L_NAME"		"QTE pesca 1"
			"STR_FISHING_ROD_QUICK_R_NAME"		"QTE pesca 2"
			"STR_FISHING_CASTING_QUICK_R2_NAME"		"Lancia esca/QTE pesca 3"
		}
		"japanese"
		{
			"STR_MAP_TITLE"		"フィールド"
			"STR_MAP_ENTER_NAME"		"決定"
			"STR_MAP_CANCEL_NAME"		"キャンセル"
			"STR_MAP_PAUSE_NAME"		"ポーズ"
			"STR_MAP_MENU_NAME"		"メニュー"
			"STR_MAP_INTERACTION_NAME"		"調べる/話す"
			"STR_MAP_JUMP_NAME"		"ジャンプ"
			"STR_MAP_BOOT_LONGCHAT_NAME"		"スキット再生"
			"STR_MAP_MOVE_NAME"		"移動"
			"STR_MAP_CAMERA_ANGLE_NAME"		"カメラ操作"
			"STR_MAP_DASH_NAME"		"ダッシュ"
			"STR_MAP_ACTION_NAME"		"マップアクション"
			"STR_MAP_LOCATIONMAP_NAME"		"ロケーションマップ"
			"STR_MAP_SKILLPANEL_NAME"		"スキルパネル"
			"STR_MAP_TOGGLE_DASH_NAME"		"走り/ダッシュの切り替え"
			"STR_MAP_PFUI_HELP_NAME"		"インフォメーション表示"
			"STR_MAP_CAMERA_RESET2_NAME"		"カメラリセット2"
			"STR_MENU_BASE_HELP_OPEN_NAME"		"ヘルプを開く"
			"STR_MAP_QUESTLIST_NAME"		"活動記録"
			"STR_MAP_CAMERA_RESET_NAME"		"カメラリセット1"
			"STR_BATTLE_TITLE"		"バトル"
			"STR_BATTLE_CAMERA_RESET_NAME"		"カメラリセット"
			"STR_BATTLE_MENU_NAME"		"バトルメニュー"
			"STR_BATTLE_STRIKE_ATTACK_0_NAME"		"ブーストアタック1"
			"STR_BATTLE_STRIKE_ATTACK_1_NAME"		"ブーストアタック2"
			"STR_BATTLE_STRIKE_ATTACK_2_NAME"		"ブーストアタック3"
			"STR_BATTLE_STRIKE_ATTACK_3_NAME"		"ブーストアタック4"
			"STR_BATTLE_MOVE_NAME"		"移動"
			"STR_BATTLE_CAMERA_ANGLE_NAME"		"カメラ操作"
			"STR_BATTLE_PAUSE_NAME"		"ポーズ"
			"STR_BATTLE_BASE_ARTS_0_NAME"		"術技攻撃1"
			"STR_BATTLE_BASE_ARTS_1_NAME"		"術技攻撃2"
			"STR_BATTLE_BASE_ARTS_2_NAME"		"術技攻撃3"
			"STR_BATTLE_BASE_JUMP_NAME"		"ジャンプ"
			"STR_BATTLE_BASE_TARGET_NAME"		"ターゲット"
			"STR_BATTLE_BASE_SWAP_NAME"		"切り替え"
			"STR_BATTLE_BASE_ATTACK_NAME"		"通常攻撃"
			"STR_BATTLE_BASE_GUARD_NAME"		"回避/ガード"
			"STR_MENU_TITLE"		"メニュー"
			"STR_MENU_BASE_UTILITY_NAME"		"ソート"
			"STR_MENU_BASE_REMOVE_NAME"		"捨てる/外す"
			"STR_MENU_ENTER_NAME"		"決定"
			"STR_MENU_CANCEL_NAME"		"キャンセル/戻る"
			"STR_MENU_BASE_SELECT_NAME"		"切り替え"
			"STR_MENU_BASE_START_NAME"		"保存して戻る"
			"STR_MENU_BASE_L1_NAME"		"メインタブ切り替え(左)"
			"STR_MENU_BASE_L2_NAME"		"サブタブ切り替え(左)"
			"STR_MENU_BASE_R1_NAME"		"メインタブ切り替え(右)"
			"STR_MENU_BASE_R2_NAME"		"サブタブ切り替え(右)"
			"STR_MENU_BASE_RS_PRESS_NAME"		"表示切り替え"
			"STR_MENU_BASE_LS_MOVE_NAME"		"カーソル/キャラモデル移動"
			"STR_MENU_BASE_RS_ROLL_NAME"		"キャラモデル回転/拡縮"
			"STR_MENU_BASE_DPAD_NAME"		"カーソル移動"
			"STR_FISHING_TITLE"		"釣り"
			"STR_FISHING_MARKER_MOVE_ROD_NAME"		"場所の選択/釣り竿操作"
			"STR_FISHING_REALING_NAME"		"リールを巻く"
			"STR_FISHING_OUT_NAME"		"釣りをやめる"
			"STR_FISHING_TWITCHING_TOOL_NAME"		"小さく誘う/道具変更"
			"STR_FISHING_JARKING_NAME"		"大きく誘う"
			"STR_FISHING_ROD_QUICK_L_NAME"		"釣りQTE1"
			"STR_FISHING_ROD_QUICK_R_NAME"		"釣りQTE2"
			"STR_FISHING_CASTING_QUICK_R2_NAME"		"ルアーを投げる/釣りQTE3"
		}
		"koreana"
		{
			"STR_MAP_TITLE"		"필드"
			"STR_MAP_ENTER_NAME"		"결정"
			"STR_MAP_CANCEL_NAME"		"취소"
			"STR_MAP_PAUSE_NAME"		"일시 정지"
			"STR_MAP_MENU_NAME"		"메뉴"
			"STR_MAP_INTERACTION_NAME"		"조사한다/이야기한다"
			"STR_MAP_JUMP_NAME"		"점프"
			"STR_MAP_BOOT_LONGCHAT_NAME"		"스킷 재생"
			"STR_MAP_MOVE_NAME"		"이동"
			"STR_MAP_CAMERA_ANGLE_NAME"		"카메라 조작"
			"STR_MAP_DASH_NAME"		"대시"
			"STR_MAP_ACTION_NAME"		"맵 액션"
			"STR_MAP_LOCATIONMAP_NAME"		"로케이션 맵"
			"STR_MAP_SKILLPANEL_NAME"		"스킬 패널"
			"STR_MAP_TOGGLE_DASH_NAME"		"달리기/빨리 달리기 전환"
			"STR_MAP_PFUI_HELP_NAME"		"정보 표시"
			"STR_MAP_CAMERA_RESET2_NAME"		"카메라 리셋 2"
			"STR_MENU_BASE_HELP_OPEN_NAME"		"도움말을 연다"
			"STR_MAP_QUESTLIST_NAME"		"활동 기록"
			"STR_MAP_CAMERA_RESET_NAME"		"카메라 리셋 1"
			"STR_BATTLE_TITLE"		"배틀"
			"STR_BATTLE_CAMERA_RESET_NAME"		"카메라 리셋"
			"STR_BATTLE_MENU_NAME"		"배틀 메뉴"
			"STR_BATTLE_STRIKE_ATTACK_0_NAME"		"부스트 어택 1"
			"STR_BATTLE_STRIKE_ATTACK_1_NAME"		"부스트 어택 2"
			"STR_BATTLE_STRIKE_ATTACK_2_NAME"		"부스트 어택 3"
			"STR_BATTLE_STRIKE_ATTACK_3_NAME"		"부스트 어택 4"
			"STR_BATTLE_MOVE_NAME"		"이동"
			"STR_BATTLE_CAMERA_ANGLE_NAME"		"카메라 조작"
			"STR_BATTLE_PAUSE_NAME"		"일시 정지"
			"STR_BATTLE_BASE_ARTS_0_NAME"		"마법/기술 공격 1"
			"STR_BATTLE_BASE_ARTS_1_NAME"		"마법/기술 공격 2"
			"STR_BATTLE_BASE_ARTS_2_NAME"		"마법/기술 공격 3"
			"STR_BATTLE_BASE_JUMP_NAME"		"점프"
			"STR_BATTLE_BASE_TARGET_NAME"		"타깃"
			"STR_BATTLE_BASE_SWAP_NAME"		"전환"
			"STR_BATTLE_BASE_ATTACK_NAME"		"통상 공격"
			"STR_BATTLE_BASE_GUARD_NAME"		"회피/가드"
			"STR_MENU_TITLE"		"메뉴"
			"STR_MENU_BASE_UTILITY_NAME"		"종류"
			"STR_MENU_BASE_REMOVE_NAME"		"버린다/해제한다"
			"STR_MENU_ENTER_NAME"		"결정(common)"
			"STR_MENU_CANCEL_NAME"		"취소/돌아간다"
			"STR_MENU_BASE_SELECT_NAME"		"전환"
			"STR_MENU_BASE_START_NAME"		"저장하고 돌아간다"
			"STR_MENU_BASE_L1_NAME"		"메인 탭 변경(좌)"
			"STR_MENU_BASE_L2_NAME"		"서브 탭 변경(우)"
			"STR_MENU_BASE_R1_NAME"		"메인 탭 변경(좌)"
			"STR_MENU_BASE_R2_NAME"		"서브 탭 변경(우)"
			"STR_MENU_BASE_RS_PRESS_NAME"		"표시 전환"
			"STR_MENU_BASE_LS_MOVE_NAME"		"커서/캐릭터 모델 이동"
			"STR_MENU_BASE_RS_ROLL_NAME"		"캐릭터 모델 회전/크기 조절"
			"STR_MENU_BASE_DPAD_NAME"		"커서 이동"
			"STR_FISHING_TITLE"		"낚시"
			"STR_FISHING_MARKER_MOVE_ROD_NAME"		"장소 선택/낚싯대 조작"
			"STR_FISHING_REALING_NAME"		"릴을 감는다"
			"STR_FISHING_OUT_NAME"		"낚시를 그만둔다"
			"STR_FISHING_TWITCHING_TOOL_NAME"		"작은 동작으로 유인한다/도구 변경"
			"STR_FISHING_JARKING_NAME"		"큰 동작으로 유혹한다"
			"STR_FISHING_ROD_QUICK_L_NAME"		"낚시 QTE1"
			"STR_FISHING_ROD_QUICK_R_NAME"		"낚시 QTE2"
			"STR_FISHING_CASTING_QUICK_R2_NAME"		"루어를 던진다/낚시 QTE3"
		}
		"latam"
		{
			"STR_MAP_TITLE"		"Exterior"
			"STR_MAP_ENTER_NAME"		"Confirmar"
			"STR_MAP_CANCEL_NAME"		"Cancelar"
			"STR_MAP_PAUSE_NAME"		"Pausar"
			"STR_MAP_MENU_NAME"		"Menú"
			"STR_MAP_INTERACTION_NAME"		"Examinar/hablar"
			"STR_MAP_JUMP_NAME"		"Saltar"
			"STR_MAP_BOOT_LONGCHAT_NAME"		"Ver escena"
			"STR_MAP_MOVE_NAME"		"Movimiento"
			"STR_MAP_CAMERA_ANGLE_NAME"		"Mover cámara"
			"STR_MAP_DASH_NAME"		"Celeridad"
			"STR_MAP_ACTION_NAME"		"Acción de mapa"
			"STR_MAP_LOCATIONMAP_NAME"		"Mapa de área"
			"STR_MAP_SKILLPANEL_NAME"		"Panel de habilidades"
			"STR_MAP_TOGGLE_DASH_NAME"		"Activar carrera/celeridad"
			"STR_MAP_PFUI_HELP_NAME"		"Ver información"
			"STR_MAP_CAMERA_RESET2_NAME"		"Restablecer cámara 2"
			"STR_MENU_BASE_HELP_OPEN_NAME"		"Abrir Ayuda"
			"STR_MAP_QUESTLIST_NAME"		"Registro de actividad"
			"STR_MAP_CAMERA_RESET_NAME"		"Restablecer cámara 1"
			"STR_BATTLE_TITLE"		"Batalla"
			"STR_BATTLE_CAMERA_RESET_NAME"		"Restablecer cámara"
			"STR_BATTLE_MENU_NAME"		"Menú de batalla"
			"STR_BATTLE_STRIKE_ATTACK_0_NAME"		"Ataque de impulso 1"
			"STR_BATTLE_STRIKE_ATTACK_1_NAME"		"Ataque de impulso 2"
			"STR_BATTLE_STRIKE_ATTACK_2_NAME"		"Ataque de impulso 3"
			"STR_BATTLE_STRIKE_ATTACK_3_NAME"		"Ataque de impulso 4"
			"STR_BATTLE_MOVE_NAME"		"Movimiento"
			"STR_BATTLE_CAMERA_ANGLE_NAME"		"Mover cámara"
			"STR_BATTLE_PAUSE_NAME"		"Pausar"
			"STR_BATTLE_BASE_ARTS_0_NAME"		"Ataque con artes 1"
			"STR_BATTLE_BASE_ARTS_1_NAME"		"Ataque con artes 2"
			"STR_BATTLE_BASE_ARTS_2_NAME"		"Ataque con artes 3"
			"STR_BATTLE_BASE_JUMP_NAME"		"Saltar"
			"STR_BATTLE_BASE_TARGET_NAME"		"Objetivo"
			"STR_BATTLE_BASE_SWAP_NAME"		"Cambiar"
			"STR_BATTLE_BASE_ATTACK_NAME"		"Ataque normal"
			"STR_BATTLE_BASE_GUARD_NAME"		"Esquive/guardia"
			"STR_MENU_TITLE"		"Menú"
			"STR_MENU_BASE_UTILITY_NAME"		"Ordenar"
			"STR_MENU_BASE_REMOVE_NAME"		"Descartar/quitar"
			"STR_MENU_ENTER_NAME"		"Confirmar"
			"STR_MENU_CANCEL_NAME"		"Cancelar/atrás"
			"STR_MENU_BASE_SELECT_NAME"		"Cambiar"
			"STR_MENU_BASE_START_NAME"		"Guardar y cerrar"
			"STR_MENU_BASE_L1_NAME"		"Cambiar pestaña principal (izquierda)"
			"STR_MENU_BASE_L2_NAME"		"Cambiar pestaña sub (izquierda)"
			"STR_MENU_BASE_R1_NAME"		"Cambiar pestaña principal (derecha)"
			"STR_MENU_BASE_R2_NAME"		"Cambiar pestaña sub (derecha)"
			"STR_MENU_BASE_RS_PRESS_NAME"		"Cambiar vista"
			"STR_MENU_BASE_LS_MOVE_NAME"		"Mover cursos o modelo de personaje"
			"STR_MENU_BASE_RS_ROLL_NAME"		"Girar/Acercar modelo de personaje"
			"STR_MENU_BASE_DPAD_NAME"		"Mover cursor"
			"STR_FISHING_TITLE"		"Pesca"
			"STR_FISHING_MARKER_MOVE_ROD_NAME"		"Seleccionar ubicación/Controles de caña"
			"STR_FISHING_REALING_NAME"		"Recoger sedal"
			"STR_FISHING_OUT_NAME"		"Abandonar pesca"
			"STR_FISHING_TWITCHING_TOOL_NAME"		"Sacudir despacio/Cambiar implemento"
			"STR_FISHING_JARKING_NAME"		"Sacudir fuerte"
			"STR_FISHING_ROD_QUICK_L_NAME"		"Pesca EVT 1"
			"STR_FISHING_ROD_QUICK_R_NAME"		"Pesca EVT 2"
			"STR_FISHING_CASTING_QUICK_R2_NAME"		"Lanzar señuelo/Pescar EVT 3"
		}
		"russian"
		{
			"STR_MAP_TITLE"		"Поле"
			"STR_MAP_ENTER_NAME"		"Подтвердить"
			"STR_MAP_CANCEL_NAME"		"Отменить"
			"STR_MAP_PAUSE_NAME"		"Пауза"
			"STR_MAP_MENU_NAME"		"Меню"
			"STR_MAP_INTERACTION_NAME"		"Осмотреть/Поговорить"
			"STR_MAP_JUMP_NAME"		"Прыжок"
			"STR_MAP_BOOT_LONGCHAT_NAME"		"Воспроизвести сцену"
			"STR_MAP_MOVE_NAME"		"Движение"
			"STR_MAP_CAMERA_ANGLE_NAME"		"Подвинуть камеру"
			"STR_MAP_DASH_NAME"		"Рывок"
			"STR_MAP_ACTION_NAME"		"Действие на карте"
			"STR_MAP_LOCATIONMAP_NAME"		"Карта местности"
			"STR_MAP_SKILLPANEL_NAME"		"Панель навыков"
			"STR_MAP_TOGGLE_DASH_NAME"		"Вкл./выкл. бег/рывок"
			"STR_MAP_PFUI_HELP_NAME"		"Показать сведения"
			"STR_MAP_CAMERA_RESET2_NAME"		"Сбросить положение камеры 2"
			"STR_MENU_BASE_HELP_OPEN_NAME"		"Вызвать справку"
			"STR_MAP_QUESTLIST_NAME"		"Записи активности"
			"STR_MAP_CAMERA_RESET_NAME"		"Сбросить положение камеры 1"
			"STR_BATTLE_TITLE"		"Бой"
			"STR_BATTLE_CAMERA_RESET_NAME"		"Сбросить положение камеры"
			"STR_BATTLE_MENU_NAME"		"Меню боя"
			"STR_BATTLE_STRIKE_ATTACK_0_NAME"		"Усиленная атака 1"
			"STR_BATTLE_STRIKE_ATTACK_1_NAME"		"Усиленная атака 2"
			"STR_BATTLE_STRIKE_ATTACK_2_NAME"		"Усиленная атака 3"
			"STR_BATTLE_STRIKE_ATTACK_3_NAME"		"Усиленная атака 4"
			"STR_BATTLE_MOVE_NAME"		"Движение"
			"STR_BATTLE_CAMERA_ANGLE_NAME"		"Подвинуть камеру"
			"STR_BATTLE_PAUSE_NAME"		"Пауза"
			"STR_BATTLE_BASE_ARTS_0_NAME"		"Атака приемом 1"
			"STR_BATTLE_BASE_ARTS_1_NAME"		"Атака приемом 2"
			"STR_BATTLE_BASE_ARTS_2_NAME"		"Атака приемом 3"
			"STR_BATTLE_BASE_JUMP_NAME"		"Прыжок"
			"STR_BATTLE_BASE_TARGET_NAME"		"Цель"
			"STR_BATTLE_BASE_SWAP_NAME"		"Переключение"
			"STR_BATTLE_BASE_ATTACK_NAME"		"Обычная атака"
			"STR_BATTLE_BASE_GUARD_NAME"		"Уклонение/Защита"
			"STR_MENU_TITLE"		"Меню"
			"STR_MENU_BASE_UTILITY_NAME"		"Сортировка"
			"STR_MENU_BASE_REMOVE_NAME"		"Выбросить/Убрать"
			"STR_MENU_ENTER_NAME"		"Подтвердить"
			"STR_MENU_CANCEL_NAME"		"Отмена/Назад"
			"STR_MENU_BASE_SELECT_NAME"		"Переключение"
			"STR_MENU_BASE_START_NAME"		"Сохранить и закрыть"
			"STR_MENU_BASE_L1_NAME"		"Переключить основную вкладку (влево)"
			"STR_MENU_BASE_L2_NAME"		"Переключить вложенную вкладку (влево)"
			"STR_MENU_BASE_R1_NAME"		"Переключить основную вкладку (вправо)"
			"STR_MENU_BASE_R2_NAME"		"Переключить вложенную вкладку (вправо)"
			"STR_MENU_BASE_RS_PRESS_NAME"		"Изменить отображение"
			"STR_MENU_BASE_LS_MOVE_NAME"		"Переместить курсор/модель персонажа"
			"STR_MENU_BASE_RS_ROLL_NAME"		"Повернуть/увеличить модель персонажа"
			"STR_MENU_BASE_DPAD_NAME"		"Переместить курсор"
			"STR_FISHING_TITLE"		"Рыбалка"
			"STR_FISHING_MARKER_MOVE_ROD_NAME"		"Выбрать место/управление удочкой"
			"STR_FISHING_REALING_NAME"		"Смотать леску"
			"STR_FISHING_OUT_NAME"		"Закончить рыбалку"
			"STR_FISHING_TWITCHING_TOOL_NAME"		"Слегка встряхнуть/изменить инструмент"
			"STR_FISHING_JARKING_NAME"		"Сильно встряхнуть"
			"STR_FISHING_ROD_QUICK_L_NAME"		"Рыбалка QTE 1"
			"STR_FISHING_ROD_QUICK_R_NAME"		"Рыбалка QTE 2"
			"STR_FISHING_CASTING_QUICK_R2_NAME"		"Закинуть приманку/рыбалка QTE 3"
		}
		"spanish"
		{
			"STR_MAP_TITLE"		"Campo"
			"STR_MAP_ENTER_NAME"		"Confirmar"
			"STR_MAP_CANCEL_NAME"		"Cancelar"
			"STR_MAP_PAUSE_NAME"		"Pausa"
			"STR_MAP_MENU_NAME"		"Menú"
			"STR_MAP_INTERACTION_NAME"		"Examinar/Hablar"
			"STR_MAP_JUMP_NAME"		"Saltar"
			"STR_MAP_BOOT_LONGCHAT_NAME"		"Ver escena"
			"STR_MAP_MOVE_NAME"		"Mover"
			"STR_MAP_CAMERA_ANGLE_NAME"		"Mover cámara"
			"STR_MAP_DASH_NAME"		"Esprintar"
			"STR_MAP_ACTION_NAME"		"Acción de mapa"
			"STR_MAP_LOCATIONMAP_NAME"		"Mapa de la zona"
			"STR_MAP_SKILLPANEL_NAME"		"Árbol de habilidades"
			"STR_MAP_TOGGLE_DASH_NAME"		"Correr/Esprintar"
			"STR_MAP_PFUI_HELP_NAME"		"Mostrar información"
			"STR_MAP_CAMERA_RESET2_NAME"		"Restablecer cámara 2"
			"STR_MENU_BASE_HELP_OPEN_NAME"		"Abrir ayuda"
			"STR_MAP_QUESTLIST_NAME"		"Registro de actividad"
			"STR_MAP_CAMERA_RESET_NAME"		"Restablecer cámara 1"
			"STR_BATTLE_TITLE"		"Batalla"
			"STR_BATTLE_CAMERA_RESET_NAME"		"Restablecer cámara"
			"STR_BATTLE_MENU_NAME"		"Menú de combate"
			"STR_BATTLE_STRIKE_ATTACK_0_NAME"		"Ataque potenciado 1"
			"STR_BATTLE_STRIKE_ATTACK_1_NAME"		"Ataque potenciado 2"
			"STR_BATTLE_STRIKE_ATTACK_2_NAME"		"Ataque potenciado 3"
			"STR_BATTLE_STRIKE_ATTACK_3_NAME"		"Ataque potenciado 4"
			"STR_BATTLE_MOVE_NAME"		"Mover"
			"STR_BATTLE_CAMERA_ANGLE_NAME"		"Mover cámara"
			"STR_BATTLE_PAUSE_NAME"		"Pausa"
			"STR_BATTLE_BASE_ARTS_0_NAME"		"Ataque con artes 1"
			"STR_BATTLE_BASE_ARTS_1_NAME"		"Ataque con artes 2"
			"STR_BATTLE_BASE_ARTS_2_NAME"		"Ataque con artes 3"
			"STR_BATTLE_BASE_JUMP_NAME"		"Saltar"
			"STR_BATTLE_BASE_TARGET_NAME"		"Objetivo"
			"STR_BATTLE_BASE_SWAP_NAME"		"Cambiar"
			"STR_BATTLE_BASE_ATTACK_NAME"		"Ataque normal"
			"STR_BATTLE_BASE_GUARD_NAME"		"Evasión/Defensa"
			"STR_MENU_TITLE"		"Menú"
			"STR_MENU_BASE_UTILITY_NAME"		"Ordenar"
			"STR_MENU_BASE_REMOVE_NAME"		"Desechar/Eliminar"
			"STR_MENU_ENTER_NAME"		"Confirmar"
			"STR_MENU_CANCEL_NAME"		"Cancelar/Atrás"
			"STR_MENU_BASE_SELECT_NAME"		"Cambiar"
			"STR_MENU_BASE_START_NAME"		"Guardar y cerrar"
			"STR_MENU_BASE_L1_NAME"		"Pestaña principal (izquierda)"
			"STR_MENU_BASE_L2_NAME"		"Pestaña secundaria (izquierda)"
			"STR_MENU_BASE_R1_NAME"		"Pestaña principal (derecha)"
			"STR_MENU_BASE_R2_NAME"		"Pestaña secundaria (derecha)"
			"STR_MENU_BASE_RS_PRESS_NAME"		"Cambiar visualización"
			"STR_MENU_BASE_LS_MOVE_NAME"		"Mover cursor/modelo"
			"STR_MENU_BASE_RS_ROLL_NAME"		"Rotar/Acercar modelo"
			"STR_MENU_BASE_DPAD_NAME"		"Mover cursor"
			"STR_FISHING_TITLE"		"Pesca"
			"STR_FISHING_MARKER_MOVE_ROD_NAME"		"Elegir ubicación/Controles de la caña"
			"STR_FISHING_REALING_NAME"		"Recoger sedal"
			"STR_FISHING_OUT_NAME"		"Dejar de pescar"
			"STR_FISHING_TWITCHING_TOOL_NAME"		"Sacudir con suavidad/Cambiar de herramienta"
			"STR_FISHING_JARKING_NAME"		"Sacudir con fuerza"
			"STR_FISHING_ROD_QUICK_L_NAME"		"Pescar QTE 1"
			"STR_FISHING_ROD_QUICK_R_NAME"		"Pescar QTE 2"
			"STR_FISHING_CASTING_QUICK_R2_NAME"		"Lanzar cebo/Pescar QTE 3"
		}
		"tchinese"
		{
			"STR_MAP_TITLE"		"原野"
			"STR_MAP_ENTER_NAME"		"確定"
			"STR_MAP_CANCEL_NAME"		"取消"
			"STR_MAP_PAUSE_NAME"		"暫停"
			"STR_MAP_MENU_NAME"		"選單"
			"STR_MAP_INTERACTION_NAME"		"調查／對話"
			"STR_MAP_JUMP_NAME"		"跳躍"
			"STR_MAP_BOOT_LONGCHAT_NAME"		"播放小劇場"
			"STR_MAP_MOVE_NAME"		"移動"
			"STR_MAP_CAMERA_ANGLE_NAME"		"操作視角"
			"STR_MAP_DASH_NAME"		"衝刺"
			"STR_MAP_ACTION_NAME"		"地圖動作"
			"STR_MAP_LOCATIONMAP_NAME"		"位置地圖"
			"STR_MAP_SKILLPANEL_NAME"		"技能盤"
			"STR_MAP_TOGGLE_DASH_NAME"		"切換跑步／衝刺"
			"STR_MAP_PFUI_HELP_NAME"		"顯示資訊"
			"STR_MAP_CAMERA_RESET2_NAME"		"重設視角２"
			"STR_MENU_BASE_HELP_OPEN_NAME"		"開啟說明"
			"STR_MAP_QUESTLIST_NAME"		"活動紀錄"
			"STR_MAP_CAMERA_RESET_NAME"		"重設視角１"
			"STR_BATTLE_TITLE"		"戰鬥"
			"STR_BATTLE_CAMERA_RESET_NAME"		"重設視角"
			"STR_BATTLE_MENU_NAME"		"戰鬥選單"
			"STR_BATTLE_STRIKE_ATTACK_0_NAME"		"增幅攻擊1"
			"STR_BATTLE_STRIKE_ATTACK_1_NAME"		"增幅攻擊2"
			"STR_BATTLE_STRIKE_ATTACK_2_NAME"		"增幅攻擊3"
			"STR_BATTLE_STRIKE_ATTACK_3_NAME"		"增幅攻擊4"
			"STR_BATTLE_MOVE_NAME"		"移動"
			"STR_BATTLE_CAMERA_ANGLE_NAME"		"操作視角"
			"STR_BATTLE_PAUSE_NAME"		"暫停"
			"STR_BATTLE_BASE_ARTS_0_NAME"		"術技攻擊1"
			"STR_BATTLE_BASE_ARTS_1_NAME"		"術技攻擊2"
			"STR_BATTLE_BASE_ARTS_2_NAME"		"術技攻擊3"
			"STR_BATTLE_BASE_JUMP_NAME"		"跳躍"
			"STR_BATTLE_BASE_TARGET_NAME"		"目標"
			"STR_BATTLE_BASE_SWAP_NAME"		"切換"
			"STR_BATTLE_BASE_ATTACK_NAME"		"通常攻擊"
			"STR_BATTLE_BASE_GUARD_NAME"		"閃避／防禦"
			"STR_MENU_TITLE"		"選單"
			"STR_MENU_BASE_UTILITY_NAME"		"分類"
			"STR_MENU_BASE_REMOVE_NAME"		"丟棄／卸除"
			"STR_MENU_ENTER_NAME"		"確定"
			"STR_MENU_CANCEL_NAME"		"取消／返回"
			"STR_MENU_BASE_SELECT_NAME"		"切換"
			"STR_MENU_BASE_START_NAME"		"保存後返回"
			"STR_MENU_BASE_L1_NAME"		"切換主分頁(左)"
			"STR_MENU_BASE_L2_NAME"		"切換次分頁(左)"
			"STR_MENU_BASE_R1_NAME"		"切換主分頁(右)"
			"STR_MENU_BASE_R2_NAME"		"切換次分頁(右)"
			"STR_MENU_BASE_RS_PRESS_NAME"		"切換顯示"
			"STR_MENU_BASE_LS_MOVE_NAME"		"移動展示角色／游標"
			"STR_MENU_BASE_RS_ROLL_NAME"		"旋轉／縮放展示角色"
			"STR_MENU_BASE_DPAD_NAME"		"移動游標"
			"STR_FISHING_TITLE"		"釣魚"
			"STR_FISHING_MARKER_MOVE_ROD_NAME"		"選擇地點／操作釣竿"
			"STR_FISHING_REALING_NAME"		"捲起捲線器"
			"STR_FISHING_OUT_NAME"		"放棄釣魚"
			"STR_FISHING_TWITCHING_TOOL_NAME"		"低調引誘/更換道具"
			"STR_FISHING_JARKING_NAME"		"高調引誘"
			"STR_FISHING_ROD_QUICK_L_NAME"		"釣魚QTE1"
			"STR_FISHING_ROD_QUICK_R_NAME"		"釣魚QTE2"
			"STR_FISHING_CASTING_QUICK_R2_NAME"		"丟擲擬餌／釣魚QTE3"
		}
	}
	"group"
	{
		"id"		"1"
		"mode"		"four_buttons"
		"inputs"
		{
			"button_a"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Fishing FISHING_BASE_ENTER"
						}
					}
				}
			}
			"button_b"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Fishing FISHING_BASE_CANCEL"
						}
					}
				}
			}
			"button_x"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Fishing FISHING_BASE_SWITCH"
						}
					}
				}
			}
			"button_y"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Fishing FISHING_BASE_UTILITY"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"2"
		"mode"		"trigger"
		"inputs"
		{
		}
	}
	"group"
	{
		"id"		"3"
		"mode"		"trigger"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Fishing FISHING_BASE_R2"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"5"
		"mode"		"four_buttons"
		"inputs"
		{
			"button_a"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action map MAP_INTERACTION"
						}
					}
				}
			}
			"button_b"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action map MAP_JUMP"
						}
					}
				}
			}
			"button_x"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action map MAP_LOCATIONMAP"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"6"
		"mode"		"trigger"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action map MAP_PFUI_HELP"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"7"
		"mode"		"trigger"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action map MAP_BOOT_LONGCHAT, #STR_MAP_BOOT_LONGCHAT_NAME"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"9"
		"mode"		"four_buttons"
		"inputs"
		{
			"button_a"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Battle BATTLE_BASE_ARTS_2"
						}
					}
				}
			}
			"button_b"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Battle BATTLE_BASE_JUMP"
						}
					}
				}
			}
			"button_x"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Battle BATTLE_BASE_ARTS_1"
						}
					}
				}
			}
			"button_y"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Battle BATTLE_BASE_ARTS_0"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"10"
		"mode"		"trigger"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Battle BATTLE_BASE_SWAP"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"11"
		"mode"		"trigger"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Battle BATTLE_BASE_ATTACK"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"13"
		"mode"		"four_buttons"
		"inputs"
		{
			"button_a"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu MENU_ENTER"
						}
					}
				}
			}
			"button_b"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu MENU_CANCEL"
						}
					}
				}
			}
			"button_x"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu MENU_BASE_REMOVE"
						}
					}
				}
			}
			"button_y"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu MENU_BASE_UTILITY"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"14"
		"mode"		"trigger"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu MENU_BASE_L2"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"15"
		"mode"		"trigger"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu MENU_BASE_R2"
						}
						"settings"
						{
							"haptic_intensity"		"2"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"16"
		"mode"		"joystick_move"
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"Fishing"		"FISHING_MARKER_MOVE"
		}
	}
	"group"
	{
		"id"		"17"
		"mode"		"dpad"
		"inputs"
		{
			"dpad_north"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Fishing FISHING_BASE_SELECT"
						}
					}
				}
			}
			"dpad_south"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Fishing FISHING_BASE_SELECT"
						}
					}
				}
			}
			"dpad_east"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Fishing FISHING_BASE_SELECT"
						}
					}
				}
			}
			"dpad_west"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Fishing FISHING_BASE_SELECT"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"18"
		"mode"		"dpad"
		"inputs"
		{
			"dpad_north"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action map MAP_MENU"
						}
					}
				}
			}
			"dpad_south"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action map MAP_MENU"
						}
					}
				}
			}
			"dpad_east"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action map MAP_MENU"
						}
					}
				}
			}
			"dpad_west"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action map MAP_MENU"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"19"
		"mode"		"joystick_move"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action map MAP_TOGGLE_DASH"
						}
					}
				}
			}
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"map"		"MAP_MOVE"
		}
	}
	"group"
	{
		"id"		"20"
		"mode"		"joystick_move"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action map MAP_CAMERA_RESET_1"
						}
					}
				}
			}
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"map"		"MAP_CAMERA_ANGLE"
		}
	}
	"group"
	{
		"id"		"21"
		"mode"		"dpad"
		"inputs"
		{
			"dpad_north"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action map MAP_ACTION"
						}
					}
				}
			}
			"dpad_south"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action map MAP_OPEN_HELP"
						}
					}
				}
			}
			"dpad_east"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action map MAP_QUESTLIST"
						}
					}
				}
			}
			"dpad_west"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action map MAP_OPEN_BOOK"
						}
					}
				}
			}
		}
		"settings"
		{
			"requires_click"		"0"
			"haptic_intensity_override"		"0"
		}
	}
	"group"
	{
		"id"		"22"
		"mode"		"dpad"
		"inputs"
		{
			"dpad_north"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Battle BATTLE_MENU"
						}
					}
				}
			}
			"dpad_south"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Battle BATTLE_MENU"
						}
					}
				}
			}
			"dpad_east"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Battle BATTLE_MENU"
						}
					}
				}
			}
			"dpad_west"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Battle BATTLE_MENU"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"23"
		"mode"		"joystick_move"
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"Battle"		"BATTLE_MOVE"
		}
	}
	"group"
	{
		"id"		"24"
		"mode"		"dpad"
		"inputs"
		{
			"dpad_north"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Battle BATTLE_STRIKE_ATTACK_0"
						}
					}
				}
			}
			"dpad_south"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Battle BATTLE_STRIKE_ATTACK_3"
						}
					}
				}
			}
			"dpad_east"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Battle BATTLE_STRIKE_ATTACK_2"
						}
					}
				}
			}
			"dpad_west"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Battle BATTLE_STRIKE_ATTACK_1"
						}
					}
				}
			}
		}
		"settings"
		{
			"requires_click"		"0"
			"haptic_intensity_override"		"0"
		}
	}
	"group"
	{
		"id"		"25"
		"mode"		"joystick_move"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Battle BATTLE_CAMERA_RESET"
						}
					}
				}
			}
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"Battle"		"BATTLE_CAMERA_ANGLE"
		}
	}
	"group"
	{
		"id"		"26"
		"mode"		"joystick_move"
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"Menu"		"MENU_BASE_LS"
		}
	}
	"group"
	{
		"id"		"27"
		"mode"		"joystick_move"
		"inputs"
		{
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"Menu"		"MENU_BASE_DPAD"
		}
	}
	"group"
	{
		"id"		"28"
		"mode"		"joystick_move"
		"inputs"
		{
			"click"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu MENU_BASE_RS_PRESS"
						}
					}
				}
			}
		}
		"settings"
		{
			"virtual_mode"		"1"
		}
		"gameactions"
		{
			"Menu"		"MENU_BASE_RS"
		}
	}
	"group"
	{
		"id"		"29"
		"mode"		"dpad"
		"inputs"
		{
			"dpad_north"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu MENU_BASE_START"
						}
					}
				}
			}
			"dpad_south"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu MENU_BASE_START"
						}
					}
				}
			}
			"dpad_east"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu MENU_BASE_START"
						}
					}
				}
			}
			"dpad_west"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu MENU_BASE_START"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"0"
		"mode"		"switches"
		"inputs"
		{
			"button_escape"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Fishing FISHING_BASE_SELECT"
						}
					}
				}
			}
			"left_bumper"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Fishing FISHING_BASE_L1"
						}
					}
				}
			}
			"right_bumper"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Fishing FISHING_BASE_R1"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"4"
		"mode"		"switches"
		"inputs"
		{
			"button_escape"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action map MAP_PAUSE"
						}
					}
				}
			}
			"left_bumper"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action map MAP_CAMERA_RESET_SUB"
						}
					}
				}
			}
			"right_bumper"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action map MAP_DASH, #STR_MAP_DASH_NAME"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"8"
		"mode"		"switches"
		"inputs"
		{
			"button_escape"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Battle BATTLE_PAUSE"
						}
					}
				}
			}
			"left_bumper"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Battle BATTLE_BASE_TARGET"
						}
					}
				}
			}
			"right_bumper"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Battle BATTLE_BASE_GUARD"
						}
					}
				}
			}
		}
	}
	"group"
	{
		"id"		"12"
		"mode"		"switches"
		"inputs"
		{
			"button_escape"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu MENU_BASE_SELECT"
						}
					}
				}
			}
			"left_bumper"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu MENU_BASE_L1"
						}
					}
				}
			}
			"right_bumper"
			{
				"activators"
				{
					"Full_Press"
					{
						"bindings"
						{
							"binding"		"game_action Menu MENU_BASE_R1"
						}
					}
				}
			}
		}
	}
	"preset"
	{
		"id"		"0"
		"name"		"map"
		"group_source_bindings"
		{
			"4"		"switch active"
			"5"		"button_diamond active"
			"6"		"left_trigger active"
			"7"		"right_trigger active"
			"18"		"center_trackpad active"
			"19"		"joystick active"
			"20"		"right_joystick active"
			"21"		"dpad active"
		}
	}
	"preset"
	{
		"id"		"1"
		"name"		"Battle"
		"group_source_bindings"
		{
			"8"		"switch active"
			"9"		"button_diamond active"
			"10"		"left_trigger active"
			"11"		"right_trigger active"
			"22"		"center_trackpad active"
			"23"		"joystick active"
			"25"		"right_joystick active"
			"24"		"dpad active"
		}
	}
	"preset"
	{
		"id"		"2"
		"name"		"Menu"
		"group_source_bindings"
		{
			"12"		"switch active"
			"13"		"button_diamond active"
			"14"		"left_trigger active"
			"15"		"right_trigger active"
			"29"		"center_trackpad active"
			"26"		"joystick active"
			"28"		"right_joystick active"
			"27"		"dpad active"
		}
	}
	"preset"
	{
		"id"		"3"
		"name"		"Fishing"
		"group_source_bindings"
		{
			"0"		"switch active"
			"1"		"button_diamond active"
			"2"		"left_trigger active"
			"3"		"right_trigger active"
			"17"		"center_trackpad inactive"
			"16"		"joystick active"
		}
	}
	"settings"
	{
	}
}
