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object_Sprinkler									 Sprinkler
buildtoolbar_popup_obj_Sprinkler					 Automatically sprays the area with water in the event of a fire.\n\nSprinklers will show a WARNING SIGN until they are covered by an Evacuation Alarm with the Fire Alarm option enabled.
object_LightOff										 Light (off)
object_WorkshopSawOff								 Workshop Saw (off)
object_WorkshopPressOff								 Workshop Press (off)
object_CookerOff									 Cooker (off)
object_FridgeOff									 Fridge (off)
object_MetalDetectorOff								 Metal Detector (off)
object_CctvMonitorOff								 CCTV Monitor (off)
object_PhoneMonitorOff								 Phone Tap (off)
object_DoorControlSystemOff							 Door Control System (off)
object_EmergencyLight								 Emergency Light
tooltip_LightOff									 \nClick button to change into Emergency Light.\nEmergency Lights will stay ON\nwhile other lights are turned off.
tooltip_EmergencyLight								 \nEMERGENCY LIGHT\n\nThis light will stay on when other lights are turned off.\nRemove or replace me when I'm no longer needed.
tooltip_button_MakeEmergencyLight					 Make Emergency Light

object_UtilityBooth									 Utility Booth
buildtoolbar_popup_uts_UtilityBooth					 Utility Booth

object_ControlBooth									 Utility Booth (S)
buildtoolbar_popup_uts_ControlBooth					 Utility Booth for any utility of your choice.\n\nYou may also get some Display panels to\nmake it a custom booth for impressing\nthe warden with expensive gadgets\nwhich he will never understand.

object_ControlBoothMedium							 Utility Booth (M)
buildtoolbar_popup_uts_ControlBoothMedium			 This medium Utility Booth holds up to two Pagers.\nWhen you turn the switch all pagers will be activated.\n\nDon't combine Dog with other Staff pagers.\n\nYou may also get some fancy Display panels to make it\nan even more impressive custom booth for impressing the warden even more with even more expensive gadgets,\nwhich in turn he would still never ever understand.

object_ControlBoothLarge							 Utility Booth (L)
buildtoolbar_popup_uts_ControlBoothLarge			 This large Utility Booth holds up to three Pagers.\nWhen you turn the switch all pagers will be activated.\n\nDon't combine Dog with other Staff pagers.\n\nWhy not buy some more shiny Display panels\nto make it an extra large impressive custom booth,\nso the Accountant knows where all the money went?

object_UtilityPanelGuard							 Guard Pager
buildtoolbar_popup_uts_UtilityPanelGuard			 Combine it with a Pager Panel\nto call in temporary guards.

object_UtilityPanelWorkman							 Workman Pager
buildtoolbar_popup_uts_UtilityPanelWorkman			 Combine it with a Pager Panel\nto call in temporary workmen.

object_UtilityPanelDogs								 Dogs Pager
buildtoolbar_popup_uts_UtilityPanelDogs				 A special pager developed by Mr. Burns: it allows you to release the hounds with the press of a polished button!\n\nPlace the booth in the far end of your prison, to make sure the dogs have something to eat on their way to the exit.\n\nCombine this panel with a Pager Panel.

object_UtilityPanelDoctor							 Doctor Pager
buildtoolbar_popup_uts_UtilityPanelDoctor			 Combine it with a Pager Panel\nto call in temporary doctors.

object_UtilityPanelJanitor							 Janitor Pager
buildtoolbar_popup_uts_UtilityPanelJanitor			 Combine it with a Pager Panel\nto call in temporary janitors.

object_UtilityPanelCook								 Cook Pager
buildtoolbar_popup_uts_UtilityPanelCook				 Combine it with a Pager Panel\nto call in temporary cooks.

object_UtilityPanelGardener							 Gardener Pager
buildtoolbar_popup_uts_UtilityPanelGardener			 Combine it with a Pager Panel\nto call in temporary gardeners.

object_ObeyPanelL									 Obey Panel (L)
buildtoolbar_popup_uts_ObeyPanelL					 Activates the secretly implanted RFID chip your prisoners\ngot at Reception to make them more compliant. Range can be set between 3-51m. Combine this panel with the Obey Panel (R).

object_ObeyPanelR									 Obey Panel (R)
buildtoolbar_popup_uts_ObeyPanelR					 Activates the secretly implanted RFID chip your prisoners\ngot at Reception to make them more compliant. Range can be set between 3-51m. Combine this panel with the Obey Panel (L).

object_GangSortRed									 Gang Panel (Red)
buildtoolbar_popup_uts_GangSortRed					 Sorts all red gangmembers to the security level of your choice. Range can be set between 3-51m. Combine this panel with a Security panel.

object_GangSortGreen								 Gang Panel (Green)
buildtoolbar_popup_uts_GangSortGreen				 Sorts all green gangmembers to the security level of your choice. Range can be set between 3-51m. Combine this panel with a Security panel.

object_GangSortBlue									 Gang Panel (Blue)
buildtoolbar_popup_uts_GangSortBlue					 Sorts all blue gangmembers to the security level of your choice. Range can be set between 3-51m. Combine this panel with a Security panel.

object_GangSortMinSec								 Security Panel (MinSec)
buildtoolbar_popup_uts_GangSortMinSec				 Sorts selected gangmembers to the MinSec area. Combine this panel with a Gang Panel of your choice.

object_GangSortMedSec								 Security Panel (Normal)
buildtoolbar_popup_uts_GangSortMedSec				 Sorts selected gangmembers to the Normal area. Combine this panel with a Gang Panel of your choice.

object_GangSortMaxSec								 Security Panel (MaxSec)
buildtoolbar_popup_uts_GangSortMaxSec				 Sorts selected gangmembers to the MaxSec area. Combine this panel with a Gang Panel of your choice.

object_GangSortSuperSec								 Security Panel (SuperMax)
buildtoolbar_popup_uts_GangSortSuperSec				 Sorts selected gangmembers to the SuperMax area. Combine this panel with a Gang Panel of your choice.

object_GangSortProtSec								 Security Panel (Protected)
buildtoolbar_popup_uts_GangSortProtSec				 Sorts selected gangmembers to the Protected Custody area. Combine this panel with a Gang Panel of your choice.

object_GangSortDeathRow								 Security Panel (DeathRow)
buildtoolbar_popup_uts_GangSortDeathRow				 Sorts selected gangmembers to the Death Row area. Combine this panel with a Gang Panel of your choice.

object_UtilityPanelEvac								 Evacuation Point
buildtoolbar_popup_uts_UtilityPanelEvac				 Combine it with an Evacuate Panel to evacuate the type of people you want within 3-51m. They will move to this booth and stay. For an ignorant Warden (and other Admins) to stay, you should set the Range to at least 20m because he likes to run away.\n\nWire the Power Switch from this booth to Evacution Alarms placed around to have it working.\nIf you choose to wire another device to trigger the Evacuation Alarm, then you should also wire from that device to the Power Switch of this booth.

object_PagerEvacuateO1								 Evacuate ALL people
buildtoolbar_popup_uts_PagerEvacuateO1				 Combine this Evac Panel with an Evacution Point\nto evacuate ALL people to this spot, except Firemen.

object_PagerEvacuateO2								 Evacuate all Staff
buildtoolbar_popup_uts_PagerEvacuateO2				 Combine this Evac Panel with an Evacution Point\nto evacuate all Staff members to this spot: Sniper, Workman, Guard, RiotGuard, ArmedGuard, Doctor, Paramedic, Cook, Gardener, Janitor, DogHandler, Dog, Teacher, Soldier, Warden, Chief, Foreman, Psychologist, Accountant, Lawyer, AppealsLawyer, ParoleLawyer, ParoleOfficer, AppealsMagistrate.

object_PagerEvacuateO3								 Evacuate all Prisoners
buildtoolbar_popup_uts_PagerEvacuateO3				 Combine this Evac Panel with an Evacution Point\nto evacuate all Prisoners to this spot.

object_PagerEvacuateO4								 Evacuate all Guards
buildtoolbar_popup_uts_PagerEvacuateO4				 Combine this Evac Panel with an Evacution Point\nto evacuate all Guards to this spot: Sniper, Guard, RiotGuard, ArmedGuard, Soldier.

object_PagerEvacuateO5								 Evacuate all Emergency
buildtoolbar_popup_uts_PagerEvacuateO5				 Combine this Evac Panel with an Evacution Point\nto evacuate all Emergency Staff members to this spot: Paramedic, Fireman, Soldier, RiotGuard.

object_PagerEvacuateO6								 Evacuate all Administration
buildtoolbar_popup_uts_PagerEvacuateO6				 Combine this Evac Panel with an Evacution Point\nto evacuate all Administration staff to this spot: Warden, Chief, Foreman, Psychologist, Accountant, Lawyer, AppealsLawyer, ParoleLawyer, ParoleOfficer, AppealsMagistrate.

object_PagerEvacuateO7								 Evacuate all Visitors
buildtoolbar_popup_uts_PagerEvacuateO7				 Combine this Evac Panel with an Evacution Point\nto evacuate all Visitors to this spot.

object_EvacuationAlarmSelective						 Evacuation / Fire Alarm
buildtoolbar_popup_uts_EvacuationAlarmSelective		 Includes an optional Fire Alarm which can monitor nearby sprinklers. Use its buttons to customize.\n\nBuild a Utility Booth, and mount an Evacuation Point with an Evacuation Panel of your choice. Then wire its Power Switch to this Evacuation Alarm to have it working.\n\nOnly selected people, depending on the Evacuation Panel, within 3-51m of this alarm will be evacuated towards the Utility Booth which triggered the alarm. People will stay there until the alarm is over.\n\nShould not be used with wired devices other than the Power Switch of an Evacuation Booth.\n\nWorks best if the REGIME is set to FREETIME while the alarm goes off.

tooltip_alarm_sounded								 Alarm Activated!

object_Pager										 Pager

object_UtilityPanel									 UtilityPanel

object_DummyPanel									 Dummy Panel

object_Pagerx10										 x10 Panel
buildtoolbar_popup_uts_Pagerx10						 Combine this Pager panel with a\nWorkman, Guard or Dog Pager\nto call in 10 temporary staff.

object_Pagerx20										 x20 Panel
buildtoolbar_popup_uts_Pagerx20						 Combine this Pager panel with a\nWorkman, Guard or Dog Pager\nto call in 20 temporary staff.

object_Pagerx50										 x50 Panel
buildtoolbar_popup_uts_Pagerx50						 Combine this Pager panel with a\nWorkman, Guard or Dog Pager\nto call in 50 temporary staff.

object_Pagerx100									 x100 Panel
buildtoolbar_popup_uts_Pagerx100					 Combine this Pager panel with a\nWorkman, Guard or Dog Pager\nto call in 100 temporary staff.

object_SnitchPanelL									 Snitch Sorter (L)
buildtoolbar_popup_uts_SnitchPanelL					 Automatically assigns a snitch, federal witness,\nformer prison guard or ex-law enforcement\nin a 5-50 meter range to Protected Custody.\n\nDoes not touch Death Row prisoners.\n\nIt's best when used in Reception or next to\nthe intake road to scan the prisoner bus.\n\nCombine this panel with Snitch Sorter (R).

object_SnitchPanelR									 Snitch Sorter (R)
buildtoolbar_popup_uts_SnitchPanelR					 This control panel should be placed\ntogether with the Snitch Sorter (L).\nCombine both panels and it will do\nmagic stuff to impress the warden\nwhen he happens to take a look.

object_ControlPanel									 Control Panel
buildtoolbar_popup_uts_ControlPanel					 You can click my button to change the image.

object_DisplayPanelLeft								 Display Panel (L)
buildtoolbar_popup_uts_DisplayPanelLeft				 A custom display panel for the Utility Booth.\nUse it together with a Display Panel (R).\nYou can click my button to change the image.

object_DisplayPanelRight							 Display Panel (R)
buildtoolbar_popup_uts_DisplayPanelRight			 A custom display panel for the Utility Booth.\nUse it together with a Display Panel (L).\nYou can click my button to change the image.

object_PowerPanelLeft								 Power Panel (L)
buildtoolbar_popup_uts_PowerPanelLeft				 Combine this panel with Power Panel (R) to control\nLights, Fridges, Cookers, Workshop Saw/Press, Metal\nDetectors, CCTV Monitors, Door Control Systems\nand Phone Taps within 3-51m.\n\nShould be used in a Utility Booth with NO ELECTRICAL CABLE attached!

object_PowerPanelRight								 Power Panel (R)
buildtoolbar_popup_uts_PowerPanelRight				 Combine this panel with Power Panel (R) to control\nLights, Fridges, Cookers, Workshop Saw/Press, Metal\nDetectors, CCTV Monitors, Door Control Systems\nand Phone Taps within 3-51m.\n\nShould be used in a Utility Booth with NO ELECTRICAL CABLE attached!

object_PowerAreaCovered								 Covered Power Area
object_SnitchAreaCovered							 Covered Snitch Area
object_ObeyAreaCovered								 Covered Obey Area
object_EvacAreaCovered								 Covered Evac Area
object_Gang0AAreaCovered							 Covered Gang Sorter 1 Area (Red)
object_Gang1AAreaCovered							 Covered Gang Sorter 1 Area (Green)
object_Gang2AAreaCovered							 Covered Gang Sorter 1 Area (Blue)
object_Gang0BAreaCovered							 Covered Gang Sorter 2 Area (Red)
object_Gang1BAreaCovered							 Covered Gang Sorter 2 Area (Green)
object_Gang2BAreaCovered							 Covered Gang Sorter 2 Area (Blue)
object_Gang0CAreaCovered							 Covered Gang Sorter 3 Area (Red)
object_Gang1CAreaCovered							 Covered Gang Sorter 3 Area (Green)
object_Gang2CAreaCovered							 Covered Gang Sorter 3 Area (Blue)
tooltip_coveredarea									 Used by Utility Booth nr. *X\n\nPress the Range button on the booth\nto show or hide the covered area.
tooltip_coveredalarm								 Used by Evacuation Alarm nr. *X\n\nPress the Range button on the alarm\nto show or hide the covered area.

research_pis										 Prisoner Information Systems
researchtooltip_pis									 File the necessary paperwork to utilize national Prisoner Information Systems to perform background checks on prisoners. This will enable the Obey, Gang Sorter and Snitch Sorter utility panels.

job_custom_CallStaff								 Paging temporary staff
job_custom_DeleteStaff								 Sacking temporary staff
job_custom_ReleaseDogs								 Releasing the hounds!

object_EvacBench									 Evacuation Bench
buildtoolbar_popup_obj_EvacBench					 To be used in an Evacuation Area where evacuated prisoners can sit.

object_EvacChair									 Evacuation Chair
buildtoolbar_popup_obj_EvacChair					 To be used in an Evacuation Area where evacuated prisoners can sit.

room_EvacuationArea									 Evacuation Area
buildtoolbar_popup_room_EvacuationArea				 This area is where evacuated people will gather. It requires a Utility Booth with Evacuation panels and an Evacuation Alarm mounted elsewhere in the prison.

need_name_Evacuation								 Evacuation

needs_help_Evacuation								 WARNING: Activating the Evacuation Alarms while prisoners can't evacuate due to the Regime will result in a panic riot with possible deaths! Evacuating prisoners works best when the REGIME is set to FREETIME. However you can evacuate staff members at any time you need.

quickbuild_EvacuationArea							 Evacuation Area (11x11m)


tooltip_EvacuationAlarmSelective					 S/N: *S\nThis Alarm needs a Utility Booth with Evacuation panels.\n\nWire the Power Switch from that Utility Booth to this Alarm.\nThen set the Range for this Alarm, and turn on the Power Switch to start evacuating people to the area of the booth.\n\nThe Utility Booth has a TEST button:\n - Set to YES for only testing the connected alarm(s)\n - Set to NO for normal evacuation mode.\n\nClick on the Alarm for more options.\n\nConfigure optional Fire Alarm in three steps:\n  1) set the desired Range\n  2) let it scan for nearby Sprinklers\n  3) turn on/off the Power Switch for a short test run\n     (so the fire alarm learns its booth)\n\nA Fire Alarm will evacuate people at all times,\neven when the Power Switch at the Booth is turned off.
tooltip_AlarmLight									 Used by Alarm nr. *X
tooltip_usedbybooth									 S/N: *S\nUsed by Utility Booth nr. *Y\n\nClick me for more options.
tooltip_button_deletealarm							 Delete Alarm
tooltip_button_changerangeplus						 Range (+)
tooltip_button_ShowHideRange						 Show/Hide: *Xm²
tooltip_button_changerangeminus						 Range (-)
tooltip_button_alsofirealarm						 Also Fire Alarm? *X
tooltip_button_scansprinklers						 Scan Sprinklers (*X known)
tooltip_button_evactestrun							 Alarm Test: *X
tooltip_alarmtestrun								 S/N: *S\nUsed by Utility Booth nr. *W\n\n\nEVACUATION TEST RUN\nThis is only a test mode to ensure proper wiring.\nNo people have been evacuated during this test.\nSet Alarm Test to NO on the booth to actually evacuate.
tooltip_evacalarmoptions							 = EVAC ALARM =
tooltip_evacuated									 S/N: *S\nUsed by Utility Booth nr. *W\n\n\nEVACUATED:\n   *X Prisoners, *Y Staff/Visitors
tooltip_fireevacuated								 S/N: *S\nUsed by Utility Booth nr. *W\n\nFIRE DETECTED!\n\nEVACUATED:\n   *X Prisoners, *Y Staff/Visitors

tooltip_tempstaff									 Temporary Staff member.

tooltip_button_changedisplay						 Change Display: *X
tooltip_button_changecontrol						 Change Control: *X

tooltip_hungrydog									 Furious and hungry dog

tooltip_initbooth									 S/N: *X\n\n          INIT:\n   system starting up\n      please wait...\n\n
tooltip_resetting									 \n         RESET:\n    initializing booth\n      please wait...\n\n
tooltip_button_resetbooth							 Reset Booth
tooltip_button_deletebooth							 Delete Booth
tooltip_button_deletepanel							 Delete Panel
tooltip_boothconfig									 CONFIGURATION:

tooltip_separatorline								 =================
tooltip_poweroptions								 =POWER CONTROL=
tooltip_snitchoptions								 =SNITCH SORTER=
tooltip_obeyoptions									 = OBEY MACHINE =
tooltip_gangoptions0								 = GANG SORT 1 =
tooltip_gangoptions1								 = GANG SORT 2 =
tooltip_gangoptions2								 = GANG SORT 3 =
tooltip_evacoptions									 = EVACUATION =

tooltip_button_undo									 UNDO: *X prisoners
tooltip_button_powerlights							 Lights: *X
tooltip_button_powersaw								 Saw   : *X
tooltip_button_powerpress							 Press : *X
tooltip_button_powerfridge							 Fridge: *X
tooltip_button_powercooker							 Cooker: *X
tooltip_button_PowerMetal							 Metal Detector: *X
tooltip_button_PowerCCTV							 CCTV: *X
tooltip_button_PowerPhoneMonitor					 Phone Tap: *X
tooltip_button_PowerDoorControl						 Door Control: *X
tooltip_button_updateobjects						 Update Power
tooltip_button_min									 Minimum : *X
tooltip_button_med									 Medium  : *X
tooltip_button_max									 Maximum: *X
tooltip_button_sup									 SuperMax: *X
tooltip_button_prot									 Protected: *X
tooltip_button_death								 DeathRow: *X

tooltip_button_nextsweep							 Interval: *X

tooltip_gangtosection								 Gang -> Section
tooltip_sectiontogang								 Section -> Gang

tooltip_on											 ON
tooltip_off											 OFF

tooltip_yes											 YES
tooltip_no											 NO

tooltip_offline										 OFF-LINE
tooltip_online										 ON-LINE
