
BEGIN Object
	Name				 Workman
	Toughness			 5.0000
	Price				 -500
	Upkeep				 -100
	RenderDepth			 2
	ViewRange			 3
	BlockedBy			 Wall
	BlockedBy			 StaticObject
	BlockedBy			 UtilityStation
	BEGIN Sprite x 10 y 0 h 2 w 2 RotateType 1 END
	BEGIN Sprite x 10 y 2 h 2 w 2 RotateType 1 END
	BEGIN Sprite x 10 y 4 h 2 w 2 RotateType 1 END
	BEGIN Sprite x 10 y 6 h 2 w 2 RotateType 1 END
	BEGIN Sprite x 10 y 8 h 2 w 2 RotateType 1 END
	BEGIN Sprite x 10 y 10 h 2 w 2 RotateType 1 END
	BEGIN Sprite x 10 y 12 h 2 w 2 RotateType 1 END
	BEGIN Sprite x 10 y 14 h 2 w 2 RotateType 1 END
	SpriteVariants		 4
	Properties			 Entity
	Properties			 Staff
	Properties			 StaffNeeds
END

BEGIN Object
	Name				 Guard
	MoveSpeedFactor		 0.500000
	Toughness			 20.0000
	Price				 -500
	Upkeep				 -100
	RenderDepth			 2
	ViewRange			 12
	BlockedBy			 Wall
	BlockedBy			 StaticObject
	BlockedBy			 UtilityStation
	BEGIN Sprite		 x 18 y 0 w 2 h 2 RotateType 1 END
	BEGIN Sprite		 x 18 y 2 w 2 h 2 RotateType 1 END
	BEGIN Sprite		 x 18 y 4 w 2 h 2 RotateType 1 END
	BEGIN Sprite		 x 18 y 6 w 2 h 2 RotateType 1 END
	BEGIN Sprite		 x 18 y 8 w 2 h 2 RotateType 1 END
	BEGIN Sprite		 x 18 y 10 w 2 h 2 RotateType 1 END
	BEGIN Sprite		 x 18 y 12 w 2 h 2 RotateType 1 END
	BEGIN Sprite		 x 18 y 14 w 2 h 2 RotateType 1 END
	SpriteVariants		 4
	Properties			 Entity
	Properties			 Staff
	Properties			 Guard
	Equipment			 Baton
END

BEGIN Object
	Name				 Sprinkler
	ConstructionTime	 0
	Toughness			 10.0000
	Price				 -20
	RenderDepth			 3
	AttachToWall		 true
	BlockedBy			 Wall
	BlockedBy			 UtilityStation
	BEGIN Sprite		 x 9 y 1 w 1 h 1 RotateType 4	END
	BEGIN Sprite		 x 9 y 0 w 1 h 1 RotateType 4	END
	NumSprites			 2
	SpriteScale			 0.6
	Teleportable		 true
	MadeOf				 HollowMetal
	Properties			 StaticObject
	Properties			 DontAvoid
END

BEGIN Object
	Name				 PowerSwitch
	ConstructionTime	 0
	MoveSpeedFactor		 0.800000
	Price				 -10
	RenderDepth			 0
	BlockedBy			 StaticObject
	BlockedBy			 Cable
	BlockedBy			 LargePipe
	BlockedBy			 SmallPipe
	BlockedBy			 UtilityStation
	Sprite				 ElectricalSwitch
	MadeOf				 Composite
	Teleportable		 true
	Properties			 StaticObject
	Properties			 Utility
	Properties			 Electrical
	Properties			 Wired
END

BEGIN Object
	Name				 EmergencyLight
	ConstructionTime	 -1
	Toughness			 1.00000
	Price				 -1
	Properties			 Sellable
	Teleportable		 true
	RenderDepth			 4
	BlockedBy			 Wall
	BlockedBy			 UtilityStation
	Sprite				 Light
	SpriteScale			 0.4
	Properties			 StaticObject
	Properties			 Electrical
	Properties			 DontAvoid
	Properties			 Scripted
END

BEGIN Object
	Name				 LightOff
	ConstructionTime	 -1
	Toughness			 1.00000
	Price				 -1
	Properties			 Sellable
	RenderDepth			 0
	BlockedBy			 Wall
	BlockedBy			 UtilityStation
	Sprite				 Light
	SpriteScale			 0.4
	Teleportable		 true
	MadeOf				 HollowMetal
	Properties			 DontAvoid
	Properties			 Scripted
END

BEGIN Object
	Name				 WorkshopPressOff
	Width				 3
	MoveSpeedFactor		 0.500000
	ConstructionTime	 -1
	Toughness			 100.000
	Price				 -1
	Properties			 Sellable
	BlockedBy			 Wall
	BlockedBy			 UtilityStation
	Sprite				 WorkshopPress
	SpriteScale			 1.1
	Teleportable		 true
	MadeOf				 HollowMetal
	Properties			 DontAvoid
END

BEGIN Object
	Name				 WorkshopSawOff
	Width				 3
	MoveSpeedFactor		 0.500000
	ConstructionTime	 -1
	Toughness			 100.000
	Price				 -1
	Properties			 Sellable
	BlockedBy			 Wall
	BlockedBy			 UtilityStation
	Sprite				 WorkshopSaw
	SpriteScale			 1.1
	Teleportable		 true
	MadeOf				 HollowMetal
	Properties			 DontAvoid
END

BEGIN Object
	Name				 CookerOff
	Width				 2
	MoveSpeedFactor		 0.750000
	ConstructionTime	 -1
	Toughness			 100.000
	Price				 -1
	Properties			 Sellable
	BlockedBy			 Wall
	BlockedBy			 UtilityStation
	Sprite				 Cooker
	Teleportable		 true
	MadeOf				 HollowMetal
	Properties			 DontAvoid
END

BEGIN Object
	Name				 FridgeOff
	Width				 2
	MoveSpeedFactor		 0.750000
	ConstructionTime	 -1
	Toughness			 100.000
	Price				 -1
	Properties			 Sellable
	RenderDepth			 0
	BlockedBy			 Wall
	BlockedBy			 UtilityStation
	Sprite				 Fridge
	Teleportable		 true
	MadeOf				 HollowMetal
	Properties			 DontAvoid
END

BEGIN Object
	Name				 MetalDetectorOff
	MoveSpeedFactor		 0.500000
	ConstructionTime	 -1
	Toughness			 100.000
	Price				 -1
	Properties			 Sellable
	RenderDepth			 3
	AttachToWall		 true
	BlockedBy			 Wall
	BlockedBy			 UtilityStation
	Sprite				 MetalDetector
	Teleportable		 true
	MadeOf				 HollowMetal
	Properties			 DontAvoid
END

BEGIN Object
	Name				 DoorControlSystemOff
	Width				 2
	Height				 1
	MoveSpeedFactor		 0.500000
	ConstructionTime	 -1
	Toughness			 100.000
	Price				 -1
	Properties			 Sellable
	RenderDepth			 3
	AttachToWall		 true
	BlockedBy			 Wall
	BlockedBy			 UtilityStation
	Sprite				 DoorControlSystem
	Teleportable		 true
	MadeOf				 HollowMetal
	Properties			 DontAvoid
END

BEGIN Object
	Name				 CctvMonitorOff
	Width				 3
	Height				 1
	ConstructionTime	 -1
	Toughness			 100.000
	Price				 -1
	Properties			 Sellable
	RenderDepth			 3
	BlockedBy			 Wall
	BlockedBy			 UtilityStation
	Sprite				 CctvMonitor
	Teleportable		 true
	MadeOf				 HollowMetal
	Properties			 DontAvoid
END

BEGIN Object
	Name				 PhoneMonitorOff
	Width				 1
	Height				 1
	ConstructionTime	 -1
	Toughness			 100.000
	Price				 -1
	Properties			 Sellable
	RenderDepth			 3
	BlockedBy			 Wall
	BlockedBy			 UtilityStation
	Sprite				 PhoneMonitor
	Teleportable		 true
	MadeOf				 HollowMetal
	Properties			 DontAvoid
END

# The power switch renderdepth was adjusted to 0 so it would fall behind the booth
# Control booths and panels are set to renderdepth 1, so staff in front of it with renderdepth 2 would not glitch through
# Having the booths and panels at renderdepth 2 would make them go nuts sometimes


BEGIN Object
	Name				 ControlBooth
	ConstructionTime	 0
	Width				 1
	Height				 1
	MoveSpeedFactor		 1.000
	Toughness			 100.000
	Price				 -500
	Properties			 Scripted
	Group				 StaticObject
	BlockedBy			 Wall
	BlockedBy			 Cable
	MadeOf				 Composite
	BEGIN Sprite		 x 0 y 6 w 2 h 3 RotateType 4 END
	RenderDepth			 0
	Teleportable		 true
	Properties			 Scripted
	Properties			 StaticObject
	Properties			 Utility
	Properties			 Electrical
	Properties			 Wired
END

BEGIN Object
	Name				 ControlBoothMedium
	ConstructionTime	 0
	Width				 2
	Height				 1
	MoveSpeedFactor		 1.000
	Toughness			 100.000
	Price				 -1000
	Properties			 Scripted
	Group				 StaticObject
	BlockedBy			 Wall
	BlockedBy			 Cable
	MadeOf				 Composite
	BEGIN Sprite		 x 2 y 6 w 4 h 3 RotateType 4 END
	RenderDepth			 0
	Properties			 StaticObject
	Properties			 Utility
	Properties			 Electrical
	Properties			 Wired
	Teleportable		 true
	ToolbarSprite		 CctvMonitorToolbar
END

BEGIN Object
	Name				 ControlBoothLarge
	ConstructionTime	 0
	Width				 3
	Height				 1
	MoveSpeedFactor		 1.000
	Toughness			 100.000
	Price				 -1500
	Properties			 Scripted
	Group				 StaticObject
	BlockedBy			 Wall
	BlockedBy			 Cable
	MadeOf				 Composite
	BEGIN Sprite		 x 0 y 9 w 6 h 3 RotateType 4 END
	RenderDepth			 0
	Properties			 StaticObject
	Properties			 Utility
	Properties			 Electrical
	Properties			 Wired
	Teleportable		 true
	ToolbarSprite		 CctvMonitorToolbar
END

# The UtilityBooth gets spawned by one of the booths above to handle all the stuff in one generic script.
# ControlBooth, ControlBoothMedium and ControlBoothLarge get deleted as soon as the UtilityBooth is alive and ready for action.

# Only specify height, not width, or the sprite size goes nuts
BEGIN Object
	Name				 UtilityBooth
#	Width				 3
	Height				 3
	SpriteScale			 0.5
	Toughness			 100.000
	NumSlots			 6
	Properties			 Scripted
	Group				 StaticObject
	BlockedBy			 Wall
	BlockedBy			 Cable
	MadeOf				 Composite
	BEGIN Sprite		 x 0 y 6 w 2 h 3 RotateType 4
		BEGIN Marker	 x 0.75000 y 1.25000 orientation.x	0 orientation.y 0 Index 0 END
		BEGIN Marker	 x 1.25000 y 1.25000 orientation.x	0 orientation.y 0 Index 3 END
	END
	BEGIN Sprite		 x 2 y 6 w 4 h 3 RotateType 4
		BEGIN Marker	 x 1.25000 y 1.25000 orientation.x	0 orientation.y 0 Index 0 END
		BEGIN Marker	 x 2.25000 y 1.25000 orientation.x	0 orientation.y 0 Index 1 END
		BEGIN Marker	 x 1.75000 y 1.25000 orientation.x	0 orientation.y 0 Index 3 END
		BEGIN Marker	 x 2.75000 y 1.25000 orientation.x	0 orientation.y 0 Index 4 END
	END
	BEGIN Sprite		 x 0 y 9 w 6 h 3 RotateType 4
		BEGIN Marker	 x 1.75000 y 1.25000 orientation.x	0 orientation.y 0 Index 0 END
		BEGIN Marker	 x 2.75000 y 1.25000 orientation.x	0 orientation.y 0 Index 1 END
		BEGIN Marker	 x 3.75000 y 1.25000 orientation.x	0 orientation.y 0 Index 2 END
		BEGIN Marker	 x 2.25000 y 1.25000 orientation.x	0 orientation.y 0 Index 3 END
		BEGIN Marker	 x 3.25000 y 1.25000 orientation.x	0 orientation.y 0 Index 4 END
		BEGIN Marker	 x 4.25000 y 1.25000 orientation.x	0 orientation.y 0 Index 5 END
	END
	BEGIN Sprite		 x 6 y 10 w 2 h 3 RotateType 4
		BEGIN Marker	 x 0.75000 y 1.25000 orientation.x	0 orientation.y 0 Index 0 END
		BEGIN Marker	 x 1.25000 y 1.25000 orientation.x	0 orientation.y 0 Index 3 END
	END
	BEGIN Sprite		 x 6 y 13 w 4 h 3 RotateType 4
		BEGIN Marker	 x 1.25000 y 1.25000 orientation.x	0 orientation.y 0 Index 0 END
		BEGIN Marker	 x 2.25000 y 1.25000 orientation.x	0 orientation.y 0 Index 1 END
		BEGIN Marker	 x 1.75000 y 1.25000 orientation.x	0 orientation.y 0 Index 3 END
		BEGIN Marker	 x 2.75000 y 1.25000 orientation.x	0 orientation.y 0 Index 4 END
	END
	BEGIN Sprite		 x 0 y 13 w 6 h 3 RotateType 4
		BEGIN Marker	 x 1.75000 y 1.25000 orientation.x	0 orientation.y 0 Index 0 END
		BEGIN Marker	 x 2.75000 y 1.25000 orientation.x	0 orientation.y 0 Index 1 END
		BEGIN Marker	 x 3.75000 y 1.25000 orientation.x	0 orientation.y 0 Index 2 END
		BEGIN Marker	 x 2.25000 y 1.25000 orientation.x	0 orientation.y 0 Index 3 END
		BEGIN Marker	 x 3.25000 y 1.25000 orientation.x	0 orientation.y 0 Index 4 END
		BEGIN Marker	 x 4.25000 y 1.25000 orientation.x	0 orientation.y 0 Index 5 END
	END
	RenderDepth			 0
	Properties			 StaticObject
	Properties			 Utility
	Properties			 Electrical
	Properties			 Wired
	ToolbarSprite		 CctvMonitorToolbar
END

# Markers on the UtilityBooth explained:
# With the small booth, the most left panel is located at x=0.75000
# With the medium booth, this same panel is at 1.25000 and with Large booth it is located at x=1.75000
# Their right counterparts are mounted +0.50000 accordingly.
# Productions.txt stores left side panels in slot 0, 1, 2  and right side panels in slot 3, 4, 5
# Since this UtilityBooth can exist as single, double or triple booth, the markers seem to jump accordingly

#  Slotnumbers on utilitybooth:
#	 ----	 ----	 ----
#	|0	3|	|1	4|	|2	5|
#	 ----	 ----	 ----
#	 small	medium	large


# This DummyPanel gets spawned and loaded into unused slots
BEGIN Object
	Name				 DummyPanel
	Toughness			 30
	RenderDepth			 1
	AttachToWall		 false
	Group				 StaticObject
	BlockedBy			 Wall
	MadeOf				 Composite
	Properties			 StaticObject
	Properties			 Electrical
	Properties			 Wired
	Properties			 Scripted
	SpriteScale			 0.5
	BEGIN Sprite		 x 3 y 0 w 1 h 1 RotateType 4 END
END

# This UtilityPanel gets spawned by the UtilityPanelWorkman, UtilityPanelGuard, UtilityPanelDogs or SnitchPanelL panels (which on their turn get deleted)
BEGIN Object
	Name				 UtilityPanel
	Price				 -1
	Properties			 Sellable
	Toughness			 30
	RenderDepth			 1
	AttachToWall		 false
	Group				 StaticObject
	BlockedBy			 Wall
	MadeOf				 Composite
	Properties			 StaticObject
	Properties			 Electrical
	Properties			 Wired
	Properties			 Scripted
	SpriteScale			 0.5
	NumSprites			 20
	BEGIN Sprite		 x 0 y 0 w 1 h 1 RotateType 4 END
	BEGIN Sprite		 x 1 y 0 w 1 h 1 RotateType 4 END
	BEGIN Sprite		 x 2 y 0 w 1 h 1 RotateType 4 END
	BEGIN Sprite		 x 8 y 2 w 1 h 1 RotateType 4 END
	BEGIN Sprite		 x 6 y 0 w 1 h 1 RotateType 4 END
	BEGIN Sprite		 x 8 y 1 w 1 h 1 RotateType 4 END
	BEGIN Sprite		 x 6 y 1 w 1 h 1 RotateType 4 END
	BEGIN Sprite		 x 7 y 0 w 1 h 1 RotateType 4 END
	BEGIN Sprite		 x 3 y 0 w 3 h 1 RotateType 4 END
	BEGIN Sprite		 x 6 y 3 w 1 h 1 RotateType 4 END
	BEGIN Sprite		 x 0 y 1 w 1 h 1 RotateType 4 END
	BEGIN Sprite		 x 1 y 1 w 1 h 1 RotateType 4 END
	BEGIN Sprite		 x 2 y 1 w 1 h 1 RotateType 4 END
	BEGIN Sprite		 x 3 y 1 w 1 h 1 RotateType 4 END
	BEGIN Sprite		 x 8 y 0 w 1 h 1 RotateType 4 END
	BEGIN Sprite		 x 8 y 3 w 1 h 1 RotateType 4 END
	BEGIN Sprite		 x 8 y 4 w 1 h 1 RotateType 4 END
	BEGIN Sprite		 x 9 y 2 w 1 h 1 RotateType 4 END
	BEGIN Sprite		 x 9 y 3 w 1 h 1 RotateType 4 END
	BEGIN Sprite		 x 9 y 4 w 1 h 1 RotateType 4 END
	BEGIN Sprite		 x 6 y 7 w 1 h 1 RotateType 4 END
END

# Subtypes for UtilityPanel:
# 0 = Workman sprite
# 1 = Guard sprite
# 2 = Dogs sprite
# 3 = Call sprite
# 4 = Sack sprite
# 5 = No pager sprite
# 6 = Snitch sprite
# 7 = Need panel sprite
# 8 = Offline sprite (Attention: larger sprite, 3 wide instead of 1 wide, so it needs the whitespace to the left of it in sprites.png to align properly in a booth!) (obsolete)
# 9 - Obey (L) sprite
# 10 = Doctor sprite
# 11 = Gardener sprite
# 12 = Janitor sprite
# 13 = Cook sprite
# 14 = EvacOff
# 15 = EvacOnA
# 16 = EvacOnB
# 17 = GangSortRed
# 18 = GangSortGreen
# 19 = GangSortBlue
# 20 = Lights (L)

# This Pager gets spawned by Pagerx10, Pagerx20, Pagerx50, Pagerx100 and SnitchPanelR etcetera (which on their turn get deleted)
BEGIN Object
	Name				 Pager
	Price				 -1
	Properties			 Sellable
	Toughness			 30
	RenderDepth			 1
	AttachToWall		 false
	Group				 StaticObject
	BlockedBy			 Wall
	MadeOf				 Composite
	Properties			 StaticObject
	Properties			 Electrical
	Properties			 Wired
	Properties			 Scripted
	SpriteScale			 0.5
	NumSprites			 20
	BEGIN Sprite		 x 3 y 0 w 1 h 1 RotateType 4 END
	BEGIN Sprite		 x 0 y 2 w 1 h 1 RotateType 4 END
	BEGIN Sprite		 x 1 y 2 w 1 h 1 RotateType 4 END
	BEGIN Sprite		 x 2 y 2 w 1 h 1 RotateType 4 END
	BEGIN Sprite		 x 3 y 2 w 1 h 1 RotateType 4 END
	BEGIN Sprite		 x 7 y 1 w 1 h 1 RotateType 4 END
	BEGIN Sprite		 x 7 y 3 w 1 h 1 RotateType 4 END
	BEGIN Sprite		 x 8 y 5 w 1 h 1 RotateType 4 END
	BEGIN Sprite		 x 8 y 6 w 1 h 1 RotateType 4 END
	BEGIN Sprite		 x 8 y 7 w 1 h 1 RotateType 4 END
	BEGIN Sprite		 x 8 y 8 w 1 h 1 RotateType 4 END
	BEGIN Sprite		 x 8 y 9 w 1 h 1 RotateType 4 END
	BEGIN Sprite		 x 8 y 10 w 1 h 1 RotateType 4 END
	BEGIN Sprite		 x 5 y 12 w 1 h 1 RotateType 4 END
	BEGIN Sprite		 x 9 y 5 w 1 h 1 RotateType 4 END
	BEGIN Sprite		 x 9 y 6 w 1 h 1 RotateType 4 END
	BEGIN Sprite		 x 9 y 7 w 1 h 1 RotateType 4 END
	BEGIN Sprite		 x 9 y 8 w 1 h 1 RotateType 4 END
	BEGIN Sprite		 x 9 y 9 w 1 h 1 RotateType 4 END
	BEGIN Sprite		 x 9 y 10 w 1 h 1 RotateType 4 END
	BEGIN Sprite		 x 7 y 7 w 1 h 1 RotateType 4 END
END

# Subtypes for Pager:
# 0 = empty image (should be never shown ever from now to eternity)
# 1 = Pagerx10 sprite
# 2 = Pagerx20 sprite
# 3 = Pagerx50 sprite
# 4 = Pagerx100 sprite
# 5 = snitch sorter (R) sprite
# 6 - Obey (R) sprite
# 7 = Evac ALL
# 8 = Evac All Staff
# 9 = Evac All Prisoners
# 10 = Evac All Guards
# 11 = Evac All Emergency
# 12 = Evac All Bureaucracy
# 13 = Evac All Visitors
# 14 = GangSortMin
# 15 = GangSortMed
# 16 = GangSortMax
# 17 = GangSortSuper
# 18 = GangSortProt
# 19 = GangSortDeathRow
# 20 = Lights (R)
BEGIN Object
	Name				 ControlPanel
	Width				 2
	Toughness			 30
	RenderDepth			 1
	AttachToWall		 false
	Group				 StaticObject
	BlockedBy			 Wall
	MadeOf				 Composite
	Properties			 StaticObject
	Properties			 Electrical
	Properties			 Wired
	Teleportable		 true
	Properties			 Scripted
	SpriteScale			 0.5
	BEGIN Sprite		 x 0 y 3 w 2 h 1 RotateType 4 END
	BEGIN Sprite		 x 2 y 3 w 2 h 1 RotateType 4 END
	BEGIN Sprite		 x 4 y 3 w 2 h 1 RotateType 4 END
	BEGIN Sprite		 x 0 y 4 w 2 h 1 RotateType 4 END
	BEGIN Sprite		 x 2 y 4 w 2 h 1 RotateType 4 END
	BEGIN Sprite		 x 4 y 4 w 2 h 1 RotateType 4 END
	BEGIN Sprite		 x 0 y 5 w 2 h 1 RotateType 4 END
	BEGIN Sprite		 x 2 y 5 w 2 h 1 RotateType 4 END
	BEGIN Sprite		 x 4 y 5 w 2 h 1 RotateType 4 END
	NumSprites			 9
END

BEGIN Object
	Name				 DisplayPanelLeft
	ConstructionTime	 0
	Price				 -100
	Properties			 Sellable
	Toughness			 30
	RenderDepth			 1
	AttachToWall		 false
	Group				 StaticObject
	BlockedBy			 Wall
	MadeOf				 Composite
	Properties			 StaticObject
	Properties			 Electrical
	Properties			 Wired
	Teleportable		 true
	Properties			 Scripted
	SpriteScale			 0.5
	BEGIN Sprite		 x 6 y 4 w 1 h 1 RotateType 4 END
	BEGIN Sprite		 x 6 y 5 w 1 h 1 RotateType 4 END
	BEGIN Sprite		 x 6 y 6 w 1 h 1 RotateType 4 END
	BEGIN Sprite		 x 6 y 8 w 1 h 1 RotateType 4 END
	BEGIN Sprite		 x 6 y 9 w 1 h 1 RotateType 4 END
	BEGIN Sprite		 x 8 y 11 w 1 h 1 RotateType 4 END
	BEGIN Sprite		 x 8 y 12 w 1 h 1 RotateType 4 END
	BEGIN Sprite		 x 3 y 0 w 1 h 1 RotateType 4 END
	NumSprites			 8
END

BEGIN Object
	Name				 DisplayPanelRight
	ConstructionTime	 0
	Price				 -100
	Properties			 Sellable
	Toughness			 30
	RenderDepth			 1
	AttachToWall		 false
	Group				 StaticObject
	BlockedBy			 Wall
	MadeOf				 Composite
	Properties			 StaticObject
	Properties			 Electrical
	Properties			 Wired
	Teleportable		 true
	Properties			 Scripted
	SpriteScale			 0.5
	BEGIN Sprite		 x 7 y 4 w 1 h 1 RotateType 4 END
	BEGIN Sprite		 x 7 y 5 w 1 h 1 RotateType 4 END
	BEGIN Sprite		 x 7 y 6 w 1 h 1 RotateType 4 END
	BEGIN Sprite		 x 7 y 8 w 1 h 1 RotateType 4 END
	BEGIN Sprite		 x 7 y 9 w 1 h 1 RotateType 4 END
	BEGIN Sprite		 x 9 y 11 w 1 h 1 RotateType 4 END
	BEGIN Sprite		 x 9 y 12 w 1 h 1 RotateType 4 END
	BEGIN Sprite		 x 3 y 0 w 1 h 1 RotateType 4 END
	NumSprites			 8
END

BEGIN Object
	Name				 PowerPanelLeft
	ConstructionTime	 0
	Price				 -2500
	Toughness			 30
	RenderDepth			 1
	AttachToWall		 false
	Group				 StaticObject
	BlockedBy			 Wall
	MadeOf				 Composite
	Properties			 StaticObject
	Properties			 Electrical
	Properties			 Wired
	Teleportable		 true
	Properties			 Scripted
	SpriteScale			 0.5
	BEGIN Sprite		 x 6 y 7 w 1 h 1 RotateType 4 END
END

BEGIN Object
	Name				 PowerPanelRight
	ConstructionTime	 0
	Price				 -2500
	Toughness			 30
	RenderDepth			 1
	AttachToWall		 false
	Group				 StaticObject
	BlockedBy			 Wall
	MadeOf				 Composite
	Properties			 StaticObject
	Properties			 Electrical
	Properties			 Wired
	Teleportable		 true
	Properties			 Scripted
	SpriteScale			 0.5
	BEGIN Sprite		 x 7 y 7 w 1 h 1 RotateType 4 END
END

BEGIN Object
	Name				 UtilityPanelWorkman
	ConstructionTime	 0
	Price				 -1000
	Toughness			 30
	RenderDepth			 1
	AttachToWall		 false
	Group				 StaticObject
	BlockedBy			 Wall
	MadeOf				 Composite
	Properties			 StaticObject
	Properties			 Electrical
	Properties			 Wired
	Teleportable		 true
	Properties			 Scripted
	SpriteScale			 0.5
	BEGIN Sprite		 x 0 y 0 w 1 h 1 RotateType 4 END
END

BEGIN Object
	Name				 UtilityPanelGuard
	ConstructionTime	 0
	Price				 -1000
	Toughness			 30
	RenderDepth			 1
	AttachToWall		 false
	Group				 StaticObject
	BlockedBy			 Wall
	MadeOf				 Composite
	Properties			 StaticObject
	Properties			 Electrical
	Properties			 Wired
	Teleportable		 true
	Properties			 Scripted
	SpriteScale			 0.5
	BEGIN Sprite		 x 1 y 0 w 1 h 1 RotateType 4 END
END

BEGIN Object
	Name				 UtilityPanelDogs
	ConstructionTime	 0
	Price				 -1000
	Toughness			 30
	RenderDepth			 1
	AttachToWall		 false
	Group				 StaticObject
	BlockedBy			 Wall
	MadeOf				 Composite
	Properties			 StaticObject
	Properties			 Electrical
	Properties			 Wired
	Teleportable		 true
	Properties			 Scripted
	SpriteScale			 0.5
	BEGIN Sprite		 x 2 y 0 w 1 h 1 RotateType 4 END
END

BEGIN Object
	Name				 UtilityPanelDoctor
	ConstructionTime	 0
	Price				 -1000
	Toughness			 30
	RenderDepth			 1
	AttachToWall		 false
	Group				 StaticObject
	BlockedBy			 Wall
	MadeOf				 Composite
	Properties			 StaticObject
	Properties			 Electrical
	Properties			 Wired
	Teleportable		 true
	Properties			 Scripted
	SpriteScale			 0.5
	BEGIN Sprite		 x 0 y 1 w 1 h 1 RotateType 4 END
END

BEGIN Object
	Name				 UtilityPanelGardener
	ConstructionTime	 0
	Price				 -1000
	Toughness			 30
	RenderDepth			 1
	AttachToWall		 false
	Group				 StaticObject
	BlockedBy			 Wall
	MadeOf				 Composite
	Properties			 StaticObject
	Properties			 Electrical
	Properties			 Wired
	Teleportable		 true
	Properties			 Scripted
	SpriteScale			 0.5
	BEGIN Sprite		 x 1 y 1 w 1 h 1 RotateType 4 END
END

BEGIN Object
	Name				 UtilityPanelJanitor
	ConstructionTime	 0
	Price				 -1000
	Toughness			 30
	RenderDepth			 1
	AttachToWall		 false
	Group				 StaticObject
	BlockedBy			 Wall
	MadeOf				 Composite
	Properties			 StaticObject
	Properties			 Electrical
	Properties			 Wired
	Teleportable		 true
	Properties			 Scripted
	SpriteScale			 0.5
	BEGIN Sprite		 x 2 y 1 w 1 h 1 RotateType 4 END
END

BEGIN Object
	Name				 UtilityPanelCook
	ConstructionTime	 0
	Price				 -1000
	Toughness			 30
	RenderDepth			 1
	AttachToWall		 false
	Group				 StaticObject
	BlockedBy			 Wall
	MadeOf				 Composite
	Properties			 StaticObject
	Properties			 Electrical
	Properties			 Wired
	Teleportable		 true
	Properties			 Scripted
	SpriteScale			 0.5
	BEGIN Sprite		 x 3 y 1 w 1 h 1 RotateType 4 END
END

BEGIN Object
	Name				 Pagerx10
	ConstructionTime	 0
	Price				 -100
	Toughness			 30
	RenderDepth			 1
	AttachToWall		 false
	Group				 StaticObject
	BlockedBy			 Wall
	MadeOf				 Composite
	Properties			 StaticObject
	Properties			 Electrical
	Properties			 Wired
	Teleportable		 true
	Properties			 Scripted
	SpriteScale			 0.5
	BEGIN Sprite		 x 0 y 2 w 1 h 1 RotateType 4 END
END

BEGIN Object
	Name				 Pagerx20
	ConstructionTime	 0
	Price				 -200
	Toughness			 30
	RenderDepth			 1
	AttachToWall		 false
	Group				 StaticObject
	BlockedBy			 Wall
	MadeOf				 Composite
	Properties			 StaticObject
	Properties			 Electrical
	Properties			 Wired
	Teleportable		 true
	Properties			 Scripted
	SpriteScale			 0.5
	BEGIN Sprite		 x 1 y 2 w 1 h 1 RotateType 4 END
END

BEGIN Object
	Name				 Pagerx50
	ConstructionTime	 0
	Price				 -500
	Toughness			 30
	RenderDepth			 1
	AttachToWall		 false
	Group				 StaticObject
	BlockedBy			 Wall
	MadeOf				 Composite
	Properties			 StaticObject
	Properties			 Electrical
	Properties			 Wired
	Teleportable		 true
	Properties			 Scripted
	SpriteScale			 0.5
	BEGIN Sprite		 x 2 y 2 w 1 h 1 RotateType 4 END
END

BEGIN Object
	Name				 Pagerx100
	ConstructionTime	 0
	Price				 -1000
	Toughness			 30
	RenderDepth			 1
	AttachToWall		 false
	Group				 StaticObject
	BlockedBy			 Wall
	MadeOf				 Composite
	Properties			 StaticObject
	Properties			 Electrical
	Properties			 Wired
	Teleportable		 true
	Properties			 Scripted
	SpriteScale			 0.5
	BEGIN Sprite		 x 3 y 2 w 1 h 1 RotateType 4 END
END

BEGIN Object
	Name				 SnitchPanelL
	ConstructionTime	 0
	Price				 -2500
	Toughness			 30
	RenderDepth			 1
	AttachToWall		 false
	Group				 StaticObject
	BlockedBy			 Wall
	MadeOf				 Composite
	Properties			 StaticObject
	Properties			 Electrical
	Properties			 Wired
	Teleportable		 true
	Properties			 Scripted
	SpriteScale			 0.5
	Research			 pis
	BEGIN Sprite		 x 6 y 1 w 1 h 1 RotateType 4 END
END

BEGIN Object
	Name				 SnitchPanelR
	ConstructionTime	 0
	Price				 -2500
	Toughness			 30
	RenderDepth			 1
	AttachToWall		 false
	Group				 StaticObject
	BlockedBy			 Wall
	MadeOf				 Composite
	Properties			 StaticObject
	Properties			 Electrical
	Properties			 Wired
	Teleportable		 true
	Properties			 Scripted
	SpriteScale			 0.5
	Research			 pis
	BEGIN Sprite		 x 7 y 1 w 1 h 1 RotateType 4 END
END

BEGIN Object
	Name				 ObeyPanelL
	ConstructionTime	 0
	Price				 -2500
	Toughness			 30
	RenderDepth			 1
	AttachToWall		 false
	Group				 StaticObject
	BlockedBy			 Wall
	MadeOf				 Composite
	Properties			 StaticObject
	Properties			 Electrical
	Properties			 Wired
	Teleportable		 true
	Properties			 Scripted
	SpriteScale			 0.5
	Research			 pis
	BEGIN Sprite		 x 6 y 3 w 1 h 1 RotateType 4 END
END

BEGIN Object
	Name				 ObeyPanelR
	ConstructionTime	 0
	Price				 -2500
	Toughness			 30
	RenderDepth			 1
	AttachToWall		 false
	Group				 StaticObject
	BlockedBy			 Wall
	MadeOf				 Composite
	Properties			 StaticObject
	Properties			 Electrical
	Properties			 Wired
	Teleportable		 true
	Properties			 Scripted
	SpriteScale			 0.5
	Research			 pis
	BEGIN Sprite		 x 7 y 3 w 1 h 1 RotateType 4 END
END

BEGIN Object
	Name				 GangSortRed
	ConstructionTime	 0
	Price				 -2500
	Toughness			 30
	RenderDepth			 1
	AttachToWall		 false
	Group				 StaticObject
	BlockedBy			 Wall
	MadeOf				 Composite
	Properties			 StaticObject
	Properties			 Electrical
	Properties			 Wired
	Teleportable		 true
	Properties			 Scripted
	SpriteScale			 0.5
	Research			 pis
	BEGIN Sprite		 x 9 y 2 w 1 h 1 RotateType 4 END
END

BEGIN Object
	Name				 GangSortGreen
	ConstructionTime	 0
	Price				 -2500
	Toughness			 30
	RenderDepth			 1
	AttachToWall		 false
	Group				 StaticObject
	BlockedBy			 Wall
	MadeOf				 Composite
	Properties			 StaticObject
	Properties			 Electrical
	Properties			 Wired
	Teleportable		 true
	Properties			 Scripted
	SpriteScale			 0.5
	Research			 pis
	BEGIN Sprite		 x 9 y 3 w 1 h 1 RotateType 4 END
END

BEGIN Object
	Name				 GangSortBlue
	ConstructionTime	 0
	Price				 -2500
	Toughness			 30
	RenderDepth			 1
	AttachToWall		 false
	Group				 StaticObject
	BlockedBy			 Wall
	MadeOf				 Composite
	Properties			 StaticObject
	Properties			 Electrical
	Properties			 Wired
	Teleportable		 true
	Properties			 Scripted
	SpriteScale			 0.5
	Research			 pis
	BEGIN Sprite		 x 9 y 4 w 1 h 1 RotateType 4 END
END

BEGIN Object
	Name				 GangSortMinSec
	ConstructionTime	 0
	Price				 -2500
	Toughness			 30
	RenderDepth			 1
	AttachToWall		 false
	Group				 StaticObject
	BlockedBy			 Wall
	MadeOf				 Composite
	Properties			 StaticObject
	Properties			 Electrical
	Properties			 Wired
	Teleportable		 true
	Properties			 Scripted
	SpriteScale			 0.5
	Research			 pis
	BEGIN Sprite		 x 9 y 5 w 1 h 1 RotateType 4 END
END

BEGIN Object
	Name				 GangSortMedSec
	ConstructionTime	 0
	Price				 -2500
	Toughness			 30
	RenderDepth			 1
	AttachToWall		 false
	Group				 StaticObject
	BlockedBy			 Wall
	MadeOf				 Composite
	Properties			 StaticObject
	Properties			 Electrical
	Properties			 Wired
	Teleportable		 true
	Properties			 Scripted
	SpriteScale			 0.5
	Research			 pis
	BEGIN Sprite		 x 9 y 6 w 1 h 1 RotateType 4 END
END

BEGIN Object
	Name				 GangSortMaxSec
	ConstructionTime	 0
	Price				 -2500
	Toughness			 30
	RenderDepth			 1
	AttachToWall		 false
	Group				 StaticObject
	BlockedBy			 Wall
	MadeOf				 Composite
	Properties			 StaticObject
	Properties			 Electrical
	Properties			 Wired
	Teleportable		 true
	Properties			 Scripted
	SpriteScale			 0.5
	Research			 pis
	BEGIN Sprite		 x 9 y 7 w 1 h 1 RotateType 4 END
END

BEGIN Object
	Name				 GangSortSuperSec
	ConstructionTime	 0
	Price				 -2500
	Toughness			 30
	RenderDepth			 1
	AttachToWall		 false
	Group				 StaticObject
	BlockedBy			 Wall
	MadeOf				 Composite
	Properties			 StaticObject
	Properties			 Electrical
	Properties			 Wired
	Teleportable		 true
	Properties			 Scripted
	SpriteScale			 0.5
	Research			 pis
	BEGIN Sprite		 x 9 y 8 w 1 h 1 RotateType 4 END
END

BEGIN Object
	Name				 GangSortProtSec
	ConstructionTime	 0
	Price				 -2500
	Toughness			 30
	RenderDepth			 1
	AttachToWall		 false
	Group				 StaticObject
	BlockedBy			 Wall
	MadeOf				 Composite
	Properties			 StaticObject
	Properties			 Electrical
	Properties			 Wired
	Teleportable		 true
	Properties			 Scripted
	SpriteScale			 0.5
	Research			 pis
	BEGIN Sprite		 x 9 y 9 w 1 h 1 RotateType 4 END
END

BEGIN Object
	Name				 GangSortDeathRow
	ConstructionTime	 0
	Price				 -2500
	Toughness			 30
	RenderDepth			 1
	AttachToWall		 false
	Group				 StaticObject
	BlockedBy			 Wall
	MadeOf				 Composite
	Properties			 StaticObject
	Properties			 Electrical
	Properties			 Wired
	Teleportable		 true
	Properties			 Scripted
	SpriteScale			 0.5
	Research			 pis
	BEGIN Sprite		 x 9 y 10 w 1 h 1 RotateType 4 END
END

BEGIN Object
	Name				 UtilityPanelEvac
	ConstructionTime	 0
	Price				 -1000
	Toughness			 30
	RenderDepth			 1
	AttachToWall		 false
	Group				 StaticObject
	BlockedBy			 Wall
	MadeOf				 Composite
	Properties			 StaticObject
	Properties			 Electrical
	Properties			 Wired
	Teleportable		 true
	Properties			 Scripted
	SpriteScale			 0.5
	BEGIN Sprite		 x 8 y 0 w 1 h 1 RotateType 4 END
END

BEGIN Object
	Name				 PagerEvacuateO1
	ConstructionTime	 0
	Price				 -100
	Toughness			 30
	RenderDepth			 1
	AttachToWall		 false
	Group				 StaticObject
	BlockedBy			 Wall
	MadeOf				 Composite
	Properties			 StaticObject
	Properties			 Electrical
	Properties			 Wired
	Teleportable		 true
	Properties			 Scripted
	SpriteScale			 0.5
	BEGIN Sprite		 x 8 y 5 w 1 h 1 RotateType 4 END
END

BEGIN Object
	Name				 PagerEvacuateO2
	ConstructionTime	 0
	Price				 -100
	Toughness			 30
	RenderDepth			 1
	AttachToWall		 false
	Group				 StaticObject
	BlockedBy			 Wall
	MadeOf				 Composite
	Properties			 StaticObject
	Properties			 Electrical
	Properties			 Wired
	Teleportable		 true
	Properties			 Scripted
	SpriteScale			 0.5
	BEGIN Sprite		 x 8 y 6 w 1 h 1 RotateType 4 END
END

BEGIN Object
	Name				 PagerEvacuateO3
	ConstructionTime	 0
	Price				 -100
	Toughness			 30
	RenderDepth			 1
	AttachToWall		 false
	Group				 StaticObject
	BlockedBy			 Wall
	MadeOf				 Composite
	Properties			 StaticObject
	Properties			 Electrical
	Properties			 Wired
	Teleportable		 true
	Properties			 Scripted
	SpriteScale			 0.5
	BEGIN Sprite		 x 8 y 7 w 1 h 1 RotateType 4 END
END

BEGIN Object
	Name				 PagerEvacuateO4
	ConstructionTime	 0
	Price				 -100
	Toughness			 30
	RenderDepth			 1
	AttachToWall		 false
	Group				 StaticObject
	BlockedBy			 Wall
	MadeOf				 Composite
	Properties			 StaticObject
	Properties			 Electrical
	Properties			 Wired
	Teleportable		 true
	Properties			 Scripted
	SpriteScale			 0.5
	BEGIN Sprite		 x 8 y 8 w 1 h 1 RotateType 4 END
END

BEGIN Object
	Name				 PagerEvacuateO5
	ConstructionTime	 0
	Price				 -100
	Toughness			 30
	RenderDepth			 1
	AttachToWall		 false
	Group				 StaticObject
	BlockedBy			 Wall
	MadeOf				 Composite
	Properties			 StaticObject
	Properties			 Electrical
	Properties			 Wired
	Teleportable		 true
	Properties			 Scripted
	SpriteScale			 0.5
	BEGIN Sprite		 x 8 y 9 w 1 h 1 RotateType 4 END
END

BEGIN Object
	Name				 PagerEvacuateO6
	ConstructionTime	 0
	Price				 -100
	Toughness			 30
	RenderDepth			 1
	AttachToWall		 false
	Group				 StaticObject
	BlockedBy			 Wall
	MadeOf				 Composite
	Properties			 StaticObject
	Properties			 Electrical
	Properties			 Wired
	Teleportable		 true
	Properties			 Scripted
	SpriteScale			 0.5
	BEGIN Sprite		 x 8 y 10 w 1 h 1 RotateType 4 END
END

BEGIN Object
	Name				 PagerEvacuateO7
	ConstructionTime	 0
	Price				 -100
	Toughness			 30
	RenderDepth			 1
	AttachToWall		 false
	Group				 StaticObject
	BlockedBy			 Wall
	MadeOf				 Composite
	Properties			 StaticObject
	Properties			 Electrical
	Properties			 Wired
	Teleportable		 true
	Properties			 Scripted
	SpriteScale			 0.5
	BEGIN Sprite		 x 5 y 12 w 1 h 1 RotateType 4 END
END

BEGIN Object
	Name				 EvacuationAlarmSelective
	Height				 2
	Toughness			 20.0000
	ConstructionTime	 0
	Price				 -500
	Properties			 Scripted
	RenderDepth			 3
	Group				 StaticObject
	SpriteScale			 0.5
	MadeOf				 Composite
	Properties			 StaticObject
	Properties			 Electrical
	Properties			 Wired
	Teleportable		 true
	Properties			 DontAvoid
	BEGIN	Sprite		 x 4 y 1 w 1 h 2 RotateType 1 END
	Properties			 Wired
	ToolbarSprite		 Megaphone
END

BEGIN Object
	Name				 EvacBench
	Width				 4
	ConstructionTime	 1.00000
	MoveSpeedFactor		 0.500000
	Toughness			 20.0000
	Price				 -30
	NumSlots			 4
	Group				 StaticObject
	BlockedBy			 Wall
	BlockedBy			 StaticObject
	BlockedBy			 UtilityStation
	Sprite				 Bench
	MadeOf				 Composite
	ToolbarSprite		 BenchToolbar
	Properties			 StaticObject
END

BEGIN Object
	Name				 EvacChair
	ConstructionTime	 1.00000
	MoveSpeedFactor		 0.500000
	Price				 -30
	NumSlots			 1
	Group				 StaticObject
	BlockedBy			 Wall
	BlockedBy			 StaticObject
	BlockedBy			 UtilityStation
	MadeOf				 Composite
	Sprite				 OfficeChair
	Properties			 StaticObject
END

BEGIN Object
	Name				 PowerAreaCovered
	Width				 1
	Height				 1
	ConstructionTime	 -1
	Toughness			 10.000
	Price				 -1
	RenderDepth			 5
	Sprite				 PowerSwitch
	Properties			 CanPlaceOnRoad
	Properties			 Sellable
	Properties			 Scripted
END

BEGIN Object
	Name				 SnitchAreaCovered
	Width				 1
	Height				 1
	ConstructionTime	 -1
	Toughness			 10.000
	Price				 -1
	RenderDepth			 5
	SpriteScale			 0.5
	BEGIN Sprite		 x 0 y 12 w 1 h 1 RotateType 4 END
	Properties			 CanPlaceOnRoad
	Properties			 Sellable
	Properties			 Scripted
END

BEGIN Object
	Name				 ObeyAreaCovered
	Width				 1
	Height				 1
	ConstructionTime	 -1
	Toughness			 10.000
	Price				 -1
	RenderDepth			 5
	SpriteScale			 0.5
	BEGIN Sprite		 x 1 y 12 w 1 h 1 RotateType 4 END
	Properties			 CanPlaceOnRoad
	Properties			 Sellable
	Properties			 Scripted
END

BEGIN Object
	Name				 EvacAreaCovered
	Width				 1
	Height				 1
	ConstructionTime	 -1
	Toughness			 10.000
	Price				 -1
	RenderDepth			 5
	SpriteScale			 0.5
	BEGIN Sprite		 x 8 y 0 w 1 h 1 RotateType 4 END
	BEGIN Sprite		 x 8 y 5 w 1 h 1 RotateType 4 END
	BEGIN Sprite		 x 8 y 6 w 1 h 1 RotateType 4 END
	BEGIN Sprite		 x 8 y 7 w 1 h 1 RotateType 4 END
	BEGIN Sprite		 x 8 y 8 w 1 h 1 RotateType 4 END
	BEGIN Sprite		 x 8 y 9 w 1 h 1 RotateType 4 END
	BEGIN Sprite		 x 8 y 10 w 1 h 1 RotateType 4 END
	BEGIN Sprite		 x 5 y 12 w 1 h 1 RotateType 4 END
	NumSprites			 8
	Properties			 CanPlaceOnRoad
	Properties			 Sellable
	Properties			 Scripted
END

BEGIN Object
	Name				 Gang0AAreaCovered
	Width				 1
	Height				 1
	ConstructionTime	 -1
	Toughness			 10.000
	Price				 -1
	RenderDepth			 5
	SpriteScale			 0.5
	BEGIN Sprite		 x 2 y 12 w 1 h 1 RotateType 4 END
	Properties			 CanPlaceOnRoad
	Properties			 Sellable
	Properties			 Scripted
END

BEGIN Object
	Name				 Gang1AAreaCovered
	Width				 1
	Height				 1
	ConstructionTime	 -1
	Toughness			 10.000
	Price				 -1
	RenderDepth			 5
	SpriteScale			 0.5
	BEGIN Sprite		 x 3 y 12 w 1 h 1 RotateType 4 END
	Properties			 CanPlaceOnRoad
	Properties			 Sellable
	Properties			 Scripted
END

BEGIN Object
	Name				 Gang2AAreaCovered
	Width				 1
	Height				 1
	ConstructionTime	 -1
	Toughness			 10.000
	Price				 -1
	RenderDepth			 5
	SpriteScale			 0.5
	BEGIN Sprite		 x 4 y 12 w 1 h 1 RotateType 4 END
	Properties			 CanPlaceOnRoad
	Properties			 Sellable
	Properties			 Scripted
END

BEGIN Object
	Name				 Gang0BAreaCovered
	Width				 1
	Height				 1
	ConstructionTime	 -1
	Toughness			 10.000
	Price				 -1
	RenderDepth			 5
	SpriteScale			 0.5
	BEGIN Sprite		 x 2 y 12 w 1 h 1 RotateType 4 END
	Properties			 CanPlaceOnRoad
	Properties			 Sellable
	Properties			 Scripted
END

BEGIN Object
	Name				 Gang1BAreaCovered
	Width				 1
	Height				 1
	ConstructionTime	 -1
	Toughness			 10.000
	Price				 -1
	RenderDepth			 5
	SpriteScale			 0.5
	BEGIN Sprite		 x 3 y 12 w 1 h 1 RotateType 4 END
	Properties			 CanPlaceOnRoad
	Properties			 Sellable
	Properties			 Scripted
END

BEGIN Object
	Name				 Gang2BAreaCovered
	Width				 1
	Height				 1
	ConstructionTime	 -1
	Toughness			 10.000
	Price				 -1
	RenderDepth			 5
	SpriteScale			 0.5
	BEGIN Sprite		 x 4 y 12 w 1 h 1 RotateType 4 END
	Properties			 CanPlaceOnRoad
	Properties			 Sellable
	Properties			 Scripted
END

BEGIN Object
	Name				 Gang0CAreaCovered
	Width				 1
	Height				 1
	ConstructionTime	 -1
	Toughness			 10.000
	Price				 -1
	RenderDepth			 5
	SpriteScale			 0.5
	BEGIN Sprite		 x 2 y 12 w 1 h 1 RotateType 4 END
	Properties			 CanPlaceOnRoad
	Properties			 Sellable
	Properties			 Scripted
END

BEGIN Object
	Name				 Gang1CAreaCovered
	Width				 1
	Height				 1
	ConstructionTime	 -1
	Toughness			 10.000
	Price				 -1
	RenderDepth			 5
	SpriteScale			 0.5
	BEGIN Sprite		 x 3 y 12 w 1 h 1 RotateType 4 END
	Properties			 CanPlaceOnRoad
	Properties			 Sellable
	Properties			 Scripted
END

BEGIN Object
	Name				 Gang2CAreaCovered
	Width				 1
	Height				 1
	ConstructionTime	 -1
	Toughness			 10.000
	Price				 -1
	RenderDepth			 5
	SpriteScale			 0.5
	BEGIN Sprite		 x 4 y 12 w 1 h 1 RotateType 4 END
	Properties			 CanPlaceOnRoad
	Properties			 Sellable
	Properties			 Scripted
END

BEGIN Room
	Name EvacuationArea
	BEGIN Requirement Type Object  Id EvacBench Alt EvacChair END
	BEGIN LikelyObject	Id	Toilet			END
	BEGIN LikelyObject	Id	DrinkMachine	END
	BEGIN LikelyObject	Id	Shower			END
END

BEGIN Room
	Name				 Workshop
	Research			 PrisonLabour
	Properties			 PrisonersCanWork
	Qualification		 WorkshopInduction
	BEGIN Requirement Type Object	Id WorkshopSaw	Alt WorkshopSawOff END
	BEGIN Requirement Type Object	Id WorkshopPress Alt WorkshopPressOff END
	BEGIN Requirement Type Object	Id Table Alt SmallTable,OakTable END
	BEGIN LikelyObject	Id		CarpenterTable	END
	BEGIN Contraband	Id		Saw				END
	BEGIN Contraband	Id		Screwdriver		END
	BEGIN Contraband	Id		Hammer			END
	BEGIN Contraband	Id		Drill			END
	BEGIN Contraband	Id		Shank			END
	BEGIN Contraband	Id		WoodenPickAxe	END
END

BEGIN Room
	Name				 Kitchen
	BEGIN Requirement Type Indoor  END
	BEGIN Requirement Type Object  Id Cooker  Alt CookerOff END
	BEGIN Requirement Type Object  Id Fridge  Alt FridgeOff END
	BEGIN Requirement Type Object  Id Sink Alt SmallSink END
	BEGIN LikelyObject	Id		Bin				END
	BEGIN LikelyObject	Id		StaffDoor		END
	BEGIN Contraband	Id		Knife			END
	BEGIN Contraband	Id		Fork			END
	BEGIN Contraband	Id		Spoon			END
	Properties			 PrisonersCanWork
	Properties			 RequiresSector
	Properties			 BlockMaterialTransfer
	Qualification		 KitchenInduction
END
