Targetted_decisions = {
	# Genius Trait - Genetically Engineer newborn relatives
	get_relative_genius_decision = {
		filter = dynasty
		ai_target_filter = dynasty
		is_high_prio = yes
		from_potential = {
			NOT = { trait = incapable }
			prisoner = no
			OR = {
				has_assigned_minor_title = title_cywizard
				#any_realm_character = { trait = full_cybernetic_conversion }
				#any_realm_lord = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				trait = full_cybernetic_conversion
			}
			#NOT = { religion = taoist }			
		}
		ai_check_interval = 6
		potential = {
			dynasty = FROM
			NOT = { age = 1 }
			age = 0
			NOT = { trait = genius }
			NOT = { trait = incapable }

			
			prisoner = no
			is_landed = no
			liege = { character = FROM }
		}
		allow = {
			OR = {
				FROM = { wealth = 1000 }
				AND = {
					religion = shiite
					FROM = { wealth = 300 }
				}				
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 2 }
					FROM = { wealth = 3000 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 3 }
					FROM = { wealth = 2000 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 4 }
					FROM = { wealth = 1000 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 5 }
					FROM = { wealth = 500 }
				}
				location = { TECH_POPULAR_CUSTOMS = 6 }
			}
#			location = {
#				any_province_lord = {
#					NOT = { war_with = FROM }
#					any_demesne_title = {
#						tier = baron
#						location = { province_id = PREVPREVPREV }
#						has_building = tp_biogenetics_lab_q_3
#					}
#				}
#			}
			FROM = {
				OR = {
					NOT = { religion = taoist }
					trait = cynical
					piety = 250
				}
			}
		}
		effect = {
			add_trait = genius
			add_trait = gmo
			remove_trait = imbecile		
			remove_trait = slow		
			remove_trait = quick		
			remove_trait = dull
			hidden_tooltip = { character_event = { id = cybernetics.5001 } }
			if = {
				limit = { NOT = { religion = shiite } }
				FROM = { wealth = -1000 }
			}
			if = {
				limit = { religion = shiite }
				FROM = { wealth = -300 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 2
						NOT = { TECH_POPULAR_CUSTOMS = 3 }
					}
				}
				FROM = { wealth = -3000 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 3
						NOT = { TECH_POPULAR_CUSTOMS = 4 }
					}
				}
				FROM = { wealth = -2000 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 4
						NOT = { TECH_POPULAR_CUSTOMS = 5 }
					}
				}
				FROM = { wealth = -1000 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 5
						NOT = { TECH_POPULAR_CUSTOMS = 6 }
					}
				}
				FROM = { wealth = -500 }
			}
			FROM = {
				if = {
					limit = {
						is_landed = yes
						religion = taoist
					}
					piety = -250
				}
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1
			}
			modifier = {
				factor = 5
				FROM = {
					OR = {
						religion = khurmazta
						secret_religion = khurmazta
						religion = shiite
						secret_religion = shiite
						culture = tau_cetinese
					}
				}
			}
			modifier = {
				factor = 0.2
				FROM = {
					religion = taoist
					NOT = { trait = cynical }
				}
			}
			modifier = {
				factor = 2
				FROM = { trait = ambitious }
			}
			modifier = {
				factor = 0.5
				FROM = { trait = content }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 100 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 10 }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -9 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -99 } }
			}
		}
	}
	
#Quick Trait - Genetically Engineer newborn relatives
	get_relative_quick_decision = {
		filter = dynasty
		ai_target_filter = dynasty
		is_high_prio = yes
		from_potential = {
			NOT = { trait = incapable }
			prisoner = no
			OR = {
				has_assigned_minor_title = title_cywizard
				#any_realm_character = { trait = full_cybernetic_conversion }
				#any_realm_lord = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				trait = full_cybernetic_conversion
			}
			#NOT = { religion = taoist }			
		}
		ai_check_interval = 6
		potential = {
			dynasty = FROM
			NOT = { age = 1 }
			age = 0
			NOT = { trait = genius }
			NOT = { trait = incapable }
	
			
			prisoner = no
			is_landed = no
			liege = { character = FROM }
		}
		allow = {
			OR = {
				FROM = { wealth = 500 }
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 2 }
					FROM = { wealth = 1500 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 3 }
					FROM = { wealth = 750 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 4 }
					FROM = { wealth = 250 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 5 }
					FROM = { wealth = 100 }
				}
				location = { TECH_POPULAR_CUSTOMS = 6 }
			}
#			location = {
#				any_province_lord = {
#					NOT = { war_with = FROM }
#					any_demesne_title = {
#						tier = baron
#						location = { province_id = PREVPREVPREV }
#						has_building = tp_biogenetics_lab_q_2
#					}
#				}
#			}
			FROM = {
				OR = {
					religion = taoist
					NOT = { trait = cynical }
					piety = 250
				}
			}
		}
		effect = {
			add_trait = quick
			add_trait = gmo
			remove_trait = imbecile		
			remove_trait = slow				
			remove_trait = dull
			hidden_tooltip = { character_event = { id = cybernetics.5001 } }
			if = {
				limit = { location = { NOT = { TECH_POPULAR_CUSTOMS = 2 } } }
				FROM = { wealth = -500 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 2
						NOT = { TECH_POPULAR_CUSTOMS = 3 }
					}
				}
				FROM = { wealth = -1500 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 3
						NOT = { TECH_POPULAR_CUSTOMS = 4 }
					}
				}
				FROM = { wealth = -750 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 4
						NOT = { TECH_POPULAR_CUSTOMS = 5 }
					}
				}
				FROM = { wealth = -250 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 5
						NOT = { TECH_POPULAR_CUSTOMS = 6 }
					}
				}
				FROM = { wealth = -100 }
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1
			}
			modifier = {
				factor = 5
				FROM = {
					OR = {
						religion = khurmazta
						secret_religion = khurmazta
						religion = shiite
						secret_religion = shiite
						culture = tau_cetinese
					}
				}
			}
			# modifier = {
				# factor = 0.2
				# FROM = {
					# religion_group = religious_group
					# NOT = { trait = pragmatic }
				# }
			# }
			modifier = {
				factor = 2
				FROM = { trait = ambitious }
			}
			modifier = {
				factor = 0.5
				FROM = { trait = content }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 100 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 10 }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -9 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -99 } }
			}
		}
	}

#Strong Trait - Genetically Engineer newborn relatives
	get_relative_strong_decision = {
		filter = dynasty
		ai_target_filter = dynasty
		is_high_prio = yes
		from_potential = {
			NOT = { trait = incapable }
			prisoner = no
			OR = {
				has_assigned_minor_title = title_cywizard
				#any_realm_character = { trait = full_cybernetic_conversion }
				#any_realm_lord = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				trait = full_cybernetic_conversion
			}
			#NOT = { religion = taoist }				
		}
		ai_check_interval = 6
		potential = {
			dynasty = FROM
			NOT = { age = 1 }
			age = 0
			NOT = { trait = strong }
			NOT = { trait = incapable }
			prisoner = no
			is_landed = no
			liege = { character = FROM }
		}
		allow = {
			OR = {
				FROM = { wealth = 500 }
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 2 }
					FROM = { wealth = 1250 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 3 }
					FROM = { wealth = 750 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 4 }
					FROM = { wealth = 250 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 5 }
					FROM = { wealth = 100 }
				}
				location = { TECH_POPULAR_CUSTOMS = 6 }
			}
#			location = {
#				any_province_lord = {
#					NOT = { war_with = FROM }
#					any_demesne_title = {
#						tier = baron
#						location = { province_id = PREVPREVPREV }
#						has_building = tp_biogenetics_lab_q_3
#					}
#				}
#			}
			FROM = {
				OR = {
					religion = taoist
					NOT = { trait = cynical }
					piety = 250
				}
			}
		}
		effect = {
			add_trait = strong
			add_trait = gmo
			remove_trait = weak		
			hidden_tooltip = { character_event = { id = cybernetics.5001 } }
			if = {
				limit = { location = { NOT = { TECH_POPULAR_CUSTOMS = 2 } } }
				FROM = { wealth = -1500 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 2
						NOT = { TECH_POPULAR_CUSTOMS = 3 }
					}
				}
				FROM = { wealth = -1250 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 3
						NOT = { TECH_POPULAR_CUSTOMS = 4 }
					}
				}
				FROM = { wealth = -1000 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 4
						NOT = { TECH_POPULAR_CUSTOMS = 5 }
					}
				}
				FROM = { wealth = -750 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 5
						NOT = { TECH_POPULAR_CUSTOMS = 6 }
					}
				}
				FROM = { wealth = -500 }
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1
			}
			modifier = {
				factor = 5
				FROM = {
					OR = {
						religion = khurmazta
						secret_religion = khurmazta
						religion = shiite
						secret_religion = shiite
						culture = tau_cetinese
					}
				}
			}
			# modifier = {
				# factor = 0.2
				# FROM = {
					# religion_group = religious_group
					# NOT = { trait = pragmatic }
				# }
			# }
			modifier = {
				factor = 2
				FROM = { trait = ambitious }
			}
			modifier = {
				factor = 0.5
				FROM = { trait = content }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 100 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 10 }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -9 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -99 } }
			}
		}
	}

#Agile Trait - Genetically Engineer newborn relatives
	get_relative_agile_decision = {
		filter = dynasty
		ai_target_filter = dynasty
		is_high_prio = yes
		from_potential = {
			NOT = { trait = incapable }
			prisoner = no
			OR = {
				has_assigned_minor_title = title_cywizard
				#any_realm_character = { trait = full_cybernetic_conversion }
				#any_realm_lord = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				trait = full_cybernetic_conversion
			}
			#NOT = { religion = taoist }				
		}
		ai_check_interval = 6
			potential = {
			dynasty = FROM
			NOT = { age = 1 }
			age = 0
			NOT = { trait = agile }
			NOT = { trait = incapable }
			prisoner = no
			is_landed = no
			liege = { character = FROM }
		}
		allow = {
			OR = {
				FROM = { wealth = 500 }
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 2 }
					FROM = { wealth = 1250 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 3 }
					FROM = { wealth = 1000 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 4 }
					FROM = { wealth = 500 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 5 }
					FROM = { wealth = 250 }
				}
				location = { TECH_POPULAR_CUSTOMS = 6 }
			}
#			location = {
#				any_province_lord = {
#					NOT = { war_with = FROM }
#					any_demesne_title = {
#						tier = baron
#						location = { province_id = PREVPREVPREV }
#						has_building = tp_biogenetics_lab_q_2
#					}
#				}
#			}
			FROM = {
				OR = {
					religion = taoist
					NOT = { trait = cynical }
					piety = 250
				}
			}
		}
		effect = {
			add_trait = agile
			add_trait = gmo
			remove_trait = clumsy		
			hidden_tooltip = { character_event = { id = cybernetics.5001 } }
			if = {
				limit = { location = { NOT = { TECH_POPULAR_CUSTOMS = 2 } } }
				FROM = { wealth = -500 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 2
						NOT = { TECH_POPULAR_CUSTOMS = 3 }
					}
				}
				FROM = { wealth = -1250 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 3
						NOT = { TECH_POPULAR_CUSTOMS = 4 }
					}
				}
				FROM = { wealth = -1000 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 4
						NOT = { TECH_POPULAR_CUSTOMS = 5 }
					}
				}
				FROM = { wealth = -750 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 5
						NOT = { TECH_POPULAR_CUSTOMS = 6 }
					}
				}
				FROM = { wealth = -500 }
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1
			}
			modifier = {
				factor = 5
				FROM = {
					OR = {
						religion = khurmazta
						secret_religion = khurmazta
						religion = shiite
						secret_religion = shiite
						culture = tau_cetinese
					}
				}
			}
			# modifier = {
				# factor = 0.2
				# FROM = {
					# religion_group = religious_group
					# NOT = { trait = pragmatic }
				# }
			# }
			modifier = {
				factor = 2
				FROM = { trait = ambitious }
			}
			modifier = {
				factor = 0.5
				FROM = { trait = content }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 100 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 10 }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -9 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -99 } }
			}
		}
	}

#Tall Trait - Genetically Engineer newborn relatives
	get_relative_tall_decision = {
		filter = dynasty
		is_high_prio = yes
		ai_target_filter = dynasty
		from_potential = {
			NOT = { trait = incapable }
			prisoner = no
			OR = {
				has_assigned_minor_title = title_cywizard
				#any_realm_character = { trait = full_cybernetic_conversion }
				#any_realm_lord = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				trait = full_cybernetic_conversion
			}
			#NOT = { religion = taoist }				
		}
		ai_check_interval = 6
		potential = {
			dynasty = FROM
			NOT = { age = 1 }
			age = 0
			NOT = { trait = agile }
			NOT = { trait = incapable }
			prisoner = no
			is_landed = no
			liege = { character = FROM }
		}
		allow = {
			OR = {
				FROM = { wealth = 500 }
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 2 }
					FROM = { wealth = 1000 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 3 }
					FROM = { wealth = 750 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 4 }
					FROM = { wealth = 500 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 5 }
					FROM = { wealth = 250 }
				}
				location = { TECH_POPULAR_CUSTOMS = 6 }
			}
#			location = {
#				any_province_lord = {
#					NOT = { war_with = FROM }
#					any_demesne_title = {
#						tier = baron
#						location = { province_id = PREVPREVPREV }
#						has_building = tp_biogenetics_lab_q_2
#					}
#				}
#			}
			FROM = {
				OR = {
					religion = taoist
					NOT = { trait = cynical }
					piety = 250
				}
			}
		}
		effect = {
			add_trait = tall
			add_trait = gmo			
			hidden_tooltip = { character_event = { id = cybernetics.5001 } }
			if = {
				limit = { location = { NOT = { TECH_POPULAR_CUSTOMS = 2 } } }
				FROM = { wealth = -500 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 2
						NOT = { TECH_POPULAR_CUSTOMS = 3 }
					}
				}
				FROM = { wealth = -1000 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 3
						NOT = { TECH_POPULAR_CUSTOMS = 4 }
					}
				}
				FROM = { wealth = -750 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 4
						NOT = { TECH_POPULAR_CUSTOMS = 5 }
					}
				}
				FROM = { wealth = -500 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 5
						NOT = { TECH_POPULAR_CUSTOMS = 6 }
					}
				}
				FROM = { wealth = -250 }
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1
			}
			modifier = {
				factor = 5
				FROM = {
					OR = {
						religion = khurmazta
						culture = tau_cetinese
					}
				}
			}
			# modifier = {
				# factor = 0.2
				# FROM = {
					# religion_group = religious_group
					# NOT = { trait = pragmatic }
				# }
			# }
			modifier = {
				factor = 2
				FROM = { trait = ambitious }
			}
			modifier = {
				factor = 0.5
				FROM = { trait = content }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 100 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 10 }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -9 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -99 } }
			}
		}
	}
	
## heavy_worlder Trait - Genetically Engineer newborn relatives
#	get_relative_heavy_worlder_decision = {
#		filter = dynasty
#		ai_target_filter = dynasty
#		from_potential = {
#			NOT = { trait = incapable }
#			prisoner = no
#			OR = {
#				religion_group = transhumanist_group
#				
#				secret_religion = xenoterran
#				religion = xenoterran
#				religion = imperial_cult
#				secret_religion = imperial_cult
#				trait = pragmatic
#				trait = lunatic
#			}
#			#NOT = { religion = taoist }			
#		}
#		ai_check_interval = 6
#		from_potential = {
#		
#		}
#		potential = {
#			dynasty = FROM
#			NOT = { age = 1 }
#			age = 0
#			NOT = { trait = heavy_worlder }
#			NOT = { trait = incapable }
#	
#			
#			prisoner = no
#			is_landed = no
#			liege = { character = FROM }
#		}
#		allow = {
#			OR = {
#				FROM = { wealth = 2500 }
#				AND = {
#					location = { TECH_POPULAR_CUSTOMS = 3 }
#					FROM = { wealth = 5000 }
#				}
#				AND = {
#					location = { TECH_POPULAR_CUSTOMS = 4 }
#					FROM = { wealth = 4000 }
#				}
#				AND = {
#					location = { TECH_POPULAR_CUSTOMS = 5 }
#					FROM = { wealth = 3000 }
#				}
#				AND = {
#					location = { TECH_POPULAR_CUSTOMS = 6 }
#					FROM = { wealth = 500 }
#				}
#				location = { TECH_POPULAR_CUSTOMS = 7 }
#			}
#			location = {
#				any_province_lord = {
#					NOT = { war_with = FROM }
#					any_demesne_title = {
#						tier = baron
#						location = { province_id = PREVPREVPREV }
#						has_building = tp_biogenetics_lab_q_3
#					}
#				}
#			}
#			FROM = {
#				OR = {
#					religion = taoist
#					NOT = { trait = cynical }
#					piety = 250
#				}
#			}
#		}
#		effect = {
#			add_trait = heavy_worlder
#			add_trait = gmo
#			remove_trait = imbecile		
#			remove_trait = slow				
#			remove_trait = dull
#			remove_trait = spacer_physiology
#			hidden_tooltip = { character_event = { id = cybernetics.5001 } }
#			if = {
#				limit = { location = { NOT = { TECH_POPULAR_CUSTOMS = 3 } } }
#				FROM = { wealth = -1000 }
#			}
#			if = {
#				limit = {
#					location = {
#						TECH_POPULAR_CUSTOMS = 3
#						NOT = { TECH_POPULAR_CUSTOMS = 4 }
#					}
#				}
#				FROM = { wealth = -5000 }
#			}
#			if = {
#				limit = {
#					location = {
#						TECH_POPULAR_CUSTOMS = 4
#						NOT = { TECH_POPULAR_CUSTOMS = 5 }
#					}
#				}
#				FROM = { wealth = -4000 }
#			}
#			if = {
#				limit = {
#					location = {
#						TECH_POPULAR_CUSTOMS = 5
#						NOT = { TECH_POPULAR_CUSTOMS = 6 }
#					}
#				}
#				FROM = { wealth = -3000 }
#			}
#			if = {
#				limit = {
#					location = {
#						TECH_POPULAR_CUSTOMS = 6
#						NOT = { TECH_POPULAR_CUSTOMS = 7 }
#					}
#				}
#				FROM = { wealth = -500 }
#			}
#			FROM = {
#				if = {
#					limit = {
#						is_landed = yes
#						religion_group = religious_group
#					}
#					piety = -100
#					religion_authority = { modifier = ruler_cybernetics_bad years = 1 }
#				}
#				if = {
#					limit = {
#						is_landed = yes
#						religion_group = bio_directionist
#						NOT = { religion = hiver }
#					}
#					piety = 100
#					religion_authority = { modifier = ruler_cybernetics_good years = 1 }
#				}
#			}
#		}
#		ai_will_do = {
#			factor = 1
#			modifier = {
#				factor = 0.1
#			}
#			modifier = {
#				factor = 5
#				FROM = {
#					OR = {
#						religion = khurmazta
#						culture = tau_cetinese
#					}
#				}
#			}
#			modifier = {
#				factor = 0.2
#				FROM = {
#					religion_group = religious_group
#					NOT = { trait = pragmatic }
#				}
#			}
#			modifier = {
#				factor = 2
#				FROM = { trait = ambitious }
#			}
#			modifier = {
#				factor = 0.5
#				FROM = { trait = content }
#			}
#			modifier = {
#				factor = 1.25
#				reverse_opinion = { who = FROM value = 100 }
#			}
#			modifier = {
#				factor = 1.25
#				reverse_opinion = { who = FROM value = 90 }
#			}
#			modifier = {
#				factor = 1.25
#				reverse_opinion = { who = FROM value = 80 }
#			}
#			modifier = {
#				factor = 1.25
#				reverse_opinion = { who = FROM value = 70 }
#			}
#			modifier = {
#				factor = 1.25
#				reverse_opinion = { who = FROM value = 60 }
#			}
#			modifier = {
#				factor = 1.25
#				reverse_opinion = { who = FROM value = 50 }
#			}
#			modifier = {
#				factor = 1.25
#				reverse_opinion = { who = FROM value = 40 }
#			}
#			modifier = {
#				factor = 1.25
#				reverse_opinion = { who = FROM value = 30 }
#			}
#			modifier = {
#				factor = 1.25
#				reverse_opinion = { who = FROM value = 20 }
#			}
#			modifier = {
#				factor = 1.25
#				reverse_opinion = { who = FROM value = 10 }
#			}
#			modifier = {
#				factor = 0.8
#				NOT = { reverse_opinion = { who = FROM value = -9 } }
#			}
#			modifier = {
#				factor = 0.8
#				NOT = { reverse_opinion = { who = FROM value = -19 } }
#			}
#			modifier = {
#				factor = 0.8
#				NOT = { reverse_opinion = { who = FROM value = -29 } }
#			}
#			modifier = {
#				factor = 0.8
#				NOT = { reverse_opinion = { who = FROM value = -39 } }
#			}
#			modifier = {
#				factor = 0.8
#				NOT = { reverse_opinion = { who = FROM value = -49 } }
#			}
#			modifier = {
#				factor = 0.8
#				NOT = { reverse_opinion = { who = FROM value = -59 } }
#			}
#			modifier = {
#				factor = 0.8
#				NOT = { reverse_opinion = { who = FROM value = -69 } }
#			}
#			modifier = {
#				factor = 0.8
#				NOT = { reverse_opinion = { who = FROM value = -79 } }
#			}
#			modifier = {
#				factor = 0.8
#				NOT = { reverse_opinion = { who = FROM value = -89 } }
#			}
#			modifier = {
#				factor = 0.8
#				NOT = { reverse_opinion = { who = FROM value = -99 } }
#			}
#		}
#	}
#
#	# spacer_physiology Trait - Genetically Engineer newborn relatives
#	get_relative_spacer_physiology_decision = {
#		filter = dynasty
#		ai_target_filter = dynasty
#		from_potential = {
#			NOT = { trait = incapable }
#			prisoner = no
#			OR = {
#				religion_group = astrist
#				trait = lunatic
#			}
#		}
#		ai_check_interval = 9
#		from_potential = {
#		
#		}
#		potential = {
#			dynasty = FROM
#			NOT = { age = 1 }
#			age = 0
#			NOT = { trait = spacer_physiology }
#			NOT = { trait = incapable }
#	
#			
#			prisoner = no
#			is_landed = no
#			liege = { character = FROM }
#		}
#		allow = {
#			OR = {
#				FROM = { wealth = 1000 }
#				AND = {
#					location = { TECH_POPULAR_CUSTOMS = 3 }
#					FROM = { wealth = 2000 }
#				}
#				AND = {
#					location = { TECH_POPULAR_CUSTOMS = 4 }
#					FROM = { wealth = 2000 }
#				}
#				AND = {
#					location = { TECH_POPULAR_CUSTOMS = 5 }
#					FROM = { wealth = 2000 }
#				}
#				AND = {
#					location = { TECH_POPULAR_CUSTOMS = 6 }
#					FROM = { wealth = 500 }
#				}
#				location = { TECH_POPULAR_CUSTOMS = 7 }
#			}
#			location = {
#				any_province_lord = {
#					NOT = { war_with = FROM }
#					any_demesne_title = {
#						tier = baron
#						location = { province_id = PREVPREVPREV }
#						has_building = tp_biogenetics_lab_q_1
#					}
#				}
#			}
#			FROM = {
#				OR = {
#					religion = taoist
#					NOT = { trait = cynical }
#					piety = 250
#				}
#			}
#		}
#		effect = {
#			add_trait = spacer_physiology
#			add_trait = gmo
#			remove_trait = imbecile		
#			remove_trait = slow				
#			remove_trait = dull
#			remove_trait = heavy_worlder
#			hidden_tooltip = { character_event = { id = cybernetics.5001 } }
#			if = {
#				limit = { location = { NOT = { TECH_POPULAR_CUSTOMS = 3 } } }
#				FROM = { wealth = -1000 }
#			}
#			if = {
#				limit = {
#					location = {
#						TECH_POPULAR_CUSTOMS = 3
#						NOT = { TECH_POPULAR_CUSTOMS = 4 }
#					}
#				}
#				FROM = { wealth = -2000 }
#			}
#			if = {
#				limit = {
#					location = {
#						TECH_POPULAR_CUSTOMS = 4
#						NOT = { TECH_POPULAR_CUSTOMS = 5 }
#					}
#				}
#				FROM = { wealth = -2000 }
#			}
#			if = {
#				limit = {
#					location = {
#						TECH_POPULAR_CUSTOMS = 5
#						NOT = { TECH_POPULAR_CUSTOMS = 6 }
#					}
#				}
#				FROM = { wealth = -2000 }
#			}
#			if = {
#				limit = {
#					location = {
#						TECH_POPULAR_CUSTOMS = 6
#						NOT = { TECH_POPULAR_CUSTOMS = 7 }
#					}
#				}
#				FROM = { wealth = -500 }
#			}
#			FROM = {
#				if = {
#					limit = {
#						is_landed = yes
#						religion_group = religious_group
#					}
#					piety = -100
#					religion_authority = { modifier = ruler_cybernetics_bad years = 1 }
#				}
#				if = {
#					limit = {
#						is_landed = yes
#						religion_group = bio_directionist
#						NOT = { religion = hiver }
#					}
#					piety = 100
#					religion_authority = { modifier = ruler_cybernetics_good years = 1 }
#				}
#			}
#		}
#		ai_will_do = {
#			factor = 1
#			modifier = {
#				factor = 0.1
#			}
#			modifier = {
#				factor = 5
#				FROM = {
#					religion = lunatic
#				}
#			}
#			modifier = {
#				factor = 0.2
#				FROM = {
#					religion_group = religious_group
#					NOT = { trait = pragmatic }
#				}
#			}
#			modifier = {
#				factor = 2
#				FROM = { trait = ambitious }
#			}
#			modifier = {
#				factor = 0.5
#				FROM = { trait = content }
#			}
#			modifier = {
#				factor = 1.25
#				reverse_opinion = { who = FROM value = 100 }
#			}
#			modifier = {
#				factor = 1.25
#				reverse_opinion = { who = FROM value = 90 }
#			}
#			modifier = {
#				factor = 1.25
#				reverse_opinion = { who = FROM value = 80 }
#			}
#			modifier = {
#				factor = 1.25
#				reverse_opinion = { who = FROM value = 70 }
#			}
#			modifier = {
#				factor = 1.25
#				reverse_opinion = { who = FROM value = 60 }
#			}
#			modifier = {
#				factor = 1.25
#				reverse_opinion = { who = FROM value = 50 }
#			}
#			modifier = {
#				factor = 1.25
#				reverse_opinion = { who = FROM value = 40 }
#			}
#			modifier = {
#				factor = 1.25
#				reverse_opinion = { who = FROM value = 30 }
#			}
#			modifier = {
#				factor = 1.25
#				reverse_opinion = { who = FROM value = 20 }
#			}
#			modifier = {
#				factor = 1.25
#				reverse_opinion = { who = FROM value = 10 }
#			}
#			modifier = {
#				factor = 0.8
#				NOT = { reverse_opinion = { who = FROM value = -9 } }
#			}
#			modifier = {
#				factor = 0.8
#				NOT = { reverse_opinion = { who = FROM value = -19 } }
#			}
#			modifier = {
#				factor = 0.8
#				NOT = { reverse_opinion = { who = FROM value = -29 } }
#			}
#			modifier = {
#				factor = 0.8
#				NOT = { reverse_opinion = { who = FROM value = -39 } }
#			}
#			modifier = {
#				factor = 0.8
#				NOT = { reverse_opinion = { who = FROM value = -49 } }
#			}
#			modifier = {
#				factor = 0.8
#				NOT = { reverse_opinion = { who = FROM value = -59 } }
#			}
#			modifier = {
#				factor = 0.8
#				NOT = { reverse_opinion = { who = FROM value = -69 } }
#			}
#			modifier = {
#				factor = 0.8
#				NOT = { reverse_opinion = { who = FROM value = -79 } }
#			}
#			modifier = {
#				factor = 0.8
#				NOT = { reverse_opinion = { who = FROM value = -89 } }
#			}
#			modifier = {
#				factor = 0.8
#				NOT = { reverse_opinion = { who = FROM value = -99 } }
#			}
#		}
#	}
#	
#	# organic_wifi Trait - Genetically Engineer newborn relatives
#	get_relative_organic_wifi_decision = {
#		filter = dynasty
#		ai_target_filter = dynasty
#		from_potential = {
#			NOT = { trait = incapable }
#			prisoner = no
#			OR = {
#				religion_group = transhumanist_group
#				
#				religion = imperial_cult
#				secret_religion = imperial_cult
#				religion = xenoterran
#				trait = pragmatic
#				trait = lunatic
#			}
#			#NOT = { religion = taoist }			
#		}
#		ai_check_interval = 6
#		from_potential = {
#		
#		}
#		potential = {
#			dynasty = FROM
#			NOT = { age = 1 }
#			age = 0
#			NOT = { trait = organic_wifi }
#			NOT = { trait = incapable }
#	
#			
#			prisoner = no
#			is_landed = no
#			liege = { character = FROM }
#		}
#		allow = {
#			OR = {
#				FROM = { wealth = 2500 }
#				AND = {
#					location = { TECH_POPULAR_CUSTOMS = 3 }
#					FROM = { wealth = 5000 }
#				}
#				AND = {
#					location = { TECH_POPULAR_CUSTOMS = 4 }
#					FROM = { wealth = 4000 }
#				}
#				AND = {
#					location = { TECH_POPULAR_CUSTOMS = 5 }
#					FROM = { wealth = 3000 }
#				}
#				AND = {
#					location = { TECH_POPULAR_CUSTOMS = 6 }
#					FROM = { wealth = 500 }
#				}
#				location = { TECH_POPULAR_CUSTOMS = 7 }
#			}
#			location = {
#				any_province_lord = {
#					NOT = { war_with = FROM }
#					any_demesne_title = {
#						tier = baron
#						location = { province_id = PREVPREVPREV }
#						has_building = tp_biogenetics_lab_q_3
#					}
#				}
#			}
#			FROM = {
#				OR = {
#					religion = taoist
#					NOT = { trait = cynical }
#					piety = 250
#				}
#			}
#		}
#		effect = {
#			add_trait = organic_wifi
#			add_trait = gmo
#			remove_trait = imbecile		
#			remove_trait = slow				
#			remove_trait = dull
#			hidden_tooltip = { character_event = { id = cybernetics.5001 } }
#			if = {
#				limit = { location = { NOT = { TECH_POPULAR_CUSTOMS = 3 } } }
#				FROM = { wealth = -1000 }
#			}
#			if = {
#				limit = {
#					location = {
#						TECH_POPULAR_CUSTOMS = 3
#						NOT = { TECH_POPULAR_CUSTOMS = 4 }
#					}
#				}
#				FROM = { wealth = -5000 }
#			}
#			if = {
#				limit = {
#					location = {
#						TECH_POPULAR_CUSTOMS = 4
#						NOT = { TECH_POPULAR_CUSTOMS = 5 }
#					}
#				}
#				FROM = { wealth = -4000 }
#			}
#			if = {
#				limit = {
#					location = {
#						TECH_POPULAR_CUSTOMS = 5
#						NOT = { TECH_POPULAR_CUSTOMS = 6 }
#					}
#				}
#				FROM = { wealth = -3000 }
#			}
#			if = {
#				limit = {
#					location = {
#						TECH_POPULAR_CUSTOMS = 6
#						NOT = { TECH_POPULAR_CUSTOMS = 7 }
#					}
#				}
#				FROM = { wealth = -500 }
#			}
#			FROM = {
#				if = {
#					limit = {
#						is_landed = yes
#						religion_group = religious_group
#					}
#					piety = -100
#					religion_authority = { modifier = ruler_cybernetics_bad years = 1 }
#				}
#				if = {
#					limit = {
#						is_landed = yes
#						religion_group = bio_directionist
#						NOT = { religion = hiver }
#					}
#					piety = 100
#					religion_authority = { modifier = ruler_cybernetics_good years = 1 }
#				}
#			}
#		}
#		ai_will_do = {
#			factor = 1
#			modifier = {
#				factor = 0.1
#			}
#			modifier = {
#				factor = 5
#				FROM = {
#					OR = {
#						religion = khurmazta
#						culture = tau_cetinese
#					}
#				}
#			}
#			modifier = {
#				factor = 0.2
#				FROM = {
#					religion_group = religious_group
#					NOT = { trait = pragmatic }
#				}
#			}
#			modifier = {
#				factor = 2
#				FROM = { trait = ambitious }
#			}
#			modifier = {
#				factor = 0.5
#				FROM = { trait = content }
#			}
#			modifier = {
#				factor = 1.25
#				reverse_opinion = { who = FROM value = 100 }
#			}
#			modifier = {
#				factor = 1.25
#				reverse_opinion = { who = FROM value = 90 }
#			}
#			modifier = {
#				factor = 1.25
#				reverse_opinion = { who = FROM value = 80 }
#			}
#			modifier = {
#				factor = 1.25
#				reverse_opinion = { who = FROM value = 70 }
#			}
#			modifier = {
#				factor = 1.25
#				reverse_opinion = { who = FROM value = 60 }
#			}
#			modifier = {
#				factor = 1.25
#				reverse_opinion = { who = FROM value = 50 }
#			}
#			modifier = {
#				factor = 1.25
#				reverse_opinion = { who = FROM value = 40 }
#			}
#			modifier = {
#				factor = 1.25
#				reverse_opinion = { who = FROM value = 30 }
#			}
#			modifier = {
#				factor = 1.25
#				reverse_opinion = { who = FROM value = 20 }
#			}
#			modifier = {
#				factor = 1.25
#				reverse_opinion = { who = FROM value = 10 }
#			}
#			modifier = {
#				factor = 0.8
#				NOT = { reverse_opinion = { who = FROM value = -9 } }
#			}
#			modifier = {
#				factor = 0.8
#				NOT = { reverse_opinion = { who = FROM value = -19 } }
#			}
#			modifier = {
#				factor = 0.8
#				NOT = { reverse_opinion = { who = FROM value = -29 } }
#			}
#			modifier = {
#				factor = 0.8
#				NOT = { reverse_opinion = { who = FROM value = -39 } }
#			}
#			modifier = {
#				factor = 0.8
#				NOT = { reverse_opinion = { who = FROM value = -49 } }
#			}
#			modifier = {
#				factor = 0.8
#				NOT = { reverse_opinion = { who = FROM value = -59 } }
#			}
#			modifier = {
#				factor = 0.8
#				NOT = { reverse_opinion = { who = FROM value = -69 } }
#			}
#			modifier = {
#				factor = 0.8
#				NOT = { reverse_opinion = { who = FROM value = -79 } }
#			}
#			modifier = {
#				factor = 0.8
#				NOT = { reverse_opinion = { who = FROM value = -89 } }
#			}
#			modifier = {
#				factor = 0.8
#				NOT = { reverse_opinion = { who = FROM value = -99 } }
#			}
#		}
#	}	
#
	# cat_splice Trait - Genetically Engineer newborn relatives
	get_relative_cat_splice_decision = {
		filter = dynasty
		ai_target_filter = dynasty
		from_potential = {
			NOT = { trait = incapable }
			prisoner = no
			OR = {
				trait = cat_splice
				trait = lunatic
				trait = possessed
			}
			OR = {
				has_assigned_minor_title = title_cywizard 
				#any_realm_character = { trait = full_cybernetic_conversion }
				#any_realm_lord = { trait = full_cybernetic_conversion }
				any_courtier = { 
					AND = {
						trait = full_cybernetic_conversion
						OR = {
							trait = cat_splice
							trait = lunatic
							trait = possessed
							trait = mystic
						}
					}
				}
				any_vassal = { 
					AND = {
						trait = full_cybernetic_conversion
						OR = {
							trait = cat_splice
							trait = lunatic
							trait = possessed
							trait = mystic
						}
					}
				}
				any_courtier = {
					AND = {
						trait = full_cybernetic_conversion
						OR = {
							trait = cat_splice
							trait = lunatic
							trait = possessed
							trait = mystic
						}
					}				
				}
				any_vassal = {
					AND = {
						trait = full_cybernetic_conversion
						OR = {
							trait = cat_splice
							trait = lunatic
							trait = possessed
							trait = mystic
						}
					}
				}
				AND = {
					trait = full_cybernetic_conversion
					OR = {
						trait = cat_splice
						trait = lunatic
						trait = possessed
						trait = mystic
					}
				}
			}
			#NOT = { religion = taoist }			
		}
		ai_check_interval = 9
		from_potential = {
		
		}
		allow = {
			OR = {
				FROM = { wealth = 2500 }
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 3 }
					FROM = { wealth = 5000 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 4 }
					FROM = { wealth = 4000 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 5 }
					FROM = { wealth = 3000 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 6 }
					FROM = { wealth = 500 }
				}
				location = { TECH_POPULAR_CUSTOMS = 7 }
			}
			location = {
				any_province_lord = {
					NOT = { war_with = FROM }
					any_demesne_title = {
						tier = baron
						location = { province_id = PREVPREVPREV }
						has_building = tp_biogenetics_lab_q_3
					}
				}
			}
			FROM = {
				OR = {
					religion = taoist
					NOT = { trait = cynical }
					piety = 250
				}
			}
		}
		effect = {
			add_trait = cat_splice
			add_trait = gmo
			remove_trait = imbecile		
			remove_trait = slow				
			remove_trait = dull
			hidden_tooltip = { character_event = { id = cybernetics.5001 } }
			if = {
				limit = { location = { NOT = { TECH_POPULAR_CUSTOMS = 3 } } }
				FROM = { wealth = -1000 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 4
						NOT = { TECH_POPULAR_CUSTOMS = 5 }
					}
				}
				FROM = { wealth = -5000 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 5
						NOT = { TECH_POPULAR_CUSTOMS = 6 }
					}
				}
				FROM = { wealth = -4000 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 6
						NOT = { TECH_POPULAR_CUSTOMS = 7 }
					}
				}
				FROM = { wealth = -3000 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 7
						NOT = { TECH_POPULAR_CUSTOMS = 8 }
					}
				}
				FROM = { wealth = -500 }
			}
			FROM = {
				if = {
					limit = {
						is_landed = yes
						religion_group = religious_group
					}
					piety = -100
					religion_authority = { modifier = ruler_cybernetics_bad years = 1 }
				}
				if = {
					limit = {
						is_landed = yes
						religion_group = bio_directionist
						NOT = { religion = hiver }
					}
					piety = 100
					religion_authority = { modifier = ruler_cybernetics_good years = 1 }
				}
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1
			}
			modifier = {
				factor = 5
				FROM = {
					OR = {
						religion = khurmazta
						culture = tau_cetinese
					}
				}
			}
			# modifier = {
				# factor = 0.2
				# FROM = {
					# religion_group = religious_group
					# NOT = { trait = pragmatic }
				# }
			# }
			modifier = {
				factor = 2
				FROM = { trait = ambitious }
			}
			modifier = {
				factor = 0.5
				FROM = { trait = content }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 100 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 10 }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -9 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -99 } }
			}
		}
	}

#Remove Minor_Negative Traits - Genetically Engineer newborn relatives
	get_relative_remove_negative_decision = {
		filter = dynasty
		ai_target_filter = dynasty
		is_high_prio = yes
		from_potential = {
			NOT = { trait = incapable }
			prisoner = no
			OR = {
				has_assigned_minor_title = title_cywizard
				#any_realm_character = { trait = full_cybernetic_conversion }
				#any_realm_lord = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				trait = full_cybernetic_conversion
			}
			#NOT = { religion = taoist }			
		}
		ai_check_interval = 6
		potential = {
			dynasty = FROM
			NOT = { age = 1 }
			age = 0
			NOT = { trait = incapable }

			trait = ugly
			trait = homely
			trait = clumsy
			trait = lisp
			trait = stutter
			trait = hunchback
			trait = clubfooted
			trait = weak
			trait = imbecile	
			
			prisoner = no
			is_landed = no
			liege = { character = FROM }
		}
		allow = {
			OR = {
				FROM = { wealth = 250 }
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 2 }
					FROM = { wealth = 1250 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 3 }
					FROM = { wealth = 750 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 4 }
					FROM = { wealth = 250 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 5 }
					FROM = { wealth = 100 }
				}
				location = { TECH_POPULAR_CUSTOMS = 6 }
			}
#			location = {
#				any_province_lord = {
#					NOT = { war_with = FROM }
#					any_demesne_title = {
#						tier = baron
#						location = { province_id = PREVPREVPREV }
#						has_building = tp_biogenetics_lab_q_2
#					}
#				}
#			}
			FROM = {
				OR = {
					religion = taoist
					NOT = { trait = cynical }
					piety = 250
				}
			}
		}
		effect = {
				add_trait = gmo
				remove_trait = ugly
				remove_trait = homely
				remove_trait = clumsy
				remove_trait = lisp
				remove_trait = stutter
				remove_trait = hunchback
				remove_trait = clubfooted
				remove_trait = weak
				remove_trait = imbecile		
			hidden_tooltip = { character_event = { id = cybernetics.5001 } }
			if = {
				limit = { location = { NOT = { TECH_POPULAR_CUSTOMS = 2 } } }
				FROM = { wealth = -250 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 2
						NOT = { TECH_POPULAR_CUSTOMS = 3 }
					}
				}
				FROM = { wealth = -1250 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 3
						NOT = { TECH_POPULAR_CUSTOMS = 4 }
					}
				}
				FROM = { wealth = -750 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 4
						NOT = { TECH_POPULAR_CUSTOMS = 5 }
					}
				}
				FROM = { wealth = -250 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 5
						NOT = { TECH_POPULAR_CUSTOMS = 6 }
					}
				}
				FROM = { wealth = -100 }
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1
			}
			modifier = {
				factor = 5
				FROM = {
					OR = {
						religion = khurmazta
						secret_religion = khurmazta
						religion = shiite
						secret_religion = shiite
						culture = tau_cetinese
					}
				}
			}
			modifier = {
				factor = 0.2
				FROM = {
					religion = taoist
					NOT = { trait = cynical }
				}
			}
			modifier = {
				factor = 2
				FROM = { trait = ambitious }
			}
			modifier = {
				factor = 0.5
				FROM = { trait = content }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 100 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = 10 }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -9 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = -99 } }
			}
		}
	}
}