decisions = {
	employ_cywizard = {
		ai = no
		only_playable = yes

		potential = {
			NOT = { religion = taoist }
			OR = {
				prestige = 10000
				religion = khurmazta
				religion = shiite
				religion = tengri_pagan
				religion = tengri_pagan_reformed
				culture = tau_cetinese
				trait = mystic
				learning = 25
				AND = {
					trait = ambitious
					prestige = 5000
				}
			}
		}
		allow = {
			piety = 100
			prestige = 1000
			wealth = 500
			NOT = {
				has_character_modifier = in_seclusion
			}
		}
		effect = {
			piety = -100
			prestige = -1000
			wealth = -500
		    create_character = {
				age = 2106
				random_traits = yes
				religion = ROOT
				secret_religion = khurmazta
				culture = tau_cetinese
				dynasty = actually_culture
				trait = full_cybernetic_conversion
				attributes = {
					diplomacy = 4
					learning = 4
					stewardship = 4
					intrigue = 4
					martial = 4
				}
				historical = yes
			
			}

			new_character = {
				remove_trait = slow
				remove_trait = imbecile
				remove_trait = dull
				if = {
					limit = { trait = full_cybernetic_conversion }
					random_list = {
						10 = { add_age = 11 }
						10 = { add_age = 22 }
						10 = { add_age = 33 }
						10 = { add_age = 44 }
						10 = { add_age = 55 }
						10 = { add_age = 66 }
						10 = { add_age = 77 }
						10 = { add_age = 88 }
						10 = { add_age = 99 }
						10 = { add_age = 111 }
					}
				}
		
				#random_list = { # ¯\_(ツ)_/¯
				#	5 = { add_age = 3 }
				#	5 = { add_age = 5 }
				#	5 = { add_age = 10 }
				#	5 = { add_age = 15 }
				#	5 = { add_age = 25 }
				#	5 = { add_age = 33 }
				#	5 = { add_age = 40 }
				#	5 = { add_age = 45 }
				#	5 = { add_age = 50 }
				#	5 = { add_age = 75 }
				#	5 = { add_age = 111 }
				#	5 = { add_age = 154 }
				#	5 = { add_age = 234 }
				#	5 = { add_age = 321 }
				#	5 = { add_age = 430 }
				#	5 = { add_age = 457 }
				#	5 = { add_age = 543 }
				#	5 = { add_age = 678 }
				#	5 = { add_age = 1001 }
				#	5 = { add_age = 1502 }
				#}
				random_list = {
					66 = { }
					34 = { add_trait = heavy_worlder }
				}
				random_list = {
					90 = { }
					10 = { add_trait = hiver_implant }
				}
				random_list = {
					38 = { }
					13 = { add_trait = lunatic }
					12 = { add_trait = possessed }
					15 = { add_trait = stressed }
					20 = { add_trait = damaged_cybernetics }
					2 = { add_trait = incapable }
				}
				random_list = {
					25 = { }
					15 = { add_trait = odin_mk_i }
					15 = { add_trait = odin_mk_ii }
					15 = { add_trait = odin_mk_iii }
					15 = { add_trait = odin_mk_iv }
					15 = { add_trait = odin_mk_v }
				}
				random_list = {
					25 = { }
					15 = { add_trait = pluto_mk_i }
					15 = { add_trait = pluto_mk_ii }
					15 = { add_trait = pluto_mk_iii }
					15 = { add_trait = pluto_mk_iv }
					15 = { add_trait = pluto_mk_v }
				}
				random_list = {
					25 = { }
					15 = { add_trait = thoth_mk_i }
					15 = { add_trait = thoth_mk_ii }
					15 = { add_trait = thoth_mk_iii }
					15 = { add_trait = thoth_mk_iv }
					15 = { add_trait = thoth_mk_v }
				}				
				random_list = {
					25 = { }
					15 = { add_trait = iaei_mk_i }
					15 = { add_trait = iaei_mk_ii }
					15 = { add_trait = iaei_mk_iii }
					15 = { add_trait = iaei_mk_iv }
					15 = { add_trait = iaei_mk_v }
				}
				random_list = {
					25 = { }
					15 = { add_trait = pci_mk_i }
					15 = { add_trait = pci_mk_ii }
					15 = { add_trait = pci_mk_iii }
					15 = { add_trait = pci_mk_iv }
					15 = { add_trait = pci_mk_v }
				}
				random_list = {
					10 = { add_trait = mystic }
					10 = { add_trait = socializer }
					10 = { add_trait = gamer }
					5 = { add_trait = hedonist }
					5 = { add_trait = duelist }
					5 = { add_trait = hunter }
					10 = { add_trait = strategist }
					10 = { add_trait = administrator }
					5 = { add_trait = architect }
					5 = { add_trait = gardener }
					5 = { add_trait = schemer }
					5 = { add_trait = impaler }
					5 = { add_trait = theologian }
					10 = { add_trait = scholar }
				}
				random_list = { # Flavor Randomization
					35 = { }
					8 = {
						change_stewardship = 6
					}
					6 = {
						change_stewardship = 8
					}
					6 = {
						change_stewardship = 12
					}
					8 = {
						change_martial = 6
					}
					6 = {
						change_martial = 8
					}
					6 = {
						change_martial = 12
					}
					8 = {
						change_learning = 6
					}
					6 = {
						change_learning = 8
					}
					6 = {
						change_learning = 12
					}
					8 = {
						change_diplomacy = 6
					}
					6 = {
						change_diplomacy = 8
					}
					6 = {
						change_diplomacy = 12
					}
					8 = {
						change_intrigue = 6
					}
					6 = {
						change_intrigue = 8
					}
					6 = {
						change_intrigue = 12
					}
				}	
				save_event_target_as = invited_character
			}
			character_event = { id = NE.1 }
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
}