targetted_decisions = {
	get_prisoner_thoth_mk_iii = {
		filter = prisoner
		ai_target_filter = prisoner
		from_potential = {
			NOT = { trait = incapable }
			prisoner = no
			OR = {
				has_assigned_minor_title = title_cywizard 
				#any_realm_character = { trait = full_cybernetic_conversion }
				#any_realm_lord = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				trait = full_cybernetic_conversion
			}
			#NOT = { religion = taoist }			
		}
		ai_check_interval = 6
		potential = {
			prisoner = yes
			trait = thoth_mk_iii
		}
		allow = {
			NOT = { trait = kind }
			OR = {
				FROM = { wealth = 50 }
				OR = {
					religion = tengri_pagan
					religion = tengri_pagan_reformed
				}				
				AND = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}						
					location = { TECH_POPULAR_CUSTOMS = 2 }
					FROM = { wealth = 250 }
				}
				AND = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}
					location = { TECH_POPULAR_CUSTOMS = 3 }
					FROM = { wealth = 200 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 4 }
					FROM = { wealth = 150 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 5 }
					FROM = { wealth = 100 }
				}
				location = { TECH_POPULAR_CUSTOMS = 6 }
			}
#			location = {
#				any_province_lord = {
#					NOT = { war_with = FROM }
#					any_demesne_title = {
#						tier = baron
#						location = { province_id = PREVPREVPREV }
#						has_building = tp_biogenetics_lab_q_3
#					}
#				}
#			}
			FROM = {
				OR = {
					NOT = { religion = taoist }
					trait = cynical
					piety = 250
				}
			}
		}
		effect = {
			random_list = {
				34 = {
					death = {
						death_reason = DEATH_STOLEN_CYBERNETICS
						killer = FROM
					}
				}
				66 = {
					if = {
					limit = {trait = infirm }
						add_trait = incapable
					}
					if = {
					limit = { NOT = { trait = infirm } }
						add_trait = infirm
					}
				}
			}
			#hidden_tooltip = { character_event = { id = cybernetics.5001 } }
			remove_trait = thoth_mk_iii
			FROM = { add_trait = thoth_mk_iii }
			if = {
				limit = { FROM = { trait = infirm } }
				FROM = { remove_trait = infirm }
			}
			if = {
				limit = { FROM = { trait = slow } }
				FROM = { remove_trait = slow }
			}
			if = {
				limit = { FROM = { trait = dull } }
				FROM = { remove_trait = dull }
			}
			if = {
				limit = { trait = damaged_cybernetics }
				FROM = { remove_trait = damaged_cybernetics }
			}
			if = {
				limit = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed 
					} 
				}
				FROM = { wealth = -50 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 2
						NOT = { TECH_POPULAR_CUSTOMS = 3 }
					}
				}
				FROM = { wealth = -250 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 3
						NOT = { TECH_POPULAR_CUSTOMS = 4 }
					}
				}
				FROM = { wealth = -200 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 4
						NOT = { TECH_POPULAR_CUSTOMS = 5 }
					}
				}
				FROM = { wealth = -150 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 5
						NOT = { TECH_POPULAR_CUSTOMS = 6 }
					}
				}
				FROM = { wealth = -100 }
			}
			FROM = {
				if = {
					limit = {
						is_landed = yes
						religion = taoist
					}
					piety = -250
				}
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1
			}
			modifier = {
				factor = 5
				FROM = {
					OR = {
						religion = khurmazta
						secret_religion = khurmazta
						religion = tengri_pagan
						religion = tengri_pagan_reformed
						secret_religion = tengri_pagan
						secret_religion = tengri_pagan_reformed
						culture = tau_cetinese
					}
				}
			}
			modifier = {
				factor = 0.2
				FROM = {
					religion = taoist
					NOT = { trait = cynical }
				}
			}
			modifier = {
				factor = 2
				FROM = { trait = cruel }
			}
			modifier = {
				factor = 0.1
				FROM = { trait = kind }
			}
			modifier = {
				factor = 2
				FROM = { trait = ambitious }
			}
			modifier = {
				factor = 0.5
				FROM = { trait = content }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -100 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -10 }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 9 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 99 } }
			}
		}
	}

	get_prisoner_thoth_mk_iv = {
		filter = prisoner
		ai_target_filter = prisoner
		from_potential = {
			NOT = { trait = incapable }
			prisoner = no
			OR = {
				has_assigned_minor_title = title_cywizard 
				#any_realm_character = { trait = full_cybernetic_conversion }
				#any_realm_lord = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				trait = full_cybernetic_conversion
			}
			#NOT = { religion = taoist }			
		}
		ai_check_interval = 6
		potential = {
			prisoner = yes
			trait = thoth_mk_iv
		}
		allow = {
			NOT = { trait = kind }
			OR = {
				FROM = { wealth = 50 }
				OR = {
					religion = tengri_pagan
					religion = tengri_pagan_reformed
				}				
				AND = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}						
					location = { TECH_POPULAR_CUSTOMS = 2 }
					FROM = { wealth = 250 }
				}
				AND = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}
					location = { TECH_POPULAR_CUSTOMS = 3 }
					FROM = { wealth = 200 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 4 }
					FROM = { wealth = 150 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 5 }
					FROM = { wealth = 100 }
				}
				location = { TECH_POPULAR_CUSTOMS = 6 }
			}
#			location = {
#				any_province_lord = {
#					NOT = { war_with = FROM }
#					any_demesne_title = {
#						tier = baron
#						location = { province_id = PREVPREVPREV }
#						has_building = tp_biogenetics_lab_q_3
#					}
#				}
#			}
			FROM = {
				OR = {
					NOT = { religion = taoist }
					trait = cynical
					piety = 250
				}
			}
		}
		effect = {
			random_list = {
				34 = {
					death = {
						death_reason = DEATH_STOLEN_CYBERNETICS
						killer = FROM
					}
				}
				66 = {
					if = {
					limit = {trait = infirm }
						add_trait = incapable
					}
					if = {
					limit = { NOT = { trait = infirm } }
						add_trait = infirm
					}
				}
			}
			#hidden_tooltip = { character_event = { id = cybernetics.5001 } }
			remove_trait = thoth_mk_iv
			FROM = { add_trait = thoth_mk_iv }
			if = {
				limit = { FROM = { trait = infirm } }
				FROM = { remove_trait = infirm }
			}
			if = {
				limit = { FROM = { trait = slow } }
				FROM = { remove_trait = slow }
			}
			if = {
				limit = { FROM = { trait = dull } }
				FROM = { remove_trait = dull }
			}
			if = {
				limit = { trait = damaged_cybernetics }
				FROM = { remove_trait = damaged_cybernetics }
			}
			if = {
				limit = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed 
					} 
				}
				FROM = { wealth = -50 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 2
						NOT = { TECH_POPULAR_CUSTOMS = 3 }
					}
				}
				FROM = { wealth = -250 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 3
						NOT = { TECH_POPULAR_CUSTOMS = 4 }
					}
				}
				FROM = { wealth = -200 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 4
						NOT = { TECH_POPULAR_CUSTOMS = 5 }
					}
				}
				FROM = { wealth = -150 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 5
						NOT = { TECH_POPULAR_CUSTOMS = 6 }
					}
				}
				FROM = { wealth = -100 }
			}
			FROM = {
				if = {
					limit = {
						is_landed = yes
						religion = taoist
					}
					piety = -250
				}
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1
			}
			modifier = {
				factor = 5
				FROM = {
					OR = {
						religion = khurmazta
						secret_religion = khurmazta
						religion = tengri_pagan
						religion = tengri_pagan_reformed
						secret_religion = tengri_pagan
						secret_religion = tengri_pagan_reformed
						culture = tau_cetinese
					}
				}
			}
			modifier = {
				factor = 0.2
				FROM = {
					religion = taoist
					NOT = { trait = cynical }
				}
			}
			modifier = {
				factor = 2
				FROM = { trait = cruel }
			}
			modifier = {
				factor = 0.1
				FROM = { trait = kind }
			}
			modifier = {
				factor = 2
				FROM = { trait = ambitious }
			}
			modifier = {
				factor = 0.5
				FROM = { trait = content }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -100 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -10 }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 9 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 99 } }
			}
		}
	}

	get_prisoner_thoth_mk_v = {
		filter = prisoner
		ai_target_filter = prisoner
		from_potential = {
			NOT = { trait = incapable }
			prisoner = no
			OR = {
				has_assigned_minor_title = title_cywizard 
				#any_realm_character = { trait = full_cybernetic_conversion }
				#any_realm_lord = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				trait = full_cybernetic_conversion
			}
			#NOT = { religion = taoist }			
		}
		ai_check_interval = 6
		potential = {
			prisoner = yes
			trait = thoth_mk_v
		}
		allow = {
			NOT = { trait = kind }
			OR = {
				FROM = { wealth = 50 }
				OR = {
					religion = tengri_pagan
					religion = tengri_pagan_reformed
				}				
				AND = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}						
					location = { TECH_POPULAR_CUSTOMS = 2 }
					FROM = { wealth = 250 }
				}
				AND = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}
					location = { TECH_POPULAR_CUSTOMS = 3 }
					FROM = { wealth = 200 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 4 }
					FROM = { wealth = 150 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 5 }
					FROM = { wealth = 100 }
				}
				location = { TECH_POPULAR_CUSTOMS = 6 }
			}
#			location = {
#				any_province_lord = {
#					NOT = { war_with = FROM }
#					any_demesne_title = {
#						tier = baron
#						location = { province_id = PREVPREVPREV }
#						has_building = tp_biogenetics_lab_q_3
#					}
#				}
#			}
			FROM = {
				OR = {
					NOT = { religion = taoist }
					trait = cynical
					piety = 250
				}
			}
		}
		effect = {
			random_list = {
				34 = {
					death = {
						death_reason = DEATH_STOLEN_CYBERNETICS
						killer = FROM
					}
				}
				66 = {
					if = {
					limit = {trait = infirm }
						add_trait = incapable
					}
					if = {
					limit = { NOT = { trait = infirm } }
						add_trait = infirm
					}
				}
			}
			#hidden_tooltip = { character_event = { id = cybernetics.5001 } }
			remove_trait = thoth_mk_v
			FROM = { add_trait = thoth_mk_v }
			if = {
				limit = { FROM = { trait = infirm } }
				FROM = { remove_trait = infirm }
			}
			if = {
				limit = { FROM = { trait = slow } }
				FROM = { remove_trait = slow }
			}
			if = {
				limit = { FROM = { trait = dull } }
				FROM = { remove_trait = dull }
			}
			if = {
				limit = { trait = damaged_cybernetics }
				FROM = { remove_trait = damaged_cybernetics }
			}
			if = {
				limit = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed 
					} 
				}
				FROM = { wealth = -50 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 2
						NOT = { TECH_POPULAR_CUSTOMS = 3 }
					}
				}
				FROM = { wealth = -250 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 3
						NOT = { TECH_POPULAR_CUSTOMS = 4 }
					}
				}
				FROM = { wealth = -200 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 4
						NOT = { TECH_POPULAR_CUSTOMS = 5 }
					}
				}
				FROM = { wealth = -150 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 5
						NOT = { TECH_POPULAR_CUSTOMS = 6 }
					}
				}
				FROM = { wealth = -100 }
			}
			FROM = {
				if = {
					limit = {
						is_landed = yes
						religion = taoist
					}
					piety = -250
				}
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1
			}
			modifier = {
				factor = 5
				FROM = {
					OR = {
						religion = khurmazta
						secret_religion = khurmazta
						religion = tengri_pagan
						religion = tengri_pagan_reformed
						secret_religion = tengri_pagan
						secret_religion = tengri_pagan_reformed
						culture = tau_cetinese
					}
				}
			}
			modifier = {
				factor = 0.2
				FROM = {
					religion = taoist
					NOT = { trait = cynical }
				}
			}
			modifier = {
				factor = 2
				FROM = { trait = cruel }
			}
			modifier = {
				factor = 0.1
				FROM = { trait = kind }
			}
			modifier = {
				factor = 2
				FROM = { trait = ambitious }
			}
			modifier = {
				factor = 0.5
				FROM = { trait = content }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -100 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -10 }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 9 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 99 } }
			}
		}
	}

	get_prisoner_thoth_mk_i = {
		filter = prisoner
		ai_target_filter = prisoner
		from_potential = {
			NOT = { trait = incapable }
			prisoner = no
			OR = {
				has_assigned_minor_title = title_cywizard 
				#any_realm_character = { trait = full_cybernetic_conversion }
				#any_realm_lord = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				trait = full_cybernetic_conversion
			}
			#NOT = { religion = taoist }			
		}
		ai_check_interval = 6
		potential = {
			prisoner = yes
			trait = thoth_mk_i
		}
		allow = {
			NOT = { trait = kind }
			OR = {
				FROM = { wealth = 50 }
				OR = {
					religion = tengri_pagan
					religion = tengri_pagan_reformed
				}				
				AND = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}						
					location = { TECH_POPULAR_CUSTOMS = 2 }
					FROM = { wealth = 250 }
				}
				AND = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}
					location = { TECH_POPULAR_CUSTOMS = 3 }
					FROM = { wealth = 200 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 4 }
					FROM = { wealth = 150 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 5 }
					FROM = { wealth = 100 }
				}
				location = { TECH_POPULAR_CUSTOMS = 6 }
			}
#			location = {
#				any_province_lord = {
#					NOT = { war_with = FROM }
#					any_demesne_title = {
#						tier = baron
#						location = { province_id = PREVPREVPREV }
#						has_building = tp_biogenetics_lab_q_3
#					}
#				}
#			}
			FROM = {
				OR = {
					NOT = { religion = taoist }
					trait = cynical
					piety = 250
				}
			}
		}
		effect = {
			random_list = {
				34 = {
					death = {
						death_reason = DEATH_STOLEN_CYBERNETICS
						killer = FROM
					}
				}
				66 = {
					if = {
					limit = {trait = infirm }
						add_trait = incapable
					}
					if = {
					limit = { NOT = { trait = infirm } }
						add_trait = infirm
					}
				}
			}
			#hidden_tooltip = { character_event = { id = cybernetics.5001 } }
			remove_trait = thoth_mk_i
			FROM = { add_trait = thoth_mk_i }
			if = {
				limit = { FROM = { trait = slow } }
				FROM = { remove_trait = slow }
			}
			if = {
				limit = { FROM = { trait = dull } }
				FROM = { remove_trait = dull }
			}
			if = {
				limit = { trait = damaged_cybernetics }
				FROM = { remove_trait = damaged_cybernetics }
			}
			if = {
				limit = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed 
					} 
				}
				FROM = { wealth = -50 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 2
						NOT = { TECH_POPULAR_CUSTOMS = 3 }
					}
				}
				FROM = { wealth = -250 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 3
						NOT = { TECH_POPULAR_CUSTOMS = 4 }
					}
				}
				FROM = { wealth = -200 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 4
						NOT = { TECH_POPULAR_CUSTOMS = 5 }
					}
				}
				FROM = { wealth = -150 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 5
						NOT = { TECH_POPULAR_CUSTOMS = 6 }
					}
				}
				FROM = { wealth = -100 }
			}
			FROM = {
				if = {
					limit = {
						is_landed = yes
						religion = taoist
					}
					piety = -250
				}
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1
			}
			modifier = {
				factor = 5
				FROM = {
					OR = {
						religion = khurmazta
						secret_religion = khurmazta
						religion = tengri_pagan
						religion = tengri_pagan_reformed
						secret_religion = tengri_pagan
						secret_religion = tengri_pagan_reformed
						culture = tau_cetinese
					}
				}
			}
			modifier = {
				factor = 0.2
				FROM = {
					religion = taoist
					NOT = { trait = cynical }
				}
			}
			modifier = {
				factor = 2
				FROM = { trait = cruel }
			}
			modifier = {
				factor = 0.1
				FROM = { trait = kind }
			}
			modifier = {
				factor = 2
				FROM = { trait = ambitious }
			}
			modifier = {
				factor = 0.5
				FROM = { trait = content }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -100 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -10 }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 9 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 99 } }
			}
		}
	}

	get_prisoner_thoth_mk_ii = {
		filter = prisoner
		ai_target_filter = prisoner
		from_potential = {
			NOT = { trait = incapable }
			prisoner = no
			OR = {
				has_assigned_minor_title = title_cywizard 
				#any_realm_character = { trait = full_cybernetic_conversion }
				#any_realm_lord = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				trait = full_cybernetic_conversion
			}
			#NOT = { religion = taoist }			
		}
		ai_check_interval = 6
		potential = {
			prisoner = yes
			trait = thoth_mk_ii
		}
		allow = {
			NOT = { trait = kind }
			OR = {
				FROM = { wealth = 50 }
				OR = {
					religion = tengri_pagan
					religion = tengri_pagan_reformed
				}				
				AND = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}						
					location = { TECH_POPULAR_CUSTOMS = 2 }
					FROM = { wealth = 250 }
				}
				AND = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}
					location = { TECH_POPULAR_CUSTOMS = 3 }
					FROM = { wealth = 200 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 4 }
					FROM = { wealth = 150 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 5 }
					FROM = { wealth = 100 }
				}
				location = { TECH_POPULAR_CUSTOMS = 6 }
			}
#			location = {
#				any_province_lord = {
#					NOT = { war_with = FROM }
#					any_demesne_title = {
#						tier = baron
#						location = { province_id = PREVPREVPREV }
#						has_building = tp_biogenetics_lab_q_3
#					}
#				}
#			}
			FROM = {
				OR = {
					NOT = { religion = taoist }
					trait = cynical
					piety = 250
				}
			}
		}
		effect = {
			random_list = {
				34 = {
					death = {
						death_reason = DEATH_STOLEN_CYBERNETICS
						killer = FROM
					}
				}
				66 = {
					if = {
					limit = {trait = infirm }
						add_trait = incapable
					}
					if = {
					limit = { NOT = { trait = infirm } }
						add_trait = infirm
					}
				}
			}
			#hidden_tooltip = { character_event = { id = cybernetics.5001 } }
			remove_trait = thoth_mk_ii
			FROM = { add_trait = thoth_mk_ii }
			if = {
				limit = { FROM = { trait = slow } }
				FROM = { remove_trait = slow }
			}
			if = {
				limit = { FROM = { trait = dull } }
				FROM = { remove_trait = dull }
			}
			if = {
				limit = { trait = damaged_cybernetics }
				FROM = { remove_trait = damaged_cybernetics }
			}
			if = {
				limit = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed 
					} 
				}
				FROM = { wealth = -50 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 2
						NOT = { TECH_POPULAR_CUSTOMS = 3 }
					}
				}
				FROM = { wealth = -250 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 3
						NOT = { TECH_POPULAR_CUSTOMS = 4 }
					}
				}
				FROM = { wealth = -200 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 4
						NOT = { TECH_POPULAR_CUSTOMS = 5 }
					}
				}
				FROM = { wealth = -150 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 5
						NOT = { TECH_POPULAR_CUSTOMS = 6 }
					}
				}
				FROM = { wealth = -100 }
			}
			FROM = {
				if = {
					limit = {
						is_landed = yes
						religion = taoist
					}
					piety = -250
				}
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1
			}
			modifier = {
				factor = 5
				FROM = {
					OR = {
						religion = khurmazta
						secret_religion = khurmazta
						religion = tengri_pagan
						religion = tengri_pagan_reformed
						secret_religion = tengri_pagan
						secret_religion = tengri_pagan_reformed
						culture = tau_cetinese
					}
				}
			}
			modifier = {
				factor = 0.2
				FROM = {
					religion = taoist
					NOT = { trait = cynical }
				}
			}
			modifier = {
				factor = 2
				FROM = { trait = cruel }
			}
			modifier = {
				factor = 0.1
				FROM = { trait = kind }
			}
			modifier = {
				factor = 2
				FROM = { trait = ambitious }
			}
			modifier = {
				factor = 0.5
				FROM = { trait = content }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -100 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -10 }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 9 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 99 } }
			}
		}
	}

	get_prisoner_hiver_implant = {
		filter = prisoner
		ai_target_filter = prisoner
		from_potential = {
			NOT = { trait = incapable }
			prisoner = no
			OR = {
				has_assigned_minor_title = title_cywizard 
				#any_realm_character = { trait = full_cybernetic_conversion }
				#any_realm_lord = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				trait = full_cybernetic_conversion
			}
			#NOT = { religion = taoist }			
		}
		ai_check_interval = 6
		potential = {
			prisoner = yes
			trait = hiver_implant
		}
		allow = {
			NOT = { trait = kind }
			OR = {
				FROM = { wealth = 50 }
				OR = {
					religion = tengri_pagan
					religion = tengri_pagan_reformed
				}				
				AND = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}						
					location = { TECH_POPULAR_CUSTOMS = 2 }
					FROM = { wealth = 250 }
				}
				AND = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}
					location = { TECH_POPULAR_CUSTOMS = 3 }
					FROM = { wealth = 200 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 4 }
					FROM = { wealth = 150 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 5 }
					FROM = { wealth = 100 }
				}
				location = { TECH_POPULAR_CUSTOMS = 6 }
			}
#			location = {
#				any_province_lord = {
#					NOT = { war_with = FROM }
#					any_demesne_title = {
#						tier = baron
#						location = { province_id = PREVPREVPREV }
#						has_building = tp_biogenetics_lab_q_3
#					}
#				}
#			}
			FROM = {
				OR = {
					NOT = { religion = taoist }
					trait = cynical
					piety = 250
				}
			}
		}
		effect = {
			random_list = {
				34 = {
					death = {
						death_reason = DEATH_STOLEN_CYBERNETICS
						killer = FROM
					}
				}
				66 = {
					if = {
					limit = {trait = infirm }
						add_trait = incapable
					}
					if = {
					limit = { NOT = { trait = infirm } }
						add_trait = infirm
					}
				}
			}
			#hidden_tooltip = { character_event = { id = cybernetics.5001 } }
			remove_trait = hiver_implant
			FROM = { add_trait = hiver_implant }
			if = {
				limit = { FROM = { trait = infirm } }
				FROM = { remove_trait = infirm }
			}
			if = {
				limit = { FROM = { trait = incapable } }
				FROM = { remove_trait = incapable }
			}
			if = {
				limit = { trait = damaged_cybernetics }
				FROM = { remove_trait = damaged_cybernetics }
			}
			if = {
				limit = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed 
					} 
				}
				FROM = { wealth = -50 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 2
						NOT = { TECH_POPULAR_CUSTOMS = 3 }
					}
				}
				FROM = { wealth = -250 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 3
						NOT = { TECH_POPULAR_CUSTOMS = 4 }
					}
				}
				FROM = { wealth = -200 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 4
						NOT = { TECH_POPULAR_CUSTOMS = 5 }
					}
				}
				FROM = { wealth = -150 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 5
						NOT = { TECH_POPULAR_CUSTOMS = 6 }
					}
				}
				FROM = { wealth = -100 }
			}
			FROM = {
				if = {
					limit = {
						is_landed = yes
						religion = taoist
					}
					piety = -250
				}
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1
			}
			modifier = {
				factor = 5
				FROM = {
					OR = {
						religion = khurmazta
						secret_religion = khurmazta
						religion = tengri_pagan
						religion = tengri_pagan_reformed
						secret_religion = tengri_pagan
						secret_religion = tengri_pagan_reformed
						culture = tau_cetinese
					}
				}
			}
			modifier = {
				factor = 0.2
				FROM = {
					religion = taoist
					NOT = { trait = cynical }
				}
			}
			modifier = {
				factor = 2
				FROM = { trait = cruel }
			}
			modifier = {
				factor = 0.1
				FROM = { trait = kind }
			}
			modifier = {
				factor = 2
				FROM = { trait = ambitious }
			}
			modifier = {
				factor = 0.5
				FROM = { trait = content }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -100 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -10 }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 9 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 99 } }
			}
		}
	}

	get_prisoner_cybernetic_skeleton = {
		filter = prisoner
		ai_target_filter = prisoner
		from_potential = {
			NOT = { trait = incapable }
			prisoner = no
			OR = {
				has_assigned_minor_title = title_cywizard 
				#any_realm_character = { trait = full_cybernetic_conversion }
				#any_realm_lord = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				trait = full_cybernetic_conversion
			}
			#NOT = { religion = taoist }			
		}
		ai_check_interval = 6
		potential = {
			prisoner = yes
			trait = cybernetic_skeleton
		}
		allow = {
			NOT = { trait = kind }
			OR = {
				FROM = { wealth = 250 }
				OR = {
					religion = tengri_pagan
					religion = tengri_pagan_reformed
				}				
				AND = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}						
					location = { TECH_POPULAR_CUSTOMS = 2 }
					FROM = { wealth = 250 }
				}
				AND = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}
					location = { TECH_POPULAR_CUSTOMS = 3 }
					FROM = { wealth = 200 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 4 }
					FROM = { wealth = 150 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 5 }
					FROM = { wealth = 100 }
				}
				location = { TECH_POPULAR_CUSTOMS = 6 }
			}
#			location = {
#				any_province_lord = {
#					NOT = { war_with = FROM }
#					any_demesne_title = {
#						tier = baron
#						location = { province_id = PREVPREVPREV }
#						has_building = tp_biogenetics_lab_q_3
#					}
#				}
#			}
			FROM = {
				OR = {
					NOT = { religion = taoist }
					trait = cynical
					piety = 250
				}
			}
		}
		effect = {
			random_list = {
				95 = {
					death = {
						death_reason = DEATH_STOLEN_CYBERNETICS
						killer = FROM
					}
				}
				66 = {
					if = {
					limit = {trait = infirm }
						add_trait = incapable
					}
					if = {
					limit = { NOT = { trait = infirm } }
						add_trait = incapable
					}
				}
			}
			#hidden_tooltip = { character_event = { id = cybernetics.5001 } }
			remove_trait = cybernetic_skeleton
			FROM = { add_trait = cybernetic_skeleton }
			if = {
				limit = { FROM = { trait = incapable } }
				FROM = { remove_trait = incapable }
			}
			if = {
				limit = { trait = damaged_cybernetics }
				FROM = { remove_trait = damaged_cybernetics }
			}
			if = {
				limit = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed 
					} 
				}
				FROM = { wealth = -250 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 2
						NOT = { TECH_POPULAR_CUSTOMS = 3 }
					}
				}
				FROM = { wealth = -250 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 3
						NOT = { TECH_POPULAR_CUSTOMS = 4 }
					}
				}
				FROM = { wealth = -200 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 4
						NOT = { TECH_POPULAR_CUSTOMS = 5 }
					}
				}
				FROM = { wealth = -150 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 5
						NOT = { TECH_POPULAR_CUSTOMS = 6 }
					}
				}
				FROM = { wealth = -100 }
			}
			FROM = {
				if = {
					limit = {
						is_landed = yes
						religion = taoist
					}
					piety = -250
				}
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1
			}
			modifier = {
				factor = 5
				FROM = {
					OR = {
						religion = khurmazta
						secret_religion = khurmazta
						religion = tengri_pagan
						religion = tengri_pagan_reformed
						secret_religion = tengri_pagan
						secret_religion = tengri_pagan_reformed
						culture = tau_cetinese
					}
				}
			}
			modifier = {
				factor = 0.2
				FROM = {
					religion = taoist
					NOT = { trait = cynical }
				}
			}
			modifier = {
				factor = 2
				FROM = { trait = cruel }
			}
			modifier = {
				factor = 0.1
				FROM = { trait = kind }
			}
			modifier = {
				factor = 2
				FROM = { trait = ambitious }
			}
			modifier = {
				factor = 0.5
				FROM = { trait = content }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -100 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -10 }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 9 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 99 } }
			}
		}
	}

	get_prisoner_full_cybernetic_conversion = {
		filter = prisoner
		ai_target_filter = prisoner
		from_potential = {
			NOT = { trait = incapable }
			prisoner = no
			OR = {
				trait = ambitious
				trait = mystic
				trait = cruel
				trait = impaler
			}
			OR = {
				has_assigned_minor_title = title_cywizard 
				#any_realm_character = { trait = full_cybernetic_conversion }
				#any_realm_lord = { trait = full_cybernetic_conversion }
				any_courtier = { 
					AND = {
						trait = full_cybernetic_conversion
						OR = {
							trait = lunatic
							trait = possessed
						}
					}
				}
				any_vassal = { 
					AND = {
						trait = full_cybernetic_conversion
						OR = {
							trait = lunatic
							trait = possessed
						}
					}
				}
				any_courtier = {
					AND = {
						trait = full_cybernetic_conversion
						OR = {
							trait = lunatic
							trait = possessed
						}
					}				
				}
				any_vassal = {
					AND = {
						trait = full_cybernetic_conversion
						OR = {
							trait = lunatic
							trait = possessed
						}
					}
				}
				AND = {
					trait = full_cybernetic_conversion
					OR = {
						trait = lunatic
						trait = possessed
					}
				}
			}
			#NOT = { religion = taoist }			
		}
		ai_check_interval = 6
		potential = {
			prisoner = yes
			trait = full_cybernetic_conversion
		}
		allow = {
			NOT = { trait = kind }
			OR = {
				FROM = { wealth = 5000 }
				OR = {
					religion = tengri_pagan
					religion = tengri_pagan_reformed
				}				
				AND = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}						
					location = { TECH_POPULAR_CUSTOMS = 2 }
					FROM = { wealth = 5000 }
				}
				AND = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}
					location = { TECH_POPULAR_CUSTOMS = 3 }
					FROM = { wealth = 2500 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 4 }
					FROM = { wealth = 1000 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 5 }
					FROM = { wealth = 500 }
				}
				location = { TECH_POPULAR_CUSTOMS = 6 }
			}
#			location = {
#				any_province_lord = {
#					NOT = { war_with = FROM }
#					any_demesne_title = {
#						tier = baron
#						location = { province_id = PREVPREVPREV }
#						has_building = tp_biogenetics_lab_q_3
#					}
#				}
#			}
			FROM = {
				OR = {
					NOT = { religion = taoist }
					trait = cynical
					piety = 250
				}
			}
		}
		effect = {
			random_list = {
				98 = {
					death = {
						death_reason = DEATH_STOLEN_CYBERNETICS
						killer = FROM
					}
				}
				2 = {
					if = {
					limit = {trait = infirm }
						add_trait = incapable
					}
					if = {
					limit = { NOT = { trait = infirm } }
						add_trait = incapable
					}
				}
			}
			#hidden_tooltip = { character_event = { id = cybernetics.5001 } }
			remove_trait = full_cybernetic_conversion
			FROM = { add_trait = full_cybernetic_conversion set_graphical_culture = ROOT }
			if = {
				limit = { FROM = { trait = infirm } }
				FROM = { remove_trait = infirm }
			}
			if = {
				limit = { trait = damaged_cybernetics }
				FROM = { remove_trait = damaged_cybernetics }
			}
			if = {
				limit = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed 
					} 
				}
				FROM = { wealth = -5000 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 2
						NOT = { TECH_POPULAR_CUSTOMS = 3 }
					}
				}
				FROM = { wealth = -5000 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 3
						NOT = { TECH_POPULAR_CUSTOMS = 4 }
					}
				}
				FROM = { wealth = -2500 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 4
						NOT = { TECH_POPULAR_CUSTOMS = 5 }
					}
				}
				FROM = { wealth = -1000 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 5
						NOT = { TECH_POPULAR_CUSTOMS = 6 }
					}
				}
				FROM = { wealth = -500 }
			}
			FROM = {
				if = {
					limit = {
						is_landed = yes
						religion = taoist
					}
					piety = -250
				}
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1
			}
			modifier = {
				factor = 5
				FROM = {
					OR = {
						religion = khurmazta
						secret_religion = khurmazta
						religion = tengri_pagan
						religion = tengri_pagan_reformed
						secret_religion = tengri_pagan
						secret_religion = tengri_pagan_reformed
						culture = tau_cetinese
					}
				}
			}
			modifier = {
				factor = 0.2
				FROM = {
					religion = taoist
					NOT = { trait = cynical }
				}
			}
			modifier = {
				factor = 2
				FROM = { trait = cruel }
			}
			modifier = {
				factor = 0.1
				FROM = { trait = kind }
			}
			modifier = {
				factor = 2
				FROM = { trait = ambitious }
			}
			modifier = {
				factor = 0.5
				FROM = { trait = content }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -100 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -10 }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 9 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 99 } }
			}
		}
	}

	get_prisoner_odin_mk_i = {
		filter = prisoner
		ai_target_filter = prisoner
		from_potential = {
			NOT = { trait = incapable }
			prisoner = no
			OR = {
				has_assigned_minor_title = title_cywizard 
				#any_realm_character = { trait = full_cybernetic_conversion }
				#any_realm_lord = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				trait = full_cybernetic_conversion
			}
			#NOT = { religion = taoist }			
		}
		ai_check_interval = 6
		potential = {
			prisoner = yes
			trait = odin_mk_i
		}
		allow = {
			NOT = { trait = kind }
			OR = {
				FROM = { wealth = 50 }
				OR = {
					religion = tengri_pagan
					religion = tengri_pagan_reformed
				}				
				AND = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}						
					location = { TECH_POPULAR_CUSTOMS = 2 }
					FROM = { wealth = 250 }
				}
				AND = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}
					location = { TECH_POPULAR_CUSTOMS = 3 }
					FROM = { wealth = 200 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 4 }
					FROM = { wealth = 150 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 5 }
					FROM = { wealth = 100 }
				}
				location = { TECH_POPULAR_CUSTOMS = 6 }
			}
#			location = {
#				any_province_lord = {
#					NOT = { war_with = FROM }
#					any_demesne_title = {
#						tier = baron
#						location = { province_id = PREVPREVPREV }
#						has_building = tp_biogenetics_lab_q_3
#					}
#				}
#			}
			FROM = {
				OR = {
					NOT = { religion = taoist }
					trait = cynical
					piety = 250
				}
			}
		}
		effect = {
			random_list = {
				34 = { 
			        death = {
			        	death_reason = DEATH_STOLEN_CYBERNETICS
			        	killer = FROM
			        }
					if = {
						limit = { trait = one_eyed }
						add_trait = blinded
					}
					if = {
						limit = { NOT = { trait = one_eyed } }
						add_trait = one_eyed
					}
				}
				66 = {
					if = {
						limit = { trait = one_eyed }
						add_trait = blinded
					}
					if = {
						limit = { NOT = { trait = one_eyed } }
						add_trait = one_eyed
					}
				}
			}
			#hidden_tooltip = { character_event = { id = cybernetics.5001 } }
			remove_trait = odin_mk_i
			FROM = { add_trait = odin_mk_i }
			if = {
				limit = { FROM = { trait = one_eyed } }
				FROM = { remove_trait = one_eyed }
			}
			if = {
				limit = { trait = damaged_cybernetics }
				FROM = { remove_trait = damaged_cybernetics }
			}
			if = {
				limit = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed 
					} 
				}
				FROM = { wealth = -50 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 2
						NOT = { TECH_POPULAR_CUSTOMS = 3 }
					}
				}
				FROM = { wealth = -250 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 3
						NOT = { TECH_POPULAR_CUSTOMS = 4 }
					}
				}
				FROM = { wealth = -200 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 4
						NOT = { TECH_POPULAR_CUSTOMS = 5 }
					}
				}
				FROM = { wealth = -150 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 5
						NOT = { TECH_POPULAR_CUSTOMS = 6 }
					}
				}
				FROM = { wealth = -100 }
			}
			FROM = {
				if = {
					limit = {
						is_landed = yes
						religion = taoist
					}
					piety = -250
				}
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1
			}
			modifier = {
				factor = 5
				FROM = {
					OR = {
						religion = khurmazta
						secret_religion = khurmazta
						religion = tengri_pagan
						religion = tengri_pagan_reformed
						secret_religion = tengri_pagan
						secret_religion = tengri_pagan_reformed
						culture = tau_cetinese
					}
				}
			}
			modifier = {
				factor = 0.2
				FROM = {
					religion = taoist
					NOT = { trait = cynical }
				}
			}
			modifier = {
				factor = 2
				FROM = { trait = cruel }
			}
			modifier = {
				factor = 0.1
				FROM = { trait = kind }
			}
			modifier = {
				factor = 2
				FROM = { trait = ambitious }
			}
			modifier = {
				factor = 0.5
				FROM = { trait = content }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -100 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -10 }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 9 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 99 } }
			}
		}
	}

	get_prisoner_odin_mk_ii = {
		filter = prisoner
		ai_target_filter = prisoner
		from_potential = {
			NOT = { trait = incapable }
			prisoner = no
			OR = {
				has_assigned_minor_title = title_cywizard 
				#any_realm_character = { trait = full_cybernetic_conversion }
				#any_realm_lord = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				trait = full_cybernetic_conversion
			}
			#NOT = { religion = taoist }			
		}
		ai_check_interval = 6
		potential = {
			prisoner = yes
			trait = odin_mk_ii
		}
		allow = {
			NOT = { trait = kind }
			OR = {
				FROM = { wealth = 50 }
				OR = {
					religion = tengri_pagan
					religion = tengri_pagan_reformed
				}				
				AND = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}						
					location = { TECH_POPULAR_CUSTOMS = 2 }
					FROM = { wealth = 250 }
				}
				AND = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}
					location = { TECH_POPULAR_CUSTOMS = 3 }
					FROM = { wealth = 200 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 4 }
					FROM = { wealth = 150 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 5 }
					FROM = { wealth = 100 }
				}
				location = { TECH_POPULAR_CUSTOMS = 6 }
			}
#			location = {
#				any_province_lord = {
#					NOT = { war_with = FROM }
#					any_demesne_title = {
#						tier = baron
#						location = { province_id = PREVPREVPREV }
#						has_building = tp_biogenetics_lab_q_3
#					}
#				}
#			}
			FROM = {
				OR = {
					NOT = { religion = taoist }
					trait = cynical
					piety = 250
				}
			}
		}
		effect = {
			random_list = {
				34 = { 
			        death = {
			        	death_reason = DEATH_STOLEN_CYBERNETICS
			        	killer = FROM
			        }
					if = {
						limit = { trait = one_eyed }
						add_trait = blinded
					}
					if = {
						limit = { NOT = { trait = one_eyed } }
						add_trait = one_eyed
					}
				}
				66 = {
					if = {
						limit = { trait = one_eyed }
						add_trait = blinded
					}
					if = {
						limit = { NOT = { trait = one_eyed } }
						add_trait = one_eyed
					}
				}
			}
			#hidden_tooltip = { character_event = { id = cybernetics.5001 } }
			remove_trait = odin_mk_ii
			FROM = { add_trait = odin_mk_ii }
			if = {
				limit = { FROM = { trait = one_eyed } }
				FROM = { remove_trait = one_eyed }
			}
			if = {
				limit = { trait = damaged_cybernetics }
				FROM = { remove_trait = damaged_cybernetics }
			}
			if = {
				limit = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed 
					} 
				}
				FROM = { wealth = -50 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 2
						NOT = { TECH_POPULAR_CUSTOMS = 3 }
					}
				}
				FROM = { wealth = -250 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 3
						NOT = { TECH_POPULAR_CUSTOMS = 4 }
					}
				}
				FROM = { wealth = -200 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 4
						NOT = { TECH_POPULAR_CUSTOMS = 5 }
					}
				}
				FROM = { wealth = -150 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 5
						NOT = { TECH_POPULAR_CUSTOMS = 6 }
					}
				}
				FROM = { wealth = -100 }
			}
			FROM = {
				if = {
					limit = {
						is_landed = yes
						religion = taoist
					}
					piety = -250
				}
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1
			}
			modifier = {
				factor = 5
				FROM = {
					OR = {
						religion = khurmazta
						secret_religion = khurmazta
						religion = tengri_pagan
						religion = tengri_pagan_reformed
						secret_religion = tengri_pagan
						secret_religion = tengri_pagan_reformed
						culture = tau_cetinese
					}
				}
			}
			modifier = {
				factor = 0.2
				FROM = {
					religion = taoist
					NOT = { trait = cynical }
				}
			}
			modifier = {
				factor = 2
				FROM = { trait = cruel }
			}
			modifier = {
				factor = 0.1
				FROM = { trait = kind }
			}
			modifier = {
				factor = 2
				FROM = { trait = ambitious }
			}
			modifier = {
				factor = 0.5
				FROM = { trait = content }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -100 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -10 }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 9 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 99 } }
			}
		}
	}

	get_prisoner_odin_mk_iii = {
		filter = prisoner
		ai_target_filter = prisoner
		from_potential = {
			NOT = { trait = incapable }
			prisoner = no
			OR = {
				has_assigned_minor_title = title_cywizard 
				#any_realm_character = { trait = full_cybernetic_conversion }
				#any_realm_lord = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				trait = full_cybernetic_conversion
			}
			#NOT = { religion = taoist }			
		}
		ai_check_interval = 6
		potential = {
			prisoner = yes
			trait = odin_mk_iii
		}
		allow = {
			NOT = { trait = kind }
			OR = {
				FROM = { wealth = 50 }
				OR = {
					religion = tengri_pagan
					religion = tengri_pagan_reformed
				}				
				AND = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}						
					location = { TECH_POPULAR_CUSTOMS = 2 }
					FROM = { wealth = 250 }
				}
				AND = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}
					location = { TECH_POPULAR_CUSTOMS = 3 }
					FROM = { wealth = 200 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 4 }
					FROM = { wealth = 150 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 5 }
					FROM = { wealth = 100 }
				}
				location = { TECH_POPULAR_CUSTOMS = 6 }
			}
#			location = {
#				any_province_lord = {
#					NOT = { war_with = FROM }
#					any_demesne_title = {
#						tier = baron
#						location = { province_id = PREVPREVPREV }
#						has_building = tp_biogenetics_lab_q_3
#					}
#				}
#			}
			FROM = {
				OR = {
					NOT = { religion = taoist }
					trait = cynical
					piety = 250
				}
			}
		}
		effect = {
			random_list = {
				34 = { 
			        death = {
			        	death_reason = DEATH_STOLEN_CYBERNETICS
			        	killer = FROM
			        }
					if = {
						limit = { trait = one_eyed }
						add_trait = blinded
					}
					if = {
						limit = { NOT = { trait = one_eyed } }
						add_trait = one_eyed
					}
				}
				66 = {
					if = {
						limit = { trait = one_eyed }
						add_trait = blinded
					}
					if = {
						limit = { NOT = { trait = one_eyed } }
						add_trait = one_eyed
					}
				}
			}
			#hidden_tooltip = { character_event = { id = cybernetics.5001 } }
			remove_trait = odin_mk_iii
			FROM = { add_trait = odin_mk_iii }
			if = {
				limit = { FROM = { trait = one_eyed } }
				FROM = { remove_trait = one_eyed }
			}
			if = {
				limit = { trait = damaged_cybernetics }
				FROM = { remove_trait = damaged_cybernetics }
			}
			if = {
				limit = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed 
					} 
				}
				FROM = { wealth = -50 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 2
						NOT = { TECH_POPULAR_CUSTOMS = 3 }
					}
				}
				FROM = { wealth = -250 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 3
						NOT = { TECH_POPULAR_CUSTOMS = 4 }
					}
				}
				FROM = { wealth = -200 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 4
						NOT = { TECH_POPULAR_CUSTOMS = 5 }
					}
				}
				FROM = { wealth = -150 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 5
						NOT = { TECH_POPULAR_CUSTOMS = 6 }
					}
				}
				FROM = { wealth = -100 }
			}
			FROM = {
				if = {
					limit = {
						is_landed = yes
						religion = taoist
					}
					piety = -250
				}
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1
			}
			modifier = {
				factor = 5
				FROM = {
					OR = {
						religion = khurmazta
						secret_religion = khurmazta
						religion = tengri_pagan
						religion = tengri_pagan_reformed
						secret_religion = tengri_pagan
						secret_religion = tengri_pagan_reformed
						culture = tau_cetinese
					}
				}
			}
			modifier = {
				factor = 0.2
				FROM = {
					religion = taoist
					NOT = { trait = cynical }
				}
			}
			modifier = {
				factor = 2
				FROM = { trait = cruel }
			}
			modifier = {
				factor = 0.1
				FROM = { trait = kind }
			}
			modifier = {
				factor = 2
				FROM = { trait = ambitious }
			}
			modifier = {
				factor = 0.5
				FROM = { trait = content }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -100 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -10 }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 9 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 99 } }
			}
		}
	}

	get_prisoner_odin_mk_iv = {
		filter = prisoner
		ai_target_filter = prisoner
		from_potential = {
			NOT = { trait = incapable }
			prisoner = no
			OR = {
				has_assigned_minor_title = title_cywizard 
				#any_realm_character = { trait = full_cybernetic_conversion }
				#any_realm_lord = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				trait = full_cybernetic_conversion
			}
			#NOT = { religion = taoist }			
		}
		ai_check_interval = 6
		potential = {
			prisoner = yes
			trait = odin_mk_iv
		}
		allow = {
			NOT = { trait = kind }
			OR = {
				FROM = { wealth = 50 }
				OR = {
					religion = tengri_pagan
					religion = tengri_pagan_reformed
				}				
				AND = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}						
					location = { TECH_POPULAR_CUSTOMS = 2 }
					FROM = { wealth = 250 }
				}
				AND = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}
					location = { TECH_POPULAR_CUSTOMS = 3 }
					FROM = { wealth = 200 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 4 }
					FROM = { wealth = 150 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 5 }
					FROM = { wealth = 100 }
				}
				location = { TECH_POPULAR_CUSTOMS = 6 }
			}
#			location = {
#				any_province_lord = {
#					NOT = { war_with = FROM }
#					any_demesne_title = {
#						tier = baron
#						location = { province_id = PREVPREVPREV }
#						has_building = tp_biogenetics_lab_q_3
#					}
#				}
#			}
			FROM = {
				OR = {
					NOT = { religion = taoist }
					trait = cynical
					piety = 250
				}
			}
		}
		effect = {
			random_list = {
				34 = { 
			        death = {
			        	death_reason = DEATH_STOLEN_CYBERNETICS
			        	killer = FROM
			        }
					if = {
						limit = { trait = one_eyed }
						add_trait = blinded
					}
					if = {
						limit = { NOT = { trait = one_eyed } }
						add_trait = one_eyed
					}
				}
				66 = {
					if = {
						limit = { trait = one_eyed }
						add_trait = blinded
					}
					if = {
						limit = { NOT = { trait = one_eyed } }
						add_trait = one_eyed
					}
				}
			}
			#hidden_tooltip = { character_event = { id = cybernetics.5001 } }
			remove_trait = odin_mk_iv
			FROM = { add_trait = odin_mk_iv }
			if = {
				limit = { FROM = { trait = one_eyed } }
				FROM = { remove_trait = one_eyed }
			}
			if = {
				limit = { trait = damaged_cybernetics }
				FROM = { remove_trait = damaged_cybernetics }
			}
			if = {
				limit = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed 
					} 
				}
				FROM = { wealth = -50 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 2
						NOT = { TECH_POPULAR_CUSTOMS = 3 }
					}
				}
				FROM = { wealth = -250 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 3
						NOT = { TECH_POPULAR_CUSTOMS = 4 }
					}
				}
				FROM = { wealth = -200 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 4
						NOT = { TECH_POPULAR_CUSTOMS = 5 }
					}
				}
				FROM = { wealth = -150 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 5
						NOT = { TECH_POPULAR_CUSTOMS = 6 }
					}
				}
				FROM = { wealth = -100 }
			}
			FROM = {
				if = {
					limit = {
						is_landed = yes
						religion = taoist
					}
					piety = -250
				}
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1
			}
			modifier = {
				factor = 5
				FROM = {
					OR = {
						religion = khurmazta
						secret_religion = khurmazta
						religion = tengri_pagan
						religion = tengri_pagan_reformed
						secret_religion = tengri_pagan
						secret_religion = tengri_pagan_reformed
						culture = tau_cetinese
					}
				}
			}
			modifier = {
				factor = 0.2
				FROM = {
					religion = taoist
					NOT = { trait = cynical }
				}
			}
			modifier = {
				factor = 2
				FROM = { trait = cruel }
			}
			modifier = {
				factor = 0.1
				FROM = { trait = kind }
			}
			modifier = {
				factor = 2
				FROM = { trait = ambitious }
			}
			modifier = {
				factor = 0.5
				FROM = { trait = content }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -100 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -10 }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 9 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 99 } }
			}
		}
	}

	get_prisoner_odin_mk_v = {
		filter = prisoner
		ai_target_filter = prisoner
		from_potential = {
			NOT = { trait = incapable }
			prisoner = no
			OR = {
				has_assigned_minor_title = title_cywizard 
				#any_realm_character = { trait = full_cybernetic_conversion }
				#any_realm_lord = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				trait = full_cybernetic_conversion
			}
			#NOT = { religion = taoist }			
		}
		ai_check_interval = 6
		potential = {
			prisoner = yes
			trait = odin_mk_v
		}
		allow = {
			NOT = { trait = kind }
			OR = {
				FROM = { wealth = 50 }
				OR = {
					religion = tengri_pagan
					religion = tengri_pagan_reformed
				}				
				AND = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}						
					location = { TECH_POPULAR_CUSTOMS = 2 }
					FROM = { wealth = 250 }
				}
				AND = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}
					location = { TECH_POPULAR_CUSTOMS = 3 }
					FROM = { wealth = 200 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 4 }
					FROM = { wealth = 150 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 5 }
					FROM = { wealth = 100 }
				}
				location = { TECH_POPULAR_CUSTOMS = 6 }
			}
#			location = {
#				any_province_lord = {
#					NOT = { war_with = FROM }
#					any_demesne_title = {
#						tier = baron
#						location = { province_id = PREVPREVPREV }
#						has_building = tp_biogenetics_lab_q_3
#					}
#				}
#			}
			FROM = {
				OR = {
					NOT = { religion = taoist }
					trait = cynical
					piety = 250
				}
			}
		}
		effect = {
			random_list = {
				34 = { 
			        death = {
			        	death_reason = DEATH_STOLEN_CYBERNETICS
			        	killer = FROM
			        }
					if = {
						limit = { trait = one_eyed }
						add_trait = blinded
					}
					if = {
						limit = { NOT = { trait = one_eyed } }
						add_trait = one_eyed
					}
				}
				66 = {
					if = {
						limit = { trait = one_eyed }
						add_trait = blinded
					}
					if = {
						limit = { NOT = { trait = one_eyed } }
						add_trait = one_eyed
					}
				}
			}
			#hidden_tooltip = { character_event = { id = cybernetics.5001 } }
			remove_trait = odin_mk_v
			FROM = { add_trait = odin_mk_v }
			if = {
				limit = { FROM = { trait = one_eyed } }
				FROM = { remove_trait = one_eyed }
			}
			if = {
				limit = { trait = damaged_cybernetics }
				FROM = { remove_trait = damaged_cybernetics }
			}
			if = {
				limit = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed 
					} 
				}
				FROM = { wealth = -50 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 2
						NOT = { TECH_POPULAR_CUSTOMS = 3 }
					}
				}
				FROM = { wealth = -250 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 3
						NOT = { TECH_POPULAR_CUSTOMS = 4 }
					}
				}
				FROM = { wealth = -200 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 4
						NOT = { TECH_POPULAR_CUSTOMS = 5 }
					}
				}
				FROM = { wealth = -150 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 5
						NOT = { TECH_POPULAR_CUSTOMS = 6 }
					}
				}
				FROM = { wealth = -100 }
			}
			FROM = {
				if = {
					limit = {
						is_landed = yes
						religion = taoist
					}
					piety = -250
				}
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1
			}
			modifier = {
				factor = 5
				FROM = {
					OR = {
						religion = khurmazta
						secret_religion = khurmazta
						religion = tengri_pagan
						religion = tengri_pagan_reformed
						secret_religion = tengri_pagan
						secret_religion = tengri_pagan_reformed
						culture = tau_cetinese
					}
				}
			}
			modifier = {
				factor = 0.2
				FROM = {
					religion = taoist
					NOT = { trait = cynical }
				}
			}
			modifier = {
				factor = 2
				FROM = { trait = cruel }
			}
			modifier = {
				factor = 0.1
				FROM = { trait = kind }
			}
			modifier = {
				factor = 2
				FROM = { trait = ambitious }
			}
			modifier = {
				factor = 0.5
				FROM = { trait = content }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -100 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -10 }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 9 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 99 } }
			}
		}
	}

	get_prisoner_cybernetic_limb = {
		filter = prisoner
		ai_target_filter = prisoner
		from_potential = {
			NOT = { trait = incapable }
			prisoner = no
			OR = {
				has_assigned_minor_title = title_cywizard 
				#any_realm_character = { trait = full_cybernetic_conversion }
				#any_realm_lord = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				trait = full_cybernetic_conversion
			}
			#NOT = { religion = taoist }			
		}
		ai_check_interval = 6
		potential = {
			prisoner = yes
			trait = cybernetic_limb
		}
		allow = {
			NOT = { trait = kind }
			OR = {
				FROM = { wealth = 50 }
				OR = {
					religion = tengri_pagan
					religion = tengri_pagan_reformed
				}				
				AND = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}						
					location = { TECH_POPULAR_CUSTOMS = 2 }
					FROM = { wealth = 250 }
				}
				AND = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}
					location = { TECH_POPULAR_CUSTOMS = 3 }
					FROM = { wealth = 200 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 4 }
					FROM = { wealth = 150 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 5 }
					FROM = { wealth = 100 }
				}
				location = { TECH_POPULAR_CUSTOMS = 6 }
			}
#			location = {
#				any_province_lord = {
#					NOT = { war_with = FROM }
#					any_demesne_title = {
#						tier = baron
#						location = { province_id = PREVPREVPREV }
#						has_building = tp_biogenetics_lab_q_3
#					}
#				}
#			}
			FROM = {
				OR = {
					NOT = { religion = taoist }
					trait = cynical
					piety = 250
				}
			}
		}
		effect = {
			random_list = {
				34 = { 
			        death = {
			        	death_reason = DEATH_STOLEN_CYBERNETICS
			        	killer = FROM
			        }
				}
				66 = { add_trait = one_handed }
			}			
			#hidden_tooltip = { character_event = { id = cybernetics.5001 } }
			remove_trait = cybernetic_limb
			FROM = { add_trait = cybernetic_limb }
			if = {
				limit = { FROM = { trait = one_handed } }
				FROM = { remove_trait = one_handed }
			}
			if = {
				limit = { trait = damaged_cybernetics }
				FROM = { remove_trait = damaged_cybernetics }
			}
			if = {
				limit = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed 
					} 
				}
				FROM = { wealth = -50 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 2
						NOT = { TECH_POPULAR_CUSTOMS = 3 }
					}
				}
				FROM = { wealth = -250 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 3
						NOT = { TECH_POPULAR_CUSTOMS = 4 }
					}
				}
				FROM = { wealth = -200 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 4
						NOT = { TECH_POPULAR_CUSTOMS = 5 }
					}
				}
				FROM = { wealth = -150 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 5
						NOT = { TECH_POPULAR_CUSTOMS = 6 }
					}
				}
				FROM = { wealth = -100 }
			}
			FROM = {
				if = {
					limit = {
						is_landed = yes
						religion = taoist
					}
					piety = -250
				}
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1
			}
			modifier = {
				factor = 5
				FROM = {
					OR = {
						religion = khurmazta
						secret_religion = khurmazta
						religion = tengri_pagan
						religion = tengri_pagan_reformed
						secret_religion = tengri_pagan
						secret_religion = tengri_pagan_reformed
						culture = tau_cetinese
					}
				}
			}
			modifier = {
				factor = 0.2
				FROM = {
					religion = taoist
					NOT = { trait = cynical }
				}
			}
			modifier = {
				factor = 2
				FROM = { trait = cruel }
			}
			modifier = {
				factor = 0.1
				FROM = { trait = kind }
			}
			modifier = {
				factor = 2
				FROM = { trait = ambitious }
			}
			modifier = {
				factor = 0.5
				FROM = { trait = content }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -100 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -10 }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 9 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 99 } }
			}
		}
	}

	get_prisoner_cybernetic_leg = {
		filter = prisoner
		ai_target_filter = prisoner
		from_potential = {
			NOT = { trait = incapable }
			prisoner = no
			OR = {
				has_assigned_minor_title = title_cywizard 
				#any_realm_character = { trait = full_cybernetic_conversion }
				#any_realm_lord = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				trait = full_cybernetic_conversion
			}
			#NOT = { religion = taoist }			
		}
		ai_check_interval = 6
		potential = {
			prisoner = yes
			trait = cybernetic_leg
		}
		allow = {
			NOT = { trait = kind }
			OR = {
				FROM = { wealth = 50 }
				OR = {
					religion = tengri_pagan
					religion = tengri_pagan_reformed
				}				
				AND = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}						
					location = { TECH_POPULAR_CUSTOMS = 2 }
					FROM = { wealth = 250 }
				}
				AND = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}
					location = { TECH_POPULAR_CUSTOMS = 3 }
					FROM = { wealth = 200 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 4 }
					FROM = { wealth = 150 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 5 }
					FROM = { wealth = 100 }
				}
				location = { TECH_POPULAR_CUSTOMS = 6 }
			}
#			location = {
#				any_province_lord = {
#					NOT = { war_with = FROM }
#					any_demesne_title = {
#						tier = baron
#						location = { province_id = PREVPREVPREV }
#						has_building = tp_biogenetics_lab_q_3
#					}
#				}
#			}
			FROM = {
				OR = {
					NOT = { religion = taoist }
					trait = cynical
					piety = 250
				}
			}
		}
		effect = {
			random_list = {
				34 = { 
			        death = {
			        	death_reason = DEATH_STOLEN_CYBERNETICS
			        	killer = FROM
			        }
				}
				66 = { add_trait = one_handed }
			}			
			#hidden_tooltip = { character_event = { id = cybernetics.5001 } }
			remove_trait = cybernetic_leg
			FROM = { add_trait = cybernetic_leg }
			if = {
				limit = { FROM = { trait = one_legged } }
				FROM = { remove_trait = one_legged }
			}
			if = {
				limit = { trait = damaged_cybernetics }
				FROM = { remove_trait = damaged_cybernetics }
			}
			if = {
				limit = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed 
					} 
				}
				FROM = { wealth = -50 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 2
						NOT = { TECH_POPULAR_CUSTOMS = 3 }
					}
				}
				FROM = { wealth = -250 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 3
						NOT = { TECH_POPULAR_CUSTOMS = 4 }
					}
				}
				FROM = { wealth = -200 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 4
						NOT = { TECH_POPULAR_CUSTOMS = 5 }
					}
				}
				FROM = { wealth = -150 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 5
						NOT = { TECH_POPULAR_CUSTOMS = 6 }
					}
				}
				FROM = { wealth = -100 }
			}
			FROM = {
				if = {
					limit = {
						is_landed = yes
						religion = taoist
					}
					piety = -250
				}
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1
			}
			modifier = {
				factor = 5
				FROM = {
					OR = {
						religion = khurmazta
						secret_religion = khurmazta
						religion = tengri_pagan
						religion = tengri_pagan_reformed
						secret_religion = tengri_pagan
						secret_religion = tengri_pagan_reformed
						culture = tau_cetinese
					}
				}
			}
			modifier = {
				factor = 0.2
				FROM = {
					religion = taoist
					NOT = { trait = cynical }
				}
			}
			modifier = {
				factor = 2
				FROM = { trait = cruel }
			}
			modifier = {
				factor = 0.1
				FROM = { trait = kind }
			}
			modifier = {
				factor = 2
				FROM = { trait = ambitious }
			}
			modifier = {
				factor = 0.5
				FROM = { trait = content }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -100 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -10 }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 9 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 99 } }
			}
		}
	}

#	get_prisoner_damaged_cybernetics = {
#		filter = prisoner
#		ai_target_filter = prisoner
#		from_potential = {
#			NOT = { trait = incapable }
#			prisoner = no
#			OR = {
#				has_assigned_minor_title = title_cywizard 
#				#any_realm_character = { trait = full_cybernetic_conversion }
#				#any_realm_lord = { trait = full_cybernetic_conversion }
#				any_courtier = { trait = full_cybernetic_conversion }
#				any_vassal = { trait = full_cybernetic_conversion }
#				any_courtier = { trait = full_cybernetic_conversion }
#				any_vassal = { trait = full_cybernetic_conversion }
#				trait = full_cybernetic_conversion
#			}
#			#NOT = { religion = taoist }			
#		}
#		ai_check_interval = 6
#		potential = {
#			prisoner = yes
#			trait = damaged_cybernetics
#		}
#		allow = {
#			NOT = { trait = kind }
#			OR = {
#				FROM = { wealth = 50 }
#				OR = {
#					religion = tengri_pagan
#					religion = tengri_pagan_reformed
#				}				
#				AND = {
#					NOR = {
#						religion = tengri_pagan
#						religion = tengri_pagan_reformed
#					}						
#					location = { TECH_POPULAR_CUSTOMS = 2 }
#					FROM = { wealth = 250 }
#				}
#				AND = {
#					NOR = {
#						religion = tengri_pagan
#						religion = tengri_pagan_reformed
#					}
#					location = { TECH_POPULAR_CUSTOMS = 3 }
#					FROM = { wealth = 200 }
#				}
#				AND = {
#					location = { TECH_POPULAR_CUSTOMS = 4 }
#					FROM = { wealth = 150 }
#				}
#				AND = {
#					location = { TECH_POPULAR_CUSTOMS = 5 }
#					FROM = { wealth = 100 }
#				}
#				location = { TECH_POPULAR_CUSTOMS = 6 }
#			}
##			location = {
##				any_province_lord = {
##					NOT = { war_with = FROM }
##					any_demesne_title = {
##						tier = baron
##						location = { province_id = PREVPREVPREV }
##						has_building = tp_biogenetics_lab_q_3
##					}
##				}
##			}
#			FROM = {
#				OR = {
#					NOT = { religion = taoist }
#					trait = cynical
#					piety = 250
#				}
#			}
#		}
#		effect = {
#			random_list = {
#				34 = {
#					death = {
#						death_reason = DEATH_STOLEN_CYBERNETICS
#						killer = FROM
#					}
#				}
#				66 = {
#					if = {
#					limit = {trait = infirm }
#						add_trait = incapable
#					}
#					if = {
#					limit = { NOT = { trait = infirm } }
#						add_trait = infirm
#					}
#				}
#			}
#			#hidden_tooltip = { character_event = { id = cybernetics.5001 } }
#			remove_trait = damaged_cybernetics
#			FROM = { add_trait = damaged_cybernetics }
#			if = {
#				limit = { trait = damaged_cybernetics }
#				FROM = { remove_trait = damaged_cybernetics }
#			}
#			if = {
#				limit = {
#					NOR = {
#						religion = tengri_pagan
#						religion = tengri_pagan_reformed 
#					} 
#				}
#				FROM = { wealth = -50 }
#			}
#			if = {
#				limit = {
#					location = {
#						TECH_POPULAR_CUSTOMS = 2
#						NOT = { TECH_POPULAR_CUSTOMS = 3 }
#					}
#				}
#				FROM = { wealth = -250 }
#			}
#			if = {
#				limit = {
#					location = {
#						TECH_POPULAR_CUSTOMS = 3
#						NOT = { TECH_POPULAR_CUSTOMS = 4 }
#					}
#				}
#				FROM = { wealth = -200 }
#			}
#			if = {
#				limit = {
#					location = {
#						TECH_POPULAR_CUSTOMS = 4
#						NOT = { TECH_POPULAR_CUSTOMS = 5 }
#					}
#				}
#				FROM = { wealth = -150 }
#			}
#			if = {
#				limit = {
#					location = {
#						TECH_POPULAR_CUSTOMS = 5
#						NOT = { TECH_POPULAR_CUSTOMS = 6 }
#					}
#				}
#				FROM = { wealth = -100 }
#			}
#			FROM = {
#				if = {
#					limit = {
#						is_landed = yes
#						religion = taoist
#					}
#					piety = -250
#				}
#			}
#		}
#		ai_will_do = {
#			factor = 1
#			modifier = {
#				factor = 0.1
#			}
#			modifier = {
#				factor = 5
#				FROM = {
#					OR = {
#						religion = khurmazta
#						secret_religion = khurmazta
#						religion = tengri_pagan
#						religion = tengri_pagan_reformed
#						secret_religion = tengri_pagan
#						secret_religion = tengri_pagan_reformed
#						culture = tau_cetinese
#					}
#				}
#			}
#			modifier = {
#				factor = 0.2
#				FROM = {
#					religion = taoist
#					NOT = { trait = cynical }
#				}
#			}
#			modifier = {
#				factor = 2
#				FROM = { trait = cruel }
#			}
#			modifier = {
#				factor = 0.1
#				FROM = { trait = kind }
#			}
#			modifier = {
#				factor = 2
#				FROM = { trait = ambitious }
#			}
#			modifier = {
#				factor = 0.5
#				FROM = { trait = content }
#			}
#			modifier = {
#				factor = 1.25
#				reverse_opinion = { who = FROM value = -100 }
#			}
#			modifier = {
#				factor = 1.25
#				reverse_opinion = { who = FROM value = -90 }
#			}
#			modifier = {
#				factor = 1.25
#				reverse_opinion = { who = FROM value = -80 }
#			}
#			modifier = {
#				factor = 1.25
#				reverse_opinion = { who = FROM value = -70 }
#			}
#			modifier = {
#				factor = 1.25
#				reverse_opinion = { who = FROM value = -60 }
#			}
#			modifier = {
#				factor = 1.25
#				reverse_opinion = { who = FROM value = -50 }
#			}
#			modifier = {
#				factor = 1.25
#				reverse_opinion = { who = FROM value = -40 }
#			}
#			modifier = {
#				factor = 1.25
#				reverse_opinion = { who = FROM value = -30 }
#			}
#			modifier = {
#				factor = 1.25
#				reverse_opinion = { who = FROM value = -20 }
#			}
#			modifier = {
#				factor = 1.25
#				reverse_opinion = { who = FROM value = -10 }
#			}
#			modifier = {
#				factor = 0.8
#				NOT = { reverse_opinion = { who = FROM value = 9 } }
#			}
#			modifier = {
#				factor = 0.8
#				NOT = { reverse_opinion = { who = FROM value = 19 } }
#			}
#			modifier = {
#				factor = 0.8
#				NOT = { reverse_opinion = { who = FROM value = 29 } }
#			}
#			modifier = {
#				factor = 0.8
#				NOT = { reverse_opinion = { who = FROM value = 39 } }
#			}
#			modifier = {
#				factor = 0.8
#				NOT = { reverse_opinion = { who = FROM value = 49 } }
#			}
#			modifier = {
#				factor = 0.8
#				NOT = { reverse_opinion = { who = FROM value = 59 } }
#			}
#			modifier = {
#				factor = 0.8
#				NOT = { reverse_opinion = { who = FROM value = 69 } }
#			}
#			modifier = {
#				factor = 0.8
#				NOT = { reverse_opinion = { who = FROM value = 79 } }
#			}
#			modifier = {
#				factor = 0.8
#				NOT = { reverse_opinion = { who = FROM value = 89 } }
#			}
#			modifier = {
#				factor = 0.8
#				NOT = { reverse_opinion = { who = FROM value = 99 } }
#			}
#		}
#	}

	get_prisoner_iaei_mk_i = {
		filter = prisoner
		ai_target_filter = prisoner
		from_potential = {
			NOT = { trait = incapable }
			prisoner = no
			OR = {
				has_assigned_minor_title = title_cywizard 
				#any_realm_character = { trait = full_cybernetic_conversion }
				#any_realm_lord = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				trait = full_cybernetic_conversion
			}
			#NOT = { religion = taoist }			
		}
		ai_check_interval = 6
		potential = {
			prisoner = yes
			trait = iaei_mk_i
		}
		allow = {
			NOT = { trait = kind }
			OR = {
				FROM = { wealth = 50 }
				OR = {
					religion = tengri_pagan
					religion = tengri_pagan_reformed
				}				
				AND = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}						
					location = { TECH_POPULAR_CUSTOMS = 2 }
					FROM = { wealth = 250 }
				}
				AND = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}
					location = { TECH_POPULAR_CUSTOMS = 3 }
					FROM = { wealth = 200 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 4 }
					FROM = { wealth = 150 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 5 }
					FROM = { wealth = 100 }
				}
				location = { TECH_POPULAR_CUSTOMS = 6 }
			}
#			location = {
#				any_province_lord = {
#					NOT = { war_with = FROM }
#					any_demesne_title = {
#						tier = baron
#						location = { province_id = PREVPREVPREV }
#						has_building = tp_biogenetics_lab_q_3
#					}
#				}
#			}
			FROM = {
				OR = {
					NOT = { religion = taoist }
					trait = cynical
					piety = 250
				}
			}
		}
		effect = {
			random_list = {
				34 = {
					death = {
						death_reason = DEATH_STOLEN_CYBERNETICS
						killer = FROM
					}
				}
				66 = {
					if = {
					limit = {trait = infirm }
						add_trait = incapable
					}
					if = {
					limit = { NOT = { trait = infirm } }
						add_trait = infirm
					}
				}
			}
			#hidden_tooltip = { character_event = { id = cybernetics.5001 } }
			remove_trait = iaei_mk_i
			FROM = { add_trait = iaei_mk_i }
			if = {
				limit = { trait = damaged_cybernetics }
				FROM = { remove_trait = damaged_cybernetics }
			}
			if = {
				limit = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed 
					} 
				}
				FROM = { wealth = -50 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 2
						NOT = { TECH_POPULAR_CUSTOMS = 3 }
					}
				}
				FROM = { wealth = -250 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 3
						NOT = { TECH_POPULAR_CUSTOMS = 4 }
					}
				}
				FROM = { wealth = -200 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 4
						NOT = { TECH_POPULAR_CUSTOMS = 5 }
					}
				}
				FROM = { wealth = -150 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 5
						NOT = { TECH_POPULAR_CUSTOMS = 6 }
					}
				}
				FROM = { wealth = -100 }
			}
			FROM = {
				if = {
					limit = {
						is_landed = yes
						religion = taoist
					}
					piety = -250
				}
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1
			}
			modifier = {
				factor = 5
				FROM = {
					OR = {
						religion = khurmazta
						secret_religion = khurmazta
						religion = tengri_pagan
						religion = tengri_pagan_reformed
						secret_religion = tengri_pagan
						secret_religion = tengri_pagan_reformed
						culture = tau_cetinese
					}
				}
			}
			modifier = {
				factor = 0.2
				FROM = {
					religion = taoist
					NOT = { trait = cynical }
				}
			}
			modifier = {
				factor = 2
				FROM = { trait = cruel }
			}
			modifier = {
				factor = 0.1
				FROM = { trait = kind }
			}
			modifier = {
				factor = 2
				FROM = { trait = ambitious }
			}
			modifier = {
				factor = 0.5
				FROM = { trait = content }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -100 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -10 }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 9 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 99 } }
			}
		}
	}

	get_prisoner_iaei_mk_ii = {
		filter = prisoner
		ai_target_filter = prisoner
		from_potential = {
			NOT = { trait = incapable }
			prisoner = no
			OR = {
				has_assigned_minor_title = title_cywizard 
				#any_realm_character = { trait = full_cybernetic_conversion }
				#any_realm_lord = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				trait = full_cybernetic_conversion
			}
			#NOT = { religion = taoist }			
		}
		ai_check_interval = 6
		potential = {
			prisoner = yes
			trait = iaei_mk_ii
		}
		allow = {
			NOT = { trait = kind }
			OR = {
				FROM = { wealth = 50 }
				OR = {
					religion = tengri_pagan
					religion = tengri_pagan_reformed
				}				
				AND = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}						
					location = { TECH_POPULAR_CUSTOMS = 2 }
					FROM = { wealth = 250 }
				}
				AND = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}
					location = { TECH_POPULAR_CUSTOMS = 3 }
					FROM = { wealth = 200 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 4 }
					FROM = { wealth = 150 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 5 }
					FROM = { wealth = 100 }
				}
				location = { TECH_POPULAR_CUSTOMS = 6 }
			}
#			location = {
#				any_province_lord = {
#					NOT = { war_with = FROM }
#					any_demesne_title = {
#						tier = baron
#						location = { province_id = PREVPREVPREV }
#						has_building = tp_biogenetics_lab_q_3
#					}
#				}
#			}
			FROM = {
				OR = {
					NOT = { religion = taoist }
					trait = cynical
					piety = 250
				}
			}
		}
		effect = {
			random_list = {
				34 = {
					death = {
						death_reason = DEATH_STOLEN_CYBERNETICS
						killer = FROM
					}
				}
				66 = {
					if = {
					limit = {trait = infirm }
						add_trait = incapable
					}
					if = {
					limit = { NOT = { trait = infirm } }
						add_trait = infirm
					}
				}
			}
			#hidden_tooltip = { character_event = { id = cybernetics.5001 } }
			remove_trait = iaei_mk_ii
			FROM = { add_trait = iaei_mk_ii }
			if = {
				limit = { trait = damaged_cybernetics }
				FROM = { remove_trait = damaged_cybernetics }
			}
			if = {
				limit = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed 
					} 
				}
				FROM = { wealth = -50 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 2
						NOT = { TECH_POPULAR_CUSTOMS = 3 }
					}
				}
				FROM = { wealth = -250 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 3
						NOT = { TECH_POPULAR_CUSTOMS = 4 }
					}
				}
				FROM = { wealth = -200 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 4
						NOT = { TECH_POPULAR_CUSTOMS = 5 }
					}
				}
				FROM = { wealth = -150 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 5
						NOT = { TECH_POPULAR_CUSTOMS = 6 }
					}
				}
				FROM = { wealth = -100 }
			}
			FROM = {
				if = {
					limit = {
						is_landed = yes
						religion = taoist
					}
					piety = -250
				}
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1
			}
			modifier = {
				factor = 5
				FROM = {
					OR = {
						religion = khurmazta
						secret_religion = khurmazta
						religion = tengri_pagan
						religion = tengri_pagan_reformed
						secret_religion = tengri_pagan
						secret_religion = tengri_pagan_reformed
						culture = tau_cetinese
					}
				}
			}
			modifier = {
				factor = 0.2
				FROM = {
					religion = taoist
					NOT = { trait = cynical }
				}
			}
			modifier = {
				factor = 2
				FROM = { trait = cruel }
			}
			modifier = {
				factor = 0.1
				FROM = { trait = kind }
			}
			modifier = {
				factor = 2
				FROM = { trait = ambitious }
			}
			modifier = {
				factor = 0.5
				FROM = { trait = content }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -100 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -10 }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 9 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 99 } }
			}
		}
	}

	get_prisoner_iaei_mk_iii = {
		filter = prisoner
		ai_target_filter = prisoner
		from_potential = {
			NOT = { trait = incapable }
			prisoner = no
			OR = {
				has_assigned_minor_title = title_cywizard 
				#any_realm_character = { trait = full_cybernetic_conversion }
				#any_realm_lord = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				trait = full_cybernetic_conversion
			}
			#NOT = { religion = taoist }			
		}
		ai_check_interval = 6
		potential = {
			prisoner = yes
			trait = iaei_mk_iii
		}
		allow = {
			NOT = { trait = kind }
			OR = {
				FROM = { wealth = 50 }
				OR = {
					religion = tengri_pagan
					religion = tengri_pagan_reformed
				}				
				AND = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}						
					location = { TECH_POPULAR_CUSTOMS = 2 }
					FROM = { wealth = 250 }
				}
				AND = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}
					location = { TECH_POPULAR_CUSTOMS = 3 }
					FROM = { wealth = 200 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 4 }
					FROM = { wealth = 150 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 5 }
					FROM = { wealth = 100 }
				}
				location = { TECH_POPULAR_CUSTOMS = 6 }
			}
#			location = {
#				any_province_lord = {
#					NOT = { war_with = FROM }
#					any_demesne_title = {
#						tier = baron
#						location = { province_id = PREVPREVPREV }
#						has_building = tp_biogenetics_lab_q_3
#					}
#				}
#			}
			FROM = {
				OR = {
					NOT = { religion = taoist }
					trait = cynical
					piety = 250
				}
			}
		}
		effect = {
			random_list = {
				34 = {
					death = {
						death_reason = DEATH_STOLEN_CYBERNETICS
						killer = FROM
					}
				}
				66 = {
					if = {
					limit = {trait = infirm }
						add_trait = incapable
					}
					if = {
					limit = { NOT = { trait = infirm } }
						add_trait = infirm
					}
				}
			}
			#hidden_tooltip = { character_event = { id = cybernetics.5001 } }
			remove_trait = iaei_mk_iii
			FROM = { add_trait = iaei_mk_iii }
			if = {
				limit = { trait = damaged_cybernetics }
				FROM = { remove_trait = damaged_cybernetics }
			}
			if = {
				limit = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed 
					} 
				}
				FROM = { wealth = -50 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 2
						NOT = { TECH_POPULAR_CUSTOMS = 3 }
					}
				}
				FROM = { wealth = -250 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 3
						NOT = { TECH_POPULAR_CUSTOMS = 4 }
					}
				}
				FROM = { wealth = -200 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 4
						NOT = { TECH_POPULAR_CUSTOMS = 5 }
					}
				}
				FROM = { wealth = -150 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 5
						NOT = { TECH_POPULAR_CUSTOMS = 6 }
					}
				}
				FROM = { wealth = -100 }
			}
			FROM = {
				if = {
					limit = {
						is_landed = yes
						religion = taoist
					}
					piety = -250
				}
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1
			}
			modifier = {
				factor = 5
				FROM = {
					OR = {
						religion = khurmazta
						secret_religion = khurmazta
						religion = tengri_pagan
						religion = tengri_pagan_reformed
						secret_religion = tengri_pagan
						secret_religion = tengri_pagan_reformed
						culture = tau_cetinese
					}
				}
			}
			modifier = {
				factor = 0.2
				FROM = {
					religion = taoist
					NOT = { trait = cynical }
				}
			}
			modifier = {
				factor = 2
				FROM = { trait = cruel }
			}
			modifier = {
				factor = 0.1
				FROM = { trait = kind }
			}
			modifier = {
				factor = 2
				FROM = { trait = ambitious }
			}
			modifier = {
				factor = 0.5
				FROM = { trait = content }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -100 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -10 }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 9 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 99 } }
			}
		}
	}

	get_prisoner_iaei_mk_iv = {
		filter = prisoner
		ai_target_filter = prisoner
		from_potential = {
			NOT = { trait = incapable }
			prisoner = no
			OR = {
				has_assigned_minor_title = title_cywizard 
				#any_realm_character = { trait = full_cybernetic_conversion }
				#any_realm_lord = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				trait = full_cybernetic_conversion
			}
			#NOT = { religion = taoist }			
		}
		ai_check_interval = 6
		potential = {
			prisoner = yes
			trait = iaei_mk_iv
		}
		allow = {
			NOT = { trait = kind }
			OR = {
				FROM = { wealth = 50 }
				OR = {
					religion = tengri_pagan
					religion = tengri_pagan_reformed
				}				
				AND = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}						
					location = { TECH_POPULAR_CUSTOMS = 2 }
					FROM = { wealth = 250 }
				}
				AND = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}
					location = { TECH_POPULAR_CUSTOMS = 3 }
					FROM = { wealth = 200 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 4 }
					FROM = { wealth = 150 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 5 }
					FROM = { wealth = 100 }
				}
				location = { TECH_POPULAR_CUSTOMS = 6 }
			}
#			location = {
#				any_province_lord = {
#					NOT = { war_with = FROM }
#					any_demesne_title = {
#						tier = baron
#						location = { province_id = PREVPREVPREV }
#						has_building = tp_biogenetics_lab_q_3
#					}
#				}
#			}
			FROM = {
				OR = {
					NOT = { religion = taoist }
					trait = cynical
					piety = 250
				}
			}
		}
		effect = {
			random_list = {
				34 = {
					death = {
						death_reason = DEATH_STOLEN_CYBERNETICS
						killer = FROM
					}
				}
				66 = {
					if = {
					limit = {trait = infirm }
						add_trait = incapable
					}
					if = {
					limit = { NOT = { trait = infirm } }
						add_trait = infirm
					}
				}
			}
			#hidden_tooltip = { character_event = { id = cybernetics.5001 } }
			remove_trait = iaei_mk_iv
			FROM = { add_trait = iaei_mk_iv }
			if = {
				limit = { trait = damaged_cybernetics }
				FROM = { remove_trait = damaged_cybernetics }
			}
			if = {
				limit = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed 
					} 
				}
				FROM = { wealth = -50 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 2
						NOT = { TECH_POPULAR_CUSTOMS = 3 }
					}
				}
				FROM = { wealth = -250 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 3
						NOT = { TECH_POPULAR_CUSTOMS = 4 }
					}
				}
				FROM = { wealth = -200 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 4
						NOT = { TECH_POPULAR_CUSTOMS = 5 }
					}
				}
				FROM = { wealth = -150 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 5
						NOT = { TECH_POPULAR_CUSTOMS = 6 }
					}
				}
				FROM = { wealth = -100 }
			}
			FROM = {
				if = {
					limit = {
						is_landed = yes
						religion = taoist
					}
					piety = -250
				}
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1
			}
			modifier = {
				factor = 5
				FROM = {
					OR = {
						religion = khurmazta
						secret_religion = khurmazta
						religion = tengri_pagan
						religion = tengri_pagan_reformed
						secret_religion = tengri_pagan
						secret_religion = tengri_pagan_reformed
						culture = tau_cetinese
					}
				}
			}
			modifier = {
				factor = 0.2
				FROM = {
					religion = taoist
					NOT = { trait = cynical }
				}
			}
			modifier = {
				factor = 2
				FROM = { trait = cruel }
			}
			modifier = {
				factor = 0.1
				FROM = { trait = kind }
			}
			modifier = {
				factor = 2
				FROM = { trait = ambitious }
			}
			modifier = {
				factor = 0.5
				FROM = { trait = content }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -100 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -10 }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 9 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 99 } }
			}
		}
	}

	get_prisoner_iaei_mk_v = {
		filter = prisoner
		ai_target_filter = prisoner
		from_potential = {
			NOT = { trait = incapable }
			prisoner = no
			OR = {
				has_assigned_minor_title = title_cywizard 
				#any_realm_character = { trait = full_cybernetic_conversion }
				#any_realm_lord = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				trait = full_cybernetic_conversion
			}
			#NOT = { religion = taoist }			
		}
		ai_check_interval = 6
		potential = {
			prisoner = yes
			trait = iaei_mk_v
		}
		allow = {
			NOT = { trait = kind }
			OR = {
				FROM = { wealth = 50 }
				OR = {
					religion = tengri_pagan
					religion = tengri_pagan_reformed
				}				
				AND = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}						
					location = { TECH_POPULAR_CUSTOMS = 2 }
					FROM = { wealth = 250 }
				}
				AND = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}
					location = { TECH_POPULAR_CUSTOMS = 3 }
					FROM = { wealth = 200 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 4 }
					FROM = { wealth = 150 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 5 }
					FROM = { wealth = 100 }
				}
				location = { TECH_POPULAR_CUSTOMS = 6 }
			}
#			location = {
#				any_province_lord = {
#					NOT = { war_with = FROM }
#					any_demesne_title = {
#						tier = baron
#						location = { province_id = PREVPREVPREV }
#						has_building = tp_biogenetics_lab_q_3
#					}
#				}
#			}
			FROM = {
				OR = {
					NOT = { religion = taoist }
					trait = cynical
					piety = 250
				}
			}
		}
		effect = {
			random_list = {
				34 = {
					death = {
						death_reason = DEATH_STOLEN_CYBERNETICS
						killer = FROM
					}
				}
				66 = {
					if = {
					limit = {trait = infirm }
						add_trait = incapable
					}
					if = {
					limit = { NOT = { trait = infirm } }
						add_trait = infirm
					}
				}
			}
			#hidden_tooltip = { character_event = { id = cybernetics.5001 } }
			remove_trait = iaei_mk_v
			FROM = { add_trait = iaei_mk_v }
			if = {
				limit = { trait = damaged_cybernetics }
				FROM = { remove_trait = damaged_cybernetics }
			}
			if = {
				limit = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed 
					} 
				}
				FROM = { wealth = -50 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 2
						NOT = { TECH_POPULAR_CUSTOMS = 3 }
					}
				}
				FROM = { wealth = -250 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 3
						NOT = { TECH_POPULAR_CUSTOMS = 4 }
					}
				}
				FROM = { wealth = -200 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 4
						NOT = { TECH_POPULAR_CUSTOMS = 5 }
					}
				}
				FROM = { wealth = -150 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 5
						NOT = { TECH_POPULAR_CUSTOMS = 6 }
					}
				}
				FROM = { wealth = -100 }
			}
			FROM = {
				if = {
					limit = {
						is_landed = yes
						religion = taoist
					}
					piety = -250
				}
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1
			}
			modifier = {
				factor = 5
				FROM = {
					OR = {
						religion = khurmazta
						secret_religion = khurmazta
						religion = tengri_pagan
						religion = tengri_pagan_reformed
						secret_religion = tengri_pagan
						secret_religion = tengri_pagan_reformed
						culture = tau_cetinese
					}
				}
			}
			modifier = {
				factor = 0.2
				FROM = {
					religion = taoist
					NOT = { trait = cynical }
				}
			}
			modifier = {
				factor = 2
				FROM = { trait = cruel }
			}
			modifier = {
				factor = 0.1
				FROM = { trait = kind }
			}
			modifier = {
				factor = 2
				FROM = { trait = ambitious }
			}
			modifier = {
				factor = 0.5
				FROM = { trait = content }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -100 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -10 }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 9 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 99 } }
			}
		}
	}

	get_prisoner_pci_mk_i = {
		filter = prisoner
		ai_target_filter = prisoner
		from_potential = {
			NOT = { trait = incapable }
			prisoner = no
			OR = {
				has_assigned_minor_title = title_cywizard 
				#any_realm_character = { trait = full_cybernetic_conversion }
				#any_realm_lord = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				trait = full_cybernetic_conversion
			}
			#NOT = { religion = taoist }			
		}
		ai_check_interval = 6
		potential = {
			prisoner = yes
			trait = pci_mk_i
		}
		allow = {
			NOT = { trait = kind }
			OR = {
				FROM = { wealth = 50 }
				OR = {
					religion = tengri_pagan
					religion = tengri_pagan_reformed
				}				
				AND = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}						
					location = { TECH_POPULAR_CUSTOMS = 2 }
					FROM = { wealth = 250 }
				}
				AND = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}
					location = { TECH_POPULAR_CUSTOMS = 3 }
					FROM = { wealth = 200 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 4 }
					FROM = { wealth = 150 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 5 }
					FROM = { wealth = 100 }
				}
				location = { TECH_POPULAR_CUSTOMS = 6 }
			}
#			location = {
#				any_province_lord = {
#					NOT = { war_with = FROM }
#					any_demesne_title = {
#						tier = baron
#						location = { province_id = PREVPREVPREV }
#						has_building = tp_biogenetics_lab_q_3
#					}
#				}
#			}
			FROM = {
				OR = {
					NOT = { religion = taoist }
					trait = cynical
					piety = 250
				}
			}
		}
		effect = {
			random_list = {
				34 = {
					death = {
						death_reason = DEATH_STOLEN_CYBERNETICS
						killer = FROM
					}
				}
				66 = {
					if = {
					limit = {trait = infirm }
						add_trait = incapable
					}
					if = {
					limit = { NOT = { trait = infirm } }
						add_trait = infirm
					}
				}
			}
			#hidden_tooltip = { character_event = { id = cybernetics.5001 } }
			remove_trait = pci_mk_i
			FROM = { add_trait = pci_mk_i }
			if = {
				limit = { trait = damaged_cybernetics }
				FROM = { remove_trait = damaged_cybernetics }
			}
			if = {
				limit = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed 
					} 
				}
				FROM = { wealth = -50 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 2
						NOT = { TECH_POPULAR_CUSTOMS = 3 }
					}
				}
				FROM = { wealth = -250 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 3
						NOT = { TECH_POPULAR_CUSTOMS = 4 }
					}
				}
				FROM = { wealth = -200 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 4
						NOT = { TECH_POPULAR_CUSTOMS = 5 }
					}
				}
				FROM = { wealth = -150 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 5
						NOT = { TECH_POPULAR_CUSTOMS = 6 }
					}
				}
				FROM = { wealth = -100 }
			}
			FROM = {
				if = {
					limit = {
						is_landed = yes
						religion = taoist
					}
					piety = -250
				}
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1
			}
			modifier = {
				factor = 5
				FROM = {
					OR = {
						religion = khurmazta
						secret_religion = khurmazta
						religion = tengri_pagan
						religion = tengri_pagan_reformed
						secret_religion = tengri_pagan
						secret_religion = tengri_pagan_reformed
						culture = tau_cetinese
					}
				}
			}
			modifier = {
				factor = 0.2
				FROM = {
					religion = taoist
					NOT = { trait = cynical }
				}
			}
			modifier = {
				factor = 2
				FROM = { trait = cruel }
			}
			modifier = {
				factor = 0.1
				FROM = { trait = kind }
			}
			modifier = {
				factor = 2
				FROM = { trait = ambitious }
			}
			modifier = {
				factor = 0.5
				FROM = { trait = content }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -100 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -10 }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 9 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 99 } }
			}
		}
	}

	get_prisoner_pci_mk_ii = {
		filter = prisoner
		ai_target_filter = prisoner
		from_potential = {
			NOT = { trait = incapable }
			prisoner = no
			OR = {
				has_assigned_minor_title = title_cywizard 
				#any_realm_character = { trait = full_cybernetic_conversion }
				#any_realm_lord = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				trait = full_cybernetic_conversion
			}
			#NOT = { religion = taoist }			
		}
		ai_check_interval = 6
		potential = {
			prisoner = yes
			trait = pci_mk_ii
		}
		allow = {
			NOT = { trait = kind }
			OR = {
				FROM = { wealth = 50 }
				OR = {
					religion = tengri_pagan
					religion = tengri_pagan_reformed
				}				
				AND = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}						
					location = { TECH_POPULAR_CUSTOMS = 2 }
					FROM = { wealth = 250 }
				}
				AND = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}
					location = { TECH_POPULAR_CUSTOMS = 3 }
					FROM = { wealth = 200 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 4 }
					FROM = { wealth = 150 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 5 }
					FROM = { wealth = 100 }
				}
				location = { TECH_POPULAR_CUSTOMS = 6 }
			}
#			location = {
#				any_province_lord = {
#					NOT = { war_with = FROM }
#					any_demesne_title = {
#						tier = baron
#						location = { province_id = PREVPREVPREV }
#						has_building = tp_biogenetics_lab_q_3
#					}
#				}
#			}
			FROM = {
				OR = {
					NOT = { religion = taoist }
					trait = cynical
					piety = 250
				}
			}
		}
		effect = {
			random_list = {
				34 = {
					death = {
						death_reason = DEATH_STOLEN_CYBERNETICS
						killer = FROM
					}
				}
				66 = {
					if = {
					limit = {trait = infirm }
						add_trait = incapable
					}
					if = {
					limit = { NOT = { trait = infirm } }
						add_trait = infirm
					}
				}
			}
			#hidden_tooltip = { character_event = { id = cybernetics.5001 } }
			remove_trait = pci_mk_ii
			FROM = { add_trait = pci_mk_ii }
			if = {
				limit = { trait = damaged_cybernetics }
				FROM = { remove_trait = damaged_cybernetics }
			}
			if = {
				limit = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed 
					} 
				}
				FROM = { wealth = -50 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 2
						NOT = { TECH_POPULAR_CUSTOMS = 3 }
					}
				}
				FROM = { wealth = -250 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 3
						NOT = { TECH_POPULAR_CUSTOMS = 4 }
					}
				}
				FROM = { wealth = -200 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 4
						NOT = { TECH_POPULAR_CUSTOMS = 5 }
					}
				}
				FROM = { wealth = -150 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 5
						NOT = { TECH_POPULAR_CUSTOMS = 6 }
					}
				}
				FROM = { wealth = -100 }
			}
			FROM = {
				if = {
					limit = {
						is_landed = yes
						religion = taoist
					}
					piety = -250
				}
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1
			}
			modifier = {
				factor = 5
				FROM = {
					OR = {
						religion = khurmazta
						secret_religion = khurmazta
						religion = tengri_pagan
						religion = tengri_pagan_reformed
						secret_religion = tengri_pagan
						secret_religion = tengri_pagan_reformed
						culture = tau_cetinese
					}
				}
			}
			modifier = {
				factor = 0.2
				FROM = {
					religion = taoist
					NOT = { trait = cynical }
				}
			}
			modifier = {
				factor = 2
				FROM = { trait = cruel }
			}
			modifier = {
				factor = 0.1
				FROM = { trait = kind }
			}
			modifier = {
				factor = 2
				FROM = { trait = ambitious }
			}
			modifier = {
				factor = 0.5
				FROM = { trait = content }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -100 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -10 }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 9 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 99 } }
			}
		}
	}

	get_prisoner_pci_mk_iii = {
		filter = prisoner
		ai_target_filter = prisoner
		from_potential = {
			NOT = { trait = incapable }
			prisoner = no
			OR = {
				has_assigned_minor_title = title_cywizard 
				#any_realm_character = { trait = full_cybernetic_conversion }
				#any_realm_lord = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				trait = full_cybernetic_conversion
			}
			#NOT = { religion = taoist }			
		}
		ai_check_interval = 6
		potential = {
			prisoner = yes
			trait = pci_mk_iii
		}
		allow = {
			NOT = { trait = kind }
			OR = {
				FROM = { wealth = 50 }
				OR = {
					religion = tengri_pagan
					religion = tengri_pagan_reformed
				}				
				AND = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}						
					location = { TECH_POPULAR_CUSTOMS = 2 }
					FROM = { wealth = 250 }
				}
				AND = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}
					location = { TECH_POPULAR_CUSTOMS = 3 }
					FROM = { wealth = 200 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 4 }
					FROM = { wealth = 150 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 5 }
					FROM = { wealth = 100 }
				}
				location = { TECH_POPULAR_CUSTOMS = 6 }
			}
#			location = {
#				any_province_lord = {
#					NOT = { war_with = FROM }
#					any_demesne_title = {
#						tier = baron
#						location = { province_id = PREVPREVPREV }
#						has_building = tp_biogenetics_lab_q_3
#					}
#				}
#			}
			FROM = {
				OR = {
					NOT = { religion = taoist }
					trait = cynical
					piety = 250
				}
			}
		}
		effect = {
			random_list = {
				34 = {
					death = {
						death_reason = DEATH_STOLEN_CYBERNETICS
						killer = FROM
					}
				}
				66 = {
					if = {
					limit = {trait = infirm }
						add_trait = incapable
					}
					if = {
					limit = { NOT = { trait = infirm } }
						add_trait = infirm
					}
				}
			}
			#hidden_tooltip = { character_event = { id = cybernetics.5001 } }
			remove_trait = pci_mk_iii
			FROM = { add_trait = pci_mk_iii }
			if = {
				limit = { trait = damaged_cybernetics }
				FROM = { remove_trait = damaged_cybernetics }
			}
			if = {
				limit = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed 
					} 
				}
				FROM = { wealth = -50 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 2
						NOT = { TECH_POPULAR_CUSTOMS = 3 }
					}
				}
				FROM = { wealth = -250 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 3
						NOT = { TECH_POPULAR_CUSTOMS = 4 }
					}
				}
				FROM = { wealth = -200 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 4
						NOT = { TECH_POPULAR_CUSTOMS = 5 }
					}
				}
				FROM = { wealth = -150 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 5
						NOT = { TECH_POPULAR_CUSTOMS = 6 }
					}
				}
				FROM = { wealth = -100 }
			}
			FROM = {
				if = {
					limit = {
						is_landed = yes
						religion = taoist
					}
					piety = -250
				}
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1
			}
			modifier = {
				factor = 5
				FROM = {
					OR = {
						religion = khurmazta
						secret_religion = khurmazta
						religion = tengri_pagan
						religion = tengri_pagan_reformed
						secret_religion = tengri_pagan
						secret_religion = tengri_pagan_reformed
						culture = tau_cetinese
					}
				}
			}
			modifier = {
				factor = 0.2
				FROM = {
					religion = taoist
					NOT = { trait = cynical }
				}
			}
			modifier = {
				factor = 2
				FROM = { trait = cruel }
			}
			modifier = {
				factor = 0.1
				FROM = { trait = kind }
			}
			modifier = {
				factor = 2
				FROM = { trait = ambitious }
			}
			modifier = {
				factor = 0.5
				FROM = { trait = content }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -100 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -10 }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 9 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 99 } }
			}
		}
	}

	get_prisoner_pci_mk_iv = {
		filter = prisoner
		ai_target_filter = prisoner
		from_potential = {
			NOT = { trait = incapable }
			prisoner = no
			OR = {
				has_assigned_minor_title = title_cywizard 
				#any_realm_character = { trait = full_cybernetic_conversion }
				#any_realm_lord = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				trait = full_cybernetic_conversion
			}
			#NOT = { religion = taoist }			
		}
		ai_check_interval = 6
		potential = {
			prisoner = yes
			trait = pci_mk_iv
		}
		allow = {
			NOT = { trait = kind }
			OR = {
				FROM = { wealth = 50 }
				OR = {
					religion = tengri_pagan
					religion = tengri_pagan_reformed
				}				
				AND = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}						
					location = { TECH_POPULAR_CUSTOMS = 2 }
					FROM = { wealth = 250 }
				}
				AND = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}
					location = { TECH_POPULAR_CUSTOMS = 3 }
					FROM = { wealth = 200 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 4 }
					FROM = { wealth = 150 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 5 }
					FROM = { wealth = 100 }
				}
				location = { TECH_POPULAR_CUSTOMS = 6 }
			}
#			location = {
#				any_province_lord = {
#					NOT = { war_with = FROM }
#					any_demesne_title = {
#						tier = baron
#						location = { province_id = PREVPREVPREV }
#						has_building = tp_biogenetics_lab_q_3
#					}
#				}
#			}
			FROM = {
				OR = {
					NOT = { religion = taoist }
					trait = cynical
					piety = 250
				}
			}
		}
		effect = {
			random_list = {
				34 = {
					death = {
						death_reason = DEATH_STOLEN_CYBERNETICS
						killer = FROM
					}
				}
				66 = {
					if = {
					limit = {trait = infirm }
						add_trait = incapable
					}
					if = {
					limit = { NOT = { trait = infirm } }
						add_trait = infirm
					}
				}
			}
			#hidden_tooltip = { character_event = { id = cybernetics.5001 } }
			remove_trait = pci_mk_iv
			FROM = { add_trait = pci_mk_iv }
			if = {
				limit = { trait = damaged_cybernetics }
				FROM = { remove_trait = damaged_cybernetics }
			}
			if = {
				limit = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed 
					} 
				}
				FROM = { wealth = -50 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 2
						NOT = { TECH_POPULAR_CUSTOMS = 3 }
					}
				}
				FROM = { wealth = -250 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 3
						NOT = { TECH_POPULAR_CUSTOMS = 4 }
					}
				}
				FROM = { wealth = -200 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 4
						NOT = { TECH_POPULAR_CUSTOMS = 5 }
					}
				}
				FROM = { wealth = -150 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 5
						NOT = { TECH_POPULAR_CUSTOMS = 6 }
					}
				}
				FROM = { wealth = -100 }
			}
			FROM = {
				if = {
					limit = {
						is_landed = yes
						religion = taoist
					}
					piety = -250
				}
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1
			}
			modifier = {
				factor = 5
				FROM = {
					OR = {
						religion = khurmazta
						secret_religion = khurmazta
						religion = tengri_pagan
						religion = tengri_pagan_reformed
						secret_religion = tengri_pagan
						secret_religion = tengri_pagan_reformed
						culture = tau_cetinese
					}
				}
			}
			modifier = {
				factor = 0.2
				FROM = {
					religion = taoist
					NOT = { trait = cynical }
				}
			}
			modifier = {
				factor = 2
				FROM = { trait = cruel }
			}
			modifier = {
				factor = 0.1
				FROM = { trait = kind }
			}
			modifier = {
				factor = 2
				FROM = { trait = ambitious }
			}
			modifier = {
				factor = 0.5
				FROM = { trait = content }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -100 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -10 }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 9 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 99 } }
			}
		}
	}

	get_prisoner_pci_mk_v = {
		filter = prisoner
		ai_target_filter = prisoner
		from_potential = {
			NOT = { trait = incapable }
			prisoner = no
			OR = {
				has_assigned_minor_title = title_cywizard 
				#any_realm_character = { trait = full_cybernetic_conversion }
				#any_realm_lord = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				trait = full_cybernetic_conversion
			}
			#NOT = { religion = taoist }			
		}
		ai_check_interval = 6
		potential = {
			prisoner = yes
			trait = pci_mk_v
		}
		allow = {
			NOT = { trait = kind }
			OR = {
				FROM = { wealth = 50 }
				OR = {
					religion = tengri_pagan
					religion = tengri_pagan_reformed
				}				
				AND = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}						
					location = { TECH_POPULAR_CUSTOMS = 2 }
					FROM = { wealth = 250 }
				}
				AND = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}
					location = { TECH_POPULAR_CUSTOMS = 3 }
					FROM = { wealth = 200 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 4 }
					FROM = { wealth = 150 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 5 }
					FROM = { wealth = 100 }
				}
				location = { TECH_POPULAR_CUSTOMS = 6 }
			}
#			location = {
#				any_province_lord = {
#					NOT = { war_with = FROM }
#					any_demesne_title = {
#						tier = baron
#						location = { province_id = PREVPREVPREV }
#						has_building = tp_biogenetics_lab_q_3
#					}
#				}
#			}
			FROM = {
				OR = {
					NOT = { religion = taoist }
					trait = cynical
					piety = 250
				}
			}
		}
		effect = {
			random_list = {
				34 = {
					death = {
						death_reason = DEATH_STOLEN_CYBERNETICS
						killer = FROM
					}
				}
				66 = {
					if = {
					limit = {trait = infirm }
						add_trait = incapable
					}
					if = {
					limit = { NOT = { trait = infirm } }
						add_trait = infirm
					}
				}
			}
			#hidden_tooltip = { character_event = { id = cybernetics.5001 } }
			remove_trait = pci_mk_v
			FROM = { add_trait = pci_mk_v }
			if = {
				limit = { trait = damaged_cybernetics }
				FROM = { remove_trait = damaged_cybernetics }
			}
			if = {
				limit = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed 
					} 
				}
				FROM = { wealth = -50 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 2
						NOT = { TECH_POPULAR_CUSTOMS = 3 }
					}
				}
				FROM = { wealth = -250 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 3
						NOT = { TECH_POPULAR_CUSTOMS = 4 }
					}
				}
				FROM = { wealth = -200 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 4
						NOT = { TECH_POPULAR_CUSTOMS = 5 }
					}
				}
				FROM = { wealth = -150 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 5
						NOT = { TECH_POPULAR_CUSTOMS = 6 }
					}
				}
				FROM = { wealth = -100 }
			}
			FROM = {
				if = {
					limit = {
						is_landed = yes
						religion = taoist
					}
					piety = -250
				}
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1
			}
			modifier = {
				factor = 5
				FROM = {
					OR = {
						religion = khurmazta
						secret_religion = khurmazta
						religion = tengri_pagan
						religion = tengri_pagan_reformed
						secret_religion = tengri_pagan
						secret_religion = tengri_pagan_reformed
						culture = tau_cetinese
					}
				}
			}
			modifier = {
				factor = 0.2
				FROM = {
					religion = taoist
					NOT = { trait = cynical }
				}
			}
			modifier = {
				factor = 2
				FROM = { trait = cruel }
			}
			modifier = {
				factor = 0.1
				FROM = { trait = kind }
			}
			modifier = {
				factor = 2
				FROM = { trait = ambitious }
			}
			modifier = {
				factor = 0.5
				FROM = { trait = content }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -100 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -10 }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 9 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 99 } }
			}
		}
	}

	get_prisoner_pluto_mk_i = {
		filter = prisoner
		ai_target_filter = prisoner
		from_potential = {
			NOT = { trait = incapable }
			prisoner = no
			OR = {
				has_assigned_minor_title = title_cywizard 
				#any_realm_character = { trait = full_cybernetic_conversion }
				#any_realm_lord = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				trait = full_cybernetic_conversion
			}
			#NOT = { religion = taoist }			
		}
		ai_check_interval = 6
		potential = {
			prisoner = yes
			trait = pluto_mk_i
		}
		allow = {
			NOT = { trait = kind }
			OR = {
				FROM = { wealth = 50 }
				OR = {
					religion = tengri_pagan
					religion = tengri_pagan_reformed
				}				
				AND = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}						
					location = { TECH_POPULAR_CUSTOMS = 2 }
					FROM = { wealth = 250 }
				}
				AND = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}
					location = { TECH_POPULAR_CUSTOMS = 3 }
					FROM = { wealth = 200 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 4 }
					FROM = { wealth = 150 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 5 }
					FROM = { wealth = 100 }
				}
				location = { TECH_POPULAR_CUSTOMS = 6 }
			}
#			location = {
#				any_province_lord = {
#					NOT = { war_with = FROM }
#					any_demesne_title = {
#						tier = baron
#						location = { province_id = PREVPREVPREV }
#						has_building = tp_biogenetics_lab_q_3
#					}
#				}
#			}
			FROM = {
				OR = {
					NOT = { religion = taoist }
					trait = cynical
					piety = 250
				}
			}
		}
		effect = {
			random_list = {
				34 = {
					death = {
						death_reason = DEATH_STOLEN_CYBERNETICS
						killer = FROM
					}
				}
				66 = {
					if = {
					limit = {trait = infirm }
						add_trait = incapable
					}
					if = {
					limit = { NOT = { trait = infirm } }
						add_trait = infirm
					}
				}
			}
			#hidden_tooltip = { character_event = { id = cybernetics.5001 } }
			remove_trait = pluto_mk_i
			FROM = { add_trait = pluto_mk_i }
			if = {
				limit = { trait = damaged_cybernetics }
				FROM = { remove_trait = damaged_cybernetics }
			}
			if = {
				limit = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed 
					} 
				}
				FROM = { wealth = -50 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 2
						NOT = { TECH_POPULAR_CUSTOMS = 3 }
					}
				}
				FROM = { wealth = -250 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 3
						NOT = { TECH_POPULAR_CUSTOMS = 4 }
					}
				}
				FROM = { wealth = -200 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 4
						NOT = { TECH_POPULAR_CUSTOMS = 5 }
					}
				}
				FROM = { wealth = -150 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 5
						NOT = { TECH_POPULAR_CUSTOMS = 6 }
					}
				}
				FROM = { wealth = -100 }
			}
			FROM = {
				if = {
					limit = {
						is_landed = yes
						religion = taoist
					}
					piety = -250
				}
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1
			}
			modifier = {
				factor = 5
				FROM = {
					OR = {
						religion = khurmazta
						secret_religion = khurmazta
						religion = tengri_pagan
						religion = tengri_pagan_reformed
						secret_religion = tengri_pagan
						secret_religion = tengri_pagan_reformed
						culture = tau_cetinese
					}
				}
			}
			modifier = {
				factor = 0.2
				FROM = {
					religion = taoist
					NOT = { trait = cynical }
				}
			}
			modifier = {
				factor = 2
				FROM = { trait = cruel }
			}
			modifier = {
				factor = 0.1
				FROM = { trait = kind }
			}
			modifier = {
				factor = 2
				FROM = { trait = ambitious }
			}
			modifier = {
				factor = 0.5
				FROM = { trait = content }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -100 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -10 }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 9 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 99 } }
			}
		}
	}

	get_prisoner_pluto_mk_ii = {
		filter = prisoner
		ai_target_filter = prisoner
		from_potential = {
			NOT = { trait = incapable }
			prisoner = no
			OR = {
				has_assigned_minor_title = title_cywizard 
				#any_realm_character = { trait = full_cybernetic_conversion }
				#any_realm_lord = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				trait = full_cybernetic_conversion
			}
			#NOT = { religion = taoist }			
		}
		ai_check_interval = 6
		potential = {
			prisoner = yes
			trait = pluto_mk_ii
		}
		allow = {
			NOT = { trait = kind }
			OR = {
				FROM = { wealth = 50 }
				OR = {
					religion = tengri_pagan
					religion = tengri_pagan_reformed
				}				
				AND = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}						
					location = { TECH_POPULAR_CUSTOMS = 2 }
					FROM = { wealth = 250 }
				}
				AND = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}
					location = { TECH_POPULAR_CUSTOMS = 3 }
					FROM = { wealth = 200 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 4 }
					FROM = { wealth = 150 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 5 }
					FROM = { wealth = 100 }
				}
				location = { TECH_POPULAR_CUSTOMS = 6 }
			}
#			location = {
#				any_province_lord = {
#					NOT = { war_with = FROM }
#					any_demesne_title = {
#						tier = baron
#						location = { province_id = PREVPREVPREV }
#						has_building = tp_biogenetics_lab_q_3
#					}
#				}
#			}
			FROM = {
				OR = {
					NOT = { religion = taoist }
					trait = cynical
					piety = 250
				}
			}
		}
		effect = {
			random_list = {
				34 = {
					death = {
						death_reason = DEATH_STOLEN_CYBERNETICS
						killer = FROM
					}
				}
				66 = {
					if = {
					limit = {trait = infirm }
						add_trait = incapable
					}
					if = {
					limit = { NOT = { trait = infirm } }
						add_trait = infirm
					}
				}
			}
			#hidden_tooltip = { character_event = { id = cybernetics.5001 } }
			remove_trait = pluto_mk_ii
			FROM = { add_trait = pluto_mk_ii }
			if = {
				limit = { trait = damaged_cybernetics }
				FROM = { remove_trait = damaged_cybernetics }
			}
			if = {
				limit = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed 
					} 
				}
				FROM = { wealth = -50 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 2
						NOT = { TECH_POPULAR_CUSTOMS = 3 }
					}
				}
				FROM = { wealth = -250 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 3
						NOT = { TECH_POPULAR_CUSTOMS = 4 }
					}
				}
				FROM = { wealth = -200 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 4
						NOT = { TECH_POPULAR_CUSTOMS = 5 }
					}
				}
				FROM = { wealth = -150 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 5
						NOT = { TECH_POPULAR_CUSTOMS = 6 }
					}
				}
				FROM = { wealth = -100 }
			}
			FROM = {
				if = {
					limit = {
						is_landed = yes
						religion = taoist
					}
					piety = -250
				}
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1
			}
			modifier = {
				factor = 5
				FROM = {
					OR = {
						religion = khurmazta
						secret_religion = khurmazta
						religion = tengri_pagan
						religion = tengri_pagan_reformed
						secret_religion = tengri_pagan
						secret_religion = tengri_pagan_reformed
						culture = tau_cetinese
					}
				}
			}
			modifier = {
				factor = 0.2
				FROM = {
					religion = taoist
					NOT = { trait = cynical }
				}
			}
			modifier = {
				factor = 2
				FROM = { trait = cruel }
			}
			modifier = {
				factor = 0.1
				FROM = { trait = kind }
			}
			modifier = {
				factor = 2
				FROM = { trait = ambitious }
			}
			modifier = {
				factor = 0.5
				FROM = { trait = content }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -100 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -10 }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 9 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 99 } }
			}
		}
	}

	get_prisoner_pluto_mk_iii = {
		filter = prisoner
		ai_target_filter = prisoner
		from_potential = {
			NOT = { trait = incapable }
			prisoner = no
			OR = {
				has_assigned_minor_title = title_cywizard 
				#any_realm_character = { trait = full_cybernetic_conversion }
				#any_realm_lord = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				trait = full_cybernetic_conversion
			}
			#NOT = { religion = taoist }			
		}
		ai_check_interval = 6
		potential = {
			prisoner = yes
			trait = pluto_mk_iii
		}
		allow = {
			NOT = { trait = kind }
			OR = {
				FROM = { wealth = 50 }
				OR = {
					religion = tengri_pagan
					religion = tengri_pagan_reformed
				}				
				AND = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}						
					location = { TECH_POPULAR_CUSTOMS = 2 }
					FROM = { wealth = 250 }
				}
				AND = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}
					location = { TECH_POPULAR_CUSTOMS = 3 }
					FROM = { wealth = 200 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 4 }
					FROM = { wealth = 150 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 5 }
					FROM = { wealth = 100 }
				}
				location = { TECH_POPULAR_CUSTOMS = 6 }
			}
#			location = {
#				any_province_lord = {
#					NOT = { war_with = FROM }
#					any_demesne_title = {
#						tier = baron
#						location = { province_id = PREVPREVPREV }
#						has_building = tp_biogenetics_lab_q_3
#					}
#				}
#			}
			FROM = {
				OR = {
					NOT = { religion = taoist }
					trait = cynical
					piety = 250
				}
			}
		}
		effect = {
			random_list = {
				34 = {
					death = {
						death_reason = DEATH_STOLEN_CYBERNETICS
						killer = FROM
					}
				}
				66 = {
					if = {
					limit = {trait = infirm }
						add_trait = incapable
					}
					if = {
					limit = { NOT = { trait = infirm } }
						add_trait = infirm
					}
				}
			}
			#hidden_tooltip = { character_event = { id = cybernetics.5001 } }
			remove_trait = pluto_mk_iii
			FROM = { add_trait = pluto_mk_iii }
			if = {
				limit = { trait = damaged_cybernetics }
				FROM = { remove_trait = damaged_cybernetics }
			}
			if = {
				limit = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed 
					} 
				}
				FROM = { wealth = -50 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 2
						NOT = { TECH_POPULAR_CUSTOMS = 3 }
					}
				}
				FROM = { wealth = -250 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 3
						NOT = { TECH_POPULAR_CUSTOMS = 4 }
					}
				}
				FROM = { wealth = -200 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 4
						NOT = { TECH_POPULAR_CUSTOMS = 5 }
					}
				}
				FROM = { wealth = -150 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 5
						NOT = { TECH_POPULAR_CUSTOMS = 6 }
					}
				}
				FROM = { wealth = -100 }
			}
			FROM = {
				if = {
					limit = {
						is_landed = yes
						religion = taoist
					}
					piety = -250
				}
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1
			}
			modifier = {
				factor = 5
				FROM = {
					OR = {
						religion = khurmazta
						secret_religion = khurmazta
						religion = tengri_pagan
						religion = tengri_pagan_reformed
						secret_religion = tengri_pagan
						secret_religion = tengri_pagan_reformed
						culture = tau_cetinese
					}
				}
			}
			modifier = {
				factor = 0.2
				FROM = {
					religion = taoist
					NOT = { trait = cynical }
				}
			}
			modifier = {
				factor = 2
				FROM = { trait = cruel }
			}
			modifier = {
				factor = 0.1
				FROM = { trait = kind }
			}
			modifier = {
				factor = 2
				FROM = { trait = ambitious }
			}
			modifier = {
				factor = 0.5
				FROM = { trait = content }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -100 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -10 }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 9 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 99 } }
			}
		}
	}

	get_prisoner_pluto_mk_iv = {
		filter = prisoner
		ai_target_filter = prisoner
		from_potential = {
			NOT = { trait = incapable }
			prisoner = no
			OR = {
				has_assigned_minor_title = title_cywizard 
				#any_realm_character = { trait = full_cybernetic_conversion }
				#any_realm_lord = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				trait = full_cybernetic_conversion
			}
			#NOT = { religion = taoist }			
		}
		ai_check_interval = 6
		potential = {
			prisoner = yes
			trait = pluto_mk_iv
		}
		allow = {
			NOT = { trait = kind }
			OR = {
				FROM = { wealth = 50 }
				OR = {
					religion = tengri_pagan
					religion = tengri_pagan_reformed
				}				
				AND = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}						
					location = { TECH_POPULAR_CUSTOMS = 2 }
					FROM = { wealth = 250 }
				}
				AND = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}
					location = { TECH_POPULAR_CUSTOMS = 3 }
					FROM = { wealth = 200 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 4 }
					FROM = { wealth = 150 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 5 }
					FROM = { wealth = 100 }
				}
				location = { TECH_POPULAR_CUSTOMS = 6 }
			}
#			location = {
#				any_province_lord = {
#					NOT = { war_with = FROM }
#					any_demesne_title = {
#						tier = baron
#						location = { province_id = PREVPREVPREV }
#						has_building = tp_biogenetics_lab_q_3
#					}
#				}
#			}
			FROM = {
				OR = {
					NOT = { religion = taoist }
					trait = cynical
					piety = 250
				}
			}
		}
		effect = {
			random_list = {
				34 = {
					death = {
						death_reason = DEATH_STOLEN_CYBERNETICS
						killer = FROM
					}
				}
				66 = {
					if = {
					limit = {trait = infirm }
						add_trait = incapable
					}
					if = {
					limit = { NOT = { trait = infirm } }
						add_trait = infirm
					}
				}
			}
			#hidden_tooltip = { character_event = { id = cybernetics.5001 } }
			remove_trait = pluto_mk_iv
			FROM = { add_trait = pluto_mk_iv }
			if = {
				limit = { trait = damaged_cybernetics }
				FROM = { remove_trait = damaged_cybernetics }
			}
			if = {
				limit = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed 
					} 
				}
				FROM = { wealth = -50 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 2
						NOT = { TECH_POPULAR_CUSTOMS = 3 }
					}
				}
				FROM = { wealth = -250 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 3
						NOT = { TECH_POPULAR_CUSTOMS = 4 }
					}
				}
				FROM = { wealth = -200 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 4
						NOT = { TECH_POPULAR_CUSTOMS = 5 }
					}
				}
				FROM = { wealth = -150 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 5
						NOT = { TECH_POPULAR_CUSTOMS = 6 }
					}
				}
				FROM = { wealth = -100 }
			}
			FROM = {
				if = {
					limit = {
						is_landed = yes
						religion = taoist
					}
					piety = -250
				}
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1
			}
			modifier = {
				factor = 5
				FROM = {
					OR = {
						religion = khurmazta
						secret_religion = khurmazta
						religion = tengri_pagan
						religion = tengri_pagan_reformed
						secret_religion = tengri_pagan
						secret_religion = tengri_pagan_reformed
						culture = tau_cetinese
					}
				}
			}
			modifier = {
				factor = 0.2
				FROM = {
					religion = taoist
					NOT = { trait = cynical }
				}
			}
			modifier = {
				factor = 2
				FROM = { trait = cruel }
			}
			modifier = {
				factor = 0.1
				FROM = { trait = kind }
			}
			modifier = {
				factor = 2
				FROM = { trait = ambitious }
			}
			modifier = {
				factor = 0.5
				FROM = { trait = content }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -100 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -10 }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 9 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 99 } }
			}
		}
	}

	get_prisoner_pluto_mk_v = {
		filter = prisoner
		ai_target_filter = prisoner
		from_potential = {
			NOT = { trait = incapable }
			prisoner = no
			OR = {
				has_assigned_minor_title = title_cywizard 
				#any_realm_character = { trait = full_cybernetic_conversion }
				#any_realm_lord = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				any_courtier = { trait = full_cybernetic_conversion }
				any_vassal = { trait = full_cybernetic_conversion }
				trait = full_cybernetic_conversion
			}
			#NOT = { religion = taoist }			
		}
		ai_check_interval = 6
		potential = {
			prisoner = yes
			trait = pluto_mk_v
		}
		allow = {
			NOT = { trait = kind }
			OR = {
				FROM = { wealth = 50 }
				OR = {
					religion = tengri_pagan
					religion = tengri_pagan_reformed
				}				
				AND = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}						
					location = { TECH_POPULAR_CUSTOMS = 2 }
					FROM = { wealth = 250 }
				}
				AND = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}
					location = { TECH_POPULAR_CUSTOMS = 3 }
					FROM = { wealth = 200 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 4 }
					FROM = { wealth = 150 }
				}
				AND = {
					location = { TECH_POPULAR_CUSTOMS = 5 }
					FROM = { wealth = 100 }
				}
				location = { TECH_POPULAR_CUSTOMS = 6 }
			}
#			location = {
#				any_province_lord = {
#					NOT = { war_with = FROM }
#					any_demesne_title = {
#						tier = baron
#						location = { province_id = PREVPREVPREV }
#						has_building = tp_biogenetics_lab_q_3
#					}
#				}
#			}
			FROM = {
				OR = {
					NOT = { religion = taoist }
					trait = cynical
					piety = 250
				}
			}
		}
		effect = {
			random_list = {
				34 = {
					death = {
						death_reason = DEATH_STOLEN_CYBERNETICS
						killer = FROM
					}
				}
				66 = {
					if = {
					limit = {trait = infirm }
						add_trait = incapable
					}
					if = {
					limit = { NOT = { trait = infirm } }
						add_trait = infirm
					}
				}
			}
			#hidden_tooltip = { character_event = { id = cybernetics.5001 } }
			remove_trait = pluto_mk_v
			FROM = { add_trait = pluto_mk_v }
			if = {
				limit = { trait = damaged_cybernetics }
				FROM = { remove_trait = damaged_cybernetics }
			}
			if = {
				limit = {
					NOR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed 
					} 
				}
				FROM = { wealth = -50 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 2
						NOT = { TECH_POPULAR_CUSTOMS = 3 }
					}
				}
				FROM = { wealth = -250 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 3
						NOT = { TECH_POPULAR_CUSTOMS = 4 }
					}
				}
				FROM = { wealth = -200 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 4
						NOT = { TECH_POPULAR_CUSTOMS = 5 }
					}
				}
				FROM = { wealth = -150 }
			}
			if = {
				limit = {
					location = {
						TECH_POPULAR_CUSTOMS = 5
						NOT = { TECH_POPULAR_CUSTOMS = 6 }
					}
				}
				FROM = { wealth = -100 }
			}
			FROM = {
				if = {
					limit = {
						is_landed = yes
						religion = taoist
					}
					piety = -250
				}
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.1
			}
			modifier = {
				factor = 5
				FROM = {
					OR = {
						religion = khurmazta
						secret_religion = khurmazta
						religion = tengri_pagan
						religion = tengri_pagan_reformed
						secret_religion = tengri_pagan
						secret_religion = tengri_pagan_reformed
						culture = tau_cetinese
					}
				}
			}
			modifier = {
				factor = 0.2
				FROM = {
					religion = taoist
					NOT = { trait = cynical }
				}
			}
			modifier = {
				factor = 2
				FROM = { trait = cruel }
			}
			modifier = {
				factor = 0.1
				FROM = { trait = kind }
			}
			modifier = {
				factor = 2
				FROM = { trait = ambitious }
			}
			modifier = {
				factor = 0.5
				FROM = { trait = content }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -100 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -90 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -80 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -70 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -60 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -50 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -40 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -30 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -20 }
			}
			modifier = {
				factor = 1.25
				reverse_opinion = { who = FROM value = -10 }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 9 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 19 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 29 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 39 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 49 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 59 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 69 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 79 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 89 } }
			}
			modifier = {
				factor = 0.8
				NOT = { reverse_opinion = { who = FROM value = 99 } }
			}
		}
	}
}