
room_IslandPlotter						 Island Plotter
buildtoolbar_popup_room_IslandPlotter	 Start a new map of desired size.\nDraw islands with the Island Plotter room.\nEvery floor tile marked as a room will be\na future piece of island\nexcept the default road,\nwhich must be somehow connected.\n\nEnable Room Checkerbox in Options -> Game menu\nwhen drawing the rooms to make them visible.\n\nWhen done, use the Island Plotter from the Staff menu\nand follow its buttons to create the island map.

object_FloorEditor						 Floor Editor
buildtoolbar_popup_staff_FloorEditor	 Place me down, click my buttons, and let the magic happen.\n\nThis little tool will help you change floor/wall materials or the map border into a material of your choice. When you are done just sack the object, you know the drill!

tooltip_FloorEditorA					 \n\nTYPE [ + ]   [ - ]\nCycle through tiles of selected Group\n\nOUTDOOR - INDOOR\nToggles location and foundation.\n\nADD TO MEMORY\nAppends selected tile to the Memory Group.\n\nGROUP [ + ]   [ - ]\nCycle through tile groups\nCurrent, Road, Water, Floors, Walls\nand tiles you've stored in Memory.\n\nMEMORY GROUP\nQuickly selects the group with stored tiles.\n\n[ MOVE ] COPY\nToggles between just moving the Floor Changer around to a new spot, or Copy / Paste tiles.\n\nUP / DOWN / LEFT / RIGHT\nClick once to change direction. Click again to actally start moving / copying to that direction.\n\nSTART WALK\nStart / Stop moving or copying tiles after selecting a direction. Works only when game is not paused. Stops at map edge.\n\nDECAY\nToggles dirt on floor / wall. Sets random number on each tile, or makes it clean when set to 100.\n\nUPDATE MAP BORDER\nSets map edge to selected tile. Only enabled when the Default Floors or DLC Floors group is selected.\n\nDEPTH\nExperimental options for Water tiles. Selects the water depth from 20 preset values. The Depth meter shows how deep the current water is set.\nDeeper = darker, more shallow = lighter.

tooltip_FloorEditorB					 \n\nTYPE [ + ]   [ - ]\nCycle through tiles of selected Group\n\nOUTDOOR - INDOOR\nToggles location and foundation.\n\nADD TO MEMORY\nAppends selected tile to the Memory Group.\n\nGROUP [ + ]   [ - ]\nCycle through tile groups\nCurrent, Road, Water, Floors, Walls,\nDLC Floors, DLC Walls\nand tiles you've stored in Memory.\n\nMEMORY GROUP\nQuickly selects the group with stored tiles.\n\n[ MOVE ] COPY\nToggles between just moving the Floor Changer around to a new spot, or Copy / Paste tiles.\n\nUP / DOWN / LEFT / RIGHT\nClick once to change direction. Click again to actally start moving / copying to that direction.\n\nSTART WALK\nStart / Stop moving or copying tiles after selecting a direction. Works only when game is not paused. Stops at map edge.\n\nDECAY\nToggles dirt on floor / wall. Sets random number on each tile, or makes it clean when set to 100.\n\nUPDATE MAP BORDER\nSets map edge to selected tile. Only enabled when the Default Floors or DLC Floors group is selected.\n\nDEPTH\nExperimental options for Water tiles. Selects the water depth from 20 preset values. The Depth meter shows how deep the current water is set.\nDeeper = darker, more shallow = lighter.

object_IslandPlotter					 Island Plotter
buildtoolbar_popup_staff_IslandPlotter	 Place me down, click my buttons, and let the magic happen.\n\nThis little tool will help you turn a fresh map into an island. When you are done just sack the object, you know the drill!

tooltip_IslandPlotterA					 !! USE ONLY ON NEW MAP !!\n\nDraw islands with the "Island Plotter" room.\nEvery floor tile marked as a room will be a\nfuture piece of island, except the default road,\nwhich must be somehow connected.\n\nTips:\nEnable Room Checkerbox in Options->Game menu.\nUse Planning menu -> Pathways to draw island\nand mark it with "Island Plotter" room when done.\n\nISLAND TYPE [ + ]   [ - ]\nSpecify the island floor.\n\nSTART PLOTTING\nPress this button to start plotting water around the rooms. This will create the islands. There is NO undo!\nRemove the "Island Plotter" rooms when done.\n\nBeach [ON] OFF\nDraw extra beach tiles around the island room with the selected beach type. This expands islands by ± 3 tiles.\n\nBeach Tree [ON] OFF\nCreate trees of your choice on the beach.\nSpecify % to cover and desired tree type.\nMixed -> Oak / Fir / Chestnut / Conifer / Bush.\n\nBRIDGE [ON] OFF\nCreate a bridge at the default road by adding a sidewalk and concrete walls / pillars while plotting.\n\nPILLARS ON [OFF] \nSpecify 0-20 tiles between each Bridge Pillar.\nWhen set to 0 no pillars are made.\n\nSIDEWALK [L] L+R\nCreate a sidewalk for visitors to the left of the road.\n\nSIDEWALK L [L+R]\nCreate a sidewalk on both sides of the road.\nHandy if you expanded the right map side.\n\nROADGATE [ON] OFF\nSpawns a Road Gate near the map top and bottom,\nor at the first and last Bridge Pillar.\n\nPlot [MANUAL]\nManually click through each plotting round\nto specify additional Coastline tiles.\n\nPlot [AUTO]\nCycles through all plotting rounds automatically.\nGrab a cup of hot coffee while the plotter is busy.\n\nCOASTLINE\nOnly available when Plot [AUTO] is selected.\nReef [ON] OFF plots a Loose Stone reef.\nWalkable [ON] OFF plots 1 stroke of walkable water.\nShallow [ON] OFF plots 1 stroke of shallow water.\nDeep [ON] OFF plots 4 strokes with increasing depth.\nSpecify Plot [MANUAL] if you want to mix extra tiles.

tooltip_IslandPlotterB					 \n\nRESTART PLOTTING\nNot happy with the result? This button resets the floor so you can adjust the rooms & settings.\n\nCOASTLINE\nMix up to 10% random tiles with the first water stroke.\nDIRT [ON] OFF -> adds Dirt to possible tiles.\nSTONE [ON] OFF -> adds Loose Stone.\nSAND [ON] OFF -> adds Sand.\nGRASS [ON] OFF -> adds Long Grass.\nBEACH [ON] OFF -> adds your selected Beach type tile.\nISLAND [ON] OFF -> adds your selected Island type tile.\n\nREEF [ON] OFF\nIncreases the chance of plotting a reef / sandbanks.\nRequires Stone coastline since this looks the best,\nbut it can use all enabled coastline tiles.\n\nPLOTTER\nYou can plot up to 6 water strokes around the island.\nEach stroke you plot will be deeper than the prior one.\n\nPLOT WALKABLE\nPlots 1 stroke of Walkable water.\nUse this to prevent semi enclosed water tiles on a beach appear as flashing 'NO ACCESS' at the Deployment menu.\n\nPLOT SHALLOW\nPlots 1 stroke of Shallow water.\nIt's a bit deeper than Walkable, but still not much.\n\nPLOT DEEP\nPlots up to 5 strokes of inaccessible water.\nStroke 5 will be deepest.\n\nNO TREES ON WATER\nRemoves all trees which are not on an island after plotting has finished.\n\nCHEATS ON [OFF]\nIn order to place Dirt and Sand on the water to fine-tune your island, you need to enable Cheats,\nor use the Floor Editor from the Staff menu.\n\nSave & reload the map to clean up dirt on water.

material_Mud							 Mud
material_NewMud							 Mud (New)
material_LongGrass						 Long Grass
material_LooseStone						 Loose Stone
material_Cobblestone					 Cobble Stone
material_BorderWater					 Border Water
tooltip_material_BorderWater			 People can walk across this tweaked water. It's very salty!
material_WaterStable					 Water (Block access)
tooltip_material_WaterStable			 This water blocks access.
material_Current						 Current
 
tooltip_Caption_Using					 === USING ===
tooltip_Caption_ActiveTileType			 *X
tooltip_Caption_DecayType				 => Con: *X
tooltip_Caption_DepType					 => Dep: *X
tooltip_Caption_Divider					 ================
tooltip_Button_StopWalking				 == START WALK ==
tooltip_Button_StartWalking				 == STOP WALK ==
tooltip_Button_MaterialDuper_Action		 *X
tooltip_Button_MaterialDuper_ActionMove	 [ MOVE ] COPY
tooltip_Button_MaterialDuper_ActionCopy	 [ COPY ] MOVE
tooltip_Button_MaterialDuper_Copy		 Copy
tooltip_Button_MaterialDuper_Move		 Move
tooltip_Button_MaterialDuper_Up			 *X Up
tooltip_Button_MaterialDuper_Down		 *X Down
tooltip_Button_MaterialDuper_Left		 *X Left
tooltip_Button_MaterialDuper_Right		 *X Right
tooltip_Caption_Decay					 === DECAY ===
tooltip_Button_DecaySet					 Set decay
tooltip_Button_DecayClean				 100 (clean)
tooltip_Button_DecayDirty				 67 - 99
tooltip_Button_DecayFilthy				 34 - 66
tooltip_Button_DecayDisgusting			 1 - 33 (dirty)
tooltip_Caption_Depth					 === DEPTH ===
tooltip_Button_DepthAmount				 *X
tooltip_Button_DepthAmount0				 +
tooltip_Button_DepthAmount1				 -
tooltip_Button_DepthAmount2				 --
tooltip_Button_DepthAmount3				 ---
tooltip_Button_DepthAmount4				 ----
tooltip_Button_DepthAmount5				 -----
tooltip_Button_DepthAmount6				 ------
tooltip_Button_DepthAmount7				 -------
tooltip_Button_DepthAmount8				 --------
tooltip_Button_DepthAmount9				 ---------
tooltip_Button_DepthAmount10			 ----------
tooltip_Button_DepthAmount11			 -----------
tooltip_Button_DepthAmount12			 ------------
tooltip_Button_DepthAmount13			 -------------
tooltip_Button_DepthAmount14			 --------------
tooltip_Button_DepthAmount15			 ---------------
tooltip_Button_DepthAmount16			 ----------------
tooltip_Button_DepthAmount17			 -----------------
tooltip_Button_DepthAmount18			 ------------------
tooltip_Button_DepthAmount19			 -------------------
tooltip_Button_DepthAmount20			 -----deepest-----
tooltip_Button_DepthAmountPlus			 Deeper
tooltip_Button_DepthAmountMinus			 Less deep
tooltip_Button_IndoorYes				 Indoor
tooltip_Button_IndoorNo					 Outdoor
tooltip_Caption_Group					 === GROUP ===
tooltip_Button_Group					 => *X
tooltip_Button_TypeCurrent				 Current
tooltip_Button_TypeStored				 Memory
tooltip_Button_TypeDefaultFloors		 Standard floors
tooltip_Button_TypeDLCFloors			 DLC floors
tooltip_Button_TypeDefaultWalls			 Standard walls
tooltip_Button_TypeDLCWalls				 DLC walls
tooltip_Button_TypeRoadTiles			 Road tiles
tooltip_Button_TypeWaterTiles			 Water tiles
tooltip_Button_TypeWaterTiles2018		 Water tiles
tooltip_Button_StoreInMemory			 Add to Memory
tooltip_Button_StoreInMemoryDone		 Stored
tooltip_Button_StoreInMemoryDuplicate	 Already added
tooltip_Button_GroupPlus				 Group [ + ]
tooltip_Button_GroupMinus				 Group [ - ]
tooltip_Button_GroupMemory				 Memory Group
tooltip_Button_TileTypePlus				 Type [ + ]
tooltip_Button_TileTypeMinus			 Type [ - ]
tooltip_Caption_ChangeBorder			 = MAP BORDER =
tooltip_Button_ChangeBorder				 UPDATE

tooltip_Caption_IslandPlotter			 === PLOTTER ===
tooltip_Caption_CreateIslands1			 Create rooms called
tooltip_Caption_CreateIslands2			 " Island Plotter "
tooltip_Caption_CreateIslands3			 to make islands
tooltip_Caption_CreateIslands4			 and press
tooltip_Caption_CreateIslands5			 when you're ready.
tooltip_Button_StartPlotting			 Start Plotting
tooltip_Button_PlottingAuto				 Plot [AUTO] 
tooltip_Button_PlottingManual			 Plot [MANUAL] 
tooltip_Caption_PlottingIsland			 Plot Island
tooltip_Caption_PlottingBeach			 Plot Beach *X/5
tooltip_Caption_PlottingRound			 Plot *X
tooltip_PlottingRound1					 Walkable
tooltip_PlottingRound2					 Shallow
tooltip_PlottingRound3					 Deep 1/5
tooltip_PlottingRound4					 Deep 2/5
tooltip_PlottingRound5					 Deep 3/5
tooltip_PlottingRound6					 Deep 4/5
tooltip_PlottingRound7					 Deep 5/5
tooltip_Caption_WaterInProgress0		 In Progress
tooltip_Caption_WaterInProgress1		 In Progress.
tooltip_Caption_WaterInProgress2		 In Progress..
tooltip_Caption_WaterInProgress3		 In Progress...
tooltip_Caption_WaterInProgress4		 In Progress....
tooltip_Caption_WaterInProgress5		 In Progress.....
tooltip_Caption_WaterInProgress6		 In Progress......
tooltip_Caption_WaterInProgress7		 In Progress.......
tooltip_Caption_WaterInProgress8		 In Progress........
tooltip_Caption_WaterPleaseWait			 = PLEASE WAIT =
tooltip_Caption_CleanUpPlotting			 Cleaning up
tooltip_Button_CreateBeachOff			 Beach ON [OFF] 
tooltip_Button_CreateBeachOn			 Beach [ON] OFF 
tooltip_Button_BeachType0				 Toggle type
tooltip_Button_BeachType				 Type *X
tooltip_Button_CreateBridgesOff			 Bridge ON [OFF] 
tooltip_Button_CreateBridgesOn			 Bridge [ON] OFF 
tooltip_Button_CreateBridgePillars0		 Pillars ON [OFF] 
tooltip_Button_CreateBridgePillars		 Pillars every *X 
tooltip_Button_CreateBridgesPath0		 Toggle Sidewalk
tooltip_Button_CreateSideWalkN			 Sidewalk [NONE] 
tooltip_Button_CreateSideWalkL			 Sidewalk [LEFT] 
tooltip_Button_CreateSideWalkR			 Sidewalk [RIGHT] 
tooltip_Button_CreateSideWalkLR			 Sidewalk [L+R] 
tooltip_Button_CreateRoadBarriersOff	 Gate ON [OFF] 
tooltip_Button_CreateRoadBarriersOn		 Gate [ON] OFF 
tooltip_Button_GateTypeRoadBarrier		 [BARRIER] GATE 
tooltip_Button_GateTypeRoadGate			 BARRIER [GATE] 
tooltip_Caption_IslandType				 = ISLAND TYPE =
tooltip_Button_IslandType				 *X
tooltip_Caption_RestartPlotting			 == UNDO ==
tooltip_Button_RestartPlotting			 Restart plotting
tooltip_Caption_CoastLine				 == COASTLINE ==
tooltip_Button_CoastLine1		 		 [ON] OFF 
tooltip_Button_CoastLine0		 		 ON [OFF] 
tooltip_Button_CoastLineDirt			 Dirt   *X
tooltip_Button_CoastLineLooseStone		 Stone  *X
tooltip_Button_CoastLineSand			 Sand   *X
tooltip_Button_CoastLineGrass			 Grass  *X
tooltip_Button_CoastLineBeach			 Beach  *X
tooltip_Button_CoastLineCustom			 Island *X
tooltip_Button_CoastLineReefOn			 Reef   [ON] OFF 
tooltip_Button_CoastLineReefOff			 Reef   ON [OFF] 
tooltip_Button_CoastLineWalkable		 Walkable *X
tooltip_Button_CoastLineShallow			 Shallow  *X
tooltip_Button_CoastLineDeep			 Deep     *X
tooltip_Button_PlotWaterWalkable		 Plot walkable
tooltip_Button_PlotWaterShallow			 Plot shallow
tooltip_Button_PlotWaterDepth			 Plot deep *X/5
tooltip_Button_MakeBeachTreesOn			 Trees [ON] OFF 
tooltip_Button_MakeBeachTreesOff		 Trees ON [OFF] 
tooltip_Button_TreeAmount0				 Toggle tree amount
tooltip_Button_TreeAmount				 Amount *X%
tooltip_Button_TreeType0				 Toggle tree type
tooltip_Button_TreeType					 *X
tooltip_Button_RemoveAllTrees			 No trees on water
tooltip_Caption_SaveReload				 SAVE & RELOAD
tooltip_Caption_ForCleanFloor			 FOR CLEAN MAP
tooltip_Button_ToggleCheatsOff			 Cheats ON [OFF] 
tooltip_Button_ToggleCheatsOn			 Cheats [ON] OFF 
tooltip_Caption_ToggleCheats1			 Use Cheats or
tooltip_Caption_ToggleCheats2			 Floor Editor
tooltip_Caption_ToggleCheats3			 to put ground
tooltip_Caption_ToggleCheats4			 on the water.
