Welcome to Mono Combo v2 [Hard]!

Collect colored blocks, avoid greys. As long you don't hit greys, your combo multiplier incerase. The multiplier caps at x8.
If you hit a grey block, the multiplier steps back. The same goes for missing a colored block.
Also there is a difficulty bonus for catching blocks which are close together and an accuracy bonus you get after finishing the map.


v2.1, by Madeline, based on my old mod "Mono Combo Insane"
Press "I" to display accuracy multiplier display on scoreboard, press "K" to hide.
Press "U" to display score delta display on scoreboard, press "J" to hide.


V2.11 Changes
+ Now you can get a combo multiplier of 16. However thats not for free. If you never miss and avoid every grey you will get there.
V2.1 Changes:
#Major Update to Scoring, so releasing as a new mod.
+ Added a difficulty bonus. If you get a block close to a grey, you get a bonus.
+ Now missed colored blocks also reduces your combo.
+ Added a grace period to colored blocks so you pick them up even if they are slightly behind you.
* Custom traffic generation to make the ride more interesting (higher block count, grey caterpillars,...).
* Combo raises from x1 over x2, x4 and caps at x8, simmilar to Beat Saber, so maintaining your combo isn't your only task to get a topscore.
* Reduced the Accuracy bonus to cap at 20% bonus.
* Reduced base score to 200.


#Previous Mod
V2.03 Changes:
+ Added a Debugmode for myself lol. If you want to use it (it only shows some variables ingame) dig in the lua.
* Fixed accuracy calculation (counted some blocks twice)

V2.02 Changes:
+ Added keyboard toggles to display accuracy multiplier and score delta.
* Fixed track generation on "specific" songs.
V2 Changes:
+ Base points of colored blocks set to 300.
+ Grey blocks now count towards the accuracy when successfully avoided.
+ Successfully avoided grey blocks now give 10 base points, affected by the combo multiplier.
* Tidied up a shitton of code.
* Removed the accuracy bonus per block calculation. Instead, there is a bonus score based on accuracy after finishing the track.
* Changed the ranking criteria a bit. Now it's simmilar to the osu!catch.
* Reduced the grey blocks to ~65%.
* The summary at the end now shows hit/total block count of colored and grey blocks.
- Removed annoying Weeaboo Comboburst sounds (lol), the combobreak soundeffect stays.


Never thought I ever update this again. But here ya go.