//==============================================================================
// elf infantry_anim.txt		2nd Age version
//==============================================================================

//==============================================================================
define glow
{
   set hotspot
   {
      version
      {
         Visual scenario g circe staff glow
      }
   }
}
//==============================================================================
define glow2
{
   set hotspot
   {
      version
      {
            Visual gondor human head2
replacetexture villager n female head/spellsword face
      }
   }
}
//==============================================================================
define schulter2
{
   SetSelector
   {
      set hotspot
      {
         version
         {
           Visual fman shoulder2
	    Replacetexture infantry g hoplite head standard/dscale2
         }
      }
   }
}

//==============================================================================
define schulter
{
   	set hotspot
	{
		version
		{
           Visual new test shoulder123
replacetexture building x statue stand in/dscale2
      		}
	}
}

//==============================================================================
define Shield
{
   	set hotspot
   	{
      		version
      		{
         	visual dragon shield
		ReplaceTexture Attachments G Shield Copper/dscale2
      		}
   	}
}

//==============================================================================
define head
{
   	set hotspot
   	{
      		version
      		{
            Visual new helm elf
	    replacetexture infantry g hoplite head bronze/dscale2
					connect attachpoint glow hotspot
					connect attachpoint glow2 hotspot
      		}
   	}
}

//==============================================================================
define sword
{
	set hotspot
	{
		version
		{
            				Visual new elf sword
				replacetexture world a excavation sword/dae sword
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector 
	{
		set hotspot
		{
			version
			{
				visual spsword3_idle
				Connect TopOfHead head hotspot
				connect LeftForeArm Shield hotspot
				connect RightHand sword hotspot
				Connect frontchest schulter hotspot
				Connect frontchest schulter2 hotspot
				replaceTexture hero g jason standard/dscale
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector 
	{
		set hotspot
		{
			version
			{
				visual spsword3_bored
				Connect frontchest schulter hotspot
				Connect frontchest schulter2 hotspot
				Connect TopOfHead head hotspot
				connect LeftForeArm Shield hotspot
				connect RightHand sword hotspot
				replaceTexture hero g jason standard/dscale
			}
			}
	}
}

//==============================================================================
anim Attack
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
				visual spsword3_attack
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.32 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect frontchest schulter hotspot
				Connect frontchest schulter2 hotspot
				Connect TopOfHead head hotspot
				connect LeftForeArm Shield hotspot
				connect RightHand sword hotspot
				replaceTexture hero g jason standard/dscale
         }
			version
         {
				visual spsword3_attackb
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.32 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect frontchest schulter hotspot
				Connect frontchest schulter2 hotspot
				Connect TopOfHead head hotspot
				connect LeftForeArm Shield hotspot
				connect RightHand sword hotspot
ReplaceTexture hero g Theseus/dscale
				}
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector 
	{
		set hotspot
		{
			version
			{
				visual spsword3_death
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.10 false MaleDeath checkVisible 
//-- end auto generated section
				Connect frontchest schulter hotspot
				Connect frontchest schulter2 hotspot
				Connect TopOfHead head hotspot
				connect LeftForeArm Shield hotspot
				connect RightHand sword hotspot
				replaceTexture hero g jason standard/dscale
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector 
	{
		set hotspot
		{
			version
			{
				visual spsword3_walk
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.30 true   
                  tag FootstepRight 0.80 true   
//-- end auto generated section
				Connect frontchest schulter hotspot
				Connect frontchest schulter2 hotspot
				Connect TopOfHead head hotspot
				connect LeftForeArm Shield hotspot
				connect RightHand sword hotspot
				replaceTexture hero g jason standard/dscale
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector 
	{
		set hotspot
		{
			version
			{
				visual spsword3_flail
				Connect frontchest schulter hotspot
				Connect frontchest schulter2 hotspot
				Connect TopOfHead head hotspot
				connect LeftForeArm Shield hotspot
				connect RightHand sword hotspot
				replaceTexture hero g jason standard/dscale
			}
		}
	}
}
