//==============================================================================
// maceman hero_Anim.txt
//======== hero=================================================================

//==============================================================================
define schulter2
{
   SetSelector
   {
      set hotspot
      {
         version
         {
           Visual steel shoulder
replacetexture building x statue stand in/steelarmor2
         }
      }
   }
}

//==============================================================================
define Mace
{
	SetSelector
	{
                variationlogic
		set hotspot
		{
			version
			{
       			Visual steel sword
replacetexture world a excavation sword/dragonborn sword
			}
		}
	}
}
//==============================================================================
define head2
{
	set hotspot
	{
		version
		{
            Visual gondor human head3
replacetexture villager n female head/black
		}
	}
}
//==============================================================================
define ears
{
   set hotspot
   {
      version
      {
         Visual steel wing ears
		replacetexture infantry g hoplite head bronze/steelarmor3
      }
   }
}
//==============================================================================
define Head
{
   SetSelector
   {
      set hotspot
      {
         version
         {
visual steel helm
replacetexture infantry g hoplite head bronze/steelarmor3
					connect attachpoint head2 hotspot
					connect attachpoint ears hotspot
         }
      }
   }
}
//==============================================================================
define Shield
{
   SetSelector
   {
      VariationLogic
      set hotspot
      {
         version
         {
			Visual leader elbow2
			ReplaceTexture Infantry G Hoplite Head Iron/steelarmor2
         }
      }
   }
}
//==============================================================================
define Shield2
{
   SetSelector
   {
      VariationLogic
      set hotspot
      {
         version
         {
			Visual leader elbow
			ReplaceTexture Infantry G Hoplite Head Iron/steelarmor2
         }
      }
   }
}
//==============================================================================
anim Idle
{
   SetSelector
   {
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Infantry X MacemanH_idleA
					ReplaceTexture Infantry X Maceman Iron/steelarmor
					connect RightHand Mace hotspot
					Connect TopOfHead Head hotspot
					Connect leftforearm shield hotspot
					Connect rightforearm shield2 hotspot
				connect frontchest schulter2 hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Walk
{
   SetSelector
   {
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Infantry X MacemanH_WalkA
					ReplaceTexture Infantry X Maceman Iron/steelarmor
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag FootstepLeft 0.60 true   
					tag FootstepRight 0.20 true   
//-- end auto generated section
					connect RightHand Mace hotspot
					Connect TopOfHead Head hotspot
					Connect leftforearm shield hotspot
					Connect rightforearm shield2 hotspot
				connect frontchest schulter2 hotspot
				}
			}
		}
	}
}


//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Infantry X MacemanH_AttackA
				ReplaceTexture Infantry X Maceman Iron/steelarmor
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.56 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.45 false SwordSwing checkVisible 
//-- end auto generated section
				connect RightHand Mace hotspot				
				Connect TopOfHead Head hotspot
					Connect leftforearm shield hotspot
					Connect rightforearm shield2 hotspot
					connect frontchest schulter2 hotspot
         }
			version
         {
				Visual Infantry X MacemanH_AttackB
				ReplaceTexture Infantry X Maceman Iron/steelarmor
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.56 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.45 false SwordSwing checkVisible 
//-- end auto generated section
				connect RightHand Mace hotspot				
				Connect TopOfHead Head hotspot
					Connect leftforearm shield hotspot
					Connect rightforearm shield2 hotspot
					connect frontchest schulter2 hotspot			
         }
      }
   }
}

//==============================================================================

anim Death
{
   SetSelector
   {
		set hotspot
		{
			version
			{
				Visual Infantry X MacemanH_DeathA
				ReplaceTexture Infantry X Maceman Iron/steelarmor
				connect RightHand Mace hotspot				
				Connect TopOfHead Head hotspot
					Connect rightforearm shield2 hotspot
					Connect leftforearm shield hotspot
				connect backchest schulter hotspot
			}
		}
	}
}


//==============================================================================
anim Bored
{
   SetSelector
   {
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Infantry X MacemanH_BoredA
					ReplaceTexture Infantry X Maceman Iron/steelarmor
					connect RightHand Mace hotspot					
					Connect TopOfHead Head hotspot
					Connect rightforearm shield2 hotspot
					Connect leftforearm shield hotspot
				connect frontchest schulter2 hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Flail
{
   SetSelector
   {
		set hotspot
		{
			version
			{
				Visual Infantry X MacemanH_FlailA
				ReplaceTexture Infantry X Maceman Iron/steelarmor
				connect RightHand Mace hotspot				
				Connect TopOfHead Head hotspot
					Connect rightforearm shield2 hotspot
					Connect leftforearm shield hotspot
				connect frontchest schulter hotspot
			}
		}
	}
}


