//==============================================================================
// swordsman_anim.txt
//==============================================================================
//==============================================================================
define head2
{
	set hotspot
	{
		version
		{
            Visual gondor human head2
replacetexture villager n female head/barb facetest
		}
	}
}
//==============================================================================
define head3
{
	set hotspot
	{
		version
		{
            Visual nord horns
	    ReplaceTexture animal ram map/dragonborn horn
		}
	}
}
//==============================================================================
define Head
{
SetSelector
{
VariationLogic
   set hotspot
  {
      version
      {
visual nord helm
	    ReplaceTexture Infantry G Hoplite Head Standard/barbbody4
					connect attachpoint head2 hotspot
					connect attachpoint head3 hotspot
      }
   }
}
}

//==============================================================================
define schulter
{
   SetSelector
   {
      set hotspot
      {
         version
         {
           Visual nord shoulder
	    Replacetexture infantry g hoplite head standard/barbbody4
         }
      }
   }
}
//==============================================================================
define AtlantisSword
{
SetSelector
{
VariationLogic
   set hotspot
  {
      version
      {
            Visual nord sword
replacetexture world a excavation sword/dragonborn sword
      }
   }
}
}
//==============================================================================
define shield
{
SetSelector
{
VariationLogic
   set hotspot
  {
      version
      {
			Visual spart shield
			ReplaceTexture Infantry G Hoplite Head Iron/nord shield
      }
   }
}
}

//==============================================================================
anim Idle
{
   SetSelector
   {
	   set hotspot
	   {
	      version
	      {
				Visual swordsman_idle
				ReplaceTexture Infantry X Swordsman hero/barbbody3
				ReplaceTexture Infantry X Swordsman Iron/barbbody3
				connect topofhead head hotspot
				connect RightHand AtlantisSword hotspot
				connect leftforearm shield hotspot
					connect frontabdomen schulter hotspot
	      }
	   }
   }
}



//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual swordsman_walk
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.25 true   
            tag FootstepRight 0.80 true   
//-- end auto generated section
				ReplaceTexture Infantry X Swordsman hero/barbbody3
				ReplaceTexture Infantry X Swordsman Iron/barbbody3
				connect topofhead head hotspot
				connect RightHand AtlantisSword hotspot
				connect leftforearm shield hotspot
					connect frontabdomen schulter hotspot
         }
      }

   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual swordsman_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.53 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Infantry X Swordsman hero/barbbody3
				ReplaceTexture Infantry X Swordsman Iron/barbbody3
				connect topofhead head hotspot
				connect RightHand AtlantisSword hotspot
				connect leftforearm shield hotspot
					connect frontabdomen schulter hotspot
         }
			version
         {
				Visual swordsman_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.47 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Infantry X Swordsman hero/barbbody3
				ReplaceTexture Infantry X Swordsman Iron/barbbody3
				connect topofhead head hotspot
				connect RightHand AtlantisSword hotspot
				connect leftforearm shield hotspot
					connect frontabdomen schulter hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual swordsman_death
				ReplaceTexture Infantry X Swordsman hero/barbbody3
				ReplaceTexture Infantry X Swordsman Iron/barbbody3
				connect topofhead head hotspot
				connect RightHand AtlantisSword hotspot
				connect leftforearm shield hotspot
					connect frontabdomen schulter hotspot
         }
      }
   }
}


//==============================================================================
anim Bored
{
   SetSelector
   {
	   set hotspot
	   {
	      version
	      {
				Visual swordsman_bored
				ReplaceTexture Infantry X Swordsman hero/barbbody3
				ReplaceTexture Infantry X Swordsman Iron/barbbody3
				connect topofhead head hotspot
				connect RightHand AtlantisSword hotspot
				connect leftforearm shield hotspot
					connect frontabdomen schulter hotspot
	      }
	   }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual swordsman_flail
				ReplaceTexture Infantry X Swordsman hero/barbbody3
				ReplaceTexture Infantry X Swordsman Iron/barbbody3
				connect topofhead head hotspot
				connect RightHand AtlantisSword hotspot
				connect leftforearm shield hotspot
					connect frontabdomen schulter hotspot
         }
      }
   }
}
