//==============================================================================
// maceman_Anim.txt
//==============================================================================
//==============================================================================
define schulter
{
   SetSelector
   {
      set hotspot
      {
         version
         {
           Visual double spike shoulder
replacetexture building x statue stand in/daedric5
         }
      }
   }
}
//==============================================================================
define schulter2
{
   SetSelector
   {
      set hotspot
      {
         version
         {
           Visual wizard spikes
replacetexture building x statue stand in/daedric5
         }
      }
   }
}
//==============================================================================
define head2
{
   set hotspot
   {
      version
      {
            Visual gondor human head2
replacetexture villager n female head/black
      }
   }
}

//==============================================================================
define sword
{
      		VariationLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
            Visual steel sword
replacetexture world a excavation sword/dae sword
				}
			}
		}
	}
}
//==============================================================================
define shield
{
      	VariationLogic
	SetSelector
	{
		set hotspot
		{
	         		version
			{
			Visual leader elbow2
			ReplaceTexture Infantry G Hoplite Head Iron/daedric5
			}
		}
	}
}
//==============================================================================
define Shield2
{
   SetSelector
   {
      VariationLogic
      set hotspot
      {
         version
         {
			Visual leader elbow
			ReplaceTexture Infantry G Hoplite Head Iron/daedric5
         }
      }
   }
}
//==============================================================================
define Horn1
{
   SetSelector
   {
      set hotspot
      {
         version
         {
Visual daed horn 1
replacetexture world a stalagmite/daedric
         }
      }
   }
}
//==============================================================================
define Horn2
{
   SetSelector
   {
      set hotspot
      {
         version
         {
Visual daed horn 2
replacetexture world a stalagmite/daedric
         }
      }
   }
}
//==============================================================================
define Horn3
{
   SetSelector
   {
      set hotspot
      {
         version
         {
Visual daed horn 3
replacetexture world a stalagmite/daedric
         }
      }
   }
}
//==============================================================================
define Horn4
{
   SetSelector
   {
      set hotspot
      {
         version
         {
Visual daed horn 4
replacetexture world a stalagmite/daedric
         }
      }
   }
}
//==============================================================================
define Head
{
	SetSelector
	{
	   	SetSelector
	   	{
      			VariationLogic
			set hotspot
			{
         				version
         				{
visual daedric helm
replacetexture infantry g hoplite head bronze/daedric5
					connect attachpoint head2 hotspot
					connect attachpoint horn1 hotspot
					connect attachpoint horn2 hotspot
					connect attachpoint horn3 hotspot
					connect attachpoint horn4 hotspot
         				}
      			}
		}
  	}
}
//==============================================================================
anim Idle
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Infantry X 2 Sword FighterH_idleA
				ReplaceTexture Infantry X 2 Sword Fighter Iron/daedric
				connect RightHand sword hotspot
				connect leftHand sword hotspot
				connect Leftforearm shield hotspot
				connect rightforearm shield2 hotspot
				connect frontchest schulter hotspot
				connect frontchest schulter2 hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Infantry X 2 Sword FighterH_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.60 true   
               tag FootstepRight 0.20 true   
//-- end auto generated section
				ReplaceTexture Infantry X 2 Sword Fighter Iron/daedric
				connect RightHand sword hotspot
				connect leftHand sword hotspot
				connect Leftforearm shield hotspot
				connect frontchest schulter2 hotspot
				Connect TopOfHead Head hotspot
				connect rightforearm shield2 hotspot
				connect frontchest schulter hotspot
			}
		}
	}
}


//==============================================================================
anim Attack
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Infantry X 2 Sword FighterH_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag Attack 0.47 true   
						tag GenericSound 0.40 true   
						tag SpecificSoundSet 0.45 false SwordSwing checkVisible 
//-- end auto generated section
					ReplaceTexture Infantry X 2 Sword Fighter Iron/daedric
					connect RightHand sword hotspot
				connect leftHand sword hotspot
					connect Leftforearm shield hotspot
					connect frontchest schulter2 hotspot
					Connect TopOfHead Head hotspot
				connect rightforearm shield2 hotspot
				connect frontchest schulter hotspot
         }
			version
         {

					Visual Infantry X 2 Sword FighterH_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag Attack 0.56 true   
						tag GenericSound 0.40 true   
						tag SpecificSoundSet 0.45 false SwordSwing checkVisible 
//-- end auto generated section
					ReplaceTexture Infantry X 2 Sword Fighter Iron/daedric
					connect RightHand sword hotspot
				connect leftHand sword hotspot
					connect Leftforearm shield hotspot
					connect frontchest schulter2 hotspot
					Connect TopOfHead Head hotspot
				connect rightforearm shield2 hotspot
				connect frontchest schulter hotspot
				}
			}
		}
	}
}

//==============================================================================

anim Death
{
   SetSelector
   {
		set hotspot
		{
			version
			{
				Visual Infantry X 2 Sword FighterH_DeathA
                  tag SpecificSoundSet 0.10 false MaleDeath checkVisible 
				ReplaceTexture Infantry X 2 Sword Fighter Iron/daedric
				connect RightHand sword hotspot
				connect leftHand sword hotspot
				connect Leftforearm shield hotspot
				connect frontchest schulter hotspot
				Connect TopOfHead Head hotspot
				connect rightforearm shield2 hotspot
				connect frontchest schulter hotspot
			}
		}
	}
}


//==============================================================================
anim Bored
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Infantry X 2 Sword FighterH_BoredA
				ReplaceTexture Infantry X 2 Sword Fighter Iron/daedric
				connect RightHand sword hotspot
				connect leftHand sword hotspot
				connect Leftforearm shield hotspot
				connect frontchest schulter2 hotspot
				Connect TopOfHead Head hotspot
				connect rightforearm shield2 hotspot
				connect frontchest schulter hotspot
			}
		}

	}
}

//==============================================================================

anim Flail
{
   SetSelector
   {
		set hotspot
		{
			version
			{
				Visual Infantry X 2 Sword FighterH_FlailA
				ReplaceTexture Infantry X 2 Sword Fighter Iron/daedric
				connect RightHand sword hotspot
				connect leftHand sword hotspot
				connect Leftforearm shield hotspot
				connect frontchest schulter hotspot
				Connect TopOfHead Head hotspot
				connect rightforearm shield2 hotspot
				connect frontchest schulter hotspot
			}
		}
	}
}
