//==============================================================================
				    Elven Ranger_anim
//==============================================================================


//==============================================================================
define hair1
{
   SetSelector
   {
      set hotspot
      {
         version
         {
         Visual wizardhood
replacetexture building x statue stand in/nightingale
         }
      }
   }
}
//==============================================================================
define shield1
{
	set hotspot
	{
		version
		{
           Visual nightingale shoulder
	    Replacetexture infantry g hoplite head standard/nightingale
		}
	}
}
//==============================================================================
define shield2
{
	set hotspot
	{
		version
		{
           Visual wizard spikes
replacetexture building x statue stand in/nightingale
		}
	}
}

//==============================================================================
define kapuze
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual gondor human head2
replacetexture villager n female head/nightingale head
         }
      }
   }
}
//==============================================================================
define arrow
{
   set hotspot
   {
      version
      {
         Visual Attachments A Arrow
      }
   }
}

//==============================================================================
define bow
{
   set hotspot
   {
      version
      {
                  Visual Attachments A Bow Curved
         replaceTexture attachments a bow map/nightingale
      }
   }
}

//==============================================================================
anim Idle
{

   SetSelector
   {
	ContainLogic
      set hotspot
      {
         version
         {
					Visual Ranger_idle
					connect RightHand Bow hotspot
					replaceTexture scenario g odysseus map/nightingale
					Connect TopOfHead Hair1 hotspot
					Connect TopOfHead kapuze hotspot
					Connect Frontchest shield1 hotspot
					Connect Frontchest shield2 hotspot
         	}
         }
      }
   }
}

//==============================================================================
anim Bored
{

   SetSelector
   {
	ContainLogic
      set hotspot
      {
         version
         {
					Visual Ranger_bored
					replaceTexture scenario g odysseus map/nightingale
					Connect TopOfHead Hair1 hotspot
					Connect TopOfHead kapuze hotspot
					Connect Frontchest shield1 hotspot
					Connect Frontchest shield2 hotspot
					connect RightHand Bow hotspot
         	}
         }
      }
   }
}

//==============================================================================
anim rangedattack
{

   SetSelector
   {
		VariationLogic
      set hotspot
      {
         version
         {
            Visual Ranger_attack
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.40 true   
               tag SpecificSoundSet 0.41 false Arrow checkVisible 
//-- end auto generated section
					replaceTexture scenario g odysseus map/nightingale
					Connect TopOfHead Hair1 hotspot
					Connect TopOfHead kapuze hotspot
					Connect Frontchest shield1 hotspot
					Connect Frontchest shield2 hotspot
				connect LeftHand Arrow hotspot
        	Connect RightHand Bow hotspot
         }
      }
   }
}

//==============================================================================
anim death
{

   SetSelector
   {
		VariationLogic
      set hotspot
      {
         version
         {
            Visual Ranger_death
//-- auto generated by the bang animation tool
//-- do not hand edit these values
//-- end auto generated section
					replaceTexture scenario g odysseus map/nightingale
					Connect TopOfHead Hair1 hotspot
					Connect TopOfHead kapuze hotspot
					Connect Frontchest shield1 hotspot
					Connect Frontchest shield2 hotspot
        	Connect RightHand Bow hotspot
         }
      }
   }
}

//==============================================================================
anim Recover
{

   SetSelector
   {
		VariationLogic
      set hotspot
      {
         version
         {
            Visual Ranger_Recover
					replaceTexture scenario g odysseus map/nightingale
					Connect TopOfHead Hair1 hotspot
					Connect TopOfHead kapuze hotspot
					Connect Frontchest shield1 hotspot
					Connect Frontchest shield2 hotspot
        	Connect RightHand Bow hotspot
         }
      }
   }
}

//==============================================================================
anim walk
{

   SetSelector
   {
	ContainLogic
      set hotspot
      {
         version
         {
					Visual Ranger_walk
					replaceTexture scenario g odysseus map/nightingale
					Connect TopOfHead Hair1 hotspot
					Connect TopOfHead kapuze hotspot
					Connect Frontchest shield1 hotspot
					Connect Frontchest shield2 hotspot
					connect RightHand Bow hotspot
					tag FootstepLeft 0.30 true   
					tag FootstepRight 0.80 true
         	}
         }
      }
   }
}
