//==============================================================================
// atlantean villager_anim.txt
//==============================================================================

//==============================================================================
define arrow
{
   set hotspot
   {
      version
      {
         Visual Villager Arrow Normal
      }
   }
}

//==============================================================================
define weapon
{
   TargetLogic none/wood
   set hotspot
   {
      version
      {
			Visual daed sword
			ReplaceTexture Infantry G Hoplite Head Iron/silverdragon
      }
   }
}


//==============================================================================
define BloodSpurt
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Blood Spurt
      }
   }
}
//==============================================================================
define ears
{
   set hotspot
   {
      version
      {
         Visual scenario e osiris eye glow
      }
   }
}
//==============================================================================
define hood
{
   SetSelector
   {
      set hotspot
      {
         version
         {
visual daedric helm
replacetexture infantry g hoplite head bronze/silverdragon
         }
      }
   }
}
//==============================================================================
define helmet
{
   set hotspot
   {
      version
      {
            Visual gondor human head2
replacetexture villager n female head/angel facetest
					connect attachpoint ears hotspot
      }
   }
}
//==============================================================================
define schulter
{
   SetSelector
   {
      set hotspot
      {
         version
         {
           Visual wizard spikes
replacetexture building x statue stand in/silverdragon
         }
      }
   }
}
//==============================================================================
define schulter2
{
   SetSelector
   {
      set hotspot
      {
         version
         {
           Visual spart shoulder
	    Replacetexture infantry g hoplite head standard/silverdragon
         }
      }
   }
}

//==============================================================================
define bow
{
   set hotspot
   {
      version
      {
                  Visual Attachments A Bow Curved
         replaceTexture attachments a bow map/silverdragon
      }
   }
}
//==============================================================================
define Shield
{
   SetSelector
   {
      VariationLogic
      set hotspot
      {
         version
         {
			Visual fshield
			ReplaceTexture Infantry G Hoplite Head Iron/drag shield
         }
      }
   }
}
//==============================================================================
anim Attack
{
   SetSelector none 
   {
      VariationLogic
      set hotspot
      {
         version
         {
					Visual vil_chopdown
					ReplaceTexture Villager X Male/silverdragon
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.76 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
					connect RightHand weapon hotspot
					Connect topofhead helmet hotspot
					Connect topofhead hood hotspot
					Connect frontchest schulter hotspot
					Connect frontchest schulter2 hotspot
					Connect leftforearm shield hotspot
         }
         version
         {
						Visual vil_attack
						ReplaceTexture Villager X Male/silverdragon
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
					connect RightHand weapon hotspot
					Connect topofhead helmet hotspot
					Connect topofhead hood hotspot
					Connect frontchest schulter hotspot
					Connect frontchest schulter2 hotspot
					Connect leftforearm shield hotspot
         }
         version
         {
						Visual vil_chop
						ReplaceTexture Villager X Male/silverdragon
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
					connect RightHand weapon hotspot
					Connect topofhead helmet hotspot
					Connect topofhead hood hotspot
					Connect frontchest schulter hotspot
					Connect frontchest schulter2 hotspot
					Connect leftforearm shield hotspot
         }
      }
   }
}

//==============================================================================
anim charging
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			ContainLogic
			set hotspot
			{
				version
				{
					Visual vil_rangedattack
					ReplaceTexture Villager X Male/silverdragon
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.67 true   
                  tag SpecificSoundSet 0.67 false Arrow checkVisible 
//-- end auto generated section
						connect LeftHand bow hotspot
					Connect topofhead helmet hotspot
					Connect topofhead hood hotspot
					Connect frontchest schulter hotspot
					Connect frontchest schulter2 hotspot
					Connect leftforearm shield hotspot
				}
			}
		}
   }
}


//==============================================================================
anim Death
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual vil_death
					ReplaceTexture Villager X Male/silverdragon
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.63 false HeavyFall checkVisible 
//-- end auto generated section
					connect RightHand weapon hotspot
					Connect topofhead helmet hotspot
					Connect topofhead hood hotspot
					Connect frontchest schulter hotspot
					Connect frontchest schulter2 hotspot
					Connect leftforearm shield hotspot
				}
			}
		}
   }
}


//==============================================================================
anim Idle
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			ContainLogic
			set hotspot
			{
				version
				{
					Visual vil_idle
					ReplaceTexture Villager X Male/silverdragon
					connect RightHand weapon hotspot
					Connect topofhead helmet hotspot
					Connect topofhead hood hotspot
					Connect frontchest schulter hotspot
					Connect frontchest schulter2 hotspot
					Connect leftforearm shield hotspot
				}
			}
		}
   }
}


//==============================================================================
anim Bored
{
	SetSelector
	{
		VariationLogic
		SetSelector
		{
			ContainLogic
			set hotspot
			{
				version
				{
					Visual vil_bored
					ReplaceTexture Villager X Male/silverdragon
					connect RightHand weapon hotspot
					Connect topofhead helmet hotspot
					Connect topofhead hood hotspot
					Connect frontchest schulter hotspot
					Connect frontchest schulter2 hotspot
					Connect leftforearm shield hotspot
				}
			}
		}
   }
}

//==============================================================================
anim walk
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
		ContainLogic
			set hotspot
			{
				version
				{
					Visual vil_walk
					ReplaceTexture Villager X Male/silverdragon
                  tag FootstepLeft 0.80 true
                  tag FootstepRight 0.30 true
					connect RightHand weapon hotspot
					Connect topofhead helmet hotspot
					Connect topofhead hood hotspot
					Connect frontchest schulter hotspot
					Connect frontchest schulter2 hotspot
					Connect leftforearm shield hotspot
				}
			}
		}
   }
}

//==============================================================================
anim flail
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			ContainLogic
			set hotspot
			{
				version
				{
					Visual vil_flail
					ReplaceTexture Villager X Male/silverdragon
					connect RightHand weapon hotspot
					Connect topofhead helmet hotspot
					Connect topofhead hood hotspot
					Connect frontchest schulter hotspot
					Connect frontchest schulter2 hotspot
					Connect leftforearm shield hotspot
				}
			}
		}
   }
}

//==============================================================================
anim Birth
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual vil_birth
					ReplaceTexture Villager X Male/silverdragon
					connect RightHand weapon hotspot
					Connect topofhead helmet hotspot
					Connect topofhead hood hotspot
					Connect frontchest schulter hotspot
					Connect frontchest schulter2 hotspot
					Connect leftforearm shield hotspot
				}
			}
		}
   }
}