//==============================================================================
// Hero Greek Perseus_anim.txt
//==============================================================================
define hood
{
   SetSelector
   {
      set hotspot
      {
         version
         {
visual spellsword helmet
replacetexture infantry g hoplite head bronze/spellsword
         }
      }
   }
}
//==============================================================================
define helmet
{
   set hotspot
   {
      version
      {
            Visual gondor human head2
replacetexture villager n female head/newface2
      }
   }
}
//==============================================================================
define hood2
{
   SetSelector
   {
      set hotspot
      {
         version
         {
visual spsword helm2
replacetexture infantry g hoplite head bronze/spellsword
         }
      }
   }
}
//==============================================================================
define helmet2
{
   set hotspot
   {
      version
      {
            Visual spsword head2
replacetexture villager n female head/newface2
      }
   }
}
//==============================================================================
define schulter2
{
   SetSelector
   {
      set hotspot
      {
         version
         {
           Visual double spike shoulder
replacetexture building x statue stand in/spellsword
         }
      }
   }
}
//==============================================================================
define schulter
{
   SetSelector
   {
      set hotspot
      {
         version
         {
           Visual wizard spikes
replacetexture building x statue stand in/spellsword
					Connect attachpoint schulter2 hotspot
         }
      }
   }
}
//==============================================================================
define glow
{
   set hotspot
   {
      version
      {
         Visualparticle World A Relic Spark
      }
   }
}
//==============================================================================
define glowHead
{
   set hotspot
   {
      version
      {
         Visual scenario g circe staff glow
      	 Connect attachpoint glow hotspot
      }
   }
}
//==============================================================================
define weapon
{
   SetSelector
   {
      VariationLogic
      set hotspot
      {
         version
         {
            	Visual spellsword sword
		replacetexture world a excavation sword/dae sword
         }
      }
   }
}

//==============================================================================
define elbow
{
   SetSelector
   {
      VariationLogic
      set hotspot
      {
         version
         {
			Visual leader elbow
			ReplaceTexture Infantry G Hoplite Head Iron/spellsword
         }
      }
   }
}
//==============================================================================
define elbow2
{
   SetSelector
   {
      VariationLogic
      set hotspot
      {
         version
         {
			Visual leader elbow2
			ReplaceTexture Infantry G Hoplite Head Iron/spellsword
         }
      }
   }
}
//==============================================================================
anim Idle
{
   SetSelector
   {
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual spellsword_Idle
					Connect topofhead helmet hotspot
					Connect topofhead hood hotspot
					Connect frontchest schulter hotspot
					Connect righthand weapon hotspot
					connect LeftForearm elbow2 hotspot
					connect RightForearm elbow hotspot
					ReplaceTexture hero g perseus standard/spellsword
				}
			}
	   }	
	}
}

//==============================================================================
anim Bored
{
   SetSelector
   {
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual spellsword_idle
					Connect topofhead helmet hotspot
					Connect topofhead hood hotspot
					Connect frontchest schulter hotspot
					Connect righthand weapon hotspot
					connect LeftForearm elbow2 hotspot
					connect RightForearm elbow hotspot
					ReplaceTexture hero g perseus standard/spellsword
				}
			}
	   }	
	}
}

//==============================================================================
anim Walk
{
   SetSelector
   {
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual spellsword_walk
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true   
//-- end auto generated section
					Connect topofhead helmet hotspot
					Connect topofhead hood hotspot
					Connect frontchest schulter hotspot
					Connect righthand weapon hotspot
					connect LeftForearm elbow2 hotspot
					connect RightForearm elbow hotspot
					ReplaceTexture hero g perseus standard/spellsword
				}
			}
		}
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual spellsword_Flail
					Connect topofhead helmet hotspot
					Connect topofhead hood hotspot
					Connect frontchest schulter hotspot
					Connect righthand weapon hotspot
					connect LeftForearm elbow2 hotspot
					connect RightForearm elbow hotspot
					ReplaceTexture hero g perseus standard/spellsword
         }
      }
   }
}


//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual spellsword_attack
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.53 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
					Connect topofhead helmet hotspot
					Connect topofhead hood hotspot
					Connect frontchest schulter hotspot
					Connect righthand weapon hotspot
					connect LeftForearm elbow2 hotspot
					connect RightForearm elbow hotspot
					ReplaceTexture hero g perseus standard/spellsword
         }
      }
   }
}

//==============================================================================
anim FreezeAttack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual spellsword_changing
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.40 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.39 false GeneralMelagiusSpecial checkVisible 
//-- end auto generated section
					Connect frontchest helmet2 hotspot
					Connect frontchest hood2 hotspot
					Connect frontchest schulter hotspot
					Connect righthand weapon hotspot
					Connect lefthand glowhead hotspot
					connect LeftForearm elbow2 hotspot
					connect RightForearm elbow hotspot
					ReplaceTexture hero g perseus standard/spellsword
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual spellsword_death
					Connect topofhead helmet hotspot
					Connect topofhead hood hotspot
					Connect frontchest schulter hotspot
					Connect righthand weapon hotspot
					connect LeftForearm elbow2 hotspot
					connect RightForearm elbow hotspot
					ReplaceTexture hero g perseus standard/spellsword
         }
      }
   }
}

