	<unit id="x" name="Spellsword">
		<dbid>x</dbid>
		<displaynameid>x</displaynameid>
		<footprint>Footprint Military</footprint>
		<icon>Hero G perseus Icon</icon>
		<maxcontained>1</maxcontained>
		<containedattack>0.0500</containedattack>
		<initialhitpoints>360.0000</initialhitpoints>
		<maxhitpoints>360.0000</maxhitpoints>
		<los>16.0000</los>
		<portraiticon>Hero G Perseus Icon 64</portraiticon>
		<obstructionradiusx>0.7000</obstructionradiusx>
		<obstructionradiusz>0.7000</obstructionradiusz>
		<soundvariant>Hack</soundvariant>
		<birthreplacement>Hero Birth</birthreplacement>
		<deadreplacement>Hero Death</deadreplacement>
		<ballisticsplashproto>Splash</ballisticsplashproto>
		<ballisticbounceproto>Dust Medium</ballisticbounceproto>
		<rechargetime>24.0000</rechargetime>
		<formationcategory>Mobile</formationcategory>
		<maxvelocity>4.3000</maxvelocity>
		<movementtype>land</movementtype>
		<turnrate>18.0000</turnrate>
		<unitaitype>HandCombative</unitaitype>
		<populationcount>4</populationcount>
		<trainpoints>27.0000</trainpoints>
		<buildlimit>1</buildlimit>
		<allowedage>4</allowedage>
		<cost resourcetype="Gold">400.0000</cost>
		<cost resourcetype="Favor">6.0000</cost>
		<bounty resourcetype="Favor">2.1600</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<rollovertextid>16613</rollovertextid>
		<rolloverbonusdamageid>17279</rolloverbonusdamageid>
		<rolloveruseagainstid>17348</rolloveruseagainstid>
		<rollovercounterwithid>17570</rollovercounterwithid>
		<rolloverupgradeatid>17588</rolloverupgradeatid>
		<buttonpos column="3" row="0"></buttonpos>
		<armor damagetype="Hack" percentflag="1">0.40</armor>
		<armor damagetype="Pierce" percentflag="1">0.40</armor>
		<armor damagetype="Crush" percentflag="1">0.99</armor>
		<allowedculture>Greek</allowedculture>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeCanBeHealed</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeAffectedByVortex</unittype>
		<unittype>LogicalTypeMilitaryUnitsAndBuildings</unittype>
		<unittype>LogicalTypeParticipatesInBattlecries</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeValidFlamingWeaponsTarget</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeValidBoltTarget</unittype>
		<unittype>LogicalTypeFimbulWinterTCEvalType</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeFavoriteUnit</unittype>
		<unittype>LogicalTypeValidSpyTarget</unittype>
		<unittype>LogicalTypeGreekHeroes</unittype>
		<unittype>LogicalTypeValidShiftingSandsTarget</unittype>
		<unittype>LogicalTypePredatorsAttack</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeValidFrostTarget</unittype>
		<unittype>LogicalTypeLandMilitary</unittype>
		<unittype>LogicalTypeImplodeAttack</unittype>
		<unittype>LogicalTypeValidSPCUnitsDeadCondition</unittype>
		<unittype>LogicalTypeAffectedByHealingSpring</unittype>
		<unittype>LogicalTypeUnitsNotBuildings</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeGarrisonOnBoats</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>LogicalTypeMinimapFilterMilitary</unittype>
		<unittype>LogicalTypeIdleHero</unittype>
		<unittype>LogicalTypeIdleMilitary</unittype>
		<unittype>Unit</unittype>
		<unittype>UnitClass</unittype>
		<unittype>Military</unittype>
		<unittype>Hero</unittype>
		<flag>HideGarrisonFlag</flag>
		<flag>CorpseDecays</flag>
		<flag>ApplyHandicapTraining</flag>
		<flag>ObscuredByUnits</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>DontRotateObstruction</flag>
		<flag>ShowGarrisonButton</flag>
		<flag>Tracked</flag>
		<contain external="1">Relic</contain>
		<action name="HandAttack">
			<param name="MaximumRange" value1="0.1"></param>
			<param name="Damage" type="Hack" value1="7"></param>
			<param name="DamageBonus" type="MythUnit" value1="10.0"></param>
			<param name="Rate" type="All" value1="5.0"></param>
			<param name="AttackAction"></param>
			<param name="DamageBonus" type="SetAnimal" value1="3"></param>
		</action>
		<action name="FreezeAttack">
			<param name="MaximumRange" value1="5.0"></param>
			<param name="AttackAction"></param>
			<param name="ChargeAction"></param>
			<param name="SingleUse"></param>
			<param name="Rate" type="MythUnit" value1="1.0"></param>
			<param name="Rate" type="HumanSoldier" value1="1.0"></param>
			<param name="Rate" type="LogicalTypePerseusCanStone" value1="1.0"></param>
		</action>
	</unit>
	<unit id="x" name="Spellsword2">
		<dbid>x</dbid>
		<displaynameid>x</displaynameid>
		<editornameid>x</editornameid>
		<footprint>Footprint Military</footprint>
		<icon>scenario x kastor icons 32</icon>
		<maxcontained>1</maxcontained>
		<containedattack>0.0500</containedattack>
		<initialhitpoints>350.0000</initialhitpoints>
		<maxhitpoints>350.0000</maxhitpoints>
		<los>17.0000</los>
		<portraiticon>scenario x kastor icons 64</portraiticon>
		<obstructionradiusx>0.7000</obstructionradiusx>
		<obstructionradiusz>0.7000</obstructionradiusz>
		<soundvariant>Hack</soundvariant>
		<ballisticsplashproto>Splash</ballisticsplashproto>
		<rechargetime>5.0000</rechargetime>
		<formationcategory>Mobile</formationcategory>
		<maxvelocity>4.3000</maxvelocity>
		<movementtype>land</movementtype>
		<turnrate>20.0000</turnrate>
		<unitaitype>HandCombative</unitaitype>
		<initialunitaistance>Aggressive</initialunitaistance>
		<populationcount>2</populationcount>
		<bounty resourcetype="Favor">2.1600</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<rollovertextid>23265</rollovertextid>
		<rolloverbonusdamageid>23267</rolloverbonusdamageid>
		<rolloveruseagainstid>23268</rolloveruseagainstid>
		<rollovercounterwithid>23269</rollovercounterwithid>
		<rolloverupgradeatid>23270</rolloverupgradeatid>
		<armor damagetype="Hack" percentflag="1">0.50</armor>
		<armor damagetype="Pierce" percentflag="1">0.50</armor>
		<armor damagetype="Crush" percentflag="1">0.99</armor>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeCanBeHealed</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeAffectedByVortex</unittype>
		<unittype>LogicalTypeMilitaryUnitsAndBuildings</unittype>
		<unittype>LogicalTypeParticipatesInBattlecries</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeValidFlamingWeaponsTarget</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeValidBoltTarget</unittype>
		<unittype>LogicalTypeFimbulWinterTCEvalType</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeFavoriteUnit</unittype>
		<unittype>LogicalTypeValidSpyTarget</unittype>
		<unittype>LogicalTypeValidShiftingSandsTarget</unittype>
		<unittype>LogicalTypePredatorsAttack</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeValidFrostTarget</unittype>
		<unittype>LogicalTypeLandMilitary</unittype>
		<unittype>LogicalTypeImplodeAttack</unittype>
		<unittype>LogicalTypeValidSPCUnitsDeadCondition</unittype>
		<unittype>LogicalTypeAffectedByHealingSpring</unittype>
		<unittype>LogicalTypeUnitsNotBuildings</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeGarrisonOnBoats</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>LogicalTypeMinimapFilterMilitary</unittype>
		<unittype>LogicalTypeIdleHero</unittype>
		<unittype>LogicalTypeIdleMilitary</unittype>
		<unittype>Unit</unittype>
		<unittype>Military</unittype>
		<unittype>Hero</unittype>
		<unittype>UnitClass</unittype>
		<flag>CollidesWithProjectiles</flag>
		<flag>ObscuredByUnits</flag>
		<flag>DontRotateObstruction</flag>
		<flag>ShowGarrisonButton</flag>
		<flag>HideGarrisonFlag</flag>
		<flag>CorpseDecays</flag>
		<flag>Tracked</flag>
		<contain external="1">Relic</contain>
		<action name="HandAttack">
			<param name="MaximumRange" value1="0.3"></param>
			<param name="Damage" type="Hack" value1="10"></param>
			<param name="DamageBonus" type="MythUnit" value1="7"></param>
			<param name="Rate" type="All" value1="5.0"></param>
			<param name="DamageBonus" type="SetAnimal" value1="3"></param>
		</action>
		<action name="Gore">
			<param name="MaximumRange" value1="1.0"></param>
			<param name="NoWorkOnFrozenUnits"></param>
			<param name="NoWorkOnStoneUnits"></param>
			<param name="Rate" type="AbstractInfantry" value1="1.0"></param>
			<param name="Rate" type="AbstractVillager" value1="1.0"></param>
			<param name="Rate" type="AbstractArcher" value1="1.0"></param>
			<param name="Rate" type="Minotaur" value1="1.0"></param>
			<param name="Rate" type="Anubite" value1="1.0"></param>
			<param name="Rate" type="Automaton" value1="1.0"></param>
			<param name="AttackAction"></param>
			<param name="ChargeAction"></param>
			<param name="Damage" type="Hack" value1="150"></param>
			<param name="DamageBonus" type="MythUnit" value1="1.5"></param>
			<param name="Rate" type="Medusa" value1="1.0"></param>
			<param name="Rate" type="Einheriar" value1="1.0"></param>
			<param name="Rate" type="Wadjet" value1="1.0"></param>
			<param name="Rate" type="Avenger" value1="1.0"></param>
			<param name="Rate" type="Satyr" value1="1.0"></param>
			<param name="Rate" type="Nereid" value1="1.0"></param>
		</action>
	</unit>
	<unit id="x" name="Spellsword3">
		<dbid>x</dbid>
		<displaynameid>x</displaynameid>
		<footprint>Footprint Military</footprint>
		<icon>Hero G jason</icon>
		<maxcontained>1</maxcontained>
		<containedattack>0.0500</containedattack>
		<initialhitpoints>250.0000</initialhitpoints>
		<maxhitpoints>250.0000</maxhitpoints>
		<los>16.0000</los>
		<portraiticon>Hero G Jason Icon 64</portraiticon>
		<obstructionradiusx>0.7000</obstructionradiusx>
		<obstructionradiusz>0.7000</obstructionradiusz>
		<soundvariant>Hack</soundvariant>
		<birthreplacement>Hero Birth</birthreplacement>
		<deadreplacement>Hero Death</deadreplacement>
		<ballisticsplashproto>Splash</ballisticsplashproto>
		<ballisticbounceproto>Dust Medium</ballisticbounceproto>
		<formationcategory>Mobile</formationcategory>
		<maxvelocity>4.3000</maxvelocity>
		<movementtype>land</movementtype>
		<turnrate>18.0000</turnrate>
		<unitaitype>HandCombative</unitaitype>
		<populationcount>2</populationcount>
		<trainpoints>9.0000</trainpoints>
		<buildlimit>1</buildlimit>
		<allowedage>1</allowedage>
		<cost resourcetype="Food">100.0000</cost>
		<cost resourcetype="Gold">50.0000</cost>
		<bounty resourcetype="Favor">2.1600</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<rollovertextid>16601</rollovertextid>
		<rolloverbonusdamageid>17277</rolloverbonusdamageid>
		<rolloveruseagainstid>17352</rolloveruseagainstid>
		<rollovercounterwithid>17571</rollovercounterwithid>
		<rolloverupgradeatid>17589</rolloverupgradeatid>
		<buttonpos column="0" row="0"></buttonpos>
		<armor damagetype="Hack" percentflag="1">0.25</armor>
		<armor damagetype="Pierce" percentflag="1">0.35</armor>
		<armor damagetype="Crush" percentflag="1">0.99</armor>
		<allowedculture>Greek</allowedculture>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeCanBeHealed</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeAffectedByVortex</unittype>
		<unittype>LogicalTypeMilitaryUnitsAndBuildings</unittype>
		<unittype>LogicalTypeParticipatesInBattlecries</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeValidFlamingWeaponsTarget</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeValidBoltTarget</unittype>
		<unittype>LogicalTypeFimbulWinterTCEvalType</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeFavoriteUnit</unittype>
		<unittype>LogicalTypeValidSpyTarget</unittype>
		<unittype>LogicalTypeGreekHeroes</unittype>
		<unittype>LogicalTypeValidShiftingSandsTarget</unittype>
		<unittype>LogicalTypePredatorsAttack</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeValidFrostTarget</unittype>
		<unittype>LogicalTypeLandMilitary</unittype>
		<unittype>LogicalTypeImplodeAttack</unittype>
		<unittype>LogicalTypeValidSPCUnitsDeadCondition</unittype>
		<unittype>LogicalTypeAffectedByHealingSpring</unittype>
		<unittype>LogicalTypeUnitsNotBuildings</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeGarrisonOnBoats</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>LogicalTypeMinimapFilterMilitary</unittype>
		<unittype>LogicalTypeIdleHero</unittype>
		<unittype>LogicalTypeIdleMilitary</unittype>
		<unittype>Unit</unittype>
		<unittype>UnitClass</unittype>
		<unittype>Military</unittype>
		<unittype>Hero</unittype>
		<flag>ObscuredByUnits</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>DontRotateObstruction</flag>
		<flag>ShowGarrisonButton</flag>
		<flag>CorpseDecays</flag>
		<flag>ApplyHandicapTraining</flag>
		<flag>HideGarrisonFlag</flag>
		<flag>Tracked</flag>
		<contain external="1">Relic</contain>
		<action name="HandAttack">
			<param name="MaximumRange" value1="0.1"></param>
			<param name="Damage" type="Hack" value1="9"></param>
			<param name="DamageBonus" type="MythUnit" value1="7"></param>
			<param name="Rate" type="All" value1="5.0"></param>
			<param name="DamageBonus" type="SetAnimal" value1="3"></param>
		</action>
	</unit>
	<unit id="x" name="Spellsword4">
		<dbid>x</dbid>
		<displaynameid>x</displaynameid>
		<footprint>Footprint Military</footprint>
		<icon>Hero G theseus</icon>
		<maxcontained>1</maxcontained>
		<containedattack>0.0500</containedattack>
		<initialhitpoints>540.0000</initialhitpoints>
		<maxhitpoints>540.0000</maxhitpoints>
		<los>16.0000</los>
		<portraiticon>Hero G Theseus Icon 64</portraiticon>
		<obstructionradiusx>0.7000</obstructionradiusx>
		<obstructionradiusz>0.7000</obstructionradiusz>
		<soundvariant>Hack</soundvariant>
		<birthreplacement>Hero Birth</birthreplacement>
		<deadreplacement>Hero Death</deadreplacement>
		<ballisticsplashproto>Splash</ballisticsplashproto>
		<ballisticbounceproto>Dust Medium</ballisticbounceproto>
		<formationcategory>Mobile</formationcategory>
		<maxvelocity>4.3000</maxvelocity>
		<movementtype>land</movementtype>
		<turnrate>18.0000</turnrate>
		<unitaitype>HandCombative</unitaitype>
		<populationcount>2</populationcount>
		<trainpoints>9.0000</trainpoints>
		<buildlimit>1</buildlimit>
		<allowedage>1</allowedage>
		<cost resourcetype="Food">100.0000</cost>
		<cost resourcetype="Gold">50.0000</cost>
		<bounty resourcetype="Favor">2.1600</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<rollovertextid>16609</rollovertextid>
		<rolloverbonusdamageid>17281</rolloverbonusdamageid>
		<rolloveruseagainstid>17350</rolloveruseagainstid>
		<rollovercounterwithid>17565</rollovercounterwithid>
		<rolloverupgradeatid>17583</rolloverupgradeatid>
		<buttonpos column="0" row="0"></buttonpos>
		<armor damagetype="Hack" percentflag="1">0.25</armor>
		<armor damagetype="Pierce" percentflag="1">0.40</armor>
		<armor damagetype="Crush" percentflag="1">0.99</armor>
		<allowedculture>Greek</allowedculture>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeCanBeHealed</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeAffectedByVortex</unittype>
		<unittype>LogicalTypeMilitaryUnitsAndBuildings</unittype>
		<unittype>LogicalTypeParticipatesInBattlecries</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeValidFlamingWeaponsTarget</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeValidBoltTarget</unittype>
		<unittype>LogicalTypeFimbulWinterTCEvalType</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeFavoriteUnit</unittype>
		<unittype>LogicalTypeValidSpyTarget</unittype>
		<unittype>LogicalTypeGreekHeroes</unittype>
		<unittype>LogicalTypeValidShiftingSandsTarget</unittype>
		<unittype>LogicalTypePredatorsAttack</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeValidFrostTarget</unittype>
		<unittype>LogicalTypeLandMilitary</unittype>
		<unittype>LogicalTypeImplodeAttack</unittype>
		<unittype>LogicalTypeValidSPCUnitsDeadCondition</unittype>
		<unittype>LogicalTypeAffectedByHealingSpring</unittype>
		<unittype>LogicalTypeUnitsNotBuildings</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeGarrisonOnBoats</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>LogicalTypeMinimapFilterMilitary</unittype>
		<unittype>LogicalTypeIdleHero</unittype>
		<unittype>LogicalTypeIdleMilitary</unittype>
		<unittype>Unit</unittype>
		<unittype>UnitClass</unittype>
		<unittype>Military</unittype>
		<unittype>Hero</unittype>
		<flag>HideGarrisonFlag</flag>
		<flag>CorpseDecays</flag>
		<flag>ApplyHandicapTraining</flag>
		<flag>ObscuredByUnits</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>DontRotateObstruction</flag>
		<flag>ShowGarrisonButton</flag>
		<flag>Tracked</flag>
		<contain external="1">Relic</contain>
		<action name="HandAttack">
			<param name="MaximumRange" value1="0.1"></param>
			<param name="Damage" type="Hack" value1="9.0"></param>
			<param name="DamageBonus" type="MythUnit" value1="7"></param>
			<param name="Rate" type="All" value1="5.0"></param>
			<param name="DamageBonus" type="SetAnimal" value1="3"></param>
		</action>
	</unit>
	<unit id="x" name="Spellsword5">
		<dbid>x</dbid>
		<displaynameid>x</displaynameid>
		<footprint>Footprint Villager</footprint>
		<icon>infantry x Maceman hero icons 32</icon>
		<maxcontained>1</maxcontained>
		<containedattack>0.0500</containedattack>
		<initialhitpoints>135.0000</initialhitpoints>
		<maxhitpoints>135.0000</maxhitpoints>
		<los>16.0000</los>
		<portraiticon>infantry x Maceman hero icons 64</portraiticon>
		<obstructionradiusx>0.4900</obstructionradiusx>
		<obstructionradiusz>0.4900</obstructionradiusz>
		<soundvariant>Hack</soundvariant>
		<ballisticsplashproto>Splash</ballisticsplashproto>
		<ballisticbounceproto>Dust Medium</ballisticbounceproto>
		<formationcategory>Body</formationcategory>
		<maxvelocity>4.8000</maxvelocity>
		<movementtype>land</movementtype>
		<turnrate>18.0000</turnrate>
		<unitaitype>HandCombative</unitaitype>
		<populationcount>3</populationcount>
		<allowedage>2</allowedage>
		<cost resourcetype="Food">110.0000</cost>
		<cost resourcetype="Gold">65.0000</cost>
		<cost resourcetype="Favor">3.0000</cost>
		<bounty resourcetype="Favor">1.0800</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<rollovertextid>23028</rollovertextid>
		<rolloverbonusdamageid>23660</rolloverbonusdamageid>
		<rolloveruseagainstid>23030</rolloveruseagainstid>
		<rollovercounterwithid>23031</rollovercounterwithid>
		<rolloverupgradeatid>23032</rolloverupgradeatid>
		<buttonpos column="0" row="0"></buttonpos>
		<armor damagetype="Hack" percentflag="1">0.35</armor>
		<armor damagetype="Pierce" percentflag="1">0.10</armor>
		<armor damagetype="Crush" percentflag="1">0.99</armor>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeCanBeHealed</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeAffectedByVortex</unittype>
		<unittype>LogicalTypeMilitaryUnitsAndBuildings</unittype>
		<unittype>LogicalTypeParticipatesInBattlecries</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeValidFlamingWeaponsTarget</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeValidBoltTarget</unittype>
		<unittype>LogicalTypeFimbulWinterTCEvalType</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeFavoriteUnit</unittype>
		<unittype>LogicalTypeValidSpyTarget</unittype>
		<unittype>LogicalTypeValidShiftingSandsTarget</unittype>
		<unittype>LogicalTypePredatorsAttack</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeValidFrostTarget</unittype>
		<unittype>LogicalTypeLandMilitary</unittype>
		<unittype>LogicalTypeImplodeAttack</unittype>
		<unittype>LogicalTypeValidSPCUnitsDeadCondition</unittype>
		<unittype>LogicalTypeAffectedByHealingSpring</unittype>
		<unittype>LogicalTypeUnitsNotBuildings</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeGarrisonOnBoats</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>LogicalTypeMinimapFilterMilitary</unittype>
		<unittype>LogicalTypeNonGreekUnit</unittype>
		<unittype>LogicalTypeIdleHero</unittype>
		<unittype>LogicalTypeIdleMilitary</unittype>
		<unittype>Unit</unittype>
		<unittype>UnitClass</unittype>
		<unittype>Military</unittype>
		<unittype>Hero</unittype>
		<flag>CollidesWithProjectiles</flag>
		<flag>ObscuredByUnits</flag>
		<flag>ShowGarrisonButton</flag>
		<flag>DontRotateObstruction</flag>
		<flag>ApplyHandicapTraining</flag>
		<flag>CorpseDecays</flag>
		<flag>HideGarrisonFlag</flag>
		<flag>Tracked</flag>
		<contain external="1">Relic</contain>
		<command>Work</command>
		<action name="HandAttack">
			<param name="MaximumRange" value1="0.3"></param>
			<param name="Damage" type="Hack" value1="5"></param>
			<param name="AttackAction"></param>
			<param name="DamageBonus" type="MythUnit" value1="7"></param>
			<param name="Rate" type="All" value1="5.0"></param>
			<param name="DamageBonus" type="AbstractCavalry" value1="3"></param>
			<param name="DamageBonus" type="AbstractSiegeWeapon" value1="2"></param>
			<param name="DamageBonus" type="Lancer Hero" value1="3"></param>
			<param name="DamageBonus" type="SetAnimal" value1="5"></param>
		</action>
		<action name="MoveByGroup">
			<param name="AckSound"></param>
		</action>
	</unit>
<unit id="x" name="Spellsword6">
		<dbid>x</dbid>
		<displaynameid>x</displaynameid>
		<footprint>Footprint Villager</footprint>
		<icon>Mascarellscher Verteidiger icon 64</icon>
		<containedattack>0.0500</containedattack>
		<initialhitpoints>190.0000</initialhitpoints>
		<maxhitpoints>100.0000</maxhitpoints>
		<los>16.0000</los>
		<portraiticon>Mascarellscher Verteidiger icon 64</portraiticon>
		<obstructionradiusx>0.4900</obstructionradiusx>
		<obstructionradiusz>0.4900</obstructionradiusz>
		<soundvariant>Hack</soundvariant>
		<ballisticsplashproto>Splash</ballisticsplashproto>
		<ballisticbounceproto>Dust Medium</ballisticbounceproto>
		<formationcategory>mobile</formationcategory>
		<maxvelocity>5.7000</maxvelocity>
		<movementtype>land</movementtype>
		<turnrate>18.0000</turnrate>
		<unitaitype>HandCombative</unitaitype>
		<populationcount>2</populationcount>
		<trainpoints>14.0000</trainpoints>
		<allowedage>2</allowedage>
		<cost resourcetype="Food">50.0000</cost>
		<cost resourcetype="Gold">40.0000</cost>
		<bounty resourcetype="Favor">1.0800</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<rollovertextid>16566</rollovertextid>
		<rolloveruseagainstid>17357</rolloveruseagainstid>
		<rollovercounterwithid>17475</rollovercounterwithid>
		<rolloverupgradeatid>17482</rolloverupgradeatid>
		<buttonpos row="0" column="0"></buttonpos>
		<armor damagetype="Hack" percentflag="1">0.42</armor>
		<armor damagetype="Pierce" percentflag="1">0.42</armor>
		<armor damagetype="Crush" percentflag="1">0.99</armor>
		<unittype>LogicalTypeValidTremorAttack</unittype>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeCanBeHealed</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeAffectedByVortex</unittype>
		<unittype>LogicalTypeValidTraitorsTarget</unittype>
		<unittype>LogicalTypeMilitaryUnitsAndBuildings</unittype>
		<unittype>LogicalTypeParticipatesInBattlecries</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeScreamsOnSpiderPull</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeValidFlamingWeaponsTarget</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeMummyMinionTarget</unittype>
		<unittype>LogicalTypeCanBeThrown</unittype>
		<unittype>LogicalTypeValidBoltTarget</unittype>
		<unittype>LogicalTypeFimbulWinterTCEvalType</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeFavoriteUnit</unittype>
		<unittype>LogicalTypeValidSpyTarget</unittype>
		<unittype>LogicalTypeValidShiftingSandsTarget</unittype>
		<unittype>LogicalTypePredatorsAttack</unittype>
		<unittype>LogicalTypeValidSpiderTarget</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeValidFrostTarget</unittype>
		<unittype>LogicalTypeCanBeStoned</unittype>
		<unittype>LogicalTypeLandMilitary</unittype>
		<unittype>LogicalTypeImplodeAttack</unittype>
		<unittype>LogicalTypeAffectedByFrostGiant</unittype>
		<unittype>LogicalTypeAffectedByChaos</unittype>
		<unittype>LogicalTypeValidSPCUnitsDeadCondition</unittype>
		<unittype>LogicalTypeAffectedByHealingSpring</unittype>
		<unittype>LogicalTypeUnitsNotBuildings</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeGarrisonOnBoats</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>LogicalTypeMinimapFilterMilitary</unittype>
		<unittype>LogicalTypeAffectedByHeroize</unittype>
		<unittype>LogicalTypeOdinRegenerates</unittype>
		<unittype>LogicalTypeIdleMilitary</unittype>
		<unittype>Unit</unittype>
		<unittype>UnitClass</unittype>
		<unittype>Military</unittype>
		<unittype>AbstractInfantry</unittype>
		<unittype>hero</unittype>
		<flag>ApplyHandicapTraining</flag>
		<flag>CorpseDecays</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>ObscuredByUnits</flag>
		<flag>ShowGarrisonButton</flag>
		<flag>DontRotateObstruction</flag>
		<flag>Tracked</flag>
		<command>Work</command>
		<action name="HandAttack">
			<param name="MaximumRange" value1="0.3"></param>
			<param name="Damage" type="Hack" value1="11"></param>
			<param name="Rate" type="All" value1="5.0"></param>
			<param name="AttackAction"></param>
		</action>
		<action name="MoveByGroup">
			<param name="AckSound"></param>
		</action>
	</unit>
	<unit id="x" name="Spellsword7">
		<dbid>x</dbid>
		<displaynameid>x</displaynameid>
		<footprint>Footprint Military</footprint>
		<icon>elven flag bearer icon 32</icon>
		<containedattack>0.0500</containedattack>
		<initialhitpoints>120.0000</initialhitpoints>
		<maxhitpoints>120.0000</maxhitpoints>
		<los>16.0000</los>
		<portraiticon>elven flag bearer icon 64</portraiticon>
		<obstructionradiusx>0.4900</obstructionradiusx>
		<obstructionradiusz>0.4900</obstructionradiusz>
		<soundvariant>Hack</soundvariant>
		<ballisticsplashproto>Splash</ballisticsplashproto>
		<formationcategory>Body</formationcategory>
		<maxvelocity>4.3000</maxvelocity>
		<movementtype>land</movementtype>
		<turnrate>18.0000</turnrate>
		<unitaitype>HandCombative</unitaitype>
		<populationcount>3</populationcount>
		<trainpoints>12.0000</trainpoints>
		<allowedage>3</allowedage>
		<cost resourcetype="Food">75.0000</cost>
		<cost resourcetype="Gold">55.0000</cost>
		<bounty resourcetype="Favor">1.0800</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<rollovertextid>22970</rollovertextid>
		<rolloverbonusdamageid>22972</rolloverbonusdamageid>
		<rolloveruseagainstid>22973</rolloveruseagainstid>
		<rollovercounterwithid>22974</rollovercounterwithid>
		<rolloverupgradeatid>22975</rolloverupgradeatid>
		<buttonpos column="2" row="0"></buttonpos>
		<armor damagetype="Hack" percentflag="1">0.40</armor>
		<armor damagetype="Pierce" percentflag="1">0.25</armor>
		<armor damagetype="Crush" percentflag="1">0.99</armor>
		<unittype>LogicalTypeValidTremorAttack</unittype>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeCanBeHealed</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeAffectedByVortex</unittype>
		<unittype>LogicalTypeValidTraitorsTarget</unittype>
		<unittype>LogicalTypeMilitaryUnitsAndBuildings</unittype>
		<unittype>LogicalTypeParticipatesInBattlecries</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeScreamsOnSpiderPull</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeValidFlamingWeaponsTarget</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeMummyMinionTarget</unittype>
		<unittype>LogicalTypeCanBeThrown</unittype>
		<unittype>LogicalTypeValidBoltTarget</unittype>
		<unittype>LogicalTypeFimbulWinterTCEvalType</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeFavoriteUnit</unittype>
		<unittype>LogicalTypeValidSpyTarget</unittype>
		<unittype>LogicalTypeValidShiftingSandsTarget</unittype>
		<unittype>LogicalTypePredatorsAttack</unittype>
		<unittype>LogicalTypeEscapesFrostOnTransform</unittype>
		<unittype>LogicalTypeValidSpiderTarget</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeValidFrostTarget</unittype>
		<unittype>LogicalTypeCanBeStoned</unittype>
		<unittype>LogicalTypeLandMilitary</unittype>
		<unittype>LogicalTypeImplodeAttack</unittype>
		<unittype>LogicalTypeAffectedByFrostGiant</unittype>
		<unittype>LogicalTypeAffectedByChaos</unittype>
		<unittype>LogicalTypeValidSPCUnitsDeadCondition</unittype>
		<unittype>LogicalTypeAffectedByHealingSpring</unittype>
		<unittype>LogicalTypeUnitsNotBuildings</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeGarrisonOnBoats</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeSeaSerpentAttack</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>LogicalTypeMinimapFilterMilitary</unittype>
		<unittype>LogicalTypeNonGreekUnit</unittype>
		<unittype>LogicalTypeAffectedByHeroize</unittype>
		<unittype>LogicalTypeOdinRegenerates</unittype>
		<unittype>LogicalTypeIdleMilitary</unittype>
		<unittype>Unit</unittype>
		<unittype>UnitClass</unittype>
		<unittype>Military</unittype>
		<unittype>AbstractInfantry</unittype>
		<unittype>HumanSoldier</unittype>
		<flag>CollidesWithProjectiles</flag>
		<flag>ObscuredByUnits</flag>
		<flag>ShowGarrisonButton</flag>
		<flag>DontRotateObstruction</flag>
		<flag>ApplyHandicapTraining</flag>
		<flag>CorpseDecays</flag>
		<flag>Tracked</flag>
		<command>Work</command>
		<action name="HandAttack">
			<param name="MaximumRange" value1="0.3"></param>
			<param name="Damage" type="Hack" value1="10"></param>
			<param name="DamageBonus" type="AbstractInfantry" value1="2"></param>
			<param name="AttackAction"></param>
			<param name="Rate" type="All" value1="5.0"></param>
			<param name="DamageBonus" type="AbstractCavalry" value1="2"></param>
			<param name="DamageBonus" type="Hero Norse" value1="2"></param>
			<param name="DamageBonus" type="Hero Ragnorok" value1="2"></param>
			<param name="DamageBonus" type="Maceman Hero" value1="2"></param>
			<param name="DamageBonus" type="Trident Soldier Hero" value1="2"></param>
			<param name="DamageBonus" type="Royal Guard Hero" value1="2"></param>
			<param name="DamageBonus" type="Lancer Hero" value1="2"></param>
			<param name="DamageBonus" type="Swordsman Hero" value1="2"></param>
		</action>
		<action name="MoveByGroup">
			<param name="AckSound"></param>
		</action>
	</unit>
<unit id="X" name="Spellsword8">
		<dbid>X</dbid>
		<displaynameid>x</displaynameid>
		<footprint>Footprint Military</footprint>
		<icon>Elf Icon</icon>
		<maxcontained>1</maxcontained>
		<initialhitpoints>300.0000</initialhitpoints>
		<maxhitpoints>300.0000</maxhitpoints>
		<los>25.0000</los>
		<portraiticon>Elf Icon 64</portraiticon>
		<obstructionradiusx>0.7000</obstructionradiusx>
		<obstructionradiusz>0.7000</obstructionradiusz>
		<soundvariant>Pierce</soundvariant>
		<ballisticsplashproto>Splash</ballisticsplashproto>
		<ballisticbounceproto>Dust Medium</ballisticbounceproto>
		<formationcategory>Mobile</formationcategory>
		<maxvelocity>4.3000</maxvelocity>
		<movementtype>land</movementtype>
		<turnrate>18.0000</turnrate>
		<projectileprotounit>Arrow Flaming</projectileprotounit>
		<unitaitype>RangedCombative</unitaitype>
		<populationcount>2</populationcount>
		<trainpoints>15.0000</trainpoints>
		<buildlimit>1</buildlimit>
		<allowedage>4</allowedage>
		<cost resourcetype="Wood">60.0000</cost>
		<cost resourcetype="Food">65.0000</cost>
		<cost resourcetype="Gold">60.0000</cost>
		<cost resourcetype="Favor">10.0000</cost>
		<bounty resourcetype="Favor">2.1600</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<buttonpos row="0" column="2"></buttonpos>
		<armor damagetype="Hack" percentflag="1">0.40</armor>
		<armor damagetype="Pierce" percentflag="1">0.45</armor>
		<armor damagetype="Crush" percentflag="1">0.99</armor>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeCanBeHealed</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeAffectedByVortex</unittype>
		<unittype>LogicalTypeMilitaryUnitsAndBuildings</unittype>
		<unittype>LogicalTypeParticipatesInBattlecries</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeValidFlamingWeaponsTarget</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeValidBoltTarget</unittype>
		<unittype>LogicalTypeFimbulWinterTCEvalType</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeFavoriteUnit</unittype>
		<unittype>LogicalTypeValidSpyTarget</unittype>
		<unittype>LogicalTypeGreekHeroes</unittype>
		<unittype>LogicalTypeValidShiftingSandsTarget</unittype>
		<unittype>LogicalTypePredatorsAttack</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeValidFrostTarget</unittype>
		<unittype>LogicalTypeLandMilitary</unittype>
		<unittype>LogicalTypeImplodeAttack</unittype>
		<unittype>LogicalTypeValidSPCUnitsDeadCondition</unittype>
		<unittype>LogicalTypeAffectedByHealingSpring</unittype>
		<unittype>LogicalTypeUnitsNotBuildings</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeGarrisonOnBoats</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>LogicalTypeMinimapFilterMilitary</unittype>
		<unittype>LogicalTypeIdleHero</unittype>
		<unittype>LogicalTypeIdleMilitary</unittype>
		<unittype>UnitClass</unittype>
		<unittype>Hero</unittype>
		<unittype>Military</unittype>
		<unittype>Unit</unittype>
		<flag>HideGarrisonFlag</flag>
		<flag>ShowGarrisonButton</flag>
		<flag>CorpseDecays</flag>
		<flag>DontRotateObstruction</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>ObscuredByUnits</flag>
		<flag>Tracked</flag>
		<contain external="1">Relic</contain>
		<action name="RangedAttack">
			<param name="MaximumRange" value1="20"></param>
			<param name="Rate" type="All" value1="9.0"></param>
			<param name="Damage" type="Pierce" value1="9"></param>
			<param name="TrackRating" value1="6.0"></param>
			<param name="AttackAction"></param>
			<param name="Accuracy" value1="0.85"></param>
			<param name="MaxSpread" value1="5.0"></param>
			<param name="SpreadFactor" value1="0.25"></param>
			<param name="UnintentionalDamageMultiplier" value1="0.3"></param>
			<param name="AccuracyReductionFactor" value1="1.5"></param>
			<param name="AimBonus" value1="15.0"></param>
			<param name="HeightBonusMultiplier" value1="1.10"></param>
		</action>
	</unit>
	<unit id="x" name="Spellsword9">
		<dbid>x</dbid>
		<displaynameid>x</displaynameid>
		<footprint>Footprint Military</footprint>
		<icon>Hero G perseus Icon</icon>
		<maxcontained>1</maxcontained>
		<containedattack>0.0500</containedattack>
		<initialhitpoints>300.0000</initialhitpoints>
		<maxhitpoints>300.0000</maxhitpoints>
		<los>35.0000</los>
		<portraiticon>Hero G Perseus Icon 64</portraiticon>
		<obstructionradiusx>0.7000</obstructionradiusx>
		<obstructionradiusz>0.7000</obstructionradiusz>
		<soundvariant>Hack</soundvariant>
		<birthreplacement>Hero Birth</birthreplacement>
		<deadreplacement>Hero Death</deadreplacement>
		<ballisticsplashproto>Splash</ballisticsplashproto>
		<ballisticbounceproto>Dust Medium</ballisticbounceproto>
		<rechargetime>60.0000</rechargetime>
		<formationcategory>Mobile</formationcategory>
		<maxvelocity>5.6000</maxvelocity>
		<movementtype>land</movementtype>
		<turnrate>18.0000</turnrate>
		<unitaitype>HandCombative</unitaitype>
		<populationcount>1</populationcount>
		<trainpoints>30.0000</trainpoints>
		<buildlimit>1</buildlimit>
		<allowedage>4</allowedage>
		<cost resourcetype="Gold">400.0000</cost>
		<cost resourcetype="Favor">6.0000</cost>
		<bounty resourcetype="Favor">2.1600</bounty>
		<bountyfactor resourcetype="Favor">1.0000</bountyfactor>
		<rollovertextid>16613</rollovertextid>
		<rolloverbonusdamageid>17279</rolloverbonusdamageid>
		<rolloveruseagainstid>17348</rolloveruseagainstid>
		<rollovercounterwithid>17570</rollovercounterwithid>
		<rolloverupgradeatid>17588</rolloverupgradeatid>
		<buttonpos row="0" column="3"></buttonpos>
		<armor damagetype="Hack" percentflag="1">0.40</armor>
		<armor damagetype="Pierce" percentflag="1">0.40</armor>
		<armor damagetype="Crush" percentflag="1">0.99</armor>
		<allowedculture>Greek</allowedculture>
		<unittype>LogicalTypeVolcanoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAutoAttack</unittype>
		<unittype>LogicalTypeCanBeHealed</unittype>
		<unittype>LogicalTypeAffectedByRestoration</unittype>
		<unittype>LogicalTypeAffectedByVortex</unittype>
		<unittype>LogicalTypeMilitaryUnitsAndBuildings</unittype>
		<unittype>LogicalTypeParticipatesInBattlecries</unittype>
		<unittype>LogicalTypeTornadoAttack</unittype>
		<unittype>LogicalTypeSuperPredatorsAttack</unittype>
		<unittype>LogicalTypeValidFlamingWeaponsTarget</unittype>
		<unittype>LogicalTypeConvertsHerds</unittype>
		<unittype>LogicalTypeValidBoltTarget</unittype>
		<unittype>LogicalTypeFimbulWinterTCEvalType</unittype>
		<unittype>LogicalTypeEarthquakeAttack</unittype>
		<unittype>LogicalTypeFavoriteUnit</unittype>
		<unittype>LogicalTypeValidSpyTarget</unittype>
		<unittype>LogicalTypeGreekHeroes</unittype>
		<unittype>LogicalTypeValidShiftingSandsTarget</unittype>
		<unittype>LogicalTypePredatorsAttack</unittype>
		<unittype>LogicalTypeNeededForVictory</unittype>
		<unittype>LogicalTypeHandUnitsAutoAttack</unittype>
		<unittype>LogicalTypeValidFrostTarget</unittype>
		<unittype>LogicalTypeLandMilitary</unittype>
		<unittype>LogicalTypeImplodeAttack</unittype>
		<unittype>LogicalTypeValidSPCUnitsDeadCondition</unittype>
		<unittype>LogicalTypeAffectedByHealingSpring</unittype>
		<unittype>LogicalTypeUnitsNotBuildings</unittype>
		<unittype>LogicalTypeRangedUnitsAutoAttack</unittype>
		<unittype>LogicalTypeVillagersAttack</unittype>
		<unittype>LogicalTypeHandUnitsAttack</unittype>
		<unittype>LogicalTypeRangedUnitsAttack</unittype>
		<unittype>LogicalTypeTartarianGateValidOverlapPlacement</unittype>
		<unittype>LogicalTypeGarrisonOnBoats</unittype>
		<unittype>LogicalTypeValidForestFireTarget</unittype>
		<unittype>LogicalTypeValidMeteorTarget</unittype>
		<unittype>LogicalTypeMinimapFilterMilitary</unittype>
		<unittype>LogicalTypeIdleHero</unittype>
		<unittype>LogicalTypeIdleMilitary</unittype>
		<unittype>Unit</unittype>
		<unittype>UnitClass</unittype>
		<unittype>Military</unittype>
		<unittype>Hero</unittype>
		<flag>HideGarrisonFlag</flag>
		<flag>CorpseDecays</flag>
		<flag>ApplyHandicapTraining</flag>
		<flag>ObscuredByUnits</flag>
		<flag>CollidesWithProjectiles</flag>
		<flag>DontRotateObstruction</flag>
		<flag>ShowGarrisonButton</flag>
		<flag>Tracked</flag>
		<contain external="1">Relic</contain>
		<action name="HandAttack">
			<param name="MaximumRange" value1="0.1"></param>
			<param name="Damage" type="Hack" value1="10"></param>
			<param name="DamageBonus" type="MythUnit" value1="19.0"></param>
			<param name="Rate" type="All" value1="5.0"></param>
			<param name="AttackAction"></param>
			<param name="DamageBonus" type="SetAnimal" value1="3"></param>
		</action>
	</unit>