castle = {
#Elven Pike and Archer formations
	ca_culture_atlantean_1 = {
		desc = ca_culture_atlantean_1_desc
		potential = {
			OR = { 
				culture = atlantean 				
				has_building = ca_culture_atlantean_1
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = atlantean					
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				OR = {
					culture = atlantean					
				}
			}
		}
		prerequisites = { ca_wall_2 }
		gold_cost = 200
		build_time = 730
		pikemen = 30
		pikemen_morale = 0.30
		ai_creation_factor = 101
		
		extra_tech_building_start = 0.8
	}
	ca_culture_atlantean_2 = {
		desc = ca_culture_atlantean_1_desc
		potential = {
			OR = { 
				culture = atlantean 
				has_building = ca_culture_atlantean_1
				has_building = ca_culture_atlantean_2
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = atlantean					
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				OR = {
					culture = atlantean					
				}
			}
		}
		upgrades_from = ca_culture_atlantean_1
		gold_cost = 300
		build_time = 1095
		pikemen = 40
		pikemen_morale = 0.30
		ai_creation_factor = 100
		
		extra_tech_building_start = 0.8
	}
	ca_culture_atlantean_3 = {
		desc = ca_culture_atlantean_1_desc
		potential = {
			OR = { 
				culture = atlantean 				
				has_building = ca_culture_atlantean_1
				has_building = ca_culture_atlantean_2
				has_building = ca_culture_atlantean_3
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = atlantean					
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 2
			ROOT = {
				OR = {
					culture = atlantean					
				}
			}
		}
		upgrades_from = ca_culture_atlantean_2
		gold_cost = 400
		build_time = 2190
		pikemen = 50
		pikemen_morale = 0.30
		ai_creation_factor = 99
		
		extra_tech_building_start = 0.8
	}
	ca_culture_atlantean_4 = {
		desc = ca_culture_atlantean_1_desc
		potential = {
			OR = { 
				culture = atlantean 				
				has_building = ca_culture_atlantean_1
				has_building = ca_culture_atlantean_2
				has_building = ca_culture_atlantean_3
				has_building = ca_culture_atlantean_4
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = atlantean					
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 4
			ROOT = {
				OR = {
					culture = atlantean					
				}
			}
		}
		upgrades_from = ca_culture_atlantean_3
		gold_cost = 500
		build_time = 2190
		pikemen = 60
		pikemen_morale = 0.30
		ai_creation_factor = 98
		
		extra_tech_building_start = 0.8
	}
}

city = {
    ct_culture_atlantean_1 = {
		desc = ct_culture_atlantean_1_desc
		potential = {
			OR = { 
				culture = atlantean 				
				has_building = ct_culture_atlantean_1
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = atlantean					
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0 
			ROOT = {
				OR = {
					culture = atlantean					
				}
			}
		}
		prerequisites = { ct_wall_2 }
		gold_cost = 200
		build_time = 730
		pikemen = 30
		pikemen_morale = 0.30
		ai_creation_factor = 101
		
		extra_tech_building_start = 0.8
	}
	ct_culture_atlantean_2 = {
		desc = ct_culture_atlantean_1_desc
		potential = {
			OR = { 
				culture = atlantean 
				has_building = ct_culture_atlantean_1
				has_building = ct_culture_atlantean_2
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = atlantean					
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 1
			ROOT = {
				OR = {
					culture = atlantean					
				}
			}
		}
		upgrades_from = ct_culture_atlantean_1
		gold_cost = 300
		build_time = 1095
		pikemen = 40
		pikemen_morale = 0.30
		ai_creation_factor = 100
		
		extra_tech_building_start = 0.8
	}
	ct_culture_atlantean_3 = {
		desc = ct_culture_atlantean_1_desc
		potential = {
			OR = { 
				culture = atlantean 				
				has_building = ct_culture_atlantean_1
				has_building = ct_culture_atlantean_2
				has_building = ct_culture_atlantean_3
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = atlantean					
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 2
			ROOT = {
				OR = {
					culture = atlantean					
				}
			}
		}
		upgrades_from = ct_culture_atlantean_2
		gold_cost = 400
		build_time = 2190
		pikemen = 50
		pikemen_morale = 0.30
		ai_creation_factor = 99
		
		extra_tech_building_start = 0.8
	}
	ct_culture_atlantean_4 = {
		desc = ct_culture_atlantean_1_desc
		potential = {
			OR = { 
				culture = atlantean 				
				has_building = ct_culture_atlantean_1
				has_building = ct_culture_atlantean_2
				has_building = ct_culture_atlantean_3
				has_building = ct_culture_atlantean_4
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture = atlantean					
				}
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 4
			ROOT = {
				OR = {
					culture = atlantean					
				}
			}
		}
		upgrades_from = ct_culture_atlantean_3
		gold_cost = 500
		build_time = 2190
		pikemen = 60
		pikemen_morale = 0.30
		ai_creation_factor = 98
		
		extra_tech_building_start = 0.8
	}
}	