# Types:
# 0 - Light Infantry
# 1 - Heavy Infantry
# 2 - Pikemen
# 3 - Light Cavalry
# 4 - Heavy Cavalry
# 5 - Archers
# 6 - Special troops

#Sun Shields
RETTYPE_CUL_CATHRIAN = 
{
	first_type = 1
	first_amount = 150
	second_type = 2
	second_amount = 100
	
	potential = {
		is_nomadic = no
		OR = {
		    culture = cat_folk
			culture = high_cathrian
		}
	}
	
	modifier = {
		pikemen_defensive = 0.15
		pikemen_morale = 0.15
		heavy_infantry_defensive = 0.2
		heavy_infantry_morale = 0.1
	}
}

#Dwarven Warriors
RETTYPE_CUL_DWARVEN = 
{
	first_type = 1
	first_amount = 250

	potential = {
		is_nomadic = no
		OR = 
		{		
			culture = dwarven_dawi
			culture = dark_dwarven
		}
	}
	
	modifier = {
		heavy_infantry_defensive = 0.2
		heavy_infantry_morale = 0.1
	}
}

#Elven Pike and Bow
RETTYPE_CUL_ELVEN =
{
	first_type = 2
	first_amount = 200
	second_type = 5
	second_amount = 150
	
	potential = {
		is_nomadic = no
		OR = {
			culture = high_elven
			culture = blood_elven
		}
	}
	
	modifier = {
		pikemen_defensive = 0.15
		pikemen_morale = 0.15
		archers_morale = 0.2
	}
}

#Dark Elven Sand Striders
RETTYPE_CUL_DARK_ELVEN = 
{
	first_type = 6
	first_amount = 100

	special_troops = war_elephants
	
	potential = {
		is_nomadic = no
		OR = {
		    culture = dark_elven
			culture = dark_elven_nomad
		}
	}
	
	modifier = {
		war_elephants_morale = 0.1
		war_elephants_offensive = 0.15
	}
}

#Oruk Hay Phalanx
RETTYPE_CUL_ORUK_HAY = 
{
	first_type = 2
	first_amount = 400
	
	potential = {
		is_nomadic = no
		OR = {
			culture = oruk_hai
		}
	}
	
	modifier = {
		pikemen_offensive = 0.2
		pikemen_defensive = 0.2
		pikemen_morale = 0.4
	}
}

#Oruk Gar Phalanx
RETTYPE_CUL_ORUK_GAR = 
{
	first_type = 1
	first_amount = 250
	
	potential = {
		is_nomadic = no
		OR = {
			culture = oruk
		}
	}
	
	modifier = {
		heavy_infantry_offensive = 0.2
		heavy_infantry_morale = 0.1
	}
}