targetted_decisions = {

	blood_elves_sacrifice_decision = {
		only_playable = yes
		ai_check_interval = 8 #check only once every 8 months.
	    diplomacy_icon = GFX_sacrifice_decision
	
		ai_target_filter = home_court
	
		from_potential = {
			show_only_failed_conditions = yes
			is_playable = yes
			is_evil_otherworlden_religion = yes
		}
	
		potential = {
			prisoner = yes
			host = { character = FROM }
		}
		
		allow = {
			ROOT = { 
				NOT = { religion = FROM } #Only on infidels.
				NOT = { diplomatic_immunity = yes }
				prisoner = yes 
			}
		}
		
		effect = {
			any_liege = {
				limit = { 
					ai = no
					NOT = { character = FROM }
					NOT = { religion = FROM }
				}
				character_event = { id = HF.23001 }
			}
			hidden_tooltip = {
				FROM = {
					character_event = { id = HF.23002 }
				}
				if = {
					limit = {
						controls_religion = yes
						NOR = {
							religion = aztec
							religion = aztec_reformed
						}
						FROM = { ai = no }
					}
					FROM = { set_character_flag = achievement_holy_smoke }
				}
			}
			death = {
				death_reason = death_execution_aztec_sacrifice
				killer = FROM
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				FROM = { trait = cynical }
			}
			modifier = {
				factor = 1.5
				FROM = { trait = zealous }
			}
			modifier = {
				factor = 1.5
				FROM = { trait = bloodthirsty_gods_1 }
			}
			modifier = {
				factor = 1.75
				FROM = { trait = bloodthirsty_gods_2 }
			}
			modifier = {
				factor = 2
				FROM = { trait = bloodthirsty_gods_3 }
			}
		}
	}
}

decisions = {
    blood_elves_bloodthirsty_games_decision = {
		is_high_prio = yes
		ai_check_interval = 240 #check only once every 240 months.
		potential = {
			has_dlc = "Holy Fury"
			is_adult = yes
			is_inaccessible_trigger = no
			NOT = { trait = incapable }
			higher_real_tier_than = COUNT
			is_ruler = yes
			is_landed = yes
			independent = yes
			NOT = { has_any_opinion_modifier = opinion_blood_games_guest }
			NOT = { has_religion_feature = religion_peaceful } 
		    is_evil_otherworlden_religion = yes
		}
		
		allow = {
			prisoner = no
			OR = { 
				trait = bloodthirsty_gods_1
				trait = bloodthirsty_gods_2
				trait = bloodthirsty_gods_3
		
			}
			piety = 100
			custom_tooltip = { 
				text = tooltip_bloodthirsty_games_cooldown
				hidden_tooltip = {
					NOT = { has_character_modifier = bloodthirsty_games_cooldown }
				}
			}
		}
		
		effect = {
			piety = -100
			custom_tooltip = {
				text = tooltip_start_bloodthirsty_games
			}
			hidden_tooltip = {
				character_event = { id = HF.23440 }
				add_character_modifier = { modifier = bloodthirsty_games_cooldown years = 5 hidden = yes }
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1

			modifier = { #No valid free candidates.
				factor = 0
				NOR = { 
					any_realm_character = {
						host = { character = ROOT }
						prisoner = yes
						OR = { #Sex laws check
							AND = { 
								is_female = no
								male_can_hold_minor_title_trigger = yes
							}
							AND = { 
								is_female = yes
								female_can_hold_minor_title_trigger = yes
							}
						}
						count = 5
					}
					any_courtier = {
						is_ruler = no
						has_minor_title = title_commander
						count = 2
					}
				}
			}
			modifier = { #Not enough contender to make it interesting.
				factor = 0
				NOT = { num_of_vassals = 6 }
			}
			modifier = {
				factor = 0
				trait = cynical
			}
			modifier = {
				factor = 1.5
				trait = zealous
			}
			modifier = {
				factor = 1.25
				trait = bloodthirsty_gods_2
			}
			modifier = {
				factor = 1.5
				trait = bloodthirsty_gods_3
			}
		}
	}
	blood_elves_bloodthirsty_mass_sacrifice_decision = {
		is_high_prio = yes
		ai_check_interval = 150 #check only once every 150 months.
		potential = {
			has_dlc = "Holy Fury"
			is_adult = yes
			is_inaccessible_trigger = no
			NOT = { trait = incapable }
			higher_real_tier_than = COUNT
			is_ruler = yes
			is_landed = yes
			independent = yes
			NOT = { has_religion_feature = religion_peaceful } #Aztecs could reform as Peaceful.
		    is_evil_otherworlden_religion = yes
		}
		
		allow = {
			prisoner = no
			war = yes
			NOT = { trait = cynical }
			OR = { 
				trait = bloodthirsty_gods_2
				trait = bloodthirsty_gods_3
			}
			piety = 200
			custom_tooltip = { 
				text = tooltip_bloodthirsty_mass_sacrifice_cooldown
				hidden_tooltip = {
					NOT = { has_character_modifier = bloodthirsty_mass_sacrifice_cooldown }
				}
			}
		}
		
		effect = {
			piety = -200
			custom_tooltip = {
				text = tooltip_start_bloodthirsty_mass_sacrifice
			}
			hidden_tooltip = {
				character_event = { id = HF.23462 }
				add_character_modifier = { modifier = bloodthirsty_mass_sacrifice_cooldown years = 100 hidden = yes }
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1

			modifier = {
				factor = 1.5
				trait = zealous
			}
			modifier = {
				factor = 1.5
				trait = bloodthirsty_gods_3
			}
			modifier = { #I am losing the war, help!
				factor = 10
				any_war = {
					defender = { character = ROOT }
					attacker = {
						war_score = -50
					}
				}
			}
			modifier = { #I am winning the war, no need!
				factor = 0
				any_war = {
					defender = { character = ROOT }
					attacker = {
						war_score = 50
					}
				}
			}
		}
	}
}	