settlement_decisions = {	
	invite_minority_elf = {
		only_playable = yes
		filter = owned
		ai_target_filter = owned
		ai_check_interval = 12
	
		from_potential = {
			is_playable = yes
			higher_tier_than = BARON
		}
		
		potential = {
			NOT = {
				holding_type = nomad
			}
			holder_scope = {
				character = FROM
			}
			location = {
				has_province_modifier = elven_diaspora
			}
		}
		
		allow = {
			FROM = {
				scaled_wealth = 0.05
				NOT = {
					has_character_modifier = in_seclusion
				}
				NOT = {
					is_earth_or_otherworlden_elven_culture = yes
				}	
			}
		}
		
		effect = {
			FROM = {
				scaled_wealth = -0.05
				random_list = {
					1 = {
						create_character = { #High Elf
							random_traits = yes
							dynasty = none
							culture = high_elven
							religion = elven
						}
					}
					1 = {
						create_character = { #Blood Elf
							random_traits = yes
							dynasty = none
							culture = blood_elven
							religion = elven_heresy
						}
					}
				}
				new_character = {

					save_event_target_as = invited_character
				}
				character_event = { id = NE.1 }
			}
		}
		
		revoke_allowed = {
			always = no
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.01
			}
			modifier = {
				factor = 25
				FROM = {
					tier = COUNT
					num_of_courtiers <= 5
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 25
				FROM = {
					tier = DUKE
					num_of_courtiers <= 10
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 25
				FROM = {
					tier = KING
					num_of_courtiers <= 15
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 25
				FROM = {
					tier = EMPEROR
					num_of_courtiers <= 20
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 0.01
				FROM = {
					tier = COUNT
					num_of_courtiers = 10
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 0.01
				FROM = {
					tier = DUKE
					num_of_courtiers = 15
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 0.01
				FROM = {
					tier = KING
					num_of_courtiers = 20
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 0.01
				FROM = {
					tier = EMPEROR
					num_of_courtiers = 25
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 0
				FROM = {
					wealth = 200
				}
			}
		}
	}
	
	
	invite_minority_elven_women = {
		only_playable = yes
		filter = owned
		ai_target_filter = owned
		ai_check_interval = 12
	
		from_potential = {
			is_playable = yes
			higher_tier_than = BARON
		}
		
		potential = {
			NOT = {
				holding_type = nomad
			}
			holder_scope = {
				character = FROM
			}
			location = {
				has_province_modifier = elven_diaspora
			}
		}
		
		allow = {
			FROM = {
				scaled_wealth = 0.05
				NOT = {
					has_character_modifier = in_seclusion
				}
				NOT = {
					is_earth_or_otherworlden_elven_culture = yes
				}	
			}
		}
		
		effect = {
			FROM = {
				scaled_wealth = -0.05
				random_list = {
					1 = {
						create_character = { #High Elf
							random_traits = yes
							dynasty = none
							female = yes
							culture = high_elven
							religion = elven
						}
					}
					1 = {
						create_character = { #Blood Elf
							random_traits = yes
							dynasty = none
							female = yes
							culture = blood_elven
							religion = elven_heresy
						}
					}
				}
				new_character = {

					save_event_target_as = invited_character
				}
				character_event = { id = NE.1 }
			}
		}
		
		revoke_allowed = {
			always = no
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.01
			}
			modifier = {
				factor = 25
				FROM = {
					tier = COUNT
					num_of_courtiers <= 5
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 25
				FROM = {
					tier = DUKE
					num_of_courtiers <= 10
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 25
				FROM = {
					tier = KING
					num_of_courtiers <= 15
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 25
				FROM = {
					tier = EMPEROR
					num_of_courtiers <= 20
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 0.01
				FROM = {
					tier = COUNT
					num_of_courtiers = 10
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 0.01
				FROM = {
					tier = DUKE
					num_of_courtiers = 15
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 0.01
				FROM = {
					tier = KING
					num_of_courtiers = 20
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 0.01
				FROM = {
					tier = EMPEROR
					num_of_courtiers = 25
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 0
				FROM = {
					wealth = 200
				}
			}
		}
	}
	
	invite_minority_dark_elf = {
		only_playable = yes
		filter = owned
		ai_target_filter = owned
		ai_check_interval = 12
	
		from_potential = {
			is_playable = yes
			higher_tier_than = BARON
		}
		
		potential = {
			NOT = {
				holding_type = nomad
			}
			holder_scope = {
				character = FROM
			}
			location = {
				has_province_modifier = dark_elven_diaspora
			}
		}
		
		allow = {
			FROM = {
				scaled_wealth = 0.05
				NOT = {
					has_character_modifier = in_seclusion
				}
				NOT = {
					is_earth_or_otherworlden_dark_elven_culture = yes
				}	
			}
		}
		
		effect = {
			FROM = {
				scaled_wealth = -0.05
				random_list = {
					1 = {
						create_character = { #Dameri Elf
							random_traits = yes
							dynasty = none
							culture = dark_elven
							religion = elven_tribunal
						}
					}
					1 = {
						create_character = { #Velori Elf
							random_traits = yes
							dynasty = none
							culture = dark_elven_nomad
							religion = elven_tribunal_heresy
						}
					}
				}
				new_character = {

					save_event_target_as = invited_character
				}
				character_event = { id = NE.1 }
			}
		}
		
		revoke_allowed = {
			always = no
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.01
			}
			modifier = {
				factor = 25
				FROM = {
					tier = COUNT
					num_of_courtiers <= 5
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 25
				FROM = {
					tier = DUKE
					num_of_courtiers <= 10
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 25
				FROM = {
					tier = KING
					num_of_courtiers <= 15
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 25
				FROM = {
					tier = EMPEROR
					num_of_courtiers <= 20
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 0.01
				FROM = {
					tier = COUNT
					num_of_courtiers = 10
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 0.01
				FROM = {
					tier = DUKE
					num_of_courtiers = 15
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 0.01
				FROM = {
					tier = KING
					num_of_courtiers = 20
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 0.01
				FROM = {
					tier = EMPEROR
					num_of_courtiers = 25
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 0
				FROM = {
					wealth = 200
				}
			}
		}
	}
	
	
	invite_minority_dark_elven_women = {
		only_playable = yes
		filter = owned
		ai_target_filter = owned
		ai_check_interval = 12
	
		from_potential = {
			is_playable = yes
			higher_tier_than = BARON
		}
		
		potential = {
			NOT = {
				holding_type = nomad
			}
			holder_scope = {
				character = FROM
			}
			location = {
				has_province_modifier = dark_elven_diaspora
			}
		}
		
		allow = {
			FROM = {
				scaled_wealth = 0.05
				NOT = {
					has_character_modifier = in_seclusion
				}
				NOT = {
					is_earth_or_otherworlden_dark_elven_culture = yes
				}	
			}
		}
		
		effect = {
			FROM = {
				scaled_wealth = -0.05
				random_list = {
					1 = {
						create_character = { #Dameri Elf
							random_traits = yes
							dynasty = none
							female = yes
							culture = dark_elven
							religion = elven_tribunal
						}
					}
					1 = {
						create_character = { #Velori Elf
							random_traits = yes
							dynasty = none
							female = yes
							culture = dark_elven_nomad
							religion = elven_tribunal_heresy
						}
					}
				}
				new_character = {

					save_event_target_as = invited_character
				}
				character_event = { id = NE.1 }
			}
		}
		
		revoke_allowed = {
			always = no
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.01
			}
			modifier = {
				factor = 25
				FROM = {
					tier = COUNT
					num_of_courtiers <= 5
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 25
				FROM = {
					tier = DUKE
					num_of_courtiers <= 10
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 25
				FROM = {
					tier = KING
					num_of_courtiers <= 15
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 25
				FROM = {
					tier = EMPEROR
					num_of_courtiers <= 20
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 0.01
				FROM = {
					tier = COUNT
					num_of_courtiers = 10
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 0.01
				FROM = {
					tier = DUKE
					num_of_courtiers = 15
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 0.01
				FROM = {
					tier = KING
					num_of_courtiers = 20
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 0.01
				FROM = {
					tier = EMPEROR
					num_of_courtiers = 25
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 0
				FROM = {
					wealth = 200
				}
			}
		}
	}
	
	invite_minority_dwarf = {
		only_playable = yes
		filter = owned
		ai_target_filter = owned
		ai_check_interval = 12
	
		from_potential = {
			is_playable = yes
			higher_tier_than = BARON
		}
		
		potential = {
			NOT = {
				holding_type = nomad
			}
			holder_scope = {
				character = FROM
			}
			location = {
				has_province_modifier = dwarven_diaspora
			}
		}
		
		allow = {
			FROM = {
				scaled_wealth = 0.05
				NOT = {
					has_character_modifier = in_seclusion
				}
				NOT = {
					is_earth_or_otherworlden_dwarven_culture = yes
				}	
			}
		}
		
		effect = {
			FROM = {
				scaled_wealth = -0.05
				create_character = {
					random_traits = yes
					dynasty = none
					culture = dwarven_dawi
					religion = dwarven
				}
				new_character = {

					save_event_target_as = invited_character
				}
				character_event = { id = NE.1 }
			}
		}
		
		revoke_allowed = {
			always = no
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.01
			}
			modifier = {
				factor = 25
				FROM = {
					tier = COUNT
					num_of_courtiers <= 5
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 25
				FROM = {
					tier = DUKE
					num_of_courtiers <= 10
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 25
				FROM = {
					tier = KING
					num_of_courtiers <= 15
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 25
				FROM = {
					tier = EMPEROR
					num_of_courtiers <= 20
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 0.01
				FROM = {
					tier = COUNT
					num_of_courtiers = 10
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 0.01
				FROM = {
					tier = DUKE
					num_of_courtiers = 15
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 0.01
				FROM = {
					tier = KING
					num_of_courtiers = 20
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 0.01
				FROM = {
					tier = EMPEROR
					num_of_courtiers = 25
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 0
				FROM = {
					wealth = 200
				}
			}
		}
	}
	
	
	invite_minority_dwarven_women = {
		only_playable = yes
		filter = owned
		ai_target_filter = owned
		ai_check_interval = 12
	
		from_potential = {
			is_playable = yes
			higher_tier_than = BARON
		}
		
		potential = {
			NOT = {
				holding_type = nomad
			}
			holder_scope = {
				character = FROM
			}
			location = {
				has_province_modifier = dwarven_diaspora
			}
		}
		
		allow = {
			FROM = {
				scaled_wealth = 0.05
				NOT = {
					has_character_modifier = in_seclusion
				}
				NOT = {
					is_earth_or_otherworlden_dwarven_culture = yes
				}	
			}
		}
		
		effect = {
			FROM = {
				scaled_wealth = -0.05
				create_character = {
					random_traits = yes
					dynasty = none
					female = yes
					culture = dwarven_dawi
					religion = dwarven
				}
				new_character = {

					save_event_target_as = invited_character
				}
				character_event = { id = NE.1 }
			}
		}
		
		revoke_allowed = {
			always = no
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.01
			}
			modifier = {
				factor = 25
				FROM = {
					tier = COUNT
					num_of_courtiers <= 5
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 25
				FROM = {
					tier = DUKE
					num_of_courtiers <= 10
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 25
				FROM = {
					tier = KING
					num_of_courtiers <= 15
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 25
				FROM = {
					tier = EMPEROR
					num_of_courtiers <= 20
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 0.01
				FROM = {
					tier = COUNT
					num_of_courtiers = 10
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 0.01
				FROM = {
					tier = DUKE
					num_of_courtiers = 15
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 0.01
				FROM = {
					tier = KING
					num_of_courtiers = 20
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 0.01
				FROM = {
					tier = EMPEROR
					num_of_courtiers = 25
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 0
				FROM = {
					wealth = 200
				}
			}
		}
	}
	
	invite_minority_dark_dwarf = {
		only_playable = yes
		filter = owned
		ai_target_filter = owned
		ai_check_interval = 12
	
		from_potential = {
			is_playable = yes
			higher_tier_than = BARON
		}
		
		potential = {
			NOT = {
				holding_type = nomad
			}
			holder_scope = {
				character = FROM
			}
			location = {
				has_province_modifier = dark_dwarven_diaspora
			}
		}
		
		allow = {
			FROM = {
				scaled_wealth = 0.05
				NOT = {
					has_character_modifier = in_seclusion
				}
				NOT = {
					is_earth_or_otherworlden_dark_dwarven_culture = yes
				}	
			}
		}
		
		effect = {
			FROM = {
				scaled_wealth = -0.05
				random_list = {
					1 = {
						create_character = { #Cult of Knowledge
							random_traits = yes
							dynasty = none
							culture = dark_dwarven
							religion = dwarven_dwemer
						}
					}
					1 = {
						create_character = { #Nurutushian
							random_traits = yes
							dynasty = none
							culture = dark_dwarven
							religion = dwarven_dwemer_heresy
						}
					}
					1 = {
						create_character = { #Hazhut
							random_traits = yes
							dynasty = none
							culture = dark_dwarven
							religion = dwarven_dwemer_heresy_hashut
						}
					}
				}
				new_character = {

					save_event_target_as = invited_character
				}
				character_event = { id = NE.1 }
			}
		}
		
		revoke_allowed = {
			always = no
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.01
			}
			modifier = {
				factor = 25
				FROM = {
					tier = COUNT
					num_of_courtiers <= 5
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 25
				FROM = {
					tier = DUKE
					num_of_courtiers <= 10
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 25
				FROM = {
					tier = KING
					num_of_courtiers <= 15
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 25
				FROM = {
					tier = EMPEROR
					num_of_courtiers <= 20
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 0.01
				FROM = {
					tier = COUNT
					num_of_courtiers = 10
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 0.01
				FROM = {
					tier = DUKE
					num_of_courtiers = 15
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 0.01
				FROM = {
					tier = KING
					num_of_courtiers = 20
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 0.01
				FROM = {
					tier = EMPEROR
					num_of_courtiers = 25
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 0
				FROM = {
					wealth = 200
				}
			}
		}
	}
	
	
	invite_minority_dark_dwarven_women = {
		only_playable = yes
		filter = owned
		ai_target_filter = owned
		ai_check_interval = 12
	
		from_potential = {
			is_playable = yes
			higher_tier_than = BARON
		}
		
		potential = {
			NOT = {
				holding_type = nomad
			}
			holder_scope = {
				character = FROM
			}
			location = {
				has_province_modifier = dark_dwarven_diaspora
			}
		}
		
		allow = {
			FROM = {
				scaled_wealth = 0.05
				NOT = {
					has_character_modifier = in_seclusion
				}
				NOT = {
					is_earth_or_otherworlden_dark_dwarven_culture = yes
				}	
			}
		}
		
		effect = {
			FROM = {
				scaled_wealth = -0.05
				random_list = {
					1 = {
						create_character = { #Cult of Knowledge
							random_traits = yes
							dynasty = none
							female = yes
							culture = dark_dwarven
							religion = dwarven_dwemer
						}
					}
					1 = {
						create_character = { #Nurutushian
							random_traits = yes
							dynasty = none
							female = yes
							culture = dark_dwarven
							religion = dwarven_dwemer_heresy
						}
					}
					1 = {
						create_character = { #Hazhut
							random_traits = yes
							dynasty = none
							female = yes
							culture = dark_dwarven
							religion = dwarven_dwemer_heresy_hashut
						}
					}
				}
				new_character = {

					save_event_target_as = invited_character
				}
				character_event = { id = NE.1 }
			}
		}
		
		revoke_allowed = {
			always = no
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.01
			}
			modifier = {
				factor = 25
				FROM = {
					tier = COUNT
					num_of_courtiers <= 5
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 25
				FROM = {
					tier = DUKE
					num_of_courtiers <= 10
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 25
				FROM = {
					tier = KING
					num_of_courtiers <= 15
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 25
				FROM = {
					tier = EMPEROR
					num_of_courtiers <= 20
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 0.01
				FROM = {
					tier = COUNT
					num_of_courtiers = 10
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 0.01
				FROM = {
					tier = DUKE
					num_of_courtiers = 15
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 0.01
				FROM = {
					tier = KING
					num_of_courtiers = 20
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 0.01
				FROM = {
					tier = EMPEROR
					num_of_courtiers = 25
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 0
				FROM = {
					wealth = 200
				}
			}
		}
	}
	
	invite_minority_cat_folk = {
		only_playable = yes
		filter = owned
		ai_target_filter = owned
		ai_check_interval = 12
	
		from_potential = {
			is_playable = yes
			higher_tier_than = BARON
		}
		
		potential = {
			NOT = {
				holding_type = nomad
			}
			holder_scope = {
				character = FROM
			}
			location = {
				has_province_modifier = cat_folk_diaspora
			}
		}
		
		allow = {
			FROM = {
				scaled_wealth = 0.05
				NOT = {
					has_character_modifier = in_seclusion
				}
				NOT = {
					is_earth_or_otherworlden_cat_folk_culture = yes
				}	
			}
		}
		
		effect = {
			FROM = {
				scaled_wealth = -0.05
				create_character = {
					random_traits = yes
					dynasty = none
					culture = cat_folk
					religion = cat_folk_religion
				}
				new_character = {

					save_event_target_as = invited_character
				}
				character_event = { id = NE.1 }
			}
		}
		
		revoke_allowed = {
			always = no
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.01
			}
			modifier = {
				factor = 25
				FROM = {
					tier = COUNT
					num_of_courtiers <= 5
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 25
				FROM = {
					tier = DUKE
					num_of_courtiers <= 10
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 25
				FROM = {
					tier = KING
					num_of_courtiers <= 15
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 25
				FROM = {
					tier = EMPEROR
					num_of_courtiers <= 20
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 0.01
				FROM = {
					tier = COUNT
					num_of_courtiers = 10
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 0.01
				FROM = {
					tier = DUKE
					num_of_courtiers = 15
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 0.01
				FROM = {
					tier = KING
					num_of_courtiers = 20
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 0.01
				FROM = {
					tier = EMPEROR
					num_of_courtiers = 25
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 0
				FROM = {
					wealth = 200
				}
			}
		}
	}
	
	
	invite_minority_cat_folk_women = {
		only_playable = yes
		filter = owned
		ai_target_filter = owned
		ai_check_interval = 12
	
		from_potential = {
			is_playable = yes
			higher_tier_than = BARON
		}
		
		potential = {
			NOT = {
				holding_type = nomad
			}
			holder_scope = {
				character = FROM
			}
			location = {
				has_province_modifier = cat_folk_diaspora
			}
		}
		
		allow = {
			FROM = {
				scaled_wealth = 0.05
				NOT = {
					has_character_modifier = in_seclusion
				}
				NOT = {
					is_earth_or_otherworlden_cat_folk_culture = yes
				}	
			}
		}
		
		effect = {
			FROM = {
				scaled_wealth = -0.05
				create_character = {
					random_traits = yes
					dynasty = none
					female = yes
					culture = cat_folk
					religion = cat_folk_religion
				}
				new_character = {

					save_event_target_as = invited_character
				}
				character_event = { id = NE.1 }
			}
		}
		
		revoke_allowed = {
			always = no
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.01
			}
			modifier = {
				factor = 25
				FROM = {
					tier = COUNT
					num_of_courtiers <= 5
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 25
				FROM = {
					tier = DUKE
					num_of_courtiers <= 10
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 25
				FROM = {
					tier = KING
					num_of_courtiers <= 15
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 25
				FROM = {
					tier = EMPEROR
					num_of_courtiers <= 20
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 0.01
				FROM = {
					tier = COUNT
					num_of_courtiers = 10
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 0.01
				FROM = {
					tier = DUKE
					num_of_courtiers = 15
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 0.01
				FROM = {
					tier = KING
					num_of_courtiers = 20
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 0.01
				FROM = {
					tier = EMPEROR
					num_of_courtiers = 25
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 0
				FROM = {
					wealth = 200
				}
			}
		}
	}
	
	invite_minority_orc = {
		only_playable = yes
		filter = owned
		ai_target_filter = owned
		ai_check_interval = 12
	
		from_potential = {
			is_playable = yes
			higher_tier_than = BARON
		}
		
		potential = {
			NOT = {
				holding_type = nomad
			}
			holder_scope = {
				character = FROM
			}
			location = {
				has_province_modifier = orc_diaspora
			}
		}
		
		allow = {
			FROM = {
				scaled_wealth = 0.05
				NOT = {
					has_character_modifier = in_seclusion
				}
				NOT = {
					is_earth_or_otherworlden_oruk_culture = yes
				}	
			}
		}
		
		effect = {
			FROM = {
				scaled_wealth = -0.05
				random_list = {
					1 = {
						create_character = { #Oruk Gar Wargadanist
							random_traits = yes
							dynasty = none
							culture = oruk
							religion = orc_religion
						}
					}
					1 = {
						create_character = { #Oruk Gar Traditionalist
							random_traits = yes
							dynasty = none
							culture = oruk
							religion = orc_religion_heresy
						}
					}
					1 = {
						create_character = { #Oruk Hai Dark Lordist
							random_traits = yes
							dynasty = none
							culture = oruk_hai
							religion = orc_religion_dark_lord
						}
					}
					1 = {
						create_character = { #Oruk Hai Bright Lordist
							random_traits = yes
							dynasty = none
							culture = oruk_hai
							religion = orc_religion_bright_lord
						}
					}
				}
				new_character = {

					save_event_target_as = invited_character
				}
				character_event = { id = NE.1 }
			}
		}
		
		revoke_allowed = {
			always = no
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.01
			}
			modifier = {
				factor = 25
				FROM = {
					tier = COUNT
					num_of_courtiers <= 5
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 25
				FROM = {
					tier = DUKE
					num_of_courtiers <= 10
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 25
				FROM = {
					tier = KING
					num_of_courtiers <= 15
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 25
				FROM = {
					tier = EMPEROR
					num_of_courtiers <= 20
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 0.01
				FROM = {
					tier = COUNT
					num_of_courtiers = 10
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 0.01
				FROM = {
					tier = DUKE
					num_of_courtiers = 15
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 0.01
				FROM = {
					tier = KING
					num_of_courtiers = 20
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 0.01
				FROM = {
					tier = EMPEROR
					num_of_courtiers = 25
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 0
				FROM = {
					wealth = 200
				}
			}
		}
	}
	
	invite_minority_orc_women = {
		only_playable = yes
		filter = owned
		ai_target_filter = owned
		ai_check_interval = 12
	
		from_potential = {
			is_playable = yes
			higher_tier_than = BARON
		}
		
		potential = {
			NOT = {
				holding_type = nomad
			}
			holder_scope = {
				character = FROM
			}
			location = {
				has_province_modifier = orc_diaspora
			}
		}
		
		allow = {
			FROM = {
				scaled_wealth = 0.05
				NOT = {
					has_character_modifier = in_seclusion
				}
				NOT = {
					is_earth_or_otherworlden_oruk_culture = yes
				}	
			}
		}
		
		effect = {
			FROM = {
				scaled_wealth = -0.05
				random_list = {
					1 = {
						create_character = { #Oruk Gar Wargadanist
							random_traits = yes
							dynasty = none
							female = yes
							culture = oruk
							religion = orc_religion
						}
					}
					1 = {
						create_character = { #Oruk Gar Traditionalist
							random_traits = yes
							dynasty = none
							female = yes
							culture = oruk
							religion = orc_religion_heresy
						}
					}
					1 = {
						create_character = { #Oruk Hai Dark Lordist
							random_traits = yes
							dynasty = none
							female = yes
							culture = oruk_hai
							religion = orc_religion_dark_lord
						}
					}
					1 = {
						create_character = { #Oruk Hai Bright Lordist
							random_traits = yes
							dynasty = none
							female = yes
							culture = oruk_hai
							religion = orc_religion_bright_lord
						}
					}
				}
				new_character = {

					save_event_target_as = invited_character
				}
				character_event = { id = NE.1 }
			}
		}
		
		revoke_allowed = {
			always = no
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.01
			}
			modifier = {
				factor = 25
				FROM = {
					tier = COUNT
					num_of_courtiers <= 5
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 25
				FROM = {
					tier = DUKE
					num_of_courtiers <= 10
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 25
				FROM = {
					tier = KING
					num_of_courtiers <= 15
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 25
				FROM = {
					tier = EMPEROR
					num_of_courtiers <= 20
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 0.01
				FROM = {
					tier = COUNT
					num_of_courtiers = 10
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 0.01
				FROM = {
					tier = DUKE
					num_of_courtiers = 15
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 0.01
				FROM = {
					tier = KING
					num_of_courtiers = 20
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 0.01
				FROM = {
					tier = EMPEROR
					num_of_courtiers = 25
				}
				ROOT = { is_capital = yes }
			}
			modifier = {
				factor = 0
				FROM = {
					wealth = 200
				}
			}
		}
	}
}