title_decisions = {
    scoiatael_local_autonomy = {
		only_playable = yes
		filter = sub_realm_owned
		ai_target_filter = sub_realm_owned
		ai_check_interval = 3
		
		from_potential = {
			is_playable = yes
            NOT = { is_fantasy_culture = yes }
			higher_tier_than = COUNT
			any_realm_province = {
				has_province_modifier = scoiatael_incursion
			}
		}
		
		potential = {
			tier = COUNT
			location = {
				is_fantasy_culture = yes
				has_province_modifier = scoiatael_incursion
				can_be_given_away = no
			}
			holder_scope = {
				OR = {
					is_liege_or_above = FROM
					character = FROM
				}
			}
		}
		
		allow = {
			FROM = {
				prestige = 100
			}
			location = {
				is_fantasy_culture = yes
				has_province_modifier = scoiatael_incursion
			}
		}
		
		effect = {
			save_event_target_as = target_title
			FROM = { save_event_target_as = target_ruler }
			hidden_tooltip = {
			    create_random_soldier = {
				random_traits = yes
				religion = ROOT
				culture = ROOT
				dynasty = random
				female = 50
					attributes = {
					diplomacy = 2
					learning = 2
					stewardship = 2
					intrigue = 2
					martial = 8
					}
			    }
				new_character = {
					remove_trait = weak
					remove_trait = slow
					remove_trait = imbecile
					remove_trait = dull
		
					remove_trait = mystic
					remove_trait = socializer
					remove_trait = gamer
					remove_trait = hedonist
					remove_trait = duelist
					remove_trait = hunter
					remove_trait = strategist
					remove_trait = administrator
					remove_trait = architect
					remove_trait = gardener
					remove_trait = schemer
					remove_trait = impaler
					remove_trait = seducer
					remove_trait = seductress
					remove_trait = theologian
					remove_trait = scholar
		
					random_list = { # Flavor Randomization
						35 = { 
							# Nothing
						}
						15 = {
							change_martial = 2
						}
						10 = {
							add_trait = robust
						}
						10 = {
							add_trait = duelist
						}
						10 = {
							add_trait = hunter
						}
						5 = {
							add_trait = strategist
						}
						5 = {
							change_martial = 4
						}
						5 = {
							if = {
								limit = {
									has_dlc = "Reapers"
								}
								add_trait = one_eyed
							}
						}
						5 = { 
							add_trait = shrewd
						}
						3 = { 
							add_trait = giant
						}
					}
					save_event_target_as = scoiatael_commander
				}
				event_target:target_ruler = {
			        character_event = { id = EADESCOIA.11 }
		        }
			}
		}
        revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
			
			modifier = {
				factor = 0
				FROM = { 
					trait = greedy
				}
			}
			modifier = {
				factor = 0
				FROM = { 
					trait = wroth	
				}
			}
			modifier = {
				factor = 0
				FROM = { 
					trait = cruel	
				}
			}
			modifier = {
				factor = 0
				FROM = { 
					trait = zealous
				}
			}
			modifier = {
				factor = 1
				FROM = { 
					trait = kind
				}
			}
			modifier = {
				factor = 1
				FROM = { 
					trait = charitable	
				}
			}
			modifier = {
				factor = 1
				FROM = { 
					trait = trusting	
				}
			}
			modifier = {
				factor = 1
				FROM = { 
					trait = craven
				}
			}
		}
	}
}