namespace = eadrac

#Racial trait
character_event = {
	id = eadrac.1
	hide_window = yes
	
	is_triggered_only = yes
	
	trigger = {
		OR = {
			graphical_culture = elvengfx
			graphical_culture = dwarvengfx
			graphical_culture = darkdwarvengfx
			graphical_culture = darkelvengfx
			graphical_culture = catfolkgfx
			graphical_culture = orcishgfx
		}
	}
	
	immediate = {
		if = {
			limit = {
				has_racial_trait = no
			}
			assign_racial_trait = yes
		}
	}
}

#Bloodline racial trait assign
character_event = {
	id = eadrac.2
	hide_window = yes
	
	is_triggered_only = yes
	
	trigger = {
		random_owned_bloodline = {
			has_bloodline_flag = elven_bloodline
			NOT = { graphical_culture = elvengfx }
		}
	}
	
	immediate = {
		random_list = {
			75 = {
				#Nothing happend
			}
			25 = {
				set_graphical_culture = high_elven
				assign_racial_trait = yes
			}
		}
	}
}