namespace = EADSSUE

character_event = { #Elven Degenerates
    id = EADSSUE.1
	
	hide_window = yes

	is_triggered_only = yes
	
	major = yes
	
	trigger = { 
	    OR = { 
			has_global_flag = elves_britain
			has_global_flag = elves_france
			has_global_flag = elves_german
			has_global_flag = elves_russia			
		}	
	}
	
	immediate = {
	    hidden_tooltip = {
			create_character = {
				name = Morathi
				dynasty = actually_culture
				religion = elven
				culture = high_elven
				female = yes
				age = 25
				trait = elf
				trait = elusive_shadow
				trait = fair
				trait = quick
				trait = groomed
				trait = seductress
				trait = lustful
				trait = ambitious
				trait = cruel
				trait = cynical
				trait = deceitful
			}
			new_character = { 
				join_society = the_cult_of_excess
				set_society_grandmaster = yes # Set character as Grand Master
				add_society_currency_massive_effect = yes				
			}
			create_character = {
				random_traits = yes
				dynasty = random
				religion = elven
				culture = high_elven
				female = no
				age = 18
			}
			new_character = { join_society = the_cult_of_excess }
			create_character = {
				random_traits = yes
				dynasty = random
				religion = elven
				culture = high_elven
				female = yes
				age = 18
			}
			new_character = { join_society = the_cult_of_excess }
		}
	}
}

character_event = { #Dark Elven Cursed House Cultists
    id = EADSSUE.2
	
	hide_window = yes

	is_triggered_only = yes
	
	major = yes
	
	trigger = { 
	    OR = { 
			has_global_flag = elves_britain
			has_global_flag = elves_france
			has_global_flag = elves_german
			has_global_flag = elves_russia			
		}	
	}
	
	immediate = {
	    hidden_tooltip = {
			create_character = {
				random_traits = yes
				dynasty = actually_culture
				religion = elven_tribunal
				culture = dark_elven
				female = no
				age = 28
			}
			new_character = { 
				join_society = the_cursed_house
				set_society_grandmaster = yes # Set character as Grand Master
				add_society_currency_massive_effect = yes				
			}
			create_character = {
				random_traits = yes
				dynasty = random
				religion = elven_tribunal
				culture = dark_elven
				female = no
				age = 18
			}
			new_character = { join_society = the_cursed_house }
			create_character = {
				random_traits = yes
				dynasty = random
				religion = elven_tribunal
				culture = dark_elven
				female = yes
				age = 18
			}
			new_character = { join_society = the_cursed_house }
		}
	}
}

character_event = { #Dwarven Warrior Lodge
    id = EADSSUE.3
	
	hide_window = yes

	is_triggered_only = yes
	
	major = yes
	
	trigger = { 
	    OR = { 
			has_global_flag = elves_britain
			has_global_flag = elves_france
			has_global_flag = elves_german
			has_global_flag = elves_russia			
		}	
	}
	
	immediate = {
	    hidden_tooltip = {
			create_character = {
				name = Gotrek
				dynasty = actually_culture
				religion = dwarven
				culture = dwarven_dawi
				female = no
				age = 28
				trait = fantasy_dwarf
				trait = brilliant_strategist
				trait = scarred_high
				trait = one_eyed
				trait = strong
				trait = robust
				trait = duelist
				trait = diligent
				trait = wroth
				trait = brave
				trait = honest
				trait = stubborn
				trait = aggressive_leader
				trait = unyielding_leader
				trait = mountain_terrain_leader
			}
			new_character = { 
				join_society = warrior_lodge_dwarven
				set_society_grandmaster = yes # Set character as Grand Master
				add_society_currency_massive_effect = yes				
			}
			create_character = {
				random_traits = yes
				dynasty = random
				religion = dwarven
				culture = dwarven_dawi
				female = no
				age = 18
			}
			new_character = { join_society = warrior_lodge_dwarven }
			create_character = {
				random_traits = yes
				dynasty = random
				religion = dwarven
				culture = dwarven_dawi
				female = yes
				age = 18
			}
			new_character = { join_society = warrior_lodge_dwarven }
		}
	}
}