namespace = RCA

# Bolghar ruler changes to Bulgarian after 800
character_event = {
	id = RCA.1000
	desc = "EVTDESC_RCA_assim_1000"
	picture = GFX_evt_stone_church
	
	only_playable = yes
	culture = bolghar
	
	trigger = {
		should_evolve_cultures_trigger = yes
		year = 800
		any_demesne_province = {
			culture = bulgarian
			any_province_holding = {
				NOT = { holding_type = nomad }
			}
		}
		NOT = { government = chinese_imperial_government }
	}
	
	mean_time_to_happen = {
		months = 900
		modifier = {
			factor = 0.75
			learning = 7
		}
		modifier = {
			factor = 0.75
			learning = 9
		}
		modifier = {
			factor = 0.75
			learning = 11
		}
		modifier = {
			factor = 0.75
			learning = 13
		}
		modifier = {
			factor = 1.5
			NOT = { learning = 5 }
		}
		modifier = {
			factor = 1.5
			NOT = { learning = 3 }
		}
		modifier = {
			factor = 2.0
			NOT = { learning = 1 }
		}
		modifier = {
			factor = 0.3
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = "EVTOPTA_RCA_assim_1000"
		culture = bulgarian
	}
}

# Frankish ruler of France changes to French after 800
character_event = {
	id = RCA.1001
	desc = "EVTDESC_RCA_assim_1001"
	picture = GFX_evt_stone_church
	
	only_playable = yes
	culture = old_frankish
	
	trigger = {
		should_evolve_cultures_trigger = yes
		k_france = {
			holder = ROOT
			is_primary_holder_title = yes
		}
		NOT = {
			any_demesne_title = {
				tier = KING
				OR {
					title = k_germany
					title = k_lotharingia
					title = k_burgundy
					title = k_aquitaine
				}
			}
		}
		year = 800
		NOT = { government = chinese_imperial_government }
	}
	
	mean_time_to_happen = {
		months = 900
		modifier = {
			factor = 0.75
			learning = 7
		}
		modifier = {
			factor = 0.75
			learning = 9
		}
		modifier = {
			factor = 0.75
			learning = 11
		}
		modifier = {
			factor = 0.75
			learning = 13
		}
		modifier = {
			factor = 1.5
			NOT = { learning = 5 }
		}
		modifier = {
			factor = 1.5
			NOT = { learning = 3 }
		}
		modifier = {
			factor = 2.0
			NOT = { learning = 1 }
		}
		modifier = {
			factor = 0.3
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = "EVTOPTA_RCA_assim_1001"
		culture = frankish
	}
}

# Frankish ruler of Lotharingia changes to French after 800
character_event = {
	id = RCA.1003
	desc = "EVTDESC_RCA_assim_1001"
	picture = GFX_evt_stone_church
	
	only_playable = yes
	culture = old_frankish
	
	trigger = {
		should_evolve_cultures_trigger = yes
		k_lotharingia = {
			holder = ROOT
			is_primary_holder_title = yes
		}
		NOT = {
			any_demesne_title = {
				tier = KING
				OR {
					title = k_germany
					title = k_france
					title = k_burgundy
					title = k_aquitaine
				}
			}
		}
		year = 800
		NOT = { government = chinese_imperial_government }
	}
	
	mean_time_to_happen = {
		months = 900
		modifier = {
			factor = 0.75
			learning = 7
		}
		modifier = {
			factor = 0.75
			learning = 9
		}
		modifier = {
			factor = 0.75
			learning = 11
		}
		modifier = {
			factor = 0.75
			learning = 13
		}
		modifier = {
			factor = 1.5
			NOT = { learning = 5 }
		}
		modifier = {
			factor = 1.5
			NOT = { learning = 3 }
		}
		modifier = {
			factor = 2.0
			NOT = { learning = 1 }
		}
		modifier = {
			factor = 0.3
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = "EVTOPTA_RCA_assim_1001"
		culture = frankish
	}
}

# Frankish ruler of Aquitaine changes to French after 800
character_event = {
	id = RCA.1004
	desc = "EVTDESC_RCA_assim_1001"
	picture = GFX_evt_stone_church
	
	only_playable = yes
	culture = old_frankish
	
	trigger = {
		should_evolve_cultures_trigger = yes
		k_aquitaine = {
			holder = ROOT
			is_primary_holder_title = yes
		}
		NOT = {
			any_demesne_title = {
				tier = KING
				OR {
					title = k_germany
					title = k_france
					title = k_burgundy
					title = k_lotharingia
				}
			}
		}
		year = 800
		NOT = { government = chinese_imperial_government }
	}
	
	mean_time_to_happen = {
		months = 900
		modifier = {
			factor = 0.75
			learning = 7
		}
		modifier = {
			factor = 0.75
			learning = 9
		}
		modifier = {
			factor = 0.75
			learning = 11
		}
		modifier = {
			factor = 0.75
			learning = 13
		}
		modifier = {
			factor = 1.5
			NOT = { learning = 5 }
		}
		modifier = {
			factor = 1.5
			NOT = { learning = 3 }
		}
		modifier = {
			factor = 2.0
			NOT = { learning = 1 }
		}
		modifier = {
			factor = 0.3
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = "EVTOPTA_RCA_assim_1001"
		culture = frankish
	}
}

# Frankish ruler of Burgundy changes to French after 800
character_event = {
	id = RCA.1005
	desc = "EVTDESC_RCA_assim_1001"
	picture = GFX_evt_stone_church
	
	only_playable = yes
	culture = old_frankish
	
	trigger = {
		should_evolve_cultures_trigger = yes
		NOT = {
			any_demesne_title = {
				tier = KING
				OR {
					title = k_germany
					title = k_france
					title = k_aquitaine
					title = k_lotharingia
				}
			}
		}
		k_burgundy = {
			holder = ROOT
			is_primary_holder_title = yes
		}
		year = 800
		NOT = { government = chinese_imperial_government }
	}
	
	mean_time_to_happen = {
		months = 900
		modifier = {
			factor = 0.75
			learning = 7
		}
		modifier = {
			factor = 0.75
			learning = 9
		}
		modifier = {
			factor = 0.75
			learning = 11
		}
		modifier = {
			factor = 0.75
			learning = 13
		}
		modifier = {
			factor = 1.5
			NOT = { learning = 5 }
		}
		modifier = {
			factor = 1.5
			NOT = { learning = 3 }
		}
		modifier = {
			factor = 2.0
			NOT = { learning = 1 }
		}
		modifier = {
			factor = 0.3
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = "EVTOPTA_RCA_assim_1001"
		culture = frankish
	}
}

# Frankish ruler of Germany changes to German after 800
character_event = {
	id = RCA.1002
	desc = "EVTDESC_RCA_assim_1002"
	picture = GFX_evt_stone_church
	
	only_playable = yes
	culture = old_frankish
	
	trigger = {
		should_evolve_cultures_trigger = yes
		NOT = {
			any_demesne_title = {
				tier = KING
				OR {
					title = k_lotharingia
					title = k_france
					title = k_burgundy
					title = k_aquitaine
				}
			}
		}
		k_germany = {
			holder = ROOT
			is_primary_holder_title = yes
		}
		year = 800
		NOT = { government = chinese_imperial_government }
	}
	
	mean_time_to_happen = {
		months = 900
		modifier = {
			factor = 0.75
			learning = 7
		}
		modifier = {
			factor = 0.75
			learning = 9
		}
		modifier = {
			factor = 0.75
			learning = 11
		}
		modifier = {
			factor = 0.75
			learning = 13
		}
		modifier = {
			factor = 1.5
			NOT = { learning = 5 }
		}
		modifier = {
			factor = 1.5
			NOT = { learning = 3 }
		}
		modifier = {
			factor = 2.0
			NOT = { learning = 1 }
		}
		modifier = {
			factor = 0.3
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = "EVTOPTA_RCA_assim_1002"
		culture = german
	}
}
