castle = {
	ca_ab_ph_ca_barracks_1 = {
		desc = ca_ab_ph_ca_barracks_1_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_barracks_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_barracks_2 = {
		desc = ca_ab_ph_ca_barracks_2_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_barracks_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_barracks_3 = {
		desc = ca_ab_ph_ca_barracks_3_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_barracks_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_barracks_4 = {
		desc = ca_ab_ph_ca_barracks_4_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_barracks_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_barracks_5 = {
		desc = ca_ab_ph_ca_barracks_5_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_barracks_5}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_barracks_6 = {
		desc = ca_ab_ph_ca_barracks_6_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_barracks_6}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_con_wall_6 = {
		desc = ca_ab_ph_ca_con_wall_6_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_con_wall_6}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_altaic_jurchen_1 = {
		desc = ca_ab_ph_ca_culture_altaic_jurchen_1_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_altaic_jurchen_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_altaic_jurchen_2 = {
		desc = ca_ab_ph_ca_culture_altaic_jurchen_2_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_altaic_jurchen_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_altaic_jurchen_3 = {
		desc = ca_ab_ph_ca_culture_altaic_jurchen_3_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_altaic_jurchen_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_altaic_jurchen_4 = {
		desc = ca_ab_ph_ca_culture_altaic_jurchen_4_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_altaic_jurchen_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_animal_1 = {
		desc = ca_ab_ph_ca_culture_animal_1_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_animal_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_animal_2 = {
		desc = ca_ab_ph_ca_culture_animal_2_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_animal_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_animal_3 = {
		desc = ca_ab_ph_ca_culture_animal_3_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_animal_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_animal_4 = {
		desc = ca_ab_ph_ca_culture_animal_4_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_animal_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_arberian_1 = {
		desc = ca_ab_ph_ca_culture_arberian_1_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_arberian_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_arberian_2 = {
		desc = ca_ab_ph_ca_culture_arberian_2_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_arberian_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_arberian_3 = {
		desc = ca_ab_ph_ca_culture_arberian_3_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_arberian_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_arberian_4 = {
		desc = ca_ab_ph_ca_culture_arberian_4_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_arberian_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_chinese_han_1 = {
		desc = ca_ab_ph_ca_culture_chinese_han_1_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_chinese_han_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_chinese_han_2 = {
		desc = ca_ab_ph_ca_culture_chinese_han_2_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_chinese_han_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_chinese_han_3 = {
		desc = ca_ab_ph_ca_culture_chinese_han_3_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_chinese_han_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_chinese_han_4 = {
		desc = ca_ab_ph_ca_culture_chinese_han_4_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_chinese_han_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_coptic_1 = {
		desc = ca_ab_ph_ca_culture_coptic_1_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_coptic_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_coptic_2 = {
		desc = ca_ab_ph_ca_culture_coptic_2_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_coptic_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_coptic_3 = {
		desc = ca_ab_ph_ca_culture_coptic_3_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_coptic_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_coptic_4 = {
		desc = ca_ab_ph_ca_culture_coptic_4_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_coptic_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_dutch_1 = {
		desc = ca_ab_ph_ca_culture_dutch_1_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_dutch_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_dutch_2 = {
		desc = ca_ab_ph_ca_culture_dutch_2_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_dutch_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_dutch_3 = {
		desc = ca_ab_ph_ca_culture_dutch_3_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_dutch_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_dutch_4 = {
		desc = ca_ab_ph_ca_culture_dutch_4_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_dutch_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_ethiopian_1 = {
		desc = ca_ab_ph_ca_culture_ethiopian_1_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_ethiopian_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_ethiopian_2 = {
		desc = ca_ab_ph_ca_culture_ethiopian_2_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_ethiopian_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_ethiopian_3 = {
		desc = ca_ab_ph_ca_culture_ethiopian_3_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_ethiopian_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_ethiopian_4 = {
		desc = ca_ab_ph_ca_culture_ethiopian_4_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_ethiopian_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_frank_norman_german_1 = {
		desc = ca_ab_ph_ca_culture_frank_norman_german_1_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_frank_norman_german_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_frank_norman_german_2 = {
		desc = ca_ab_ph_ca_culture_frank_norman_german_2_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_frank_norman_german_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_frank_norman_german_3 = {
		desc = ca_ab_ph_ca_culture_frank_norman_german_3_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_frank_norman_german_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_frank_norman_german_4 = {
		desc = ca_ab_ph_ca_culture_frank_norman_german_4_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_frank_norman_german_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_germanic_1 = {
		desc = ca_ab_ph_ca_culture_germanic_1_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_germanic_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_germanic_2 = {
		desc = ca_ab_ph_ca_culture_germanic_2_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_germanic_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_germanic_3 = {
		desc = ca_ab_ph_ca_culture_germanic_3_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_germanic_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_germanic_4 = {
		desc = ca_ab_ph_ca_culture_germanic_4_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_germanic_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_group_altaic_1 = {
		desc = ca_ab_ph_ca_culture_group_altaic_1_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_group_altaic_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_group_altaic_2 = {
		desc = ca_ab_ph_ca_culture_group_altaic_2_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_group_altaic_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_group_altaic_3 = {
		desc = ca_ab_ph_ca_culture_group_altaic_3_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_group_altaic_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_group_altaic_4 = {
		desc = ca_ab_ph_ca_culture_group_altaic_4_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_group_altaic_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_group_arabic_1 = {
		desc = ca_ab_ph_ca_culture_group_arabic_1_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_group_arabic_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_group_arabic_2 = {
		desc = ca_ab_ph_ca_culture_group_arabic_2_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_group_arabic_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_group_arabic_3 = {
		desc = ca_ab_ph_ca_culture_group_arabic_3_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_group_arabic_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_group_arabic_4 = {
		desc = ca_ab_ph_ca_culture_group_arabic_4_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_group_arabic_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_group_baltic_1 = {
		desc = ca_ab_ph_ca_culture_group_baltic_1_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_group_baltic_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_group_baltic_2 = {
		desc = ca_ab_ph_ca_culture_group_baltic_2_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_group_baltic_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_group_baltic_3 = {
		desc = ca_ab_ph_ca_culture_group_baltic_3_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_group_baltic_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_group_baltic_4 = {
		desc = ca_ab_ph_ca_culture_group_baltic_4_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_group_baltic_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_group_byzantine_1 = {
		desc = ca_ab_ph_ca_culture_group_byzantine_1_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_group_byzantine_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_group_byzantine_2 = {
		desc = ca_ab_ph_ca_culture_group_byzantine_2_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_group_byzantine_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_group_byzantine_3 = {
		desc = ca_ab_ph_ca_culture_group_byzantine_3_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_group_byzantine_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_group_byzantine_4 = {
		desc = ca_ab_ph_ca_culture_group_byzantine_4_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_group_byzantine_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_group_iberian_1 = {
		desc = ca_ab_ph_ca_culture_group_iberian_1_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_group_iberian_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_group_iberian_2 = {
		desc = ca_ab_ph_ca_culture_group_iberian_2_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_group_iberian_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_group_iberian_3 = {
		desc = ca_ab_ph_ca_culture_group_iberian_3_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_group_iberian_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_group_iberian_4 = {
		desc = ca_ab_ph_ca_culture_group_iberian_4_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_group_iberian_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_group_north_germanic_1 = {
		desc = ca_ab_ph_ca_culture_group_north_germanic_1_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_group_north_germanic_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_group_north_germanic_2 = {
		desc = ca_ab_ph_ca_culture_group_north_germanic_2_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_group_north_germanic_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_group_north_germanic_3 = {
		desc = ca_ab_ph_ca_culture_group_north_germanic_3_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_group_north_germanic_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_group_north_germanic_4 = {
		desc = ca_ab_ph_ca_culture_group_north_germanic_4_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_group_north_germanic_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_group_south_slavic_1 = {
		desc = ca_ab_ph_ca_culture_group_south_slavic_1_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_group_south_slavic_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_group_south_slavic_2 = {
		desc = ca_ab_ph_ca_culture_group_south_slavic_2_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_group_south_slavic_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_group_south_slavic_3 = {
		desc = ca_ab_ph_ca_culture_group_south_slavic_3_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_group_south_slavic_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_group_south_slavic_4 = {
		desc = ca_ab_ph_ca_culture_group_south_slavic_4_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_group_south_slavic_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_hungarian_1 = {
		desc = ca_ab_ph_ca_culture_hungarian_1_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_hungarian_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_hungarian_2 = {
		desc = ca_ab_ph_ca_culture_hungarian_2_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_hungarian_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_hungarian_3 = {
		desc = ca_ab_ph_ca_culture_hungarian_3_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_hungarian_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_hungarian_4 = {
		desc = ca_ab_ph_ca_culture_hungarian_4_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_hungarian_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_indian_1 = {
		desc = ca_ab_ph_ca_culture_indian_1_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_indian_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_indian_2 = {
		desc = ca_ab_ph_ca_culture_indian_2_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_indian_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_indian_3 = {
		desc = ca_ab_ph_ca_culture_indian_3_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_indian_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_indian_4 = {
		desc = ca_ab_ph_ca_culture_indian_4_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_indian_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_irish_1 = {
		desc = ca_ab_ph_ca_culture_irish_1_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_irish_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_irish_2 = {
		desc = ca_ab_ph_ca_culture_irish_2_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_irish_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_irish_3 = {
		desc = ca_ab_ph_ca_culture_irish_3_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_irish_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_irish_4 = {
		desc = ca_ab_ph_ca_culture_irish_4_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_irish_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_italian_1 = {
		desc = ca_ab_ph_ca_culture_italian_1_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_italian_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_italian_2 = {
		desc = ca_ab_ph_ca_culture_italian_2_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_italian_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_italian_3 = {
		desc = ca_ab_ph_ca_culture_italian_3_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_italian_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_italian_4 = {
		desc = ca_ab_ph_ca_culture_italian_4_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_italian_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_jewish_1 = {
		desc = ca_ab_ph_ca_culture_jewish_1_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_jewish_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_jewish_2 = {
		desc = ca_ab_ph_ca_culture_jewish_2_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_jewish_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_jewish_3 = {
		desc = ca_ab_ph_ca_culture_jewish_3_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_jewish_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_jewish_4 = {
		desc = ca_ab_ph_ca_culture_jewish_4_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_jewish_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_moors_1 = {
		desc = ca_ab_ph_ca_culture_moors_1_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_moors_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_moors_2 = {
		desc = ca_ab_ph_ca_culture_moors_2_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_moors_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_moors_3 = {
		desc = ca_ab_ph_ca_culture_moors_3_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_moors_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_moors_4 = {
		desc = ca_ab_ph_ca_culture_moors_4_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_moors_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_nahuatl_1 = {
		desc = ca_ab_ph_ca_culture_nahuatl_1_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_nahuatl_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_nahuatl_2 = {
		desc = ca_ab_ph_ca_culture_nahuatl_2_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_nahuatl_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_nahuatl_3 = {
		desc = ca_ab_ph_ca_culture_nahuatl_3_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_nahuatl_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_nahuatl_4 = {
		desc = ca_ab_ph_ca_culture_nahuatl_4_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_nahuatl_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_nubian_1 = {
		desc = ca_ab_ph_ca_culture_nubian_1_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_nubian_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_nubian_2 = {
		desc = ca_ab_ph_ca_culture_nubian_2_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_nubian_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_nubian_3 = {
		desc = ca_ab_ph_ca_culture_nubian_3_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_nubian_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_nubian_4 = {
		desc = ca_ab_ph_ca_culture_nubian_4_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_nubian_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_pictish_1 = {
		desc = ca_ab_ph_ca_culture_pictish_1_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_pictish_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_pictish_2 = {
		desc = ca_ab_ph_ca_culture_pictish_2_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_pictish_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_pictish_3 = {
		desc = ca_ab_ph_ca_culture_pictish_3_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_pictish_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_pictish_4 = {
		desc = ca_ab_ph_ca_culture_pictish_4_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_pictish_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_roman_1 = {
		desc = ca_ab_ph_ca_culture_roman_1_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_roman_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_roman_2 = {
		desc = ca_ab_ph_ca_culture_roman_2_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_roman_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_roman_3 = {
		desc = ca_ab_ph_ca_culture_roman_3_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_roman_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_roman_4 = {
		desc = ca_ab_ph_ca_culture_roman_4_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_roman_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_russian_1 = {
		desc = ca_ab_ph_ca_culture_russian_1_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_russian_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_russian_2 = {
		desc = ca_ab_ph_ca_culture_russian_2_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_russian_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_russian_3 = {
		desc = ca_ab_ph_ca_culture_russian_3_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_russian_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_russian_4 = {
		desc = ca_ab_ph_ca_culture_russian_4_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_russian_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_sardinian_1 = {
		desc = ca_ab_ph_ca_culture_sardinian_1_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_sardinian_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_sardinian_2 = {
		desc = ca_ab_ph_ca_culture_sardinian_2_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_sardinian_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_sardinian_3 = {
		desc = ca_ab_ph_ca_culture_sardinian_3_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_sardinian_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_sardinian_4 = {
		desc = ca_ab_ph_ca_culture_sardinian_4_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_sardinian_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_saxon_english_1 = {
		desc = ca_ab_ph_ca_culture_saxon_english_1_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_saxon_english_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_saxon_english_2 = {
		desc = ca_ab_ph_ca_culture_saxon_english_2_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_saxon_english_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_saxon_english_3 = {
		desc = ca_ab_ph_ca_culture_saxon_english_3_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_saxon_english_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_saxon_english_4 = {
		desc = ca_ab_ph_ca_culture_saxon_english_4_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_saxon_english_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_scottish_1 = {
		desc = ca_ab_ph_ca_culture_scottish_1_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_scottish_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_scottish_2 = {
		desc = ca_ab_ph_ca_culture_scottish_2_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_scottish_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_scottish_3 = {
		desc = ca_ab_ph_ca_culture_scottish_3_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_scottish_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_scottish_4 = {
		desc = ca_ab_ph_ca_culture_scottish_4_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_scottish_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_somali_1 = {
		desc = ca_ab_ph_ca_culture_somali_1_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_somali_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_somali_2 = {
		desc = ca_ab_ph_ca_culture_somali_2_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_somali_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_somali_3 = {
		desc = ca_ab_ph_ca_culture_somali_3_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_somali_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_somali_4 = {
		desc = ca_ab_ph_ca_culture_somali_4_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_somali_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_suebi_1 = {
		desc = ca_ab_ph_ca_culture_suebi_1_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_suebi_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_suebi_2 = {
		desc = ca_ab_ph_ca_culture_suebi_2_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_suebi_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_suebi_3 = {
		desc = ca_ab_ph_ca_culture_suebi_3_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_suebi_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_suebi_4 = {
		desc = ca_ab_ph_ca_culture_suebi_4_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_suebi_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_tibetan_1 = {
		desc = ca_ab_ph_ca_culture_tibetan_1_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_tibetan_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_tibetan_2 = {
		desc = ca_ab_ph_ca_culture_tibetan_2_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_tibetan_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_tibetan_3 = {
		desc = ca_ab_ph_ca_culture_tibetan_3_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_tibetan_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_tibetan_4 = {
		desc = ca_ab_ph_ca_culture_tibetan_4_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_tibetan_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_west_african_1 = {
		desc = ca_ab_ph_ca_culture_west_african_1_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_west_african_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_west_african_2 = {
		desc = ca_ab_ph_ca_culture_west_african_2_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_west_african_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_west_african_3 = {
		desc = ca_ab_ph_ca_culture_west_african_3_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_west_african_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_culture_west_african_4 = {
		desc = ca_ab_ph_ca_culture_west_african_4_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_culture_west_african_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_desert_stable_1 = {
		desc = ca_ab_ph_ca_desert_stable_1_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_desert_stable_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_desert_stable_2 = {
		desc = ca_ab_ph_ca_desert_stable_2_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_desert_stable_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_desert_stable_3 = {
		desc = ca_ab_ph_ca_desert_stable_3_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_desert_stable_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_desert_stable_4 = {
		desc = ca_ab_ph_ca_desert_stable_4_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_desert_stable_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_desert_stable_5 = {
		desc = ca_ab_ph_ca_desert_stable_5_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_desert_stable_5}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_desert_stable_6 = {
		desc = ca_ab_ph_ca_desert_stable_6_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_desert_stable_6}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_government_monastery_1 = {
		desc = ca_ab_ph_ca_government_monastery_1_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_government_monastery_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_government_monastery_2 = {
		desc = ca_ab_ph_ca_government_monastery_2_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_government_monastery_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_government_monastery_3 = {
		desc = ca_ab_ph_ca_government_monastery_3_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_government_monastery_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_government_monastery_4 = {
		desc = ca_ab_ph_ca_government_monastery_4_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_government_monastery_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_keep_1 = {
		desc = ca_ab_ph_ca_keep_1_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_keep_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_keep_2 = {
		desc = ca_ab_ph_ca_keep_2_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_keep_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_keep_3 = {
		desc = ca_ab_ph_ca_keep_3_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_keep_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_keep_4 = {
		desc = ca_ab_ph_ca_keep_4_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_keep_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_keep_5 = {
		desc = ca_ab_ph_ca_keep_5_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_keep_5}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_keep_6 = {
		desc = ca_ab_ph_ca_keep_6_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_keep_6}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_militia_barracks_1 = {
		desc = ca_ab_ph_ca_militia_barracks_1_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_militia_barracks_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_militia_barracks_2 = {
		desc = ca_ab_ph_ca_militia_barracks_2_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_militia_barracks_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_militia_barracks_3 = {
		desc = ca_ab_ph_ca_militia_barracks_3_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_militia_barracks_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_militia_barracks_4 = {
		desc = ca_ab_ph_ca_militia_barracks_4_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_militia_barracks_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_oppressive_fortifications_1 = {
		desc = ca_ab_ph_ca_oppressive_fortifications_1_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_oppressive_fortifications_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_oppressive_fortifications_2 = {
		desc = ca_ab_ph_ca_oppressive_fortifications_2_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_oppressive_fortifications_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_oppressive_fortifications_3 = {
		desc = ca_ab_ph_ca_oppressive_fortifications_3_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_oppressive_fortifications_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_oppressive_fortifications_4 = {
		desc = ca_ab_ph_ca_oppressive_fortifications_4_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_oppressive_fortifications_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_shipyard_1 = {
		desc = ca_ab_ph_ca_shipyard_1_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_shipyard_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_shipyard_2 = {
		desc = ca_ab_ph_ca_shipyard_2_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_shipyard_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_shipyard_3 = {
		desc = ca_ab_ph_ca_shipyard_3_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_shipyard_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_shipyard_4 = {
		desc = ca_ab_ph_ca_shipyard_4_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_shipyard_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_special_fortifications_1 = {
		desc = ca_ab_ph_ca_special_fortifications_1_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_special_fortifications_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_special_fortifications_2 = {
		desc = ca_ab_ph_ca_special_fortifications_2_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_special_fortifications_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_special_fortifications_3 = {
		desc = ca_ab_ph_ca_special_fortifications_3_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_special_fortifications_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_special_fortifications_4 = {
		desc = ca_ab_ph_ca_special_fortifications_4_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_special_fortifications_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_stable_1 = {
		desc = ca_ab_ph_ca_stable_1_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_stable_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_stable_2 = {
		desc = ca_ab_ph_ca_stable_2_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_stable_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_stable_3 = {
		desc = ca_ab_ph_ca_stable_3_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_stable_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_stable_4 = {
		desc = ca_ab_ph_ca_stable_4_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_stable_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_stable_5 = {
		desc = ca_ab_ph_ca_stable_5_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_stable_5}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_stable_6 = {
		desc = ca_ab_ph_ca_stable_6_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_stable_6}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_steppe_barracks_1 = {
		desc = ca_ab_ph_ca_steppe_barracks_1_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_steppe_barracks_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_steppe_barracks_2 = {
		desc = ca_ab_ph_ca_steppe_barracks_2_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_steppe_barracks_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_steppe_barracks_3 = {
		desc = ca_ab_ph_ca_steppe_barracks_3_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_steppe_barracks_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_steppe_barracks_4 = {
		desc = ca_ab_ph_ca_steppe_barracks_4_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_steppe_barracks_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_steppe_barracks_5 = {
		desc = ca_ab_ph_ca_steppe_barracks_5_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_steppe_barracks_5}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_steppe_barracks_6 = {
		desc = ca_ab_ph_ca_steppe_barracks_6_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_steppe_barracks_6}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_steppe_stable_1 = {
		desc = ca_ab_ph_ca_steppe_stable_1_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_steppe_stable_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_steppe_stable_2 = {
		desc = ca_ab_ph_ca_steppe_stable_2_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_steppe_stable_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_steppe_stable_3 = {
		desc = ca_ab_ph_ca_steppe_stable_3_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_steppe_stable_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_steppe_stable_4 = {
		desc = ca_ab_ph_ca_steppe_stable_4_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_steppe_stable_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_steppe_stable_5 = {
		desc = ca_ab_ph_ca_steppe_stable_5_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_steppe_stable_5}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_steppe_stable_6 = {
		desc = ca_ab_ph_ca_steppe_stable_6_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_steppe_stable_6}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_town_1 = {
		desc = ca_ab_ph_ca_town_1_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_town_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_town_2 = {
		desc = ca_ab_ph_ca_town_2_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_town_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_town_3 = {
		desc = ca_ab_ph_ca_town_3_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_town_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_town_4 = {
		desc = ca_ab_ph_ca_town_4_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_town_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_town_5 = {
		desc = ca_ab_ph_ca_town_5_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_town_5}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_town_6 = {
		desc = ca_ab_ph_ca_town_6_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_town_6}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_training_grounds_1 = {
		desc = ca_ab_ph_ca_training_grounds_1_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_training_grounds_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_training_grounds_2 = {
		desc = ca_ab_ph_ca_training_grounds_2_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_training_grounds_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_training_grounds_3 = {
		desc = ca_ab_ph_ca_training_grounds_3_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_training_grounds_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_wall_1 = {
		desc = ca_ab_ph_ca_wall_1_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_wall_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_wall_2 = {
		desc = ca_ab_ph_ca_wall_2_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_wall_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_wall_3 = {
		desc = ca_ab_ph_ca_wall_3_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_wall_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_wall_4 = {
		desc = ca_ab_ph_ca_wall_4_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_wall_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_wall_5 = {
		desc = ca_ab_ph_ca_wall_5_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_wall_5}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_wall_q_1 = {
		desc = ca_ab_ph_ca_wall_q_1_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_wall_q_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_wall_q_2 = {
		desc = ca_ab_ph_ca_wall_q_2_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_wall_q_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_wall_q_3 = {
		desc = ca_ab_ph_ca_wall_q_3_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_wall_q_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_wall_q_4 = {
		desc = ca_ab_ph_ca_wall_q_4_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_wall_q_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ca_ab_ph_ca_wall_q_5 = {
		desc = ca_ab_ph_ca_wall_q_5_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_ca_wall_q_5}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	
	}
