hospital = {
	ho_ab_ph_chapel_1 = {
		desc = ho_ab_ph_chapel_1_desc 
		potential = { hospital_has_building = ho_ab_ph_chapel_1}
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ho_ab_ph_hospital_building_1 = {
		desc = ho_ab_ph_hospital_building_1_desc 
		potential = { hospital_has_building = ho_ab_ph_hospital_building_1}
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ho_ab_ph_hospital_building_2 = {
		desc = ho_ab_ph_hospital_building_2_desc 
		potential = { hospital_has_building = ho_ab_ph_hospital_building_2}
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ho_ab_ph_hospital_building_3 = {
		desc = ho_ab_ph_hospital_building_3_desc 
		potential = { hospital_has_building = ho_ab_ph_hospital_building_3}
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ho_ab_ph_hospital_building_4 = {
		desc = ho_ab_ph_hospital_building_4_desc 
		potential = { hospital_has_building = ho_ab_ph_hospital_building_4}
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ho_ab_ph_hospital_building_5 = {
		desc = ho_ab_ph_hospital_building_5_desc 
		potential = { hospital_has_building = ho_ab_ph_hospital_building_5}
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ho_ab_ph_leper_colony_1 = {
		desc = ho_ab_ph_leper_colony_1_desc 
		potential = { hospital_has_building = ho_ab_ph_leper_colony_1}
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ho_ab_ph_library_1 = {
		desc = ho_ab_ph_library_1_desc 
		potential = { hospital_has_building = ho_ab_ph_library_1}
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ho_ab_ph_medical_academy_1 = {
		desc = ho_ab_ph_medical_academy_1_desc 
		potential = { hospital_has_building = ho_ab_ph_medical_academy_1}
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ho_ab_ph_observatory_1 = {
		desc = ho_ab_ph_observatory_1_desc 
		potential = { hospital_has_building = ho_ab_ph_observatory_1}
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ho_ab_ph_pharmacology_laboratory_1 = {
		desc = ho_ab_ph_pharmacology_laboratory_1_desc 
		potential = { hospital_has_building = ho_ab_ph_pharmacology_laboratory_1}
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ho_ab_ph_pilgrims_inn_1 = {
		desc = ho_ab_ph_pilgrims_inn_1_desc 
		potential = { hospital_has_building = ho_ab_ph_pilgrims_inn_1}
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ho_ab_ph_soup_kitchen_1 = {
		desc = ho_ab_ph_soup_kitchen_1_desc 
		potential = { hospital_has_building = ho_ab_ph_soup_kitchen_1}
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	ho_ab_ph_translation_house_1 = {
		desc = ho_ab_ph_translation_house_1_desc 
		potential = { hospital_has_building = ho_ab_ph_translation_house_1}
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	
	}
