nomad = {
	no_ab_ph_no_airag_producer_1 = {
		desc = no_ab_ph_no_airag_producer_1_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_airag_producer_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_airag_producer_2 = {
		desc = no_ab_ph_no_airag_producer_2_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_airag_producer_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_airag_producer_3 = {
		desc = no_ab_ph_no_airag_producer_3_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_airag_producer_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_airag_producer_4 = {
		desc = no_ab_ph_no_airag_producer_4_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_airag_producer_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_airag_producer_5 = {
		desc = no_ab_ph_no_airag_producer_5_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_airag_producer_5}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_airag_producer_6 = {
		desc = no_ab_ph_no_airag_producer_6_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_airag_producer_6}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_airag_producer_7 = {
		desc = no_ab_ph_no_airag_producer_7_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_airag_producer_7}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_airag_producer_8 = {
		desc = no_ab_ph_no_airag_producer_8_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_airag_producer_8}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_baghatur_council_1 = {
		desc = no_ab_ph_no_baghatur_council_1_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_baghatur_council_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_baghatur_council_2 = {
		desc = no_ab_ph_no_baghatur_council_2_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_baghatur_council_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_baghatur_council_3 = {
		desc = no_ab_ph_no_baghatur_council_3_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_baghatur_council_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_baghatur_council_4 = {
		desc = no_ab_ph_no_baghatur_council_4_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_baghatur_council_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_baghatur_council_5 = {
		desc = no_ab_ph_no_baghatur_council_5_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_baghatur_council_5}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_baghatur_council_6 = {
		desc = no_ab_ph_no_baghatur_council_6_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_baghatur_council_6}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_baghatur_council_7 = {
		desc = no_ab_ph_no_baghatur_council_7_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_baghatur_council_7}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_baghatur_council_8 = {
		desc = no_ab_ph_no_baghatur_council_8_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_baghatur_council_8}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_camel_breeder_1 = {
		desc = no_ab_ph_no_camel_breeder_1_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_camel_breeder_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_camel_breeder_2 = {
		desc = no_ab_ph_no_camel_breeder_2_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_camel_breeder_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_camel_breeder_3 = {
		desc = no_ab_ph_no_camel_breeder_3_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_camel_breeder_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_camel_breeder_4 = {
		desc = no_ab_ph_no_camel_breeder_4_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_camel_breeder_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_camel_breeder_5 = {
		desc = no_ab_ph_no_camel_breeder_5_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_camel_breeder_5}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_camel_breeder_6 = {
		desc = no_ab_ph_no_camel_breeder_6_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_camel_breeder_6}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_camel_breeder_7 = {
		desc = no_ab_ph_no_camel_breeder_7_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_camel_breeder_7}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_camel_breeder_8 = {
		desc = no_ab_ph_no_camel_breeder_8_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_camel_breeder_8}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_camp_fortifications_1 = {
		desc = no_ab_ph_no_camp_fortifications_1_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_camp_fortifications_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_camp_fortifications_2 = {
		desc = no_ab_ph_no_camp_fortifications_2_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_camp_fortifications_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_camp_fortifications_3 = {
		desc = no_ab_ph_no_camp_fortifications_3_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_camp_fortifications_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_camp_fortifications_4 = {
		desc = no_ab_ph_no_camp_fortifications_4_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_camp_fortifications_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_camp_fortifications_5 = {
		desc = no_ab_ph_no_camp_fortifications_5_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_camp_fortifications_5}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_camp_fortifications_6 = {
		desc = no_ab_ph_no_camp_fortifications_6_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_camp_fortifications_6}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_camp_fortifications_7 = {
		desc = no_ab_ph_no_camp_fortifications_7_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_camp_fortifications_7}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_camp_fortifications_8 = {
		desc = no_ab_ph_no_camp_fortifications_8_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_camp_fortifications_8}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_cattle_pens_1 = {
		desc = no_ab_ph_no_cattle_pens_1_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_cattle_pens_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_cattle_pens_2 = {
		desc = no_ab_ph_no_cattle_pens_2_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_cattle_pens_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_cattle_pens_3 = {
		desc = no_ab_ph_no_cattle_pens_3_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_cattle_pens_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_cattle_pens_4 = {
		desc = no_ab_ph_no_cattle_pens_4_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_cattle_pens_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_cattle_pens_5 = {
		desc = no_ab_ph_no_cattle_pens_5_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_cattle_pens_5}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_cattle_pens_6 = {
		desc = no_ab_ph_no_cattle_pens_6_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_cattle_pens_6}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_cattle_pens_7 = {
		desc = no_ab_ph_no_cattle_pens_7_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_cattle_pens_7}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_cattle_pens_8 = {
		desc = no_ab_ph_no_cattle_pens_8_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_cattle_pens_8}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_composite_bow_crafter_1 = {
		desc = no_ab_ph_no_composite_bow_crafter_1_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_composite_bow_crafter_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_composite_bow_crafter_2 = {
		desc = no_ab_ph_no_composite_bow_crafter_2_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_composite_bow_crafter_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_composite_bow_crafter_3 = {
		desc = no_ab_ph_no_composite_bow_crafter_3_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_composite_bow_crafter_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_composite_bow_crafter_4 = {
		desc = no_ab_ph_no_composite_bow_crafter_4_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_composite_bow_crafter_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_composite_bow_crafter_5 = {
		desc = no_ab_ph_no_composite_bow_crafter_5_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_composite_bow_crafter_5}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_composite_bow_crafter_6 = {
		desc = no_ab_ph_no_composite_bow_crafter_6_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_composite_bow_crafter_6}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_composite_bow_crafter_7 = {
		desc = no_ab_ph_no_composite_bow_crafter_7_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_composite_bow_crafter_7}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_composite_bow_crafter_8 = {
		desc = no_ab_ph_no_composite_bow_crafter_8_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_composite_bow_crafter_8}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_elephant_camp_1 = {
		desc = no_ab_ph_no_elephant_camp_1_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_elephant_camp_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_elephant_camp_2 = {
		desc = no_ab_ph_no_elephant_camp_2_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_elephant_camp_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_elephant_camp_3 = {
		desc = no_ab_ph_no_elephant_camp_3_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_elephant_camp_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_elephant_camp_4 = {
		desc = no_ab_ph_no_elephant_camp_4_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_elephant_camp_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_elephant_camp_5 = {
		desc = no_ab_ph_no_elephant_camp_5_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_elephant_camp_5}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_elephant_camp_6 = {
		desc = no_ab_ph_no_elephant_camp_6_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_elephant_camp_6}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_elephant_camp_7 = {
		desc = no_ab_ph_no_elephant_camp_7_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_elephant_camp_7}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_elephant_camp_8 = {
		desc = no_ab_ph_no_elephant_camp_8_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_elephant_camp_8}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_felt_crafter_1 = {
		desc = no_ab_ph_no_felt_crafter_1_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_felt_crafter_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_felt_crafter_2 = {
		desc = no_ab_ph_no_felt_crafter_2_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_felt_crafter_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_felt_crafter_3 = {
		desc = no_ab_ph_no_felt_crafter_3_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_felt_crafter_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_felt_crafter_4 = {
		desc = no_ab_ph_no_felt_crafter_4_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_felt_crafter_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_felt_crafter_5 = {
		desc = no_ab_ph_no_felt_crafter_5_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_felt_crafter_5}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_felt_crafter_6 = {
		desc = no_ab_ph_no_felt_crafter_6_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_felt_crafter_6}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_felt_crafter_7 = {
		desc = no_ab_ph_no_felt_crafter_7_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_felt_crafter_7}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_felt_crafter_8 = {
		desc = no_ab_ph_no_felt_crafter_8_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_felt_crafter_8}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_fishing_village_1 = {
		desc = no_ab_ph_no_fishing_village_1_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_fishing_village_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_fishing_village_2 = {
		desc = no_ab_ph_no_fishing_village_2_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_fishing_village_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_fishing_village_3 = {
		desc = no_ab_ph_no_fishing_village_3_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_fishing_village_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_fishing_village_4 = {
		desc = no_ab_ph_no_fishing_village_4_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_fishing_village_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_fishing_village_5 = {
		desc = no_ab_ph_no_fishing_village_5_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_fishing_village_5}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_fishing_village_6 = {
		desc = no_ab_ph_no_fishing_village_6_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_fishing_village_6}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_fishing_village_7 = {
		desc = no_ab_ph_no_fishing_village_7_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_fishing_village_7}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_fishing_village_8 = {
		desc = no_ab_ph_no_fishing_village_8_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_fishing_village_8}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_gathering_hall_1 = {
		desc = no_ab_ph_no_gathering_hall_1_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_gathering_hall_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_gathering_hall_2 = {
		desc = no_ab_ph_no_gathering_hall_2_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_gathering_hall_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_gathering_hall_3 = {
		desc = no_ab_ph_no_gathering_hall_3_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_gathering_hall_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_gathering_hall_4 = {
		desc = no_ab_ph_no_gathering_hall_4_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_gathering_hall_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_gathering_hall_5 = {
		desc = no_ab_ph_no_gathering_hall_5_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_gathering_hall_5}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_gathering_hall_6 = {
		desc = no_ab_ph_no_gathering_hall_6_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_gathering_hall_6}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_gathering_hall_7 = {
		desc = no_ab_ph_no_gathering_hall_7_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_gathering_hall_7}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_gathering_hall_8 = {
		desc = no_ab_ph_no_gathering_hall_8_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_gathering_hall_8}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_ger_crafter_1 = {
		desc = no_ab_ph_no_ger_crafter_1_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_ger_crafter_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_ger_crafter_2 = {
		desc = no_ab_ph_no_ger_crafter_2_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_ger_crafter_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_ger_crafter_3 = {
		desc = no_ab_ph_no_ger_crafter_3_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_ger_crafter_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_ger_crafter_4 = {
		desc = no_ab_ph_no_ger_crafter_4_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_ger_crafter_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_ger_crafter_5 = {
		desc = no_ab_ph_no_ger_crafter_5_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_ger_crafter_5}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_ger_crafter_6 = {
		desc = no_ab_ph_no_ger_crafter_6_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_ger_crafter_6}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_ger_crafter_7 = {
		desc = no_ab_ph_no_ger_crafter_7_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_ger_crafter_7}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_ger_crafter_8 = {
		desc = no_ab_ph_no_ger_crafter_8_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_ger_crafter_8}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_harbor_1 = {
		desc = no_ab_ph_no_harbor_1_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_harbor_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_harbor_2 = {
		desc = no_ab_ph_no_harbor_2_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_harbor_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_harbor_3 = {
		desc = no_ab_ph_no_harbor_3_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_harbor_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_harbor_4 = {
		desc = no_ab_ph_no_harbor_4_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_harbor_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_harbor_5 = {
		desc = no_ab_ph_no_harbor_5_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_harbor_5}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_harbor_6 = {
		desc = no_ab_ph_no_harbor_6_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_harbor_6}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_harbor_7 = {
		desc = no_ab_ph_no_harbor_7_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_harbor_7}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_harbor_8 = {
		desc = no_ab_ph_no_harbor_8_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_harbor_8}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_horse_breeder_1 = {
		desc = no_ab_ph_no_horse_breeder_1_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_horse_breeder_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_horse_breeder_2 = {
		desc = no_ab_ph_no_horse_breeder_2_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_horse_breeder_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_horse_breeder_3 = {
		desc = no_ab_ph_no_horse_breeder_3_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_horse_breeder_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_horse_breeder_4 = {
		desc = no_ab_ph_no_horse_breeder_4_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_horse_breeder_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_horse_breeder_5 = {
		desc = no_ab_ph_no_horse_breeder_5_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_horse_breeder_5}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_horse_breeder_6 = {
		desc = no_ab_ph_no_horse_breeder_6_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_horse_breeder_6}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_horse_breeder_7 = {
		desc = no_ab_ph_no_horse_breeder_7_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_horse_breeder_7}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_horse_breeder_8 = {
		desc = no_ab_ph_no_horse_breeder_8_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_horse_breeder_8}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_hunting_parties_1 = {
		desc = no_ab_ph_no_hunting_parties_1_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_hunting_parties_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_hunting_parties_2 = {
		desc = no_ab_ph_no_hunting_parties_2_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_hunting_parties_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_hunting_parties_3 = {
		desc = no_ab_ph_no_hunting_parties_3_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_hunting_parties_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_hunting_parties_4 = {
		desc = no_ab_ph_no_hunting_parties_4_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_hunting_parties_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_hunting_parties_5 = {
		desc = no_ab_ph_no_hunting_parties_5_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_hunting_parties_5}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_hunting_parties_6 = {
		desc = no_ab_ph_no_hunting_parties_6_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_hunting_parties_6}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_hunting_parties_7 = {
		desc = no_ab_ph_no_hunting_parties_7_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_hunting_parties_7}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_hunting_parties_8 = {
		desc = no_ab_ph_no_hunting_parties_8_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_hunting_parties_8}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_lamellar_armor_crafter_1 = {
		desc = no_ab_ph_no_lamellar_armor_crafter_1_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_lamellar_armor_crafter_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_lamellar_armor_crafter_2 = {
		desc = no_ab_ph_no_lamellar_armor_crafter_2_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_lamellar_armor_crafter_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_lamellar_armor_crafter_3 = {
		desc = no_ab_ph_no_lamellar_armor_crafter_3_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_lamellar_armor_crafter_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_lamellar_armor_crafter_4 = {
		desc = no_ab_ph_no_lamellar_armor_crafter_4_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_lamellar_armor_crafter_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_lamellar_armor_crafter_5 = {
		desc = no_ab_ph_no_lamellar_armor_crafter_5_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_lamellar_armor_crafter_5}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_lamellar_armor_crafter_6 = {
		desc = no_ab_ph_no_lamellar_armor_crafter_6_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_lamellar_armor_crafter_6}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_lamellar_armor_crafter_7 = {
		desc = no_ab_ph_no_lamellar_armor_crafter_7_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_lamellar_armor_crafter_7}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_lamellar_armor_crafter_8 = {
		desc = no_ab_ph_no_lamellar_armor_crafter_8_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_lamellar_armor_crafter_8}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_meat_preserver_1 = {
		desc = no_ab_ph_no_meat_preserver_1_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_meat_preserver_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_meat_preserver_2 = {
		desc = no_ab_ph_no_meat_preserver_2_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_meat_preserver_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_meat_preserver_3 = {
		desc = no_ab_ph_no_meat_preserver_3_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_meat_preserver_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_meat_preserver_4 = {
		desc = no_ab_ph_no_meat_preserver_4_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_meat_preserver_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_meat_preserver_5 = {
		desc = no_ab_ph_no_meat_preserver_5_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_meat_preserver_5}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_meat_preserver_6 = {
		desc = no_ab_ph_no_meat_preserver_6_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_meat_preserver_6}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_meat_preserver_7 = {
		desc = no_ab_ph_no_meat_preserver_7_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_meat_preserver_7}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_meat_preserver_8 = {
		desc = no_ab_ph_no_meat_preserver_8_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_meat_preserver_8}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_minority_shrine_1 = {
		desc = no_ab_ph_no_minority_shrine_1_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_minority_shrine_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_minority_shrine_2 = {
		desc = no_ab_ph_no_minority_shrine_2_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_minority_shrine_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_minority_shrine_3 = {
		desc = no_ab_ph_no_minority_shrine_3_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_minority_shrine_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_minority_shrine_4 = {
		desc = no_ab_ph_no_minority_shrine_4_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_minority_shrine_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_minority_shrine_5 = {
		desc = no_ab_ph_no_minority_shrine_5_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_minority_shrine_5}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_minority_shrine_6 = {
		desc = no_ab_ph_no_minority_shrine_6_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_minority_shrine_6}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_minority_shrine_7 = {
		desc = no_ab_ph_no_minority_shrine_7_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_minority_shrine_7}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_minority_shrine_8 = {
		desc = no_ab_ph_no_minority_shrine_8_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_minority_shrine_8}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_minter_1 = {
		desc = no_ab_ph_no_minter_1_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_minter_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_minter_2 = {
		desc = no_ab_ph_no_minter_2_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_minter_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_minter_3 = {
		desc = no_ab_ph_no_minter_3_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_minter_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_minter_4 = {
		desc = no_ab_ph_no_minter_4_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_minter_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_minter_5 = {
		desc = no_ab_ph_no_minter_5_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_minter_5}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_minter_6 = {
		desc = no_ab_ph_no_minter_6_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_minter_6}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_minter_7 = {
		desc = no_ab_ph_no_minter_7_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_minter_7}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_minter_8 = {
		desc = no_ab_ph_no_minter_8_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_minter_8}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_ox_wagon_1 = {
		desc = no_ab_ph_no_ox_wagon_1_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_ox_wagon_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_ox_wagon_2 = {
		desc = no_ab_ph_no_ox_wagon_2_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_ox_wagon_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_ox_wagon_3 = {
		desc = no_ab_ph_no_ox_wagon_3_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_ox_wagon_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_ox_wagon_4 = {
		desc = no_ab_ph_no_ox_wagon_4_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_ox_wagon_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_ox_wagon_5 = {
		desc = no_ab_ph_no_ox_wagon_5_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_ox_wagon_5}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_ox_wagon_6 = {
		desc = no_ab_ph_no_ox_wagon_6_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_ox_wagon_6}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_ox_wagon_7 = {
		desc = no_ab_ph_no_ox_wagon_7_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_ox_wagon_7}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_ox_wagon_8 = {
		desc = no_ab_ph_no_ox_wagon_8_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_ox_wagon_8}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_riding_contests_1 = {
		desc = no_ab_ph_no_riding_contests_1_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_riding_contests_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_riding_contests_2 = {
		desc = no_ab_ph_no_riding_contests_2_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_riding_contests_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_riding_contests_3 = {
		desc = no_ab_ph_no_riding_contests_3_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_riding_contests_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_riding_contests_4 = {
		desc = no_ab_ph_no_riding_contests_4_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_riding_contests_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_riding_contests_5 = {
		desc = no_ab_ph_no_riding_contests_5_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_riding_contests_5}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_riding_contests_6 = {
		desc = no_ab_ph_no_riding_contests_6_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_riding_contests_6}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_riding_contests_7 = {
		desc = no_ab_ph_no_riding_contests_7_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_riding_contests_7}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_riding_contests_8 = {
		desc = no_ab_ph_no_riding_contests_8_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_riding_contests_8}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_sheep_1 = {
		desc = no_ab_ph_no_sheep_1_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_sheep_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_sheep_2 = {
		desc = no_ab_ph_no_sheep_2_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_sheep_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_sheep_3 = {
		desc = no_ab_ph_no_sheep_3_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_sheep_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_sheep_4 = {
		desc = no_ab_ph_no_sheep_4_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_sheep_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_sheep_5 = {
		desc = no_ab_ph_no_sheep_5_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_sheep_5}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_sheep_6 = {
		desc = no_ab_ph_no_sheep_6_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_sheep_6}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_sheep_7 = {
		desc = no_ab_ph_no_sheep_7_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_sheep_7}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_sheep_8 = {
		desc = no_ab_ph_no_sheep_8_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_sheep_8}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_shrine_1 = {
		desc = no_ab_ph_no_shrine_1_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_shrine_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_shrine_2 = {
		desc = no_ab_ph_no_shrine_2_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_shrine_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_shrine_3 = {
		desc = no_ab_ph_no_shrine_3_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_shrine_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_shrine_4 = {
		desc = no_ab_ph_no_shrine_4_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_shrine_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_shrine_5 = {
		desc = no_ab_ph_no_shrine_5_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_shrine_5}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_shrine_6 = {
		desc = no_ab_ph_no_shrine_6_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_shrine_6}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_shrine_7 = {
		desc = no_ab_ph_no_shrine_7_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_shrine_7}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_shrine_8 = {
		desc = no_ab_ph_no_shrine_8_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_shrine_8}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_wrestling_1 = {
		desc = no_ab_ph_no_wrestling_1_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_wrestling_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_wrestling_2 = {
		desc = no_ab_ph_no_wrestling_2_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_wrestling_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_wrestling_3 = {
		desc = no_ab_ph_no_wrestling_3_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_wrestling_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_wrestling_4 = {
		desc = no_ab_ph_no_wrestling_4_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_wrestling_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_wrestling_5 = {
		desc = no_ab_ph_no_wrestling_5_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_wrestling_5}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_wrestling_6 = {
		desc = no_ab_ph_no_wrestling_6_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_wrestling_6}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_wrestling_7 = {
		desc = no_ab_ph_no_wrestling_7_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_wrestling_7}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_wrestling_8 = {
		desc = no_ab_ph_no_wrestling_8_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_wrestling_8}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_yam_1 = {
		desc = no_ab_ph_no_yam_1_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_yam_1}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_yam_2 = {
		desc = no_ab_ph_no_yam_2_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_yam_2}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_yam_3 = {
		desc = no_ab_ph_no_yam_3_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_yam_3}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_yam_4 = {
		desc = no_ab_ph_no_yam_4_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_yam_4}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_yam_5 = {
		desc = no_ab_ph_no_yam_5_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_yam_5}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_yam_6 = {
		desc = no_ab_ph_no_yam_6_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_yam_6}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_yam_7 = {
		desc = no_ab_ph_no_yam_7_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_yam_7}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	no_ab_ph_no_yam_8 = {
		desc = no_ab_ph_no_yam_8_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_no_yam_8}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	
	}
