castle = {
	ca_ab_ph_workers_camp = {
		desc = ca_ab_ph_workers_camp_desc 
		potential = { FROMFROM = { has_building = ca_ab_ph_workers_camp}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	
	}
city = {
	ct_ab_ph_workers_camp = {
		desc = ct_ab_ph_workers_camp_desc 
		potential = { FROMFROM = { has_building = ct_ab_ph_workers_camp}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	
	}
family_palace = {
	fp_ab_ph_workers_camp = {
		desc = fp_ab_ph_workers_camp_desc 
		potential = { FROMFROM = { has_building = fp_ab_ph_workers_camp}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	
	}
fort = {
	fo_ab_ph_workers_camp = {
		desc = fo_ab_ph_workers_camp_desc 
		potential = { fort_has_building = fo_ab_ph_workers_camp}
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	
	}
hospital = {
	ho_ab_ph_workers_camp = {
		desc = ho_ab_ph_workers_camp_desc 
		potential = { hospital_has_building = ho_ab_ph_workers_camp}
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	
	}
nomad = {
	no_ab_ph_workers_camp = {
		desc = no_ab_ph_workers_camp_desc 
		potential = { FROMFROM = { has_building = no_ab_ph_workers_camp}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	
	}
temple = {
	tp_ab_ph_workers_camp = {
		desc = tp_ab_ph_workers_camp_desc 
		potential = { FROMFROM = { has_building = tp_ab_ph_workers_camp}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	
	}
trade_post = {
	tr_ab_ph_workers_camp = {
		desc = tr_ab_ph_workers_camp_desc 
		potential = { trade_post_has_building = tr_ab_ph_workers_camp}
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	
	}
tribal = {
	tb_ab_ph_workers_camp = {
		desc = tb_ab_ph_workers_camp_desc 
		potential = { FROMFROM = { has_building = tb_ab_ph_workers_camp}} 
		trigger = { always = no}
		gold_cost = 1 
		build_time = 1 
		extra_tech_building_start = 10.0 
		}
	
	}
