###general###
#ab_clr_province_tech_flags    
#ab_flag_province_tech         
#autobuild_select_building     
#clr_all_autobuilding_flags    

ab_clr_province_tech_flags = {
	any_realm_province = {
		  clr_province_flag = ab_prov_bt_mod_inc_10
		  clr_province_flag = ab_prov_bt_mod_inc_09
		  clr_province_flag = ab_prov_bt_mod_inc_08
		  clr_province_flag = ab_prov_bt_mod_inc_07
		  clr_province_flag = ab_prov_bt_mod_inc_06
		  clr_province_flag = ab_prov_bt_mod_inc_05
		  clr_province_flag = ab_prov_bt_mod_inc_04
		  clr_province_flag = ab_prov_bt_mod_inc_03
		  clr_province_flag = ab_prov_bt_mod_inc_02
		  clr_province_flag = ab_prov_bt_mod_inc_01
		  clr_province_flag = ab_prov_bt_mod_def
		  clr_province_flag = ab_prov_bt_mod_dec_01
		  clr_province_flag = ab_prov_bt_mod_dec_02
		  clr_province_flag = ab_prov_bt_mod_dec_03
		  clr_province_flag = ab_prov_bt_mod_dec_04
		  clr_province_flag = ab_prov_bt_mod_dec_05
		  clr_province_flag = ab_prov_bt_mod_dec_06
		  clr_province_flag = ab_prov_bt_mod_dec_07
		  clr_province_flag = ab_prov_bt_mod_dec_08
		  clr_province_flag = ab_prov_bt_mod_dec_09
		  clr_province_flag = ab_prov_bt_mod_dec_10
		  clr_province_flag = ab_prov_bc_mod_inc_10
		  clr_province_flag = ab_prov_bc_mod_inc_09
		  clr_province_flag = ab_prov_bc_mod_inc_08
		  clr_province_flag = ab_prov_bc_mod_inc_07
		  clr_province_flag = ab_prov_bc_mod_inc_06
		  clr_province_flag = ab_prov_bc_mod_inc_05
		  clr_province_flag = ab_prov_bc_mod_inc_04
		  clr_province_flag = ab_prov_bc_mod_inc_03
		  clr_province_flag = ab_prov_bc_mod_inc_02
		  clr_province_flag = ab_prov_bc_mod_inc_01
		  clr_province_flag = ab_prov_bc_mod_def
		  clr_province_flag = ab_prov_bc_mod_dec_01
		  clr_province_flag = ab_prov_bc_mod_dec_02
		  clr_province_flag = ab_prov_bc_mod_dec_03
		  clr_province_flag = ab_prov_bc_mod_dec_04
		  clr_province_flag = ab_prov_bc_mod_dec_05
		  clr_province_flag = ab_prov_bc_mod_dec_06
		  clr_province_flag = ab_prov_bc_mod_dec_07
		  clr_province_flag = ab_prov_bc_mod_dec_08
		  clr_province_flag = ab_prov_bc_mod_dec_09
		  clr_province_flag = ab_prov_bc_mod_dec_10
		  clr_province_flag = ab_evaluated_time_flag
		  clr_province_flag = ab_evaluated_cost_flag
		}
	}
ab_flag_province_tech = {
	IF = {
		  limit = {
			    OR = {
				      had_province_flag = {flag = ab_evaluated_time_flag days=30}
				      had_province_flag = {flag = ab_evaluated_cost_flag days=30}
				      NOT = {
					        has_province_flag = ab_evaluated_time_flag
					        has_province_flag = ab_evaluated_cost_flag
					      }
				    }
			  }
		  clr_province_flag = ab_prov_bt_mod_inc_10
		  clr_province_flag = ab_prov_bt_mod_inc_09
		  clr_province_flag = ab_prov_bt_mod_inc_08
		  clr_province_flag = ab_prov_bt_mod_inc_07
		  clr_province_flag = ab_prov_bt_mod_inc_06
		  clr_province_flag = ab_prov_bt_mod_inc_05
		  clr_province_flag = ab_prov_bt_mod_inc_04
		  clr_province_flag = ab_prov_bt_mod_inc_03
		  clr_province_flag = ab_prov_bt_mod_inc_02
		  clr_province_flag = ab_prov_bt_mod_inc_01
		  clr_province_flag = ab_prov_bt_mod_def
		  clr_province_flag = ab_prov_bt_mod_dec_01
		  clr_province_flag = ab_prov_bt_mod_dec_02
		  clr_province_flag = ab_prov_bt_mod_dec_03
		  clr_province_flag = ab_prov_bt_mod_dec_04
		  clr_province_flag = ab_prov_bt_mod_dec_05
		  clr_province_flag = ab_prov_bt_mod_dec_06
		  clr_province_flag = ab_prov_bt_mod_dec_07
		  clr_province_flag = ab_prov_bt_mod_dec_08
		  clr_province_flag = ab_prov_bt_mod_dec_09
		  clr_province_flag = ab_prov_bt_mod_dec_10
		  clr_province_flag = ab_prov_bc_mod_inc_10
		  clr_province_flag = ab_prov_bc_mod_inc_09
		  clr_province_flag = ab_prov_bc_mod_inc_08
		  clr_province_flag = ab_prov_bc_mod_inc_07
		  clr_province_flag = ab_prov_bc_mod_inc_06
		  clr_province_flag = ab_prov_bc_mod_inc_05
		  clr_province_flag = ab_prov_bc_mod_inc_04
		  clr_province_flag = ab_prov_bc_mod_inc_03
		  clr_province_flag = ab_prov_bc_mod_inc_02
		  clr_province_flag = ab_prov_bc_mod_inc_01
		  clr_province_flag = ab_prov_bc_mod_def
		  clr_province_flag = ab_prov_bc_mod_dec_01
		  clr_province_flag = ab_prov_bc_mod_dec_02
		  clr_province_flag = ab_prov_bc_mod_dec_03
		  clr_province_flag = ab_prov_bc_mod_dec_04
		  clr_province_flag = ab_prov_bc_mod_dec_05
		  clr_province_flag = ab_prov_bc_mod_dec_06
		  clr_province_flag = ab_prov_bc_mod_dec_07
		  clr_province_flag = ab_prov_bc_mod_dec_08
		  clr_province_flag = ab_prov_bc_mod_dec_09
		  clr_province_flag = ab_prov_bc_mod_dec_10
		  clr_province_flag = ab_evaluated_time_flag
		  clr_province_flag = ab_evaluated_cost_flag
		  set_variable ={ which="ab_prov_build_mods_time" value=0.0 }
		  set_variable ={ which="ab_prov_build_mods_cost" value=0.0 }
		  IF = {
			    limit = { TECH_CONSTRUCTION= 1 NOT = { TECH_CONSTRUCTION = 2}}
			    change_variable = {which="ab_prov_build_mods_time" value=-3.125} 
			    change_variable = {which="ab_prov_build_mods_cost" value=-3.125} 
			}
		  IF = {
			    limit = { TECH_CONSTRUCTION= 2 NOT = { TECH_CONSTRUCTION = 3}}
			    change_variable = {which="ab_prov_build_mods_time" value=-6.25} 
			    change_variable = {which="ab_prov_build_mods_cost" value=-6.25} 
			}
		  IF = {
			    limit = { TECH_CONSTRUCTION= 3 NOT = { TECH_CONSTRUCTION = 4}}
			    change_variable = {which="ab_prov_build_mods_time" value=-9.375} 
			    change_variable = {which="ab_prov_build_mods_cost" value=-9.375} 
			}
		  IF = {
			    limit = { TECH_CONSTRUCTION= 4 NOT = { TECH_CONSTRUCTION = 5}}
			    change_variable = {which="ab_prov_build_mods_time" value=-12.5} 
			    change_variable = {which="ab_prov_build_mods_cost" value=-12.5} 
			}
		  IF = {
			    limit = { TECH_CONSTRUCTION= 5 NOT = { TECH_CONSTRUCTION = 6}}
			    change_variable = {which="ab_prov_build_mods_time" value=-15.625} 
			    change_variable = {which="ab_prov_build_mods_cost" value=-15.625} 
			}
		  IF = {
			    limit = { TECH_CONSTRUCTION= 6 NOT = { TECH_CONSTRUCTION = 7}}
			    change_variable = {which="ab_prov_build_mods_time" value=-18.75} 
			    change_variable = {which="ab_prov_build_mods_cost" value=-18.75} 
			}
		  IF = {
			    limit = { TECH_CONSTRUCTION= 7 NOT = { TECH_CONSTRUCTION = 8}}
			    change_variable = {which="ab_prov_build_mods_time" value=-21.875} 
			    change_variable = {which="ab_prov_build_mods_cost" value=-21.875} 
			}
		  IF = {
			    limit = { TECH_CONSTRUCTION= 8 }
			    change_variable = {which="ab_prov_build_mods_time" value=-25.0} 
			    change_variable = {which="ab_prov_build_mods_cost" value=-25.0} 
			}
		  ROOT = {
			    any_voter = { limit = { at_location = PREVPREV has_job_action = action_oversee_construction}
				      trigger_switch = {
					        on_trigger = stewardship
					        99 = { PREVPREV = { change_variable = {which="ab_prov_build_mods_time" value=-247.5} }}
					        87 = { PREVPREV = { change_variable = {which="ab_prov_build_mods_time" value=-217.5} }}
					        76 = { PREVPREV = { change_variable = {which="ab_prov_build_mods_time" value=-190.0} }}
					        66 = { PREVPREV = { change_variable = {which="ab_prov_build_mods_time" value=-165.0} }}
					        57 = { PREVPREV = { change_variable = {which="ab_prov_build_mods_time" value=-142.5} }}
					        49 = { PREVPREV = { change_variable = {which="ab_prov_build_mods_time" value=-122.5} }}
					        42 = { PREVPREV = { change_variable = {which="ab_prov_build_mods_time" value=-105.0} }}
					        36 = { PREVPREV = { change_variable = {which="ab_prov_build_mods_time" value=-90.0} }}
					        31 = { PREVPREV = { change_variable = {which="ab_prov_build_mods_time" value=-77.5} }}
					        27 = { PREVPREV = { change_variable = {which="ab_prov_build_mods_time" value=-67.5} }}
					        24 = { PREVPREV = { change_variable = {which="ab_prov_build_mods_time" value=-60.0} }}
					        22 = { PREVPREV = { change_variable = {which="ab_prov_build_mods_time" value=-55.0} }}
					        21 = { PREVPREV = { change_variable = {which="ab_prov_build_mods_time" value=-52.5} }}
					        20 = { PREVPREV = { change_variable = {which="ab_prov_build_mods_time" value=-50.0} }}
					        19 = { PREVPREV = { change_variable = {which="ab_prov_build_mods_time" value=-47.5} }}
					        18 = { PREVPREV = { change_variable = {which="ab_prov_build_mods_time" value=-45.0} }}
					        17 = { PREVPREV = { change_variable = {which="ab_prov_build_mods_time" value=-42.5} }}
					        16 = { PREVPREV = { change_variable = {which="ab_prov_build_mods_time" value=-40.0} }}
					        15 = { PREVPREV = { change_variable = {which="ab_prov_build_mods_time" value=-37.5} }}
					        14 = { PREVPREV = { change_variable = {which="ab_prov_build_mods_time" value=-35.0} }}
					        13 = { PREVPREV = { change_variable = {which="ab_prov_build_mods_time" value=-32.5} }}
					        12 = { PREVPREV = { change_variable = {which="ab_prov_build_mods_time" value=-30.0} }}
					        11 = { PREVPREV = { change_variable = {which="ab_prov_build_mods_time" value=-27.5} }}
					        10 = { PREVPREV = { change_variable = {which="ab_prov_build_mods_time" value=-25.0} }}
					        9 = { PREVPREV = { change_variable = {which="ab_prov_build_mods_time" value=-22.5} }}
					        8 = { PREVPREV = { change_variable = {which="ab_prov_build_mods_time" value=-20.0} }}
					        7 = { PREVPREV = { change_variable = {which="ab_prov_build_mods_time" value=-17.5} }}
					        6 = { PREVPREV = { change_variable = {which="ab_prov_build_mods_time" value=-15.0} }}
					        5 = { PREVPREV = { change_variable = {which="ab_prov_build_mods_time" value=-12.5} }}
					        4 = { PREVPREV = { change_variable = {which="ab_prov_build_mods_time" value=-10.0} }}
					        3 = { PREVPREV = { change_variable = {which="ab_prov_build_mods_time" value=-7.5} }}
					        2 = { PREVPREV = { change_variable = {which="ab_prov_build_mods_time" value=-5.0} }}
					        1 = { PREVPREV = { change_variable = {which="ab_prov_build_mods_time" value=-2.5} }}
					}}} 
		  any_province_holding = { 
			    limit={has_holding_modifier = master_builder }
			    PREV = {
				      change_variable = {which="ab_prov_build_mods_time" value=-5.0}
				 }}
		  any_province_holding = { 
			    limit={has_holding_modifier = sabotaged_building }
			    PREV = {
				      change_variable = {which="ab_prov_build_mods_time" value=30.0}
				 }}
		  any_province_holding = { 
			    limit={has_holding_modifier = smugglers_ring }
			    PREV = {
				      change_variable = {which="ab_prov_build_mods_time" value=50.0}
				      change_variable = {which="ab_prov_build_mods_cost" value=25.0}
				 }}
		  any_province_holding = { 
			    limit={has_holding_modifier = stone_quarry }
			    PREV = {
				      change_variable = {which="ab_prov_build_mods_time" value=-20.0}
				      change_variable = {which="ab_prov_build_mods_cost" value=-25.0}
				 }}
		  any_province_holding = { 
			    limit={has_holding_modifier = friendly_innovations }
			    PREV = {
				      change_variable = {which="ab_prov_build_mods_time" value=-20.0}
				 }}
		  any_province_holding = { 
			    limit={has_holding_modifier = carpenters_guild }
			    PREV = {
				      change_variable = {which="ab_prov_build_mods_time" value=-20.0}
				      change_variable = {which="ab_prov_build_mods_cost" value=-10.0}
				 }}
		  any_province_holding = { 
			    limit={has_holding_modifier = outlawed_guild }
			    PREV = {
				      change_variable = {which="ab_prov_build_mods_time" value=30.0}
				 }}
		  any_province_holding = { 
			    limit={has_holding_modifier = prosperity_modifier_2 }
			    PREV = {
				      change_variable = {which="ab_prov_build_mods_time" value=-2.5}
				      change_variable = {which="ab_prov_build_mods_cost" value=-2.5}
				 }}
		  any_province_holding = { 
			    limit={has_holding_modifier = prosperity_modifier_3 }
			    PREV = {
				      change_variable = {which="ab_prov_build_mods_time" value=-5.0}
				      change_variable = {which="ab_prov_build_mods_cost" value=-5.0}
				 }}
		  any_province_holding = { 
			    limit={has_holding_modifier = logging_company_province }
			    PREV = {
				      change_variable = {which="ab_prov_build_mods_time" value=-15.0}
				      change_variable = {which="ab_prov_build_mods_cost" value=-15.0}
				 }}
		  any_province_holding = { 
			    limit={has_holding_modifier = ore_mine_province }
			    PREV = {
				      change_variable = {which="ab_prov_build_mods_cost" value=-10.0}
				 }}
		  any_province_holding = { 
			    limit={has_holding_modifier = inspired_peasantry }
			    PREV = {
				      change_variable = {which="ab_prov_build_mods_time" value=-15.0}
				 }}
		  any_province_holding = { 
			    limit={has_holding_modifier = new_roads }
			    PREV = {
				      change_variable = {which="ab_prov_build_mods_cost" value=-15.0}
				 }}
		  any_province_holding = { 
			    limit={has_holding_modifier = blessed_lands }
			    PREV = {
				      change_variable = {which="ab_prov_build_mods_time" value=-2.5}
				      change_variable = {which="ab_prov_build_mods_cost" value=-2.5}
				 }}
		  any_province_holding = { 
			    limit={has_holding_modifier = trapped_immortal }
			    PREV = {
				      change_variable = {which="ab_prov_build_mods_time" value=-25.0}
				      change_variable = {which="ab_prov_build_mods_cost" value=-25.0}
				 }}
		  any_province_holding = { 
			    limit={has_holding_modifier = sabotaged_buildings }
			    PREV = {
				      change_variable = {which="ab_prov_build_mods_time" value=20.0}
				 }}
		  any_province_holding = { 
			    limit={has_holding_modifier = blast_furnace }
			    PREV = {
				      change_variable = {which="ab_prov_build_mods_time" value=-20.0}
				      change_variable = {which="ab_prov_build_mods_cost" value=-20.0}
				 }}
		  any_province_holding = { 
			    limit={has_holding_modifier = capital_thrall_workers_01 }
			    PREV = {
				      change_variable = {which="ab_prov_build_mods_time" value=-10.0}
				      change_variable = {which="ab_prov_build_mods_cost" value=-10.0}
				 }}
		  any_province_holding = { 
			    limit={has_holding_modifier = capital_thrall_workers_02 }
			    PREV = {
				      change_variable = {which="ab_prov_build_mods_time" value=-20.0}
				      change_variable = {which="ab_prov_build_mods_cost" value=-20.0}
				 }}
		  any_province_holding = { 
			    limit={has_holding_modifier = capital_thrall_workers_03 }
			    PREV = {
				      change_variable = {which="ab_prov_build_mods_time" value=-30.0}
				      change_variable = {which="ab_prov_build_mods_cost" value=-30.0}
				 }}
		  any_province_holding = { 
			    limit={has_holding_modifier = capital_thrall_workers_04 }
			    PREV = {
				      change_variable = {which="ab_prov_build_mods_time" value=-40.0}
				      change_variable = {which="ab_prov_build_mods_cost" value=-40.0}
				 }}
		  any_province_holding = { 
			    limit={has_holding_modifier = capital_thrall_workers_05 }
			    PREV = {
				      change_variable = {which="ab_prov_build_mods_time" value=-50.0}
				      change_variable = {which="ab_prov_build_mods_cost" value=-50.0}
				 }}
		  any_province_holding = { 
			    limit={has_holding_modifier = capital_thrall_workers_06 }
			    PREV = {
				      change_variable = {which="ab_prov_build_mods_time" value=-60.0}
				      change_variable = {which="ab_prov_build_mods_cost" value=-60.0}
				 }}
		  any_province_holding = { 
			    limit={has_holding_modifier = mass_baptism_capital_builders }
			    PREV = {
				      change_variable = {which="ab_prov_build_mods_time" value=-20.0}
				      change_variable = {which="ab_prov_build_mods_cost" value=-20.0}
				 }}
		  any_province_holding = { 
			    limit={has_holding_modifier = focused_traders }
			    PREV = {
				      change_variable = {which="ab_prov_build_mods_time" value=-5.0}
				 }}
		  any_province_holding = { 
			    limit={has_holding_modifier = large_gold_inflation }
			    PREV = {
				      change_variable = {which="ab_prov_build_mods_cost" value=20.0}
				 }}
		  any_province_holding = { 
			    limit={has_holding_modifier = small_gold_inflation }
			    PREV = {
				      change_variable = {which="ab_prov_build_mods_cost" value=10.0}
				 }}
		  any_province_character = { 
			    limit={has_character_modifier = master_builder same_realm = ROOT}  
			    PREV = {
				      change_variable = {which="ab_prov_build_mods_time" value=-5.0}
				 }}
		  any_province_character = { 
			    limit={has_character_modifier = sabotaged_building same_realm = ROOT}  
			    PREV = {
				      change_variable = {which="ab_prov_build_mods_time" value=30.0}
				 }}
		  any_province_character = { 
			    limit={has_character_modifier = smugglers_ring same_realm = ROOT}  
			    PREV = {
				      change_variable = {which="ab_prov_build_mods_time" value=50.0}
				      change_variable = {which="ab_prov_build_mods_cost" value=25.0}
				 }}
		  any_province_character = { 
			    limit={has_character_modifier = stone_quarry same_realm = ROOT}  
			    PREV = {
				      change_variable = {which="ab_prov_build_mods_time" value=-20.0}
				      change_variable = {which="ab_prov_build_mods_cost" value=-25.0}
				 }}
		  any_province_character = { 
			    limit={has_character_modifier = friendly_innovations same_realm = ROOT}  
			    PREV = {
				      change_variable = {which="ab_prov_build_mods_time" value=-20.0}
				 }}
		  any_province_character = { 
			    limit={has_character_modifier = carpenters_guild same_realm = ROOT}  
			    PREV = {
				      change_variable = {which="ab_prov_build_mods_time" value=-20.0}
				      change_variable = {which="ab_prov_build_mods_cost" value=-10.0}
				 }}
		  any_province_character = { 
			    limit={has_character_modifier = outlawed_guild same_realm = ROOT}  
			    PREV = {
				      change_variable = {which="ab_prov_build_mods_time" value=30.0}
				 }}
		  any_province_character = { 
			    limit={has_character_modifier = prosperity_modifier_2 same_realm = ROOT}  
			    PREV = {
				      change_variable = {which="ab_prov_build_mods_time" value=-2.5}
				      change_variable = {which="ab_prov_build_mods_cost" value=-2.5}
				 }}
		  any_province_character = { 
			    limit={has_character_modifier = prosperity_modifier_3 same_realm = ROOT}  
			    PREV = {
				      change_variable = {which="ab_prov_build_mods_time" value=-5.0}
				      change_variable = {which="ab_prov_build_mods_cost" value=-5.0}
				 }}
		  any_province_character = { 
			    limit={has_character_modifier = logging_company_province same_realm = ROOT}  
			    PREV = {
				      change_variable = {which="ab_prov_build_mods_time" value=-15.0}
				      change_variable = {which="ab_prov_build_mods_cost" value=-15.0}
				 }}
		  any_province_character = { 
			    limit={has_character_modifier = ore_mine_province same_realm = ROOT}  
			    PREV = {
				      change_variable = {which="ab_prov_build_mods_cost" value=-10.0}
				 }}
		  any_province_character = { 
			    limit={has_character_modifier = inspired_peasantry same_realm = ROOT}  
			    PREV = {
				      change_variable = {which="ab_prov_build_mods_time" value=-15.0}
				 }}
		  any_province_character = { 
			    limit={has_character_modifier = new_roads same_realm = ROOT}  
			    PREV = {
				      change_variable = {which="ab_prov_build_mods_cost" value=-15.0}
				 }}
		  any_province_character = { 
			    limit={has_character_modifier = blessed_lands same_realm = ROOT}  
			    PREV = {
				      change_variable = {which="ab_prov_build_mods_time" value=-2.5}
				      change_variable = {which="ab_prov_build_mods_cost" value=-2.5}
				 }}
		  any_province_character = { 
			    limit={has_character_modifier = trapped_immortal same_realm = ROOT}  
			    PREV = {
				      change_variable = {which="ab_prov_build_mods_time" value=-25.0}
				      change_variable = {which="ab_prov_build_mods_cost" value=-25.0}
				 }}
		  any_province_character = { 
			    limit={has_character_modifier = sabotaged_buildings same_realm = ROOT}  
			    PREV = {
				      change_variable = {which="ab_prov_build_mods_time" value=20.0}
				 }}
		  any_province_character = { 
			    limit={has_character_modifier = blast_furnace same_realm = ROOT}  
			    PREV = {
				      change_variable = {which="ab_prov_build_mods_time" value=-20.0}
				      change_variable = {which="ab_prov_build_mods_cost" value=-20.0}
				 }}
		  any_province_character = { 
			    limit={has_character_modifier = capital_thrall_workers_01 same_realm = ROOT}  
			    PREV = {
				      change_variable = {which="ab_prov_build_mods_time" value=-10.0}
				      change_variable = {which="ab_prov_build_mods_cost" value=-10.0}
				 }}
		  any_province_character = { 
			    limit={has_character_modifier = capital_thrall_workers_02 same_realm = ROOT}  
			    PREV = {
				      change_variable = {which="ab_prov_build_mods_time" value=-20.0}
				      change_variable = {which="ab_prov_build_mods_cost" value=-20.0}
				 }}
		  any_province_character = { 
			    limit={has_character_modifier = capital_thrall_workers_03 same_realm = ROOT}  
			    PREV = {
				      change_variable = {which="ab_prov_build_mods_time" value=-30.0}
				      change_variable = {which="ab_prov_build_mods_cost" value=-30.0}
				 }}
		  any_province_character = { 
			    limit={has_character_modifier = capital_thrall_workers_04 same_realm = ROOT}  
			    PREV = {
				      change_variable = {which="ab_prov_build_mods_time" value=-40.0}
				      change_variable = {which="ab_prov_build_mods_cost" value=-40.0}
				 }}
		  any_province_character = { 
			    limit={has_character_modifier = capital_thrall_workers_05 same_realm = ROOT}  
			    PREV = {
				      change_variable = {which="ab_prov_build_mods_time" value=-50.0}
				      change_variable = {which="ab_prov_build_mods_cost" value=-50.0}
				 }}
		  any_province_character = { 
			    limit={has_character_modifier = capital_thrall_workers_06 same_realm = ROOT}  
			    PREV = {
				      change_variable = {which="ab_prov_build_mods_time" value=-60.0}
				      change_variable = {which="ab_prov_build_mods_cost" value=-60.0}
				 }}
		  any_province_character = { 
			    limit={has_character_modifier = mass_baptism_capital_builders same_realm = ROOT}  
			    PREV = {
				      change_variable = {which="ab_prov_build_mods_time" value=-20.0}
				      change_variable = {which="ab_prov_build_mods_cost" value=-20.0}
				 }}
		  any_province_character = { 
			    limit={has_character_modifier = focused_traders same_realm = ROOT}  
			    PREV = {
				      change_variable = {which="ab_prov_build_mods_time" value=-5.0}
				 }}
		  any_province_character = { 
			    limit={has_character_modifier = large_gold_inflation same_realm = ROOT}  
			    PREV = {
				      change_variable = {which="ab_prov_build_mods_cost" value=20.0}
				 }}
		  any_province_character = { 
			    limit={has_character_modifier = small_gold_inflation same_realm = ROOT}  
			    PREV = {
				      change_variable = {which="ab_prov_build_mods_cost" value=10.0}
				 }}
		  IF = {
			    limit={has_province_modifier = master_builder}
			    change_variable = {which="ab_prov_build_mods_time" value=-5.0}
			}
		  IF = {
			    limit={has_province_modifier = sabotaged_building}
			    change_variable = {which="ab_prov_build_mods_time" value=30.0}
			}
		  IF = {
			    limit={has_province_modifier = smugglers_ring}
			    change_variable = {which="ab_prov_build_mods_time" value=50.0}
			    change_variable = {which="ab_prov_build_mods_cost" value=25.0}
			}
		  IF = {
			    limit={has_province_modifier = stone_quarry}
			    change_variable = {which="ab_prov_build_mods_time" value=-20.0}
			    change_variable = {which="ab_prov_build_mods_cost" value=-25.0}
			}
		  IF = {
			    limit={has_province_modifier = friendly_innovations}
			    change_variable = {which="ab_prov_build_mods_time" value=-20.0}
			}
		  IF = {
			    limit={has_province_modifier = carpenters_guild}
			    change_variable = {which="ab_prov_build_mods_time" value=-20.0}
			    change_variable = {which="ab_prov_build_mods_cost" value=-10.0}
			}
		  IF = {
			    limit={has_province_modifier = outlawed_guild}
			    change_variable = {which="ab_prov_build_mods_time" value=30.0}
			}
		  IF = {
			    limit={has_province_modifier = prosperity_modifier_2}
			    change_variable = {which="ab_prov_build_mods_time" value=-2.5}
			    change_variable = {which="ab_prov_build_mods_cost" value=-2.5}
			}
		  IF = {
			    limit={has_province_modifier = prosperity_modifier_3}
			    change_variable = {which="ab_prov_build_mods_time" value=-5.0}
			    change_variable = {which="ab_prov_build_mods_cost" value=-5.0}
			}
		  IF = {
			    limit={has_province_modifier = logging_company_province}
			    change_variable = {which="ab_prov_build_mods_time" value=-15.0}
			    change_variable = {which="ab_prov_build_mods_cost" value=-15.0}
			}
		  IF = {
			    limit={has_province_modifier = ore_mine_province}
			    change_variable = {which="ab_prov_build_mods_cost" value=-10.0}
			}
		  IF = {
			    limit={has_province_modifier = inspired_peasantry}
			    change_variable = {which="ab_prov_build_mods_time" value=-15.0}
			}
		  IF = {
			    limit={has_province_modifier = new_roads}
			    change_variable = {which="ab_prov_build_mods_cost" value=-15.0}
			}
		  IF = {
			    limit={has_province_modifier = blessed_lands}
			    change_variable = {which="ab_prov_build_mods_time" value=-2.5}
			    change_variable = {which="ab_prov_build_mods_cost" value=-2.5}
			}
		  IF = {
			    limit={has_province_modifier = trapped_immortal}
			    change_variable = {which="ab_prov_build_mods_time" value=-25.0}
			    change_variable = {which="ab_prov_build_mods_cost" value=-25.0}
			}
		  IF = {
			    limit={has_province_modifier = sabotaged_buildings}
			    change_variable = {which="ab_prov_build_mods_time" value=20.0}
			}
		  IF = {
			    limit={has_province_modifier = blast_furnace}
			    change_variable = {which="ab_prov_build_mods_time" value=-20.0}
			    change_variable = {which="ab_prov_build_mods_cost" value=-20.0}
			}
		  IF = {
			    limit={has_province_modifier = capital_thrall_workers_01}
			    change_variable = {which="ab_prov_build_mods_time" value=-10.0}
			    change_variable = {which="ab_prov_build_mods_cost" value=-10.0}
			}
		  IF = {
			    limit={has_province_modifier = capital_thrall_workers_02}
			    change_variable = {which="ab_prov_build_mods_time" value=-20.0}
			    change_variable = {which="ab_prov_build_mods_cost" value=-20.0}
			}
		  IF = {
			    limit={has_province_modifier = capital_thrall_workers_03}
			    change_variable = {which="ab_prov_build_mods_time" value=-30.0}
			    change_variable = {which="ab_prov_build_mods_cost" value=-30.0}
			}
		  IF = {
			    limit={has_province_modifier = capital_thrall_workers_04}
			    change_variable = {which="ab_prov_build_mods_time" value=-40.0}
			    change_variable = {which="ab_prov_build_mods_cost" value=-40.0}
			}
		  IF = {
			    limit={has_province_modifier = capital_thrall_workers_05}
			    change_variable = {which="ab_prov_build_mods_time" value=-50.0}
			    change_variable = {which="ab_prov_build_mods_cost" value=-50.0}
			}
		  IF = {
			    limit={has_province_modifier = capital_thrall_workers_06}
			    change_variable = {which="ab_prov_build_mods_time" value=-60.0}
			    change_variable = {which="ab_prov_build_mods_cost" value=-60.0}
			}
		  IF = {
			    limit={has_province_modifier = mass_baptism_capital_builders}
			    change_variable = {which="ab_prov_build_mods_time" value=-20.0}
			    change_variable = {which="ab_prov_build_mods_cost" value=-20.0}
			}
		  IF = {
			    limit={has_province_modifier = focused_traders}
			    change_variable = {which="ab_prov_build_mods_time" value=-5.0}
			}
		  IF = {
			    limit={has_province_modifier = large_gold_inflation}
			    change_variable = {which="ab_prov_build_mods_cost" value=20.0}
			}
		  IF = {
			    limit={has_province_modifier = small_gold_inflation}
			    change_variable = {which="ab_prov_build_mods_cost" value=10.0}
			}
		  ROOT = {
			    IF = {
				      limit={has_character_modifier = diligent_on_cost}
				      PREV = {
					        change_variable = {which="ab_prov_build_mods_cost" value=-33.0}
					 }}
			    IF = {
				      limit={has_character_modifier = diligent_on_time}
				      PREV = {
					        change_variable = {which="ab_prov_build_mods_time" value=-33.0}
					 }}
			    IF = {
				      limit={has_character_modifier = friendly_innovations}
				      PREV = {
					        change_variable = {which="ab_prov_build_mods_cost" value=-20.0}
					 }}
			    IF = {
				      limit={has_character_modifier = treasure_hunting_stewards}
				      PREV = {
					        change_variable = {which="ab_prov_build_mods_time" value=25.0}
					 }}
			    IF = {
				      limit={has_character_modifier = patron_desi}
				      PREV = {
					        change_variable = {which="ab_prov_build_mods_cost" value=-5.0}
					 }}
			    IF = {
				      limit={has_character_modifier = employing_jd_administrator}
				      PREV = {
					        change_variable = {which="ab_prov_build_mods_time" value=-15.0}
					        change_variable = {which="ab_prov_build_mods_cost" value=-15.0}
					 }}
			    IF = {
				      limit={has_character_modifier = employing_jd_administrator_golden_age}
				      PREV = {
					        change_variable = {which="ab_prov_build_mods_time" value=-30.0}
					        change_variable = {which="ab_prov_build_mods_cost" value=-30.0}
					 }}
			    IF = {
				      limit={has_character_modifier = school_quanzhen}
				      PREV = {
					        change_variable = {which="ab_prov_build_mods_time" value=-10.0}
					        change_variable = {which="ab_prov_build_mods_cost" value=-10.0}
					 }}
			    IF = {
				      limit={has_character_modifier = dedicated_to_poseidon}
				      PREV = {
					        change_variable = {which="ab_prov_build_mods_time" value=-5.0}
					        change_variable = {which="ab_prov_build_mods_cost" value=-5.0}
					 }}
			    IF = {
				      limit={has_character_modifier = forging_legend_building_infrastructure_1}
				      PREV = {
					        change_variable = {which="ab_prov_build_mods_time" value=10.0}
					 }}
			    IF = {
				      limit={has_character_modifier = forging_legend_building_infrastructure_2}
				      PREV = {
					        change_variable = {which="ab_prov_build_mods_time" value=10.0}
					 }}
			    IF = {
				      limit={has_character_modifier = relief_efforts_builders}
				      PREV = {
					        change_variable = {which="ab_prov_build_mods_time" value=-10.0}
					 }}
			  
			    any_artifact = { 
				      IF = {
					        limit={ artifact_type = bones_of_st_peter}
					        PREVPREV = {
						          change_variable = {which="ab_prov_build_mods_time" value=-10.0}
						          change_variable = {which="ab_prov_build_mods_cost" value=-10.0}
						 }}
				      IF = {
					        limit={ artifact_type = cyrus_cylinder}
					        PREVPREV = {
						          change_variable = {which="ab_prov_build_mods_time" value=-10.0}
						          change_variable = {which="ab_prov_build_mods_cost" value=-10.0}
						 }}
				      IF = {
					        limit={ artifact_type = mountain_of_light_diamond}
					        PREVPREV = {
						          change_variable = {which="ab_prov_build_mods_time" value=-10.0}
						          change_variable = {which="ab_prov_build_mods_cost" value=-10.0}
						 }}
				      IF = {
					        limit={ artifact_type = chinese_sculpture}
					        PREVPREV = {
						          change_variable = {which="ab_prov_build_mods_time" value=-5.0}
						 }}
				      IF = {
					        limit={ artifact_type = chinese_tapestry}
					        PREVPREV = {
						          change_variable = {which="ab_prov_build_mods_cost" value=-2.0}
						 }}
				      IF = {
					        limit={ 
						          artifact_type = chinese_dragon_amulet
						          is_artifact_equipped = yes
						}
					        PREVPREV = {
						          change_variable = {which="ab_prov_build_mods_cost" value=-10.0}
						 }}
				      IF = {
					        limit={ 
						          artifact_type = contracts_of_the_romans
						          is_artifact_equipped = yes
						}
					        PREVPREV = {
						          change_variable = {which="ab_prov_build_mods_cost" value=-2.5}
						 }}
				      IF = {
					        limit={ 
						          artifact_type = on_culture_architecture
						          is_artifact_equipped = yes
						}
					        PREVPREV = {
						          change_variable = {which="ab_prov_build_mods_cost" value=-10.0}
						 }}
				      IF = {
					        limit={ 
						          artifact_type = how_to_build_a_well
						          is_artifact_equipped = yes
						}
					        PREVPREV = {
						          change_variable = {which="ab_prov_build_mods_time" value=-20.0}
						 }}
				      IF = {
					        limit={ 
						          artifact_type = equine_sequins
						          is_artifact_equipped = yes
						}
					        PREVPREV = {
						          change_variable = {which="ab_prov_build_mods_time" value=-5.0}
						 }}
				  
				}
			  }
		  IF = { limit = {NOT = {has_province_flag=ab_evaluated_time_flag}
				         check_variable={which="ab_prov_build_mods_time" value=175.0}}
			      set_province_flag=ab_evaluated_time_flag
			      set_province_flag=ab_prov_bt_mod_inc_10
			 
			  }
		  IF = { limit = {NOT = {has_province_flag=ab_evaluated_time_flag}
				         check_variable={which="ab_prov_build_mods_time" value=157.5}}
			      set_province_flag=ab_evaluated_time_flag
			      set_province_flag=ab_prov_bt_mod_inc_09
			 
			  }
		  IF = { limit = {NOT = {has_province_flag=ab_evaluated_time_flag}
				         check_variable={which="ab_prov_build_mods_time" value=140.0}}
			      set_province_flag=ab_evaluated_time_flag
			      set_province_flag=ab_prov_bt_mod_inc_08
			 
			  }
		  IF = { limit = {NOT = {has_province_flag=ab_evaluated_time_flag}
				         check_variable={which="ab_prov_build_mods_time" value=122.5}}
			      set_province_flag=ab_evaluated_time_flag
			      set_province_flag=ab_prov_bt_mod_inc_07
			 
			  }
		  IF = { limit = {NOT = {has_province_flag=ab_evaluated_time_flag}
				         check_variable={which="ab_prov_build_mods_time" value=105.0}}
			      set_province_flag=ab_evaluated_time_flag
			      set_province_flag=ab_prov_bt_mod_inc_06
			 
			  }
		  IF = { limit = {NOT = {has_province_flag=ab_evaluated_time_flag}
				         check_variable={which="ab_prov_build_mods_time" value=87.5}}
			      set_province_flag=ab_evaluated_time_flag
			      set_province_flag=ab_prov_bt_mod_inc_05
			 
			  }
		  IF = { limit = {NOT = {has_province_flag=ab_evaluated_time_flag}
				         check_variable={which="ab_prov_build_mods_time" value=70.0}}
			      set_province_flag=ab_evaluated_time_flag
			      set_province_flag=ab_prov_bt_mod_inc_04
			 
			  }
		  IF = { limit = {NOT = {has_province_flag=ab_evaluated_time_flag}
				         check_variable={which="ab_prov_build_mods_time" value=52.5}}
			      set_province_flag=ab_evaluated_time_flag
			      set_province_flag=ab_prov_bt_mod_inc_03
			 
			  }
		  IF = { limit = {NOT = {has_province_flag=ab_evaluated_time_flag}
				         check_variable={which="ab_prov_build_mods_time" value=35.0}}
			      set_province_flag=ab_evaluated_time_flag
			      set_province_flag=ab_prov_bt_mod_inc_02
			 
			  }
		  IF = { limit = {NOT = {has_province_flag=ab_evaluated_time_flag}
				         check_variable={which="ab_prov_build_mods_time" value=17.5}}
			      set_province_flag=ab_evaluated_time_flag
			      set_province_flag=ab_prov_bt_mod_inc_01
			 
			  }
		  IF = { limit = {NOT = {has_province_flag=ab_evaluated_time_flag}
				         check_variable={which="ab_prov_build_mods_time" value=0.0}}
			      set_province_flag=ab_evaluated_time_flag
			      set_province_flag=ab_prov_bt_mod_def
			 
			  }
		  IF = { limit = {NOT = {has_province_flag=ab_evaluated_time_flag}
				         check_variable={which="ab_prov_build_mods_time" value=-9.9999}}
			      set_province_flag=ab_evaluated_time_flag
			      set_province_flag=ab_prov_bt_mod_dec_01
			 
			  }
		  IF = { limit = {NOT = {has_province_flag=ab_evaluated_time_flag}
				         check_variable={which="ab_prov_build_mods_time" value=-19.9998}}
			      set_province_flag=ab_evaluated_time_flag
			      set_province_flag=ab_prov_bt_mod_dec_02
			 
			  }
		  IF = { limit = {NOT = {has_province_flag=ab_evaluated_time_flag}
				         check_variable={which="ab_prov_build_mods_time" value=-29.9997}}
			      set_province_flag=ab_evaluated_time_flag
			      set_province_flag=ab_prov_bt_mod_dec_03
			 
			  }
		  IF = { limit = {NOT = {has_province_flag=ab_evaluated_time_flag}
				         check_variable={which="ab_prov_build_mods_time" value=-39.9996}}
			      set_province_flag=ab_evaluated_time_flag
			      set_province_flag=ab_prov_bt_mod_dec_04
			 
			  }
		  IF = { limit = {NOT = {has_province_flag=ab_evaluated_time_flag}
				         check_variable={which="ab_prov_build_mods_time" value=-49.9995}}
			      set_province_flag=ab_evaluated_time_flag
			      set_province_flag=ab_prov_bt_mod_dec_05
			 
			  }
		  IF = { limit = {NOT = {has_province_flag=ab_evaluated_time_flag}
				         check_variable={which="ab_prov_build_mods_time" value=-59.9994}}
			      set_province_flag=ab_evaluated_time_flag
			      set_province_flag=ab_prov_bt_mod_dec_06
			 
			  }
		  IF = { limit = {NOT = {has_province_flag=ab_evaluated_time_flag}
				         check_variable={which="ab_prov_build_mods_time" value=-69.9993}}
			      set_province_flag=ab_evaluated_time_flag
			      set_province_flag=ab_prov_bt_mod_dec_07
			 
			  }
		  IF = { limit = {NOT = {has_province_flag=ab_evaluated_time_flag}
				         check_variable={which="ab_prov_build_mods_time" value=-79.9992}}
			      set_province_flag=ab_evaluated_time_flag
			      set_province_flag=ab_prov_bt_mod_dec_08
			 
			  }
		  IF = { limit = {NOT = {has_province_flag=ab_evaluated_time_flag}
				         check_variable={which="ab_prov_build_mods_time" value=-89.9991}}
			      set_province_flag=ab_evaluated_time_flag
			      set_province_flag=ab_prov_bt_mod_dec_09
			 
			  }
		  IF = { limit = {NOT = {has_province_flag=ab_evaluated_time_flag}
				         check_variable={which="ab_prov_build_mods_time" value=-99.999}}
			      set_province_flag=ab_evaluated_time_flag
			      set_province_flag=ab_prov_bt_mod_dec_10
			 
			  }
		  IF = { limit = {NOT = {has_province_flag=ab_evaluated_time_flag}}
			      set_province_flag=ab_evaluated_time_flag
			      set_province_flag=ab_prov_bt_mod_dec_10
			 
			}
		  IF = { limit = {NOT = {has_province_flag=ab_evaluated_cost_flag}
				         check_variable={which="ab_prov_build_mods_cost" value=55.0}}
			      set_province_flag=ab_evaluated_cost_flag
			      set_province_flag=ab_prov_bc_mod_inc_10
			 
			  }
		  IF = { limit = {NOT = {has_province_flag=ab_evaluated_cost_flag}
				         check_variable={which="ab_prov_build_mods_cost" value=49.5}}
			      set_province_flag=ab_evaluated_cost_flag
			      set_province_flag=ab_prov_bc_mod_inc_09
			 
			  }
		  IF = { limit = {NOT = {has_province_flag=ab_evaluated_cost_flag}
				         check_variable={which="ab_prov_build_mods_cost" value=44.0}}
			      set_province_flag=ab_evaluated_cost_flag
			      set_province_flag=ab_prov_bc_mod_inc_08
			 
			  }
		  IF = { limit = {NOT = {has_province_flag=ab_evaluated_cost_flag}
				         check_variable={which="ab_prov_build_mods_cost" value=38.5}}
			      set_province_flag=ab_evaluated_cost_flag
			      set_province_flag=ab_prov_bc_mod_inc_07
			 
			  }
		  IF = { limit = {NOT = {has_province_flag=ab_evaluated_cost_flag}
				         check_variable={which="ab_prov_build_mods_cost" value=33.0}}
			      set_province_flag=ab_evaluated_cost_flag
			      set_province_flag=ab_prov_bc_mod_inc_06
			 
			  }
		  IF = { limit = {NOT = {has_province_flag=ab_evaluated_cost_flag}
				         check_variable={which="ab_prov_build_mods_cost" value=27.5}}
			      set_province_flag=ab_evaluated_cost_flag
			      set_province_flag=ab_prov_bc_mod_inc_05
			 
			  }
		  IF = { limit = {NOT = {has_province_flag=ab_evaluated_cost_flag}
				         check_variable={which="ab_prov_build_mods_cost" value=22.0}}
			      set_province_flag=ab_evaluated_cost_flag
			      set_province_flag=ab_prov_bc_mod_inc_04
			 
			  }
		  IF = { limit = {NOT = {has_province_flag=ab_evaluated_cost_flag}
				         check_variable={which="ab_prov_build_mods_cost" value=16.5}}
			      set_province_flag=ab_evaluated_cost_flag
			      set_province_flag=ab_prov_bc_mod_inc_03
			 
			  }
		  IF = { limit = {NOT = {has_province_flag=ab_evaluated_cost_flag}
				         check_variable={which="ab_prov_build_mods_cost" value=11.0}}
			      set_province_flag=ab_evaluated_cost_flag
			      set_province_flag=ab_prov_bc_mod_inc_02
			 
			  }
		  IF = { limit = {NOT = {has_province_flag=ab_evaluated_cost_flag}
				         check_variable={which="ab_prov_build_mods_cost" value=5.5}}
			      set_province_flag=ab_evaluated_cost_flag
			      set_province_flag=ab_prov_bc_mod_inc_01
			 
			  }
		  IF = { limit = {NOT = {has_province_flag=ab_evaluated_cost_flag}
				         check_variable={which="ab_prov_build_mods_cost" value=0.0}}
			      set_province_flag=ab_evaluated_cost_flag
			      set_province_flag=ab_prov_bc_mod_def
			 
			  }
		  IF = { limit = {NOT = {has_province_flag=ab_evaluated_cost_flag}
				         check_variable={which="ab_prov_build_mods_cost" value=-9.9999}}
			      set_province_flag=ab_evaluated_cost_flag
			      set_province_flag=ab_prov_bc_mod_dec_01
			 
			  }
		  IF = { limit = {NOT = {has_province_flag=ab_evaluated_cost_flag}
				         check_variable={which="ab_prov_build_mods_cost" value=-19.9998}}
			      set_province_flag=ab_evaluated_cost_flag
			      set_province_flag=ab_prov_bc_mod_dec_02
			 
			  }
		  IF = { limit = {NOT = {has_province_flag=ab_evaluated_cost_flag}
				         check_variable={which="ab_prov_build_mods_cost" value=-29.9997}}
			      set_province_flag=ab_evaluated_cost_flag
			      set_province_flag=ab_prov_bc_mod_dec_03
			 
			  }
		  IF = { limit = {NOT = {has_province_flag=ab_evaluated_cost_flag}
				         check_variable={which="ab_prov_build_mods_cost" value=-39.9996}}
			      set_province_flag=ab_evaluated_cost_flag
			      set_province_flag=ab_prov_bc_mod_dec_04
			 
			  }
		  IF = { limit = {NOT = {has_province_flag=ab_evaluated_cost_flag}
				         check_variable={which="ab_prov_build_mods_cost" value=-49.9995}}
			      set_province_flag=ab_evaluated_cost_flag
			      set_province_flag=ab_prov_bc_mod_dec_05
			 
			  }
		  IF = { limit = {NOT = {has_province_flag=ab_evaluated_cost_flag}
				         check_variable={which="ab_prov_build_mods_cost" value=-59.9994}}
			      set_province_flag=ab_evaluated_cost_flag
			      set_province_flag=ab_prov_bc_mod_dec_06
			 
			  }
		  IF = { limit = {NOT = {has_province_flag=ab_evaluated_cost_flag}
				         check_variable={which="ab_prov_build_mods_cost" value=-69.9993}}
			      set_province_flag=ab_evaluated_cost_flag
			      set_province_flag=ab_prov_bc_mod_dec_07
			 
			  }
		  IF = { limit = {NOT = {has_province_flag=ab_evaluated_cost_flag}
				         check_variable={which="ab_prov_build_mods_cost" value=-79.9992}}
			      set_province_flag=ab_evaluated_cost_flag
			      set_province_flag=ab_prov_bc_mod_dec_08
			 
			  }
		  IF = { limit = {NOT = {has_province_flag=ab_evaluated_cost_flag}
				         check_variable={which="ab_prov_build_mods_cost" value=-89.9991}}
			      set_province_flag=ab_evaluated_cost_flag
			      set_province_flag=ab_prov_bc_mod_dec_09
			 
			  }
		  IF = { limit = {NOT = {has_province_flag=ab_evaluated_cost_flag}
				         check_variable={which="ab_prov_build_mods_cost" value=-99.999}}
			      set_province_flag=ab_evaluated_cost_flag
			      set_province_flag=ab_prov_bc_mod_dec_10
			 
			  }
		  IF = { limit = {NOT = {has_province_flag=ab_evaluated_cost_flag}}
			      set_province_flag=ab_evaluated_cost_flag
			      set_province_flag=ab_prov_bc_mod_dec_10
			 
			  }
		}
	}
autobuild_select_building = { ROOT = { set_character_flag = ab_cf_built_something}} 
clr_all_autobuilding_flags = {
	clr_character_flag = ab_cf_reacting 
	clr_character_flag = ab_cf_repeat_enqueued 
	clr_character_flag = ab_cf_built_something 
	clr_character_flag = ab_cf_repeat_called_start 
	clr_character_flag = ab_cf_selecting_something 
	clr_character_flag = ab_enable_vassal_baron_flag 
	clr_character_flag = ab_enable_county_baron_flag 
	clr_character_flag = ab_enable_all_vassal_flag 
	clr_character_flag = ab_gold_reserve_500_flag 
	clr_character_flag = ab_gold_reserve_1000_flag 
	clr_character_flag = ab_gold_reserve_100_flag 
	clr_character_flag = ab_gold_reserve_2500_flag 
	clr_character_flag = ab_gold_reserve_250_flag 
	clr_character_flag = ab_gold_reserve_5000_flag 
	clr_character_flag = ab_gold_reserve_10000_flag 
	clr_character_flag = ab_prestige_reserve_500_flag 
	clr_character_flag = ab_prestige_reserve_5000_flag 
	clr_character_flag = ab_prestige_reserve_100_flag 
	clr_character_flag = ab_prestige_reserve_2500_flag 
	clr_character_flag = ab_prestige_reserve_250_flag 
	clr_character_flag = ab_prestige_reserve_1000_flag 
	clr_character_flag = ab_prestige_reserve_10000_flag 
	}


