# Types:
# 0 - Light Infantry
# 1 - Heavy Infantry
# 2 - Pikemen
# 3 - Light Cavalry
# 4 - Heavy Cavalry
# 5 - Archers
# 6 - Special troops

RETTYPE_CUL_BEL = 
{
	first_type = 4
	first_amount = 150
	second_type = 2
	second_amount = 100
	
	potential = {
		is_nomadic = no
		culture = belgian
	}
	
	modifier = {
		knights_offensive = 0.1
		knights_defensive = 0.1
		knights_morale = 0.1
		pikemen_offensive = 0.3
		pikemen_defensive = 0.2
		pikemen_morale = 0.1
	}
}

RETTYPE_CUL_JAP = 
{
	first_type = 1
	first_amount = 100
	
	second_type = 3
	second_amount = 50
	
	potential = {
		is_nomadic = no
		culture = japanese
	}
	
	modifier = {
		heavy_infantry_offensive = 0.3
		heavy_infantry_defensive = 0.1
		light_cavalry_defensive = 0.1
		light_cavalry_offensive = 0.15
		light_cavalry_morale = 0.1
	}
}


RETTYPE_CUL_KOR =
{
	first_type = 6
	first_amount = 100
	second_type = 2
	second_amount = 100
	
	special_troops = horse_archers

	potential = {
		is_nomadic = no
		culture = korean
	}
	
	modifier = {
		horse_archers_offensive = 0.2
		pikemen_defensive = 0.1
		pikemen_morale = 0.1
	}
}

RETTYPE_CUL_VIET =
{
	first_type = 5
	first_amount = 250
	second_type = 2
	second_amount = 50
	
	potential = {
		is_nomadic = no
		culture = vietnamese
	}
	
	modifier = {
		archers_offensive = 0.3
		archers_defensive = 0.2
		pikemen_offensive = 0.2
		pikemen_defensive = 0.3
		pikemen_morale = 0.1
	}
}

RETTYPE_CUL_BAIYI = 
{
	first_type = 0
	first_amount = 300
	
	second_type = 3
	second_amount = 100
	
	potential = {
		is_nomadic = no
		OR = {
			culture = bai
			culture = yi
			culture = khrag
		}
	}
	
	modifier = {
		light_infantry_offensive = 0.5
		light_infantry_defensive = 0.3
		light_infantry_morale = 0.1
		light_cavalry_offensive = 0.2
		light_cavalry_defensive = 0.2
		light_cavalry_morale = 0.1
	}
}

