RETTYPE_CUL_HORSEL = {
	first_type = 3
	first_amount = 100
	potential = {
		is_nomadic = no
		culture = horse
	}
	modifier = {
		light_cavalry_offensive = 0.5
		light_cavalry_defensive = 0.6
		light_cavalry_morale = 0.3
	}
}

RETTYPE_CUL_HORSEH = {
	first_type = 4
	first_amount = 100
	potential = {
		is_nomadic = no
		culture = horse
	}
	modifier = {
		knights_offensive = 0.1
		knights_defensive = 0.1
		knights_morale = 0.2
	}
}

RETTYPE_CUL_HORSEA = 
{
	first_type = 6
	first_amount = 100
	special_troops = horse_archers
	potential = {
		is_nomadic = no
		culture_group = horse
	}
	
	modifier = {
		horse_archers_offensive = 0.2
		horse_archers_morale = 0.12
	}
}