decisions = {
    rebuild_legio_system = {
        is_high_prio = yes
		only_playable = yes
		potential = {
			prisoner = no
			age = 16
			OR = { 
			    has_landed_title = k_roman_republic 
				has_landed_title = e_roman_empire
				has_landed_title = e_western_roman_empire
				has_landed_title = e_byzantium
				has_landed_title = k_regnum_romanum
			}
			culture = roman
			NOT = { has_global_flag = legion_restored }
		}
		allow = {
			martial = 20
			learning = 15
		}
		effect = {
			hidden_tooltip = {
					character_event = { id = LEGIO.1 }
				}
			}
	}

    organize_legio_i_italica = {
		is_high_prio = yes
		only_playable = yes
		potential = {
			has_global_flag	= legion_restored
			prisoner = no
			OR = { 
			    has_landed_title = k_roman_republic 
				has_landed_title = e_roman_empire
				has_landed_title = e_western_roman_empire
				has_landed_title = e_byzantium
				has_landed_title = k_regnum_romanum
			}
			#NOT = { is_title_active = d_legio_i_italica } 
			NOT = { 
				d_legio_i_italica = {
					holder_scope = {
						is_liege_or_above = ROOT
					}
				}
			}
		}
		allow = {
		    completely_controls = d_latium
			wealth = 200
			prestige = 200
		}
		
		effect = {
			wealth = -200
			prestige = -200
			hidden_tooltip = {
				activate_title = { title = d_legio_i_italica status = yes }
				create_character = {
					dynasty = random
					religion = ROOT
					culture = roman
					female = no
					age = 33
				}
				new_character = {
					wealth = 500
					d_legio_i_italica = {
						grant_title = PREV
					}
					set_government_type = feudal_government
					save_event_target_as = legatus
					create_character = {
						random_traits = yes
						dynasty = random
						religion = ROOT
						culture = roman
						female = no
						age = 30
					}
				}
				character_event = { id = LEGIO.2 }
			}
			d_legio_i_italica = {
				set_defacto_liege = ROOT
			}
			event_target:legatus = {
				set_defacto_liege = ROOT
			}
		
		ai_will_do = {
			factor = 1
		    }
	    }
    }
	
    organize_legio_vi_ferrata = {
		is_high_prio = yes
		only_playable = yes
		potential = {
			has_global_flag	= legion_restored
			prisoner = no
			OR = { 
			    has_landed_title = k_roman_republic 
				has_landed_title = e_roman_empire
				has_landed_title = e_western_roman_empire
				has_landed_title = e_byzantium
				has_landed_title = k_regnum_romanum
			}
			#NOT = { is_title_active = d_legio_vi_ferrata } 
			NOT = { 
				d_legio_vi_ferrata = {
					holder_scope = {
						is_liege_or_above = ROOT
					}
				}
			}
		}
		allow = {
		    completely_controls = d_lombardia
			wealth = 200
			prestige = 200
		}
		
		effect = {
			wealth = -200
			prestige = -200
			hidden_tooltip = {
				activate_title = { title = d_legio_vi_ferrata status = yes }
				create_character = {
					dynasty = random
					religion = ROOT
					culture = roman
					female = no
					age = 33
				}
				new_character = {
					wealth = 500
					d_legio_vi_ferrata = {
						grant_title = PREV
					}
					set_government_type = feudal_government
					save_event_target_as = legatus
					create_character = {
						random_traits = yes
						dynasty = random
						religion = ROOT
						culture = roman
						female = no
						age = 30
					}
				}
				character_event = { id = LEGIO.3 }
			}
			d_legio_vi_ferrata = {
				set_defacto_liege = ROOT
			}
			event_target:legatus = {
				set_defacto_liege = ROOT
			}
		
		ai_will_do = {
			factor = 1
		    }
	    }
    }

	 organize_legio_v_alaudae = {
		is_high_prio = yes
		only_playable = yes
		potential = {
			has_global_flag	= legion_restored
			prisoner = no
			OR = { 
			    has_landed_title = k_roman_republic 
				has_landed_title = e_roman_empire
				has_landed_title = e_western_roman_empire
				has_landed_title = e_byzantium
				has_landed_title = k_regnum_romanum
			}
			#NOT = { is_title_active = d_legio_v_alaudae } 
			NOT = { 
				d_legio_v_alaudae = {
					holder_scope = {
						is_liege_or_above = ROOT
					}
				}
			}
		}
		allow = {
		    completely_controls = d_provence
			wealth = 200
			prestige = 200
		}
		
		effect = {
			wealth = -200
			prestige = -200
			hidden_tooltip = {
				activate_title = { title = d_legio_vi_ferrata status = yes }
				create_character = {
					dynasty = random
					religion = ROOT
					culture = roman
					female = no
					age = 33
				}
				new_character = {
					wealth = 500
					d_legio_v_alaudae = {
						grant_title = PREV
					}
					set_government_type = feudal_government
					save_event_target_as = legatus
					create_character = {
						random_traits = yes
						dynasty = random
						religion = ROOT
						culture = roman
						female = no
						age = 30
					}
				}
				character_event = { id = LEGIO.4 }
			}
			d_legio_v_alaudae = {
				set_defacto_liege = ROOT
			}
			event_target:legatus = {
				set_defacto_liege = ROOT
			}
		
		ai_will_do = {
			factor = 1
		    }
	    }
    }
	
	 organize_legio_xiii_gemina = {
		is_high_prio = yes
		only_playable = yes
		potential = {
			has_global_flag	= legion_restored
			prisoner = no
			OR = { 
			    has_landed_title = k_roman_republic 
				has_landed_title = e_roman_empire
				has_landed_title = e_western_roman_empire
				has_landed_title = e_byzantium
				has_landed_title = k_regnum_romanum
			}
			#NOT = { is_title_active = d_legio_xiii_gemina } 
			NOT = { 
				d_legio_xiii_gemina = {
					holder_scope = {
						is_liege_or_above = ROOT
					}
				}
			}
		}
		allow = {
		    completely_controls = d_alexandria
			wealth = 200
			prestige = 200
		}
		
		effect = {
			wealth = -200
			prestige = -200
			hidden_tooltip = {
				activate_title = { title = d_legio_xiii_gemina status = yes }
				create_character = {
					dynasty = random
					religion = ROOT
					culture = roman
					female = no
					age = 33
				}
				new_character = {
					wealth = 500
					d_legio_xiii_gemina = {
						grant_title = PREV
					}
					set_government_type = feudal_government
					save_event_target_as = legatus
					create_character = {
						random_traits = yes
						dynasty = random
						religion = ROOT
						culture = roman
						female = no
						age = 30
					}
				}
				character_event = { id = LEGIO.5 }
			}
			d_legio_xiii_gemina = {
				set_defacto_liege = ROOT
			}
			event_target:legatus = {
				set_defacto_liege = ROOT
			}
		
		ai_will_do = {
			factor = 1
		    }
	    }
    }
	
	 organize_legio_iii_cyrenaica = {
		is_high_prio = yes
		only_playable = yes
		potential = {
			has_global_flag	= legion_restored
			prisoner = no
			OR = { 
			    has_landed_title = k_roman_republic 
				has_landed_title = e_roman_empire
				has_landed_title = e_western_roman_empire
				has_landed_title = e_byzantium
				has_landed_title = k_regnum_romanum
			}
			#NOT = { is_title_active = d_legio_iii_cyrenaica } 
			NOT = { 
				d_legio_iii_cyrenaica = {
					holder_scope = {
						is_liege_or_above = ROOT
					}
				}
			}
		}
		allow = {
		    completely_controls = d_cyrenaica
			wealth = 200
			prestige = 200
		}
		
		effect = {
			wealth = -200
			prestige = -200
			hidden_tooltip = {
				activate_title = { title = d_legio_iii_cyrenaica status = yes }
				create_character = {
					dynasty = random
					religion = ROOT
					culture = roman
					female = no
					age = 33
				}
				new_character = {
					wealth = 500
					d_legio_iii_cyrenaica = {
						grant_title = PREV
					}
					set_government_type = feudal_government
					save_event_target_as = legatus
					create_character = {
						random_traits = yes
						dynasty = random
						religion = ROOT
						culture = roman
						female = no
						age = 30
					}
				}
				character_event = { id = LEGIO.6 }
			}
			d_legio_iii_cyrenaica = {
				set_defacto_liege = ROOT
			}
			event_target:legatus = {
				set_defacto_liege = ROOT
			}
		
		ai_will_do = {
			factor = 1
		    }
	    }
    }
	
	 organize_legio_xxii_deiotariana = {
		is_high_prio = yes
		only_playable = yes
		potential = {
			has_global_flag	= legion_restored
			prisoner = no
			OR = { 
			    has_landed_title = k_roman_republic 
				has_landed_title = e_roman_empire
				has_landed_title = e_western_roman_empire
				has_landed_title = e_byzantium
				has_landed_title = k_regnum_romanum
			}
			#NOT = { is_title_active = d_legio_xxii_deiotariana } 
			NOT = { 
				d_legio_xxii_deiotariana = {
					holder_scope = {
						is_liege_or_above = ROOT
					}
				}
			}
		}
		allow = {
		    completely_controls = d_anatolia
			wealth = 200
			prestige = 200
		}
		
		effect = {
			wealth = -200
			prestige = -200
			hidden_tooltip = {
				activate_title = { title = d_legio_xxii_deiotariana status = yes }
				create_character = {
					dynasty = random
					religion = ROOT
					culture = roman
					female = no
					age = 33
				}
				new_character = {
					wealth = 500
					d_legio_xxii_deiotariana = {
						grant_title = PREV
					}
					set_government_type = feudal_government
					save_event_target_as = legatus
					create_character = {
						random_traits = yes
						dynasty = random
						religion = ROOT
						culture = roman
						female = no
						age = 30
					}
				}
				character_event = { id = LEGIO.7 }
			}
			d_legio_xxii_deiotariana = {
				set_defacto_liege = ROOT
			}
			event_target:legatus = {
				set_defacto_liege = ROOT
			}
		
		ai_will_do = {
			factor = 1
		    }
	    }
    }
	
	organize_legio_ix_hispana = {
		is_high_prio = yes
		only_playable = yes
		potential = {
			has_global_flag	= legion_restored
			prisoner = no
			OR = { 
			    has_landed_title = k_roman_republic 
				has_landed_title = e_roman_empire
				has_landed_title = e_western_roman_empire
				has_landed_title = e_byzantium
				has_landed_title = k_regnum_romanum
			}
			#NOT = { is_title_active = d_legio_ix_hispana } 
			NOT = { 
				d_legio_ix_hispana = {
					holder_scope = {
						is_liege_or_above = ROOT
					}
				}
			}
		}
		allow = {
		    completely_controls = d_aragon
			wealth = 200
			prestige = 200
		}
		
		effect = {
			wealth = -200
			prestige = -200
			hidden_tooltip = {
				activate_title = { title = d_legio_ix_hispana status = yes }
				create_character = {
					dynasty = random
					religion = ROOT
					culture = roman
					female = no
					age = 33
				}
				new_character = {
					wealth = 500
					d_legio_ix_hispana = {
						grant_title = PREV
					}
					set_government_type = feudal_government
					save_event_target_as = legatus
					create_character = {
						random_traits = yes
						dynasty = random
						religion = ROOT
						culture = roman
						female = no
						age = 30
					}
				}
				character_event = { id = LEGIO.8 }
			}
			d_legio_ix_hispana = {
				set_defacto_liege = ROOT
			}
			event_target:legatus = {
				set_defacto_liege = ROOT
			}
		
		ai_will_do = {
			factor = 1
		    }
	    }
    }
	
	organize_legio_xv_apollinaris = {
		is_high_prio = yes
		only_playable = yes
		potential = {
			has_global_flag	= legion_restored
			prisoner = no
			OR = { 
			    has_landed_title = k_roman_republic 
				has_landed_title = e_roman_empire
				has_landed_title = e_western_roman_empire
				has_landed_title = e_byzantium
				has_landed_title = k_regnum_romanum
			}
			#NOT = { is_title_active = d_legio_xv_apollinaris } 
			NOT = { 
				d_legio_xv_apollinaris = {
					holder_scope = {
						is_liege_or_above = ROOT
					}
				}
			}
		}
		allow = {
		    completely_controls = d_dalmatia
			wealth = 200
			prestige = 200
		}
		
		effect = {
			wealth = -200
			prestige = -200
			hidden_tooltip = {
				activate_title = { title = d_legio_xv_apollinaris status = yes }
				create_character = {
					dynasty = random
					religion = ROOT
					culture = roman
					female = no
					age = 33
				}
				new_character = {
					wealth = 500
					d_legio_xv_apollinaris = {
						grant_title = PREV
					}
					set_government_type = feudal_government
					save_event_target_as = legatus
					create_character = {
						random_traits = yes
						dynasty = random
						religion = ROOT
						culture = roman
						female = no
						age = 30
					}
				}
				character_event = { id = LEGIO.9 }
			}
			d_legio_xv_apollinaris = {
				set_defacto_liege = ROOT
			}
			event_target:legatus = {
				set_defacto_liege = ROOT
			}
		
		ai_will_do = {
			factor = 1
		    }
	    }
    }
	
	organize_legio_iv_macedonica = {
		is_high_prio = yes
		only_playable = yes
		potential = {
			has_global_flag	= legion_restored
			prisoner = no
			OR = { 
			    has_landed_title = k_roman_republic 
				has_landed_title = e_roman_empire
				has_landed_title = e_western_roman_empire
				has_landed_title = e_byzantium
				has_landed_title = k_regnum_romanum
			}
			#NOT = { is_title_active = d_legio_iv_macedonica } 
			NOT = { 
				d_legio_iv_macedonica = {
					holder_scope = {
						is_liege_or_above = ROOT
					}
				}
			}
		}
		allow = {
		    completely_controls = d_thessalonika	
			wealth = 200
			prestige = 200
		}
		
		effect = {
			wealth = -200
			prestige = -200
			hidden_tooltip = {
				activate_title = { title = d_legio_iv_macedonica status = yes }
				create_character = {
					dynasty = random
					religion = ROOT
					culture = roman
					female = no
					age = 33
				}
				new_character = {
					wealth = 500
					d_legio_iv_macedonica = {
						grant_title = PREV
					}
					set_government_type = feudal_government
					save_event_target_as = legatus
					create_character = {
						random_traits = yes
						dynasty = random
						religion = ROOT
						culture = roman
						female = no
						age = 30
					}
				}
				character_event = { id = LEGIO.10 }
			}
			d_legio_iv_macedonica = {
				set_defacto_liege = ROOT
			}
			event_target:legatus = {
				set_defacto_liege = ROOT
			}
		
		ai_will_do = {
			factor = 1
		    }
	    }
    }
	
	organize_legio_xx_valeria_victrix = {
		is_high_prio = yes
		only_playable = yes
		potential = {
			has_global_flag	= legion_restored
			prisoner = no
			OR = { 
			    has_landed_title = k_roman_republic 
				has_landed_title = e_roman_empire
				has_landed_title = e_western_roman_empire
				has_landed_title = e_byzantium
				has_landed_title = k_regnum_romanum
			}
			#NOT = { is_title_active = d_legio_xx_valeria_victrix } 
			NOT = { 
				d_legio_xx_valeria_victrix = {
					holder_scope = {
						is_liege_or_above = ROOT
					}
				}
			}
		}
		allow = {
		    completely_controls = d_somerset
			wealth = 200
			prestige = 200
		}
		
		effect = {
			wealth = -200
			prestige = -200
			hidden_tooltip = {
				activate_title = { title = d_legio_xx_valeria_victrix status = yes }
				create_character = {
					dynasty = random
					religion = ROOT
					culture = roman
					female = no
					age = 33
				}
				new_character = {
					wealth = 500
					d_legio_xx_valeria_victrix = {
						grant_title = PREV
					}
					set_government_type = feudal_government
					save_event_target_as = legatus
					create_character = {
						random_traits = yes
						dynasty = random
						religion = ROOT
						culture = roman
						female = no
						age = 30
					}
				}
				character_event = { id = LEGIO.11 }
			}
			d_legio_xx_valeria_victrix = {
				set_defacto_liege = ROOT
			}
			event_target:legatus = {
				set_defacto_liege = ROOT
			}
		
		ai_will_do = {
			factor = 1
		    }
	    }
    }
	
	organize_legio_x_fretensis = {
		is_high_prio = yes
		only_playable = yes
		potential = {
			has_global_flag	= legion_restored
			prisoner = no
			OR = { 
			    has_landed_title = k_roman_republic 
				has_landed_title = e_roman_empire
				has_landed_title = e_western_roman_empire
				has_landed_title = e_byzantium
				has_landed_title = k_regnum_romanum
			}
			#NOT = { is_title_active = d_legio_x_fretensis } 
			NOT = { 
				d_legio_x_fretensis = {
					holder_scope = {
						is_liege_or_above = ROOT
					}
				}
			}
		}
		allow = {
		    completely_controls = d_sicily
			wealth = 200
			prestige = 200
		}
		
		effect = {
			wealth = -200
			prestige = -200
			hidden_tooltip = {
				activate_title = { title = d_legio_x_fretensis status = yes }
				create_character = {
					dynasty = random
					religion = ROOT
					culture = roman
					female = no
					age = 33
				}
				new_character = {
					wealth = 500
					d_legio_x_fretensis = {
						grant_title = PREV
					}
					set_government_type = feudal_government
					save_event_target_as = legatus
					create_character = {
						random_traits = yes
						dynasty = random
						religion = ROOT
						culture = roman
						female = no
						age = 30
					}
				}
				character_event = { id = LEGIO.12 }
			}
			d_legio_x_fretensis = {
				set_defacto_liege = ROOT
			}
			event_target:legatus = {
				set_defacto_liege = ROOT
			}
		
		ai_will_do = {
			factor = 1
		    }
	    }
    }
	
}	