decisions = {    
	restore_roman_empire_not_byz = {
		only_independent = yes
		is_high_prio = yes
		ai_check_interval = 24
		
		potential = {
			is_playable = yes
			has_dlc = "Legacy of Rome"
			OR = { 
				religion_group = christian 
				religion = hellenic_pagan 
				religion = hellenic_pagan_reformed
			}
			OR = { 
			    has_landed_title = e_western_roman_empire
			}
			is_adult = yes
			prisoner = no
			NOT = { trait = incapable }
			NOT = { has_global_flag = rome_restored }
			NOR = {
				has_alternate_start_parameter = { key = religion_names value = random }
			}
			e_roman_empire = {
				has_holder = no
			}
		}
		allow = {
			OR { 
			   primary_title = { title = e_western_roman_empire }
			}
			#NOT = {
				#is_title_active = e_byzantium
		   # }
			prestige = 3000
			completely_controls = d_latium
			completely_controls = d_ferrara
			completely_controls = d_ancona
			completely_controls = d_spoleto
			completely_controls = d_sicily
			completely_controls = k_africa
			completely_controls = k_italy
			completely_controls = k_carinthia
			completely_controls = k_burgundy
			completely_controls = k_croatia
			completely_controls = k_epirus
			completely_controls = k_greece
			completely_controls = k_thrace
			completely_controls = k_aquitaine
			completely_controls = d_venice
		}
		effect = {
		    prestige = -3000
			custom_tooltip = {
				grant_title_no_opinion = e_roman_empire
			}
			hidden_tooltip = {

				primary_title = {
					e_roman_empire = {
						copy_title_laws = PREV
						copy_title_history = PREV
					}
				}

				any_demesne_title = {
					limit = {
						tier = EMPEROR
						NOT = { title = e_roman_empire }
					}
					destroy_landed_title = THIS
				}
				ROOT = {
					narrative_event = { id = IR.1 }
				}
			}
			k_romagna = { de_jure_liege = e_roman_empire }
			k_venice = { de_jure_liege = e_roman_empire }
			k_sicily = { de_jure_liege = e_roman_empire }
			k_italy = { de_jure_liege = e_roman_empire }
			k_croatia = { de_jure_liege = e_roman_empire }
			k_sardinia = { de_jure_liege = e_roman_empire }
			k_africa = { de_jure_liege = e_roman_empire }
			k_burgundy = { de_jure_liege = e_roman_empire }
			k_epirus = { de_jure_liege = e_roman_empire }
			k_greece = { de_jure_liege = e_roman_empire }
			k_thrace = { de_jure_liege = e_roman_empire }
			k_aquitaine = { de_jure_liege = e_roman_empire }
			set_global_flag = rome_restored
		}
		ai_will_do = {
			factor = 1
		}
	}
	restore_roman_empire_rep = {
		only_independent = yes
		is_high_prio = yes
		ai_check_interval = 24
		
		potential = {
			is_playable = yes
			has_dlc = "Legacy of Rome"
			OR = { 
				religion_group = christian 
				religion = hellenic_pagan 
				religion = hellenic_pagan_reformed
			}
			has_landed_title = k_roman_republic
			is_adult = yes
			prisoner = no
			NOT = { trait = incapable }
			NOT = { has_global_flag = rome_restored }
			NOR = {
				has_alternate_start_parameter = { key = religion_names value = random }
			}
			e_roman_empire = {
				has_holder = no
			}
		}
		allow = {
			primary_title = { title = k_roman_republic }
			prestige = 3000
			completely_controls = k_roman_republic
			completely_controls = k_italy
			completely_controls = k_sicily
			completely_controls = k_carinthia
			completely_controls = k_sardinia
			completely_controls = k_venice
		}
		effect = {
		    prestige = -3000
			custom_tooltip = {
				grant_title_no_opinion = e_roman_empire
			}
			hidden_tooltip = {

				primary_title = {
					e_roman_empire = {
						copy_title_laws = PREV
						copy_title_history = PREV
					}
				}

				any_demesne_title = {
					limit = {
						tier = KING
						NOT = { title = e_roman_empire }
					}
					destroy_landed_title = THIS
				}
				ROOT = {
					narrative_event = { id = IR.4 }
				}
			}
			k_roman_republic = { de_jure_liege = e_roman_empire }
			k_italy = { de_jure_liege = e_roman_empire }
			k_sicily = { de_jure_liege = e_roman_empire }
			k_venice = { de_jure_liege = e_roman_empire }
			k_carinthia = { de_jure_liege = e_roman_empire }
			k_sardinia = { de_jure_liege = e_roman_empire }
			k_roman_republic = { de_jure_liege = e_roman_empire }
			set_global_flag = rome_restored
		}
		ai_will_do = {
			factor = 1
		}
	}
	
	reunite_roman_empire = {
	    only_independent = yes
		is_high_prio = yes
		potential = {
			has_dlc = "Legacy of Rome"
			e_western_roman_empire = { has_holder = yes }
			e_byzantium = { has_holder = yes }
			OR = {
				has_landed_title = e_western_roman_empire
				has_landed_title = e_byzantium
			}
			OR = {
				religion_group = christian
				religion = hellenic_pagan 
				religion = hellenic_pagan_reformed
			}
			age = 16
			prisoner = no
			NOT = { trait = incapable }
			NOT = { has_global_flag = rome_restored }
		}
		allow = {
			prestige = 3000
			has_landed_title = e_western_roman_empire
			has_landed_title = e_byzantium
		}
		effect = {
			set_global_flag = rome_restored
			custom_tooltip = {
				grant_title_no_opinion = e_roman_empire
			}
			hidden_tooltip = {
				primary_title = {
					e_roman_empire = {
						copy_title_laws = PREV
						copy_title_history = PREV
					}
				}
			}
			narrative_event = { id = IR.11 }
		}
		ai_will_do = {
			factor = 1
		}
	}
	
}	