# filter = [self/court/home_court/vassals/sub_realm/realm/dynasty/all] ('self' MUST be set for decisions targetting only the taker, the other filter types can be set to lessen CPU load)
# ai_target_filter = [self/court/home_court/vassals/sub_realm/realm/dynasty/all] (which characters for which the AI evaluates the decision.)
#	court: all characters in the AI's host court, including prisoners, and characters currently away (wards, prisoners, etc)
#	home_court: all characters in the AI's home court, including prisoners, and characters currently away (wards, prisoners, etc)
#	vassals: direct vassal rulers of the AI's employer
#	sub_realm: all characters below the AI's employer
#	realm: all characters in the same top realm as the AI
#	dynasty: all members of the same dynasty
#	all: all living characters (Avoid if possible. VERY CPU-HEAVY!)
#	

targetted_decisions = {
	knight_character = {
		ai_target_filter = court
		filter = court
		diplomacy_icon = GFX_knight_character
		from_potential = {
			trait = knight
			prestige = 50
		}
		potential = {
			religion_group = christian
			is_female = no
			age = 16
			NOT = {
				trait = knight
			}	
		}
		allow = {
			age = 16
			religion_group = christian
			is_female = no
			martial = 12
			show_only_failed_conditions = yes
			NOT = {
				trait = squire
			}	
		}
		effect = {
			FROM = {
				prestige = -25
			}
			FROM = {
				character_event = {
					id = knightly.0002
				}
			}
		}
		ai_will_do = {
			factor = 0
		}
	}
	take_squire = {
		ai_target_filter = court
		filter = court
		diplomacy_icon = GFX_take_ward_squire
		from_potential = {
			trait = knight
		}
		potential = {
			educator = {
				character = FROM
				}
			OR = {
				is_female = no
				AND = {
					is_female = yes
					dynasty = FROM
				}
			}
			NOT = {
				trait = knight
			}
			NOT = {
				trait = squire
			}
		}
		allow = {
			is_feudal = yes
			show_only_failed_conditions = yes
			age = 8

			FROM = {
				trait = knight
			}
		}
		effect = {		
			FROM = {
				prestige = -20
			}
			FROM = {
				character_event = {
					id = knightly.0001
				}
			}
		}
		ai_will_do = {
			factor = 1
		}
	}

	buy_knighthood = {
		ai_target_filter = self
		filter = self
		diplomacy_icon = GFX_buy_knighthood
		from_potential = {
			is_ruler = yes
			ai = no
		}
		potential = {
			age = 16
			religion_group = christian
			NOT = {
				trait = knight
			}
		}
		allow = {
			is_feudal = yes
			age = 16
			religion_group = christian
			wealth = 150
		}
		effect = {
			remove_trait = squire
			add_trait = knight
			ROOT = {
				wealth = -150
				prestige = -200
			}
		}
		ai_will_do = {
			factor = 0.5
			modifier = {
				factor = 0.02
				NOT = { martial = 10 }
			} 
			modifier = {
				factor = 0.001
				OR = {
				trait = honest
				trait = proud
				}
			} 
			modifier = {
				factor = 3
				trait = craven
			} 
			modifier = {
				factor = 0.01
				NOT = { wealth = 400 }
			} 
			modifier = {
				factor = 0.05
				is_female = yes
			} 
		}
	}
	knight_squire = {
		ai_target_filter = realm
		filter = realm
		diplomacy_icon = GFX_knight_character
		from_potential = {
			prestige = 25
			AND = {
				is_ruler = yes
				trait = knight
			}
		}
		potential = {
			religion_group = christian
			age = 16
			trait = squire
		}
		allow = {
			age = 16
			trait = squire
		}
		effect = {
			FROM = {
				character_event = {
					id = knightly.003
				}
			}
		}
		ai_will_do = {
			factor = 1
		}
	}
	train_squire = {
		ai_target_filter = court
		filter = court
		diplomacy_icon = GFX_duel_decision
		from_potential = {
			AND = {
				is_adult = yes
				trait = knight
			}
		}
		potential = {
			religion_group = christian
			NOT = { has_character_modifier = trained_squire }
			educator = {
				character = FROM
				}
			OR = {
				is_female = no
				AND = {
					is_female = yes
					dynasty = FROM
				}
			}
			age = 8
			NOT = { age = 16 }
			trait = squire
		}
		allow = {
			age = 8
			NOT = { age = 16 }
		}
		effect = {
			FROM = {
				character_event = {
					id = knightly.100
				}
			}
		}
		ai_will_do = {
			factor = 1
		}
	}
	train_ward = {
		ai_target_filter = court
		filter = court
		diplomacy_icon = GFX_duel_decision
		from_potential = {
			NOT = { religion_group = christian }
			AND = {
				is_adult = yes
				OR = {
					martial = 10
					trait = tough_soldier
					trait = skilled_tactician
					trait = brilliant_strategist
					trait = duelist
				}
			}
		}
		potential = {
			NOT = { religion_group = christian }
			educator = {
				character = FROM
				}
			OR = {
				is_female = no
				AND = { 
					is_female = yes
					dynasty = FROM
					}
				}
			age = 9
			NOT = { age = 16 }
		}
		allow = {
			age = 9
			NOT = { age = 16 }
			NOT = { has_character_modifier = trained_ward }
		}
		effect = {
			FROM = {
				character_event = {
					id = roytraining.100
				}
			}
		}
		ai_will_do = {
			factor = 1
		}
	}
}