decisions = {
	ilkhanate_formation = {
		only_playable = yes
		is_high_prio = yes
		
		potential = {
			OR = { has_global_flag = mongol_empire_arrival has_global_flag = mongol_horde_arrival }
			has_global_flag = ilkhanate_mongol_empire_formation
			culture = mongol
			NOT = {
				OR = {
					has_landed_title = e_mongol_empire
					has_landed_title = e_golden_horde
					has_landed_title = e_il-khanate
					has_landed_title = e_chagatai
					has_landed_title = e_timurids
				}
			}
			NOT = {
				any_independent_ruler = { has_landed_title = e_il-khanate }
			}
		}
		allow = {
			prisoner = no
			culture = mongol
			independent = yes
			is_tributary = no
			OR = {
				completely_controls = k_persia
				has_landed_title = k_persia
				AND = {
					any_vassal = {
						has_landed_title = k_persia
					}
				}
			}
			OR = {
				completely_controls = k_khorasan
				has_landed_title = k_khorasan
				AND = {
					any_vassal = {
						has_landed_title = k_khorasan
					}
				}
			}
			realm_size = 75
		}
		effect = {
			activate_title = { title = e_il-khanate status = yes }
			prestige = 1000
			e_il-khanate = {
				grant_title = PREV
				make_primary_title = yes
			}
			set_character_flag = khan_of_ilkhanate
			set_global_flag = reunited_ilkhanate
			if = {
				limit = {
					NOT = {
						e_mongol_empire = {
							holder_scope = { always = yes }
						}
						e_il-khanate = {
							holder_scope = { always = yes }
						}
						e_golden_horde = {
							holder_scope = { always = yes }
						}
						e_chagatai = {
							holder_scope = { always = yes }
						}
					}
				}
				any_demesne_title = {
					limit = {
						tier = EMPEROR
					}
					set_title_flag = to_be_destroyed
				}
				any_demesne_title = {
					limit = {
						has_title_flag = to_be_destroyed
					}
					activate_title = { title = THIS status = no }
					destroy_landed_title = THIS
				}
			}
		}
		
		ai_will_do = {
			factor = 10000
		}
	}
	
	golden_horde_formation = {
		only_playable = yes
		is_high_prio = yes
		
		potential = {
			OR = { has_global_flag = mongol_empire_arrival has_global_flag = mongol_horde_arrival }
			has_global_flag = golden_horde_mongol_empire_formation
			culture_group = altaic
			NOT = {
				OR = {
					has_landed_title = e_mongol_empire
					has_landed_title = e_golden_horde
					has_landed_title = e_il-khanate
					has_landed_title = e_chagatai
					has_landed_title = e_timurids
				}
			}
			NOT = {
				any_independent_ruler = { has_landed_title = e_golden_horde }
			}
		}
		allow = {
			prisoner = no
			culture_group = altaic
			independent = yes
			is_tributary = no
			619 = { # Saray
				owner = {
					OR = {
						is_liege_or_above = ROOT
						character = ROOT
					}
				}
			}
			realm_size = 75
		}
		effect = {
			activate_title = { title = e_golden_horde status = yes }
			prestige = 1000
			e_golden_horde = {
				grant_title = PREV
				make_primary_title = yes
			}
			set_government_type = nomadic_government
			set_character_flag = khan_of_golden_horde
			set_global_flag = reunited_golden_horde
			if = {
				limit = {
					NOT = {
						e_mongol_empire = {
							holder_scope = { always = yes }
						}
						e_il-khanate = {
							holder_scope = { always = yes }
						}
						e_golden_horde = {
							holder_scope = { always = yes }
						}
						e_chagatai = {
							holder_scope = { always = yes }
						}
					}
				}
				any_demesne_title = {
					limit = {
						tier = EMPEROR
					}
					set_title_flag = to_be_destroyed
				}
				any_demesne_title = {
					limit = {
						has_title_flag = to_be_destroyed
					}
					activate_title = { title = THIS status = no }
					destroy_landed_title = THIS
				}
			}
		}
		
		ai_will_do = {
			factor = 10000
		}
	}
	
	chagatai_formation = {
		only_playable = yes
		is_high_prio = yes
		
		potential = {
			OR = { has_global_flag = mongol_empire_arrival has_global_flag = mongol_horde_arrival }
			has_global_flag = chagatai_mongol_empire_formation
			culture_group = altaic
			NOT = {
				OR = {
					has_landed_title = e_mongol_empire
					has_landed_title = e_golden_horde
					has_landed_title = e_il-khanate
					has_landed_title = e_chagatai
					has_landed_title = e_timurids
				}
			}
			NOT = {
				any_independent_ruler = { has_landed_title = e_chagatai }
			}
		}
		allow = {
			prisoner = no
			culture_group = altaic
			independent = yes
			is_tributary = no
			OR = {
				completely_controls = k_khotan
				has_landed_title = k_khotan
				AND = {
					any_vassal = {
						has_landed_title = k_khotan
					}
				}
			}
			OR = {
				completely_controls = k_zhetysu
				has_landed_title = k_zhetysu
				AND = {
					any_vassal = {
						has_landed_title = k_zhetysu
					}
				}
			}
			903 = { # Samarkand
				owner = {
					OR = {
						is_liege_or_above = ROOT
						character = ROOT
					}
				}
			}
			realm_size = 75
		}
		effect = {
			activate_title = { title = e_chagatai status = yes }
			prestige = 1000
			e_chagatai = {
				grant_title = PREV
				make_primary_title = yes
			}
			set_government_type = nomadic_government
			set_character_flag = khan_of_chagatai
			set_global_flag = reunited_chagatai_khanate
			if = {
				limit = {
					NOT = {
						e_mongol_empire = {
							holder_scope = { always = yes }
						}
						e_il-khanate = {
							holder_scope = { always = yes }
						}
						e_golden_horde = {
							holder_scope = { always = yes }
						}
						e_chagatai = {
							holder_scope = { always = yes }
						}
					}
				}
				any_demesne_title = {
					limit = {
						tier = EMPEROR
					}
					set_title_flag = to_be_destroyed
				}
				any_demesne_title = {
					limit = {
						has_title_flag = to_be_destroyed
					}
					activate_title = { title = THIS status = no }
					destroy_landed_title = THIS
				}
			}
		}
		
		ai_will_do = {
			factor = 10000
		}
	}
	
	
	
	ilkhanate_formation_mongol_empire = {
		only_playable = yes
		is_high_prio = yes
		
		potential = {
			OR = { has_global_flag = mongol_empire_arrival has_global_flag = mongol_horde_arrival }
			has_global_flag = mongol_empire_de_jure
			culture = mongol
			has_landed_title = e_mongol_empire
			NOT = {
				any_liege = { has_landed_title = e_il-khanate }
			}
			NOT = {
				has_global_flag = ilkhanate_mongol_empire_formation
			}
			NOT = {
				has_global_flag = persian_empire_restored
			}
		}
		allow = {
			prisoner = no
			has_landed_title = e_mongol_empire
			OR = {
				completely_controls = k_persia
				has_landed_title = k_persia
				AND = {
					any_vassal = {
						has_landed_title = k_persia
					}
				}
			}
			OR = {
				completely_controls = k_khorasan
				has_landed_title = k_khorasan
				AND = {
					any_vassal = {
						has_landed_title = k_khorasan
					}
				}
			}
			realm_size = 50
		}
		effect = {
			activate_title = { title = e_il-khanate status = yes }
			prestige = 1000
			e_il-khanate = {
				grant_title = PREV
			}
			set_character_flag = khan_of_independence
			hidden_tooltip = {
				any_title = {
					limit = {
						OR = {
							de_jure_liege_or_above = e_persia
							region = region_mongol_phase_2
						}
					}
					de_jure_liege = e_il-khanate
				}
				k_mesopotamia = {
					de_jure_liege = e_il-khanate
				}
				k_iraq = {
					de_jure_liege = e_il-khanate
				}
				k_persia = {
					de_jure_liege = e_il-khanate
				}
				k_daylam = {
					de_jure_liege = e_il-khanate
				}
				k_khorasan = {
					de_jure_liege = e_il-khanate
				}
				k_sistan = {
					de_jure_liege = e_il-khanate
				}
				k_afghanistan = {
					de_jure_liege = e_il-khanate
				}
			}
			custom_tooltip = { text = replace_persia_ilkhanate_tooltip }
			set_global_flag = ilkhanate_mongol_empire_formation
			if = {
				limit = {
					NOT = {
						e_mongol_empire = {
							holder_scope = { always = yes }
						}
						e_il-khanate = {
							holder_scope = { always = yes }
						}
						e_golden_horde = {
							holder_scope = { always = yes }
						}
						e_chagatai = {
							holder_scope = { always = yes }
						}
					}
				}
				any_demesne_title = {
					limit = {
						tier = EMPEROR
					}
					set_title_flag = to_be_destroyed
				}
				any_demesne_title = {
					limit = {
						has_title_flag = to_be_destroyed
					}
					destroy_landed_title = THIS
				}
			}
		}
		
		ai_will_do = {
			factor = 10000
		}
	}
	
	persian_empire_restored = {
		only_playable = yes
		is_high_prio = yes
		
		potential = {
			OR = { has_global_flag = mongol_empire_arrival has_global_flag = mongol_horde_arrival }
			NOT = {
				has_landed_title = e_mongol_empire
			}
			OR = {
				tier = duke
				tier = king
				tier = emperor
			}
			OR = {
				culture_group = iranian
				capital_scope = {
					OR = {
						region = world_persia
						region = world_middle_east
						region = world_asia_minor
					}
				}
			}
			NOT = {
				has_global_flag = persian_empire_restored
			}
			NOR = {
				culture = mongol
				has_landed_title = e_il-khanate
			}
			has_global_flag = ilkhanate_mongol_empire_formation
		}
		allow = {
			prisoner = no
			independent = yes
			primary_title = {
				de_jure_liege_or_above = e_il-khanate
			}
			capital_scope = {
				OR = {
					region = world_persia
					region = world_middle_east
					region = world_asia_minor
				}
			}
			OR = {
				NOT = {
					any_independent_ruler = { has_landed_title = e_il-khanate }
				}
				e_il-khanate = {
					holder_scope = {
						relative_realm_size = {
							who = ROOT
							size < 0.75
						}
					}
				}
			}
			realm_size = 75
		}
		effect = {
			prestige = 1000
			if = {
				limit = {
					has_landed_title = e_il-khanate
				}
				e_persia = {
					grant_title = PREV
					make_primary_title = yes
				}
			}
			if = {
				limit = {
					NOT = {
						e_persia = {
							holder_scope = { always = yes }
						}
					}
				}
				any_demesne_title = {
					limit = {
						tier = EMPEROR
						title = e_il-khanate
					}
					set_title_flag = to_be_destroyed
				}
				any_demesne_title = {
					limit = {
						has_title_flag = to_be_destroyed
					}
					destroy_landed_title = THIS
				}
			}
			hidden_tooltip = {
				any_title = {
					limit = {
						de_jure_liege_or_above = e_il-khanate
					}
					de_jure_liege = e_persia
				}
			}
				k_mesopotamia = {
					de_jure_liege = e_persia
				}
				k_iraq = {
					de_jure_liege = e_persia
				}
				k_persia = {
					de_jure_liege = e_persia
				}
				k_daylam = {
					de_jure_liege = e_persia
				}
				k_khorasan = {
					de_jure_liege = e_persia
				}
				k_sistan = {
					de_jure_liege = e_persia
				}
				k_afghanistan = {
					de_jure_liege = e_persia
				}
			custom_tooltip = { text = replace_ilkhanate_persia_tooltip }
			set_global_flag = persian_empire_restored
		}
		
		ai_will_do = {
			factor = 10000
		}
	}
	
	golden_horde_formation_mongol_empire = {
		only_playable = yes
		is_high_prio = yes
		
		potential = {
			OR = { has_global_flag = mongol_empire_arrival has_global_flag = mongol_horde_arrival }
			has_global_flag = mongol_empire_de_jure
			culture = mongol
			has_landed_title = e_mongol_empire
			NOT = {
				any_liege = { has_landed_title = e_golden_horde }
			}
			NOT = {
				has_global_flag = golden_horde_mongol_empire_formation
			}
		}
		allow = {
			prisoner = no
			has_landed_title = e_mongol_empire
			OR = {
				has_landed_title = c_saray
				AND = {
					any_vassal = {
						has_landed_title = c_saray
					}
				}
			}
			realm_size = 50
		}
		effect = {
			activate_title = { title = e_golden_horde status = yes }
			prestige = 1000
			e_golden_horde = {
				grant_title = PREV
			}
			set_character_flag = khan_of_independence
			hidden_tooltip = {
				any_title = {
					limit = {
						de_jure_liege_or_above = e_pontic_steppe
					}
					de_jure_liege = e_golden_horde
				}
			}
			k_cuman = {
				de_jure_liege = e_golden_horde
			}
			k_sibir = {
				de_jure_liege = e_golden_horde
			}
			k_turkestan = {
				de_jure_liege = e_golden_horde
			}
			custom_tooltip = { text = replace_steppe_golden_horde_tooltip }
			set_global_flag = golden_horde_mongol_empire_formation
			if = {
				limit = {
					NOT = {
						e_mongol_empire = {
							holder_scope = { always = yes }
						}
						e_il-khanate = {
							holder_scope = { always = yes }
						}
						e_golden_horde = {
							holder_scope = { always = yes }
						}
						e_chagatai = {
							holder_scope = { always = yes }
						}
					}
				}
				any_demesne_title = {
					limit = {
						tier = EMPEROR
					}
					set_title_flag = to_be_destroyed
				}
				any_demesne_title = {
					limit = {
						has_title_flag = to_be_destroyed
					}
					activate_title = { title = THIS status = no }
					destroy_landed_title = THIS
				}
			}
		}
		
		ai_will_do = {
			factor = 10000
		}
	}
	
	chagatai_formation_mongol_empire = {
		only_playable = yes
		is_high_prio = yes
		
		potential = {
			OR = { has_global_flag = mongol_empire_arrival has_global_flag = mongol_horde_arrival }
			has_global_flag = mongol_empire_de_jure
			culture = mongol
			has_landed_title = e_mongol_empire
			NOT = {
				any_liege = { has_landed_title = e_chagatai }
			}
			NOT = {
				has_global_flag = chagatai_mongol_empire_formation
			}
		}
		allow = {
			prisoner = no
			has_landed_title = e_mongol_empire
			OR = {
				completely_controls = k_khotan
				has_landed_title = k_khotan
				AND = {
					any_vassal = {
						has_landed_title = k_khotan
					}
				}
			}
			OR = {
				completely_controls = k_zhetysu
				has_landed_title = k_zhetysu
				AND = {
					any_vassal = {
						has_landed_title = k_zhetysu
					}
				}
			}
			realm_size = 50
		}
		effect = {
			activate_title = { title = e_chagatai status = yes }
			prestige = 1000
			e_chagatai = {
				grant_title = PREV
			}
			set_character_flag = khan_of_independence
			hidden_tooltip = {
				any_title = {
					limit = {
						de_jure_liege_or_above = e_turkestan
					}
					de_jure_liege = e_chagatai
				}
			}
			custom_tooltip = { text = replace_central_asia_chagatai_tooltip }
			set_global_flag = chagatai_mongol_empire_formation
			if = {
				limit = {
					NOT = {
						e_mongol_empire = {
							holder_scope = { always = yes }
						}
						e_il-khanate = {
							holder_scope = { always = yes }
						}
						e_golden_horde = {
							holder_scope = { always = yes }
						}
						e_chagatai = {
							holder_scope = { always = yes }
						}
					}
				}
				any_demesne_title = {
					limit = {
						tier = EMPEROR
					}
					set_title_flag = to_be_destroyed
				}
				any_demesne_title = {
					limit = {
						has_title_flag = to_be_destroyed
					}
					activate_title = { title = THIS status = no }
					destroy_landed_title = THIS
				}
			}
		}
		
		ai_will_do = {
			factor = 10000
		}
	}
	
	mongol_empire_de_jure_formation = {
		only_playable = yes
		is_high_prio = yes
		
		potential = {
			OR = { has_global_flag = mongol_empire_arrival has_global_flag = mongol_horde_arrival }
			culture = mongol
			has_landed_title = e_mongol_empire
			NOT = {
				any_liege = { has_landed_title = e_chagatai }
			}
			NOT = {
				has_global_flag = mongol_empire_de_jure
			}
		}
		allow = {
			has_landed_title = e_mongol_empire
			realm_size = 50
		}
		effect = {
			hidden_tooltip = {
				any_title = {
					limit = {
						de_jure_liege_or_above = e_tartaria
					}
					de_jure_liege = e_mongol_empire
				}
			}
			custom_tooltip = { text = replace_tartaria_mongol_empire_tooltip }
			set_global_flag = mongol_empire_de_jure
			if = {
				limit = {
					NOT = {
						e_mongol_empire = {
							holder_scope = { always = yes }
						}
						e_il-khanate = {
							holder_scope = { always = yes }
						}
						e_golden_horde = {
							holder_scope = { always = yes }
						}
						e_chagatai = {
							holder_scope = { always = yes }
						}
					}
				}
				any_demesne_title = {
					limit = {
						tier = EMPEROR
					}
					set_title_flag = to_be_destroyed
				}
				any_demesne_title = {
					limit = {
						has_title_flag = to_be_destroyed
					}
					activate_title = { title = THIS status = no }
					destroy_landed_title = THIS
				}
			}
		}
		
		ai_will_do = {
			factor = 10000
		}
	}
	
	divide_mongol_empire = {
		only_playable = yes
		is_high_prio = yes
		
		potential = {
			OR = { has_global_flag = mongol_empire_arrival has_global_flag = mongol_horde_arrival }
			culture = mongol
			NOT = {
				has_global_flag = division_of_the_mongol_empire
			}
			NOT = {
				has_global_flag = division_of_the_mongol_empire_no_gh
			}
			NOT = {
				has_character_flag = divided_the_mongol_empire
			}
		}
		allow = {
			has_landed_title = e_mongol_empire
			has_landed_title = e_golden_horde
			has_landed_title = e_il-khanate
			has_landed_title = e_chagatai
			any_dynasty_member = {
				is_female = no
				is_landed = no
				is_adult = yes
			}
		}
		effect = {
			custom_tooltip = { text = division_mongol_empire_tooltip }
			any_dynasty_member = {
				limit = {
					is_female = no
					is_landed = no
					is_adult = yes
				}
				set_character_flag = potential_division_inheritance
			}
			set_character_flag = divided_the_mongol_empire
			set_global_flag = division_of_the_mongol_empire
		}
		
		ai_will_do = {
			factor = 10000
		}
	}
	
	divide_mongol_empire_no_gh = {
		only_playable = yes
		is_high_prio = yes
		
		potential = {
			OR = { has_global_flag = mongol_empire_arrival has_global_flag = mongol_horde_arrival }
			year = 1260
			culture = mongol
			has_landed_title = e_mongol_empire
			has_landed_title = e_il-khanate
			has_landed_title = e_chagatai
			NOT = {
				has_landed_title = e_golden_horde
			}
			NOT = {
				has_global_flag = golden_horde_mongol_empire_formation
			}
			NOT = {
				has_global_flag = division_of_the_mongol_empire
			}
			NOT = {
				has_global_flag = division_of_the_mongol_empire_no_gh
			}
			NOT = {
				has_character_flag = divided_the_mongol_empire
			}
		}
		allow = {
			has_landed_title = e_mongol_empire
			has_landed_title = e_il-khanate
			has_landed_title = e_chagatai
			any_dynasty_member = {
				is_female = no
				is_landed = no
				is_adult = yes
			}
		}
		effect = {
			custom_tooltip = { text = division_mongol_empire_tooltip }
			any_dynasty_member = {
				limit = {
					is_female = no
					is_landed = no
					is_adult = yes
				}
				set_character_flag = potential_division_inheritance
			}
			set_character_flag = divided_the_mongol_empire
			set_global_flag = division_of_the_mongol_empire_no_gh
		}
		
		ai_will_do = {
			factor = 0
			modifier = {
				factor = 1000
				year = 1280
			}
		}
	}
	
	reinforce_genghis_khan = {
		only_playable = yes
		is_high_prio = yes
		
		potential = {
			OR = { has_global_flag = mongol_empire_arrival has_global_flag = mongol_horde_arrival }
			culture = mongol
			has_landed_title = e_mongol_empire
			NOT = {
				year = 1260
			}
			OR = {
				AND = {
					year = 1210
					NOT = {
						year = 1230
					}
					NOT = {
						has_global_flag = first_reinforcement_wave_mongol_empire
					}
				}
				AND = {
					year = 1230
					NOT = {
						year = 1250
					}
					NOT = {
						has_global_flag = second_reinforcement_wave_mongol_empire
					}
				}
				AND = {
					year = 1250
					NOT = {
						year = 1260
					}
					NOT = {
						has_global_flag = third_reinforcement_wave_mongol_empire
					}
				}
			}
		}
		allow = {
			culture = mongol
			has_landed_title = e_mongol_empire
			NOT = {
				year = 1260
			}
		}
		effect = {
			if = {
				limit = {
					year = 1210
					NOT = {
						year = 1230
					}
				}
				set_global_flag = first_reinforcement_wave_mongol_empire
			}
			if = {
				limit = {
					year = 1230
					NOT = {
						year = 1250
					}
				}
				set_global_flag = second_reinforcement_wave_mongol_empire
			}
			if = {
				limit = {
					year = 1250
					NOT = {
						year = 1260
					}
				}
				set_global_flag = third_reinforcement_wave_mongol_empire
			}
			capital_scope = {
				ROOT = {
					spawn_unit = {
						province = PREV
						troops =
						{
							light_cavalry = { 2750 2750 }
							horse_archers = { 2250 2250 }
							knights = { 500 500 }
						}
					}
					spawn_unit = {
						province = PREV
						troops =
						{
							light_cavalry = { 2750 2750 }
							horse_archers = { 2250 2250 }
							knights = { 500 500 }
						}
					}
					spawn_unit = {
						province = PREV
						troops =
						{
							light_cavalry = { 2750 2750 }
							horse_archers = { 2250 2250 }
							knights = { 500 500 }
						}
					}
					spawn_unit = {
						province = PREV
						troops =
						{
							light_cavalry = { 2750 2750 }
							horse_archers = { 2250 2250 }
							knights = { 500 500 }
						}
					}
				}
			}
		}
		
		ai_will_do = {
			factor = 10000
		}
	}
}