decisions = {
	celebrate_nowruz = {
		only_playable = yes
		ai_check_interval = 12
		potential = {
			is_playable = yes
			OR = {
				culture_group = iranian
				culture_group = serindian
				religion_group = zoroastrian_group
				any_demesne_province = {
					culture_group = iranian
				}
				any_demesne_province = {
					culture_group = serindian
				}
				any_demesne_province = {
					religion_group = zoroastrian_group
				}
				#any_demesne_province = {
				#	has_province_modidifer = VIET_significant_sogdian_communities
				#}
				has_landed_title = e_persia
				has_landed_title = k_persia
				has_landed_title = k_daylam
				has_landed_title = k_afghanistan
				has_landed_title = k_khorasan
				has_landed_title = k_baluchistan
			}
			NOT = { has_character_modifier = VIET_celebrating_nowruz }
			NOT = { has_character_modifier = VIET_nowruz_timer }
		}
		allow = {
			month = 3
			NOT = {
				month = 6
			}
			war = no
			custom_tooltip = {
				text = UNOCCUPIED_DEMESNE_TITLE
				hidden_tooltip = {
					any_demesne_title = {
						NOT = { higher_tier_than = count }
						is_occupied = no
					}
				}
			}
			in_command = no
			any_demesne_title = {
				is_occupied = no
			}
			prisoner = no
			wealth = 30
			age = 16
			NOT = { has_character_flag = VIET_nowruz }
			NOT = { is_inaccessible_trigger = yes }
			OR = {
				religion_group = zoroastrian_group
				NOT = { trait = zealous }
			}
			custom_tooltip = {
				text = is_not_busy_trigger_tooltip
				hidden_tooltip = { NOT = { has_character_flag = do_not_disturb } }
			}
			custom_tooltip = {
				text = IS_HEALTHY
				NOR = {
					is_ill = yes
					has_symptom_trigger = yes
				}
			}
		}
		effect = {
			wealth = -30
			hidden_tooltip = {
				character_event = { 
					id = silkroad.300
				}
			}
			set_character_flag = do_not_disturb
		}
		#revoke_allowed = {
		#	always = no
		#}
		ai_will_do = {
			factor = 0.5         # Reduce chances of happening
			modifier = {
				factor = 2
				trait = drunkard
			}
			modifier = {
				factor = 2
				trait = gregarious
			}
			modifier = {
				factor = 0.5
				trait = shy
			}
			modifier = {
				factor = 2
				trait = ambitious
			}
			modifier = {
				factor = 0.5
				trait = content
			}
			modifier = {
				factor = 2
				trait = charitable
			}
			modifier = {
				factor = 0.5
				trait = greedy
			}
			modifier = {
				factor = 0.5
				religion_group = muslim
			}
			modifier = {
				factor = 0.2
				religion_group = muslim
				trait = zealous
			}
		}
	}
}