namespace = IR
#Restoration of Roman empire if WRE
narrative_event = {
	id = IR.1
	title = IRET.1
	desc = {
		text = IRETXT.1
		trigger = { 
			is_alternate_start = no
		}
	}

	picture = GFX_evt_rome_restored_byzantine
	
	is_triggered_only = yes
	
	option = {
		name = IREO.1
		trigger = {
		    has_landed_title = e_roman_empire
            is_republic	= no		
		}
		add_trait = augustus 
		any_direct_de_jure_vassal_title = {
						de_jure_liege = e_roman_empire
					}
		give_nickname = nick_the_glorious
		if = { #New Imperial Bloodline. (male)
				limit = { 
					has_dlc = "Holy Fury" 
					is_female = no
					is_alternate_start = no
					is_republic = no
					OR = { 
						religion_group = christian
						religion = hellenic_pagan
						religion = hellenic_pagan_reformed
					}
	    			NOT = {
	    				any_owned_bloodline = {
    						has_bloodline_flag = roman_bloodline #Not if already member of a famous historical Roman Bloodline.
    					}
    				}
				}
				create_bloodline = {
					type = roman_emperor_male
				}
				new_bloodline = {
					set_description = "bloodline_desc_roman"
				}	
				sound_effect = bloodline_added			
			}
		if = { #New Imperial Bloodline. (female)
			limit = { 
				has_dlc = "Holy Fury" 
				is_female = yes
				is_alternate_start = no
				is_republic = no
				OR = { 
					religion_group = christian
					religion = hellenic_pagan
					religion = hellenic_pagan_reformed
				}
    			NOT = {
    				any_owned_bloodline = {
						has_bloodline_flag = roman_bloodline #Not if already member of a famous historical Roman Bloodline.
					}
				}
			}
			create_bloodline = {
				type = roman_emperor_female
			}
			new_bloodline = {
				set_description = "bloodline_desc_roman"
			}				
			sound_effect = bloodline_added
		}
	}	
}
	
#Rename Roman Empire to Roman Republic if its a merchant republic
#character_event = {
#    id = IR.2
#    hide_window = yes
#	is_triggered_only = yes
#    trigger = {
#        has_landed_title = e_roman_empire
#		is_republic = yes
#    }
#	
#
#    immediate = {
#        primary_title = {
#                    e_roman_empire = {
#                        set_name = name_res_publica_romana
#						}
#                    }
#			}
#}

#Rename Roman Republic to Roman Empire if its not a republic
#character_event = {
#    id = IR.3
#    hide_window = yes
#    is_triggered_only = yes
#    trigger = {
#        has_landed_title = e_roman_empire
#		is_republic = no
#    }
#	
#
#    immediate = {
#        primary_title = {
#                    e_roman_empire = {
#                        set_name = name_imperium_romanum
#						}
#                    }
#			}
#}

#Restoration of Roman empire if republic
narrative_event = {
	id = IR.4
	title = IRET.4
	desc = {
		text = IRETXT.4
		trigger = { 
			is_alternate_start = no
		}
	}

	picture = GFX_evt_rome_restored_byzantine
	
	is_triggered_only = yes
	
	option = {
		name = IREO.4
		trigger = {
		    has_landed_title = e_roman_empire	
		    }
		primary_title = {
            e_roman_empire = {
                set_name = name_res_publica_romana
				}
            }
		give_nickname = nick_the_glorious
		any_direct_de_jure_vassal_title = {
						de_jure_liege = e_roman_empire
					}
		if = { #New Imperial Bloodline. (male)
				limit = { 
					has_dlc = "Holy Fury" 
					is_female = no
					is_alternate_start = no
					is_republic = yes
					OR = { 
						religion_group = christian
						religion = hellenic_pagan
						religion = hellenic_pagan_reformed
					}
	    			NOT = {
	    				any_owned_bloodline = {
    						has_bloodline_flag = roman_bloodline #Not if already member of a famous historical Roman Bloodline.
    					}
    				}
				}
				create_bloodline = {
					type = roman_emperor_male
				}
				new_bloodline = {
					set_description = "bloodline_desc_roman_consul_roman_empire"
				}	
				sound_effect = bloodline_added			
			}
		if = { #New Imperial Bloodline. (female)
			limit = { 
				has_dlc = "Holy Fury" 
				is_female = yes
				is_alternate_start = no
				is_republic = yes
				OR = { 
					religion_group = christian
					religion = hellenic_pagan
					religion = hellenic_pagan_reformed
				}
    			NOT = {
    				any_owned_bloodline = {
						has_bloodline_flag = roman_bloodline #Not if already member of a famous historical Roman Bloodline.
					}
				}
			}
			create_bloodline = {
				type = roman_emperor_female
			}
			new_bloodline = {
				set_description = "bloodline_desc_roman_consul_roman_empire"
			}				
			sound_effect = bloodline_added
		    }
			
	}
}

#Change flag for Roman Empire if not christian
character_event = {
    id = IR.5
    hide_window = yes
    is_triggered_only = yes
    trigger = {
        has_landed_title = e_roman_empire
		OR = { 
		    religion_group = pagan_group
			religion_group = zoroastrian_group
			religion_group = indian_group
		}
    }
	

    immediate = {
        primary_title = {
            e_roman_empire = {
			    reset_coa = THIS
                set_coa = e_roman_empire_pagan
			}
        }
	}
}

#Change coat of arms for Western Roman Empire if not christian
character_event = {
    id = IR.6
    hide_window = yes
    is_triggered_only = yes
    trigger = {
        has_landed_title = e_western_roman_empire
		OR = { 
		    religion_group = pagan_group
			religion_group = zoroastrian_group
			religion_group = indian_group
		}
    }
	

    immediate = {
        primary_title = {
            e_western_roman_empire = {
			    reset_coa = THIS
                set_coa = e_western_roman_empire_pagan
			}
        }
	}
}

#Change coat of arms for Byzantium if not christian
character_event = {
    id = IR.7
    hide_window = yes
    is_triggered_only = yes
    trigger = {
        has_landed_title = e_byzantium
		OR = { 
		    religion_group = pagan_group
			religion_group = zoroastrian_group
			religion_group = indian_group
		}
    }
	

    immediate = {
        primary_title = {
            e_byzantium = {
			    reset_coa = THIS
                set_coa = e_byzantium_pagan
			}
        }
	}
}

#Change flag for Roman Empire if christian
character_event = {
    id = IR.8
    hide_window = yes
    is_triggered_only = yes
    trigger = {
        has_landed_title = e_roman_empire
		OR = { 
		    religion_group = christian
		}
    }
	

    immediate = {
        primary_title = {
            e_roman_empire = {
			    reset_coa = THIS
                set_coa = e_roman_empire_christian
			}
        }
	}
}

#Change coat of arms for Western Roman Empire if christian
character_event = {
    id = IR.9
    hide_window = yes
    is_triggered_only = yes
    trigger = {
        has_landed_title = e_western_roman_empire
		OR = { 
		    religion_group = christian
		}
    }
	

    immediate = {
        primary_title = {
            e_western_roman_empire = {
			    reset_coa = THIS
                set_coa = e_western_roman_empire_christian
			}
        }
	}
}

#Change coat of arms for Byzantium if christian
character_event = {
    id = IR.10
    hide_window = yes
    is_triggered_only = yes
    trigger = {
        has_landed_title = e_byzantium
		OR = { 
		    religion_group = christian
		}
    }
	

    immediate = {
        primary_title = {
            e_byzantium = {
			    reset_coa = THIS
                set_coa = e_byzantium_christian
			}
        }
	}
}

#Reunion of Roman Empires
narrative_event = {
	id = IR.11
	title = IRET.11
	desc = {
		text = IRETXT.11
		trigger = { 
			is_alternate_start = no
		}
	}

	picture = GFX_evt_rome_restored_byzantine
	
	is_triggered_only = yes
	
	option = {
		name = IREO.11
		trigger = {
			has_landed_title = e_wre
			has_landed_title = e_byzantium
		}
		add_trait = augustus 
		give_nickname = nick_the_glorious
		hidden_tooltip = {
			e_byzantium = {
				if = {
					limit = { ROOT = { has_landed_title = PREV } }
					any_direct_de_jure_vassal_title = {
						de_jure_liege = e_roman_empire
					}
					destroy_landed_title = THIS
					activate_title = { title = e_byzantium status = no }
				}
			}
			e_western_roman_empire = {
				if = {
					limit = { ROOT = { has_landed_title = PREV } }
					any_direct_de_jure_vassal_title = {
						de_jure_liege = e_roman_empire
					}
					destroy_landed_title = THIS
					activate_title = { title = e_western_roman_empire status = no }
				}
			}
		}
		if = { #New Imperial Bloodline. (male)
				limit = { 
					has_dlc = "Holy Fury" 
					is_female = no
					is_alternate_start = no
					is_republic = no
					OR = { 
						religion_group = christian
						religion = hellenic_pagan
						religion = hellenic_pagan_reformed
					}
	    			NOT = {
	    				any_owned_bloodline = {
    						has_bloodline_flag = roman_bloodline #Not if already member of a famous historical Roman Bloodline.
    					}
    				}
				}
				create_bloodline = {
					type = roman_emperor_reuniter_male
				}
				new_bloodline = {
					set_description = "bloodline_desc_roman_reuniter"
				}	
				sound_effect = bloodline_added			
			}
		if = { #New Imperial Bloodline. (female)
			limit = { 
				has_dlc = "Holy Fury" 
				is_female = yes
				is_alternate_start = no
				is_republic = no
				OR = { 
					religion_group = christian
					religion = hellenic_pagan
					religion = hellenic_pagan_reformed
				}
    			NOT = {
    				any_owned_bloodline = {
						has_bloodline_flag = roman_bloodline #Not if already member of a famous historical Roman Bloodline.
					}
				}
			}
			create_bloodline = {
				type = roman_emperor_reuniter_female
			}
			new_bloodline = {
				set_description = "bloodline_desc_roman_reuniter"
			}				
			sound_effect = bloodline_added
		}
	}	
}