##########################################################################
#
# HARRANIANS: THE LAST PAGANS
#
# monogatari.100-119 reserved
#
# 100 - startup event
# 101 - Generate waifus/children for courtiers
# 102 - Ruler patronizes the Neoplatonic Academy
# 103 - Make Offerings to the Temple of the Moon
# 104 - Destruction of the Temple of the Moon
# 105 - Destruction of the Temple of the Moon (narrative)
# 106 - Harranian courtier spawn
# 107 - Boost in learning for patronizing Neoplatonism
# 108 - Successful Tammuz Festival
# 109 - Greek Philosopher appears in a dream
# 110 - Decline of the Neoplatonic Academy
# 111 - Decline of the Neoplatonic Academy (narrative)
# 112 - Sumatar Harabesi oasis   
# 113 - Harranian divination good   
# 114 - Harranian divination bad  
# 115 - Harranian courtier teaches
# 116 - Visiting beehive houses
# 117 - Play as Thabit ibn Qurra's family?  
# 118 - Intro event to the CYOA 
# 119 - CYOA - Childhood: Astrologer gives prediction at birth
# 120 - CYOA - Childhood: Do you have siblings?
# 121 - CYOA - Childhood: What was your traumatic childhood experience?
# 122 - CYOA - Youth: What did you enjoy studying?
# 123 - CYOA - Youth: What city did you first travel to?  
# 124 - CYOA - Youth: What did I like to do in my spare time?  
# 125 - CYOA - Adulthood: What was my reason for coming to the House of Wisdom? 
# 126 - CYOA - Adulthood: Who was my friend at the Caliph's court?
# 127 - CYOA - Adulthood: Who did I marry?
#   
##########################################################################

namespace = monogatari

#Set up Harranian province, flags, and a few randomly generated courtiers - fires on the Sunni Caliph
character_event =  {
	id = monogatari.100
	
	hide_window = yes
	is_triggered_only = yes
	
	only_playable = yes
	religion = sunni

	trigger = {
		is_save_game = no
		OR = {
			NOT = { year = 1050 }
			has_game_rule = {
				name = monogatari_harranian_modifiers_rule
				value = harranian_rule_off
			}	
		}
		NOT = { year = 1050 }
		has_landed_title = e_arabia
		NOT = { has_alternate_start_parameter = { key = religion_names value = random } }
		NOT = {
			has_alternate_start_parameter = {
				key = culture_names
				value = random
			}
		}
	}
	
	immediate = {
		set_global_flag = VIET_harran_temple_of_the_moon_active
		set_global_flag = VIET_harran_neoplatonic_academy_active
		c_edessa = {
			set_holy_site = hellenic_pagan
			set_holy_site = hellenic_pagan_reformed
		}
		c_siracusa = {
			remove_holy_site = hellenic_pagan
			remove_holy_site = hellenic_pagan_reformed		
		}
		699 = {
			culture = levantine_arabic
			religion = hellenic_pagan
			add_province_modifier = {
				name = VIET_harran_temple_of_the_moon
				duration = -1
			}
			add_province_modifier = {
				name = VIET_harran_neoplatonic_academy
				duration = -1
			}
		}
		if = {
			limit = {
				is_alternate_start = yes
			}
			c_edessa = {
				holder_scope = {
					religion = hellenic_pagan
					culture = levantine_arabic
					set_graphical_culture = levantine_arabic
					any_realm_character = {
						religion = hellenic_pagan
						culture = levantine_arabic
						set_graphical_culture = levantine_arabic
					}
				}
			}
		}
		random_playable_ruler = {
			limit = {
				capital_scope = {
					OR = {
						kingdom = { title = k_mesopotamia }
						kingdom = { title = k_syria }
						kingdom = { title = k_iraq }
					}
				}
			}
			create_character = {
				random_traits = yes
				dynasty = none
				female = no
				religion = hellenic_pagan
				culture = levantine_arabic
				flag = ai_flag_refuse_conversion
				historical = yes
				attributes = {
					diplomacy = 3
					martial = 3
					stewardship = 3
					intrigue = 3
					learning = 10
				}
			}
			new_character = {
				set_character_flag = VIET_spawned_courtier	
				remove_trait = slow
				remove_trait = imbecile
				remove_trait = dull
				random_list = {
					60 = { add_trait = scholar }
					40 = { add_trait = mystic }
				}
				random = {
					add_trait = physician
					chance = 25
				}
				random = {
					add_trait = poet
					chance = 25
				}
				random_list = {
					10 = {
						add_character_modifier = {
							name = VIET_harran_courtier_former_moneylender
							duration = -1
						}
					}
					10 = {
						add_character_modifier = {
							name = VIET_harran_courtier_prominent_harranian
							duration = -1
						}
					}
					10 = {
						add_character_modifier = {
							name = VIET_harran_courtier_neoplatonic_fanatic
							duration = -1
						}
					}
					10 = {
						add_character_modifier = {
							name = VIET_harran_courtier_ostracized_harranian
							duration = -1
						}
					}
					10 = {
						add_character_modifier = {
							name = VIET_harran_courtier_devout_planet_worshipper
							duration = -1
						}
					}
					10 = {
						add_character_modifier = {
							name = VIET_tammuz_devotee
							duration = -1
						}
					}
					50 = { }
				}
				random = {
					character_event = { id = monogatari.101 }
					chance = 50
				}
			}
		}
		random_playable_ruler = {
			limit = {
				capital_scope = {
					OR = {
						kingdom = { title = k_mesopotamia }
						kingdom = { title = k_syria }
						kingdom = { title = k_iraq }
					}
				}
			}
			create_character = {
				random_traits = yes
				dynasty = none
				female = no
				religion = hellenic_pagan
				culture = levantine_arabic
				flag = ai_flag_refuse_conversion
				historical = yes
				attributes = {
					diplomacy = 5
					martial = 5
					stewardship = 5
					intrigue = 5
					learning = 13
				}
			}
			new_character = {
				set_character_flag = VIET_spawned_courtier
				remove_trait = slow
				remove_trait = imbecile
				remove_trait = dull
				random_list = {
					60 = { add_trait = scholar }
					40 = { add_trait = mystic }
				}
				random = {
					add_trait = physician
					chance = 25
				}
				random = {
					add_trait = poet
					chance = 25
				}
				random_list = {
					10 = {
						add_character_modifier = {
							name = VIET_harran_courtier_former_moneylender
							duration = -1
						}
					}
					10 = {
						add_character_modifier = {
							name = VIET_harran_courtier_prominent_harranian
							duration = -1
						}
					}
					10 = {
						add_character_modifier = {
							name = VIET_harran_courtier_neoplatonic_fanatic
							duration = -1
						}
					}
					10 = {
						add_character_modifier = {
							name = VIET_harran_courtier_ostracized_harranian
							duration = -1
						}
					}
					10 = {
						add_character_modifier = {
							name = VIET_harran_courtier_devout_planet_worshipper
							duration = -1
						}
					}
					10 = {
						add_character_modifier = {
							name = VIET_tammuz_devotee
							duration = -1
						}
					}
					50 = { }
				}

				random = {
					character_event = { id = monogatari.101 }
					chance = 50
				}				
			}
		}
		random_playable_ruler = {
			limit = {
				capital_scope = {
					OR = {
						kingdom = { title = k_mesopotamia }
						kingdom = { title = k_syria }
						kingdom = { title = k_iraq }
					}
				}
			}
			create_character = {
				random_traits = yes
				dynasty = none
				female = no
				religion = hellenic_pagan
				culture = levantine_arabic
				flag = ai_flag_refuse_conversion
				historical = yes
				attributes = {
					diplomacy = 7
					martial = 7
					stewardship = 7
					intrigue = 7
					learning = 16
				}
			}
			new_character = {
				set_character_flag = VIET_spawned_courtier
				remove_trait = slow
				remove_trait = imbecile
				remove_trait = dull
				random_list = {
					60 = { add_trait = scholar }
					40 = { add_trait = mystic }
				}
				random = {
					add_trait = physician
					chance = 25
				}
				random = {
					add_trait = poet
					chance = 25
				}
				random_list = {
					10 = {
						add_character_modifier = {
							name = VIET_harran_courtier_former_moneylender
							duration = -1
						}
					}
					10 = {
						add_character_modifier = {
							name = VIET_harran_courtier_prominent_harranian
							duration = -1
						}
					}
					10 = {
						add_character_modifier = {
							name = VIET_harran_courtier_neoplatonic_fanatic
							duration = -1
						}
					}
					10 = {
						add_character_modifier = {
							name = VIET_harran_courtier_ostracized_harranian
							duration = -1
						}
					}
					10 = {
						add_character_modifier = {
							name = VIET_harran_courtier_devout_planet_worshipper
							duration = -1
						}
					}
					10 = {
						add_character_modifier = {
							name = VIET_tammuz_devotee
							duration = -1
						}
					}
					50 = { }
				}

				random = {
					character_event = { id = monogatari.101 }
					chance = 50
				}
			}
		}
		random_playable_ruler = {
			limit = {
				has_landed_title = e_arabia
			}
			create_character = {
				random_traits = yes
				dynasty = none
				female = no
				religion = hellenic_pagan
				culture = levantine_arabic
				trait = scholar
				flag = ai_flag_refuse_conversion
				historical = yes
			}
			new_character = {
				set_character_flag = VIET_spawned_courtier
				remove_trait = slow
				remove_trait = imbecile
				remove_trait = dull
				random_list = {
					60 = { add_trait = scholar }
					40 = { add_trait = mystic }
				}
				random = {
					add_trait = physician
					chance = 25
				}
				random = {
					add_trait = poet
					chance = 25
				}
				random_list = {
					10 = {
						add_character_modifier = {
							name = VIET_harran_courtier_former_moneylender
							duration = -1
						}
					}
					10 = {
						add_character_modifier = {
							name = VIET_harran_courtier_prominent_harranian
							duration = -1
						}
					}
					10 = {
						add_character_modifier = {
							name = VIET_harran_courtier_neoplatonic_fanatic
							duration = -1
						}
					}
					10 = {
						add_character_modifier = {
							name = VIET_harran_courtier_ostracized_harranian
							duration = -1
						}
					}
					10 = {
						add_character_modifier = {
							name = VIET_harran_courtier_devout_planet_worshipper
							duration = -1
						}
					}
					10 = {
						add_character_modifier = {
							name = VIET_tammuz_devotee
							duration = -1
						}
					}
					50 = { }
				}				
				random = {
					character_event = { id = monogatari.101 }
					chance = 50
				}			
			}
		}
		random_playable_ruler = {
			limit = {
				has_landed_title = e_arabia
			}
			create_character = {
				random_traits = yes
				dynasty = none
				female = yes
				religion = hellenic_pagan
				culture = levantine_arabic
				trait = scholar
				flag = ai_flag_refuse_conversion
				historical = yes
			}
			new_character = {
				set_character_flag = VIET_spawned_courtier
				remove_trait = slow
				remove_trait = imbecile
				remove_trait = dull
				random = {
					add_trait = physician
					chance = 25
				}
				random = {
					add_trait = poet
					chance = 25
				}
				random = {
					add_trait = fair
					chance = 30
				}
				random_list = {
					20 = { add_trait = genius }
					10 = { add_trait = quick }
					30 = { add_trait = shrewd }
					50 = { }
				}			
			}
		}
		random_playable_ruler = {
			limit = {
				capital_scope = {
					OR = {
						kingdom = { title = k_mesopotamia }
						kingdom = { title = k_syria }
						kingdom = { title = k_iraq }
					}
				}
			}
			create_character = {
				random_traits = yes
				dynasty = none
				female = yes
				religion = hellenic_pagan
				culture = levantine_arabic
				trait = scholar
				flag = ai_flag_refuse_conversion
				historical = yes
			}
			new_character = {
				set_character_flag = VIET_spawned_courtier
				remove_trait = slow
				remove_trait = imbecile
				remove_trait = dull
				random = {
					add_trait = physician
					chance = 25
				}
				random = {
					add_trait = poet
					chance = 25
				}
				random = {
					add_trait = fair
					chance = 30
				}
				random_list = {
					20 = { add_trait = genius }
					10 = { add_trait = quick }
					30 = { add_trait = shrewd }
					50 = { }
				}			
			}
		}
		#if = {
		#	limit = {
		#		c_edessa = {
		#			owner = {
		#				ai = no
		#			}
		#		}
		#	}
		#	c_edessa = { 
		#		owner = {
		#			narrative_event = { monogatari.117 } #do you want to play as Thabit ibn Qurra or his great-grandfather?
		#		}
		#	}
		#}
	}
}

# Give Harranian courtiers some waifus and children
character_event =  {
	id = monogatari.101
	
	hide_window = yes
	is_triggered_only = yes
	
	immediate = {
	
		random_list = {
			50 = { #young waifu no kids
				create_character = {
					age = 18
					random_traits = yes
					dynasty = none
					female = yes
					religion = hellenic_pagan
					culture = levantine_arabic
					flag = ai_flag_refuse_conversion
					historical = yes
				}
				new_character = {
					set_character_flag = VIET_spawned_courtier	
					add_spouse = ROOT	
					remove_trait = slow
					remove_trait = imbecile
					remove_trait = dull
					random = {
						add_trait = physician
						chance = 10
					}
					random = {
						add_trait = poet
						chance = 10
					}
					random = {
						add_trait = fair
						chance = 10
					}
					random = {
						add_trait = scholar
						chance = 10
					}
					random = {
						add_trait = mystic
						chance = 10
					}
					random_list = {
						5 = { add_trait = genius }
						10 = { add_trait = quick }
						10 = { add_trait = shrewd }
						75 = { }
					}				
				}			
			}

			25 = { #young waifu with kid
				create_character = {
					age = 25
					random_traits = yes
					dynasty = none
					female = yes
					religion = hellenic_pagan
					culture = levantine_arabic
					flag = ai_flag_refuse_conversion
					historical = yes
				}
				new_character = {
					set_character_flag = VIET_spawned_courtier	
					add_spouse = ROOT	
					remove_trait = slow
					remove_trait = imbecile
					remove_trait = dull
					random = {
						add_trait = physician
						chance = 10
					}
					random = {
						add_trait = poet
						chance = 10
					}
					random = {
						add_trait = fair
						chance = 10
					}
					random = {
						add_trait = scholar
						chance = 10
					}
					random = {
						add_trait = mystic
						chance = 10
					}
					random_list = {
						5 = { add_trait = genius }
						10 = { add_trait = quick }
						10 = { add_trait = shrewd }
						75 = { }
					}
					create_character = {
						age = 6
						dynasty = ROOT
						random_traits = yes
						female = random
						religion = hellenic_pagan
						culture = levantine_arabic
						genetic_father = ROOT
						genetic_mother = PREV
						historical = yes
					}
					new_character = {
						set_father = ROOT
						set_mother = PREV
					}					
				}			
			}

			25 = { #middle aged waifu with no kid
				modifier = {
					NOT = { age = 30 }
					factor = 0.5
				}
				modifier = {
					NOT = { age = 35 }
					factor = 0.1
				}
				create_character = {
					age = 35
					random_traits = yes
					dynasty = none
					female = yes
					religion = hellenic_pagan
					culture = levantine_arabic
					flag = ai_flag_refuse_conversion
					historical = yes
				}
				new_character = {
					set_character_flag = VIET_spawned_courtier	
					add_spouse = ROOT	
					remove_trait = slow
					remove_trait = imbecile
					remove_trait = dull
					random = {
						add_trait = physician
						chance = 10
					}
					random = {
						add_trait = poet
						chance = 10
					}
					random = {
						add_trait = fair
						chance = 10
					}
					random = {
						add_trait = scholar
						chance = 10
					}
					random = {
						add_trait = mystic
						chance = 10
					}
					random_list = {
						5 = { add_trait = genius }
						10 = { add_trait = quick }
						10 = { add_trait = shrewd }
						75 = { }
					}				
				}			
			}

			25 = { #middle aged waifu with adult kid
				modifier = {
					NOT = { age = 40 }
					factor = 0
				}
				modifier = {
					age = 40
					factor = 3
				}
				create_character = {
					age = 44
					random_traits = yes
					dynasty = none
					female = yes
					religion = hellenic_pagan
					culture = levantine_arabic
					flag = ai_flag_refuse_conversion
					historical = yes
				}
				new_character = {
					set_character_flag = VIET_spawned_courtier	
					add_spouse = ROOT
					remove_trait = slow
					remove_trait = imbecile
					remove_trait = dull	
					random = {
						add_trait = physician
						chance = 10
					}
					random = {
						add_trait = poet
						chance = 10
					}
					random = {
						add_trait = fair
						chance = 10
					}
					random = {
						add_trait = scholar
						chance = 10
					}
					random = {
						add_trait = mystic
						chance = 10
					}
					random_list = {
						5 = { add_trait = genius }
						10 = { add_trait = quick }
						10 = { add_trait = shrewd }
						75 = { }
					}
					create_character = {
						age = 20
						random_traits = yes
						dynasty = ROOT
						female = random
						religion = hellenic_pagan
						culture = levantine_arabic
						genetic_father = ROOT
						genetic_mother = PREV
						historical = yes
					}
					new_character = {
						set_father = ROOT
						set_mother = PREV
					}					
				}			
			}

			50 = { # adult child only
				modifier = {
					NOT = { age = 40 }
					factor = 0
				}
				create_character = {
					age = 18
					random_traits = yes
					dynasty = ROOT
					female = random
					religion = hellenic_pagan
					culture = levantine_arabic
					flag = ai_flag_refuse_conversion
					genetic_father = ROOT
					historical = yes
				}
				new_character = {
					set_character_flag = VIET_spawned_courtier
					remove_trait = slow
					remove_trait = imbecile
					remove_trait = dull
					random_list = {
						10 = { add_trait = scholar }
						10 = { add_trait = mystic }
						10 = { add_trait = poet }
						10 = { add_trait = physician }
						60 = {}
					}	
				}				
			}
		}		
	}
}

# Ruler patronizes the Neoplatonic Academy
character_event =  {
	id = monogatari.102
	desc = monogatari.102.desc
	picture = "GFX_evt_harranian"

	is_triggered_only = yes
	
	immediate = {
		if = {
			limit = {
				year = 900
				NOT = { has_global_flag = hellenic_reformation }
			}
			random = {
				set_global_flag = VIET_neoplatonic_academy_decline_delayed
				chance = 50
			}
		}
		set_character_flag = VIET_patronized_neoplatonic_academy_already
	}
	
	option = {
		name = monogatari.102.a
		if = {
			limit = {
				NOT = { religion = hellenic_pagan }
				NOT = { religion = hellenic_pagan_reformed }
				NOT = { religion = titan_pagan } # Ancient Religions Reborn compatibility
				NOT = { religion = promethean_pagan } # Ancient Religions Reborn compatibility
			}
			add_character_modifier = {
				name = VIET_patronize_neoplatonic_academy_1
				duration = 1825
			}
			hidden_tooltip = {
				random = {
					character_event = { id = monogatari.109 }
					chance = 20
				}
			}
		}
		if = {
			limit = {
				OR = {
					religion = hellenic_pagan
					religion = hellenic_pagan_reformed
					religion = titan_pagan 		# Ancient Religions Reborn compatibility
					religion = promethean_pagan	# Ancient Religions Reborn compatibility
				}
			}
			add_character_modifier = {
				name = VIET_patronize_neoplatonic_academy_2
				duration = 1825
			}
			hidden_tooltip = {
				random = {
					character_event = { id = monogatari.109 }
					chance = 30
				}
			}
		}
		clr_character_flag = VIET_harran_neoplatonic_academy_flag
	}	
}

# Ruler makes offerings to the Temple of the Moon
long_character_event = {
	id = monogatari.103
	desc = monogatari.103.desc
	picture = "GFX_evt_harranian"

	is_triggered_only = yes
	
	immediate = {
		add_character_modifier = {
			name = VIET_harran_temple_of_the_moon_timer
			duration = 1095
			hidden = yes
		}
	}
	
	option = { #choose prestige
		name = monogatari.103.a
		if = {
			limit = {
				NOT = { religion = hellenic_pagan }
				NOT = { religion = hellenic_pagan_reformed }
				NOT = { religion = titan_pagan } # Ancient Religions Reborn compatibility
				NOT = { religion = promethean_pagan } # Ancient Religions Reborn compatibility
			}
			random_list = {
				40 = { prestige = 5 }
				30 = { prestige = 10 }
				20 = { prestige = 20 }
				10 = { prestige = 30 }
			}
		}
		if = {
			limit = {
				OR = {
					religion = hellenic_pagan
					religion = hellenic_pagan_reformed
					religion = titan_pagan 		# Ancient Religions Reborn compatibility
					religion = promethean_pagan	# Ancient Religions Reborn compatibility
				}
			}
			random_list = {
				40 = { prestige = 10 }
				30 = { prestige = 20 }
				20 = { prestige = 30 }
				10 = { prestige = 40 }
			}
		}
	}	
	option = { #choose piety
		name = monogatari.103.b
		if = {
			limit = {
				NOT = { religion = hellenic_pagan }
				NOT = { religion = hellenic_pagan_reformed }
				NOT = { religion = titan_pagan } # Ancient Religions Reborn compatibility
				NOT = { religion = promethean_pagan } # Ancient Religions Reborn compatibility
			}
			random_list = {
				40 = { piety = 5 }
				30 = { piety = 10 }
				20 = { piety = 20 }
				10 = { piety = 30 }
			}
		}
		if = {
			limit = {
				OR = {
					religion = hellenic_pagan
					religion = hellenic_pagan_reformed
					religion = titan_pagan 		# Ancient Religions Reborn compatibility
					religion = promethean_pagan	# Ancient Religions Reborn compatibility
				}
			}
			random_list = {
				40 = { piety = 10 }
				30 = { piety = 20 }
				20 = { piety = 30 }
				10 = { piety = 40 }
			}
		}
	}	
}

# Destroying the Temple of the Moon
long_character_event = {
	id = monogatari.104
	desc = monogatari.104.desc
	picture = GFX_evt_comet
	#border = GFX_event_narrative_frame_religion
	
	is_triggered_only = yes
	
	immediate = {
		699 = {
			remove_province_modifier = VIET_harran_temple_of_the_moon
		}
		clr_global_flag = VIET_harran_temple_of_the_moon_active
	}
	
	option = { #raze it
		name = monogatari.104.a
		wealth = 500
		prestige = 100
		piety = 100
		hidden_tooltip = {
			narrative_event = { id = monogatari.105 }
			any_playable_ruler = {
				limit = { 
					ai = no 
					#NOT = { character = ROOT }
				}
				narrative_event = { id = monogatari.105 }
			}
		}
		add_character_modifier = {
			name = VIET_harran_destroyed_moon_temple
			duration = -1
		}
	}	
	option = { #convert it into a holding
		name = monogatari.104.b
		trigger = {
			699 = { NOT = { num_of_max_settlements = 7 } }
		}
		prestige = 100
		699 = {
			add_holding_slot = 1
		}
		hidden_tooltip = {
			narrative_event = { id = monogatari.105 }
			any_playable_ruler = {
				limit = { 
					ai = no 
					#NOT = { character = ROOT }
				}
				narrative_event = { id = monogatari.105 }
			}
		}
		add_character_modifier = {
			name = VIET_harran_destroyed_moon_temple
			duration = -1
		}
	}	
}


# Destroying the Temple of the Moon Part 2
narrative_event = {
	id = monogatari.105
	title = monogatari.105.title
	desc = monogatari.105.desc
	picture = GFX_evt_comet
	border = GFX_event_narrative_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = monogatari.105.a
		trigger = {
			OR = {
				religion = hellenic_pagan
				religion = hellenic_pagan_reformed
				religion = titan_pagan 		# Ancient Religions Reborn compatibility
				religion = promethean_pagan	# Ancient Religions Reborn compatibility
			}
		}
	}
	option = {
		name = monogatari.105.b
		trigger = {
			NOT = {
				religion = hellenic_pagan
				religion = hellenic_pagan_reformed
				religion = titan_pagan 		# Ancient Religions Reborn compatibility
				religion = promethean_pagan	# Ancient Religions Reborn compatibility
			}
		}
	}
	option = {
		name = monogatari.105.c
		trigger = {
			NOT = {
				religion = hellenic_pagan
				religion = hellenic_pagan_reformed
				religion = titan_pagan 		# Ancient Religions Reborn compatibility
				religion = promethean_pagan	# Ancient Religions Reborn compatibility
			}
		}
	}
}


#
# Harranian courtier spawn
#
# Three different potential scholars that can appear:
#
# Random bloke
# Average scholar
# Brilliant mind
#
# Quality chance depends on if Neoplatonic Academy is being patronized; if it is no longer remaining, quality lowers.
#


character_event = {
	id = monogatari.106
	desc = monogatari.106.desc
	picture = GFX_evt_harranian

	prisoner = no
	only_playable = yes
	capable_only = yes
	
	trigger = {
		NOT = { is_inaccessible_trigger = yes }
		NOT = { religion_group = pagan_group }
		#NAND = {
		#	culture = levantine_arabic
		#	OR = {
		#		religion = hellenic_pagan
		#		religion = hellenic_pagan_reformed
		#	}
		#}
		NOT = {
			any_courtier = {
				has_character_flag = VIET_harranian_courtier
			}
		}
		capital_scope = {
			#NOT = { duchy = { title = d_samarkand } }
			OR = {
				region = world_middle_east_jerusalem
				region = world_middle_east_arabia
				region = world_asia_minor
				duchy = { title = d_azerbaijan }
				duchy = { title = d_kurdistan }
				duchy = { title = d_hamadan }
				duchy = { title = d_tabriz }
				duchy = { title = d_khozistan }
			}			
		}
		OR = {
			has_global_flag = VIET_harran_neoplatonic_academy_active
			has_global_flag = VIET_harran_temple_of_the_moon_active
		}
	}
	
	mean_time_to_happen = {
		months = 2500
		
		modifier = {
			factor = 5
			OR = {
				religion = hellenic_pagan
				religion = hellenic_pagan_reformed
				religion = titan_pagan 		# Ancient Religions Reborn compatibility
				religion = promethean_pagan	# Ancient Religions Reborn compatibility
			}
		}
		
		modifier = {
			factor = 0.9
			has_character_flag = VIET_patronized_neoplatonic_academy_already
		}	
		
		modifier = {
			factor = 0.75
			OR = {
				has_character_modifier = VIET_patronize_neoplatonic_academy_1
				has_character_modifier = VIET_patronize_neoplatonic_academy_2
			}
		}
		
		modifier = {
			factor = 0.9
			religion_group = muslim
		}
		
		modifier = {
			factor = 0.9
			OR = {
				trait = scholar
				trait = poet
				trait = mystic
				learning = 15
				society_member_of = hermetics
			}
		}
		
		modifier = {
			factor = 3
			NOT = {
				OR = {
					religion = hellenic_pagan
					religion = hellenic_pagan_reformed
					religion = titan_pagan 		# Ancient Religions Reborn compatibility
					religion = promethean_pagan	# Ancient Religions Reborn compatibility
				}
			}
			trait = zealous
		}

		modifier = {
			factor = 5
			NOT = { has_global_flag = VIET_harran_neoplatonic_academy_active }
		}

		modifier = {
			factor = 5
			any_courtier = {
				has_character_flag = VIET_spawned_courtier
			}
		}

		modifier = {
			factor = 0.9

			OR = {
				any_demesne_province = {
					has_province_modifier = VIET_harran_temple_of_the_moon
				}
				any_realm_province = {
					has_province_modifier = VIET_harran_temple_of_the_moon
				}
				#any_neighbor_province = {
				#	has_province_modifier = VIET_harran_temple_of_the_moon
				#}
			}
			
		}
		
	}
	
	option = {
		name = "monogatari.106.a"
		custom_tooltip = { text = VIET_harranian_spawn_tooltip }
		
		hidden_tooltip = {

			random_list = {
				40 = { #random bloke
					create_character = {
						random_traits = yes
						dynasty = random
						female = no
						religion = hellenic_pagan
						culture = levantine_arabic
						historical = yes
						flag = ai_flag_refuse_conversion
					}
					new_character = {
						set_character_flag = VIET_spawned_courtier
						set_character_flag = VIET_harranian_courtier
						remove_trait = slow
						remove_trait = imbecile
						remove_trait = dull
						#opinion = {
						#	modifier = opinion_patron
						#	who = ROOT
						#	years = 20
						#}
						#reverse_opinion = {
						#	modifier = opinion_new_courtier
						#	who = ROOT
						#	years = 5
						#}
						random_list = {
							30 = { add_trait = scholar }
							10 = { add_trait = mystic }
							10 = { add_trait = poet }
							10 = { add_trait = physician }
							40 = {}
						}
						random_list = {
							50 = {}
							30 = { add_trait = shrewd }
							15 = { add_trait = quick }
							5 = { add_trait = genius }
						}
						random_list = {
							10 = {
								add_character_modifier = {
									name = VIET_harran_courtier_former_moneylender
									duration = -1
								}
							}
							10 = {
								add_character_modifier = {
									name = VIET_harran_courtier_prominent_harranian
									duration = -1
								}
							}
							10 = {
								add_character_modifier = {
									name = VIET_harran_courtier_neoplatonic_fanatic
									duration = -1
								}
							}
							10 = {
								add_character_modifier = {
									name = VIET_harran_courtier_ostracized_harranian
									duration = -1
								}
							}
							10 = {
								add_character_modifier = {
									name = VIET_harran_courtier_devout_planet_worshipper
									duration = -1
								}
							}
							10 = {
								add_character_modifier = {
									name = VIET_tammuz_devotee
									duration = -1
								}
							}
							50 = { }
						}
						random = {
							character_event = { id = monogatari.101 }
							chance = 50
						}						
					}			
				}
				40 = { #average scholar
					modifier = { 
						NOT = { has_global_flag = VIET_harran_neoplatonic_academy_active }
						factor = 0.5
					}
					modifier = {
						OR = {
							has_character_modifier = VIET_patronize_neoplatonic_academy_1
							has_character_modifier = VIET_patronize_neoplatonic_academy_2
						}
						factor = 1.75
					}
					modifier = {
						has_character_flag = VIET_patronized_neoplatonic_academy_already
						factor = 1.25
					}
					create_character = {
						random_traits = yes
						dynasty = random
						female = no
						religion = hellenic_pagan
						culture = levantine_arabic
						historical = yes
						flag = ai_flag_refuse_conversion
						attributes = {
							diplomacy = 4
							martial = 4
							stewardship = 4
							intrigue = 4
							learning = 12
						}
					}
					new_character = {
						set_character_flag = VIET_spawned_courtier
						set_character_flag = VIET_harranian_courtier
						remove_trait = slow
						remove_trait = imbecile
						remove_trait = dull
						#opinion = {
						#	modifier = opinion_patron
						#	who = ROOT
						#	years = 20
						#}
						#reverse_opinion = {
						#	modifier = opinion_new_courtier
						#	who = ROOT
						#	years = 5
						#}
						random_list = {
							35 = { add_trait = scholar }
							15 = { add_trait = mystic }
							15 = { add_trait = poet }
							15 = { add_trait = physician }
							20 = {}
						}
						random_list = {
							50 = {}
							30 = { add_trait = shrewd }
							15 = { add_trait = quick }
							5 = { add_trait = genius }
						}
						random_list = {
							10 = {
								add_character_modifier = {
									name = VIET_harran_courtier_former_moneylender
									duration = -1
								}
							}
							10 = {
								add_character_modifier = {
									name = VIET_harran_courtier_prominent_harranian
									duration = -1
								}
							}
							10 = {
								add_character_modifier = {
									name = VIET_harran_courtier_neoplatonic_fanatic
									duration = -1
								}
							}
							10 = {
								add_character_modifier = {
									name = VIET_harran_courtier_ostracized_harranian
									duration = -1
								}
							}
							10 = {
								add_character_modifier = {
									name = VIET_harran_courtier_devout_planet_worshipper
									duration = -1
								}
							}
							10 = {
								add_character_modifier = {
									name = VIET_tammuz_devotee
									duration = -1
								}
							}
							50 = { }
						}
						random = {
							character_event = { id = monogatari.101 }
							chance = 50
						}			
					}			
				}
				20 = { #brilliant mind
					modifier = { 
						NOT = { has_global_flag = VIET_harran_neoplatonic_academy_active }
						factor = 0.1 
					}
					modifier = {
						OR = {
							has_character_modifier = VIET_patronize_neoplatonic_academy_1
							has_character_modifier = VIET_patronize_neoplatonic_academy_2
						}
						factor = 1.5
					}
					modifier = {
						has_character_flag = VIET_patronized_neoplatonic_academy_already
						factor = 1.1
					}
					create_character = {
						random_traits = yes
						dynasty = random
						female = no
						religion = hellenic_pagan
						culture = levantine_arabic
						historical = yes
						flag = ai_flag_refuse_conversion
						attributes = {
							diplomacy = 8
							martial = 8
							stewardship = 8
							intrigue = 8
							learning = 16
						}
					}
					new_character = {
						set_character_flag = VIET_spawned_courtier
						set_character_flag = VIET_harranian_courtier
						remove_trait = slow
						remove_trait = imbecile
						remove_trait = dull
						#opinion = {
						#	modifier = opinion_patron
						#	who = ROOT
						#	years = 20
						#}
						#reverse_opinion = {
						#	modifier = opinion_new_courtier
						#	who = ROOT
						#	years = 5
						#}
						random_list = {
							40 = { add_trait = scholar }
							25 = { add_trait = mystic }
							15 = { add_trait = poet }
							20 = { add_trait = physician }
						}
						random_list = {
							50 = {}
							30 = { add_trait = shrewd }
							15 = { add_trait = quick }
							5 = { add_trait = genius }
						}
						random_list = {
							10 = {
								add_character_modifier = {
									name = VIET_harran_courtier_former_moneylender
									duration = -1
								}
							}
							10 = {
								add_character_modifier = {
									name = VIET_harran_courtier_prominent_harranian
									duration = -1
								}
							}
							10 = {
								add_character_modifier = {
									name = VIET_harran_courtier_neoplatonic_fanatic
									duration = -1
								}
							}
							10 = {
								add_character_modifier = {
									name = VIET_harran_courtier_ostracized_harranian
									duration = -1
								}
							}
							10 = {
								add_character_modifier = {
									name = VIET_harran_courtier_devout_planet_worshipper
									duration = -1
								}
							}
							10 = {
								add_character_modifier = {
									name = VIET_tammuz_devotee
									duration = -1
								}
							}
							50 = { }
						}
						random = {
							character_event = { id = monogatari.101 }
							chance = 50
						}			
					}			
				}
			}
		
		}
		
	}
	
	option = {
		name = "monogatari.106.b"
	}	
	
}




# Boost in learning from patronizing Neoplatonism
character_event = {
	id = monogatari.107
	desc = monogatari.107.desc
	picture = GFX_evt_harranian
	
	prisoner = no
	only_playable = yes
	capable_only = yes
	#war = no
	
	is_triggered_only = yes
	
	trigger = {
		NOT = { is_inaccessible_trigger = yes }
		has_global_flag = VIET_harran_neoplatonic_academy_active
		OR = {
			has_character_modifier = VIET_patronize_neoplatonic_academy_1
			has_character_modifier = VIET_patronize_neoplatonic_academy_2
		}		
	}
	
	weight_multiplier = {
		days = 1
		
		modifier = {
			factor = 2
			NOT = {
				any_courtier = {
					has_character_flag = VIET_harranian_courtier
				}
			}
		}
		
		modifier = {
			factor = 0.9
			OR = {
				trait = scholar
				trait = poet
				trait = mystic
				learning = 15
				society_member_of = hermetics
			}
		}
		
		modifier = {
			factor = 5
			NOT = {
				OR = {
					religion = hellenic_pagan
					religion = hellenic_pagan_reformed
					religion = titan_pagan 		# Ancient Religions Reborn compatibility
					religion = promethean_pagan	# Ancient Religions Reborn compatibility
				}
			}
			trait = zealous
		}
		
	}
	
	option = {
		name = monogatari.107.a
		economy_techpoints = 50
		culture_techpoints = 50
		military_techpoints = 50
		prestige = 20
	}
}


# Successful Tammuz Festival
province_event = {
	id = monogatari.108
	desc = monogatari.108.desc
	picture = GFX_evt_harranian
	#border = "GFX_event_normal_frame_religion"
	
	trigger = {
		has_province_modifier = VIET_harran_temple_of_the_moon
		religion_group = pagan_group
		NOT = { has_province_modifier = VIET_harran_tammuz_festival_good }
	}
	
	mean_time_to_happen = {
		months = 1000		
	}
	
	option = {
		name = monogatari.108.a
		add_province_modifier = {
			name = VIET_harran_tammuz_festival_good
			duration = 365
		}
	}	
	option = {
		name = monogatari.108.b
		trigger = {
			owner = {
				trait = zealous
				NOT = { religion_group = pagan_group }			
			}
		}
		add_province_modifier = {
			name = VIET_harran_tammuz_festival_good
			duration = 365
		}
	}
}



# Greek philosopher visits in dream
character_event = {
	id = monogatari.109
	desc = monogatari.109.desc
	picture = GFX_evt_harranian
	
	is_triggered_only = yes
	
	option = {
		name = monogatari.109.a
		trigger = {
			OR = {
				religion = hellenic_pagan
				religion = hellenic_pagan_reformed
				religion = titan_pagan 		# Ancient Religions Reborn compatibility
				religion = promethean_pagan	# Ancient Religions Reborn compatibility
			}		
		}
		prestige = 15
		piety = 15
	}	
	option = {
		name = monogatari.109.b
		trigger = {
			NOT = {
				OR = {
					religion = hellenic_pagan
					religion = hellenic_pagan_reformed
					religion = titan_pagan 		# Ancient Religions Reborn compatibility
					religion = promethean_pagan	# Ancient Religions Reborn compatibility
				}	
			}		
		}
		prestige = 10
		piety = 10
	}
}


# Neoplatonic Academy declines
province_event = {
	id = monogatari.110
	desc = monogatari.110.desc
	picture = GFX_evt_harranian
	#border = "GFX_event_normal_frame_religion"
	
	trigger = {
		has_province_modifier = VIET_harran_neoplatonic_academy
		NOT = { religion_group = pagan_group }
		owner = {
			NOT = { religion_group = pagan_group } 
		}
		owner = {
			any_liege = {
				NOT = { religion_group = pagan_group } 
			}
		}
		year = 900
		NOT = { has_global_flag = hellenic_reformation }
		has_game_rule = {
			name = monogatari_harranian_modifiers_rule
			value = harranian_rule_on
		}	
	}
	
	mean_time_to_happen = {
		months = 120

		modifier = {
			factor = 2
			has_global_flag = VIET_neoplatonic_academy_decline_delayed
		}
		
	}
	
	immediate = {
		clr_global_flag = VIET_harran_neoplatonic_academy_active
	}
	
	option = {
		name = monogatari.110.a
		remove_province_modifier = VIET_harran_neoplatonic_academy
		#narrative_event = { id = monogatari.111 }
		hidden_tooltip = {
			any_playable_ruler = {
				#limit = { 
				#	ai = no 
					#NOT = { character = ROOT }
				#}
				narrative_event = { id = monogatari.111 }
			}
		} #the last philosopher?????
	}
}


# Neoplatonic Academy Declines Part 2
narrative_event = {
	id = monogatari.111
	title = monogatari.111.title
	desc = monogatari.111.desc
	picture = GFX_evt_comet
	border = GFX_event_narrative_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = monogatari.111.a
		trigger = {
			OR = {
				religion = hellenic_pagan
				religion = hellenic_pagan_reformed
				religion = titan_pagan 		# Ancient Religions Reborn compatibility
				religion = promethean_pagan	# Ancient Religions Reborn compatibility
			}
		}
	}
	option = {
		name = monogatari.111.b
		trigger = {
			NOR = {
				religion = hellenic_pagan
				religion = hellenic_pagan_reformed
				religion = titan_pagan 		# Ancient Religions Reborn compatibility
				religion = promethean_pagan	# Ancient Religions Reborn compatibility
			}
		}
	}
	option = {
		name = monogatari.111.c
		trigger = {
			NOR = {
				religion = hellenic_pagan
				religion = hellenic_pagan_reformed
				religion = titan_pagan 		# Ancient Religions Reborn compatibility
				religion = promethean_pagan	# Ancient Religions Reborn compatibility
			}
		}
	}
}




# Sumatar Harabesi oasis
character_event = {
	id = monogatari.112
	desc = monogatari.112.desc
	picture = GFX_evt_hellenic_temple
	
	prisoner = no
	only_playable = yes
	capable_only = yes
	#war = no
	
	is_triggered_only = yes
	
	trigger = {
		NOT = { is_inaccessible_trigger = yes }
		has_landed_title = c_edessa
		has_global_flag = VIET_harran_temple_of_the_moon_active
	}
	
	weight_multiplier = {
		days = 1
		
		modifier = {
			factor = 0.2
			699 = {
				NOR = {
					religion = hellenic_pagan
					religion = hellenic_pagan_reformed	
					religion = titan_pagan 		# Ancient Religions Reborn compatibility
					religion = promethean_pagan	# Ancient Religions Reborn compatibility				
				}
			}			
		}		
	}
	
	option = {
		name = monogatari.112.a
		prestige = 10
	}
}

# Harran divination good
character_event = {
	id = monogatari.113
	desc = monogatari.113.desc
	picture = GFX_evt_comet
	
	prisoner = no
	only_playable = yes
	capable_only = yes
	#war = no
	
	is_triggered_only = yes
	
	trigger = {
		NOT = { is_inaccessible_trigger = yes }
		has_landed_title = c_edessa
		has_global_flag = VIET_harran_temple_of_the_moon_active
		699 = {
			NOR = {
				has_province_modifier = VIET_harran_divination_good
				has_province_modifier = VIET_harran_divination_bad				
			}
		}	
	}
	
	weight_multiplier = {
		days = 1		
	}
	
	option = {
		name = monogatari.113.a
		699 = {
			add_province_modifier = {
				name = VIET_harran_divination_good
				duration = 1095
			}		
		}
	}
}

# Harran divination bad
character_event = {
	id = monogatari.114
	desc = monogatari.114.desc
	picture = GFX_evt_comet
	
	prisoner = no
	only_playable = yes
	capable_only = yes
	#war = no
	
	is_triggered_only = yes
	
	trigger = {
		NOT = { is_inaccessible_trigger = yes }
		has_landed_title = c_edessa
		has_global_flag = VIET_harran_temple_of_the_moon_active
		699 = {
			NOR = {
				has_province_modifier = VIET_harran_divination_good
				has_province_modifier = VIET_harran_divination_bad
			}
		}
	}
	
	weight_multiplier = {
		days = 1		
	}
	
	option = {
		name = monogatari.114.a
		699 = {
			add_province_modifier = {
				name = VIET_harran_divination_bad
				duration = 1095
			}		
		}
	}
}

# Harranian courtier teaches
character_event = {
	id = monogatari.115
	desc = monogatari.115.desc
	picture = GFX_evt_harranian
	
	prisoner = no
	only_playable = yes
	capable_only = yes
	#war = no
	
	is_triggered_only = yes
	
	trigger = {
		NOT = { is_inaccessible_trigger = yes }
		any_courtier = {
			has_character_flag = VIET_harranian_courtier
			NOT = { trait = incapable }
			OR = {
				learning = 10
				trait = scholar
				trait = mystic
				trait = genius
				trait = quick
				trait = shrewd
			}
		}
		any_courtier = {
			NOT = { has_character_flag = VIET_harranian_courtier }
			NOT = { trait = incapable }
			age = 10
			NAND = {
				trait = zealous
				NOT = { religion_group = pagan_group }
			}
		}
	}
	
	weight_multiplier = {
		days = 1		
	}
	
	immediate = {

		random_courtier = {
			limit = {
				has_character_flag = VIET_harranian_courtier
				NOT = { trait = incapable }
				OR = {
					learning = 10
					trait = scholar
					trait = mystic
					trait = genius
					trait = quick
					trait = shrewd
				}			
			}
			save_event_target_as = target_VIET_harranian_teacher
		}
		random_courtier = {
			limit = {
				NOT = { has_character_flag = VIET_harranian_courtier }
				NOT = { trait = incapable }
				age = 10
				NAND = {
					trait = zealous
					NOT = { religion_group = pagan_group }
				}		
			}
			save_event_target_as = target_VIET_harranian_student
		}
		
	}
	
	option = {
		name = monogatari.115.a
		event_target:target_VIET_harranian_teacher = {
			prestige = 10
		}
		event_target:target_VIET_harranian_student = {
			random_list = {
				20 = { change_diplomacy = 1 }
				20 = { change_martial = 1 }
				20 = { change_stewardship = 1 }
				20 = { change_intrigue = 1 }
				20 = { change_learning = 1 }
				10 = { change_diplomacy = 2 }
				10 = { change_martial = 2 }
				10 = { change_stewardship = 2 }
				10 = { change_intrigue = 2 }
				10 = { change_learning = 2 }
				5 = { change_diplomacy = 3 }
				5 = { change_martial = 3 }
				5 = { change_stewardship = 3 }
				5 = { change_intrigue = 3 }
				5 = { change_learning = 3 }
			}
		}
	}
}

# Visiting hive hosues
character_event = {
	id = monogatari.116
	desc = monogatari.116.desc
	picture = GFX_evt_harranian
	
	prisoner = no
	only_playable = yes
	capable_only = yes
	war = no
	
	is_triggered_only = yes
	
	trigger = {
		NOT = { is_inaccessible_trigger = yes }		
		has_landed_title = c_edessa
		has_global_flag = VIET_harran_temple_of_the_moon_active
	}
	
	weight_multiplier = {
		days = 1		
	}
	
	option = {
		name = monogatari.116.a
		prestige = 5
	}
	
	option = {
		name = monogatari.116.b
		piety = 5
	}
}

# Play as Thabit ibn Qurra or his great-grandfather?
character_event = {
	id = monogatari.117
	desc = monogatari.117.desc
	picture = GFX_evt_harranian
	
	is_triggered_only = yes
	
	ai = no
	
	trigger = {
		has_landed_title = c_edessa
		is_save_game = no
		NOT = { year = 1050 }
		NOT = { has_alternate_start_parameter = { key = religion_names value = random } }
		NOT = {
			has_alternate_start_parameter = {
				key = culture_names
				value = random
			}
		}
	}
	
	immediate = {
		add_trait = sympathy_pagans
		e_arabia = {
			holder_scope = {
				any_courtier = {
					limit = {
						OR = {
							has_character_flag = is_thabit_ibn_qurra_greatgrandfather
							has_character_flag = is_thabit_ibn_qurra_himself
						}
					}
					save_event_target_as = target_VIET_harranian_player
				}			
			}
		}
	}
	
	option = { #No
		name = monogatari.117.a
	}
	
	option = { #Yes!
		name = monogatari.117.b		
		if = {
			limit = {
				year = 767
				NOT = { year = 770 }
			}
			custom_tooltip = { text = VIET_harran_play_tooltip_cm_start }
		}
		if = {
			limit = {
				year = 865
				NOT = { year = 888 }
			}
			custom_tooltip = { text = VIET_harran_play_tooltip_tog_start }
		}
		
		hidden_tooltip = {
			event_target:target_VIET_harranian_player = {
				c_edessa = {
					grant_title_no_opinion = PREV
				}
				d_edessa = {
					holder_scope = {
						set_defacto_vassal = PREVPREV
					}
				}	
			}	
			set_player_character = event_target:target_VIET_harranian_player
			event_target:target_VIET_harranian_player = {
				narrative_event = { id = monogatari.118 }		
			}	
		}			
	}
}

# Introductory event for Harranian player
narrative_event = {
	id = monogatari.118
	title = monogatari.118.title
	desc = monogatari.118.desc
	picture = GFX_evt_harranian
	
	is_triggered_only = yes
	
	immediate = {
	
		#First, give some initial starting prestige, piety, and wealth. This will decrease or increase depending on the choices the player makes during the CYOA.
		prestige = 20
		piety = 20
		wealth = 80 # Thabit ibn Qurra came from a wealthy, notable Harranian family
		
		#Next, remove all existing personality traits - the CYOA origin story will determine traits
		if = {
			limit = { trait = ambitious }
			remove_trait = ambitious
		}
		if = {
			limit = { trait = arbitrary }
			remove_trait = arbitrary
		}
		if = {
			limit = { trait = brave }
			remove_trait = brave
		}
		if = {
			limit = { trait = charitable }
			remove_trait = charitable
		}
		if = {
			limit = { trait = chaste }
			remove_trait = chaste
		}
		if = {
			limit = { trait = content }
			remove_trait = content
		}
		if = {
			limit = { trait = craven }
			remove_trait = craven
		}	
		if = {
			limit = { trait = cruel }
			remove_trait = cruel
		}		
		if = {
			limit = { trait = cynical }
			remove_trait = cynical
		}	
		if = {
			limit = { trait = deceitful }
			remove_trait = deceitful
		}	
		if = {
			limit = { trait = diligent }
			remove_trait = diligent
		}	
		if = {
			limit = { trait = envious }
			remove_trait = envious
		}	
		if = {
			limit = { trait = erudite }
			remove_trait = erudite
		}
		if = {
			limit = { trait = gluttonous }
			remove_trait = gluttonous
		}
		if = {
			limit = { trait = greedy }
			remove_trait = greedy
		}
		if = {
			limit = { trait = gregarious }
			remove_trait = gregarious
		}
		if = {
			limit = { trait = honest }
			remove_trait = honest
		}
		if = {
			limit = { trait = humble }
			remove_trait = humble
		}
		if = {
			limit = { trait = just }
			remove_trait = just
		}
		if = {
			limit = { trait = kind }
			remove_trait = kind
		}	
		if = {
			limit = { trait = lustful }
			remove_trait = lustful
		}
		if = {
			limit = { trait = paranoid }
			remove_trait = paranoid
		}
		if = {
			limit = { trait = patient }
			remove_trait = patient
		}	
		if = {
			limit = { trait = proud }
			remove_trait = proud
		}	
		if = {
			limit = { trait = shy }
			remove_trait = shy
		}
		if = {
			limit = { trait = slothful }
			remove_trait = slothful
		}
		if = {
			limit = { trait = stubborn }
			remove_trait = stubborn
		}
		if = {
			limit = { trait = temperate }
			remove_trait = temperate
		}
		if = {
			limit = { trait = trusting }
			remove_trait = trusting
		}
		if = {
			limit = { trait = wroth }
			remove_trait = wroth
		}
		if = {
			limit = { trait = zealous }
			remove_trait = zealous
		}	
	

		
		#Spawn and generate some courtiers - there may be more depending on the options chosen in the CYOA origin story below
		#Most of the courtiers will be Hellenic and Levantine Arabic, though there will be a few other unique ones
		
		#Generic men
		create_character = {
			random_traits = yes
			dynasty = random
			religion = hellenic_pagan
			culture = levantine_arabic
			female = no
			# age = 16
		}
		new_character = {
			random = {
				character_event = { id = monogatari.101 }
				chance = 25
			}
		}
		create_character = {
			random_traits = yes
			dynasty = random
			religion = hellenic_pagan
			culture = levantine_arabic
			female = no
			# age = 18
		}
		new_character = {
			random = {
				character_event = { id = monogatari.101 }
				chance = 25
			}
		}
		new_character = {
			random = {
				character_event = { id = monogatari.101 }
				chance = 25
			}
		}
		#One of five types who are not Hellenic Pagan - repeat twice
		random_list = {
			20 = {
				create_character = {
					random_traits = yes
					dynasty = random
					religion = zoroastrian
					culture = persian
					female = no
					# age = 20
				}			
			}
			20 = {
				create_character = {
					random_traits = yes
					dynasty = random
					religion = sunni
					culture = levantine_arabic
					female = no
					# age = 25
				}			
			}
			20 = {
				create_character = {
					random_traits = yes
					dynasty = random
					religion = miaphysite
					culture = armenian
					female = no
					# age = 26
				}			
			}
			20 = {
				create_character = {
					random_traits = yes
					dynasty = random
					religion = nestorian
					culture = assyrian
					female = no
					# age = 28
				}			
			}
			20 = {
				create_character = {
					random_traits = yes
					dynasty = random
					religion = hellenic_pagan
					culture = greek
					female = no
					# age = 28
				}			
			}
		}
		random_list = {
			20 = {
				create_character = {
					random_traits = yes
					dynasty = random
					religion = zoroastrian
					culture = persian
					female = no
					# age = 20
				}			
			}
			20 = {
				create_character = {
					random_traits = yes
					dynasty = random
					religion = sunni
					culture = levantine_arabic
					female = no
					# age = 25
				}			
			}
			20 = {
				create_character = {
					random_traits = yes
					dynasty = random
					religion = miaphysite
					culture = armenian
					female = no
					# age = 26
				}			
			}
			20 = {
				create_character = {
					random_traits = yes
					dynasty = random
					religion = nestorian
					culture = assyrian
					female = no
					# age = 28
				}			
			}
			20 = {
				create_character = {
					random_traits = yes
					dynasty = random
					religion = hellenic_pagan
					culture = greek
					female = no
					# age = 28
				}			
			}
			20 = { }
		}
		#Generic women
		create_character = {
			random_traits = yes
			dynasty = random
			religion = hellenic_pagan
			culture = levantine_arabic
			female = yes
			# age = 16
		}
		random_list = {
			20 = {
				create_character = {
					random_traits = yes
					dynasty = random
					religion = hellenic_pagan
					culture = greek
					female = yes
					# age = 18
				}			
			}
			20 = {
				create_character = {
					random_traits = yes
					dynasty = random
					religion = nestorian
					culture = assyrian
					female = yes
					# age = 18
				}			
			}
			20 = {
				create_character = {
					random_traits = yes
					dynasty = random
					religion = zoroastrian
					culture = persian
					female = yes
					# age = 18
				}			
			}
			20 = {
				create_character = {
					random_traits = yes
					dynasty = random
					religion = sunni
					culture = levantine_arabic
					female = yes
					# age = 18
				}			
			}
			20 = {
				create_character = {
					random_traits = yes
					dynasty = random
					religion = miaphysite
					culture = armenian
					female = yes
					# age = 18
				}			
			}	
			20 = { }
		}
		
		
		#Your parents
		
		#Your mom
		if = {
			limit = {
				has_character_flag = is_thabit_ibn_qurra_greatgrandfather
			}
			create_character = {
				random_traits = no
				dynasty = none
				religion = hellenic_pagan
				culture = levantine_arabic
				female = yes
				age = 50
				historical = yes
			}
			new_character = {
				save_event_target_as = target_VIET_harranian_your_mom
				#add_spouse = event_target:target_VIET_harranian_your_dad
				set_character_flag = ai_flag_refuse_marriage
				set_character_flag = ai_flag_refuse_concubinage
				#set_character_flag = cannot_marry
				set_character_flag = no_court_invites
				#will_not_marry_effect = yes
				add_trait = quick
				#Personality and traits flavor
				random = {
					add_trait = fair
					chance = 30
				}
				random_list = {
					# Overprotective Smother
					20 = {
						add_trait = fortune_builder
						add_trait = diligent
						add_trait = charitable
						add_trait = kind
						add_trait = paranoid
						add_trait = stubborn
						add_trait = zodiac_virgo
					}
					# Funny jerk
					20 = {
						add_trait = tough_soldier
						add_trait = envious
						add_trait = proud
						add_trait = cynical
						add_trait = slothful
						add_trait = honest
						add_trait = zodiac_aries
					}
					# Angelic Yamato Nedeshiko type
					20 = {
						add_trait = charismatic_negotiator
						add_trait = kind
						add_trait = humble
						add_trait = chaste
						add_trait = content
						add_trait = shy
						add_trait = gardener
						add_trait = zodiac_pisces
					}
					# Former tomboy scholar
					20 = {
						add_trait = scholarly_theologian
						add_trait = erudite
						add_trait = diligent
						add_trait = brave
						add_trait = gregarious
						add_trait = wroth
						add_trait = scholar
						add_trait = zodiac_gemini
					}
					# Shady past - how'd your father even end up with a wife like this?
					20 = {
						add_trait = flamboyant_schemer
						add_trait = deceitful
						add_trait = greedy
						add_trait = brave
						add_trait = patient
						add_trait = humble
						add_trait = seductress
						add_trait = zodiac_aquarius
					}
				}
				move_character = ROOT
			}
		}
		
		if = {
			limit = {
				has_character_flag = is_thabit_ibn_qurra_himself
			}
			create_character = {
				random_traits = no
				dynasty = none
				religion = hellenic_pagan
				culture = levantine_arabic
				female = yes
				age = 65
				historical = yes
			}
			new_character = {
				save_event_target_as = target_VIET_harranian_your_mom
				#add_spouse = event_target:target_VIET_harranian_your_dad
				set_character_flag = ai_flag_refuse_marriage
				set_character_flag = ai_flag_refuse_concubinage
				#set_character_flag = cannot_marry
				set_character_flag = no_court_invites
				#will_not_marry_effect = yes
				add_trait = quick
				#Personality and traits flavor
				random = {
					add_trait = fair
					chance = 30
				}
				random_list = {
					# Overprotective Smother
					20 = {
						add_trait = fortune_builder
						add_trait = diligent
						add_trait = charitable
						add_trait = kind
						add_trait = paranoid
						add_trait = stubborn
						add_trait = zodiac_virgo
					}
					# Funny jerk
					20 = {
						add_trait = tough_soldier
						add_trait = envious
						add_trait = proud
						add_trait = cynical
						add_trait = slothful
						add_trait = honest
						add_trait = zodiac_aries
					}
					# Angelic Yamato Nedeshiko type
					20 = {
						add_trait = charismatic_negotiator
						add_trait = kind
						add_trait = humble
						add_trait = chaste
						add_trait = content
						add_trait = shy
						add_trait = gardener
						add_trait = zodiac_pisces
					}
					# Former tomboy scholar
					20 = {
						add_trait = scholarly_theologian
						add_trait = erudite
						add_trait = diligent
						add_trait = brave
						add_trait = gregarious
						add_trait = wroth
						add_trait = scholar
						add_trait = zodiac_gemini
					}
					# Shady past - how'd your father even end up with a wife like this?
					20 = {
						add_trait = flamboyant_schemer
						add_trait = deceitful
						add_trait = greedy
						add_trait = brave
						add_trait = patient
						add_trait = humble
						add_trait = seductress
						add_trait = zodiac_aquarius
					}
				}
				move_character = ROOT
			}
		}
				
		set_mother = event_target:target_VIET_harranian_your_mom
		
		father_even_if_dead = {
			move_character = ROOT
			save_event_target_as = target_VIET_harranian_your_dad
			add_spouse = event_target:target_VIET_harranian_your_mom
		}	
		
	}
	
	option = { #Ok
		name = monogatari.118.a
		narrative_event = { id = monogatari.119 }
	}		
}

# CYOA - Childhood: Astrologer gives prediction at birth
narrative_event = {
	id = monogatari.119
	title = monogatari.119.title
	desc = monogatari.119.desc
	picture = GFX_evt_comet
	
	is_triggered_only = yes
	
	option = { #Beautiful
		name = monogatari.119.a
		hidden_tooltip = {
			random_list = {
				50 = { add_trait = groomed }
				50 = { add_trait = fair }
			}
			character_event = { id = monogatari.120 }
		}
	}
	
	option = { #Strong
		name = monogatari.119.b
		hidden_tooltip = {
			random_list = {
				30 = { add_trait = strong }
				30 = { add_trait = robust }
				20 = { add_trait = sturdy }
				20 = { health = 1 }
			}
			character_event = { id = monogatari.120 }
		}
	}
	
	option = { #Blessed - will make siblings and friends and guarantee that parents live
		name = monogatari.119.c
		hidden_tooltip = {
			piety = 20
			prestige = 10
			set_character_flag = VIET_thabit_CYOA_blessed_family
			character_event = { id = monogatari.120 }
		}
	}
	
	option = { #Famous
		name = monogatari.119.d
		hidden_tooltip = {
			prestige = 30
			piety = 20
			wealth = 30
			character_event = { id = monogatari.120 }
		}
	}
}


# CYOA - Childhood: Do you have siblings?
character_event = {
	id = monogatari.120
	desc = monogatari.120.desc
	picture = GFX_evt_children_talking
	
	is_triggered_only = yes
	
	immediate = {
		if = {
			limit = {
				NOT = { has_character_flag = VIET_thabit_CYOA_blessed_family }
			}
			event_target:target_VIET_harranian_your_dad = {
				random = {
					death = {
						death_reason = death_natural
					}
					chance = 80
				}
			}
			event_target:target_VIET_harranian_your_mom = {
				random = {
					death = {
						death_reason = death_natural
					}
					chance = 40
				}
			}
		}
	}
	
	option = { # A brother - gives prestige and a bit of wealth
		name = monogatari.120.a
		custom_tooltip = { text = VIET_thabit_CYOA_siblings }
		hidden_tooltip = {
			prestige = 15
			wealth = 10
			if = {
				limit = {
					has_character_flag = is_thabit_ibn_qurra_greatgrandfather
				}
				create_character = {
					random_traits = yes
					dynasty = ROOT
					religion = hellenic_pagan
					culture = levantine_arabic
					female = no
					age = 20
					historical = yes
				}
				new_character = {
					set_character_flag = is_thabit_sibling
					add_random_education_trait = learning
					random_list = {
						40 = { }
						30 = { add_trait = shrewd }
						20 = { add_trait = quick }
						10 = { add_trait = genius }
					}
					set_father = event_target:target_VIET_harranian_your_dad
					set_mother = event_target:target_VIET_harranian_your_mom
					if = {
						limit = {
							ROOT = { has_character_flag = VIET_thabit_CYOA_blessed_family }
						}
						add_friend = ROOT
					}
				}
			}	
			if = {
				limit = {
					has_character_flag = is_thabit_ibn_qurra_himself
				}
				create_character = {
					random_traits = yes
					dynasty = ROOT
					religion = hellenic_pagan
					culture = levantine_arabic
					female = no
					age = 26
					historical = yes
				}
				new_character = {
					set_character_flag = is_thabit_sibling
					add_random_education_trait = learning
					random_list = {
						40 = { }
						30 = { add_trait = shrewd }
						20 = { add_trait = quick }
						10 = { add_trait = genius }
					}
					set_father = event_target:target_VIET_harranian_your_dad
					set_mother = event_target:target_VIET_harranian_your_mom
					if = {
						limit = {
							ROOT = { has_character_flag = VIET_thabit_CYOA_blessed_family }
						}
						add_friend = ROOT
					}
				}
			}	
			character_event = { id = monogatari.121 }
		}
	}	
	option = { # A sister - gives piety and a bit of wealth
		name = monogatari.120.b
		custom_tooltip = { text = VIET_thabit_CYOA_siblings }
		hidden_tooltip = {
			piety = 15
			wealth = 10
			if = {
				limit = {
					has_character_flag = is_thabit_ibn_qurra_greatgrandfather
				}
				create_character = {
					random_traits = yes
					dynasty = ROOT
					religion = hellenic_pagan
					culture = levantine_arabic
					female = yes
					age = 20
					historical = yes
				}
				new_character = {
					set_character_flag = is_thabit_sibling
					add_random_education_trait = yes
					random_list = {
						40 = { }
						30 = { add_trait = shrewd }
						20 = { add_trait = quick }
						10 = { add_trait = genius }
					}
					set_father = event_target:target_VIET_harranian_your_dad
					set_mother = event_target:target_VIET_harranian_your_mom
					if = {
						limit = {
							ROOT = { has_character_flag = VIET_thabit_CYOA_blessed_family }
						}
						add_friend = ROOT
					}
				}
			}	
			if = {
				limit = {
					has_character_flag = is_thabit_ibn_qurra_himself
				}
				create_character = {
					random_traits = yes
					dynasty = ROOT
					religion = hellenic_pagan
					culture = levantine_arabic
					female = yes
					age = 26
					historical = yes
				}
				new_character = {
					set_character_flag = is_thabit_sibling
					add_random_education_trait = yes
					random_list = {
						40 = { }
						30 = { add_trait = shrewd }
						20 = { add_trait = quick }
						10 = { add_trait = genius }
					}
					set_father = event_target:target_VIET_harranian_your_dad
					set_mother = event_target:target_VIET_harranian_your_mom
					if = {
						limit = {
							ROOT = { has_character_flag = VIET_thabit_CYOA_blessed_family }
						}
						add_friend = ROOT
					}
				}
			}	
			character_event = { id = monogatari.121 }
		}
	}
	option = { # Multiple siblings - no prestige or piety
		name = monogatari.120.c
		custom_tooltip = { text = VIET_thabit_CYOA_siblings }
		hidden_tooltip = {	
			if = {
				limit = {
					has_character_flag = is_thabit_ibn_qurra_greatgrandfather
				}
				create_character = {
					random_traits = yes
					dynasty = ROOT
					religion = hellenic_pagan
					culture = levantine_arabic
					female = no
					age = 21
					historical = yes
				}
				new_character = {
					set_character_flag = is_thabit_sibling
					add_random_education_trait = yes
					random_list = {
						60 = { }
						25 = { add_trait = shrewd }
						10 = { add_trait = quick }
						5 = { add_trait = genius }
					}
					set_father = event_target:target_VIET_harranian_your_dad
					set_mother = event_target:target_VIET_harranian_your_mom
					if = {
						limit = {
							ROOT = { has_character_flag = VIET_thabit_CYOA_blessed_family }
						}
						add_friend = ROOT
					}
				}
				create_character = {
					random_traits = yes
					dynasty = ROOT
					religion = hellenic_pagan
					culture = levantine_arabic
					female = yes
					age = 18
					historical = yes
				}
				new_character = {
					set_character_flag = is_thabit_sibling
					add_random_education_trait = yes
					random_list = {
						60 = { }
						25 = { add_trait = shrewd }
						10 = { add_trait = quick }
						5 = { add_trait = genius }
					}
					set_father = event_target:target_VIET_harranian_your_dad
					set_mother = event_target:target_VIET_harranian_your_mom
					if = {
						limit = {
							ROOT = { has_character_flag = VIET_thabit_CYOA_blessed_family }
						}
						add_friend = ROOT
					}
				}
				#The little runts
				random_list = {
					33 = {
						create_character = {
							random_traits = yes
							dynasty = ROOT
							religion = hellenic_pagan
							culture = levantine_arabic
							female = yes
							age = 14
							historical = yes
						}
						new_character = {
							set_character_flag = is_thabit_sibling
							random_list = {
								60 = { }
								25 = { add_trait = shrewd }
								10 = { add_trait = quick }
								5 = { add_trait = genius }
							}
							set_father = event_target:target_VIET_harranian_your_dad
							set_mother = event_target:target_VIET_harranian_your_mom
							if = {
								limit = {
									ROOT = { has_character_flag = VIET_thabit_CYOA_blessed_family }
								}
								add_friend = ROOT
							}
						}					
					}
					33 = {
						create_character = {
							random_traits = yes
							dynasty = ROOT
							religion = hellenic_pagan
							culture = levantine_arabic
							female = no
							age = 14
							historical = yes
						}
						new_character = {
							set_character_flag = is_thabit_sibling
							random_list = {
								60 = { }
								25 = { add_trait = shrewd }
								10 = { add_trait = quick }
								5 = { add_trait = genius }
							}
							set_father = event_target:target_VIET_harranian_your_dad
							set_mother = event_target:target_VIET_harranian_your_mom
							if = {
								limit = {
									ROOT = { has_character_flag = VIET_thabit_CYOA_blessed_family }
								}
								add_friend = ROOT
							}
						}					
					}
					33 = {
						create_character = {
							random_traits = yes
							dynasty = ROOT
							religion = hellenic_pagan
							culture = levantine_arabic
							female = no
							age = 13
							historical = yes
						}
						new_character = {
							set_character_flag = is_thabit_sibling
							add_trait = twin
							random_list = {
								60 = { }
								25 = { add_trait = shrewd }
								10 = { add_trait = quick }
								5 = { add_trait = genius }
							}
							set_father = event_target:target_VIET_harranian_your_dad
							set_mother = event_target:target_VIET_harranian_your_mom
							if = {
								limit = {
									ROOT = { has_character_flag = VIET_thabit_CYOA_blessed_family }
								}
								add_friend = ROOT
							}
						}	
						create_character = {
							random_traits = yes
							dynasty = ROOT
							religion = hellenic_pagan
							culture = levantine_arabic
							female = yes
							age = 13
							historical = yes
						}
						new_character = {
							set_character_flag = is_thabit_sibling
							add_trait = twin
							random_list = {
								60 = { }
								25 = { add_trait = shrewd }
								10 = { add_trait = quick }
								5 = { add_trait = genius }
							}
							set_father = event_target:target_VIET_harranian_your_dad
							set_mother = event_target:target_VIET_harranian_your_mom
							if = {
								limit = {
									ROOT = { has_character_flag = VIET_thabit_CYOA_blessed_family }
								}
								add_friend = ROOT
							}
						}					
					}					
				}
			}	
			if = {
				limit = {
					has_character_flag = is_thabit_ibn_qurra_himself
				}
				create_character = {
					random_traits = yes
					dynasty = ROOT
					religion = hellenic_pagan
					culture = levantine_arabic
					female = no
					age = 28
					historical = yes
				}
				new_character = {
					set_character_flag = is_thabit_sibling
					add_random_education_trait = yes
					random_list = {
						60 = { }
						25 = { add_trait = shrewd }
						10 = { add_trait = quick }
						5 = { add_trait = genius }
					}
					set_father = event_target:target_VIET_harranian_your_dad
					set_mother = event_target:target_VIET_harranian_your_mom
					if = {
						limit = {
							ROOT = { has_character_flag = VIET_thabit_CYOA_blessed_family }
						}
						add_friend = ROOT
					}
				}
				create_character = {
					random_traits = yes
					dynasty = ROOT
					religion = hellenic_pagan
					culture = levantine_arabic
					female = yes
					age = 24
					historical = yes
				}
				new_character = {
					set_character_flag = is_thabit_sibling
					add_random_education_trait = yes
					random_list = {
						60 = { }
						25 = { add_trait = shrewd }
						10 = { add_trait = quick }
						5 = { add_trait = genius }
					}
					set_father = event_target:target_VIET_harranian_your_dad
					set_mother = event_target:target_VIET_harranian_your_mom
					if = {
						limit = {
							ROOT = { has_character_flag = VIET_thabit_CYOA_blessed_family }
						}
						add_friend = ROOT
					}
				}
				#The little runts
				random_list = {
					33 = {
						create_character = {
							random_traits = yes
							dynasty = ROOT
							religion = hellenic_pagan
							culture = levantine_arabic
							female = yes
							age = 16
							historical = yes
						}
						new_character = {
							set_character_flag = is_thabit_sibling
							add_random_education_trait = yes
							random_list = {
								60 = { }
								25 = { add_trait = shrewd }
								10 = { add_trait = quick }
								5 = { add_trait = genius }
							}
							set_father = event_target:target_VIET_harranian_your_dad
							set_mother = event_target:target_VIET_harranian_your_mom
							if = {
								limit = {
									ROOT = { has_character_flag = VIET_thabit_CYOA_blessed_family }
								}
								add_friend = ROOT
							}
						}					
					}
					33 = {
						create_character = {
							random_traits = yes
							dynasty = ROOT
							religion = hellenic_pagan
							culture = levantine_arabic
							female = no
							age = 16
							historical = yes
						}
						new_character = {
							set_character_flag = is_thabit_sibling
							add_random_education_trait = yes
							random_list = {
								60 = { }
								25 = { add_trait = shrewd }
								10 = { add_trait = quick }
								5 = { add_trait = genius }
							}
							set_father = event_target:target_VIET_harranian_your_dad
							set_mother = event_target:target_VIET_harranian_your_mom
							if = {
								limit = {
									ROOT = { has_character_flag = VIET_thabit_CYOA_blessed_family }
								}
								add_friend = ROOT
							}
						}					
					}
					33 = {
						create_character = {
							random_traits = yes
							dynasty = ROOT
							religion = hellenic_pagan
							culture = levantine_arabic
							female = no
							age = 16
							historical = yes
						}
						new_character = {
							set_character_flag = is_thabit_sibling
							add_random_education_trait = yes
							add_trait = twin
							random_list = {
								60 = { }
								25 = { add_trait = shrewd }
								10 = { add_trait = quick }
								5 = { add_trait = genius }
							}
							set_father = event_target:target_VIET_harranian_your_dad
							set_mother = event_target:target_VIET_harranian_your_mom
							if = {
								limit = {
									ROOT = { has_character_flag = VIET_thabit_CYOA_blessed_family }
								}
								add_friend = ROOT
							}
						}	
						create_character = {
							random_traits = yes
							dynasty = ROOT
							religion = hellenic_pagan
							culture = levantine_arabic
							female = yes
							age = 16
							historical = yes
						}
						new_character = {
							set_character_flag = is_thabit_sibling
							add_random_education_trait = yes
							add_trait = twin
							random_list = {
								60 = { }
								25 = { add_trait = shrewd }
								10 = { add_trait = quick }
								5 = { add_trait = genius }
							}
							set_father = event_target:target_VIET_harranian_your_dad
							set_mother = event_target:target_VIET_harranian_your_mom
							if = {
								limit = {
									ROOT = { has_character_flag = VIET_thabit_CYOA_blessed_family }
								}
								add_friend = ROOT
							}
						}					
					}					
				}
			}	
			character_event = { id = monogatari.121 }
		}
	}
	option = { # No siblings - gives a sizeable amount of prestige, piety, and wealth
		name = monogatari.120.d
		custom_tooltip = { text = VIET_thabit_CYOA_no_siblings }
		hidden_tooltip = {
			prestige = 20
			piety = 20
			wealth = 20
			if = {
				limit = {
					has_character_flag = VIET_thabit_CYOA_blessed_family
				}
				prestige = 20
				piety = 20
				wealth = 20
			}
			random_list = {
				15 = { add_trait = gregarious }
				15 = { add_trait = proud }
				15 = { add_trait = shy }
				55 = { }
			}
			character_event = { id = monogatari.121 }
		}
	}
}

# CYOA - Childhood: What was your traumatic childhood experience?
character_event = {
	id = monogatari.121
	desc = monogatari.121.desc
	picture = GFX_evt_child_bully
	
	is_triggered_only = yes
	
	option = { # Bandits
		name = monogatari.121.a
		custom_tooltip = { text = VIET_thabit_CYOA_exp_bandits }
		hidden_tooltip = {
			prestige = -20
			wealth = -30
			add_trait = brave
			random_list = {
				25 = { add_trait = proud }
				25 = { add_trait = paranoid }
				25 = { add_trait = wroth }
				25 = { }
			}
			narrative_event = { id = monogatari.122 }
		}
	}	
	option = { # Illness
		name = monogatari.121.b
		custom_tooltip = { text = VIET_thabit_CYOA_exp_illness }
		hidden_tooltip = {
			piety = -20
			health = -0.5
			add_trait = patient
			random_list = {
				25 = { add_trait = just }
				25 = { add_trait = humble }
				25 = { add_trait = content }
				25 = { }
			}
			narrative_event = { id = monogatari.122 }
		}
	}	
	option = { # Childhood sweetheart - ambiguous trauma
		name = monogatari.121.c
		custom_tooltip = { text = VIET_thabit_CYOA_exp_sweetheart }
		hidden_tooltip = {
			piety = -10
			prestige = -10
			add_trait = chaste
			add_trait = depressed
			random_list = {
				25 = { add_trait = kind }
				25 = { add_trait = shy }
				25 = { add_trait = craven }
				25 = { }
			}
			narrative_event = { id = monogatari.122 }
		}
	}	
	option = { # Neighborhood bully assults you
		name = monogatari.121.d
		custom_tooltip = { text = VIET_thabit_CYOA_exp_bully }
		hidden_tooltip = {
			prestige = -30
			add_trait = stubborn
			add_trait = scarred
			change_martial = 3
			change_learning = -1
			change_diplomacy = -2
			random_list = {
				25 = { add_trait = brave }
				25 = { add_trait = wroth }
				25 = { add_trait = honest }
				25 = { }
			}
			narrative_event = { id = monogatari.122 }
		}
	}
}

# CYOA - Youth: What did you enjoy studying?
narrative_event = {
	id = monogatari.122
	title = monogatari.122.title
	desc = monogatari.122.desc
	picture = GFX_evt_harranian
	
	is_triggered_only = yes
	
	option = { # Astronomy and math
		name = monogatari.122.a
		hidden_tooltip = {
			change_martial = -1
			change_intrigue = -1
			change_stewardship = 1
			change_learning = 1
			character_event = { id = monogatari.123 }
		}
	}	
	option = { # Greek philosophy
		name = monogatari.122.b
		hidden_tooltip = {
			change_diplomacy = -1
			change_martial = -1
			change_learning = 2
			character_event = { id = monogatari.123 }
		}
	}	
	option = { # History, literature, and rhetoric
		name = monogatari.122.c
		hidden_tooltip = {
			change_diplomacy = 1
			change_martial = -2
			change_learning = 1
			character_event = { id = monogatari.123 }
		}
	}
	option = { # Anything
		name = monogatari.122.d
		hidden_tooltip = {
			change_martial = -1
			change_learning = 1
			character_event = { id = monogatari.123 }
		}
	}
}

# CYOA - Youth: What city did you first travel to?
character_event = {
	id = monogatari.123
	desc = monogatari.123.desc
	picture = GFX_evt_busy_trading_dock_republic
	
	is_triggered_only = yes
	
	option = { # Constantinople
		name = monogatari.123.a
		hidden_tooltip = {
			add_trait = sympathy_christendom
			set_character_flag = VIET_thabit_CYOA_constantinople
			change_diplomacy = 1
			change_intrigue = 1
			change_martial = -2
			character_event = { id = monogatari.124 }
		}
	}		
	option = { # Alexandria
		name = monogatari.123.b
		hidden_tooltip = {
			add_trait = sympathy_islam
			set_character_flag = VIET_thabit_CYOA_alexandria
			change_intrigue = 1
			change_martial = -1
			character_event = { id = monogatari.124 }
		}
	}		
	option = { # Samarkand
		name = monogatari.123.c
		hidden_tooltip = {
			add_trait = sympathy_indian
			set_character_flag = VIET_thabit_CYOA_samarkand
			change_stewardship = 1
			change_martial = 1
			change_intrigue = -2
			character_event = { id = monogatari.124 }
		}
	}		
	option = { # Hormuz
		name = monogatari.123.d
		hidden_tooltip = {
			add_trait = sympathy_zoroastrianism
			set_character_flag = VIET_thabit_CYOA_hormuz
			change_stewardship = 1
			change_intrigue = -1
			character_event = { id = monogatari.124 }
		}
	}	
}

# CYOA - Youth: What did I like to do in my spare time?
character_event = {
	id = monogatari.124
	desc = monogatari.124.desc
	picture = GFX_evt_busy_trading_dock_republic
	
	is_triggered_only = yes
	
	option = { # Pleasure houses
		name = monogatari.124.a
		custom_tooltip = { text = VIET_thabit_CYOA_pleasure_houses }
		hidden_tooltip = {
			piety = -30
			wealth = -20
			prestige = 10
			fertility = 0.2
			random_list = {
				40 = { add_trait = lustful }
				30 = { add_trait = gregarious }
				20 = { add_trait = gluttonous }
				10 = { add_trait = slothful }
			}
			set_character_flag = VIET_thabit_CYOA_city_red_light
			change_learning = -2
			change_intrigue = 2
			narrative_event = { id = monogatari.125 }
		}
	}	
	option = { # Merchant's quarters
		name = monogatari.124.b
		custom_tooltip = { text = VIET_thabit_CYOA_merchant_quarters }
		hidden_tooltip = {
			wealth = 30
			prestige = 10
			piety = -10
			random_list = {
				40 = { add_trait = diligent }
				30 = { add_trait = greedy }
				20 = { add_trait = envious }
				10 = { add_trait = charitable }
			}
			set_character_flag = VIET_thabit_CYOA_city_merchants
			change_stewardship = 2
			change_learning = -2
			narrative_event = { id = monogatari.125 }
		}
	}	
	option = { # Gardens and Library
		name = monogatari.124.c
		custom_tooltip = { text = VIET_thabit_CYOA_paradisa }
		hidden_tooltip = {
			piety = 30
			prestige = 10
			add_trait = erudite
			random_list = {
				40 = { add_trait = content }
				30 = { add_trait = shy }
				20 = { add_trait = humble }
				10 = { add_trait = patient }
			}
			set_character_flag = VIET_thabit_CYOA_library_gardens
			change_diplomacy = -2
			change_intrigue = 1
			change_martial = -1
			change_learning = 1
			change_stewardship = 1
			narrative_event = { id = monogatari.125 }
		}
	}
	option = { # Aristocrats
		name = monogatari.124.d
		custom_tooltip = { text = VIET_thabit_CYOA_cloud_district }
		hidden_tooltip = {
			prestige = 40
			piety = -10
			random_list = {
				40 = { add_trait = ambitious }
				30 = { add_trait = deceitful }
				20 = { add_trait = slothful }
				10 = { add_trait = arbitrary }
			}
			set_character_flag = VIET_thabit_CYOA_aristocrats
			change_diplomacy = 1
			change_intrigue = 1
			change_learning = -2
			narrative_event = { id = monogatari.125 }
		}
	}
}

# CYOA - Adulthood: What was my reason for coming to the House of Wisdom?
narrative_event = {
	id = monogatari.125
	title = monogatari.125.title
	desc = monogatari.125.desc
	picture = GFX_evt_harranian
	
	is_triggered_only = yes
	
	option = { # Sense of duty
		name = monogatari.125.a
		hidden_tooltip = {
			prestige = 10
			piety = 10
			random_list = {
				30 = { add_trait = diligent }
				20 = { add_trait = proud }
				10 = { add_trait = zealous }
				40 = { }
			}
			character_event = { id = monogatari.126 }
		}
	}	
	option = { # Desire for immortality
		name = monogatari.125.b
		hidden_tooltip = {
			prestige = 20
			random_list = {
				30 = { add_trait = envious }
				20 = { add_trait = ambitious }
				10 = { add_trait = greedy }
				40 = { }
			}
			character_event = { id = monogatari.126 }
		}
	}	
	option = { # Help humanity
		name = monogatari.125.c
		hidden_tooltip = {
			piety = 20
			random_list = {
				30 = { add_trait = kind }
				20 = { add_trait = just }
				10 = { add_trait = charitable }
				40 = { }
			}
			character_event = { id = monogatari.126 }
		}
	}
	option = { # Nothing better to do
		name = monogatari.125.d
		hidden_tooltip = {
			prestige = 10
			piety = 10
			random_list = {
				30 = { add_trait = content }
				20 = { add_trait = slothful }
				10 = { add_trait = humble }
				40 = { }
			}
			character_event = { id = monogatari.126 }
		}
	}
}

# CYOA - Adulthood: Who was my friend at the Caliph's court?
character_event = {
	id = monogatari.126
	desc = monogatari.126.desc
	picture = GFX_evt_council_muslim
	
	is_triggered_only = yes
	
	option = { # scribe
		name = monogatari.126.a
		hidden_tooltip = {
			create_random_diplomat = {
				random_traits = no
				dynasty = random
				religion = sunni
				culture = levantine_arabic
				female = no
				historical = yes
				attributes = {
					diplomacy = 8
				}
			}
			new_character = {
				set_character_flag = ai_flag_refuse_marriage
				set_character_flag = ai_flag_refuse_concubinage
				set_character_flag = no_court_invites
				add_trait = sympathy_pagans
				add_trait = administrator
				add_friend = ROOT
				opinion = {
					modifier = opinion_loyal_servant
					who = ROOT
					years = 100
				}
				#Appearance randomizer
				random_list = {
					50 = { }
					15 = { set_graphical_culture = persian }
					15 = { set_graphical_culture = greek }
					5 = { set_graphical_culture = sindhi }
					5 = { set_graphical_culture = dalmatian }
					5 = { set_graphical_culture = serbian }
					5 = { set_graphical_culture = turkish }
				}	
				#Archetypes
				random_list = {
					#Nerd
					10 = {
						change_learning = 3
						add_trait = feeble
						add_trait = shy
						add_trait = erudite
						add_trait = lustful
						add_trait = proud
					}
					#Serious workaholic
					10 = {
						add_trait = humble
						add_trait = diligent
						add_trait = patient
						add_trait = just
					}
					#Obstructive bureaucrat
					10 = {
						add_trait = cynical
						add_trait = kind
						add_trait = deceitful
						add_trait = slothful
					}
					#Poet and party lover
					10 = {
						change_diplomacy = 1
						add_trait = poet
						add_trait = temperate
						add_trait = gregarious
						add_trait = gluttonous
						add_trait = arbitrary
					}
					#Genuinely well meaning bureaucrat who just has to do work
					10 = {
						change_stewardship = 2
						add_trait = honest
						add_trait = kind
						add_trait = charitable
						add_trait = just
					}
				}			
			}
			character_event = { id = monogatari.127 }
		}
	}
	
	option = { # spoiled but nice rich kid
		name = monogatari.126.b
		hidden_tooltip = {		
			create_random_steward = {
				random_traits = no
				dynasty = random
				religion = sunni
				culture = levantine_arabic
				female = no
				historical = yes
				attributes = {
					stewardship = 8
				}
			}
			new_character = {
				wealth = 100
				prestige = 20
				set_character_flag = ai_flag_refuse_marriage
				set_character_flag = ai_flag_refuse_concubinage
				set_character_flag = no_court_invites
				add_trait = sympathy_pagans
				add_friend = ROOT
				opinion = {
					modifier = opinion_loyal_servant
					who = ROOT
					years = 100
				}
				#Appearance randomizer
				random_list = {
					50 = { }
					15 = { set_graphical_culture = persian }
					15 = { set_graphical_culture = greek }
					5 = { set_graphical_culture = sindhi }
					5 = { set_graphical_culture = dalmatian }
					5 = { set_graphical_culture = serbian }
					5 = { set_graphical_culture = turkish }
				}	
				#Archetypes
				random_list = {
					#Jock
					10 = {
						add_trait = hunter
						add_trait = robust
						add_trait = gregarious
						add_trait = stubborn
						add_trait = proud
						add_trait = lustful
					}
					#Trader background
					10 = {
						change_stewardship = 3
						add_trait = greedy
						add_trait = deceitful
						add_trait = patient
						add_trait = temperate
					}
					#lazy bum
					10 = {
						add_trait = hedonist
						add_trait = lustful
						add_trait = slothful
						add_trait = content
						add_trait = gluttonous
					}
					#Socialite 
					10 = {
						change_diplomacy = 2
						add_trait = socializer
						add_trait = gregarious
						add_trait = ambitious
						add_trait = deceitful
						add_trait = erudite
					}
					#Charitable 
					10 = {
						add_trait = charitable
						add_trait = kind
						add_trait = humble
						add_trait = trusting
					}
				}			
			}
			character_event = { id = monogatari.127 }
		}
	}
	
	option = { # Retired mercenary
		name = monogatari.126.c
		hidden_tooltip = {		
			create_random_soldier = {
				random_traits = no
				dynasty = random
				religion = sunni
				culture = levantine_arabic
				female = no
				historical = yes
				attributes = {
					martial = 8
				}
			}
			new_character = {
				set_character_flag = ai_flag_refuse_marriage
				set_character_flag = ai_flag_refuse_concubinage
				set_character_flag = no_court_invites
				add_trait = sympathy_pagans
				add_friend = ROOT
				opinion = {
					modifier = opinion_loyal_servant
					who = ROOT
					years = 100
				}
				random = {
					add_trait = scarred
					chance = 33
				}
				random_list = {
					70 = { } #Nothing
					15 = { 
						trigger = { has_dlc = Reapers }
						add_trait = one_legged 
					}
					15 = { 
						trigger = { has_dlc = Reapers }
						add_trait = one_eyed 
					}
				}
				#Appearance randomizer
				random_list = {
					50 = { }
					15 = { set_graphical_culture = persian }
					15 = { set_graphical_culture = greek }
					5 = { set_graphical_culture = sindhi }
					5 = { set_graphical_culture = dalmatian }
					5 = { set_graphical_culture = serbian }
					5 = { set_graphical_culture = turkish }
				}
				#Archetypes
				random_list = {
					#Tragic backstory
					10 = {
						add_trait = depressed
						add_trait = shy
						add_trait = cynical
						add_trait = kind
						add_trait = humble
					}
					#Former adventurer
					10 = {
						add_trait = adventurer
						add_trait = brave
						add_trait = content
						add_trait = greedy
						add_trait = patient
					}
					#Yolo
					10 = {
						add_trait = duelist
						add_trait = lustful
						add_trait = kind
						add_trait = wroth
						add_trait = cynical
					}
					#Army doctor
					10 = {
						add_trait = physician
						add_trait = gluttonous
						add_trait = kind
						add_trait = patient
						add_trait = honest
					}
					#Commander
					10 = {
						add_trait = strategist
						add_trait = diligent
						add_trait = humble
						add_trait = gregarious
						add_trait = stubborn
					}
				}			
			}
			character_event = { id = monogatari.127 }
		}
	}
	
	option = { # Former criminal
		name = monogatari.126.d
		hidden_tooltip = {		
			create_random_intriguer = {
				random_traits = no
				dynasty = random
				religion = sunni
				culture = levantine_arabic
				female = no
				historical = yes
				attributes = {
					intrigue = 8
				}
			}
			new_character = {
				set_character_flag = ai_flag_refuse_marriage
				set_character_flag = ai_flag_refuse_concubinage
				set_character_flag = no_court_invites
				add_trait = sympathy_pagans
				add_friend = ROOT
				opinion = {
					modifier = opinion_loyal_servant
					who = ROOT
					years = 100
				}
				random = {
					add_trait = scarred
					chance = 20
				}
				random_list = {
					85 = { } #Nothing
					5 = { 
						trigger = { has_dlc = Reapers }
						add_trait = one_legged 
					}
					10 = { 
						trigger = { has_dlc = Reapers }
						add_trait = one_eyed 
					}
				}
				#Appearance randomizer
				random_list = {
					50 = { }
					15 = { set_graphical_culture = persian }
					15 = { set_graphical_culture = greek }
					5 = { set_graphical_culture = sindhi }
					5 = { set_graphical_culture = dalmatian }
					5 = { set_graphical_culture = serbian }
					5 = { set_graphical_culture = turkish }
				}
				#Archetypes
				random_list = {
					#Tragic backstory
					10 = {
						add_trait = depressed
						add_trait = shy
						add_trait = cynical
						add_trait = kind
						add_trait = humble
					}
					#Red light district
					10 = {
						add_trait = hedonist
						add_trait = lustful
						add_trait = gregarious
						add_trait = envious
						add_trait = patient
					}
					#Mysterious background
					10 = {
						add_trait = schemer
						add_trait = kind
						add_trait = shy
						add_trait = deceitful
						add_trait = diligent
					}
					#Torturer
					10 = {
						add_trait = impaler
						add_trait = cruel
						add_trait = arbitrary
						add_trait = wroth
						add_trait = cynical
					}
					#Crime lord who lost all
					10 = {
						add_trait = cynical
						add_trait = charitable
						add_trait = ambitious
						add_trait = paranoid
					}
				}			
			}
			character_event = { id = monogatari.127 }
		}
	}
}

# CYOA - Adulthood: Who did I marry?
character_event = {
	id = monogatari.127
	desc = monogatari.127.desc
	picture = GFX_evt_lovers
	
	is_triggered_only = yes
	
	option = { # Childhood friend
		name = monogatari.127.a
		custom_tooltip = { text = VIET_thabit_CYOA_marry_childhood_friend }
		hidden_tooltip = {	
			prestige = -50
			create_character = {
				random_traits = no
				dynasty = none
				religion = hellenic_pagan
				culture = levantine_arabic
				female = yes
				historical = yes
			}
			new_character = {
				save_event_target_as = target_VIET_harranian_thabit_waifu
				set_character_flag = ai_flag_refuse_marriage
				set_character_flag = ai_flag_refuse_concubinage
				set_character_flag = no_court_invites
				add_friend = ROOT
				add_lover = ROOT
				add_spouse = ROOT
				random = {
					add_trait = fair
					chance = 20
				}
				#Appearance randomizer
				random_list = {
					50 = { }
					15 = { set_graphical_culture = persian }
					15 = { set_graphical_culture = greek }
					5 = { set_graphical_culture = sindhi }
					5 = { set_graphical_culture = dalmatian }
					5 = { set_graphical_culture = serbian }
					5 = { set_graphical_culture = turkish }
				}
				#Archetypes
				random_list = {
					#Domestic goddess
					10 = {
						add_random_education_trait = stewardship
						add_trait = feeble
						add_trait = shy
						add_trait = chaste
						add_trait = kind
						add_trait = humble
						add_trait = patient
						add_trait = diligent
					}
					#Tomboy - martial
					10 = {
						add_random_education_trait = martial
						add_trait = hunter
						add_trait = robust
						add_trait = brave
						add_trait = stubborn
						add_trait = gregarious
						add_trait = honest
						add_trait = scarred
					}
					#Tomboy - learning
					10 = {
						add_random_education_trait = learning
						add_trait = shrewd
						add_trait = poet
						add_trait = erudite
						add_trait = cynical
						add_trait = gregarious
						add_trait = honest
					}
					#Nerd
					10 = {
						add_random_education_trait = learning
						add_trait = shrewd
						add_trait = scholar
						add_trait = erudite
						add_trait = shy
						add_trait = deceitful
						add_trait = kind
					}
					#Flirty
					10 = {
						add_random_education_trait = diplomacy
						add_trait = seductress
						add_trait = groomed
						add_trait = lustful
						add_trait = gregarious
						add_trait = charitable
						add_trait = kind
					}
					#Overprotective
					10 = {
						add_random_education_trait = intrigue
						add_trait = cynical
						add_trait = paranoid
						add_trait = just
						add_trait = diligent
					}
					#Laid back
					10 = {
						add_random_education_trait = yes
						add_trait = slothful
						add_trait = content
						add_trait = kind
						add_trait = humble
					}
					#Hot cheerleader
					10 = {
						add_random_education_trait = stewardship
						add_trait = dull
						add_trait = fair
						add_trait = groomed
						add_trait = trusting
						add_trait = gregarious
						add_trait = arbitrary
						add_trait = diligent
						add_trait = lustful
					}
				}			
			}
			narrative_event = { id = monogatari.128 }
		}
	}
	
	option = { # Harranian heiress
		name = monogatari.127.b
		custom_tooltip = { text = VIET_thabit_CYOA_marry_heiress }
		hidden_tooltip = {	
			wealth = 100
			prestige = 50
			create_character = {
				random_traits = no
				dynasty = random
				religion = hellenic_pagan
				culture = levantine_arabic
				female = yes
				historical = yes
			}
			new_character = {
				save_event_target_as = target_VIET_harranian_thabit_waifu
				set_character_flag = ai_flag_refuse_marriage
				set_character_flag = ai_flag_refuse_concubinage
				set_character_flag = no_court_invites
				add_spouse = ROOT
				random = {
					add_trait = fair
					chance = 20
				}
				#Appearance randomizer
				random_list = {
					50 = { }
					15 = { set_graphical_culture = persian }
					15 = { set_graphical_culture = greek }
					5 = { set_graphical_culture = sindhi }
					5 = { set_graphical_culture = dalmatian }
					5 = { set_graphical_culture = serbian }
					5 = { set_graphical_culture = turkish }
				}
				#Archetypes
				random_list = {
					#Domestic goddess
					10 = {
						add_random_education_trait = stewardship
						add_trait = feeble
						add_trait = shy
						add_trait = chaste
						add_trait = kind
						add_trait = humble
						add_trait = patient
						add_trait = diligent
					}
					#Tomboy - martial
					10 = {
						add_random_education_trait = martial
						add_trait = hunter
						add_trait = robust
						add_trait = brave
						add_trait = stubborn
						add_trait = gregarious
						add_trait = honest
						add_trait = scarred
					}
					#Tomboy - learning
					10 = {
						add_random_education_trait = learning
						add_trait = shrewd
						add_trait = poet
						add_trait = erudite
						add_trait = cynical
						add_trait = gregarious
						add_trait = honest
					}
					#Nerd
					10 = {
						add_random_education_trait = learning
						add_trait = shrewd
						add_trait = scholar
						add_trait = erudite
						add_trait = shy
						add_trait = deceitful
						add_trait = kind
					}
					#Flirty
					10 = {
						add_random_education_trait = diplomacy
						add_trait = seductress
						add_trait = groomed
						add_trait = lustful
						add_trait = gregarious
						add_trait = charitable
						add_trait = kind
					}
					#Overprotective
					10 = {
						add_random_education_trait = intrigue
						add_trait = cynical
						add_trait = paranoid
						add_trait = just
						add_trait = diligent
					}
					#Laid back
					10 = {
						add_random_education_trait = yes
						add_trait = slothful
						add_trait = content
						add_trait = kind
						add_trait = humble
					}
					#Financial manager
					10 = {
						add_random_education_trait = stewardship
						add_trait = shrewd
						add_trait = administrator
						add_trait = diligent
						add_trait = ambitious
						add_trait = proud
						add_trait = temperate
					}
					#Spoiled princess
					10 = {
						add_random_education_trait = stewardship
						add_trait = arbitrary
						add_trait = envious
						add_trait = stubborn
						add_trait = wroth
						add_trait = greedy
					}
					#Spoiled Sweet
					10 = {
						add_random_education_trait = diplomacy
						add_trait = kind
						add_trait = humble
						add_trait = patient
						add_trait = trusting
					}
				}			
			}
			narrative_event = { id = monogatari.128 }
		}
	}
	
	option = { # Daughter of a foreign scholar
		name = monogatari.127.c
		custom_tooltip = { text = VIET_thabit_CYOA_marry_mentor_daughter }
		hidden_tooltip = {
			piety = -10
			prestige = 10
			change_learning = 2
			random_list = {
				10 = { change_diplomacy = 1 }
				10 = { change_martial = 1 }
				10 = { change_stewardship = 1 }
				10 = { change_intrigue = 1 }
				10 = { change_learning = 1 }
			}
			random_list = {
				10 = { #Persian
					create_character = {
						random_traits = no
						dynasty = random
						religion = zoroastrian
						culture = persian
						female = yes
						historical = yes
					}
					new_character = {
						save_event_target_as = target_VIET_harranian_thabit_waifu
						set_character_flag = ai_flag_refuse_marriage
						set_character_flag = ai_flag_refuse_concubinage
						set_character_flag = no_court_invites
						add_spouse = ROOT
						random = {
							add_trait = fair
							chance = 20
						}
						random_list = {
							70 = { }
							20 = { religion = mazdaki }
							10 = { religion = sunni }
						}
						#Appearance randomizer
						random_list = {
							50 = { }
							25 = { set_graphical_culture = levantine_arabic }
							10 = { set_graphical_culture = greek }
							5 = { set_graphical_culture = sindhi }
							5 = { set_graphical_culture = turkish }
							5 = { set_graphical_culture = cuman }
						}
						#Archetypes
						random_list = {
							#Domestic goddess
							10 = {
								add_random_education_trait = stewardship
								add_trait = feeble
								add_trait = shy
								add_trait = chaste
								add_trait = kind
								add_trait = humble
								add_trait = patient
								add_trait = diligent
							}
							#Tomboy - martial
							10 = {
								add_random_education_trait = martial
								add_trait = hunter
								add_trait = robust
								add_trait = brave
								add_trait = stubborn
								add_trait = gregarious
								add_trait = honest
								add_trait = scarred
							}
							#Tomboy - learning
							10 = {
								add_random_education_trait = learning
								add_trait = shrewd
								add_trait = poet
								add_trait = erudite
								add_trait = cynical
								add_trait = gregarious
								add_trait = honest
							}
							#Nerd
							10 = {
								add_random_education_trait = learning
								add_trait = shrewd
								add_trait = scholar
								add_trait = erudite
								add_trait = shy
								add_trait = deceitful
								add_trait = kind
							}
							#Flirty
							10 = {
								add_random_education_trait = diplomacy
								add_trait = seductress
								add_trait = groomed
								add_trait = lustful
								add_trait = gregarious
								add_trait = charitable
								add_trait = kind
							}
							#Overprotective
							10 = {
								add_random_education_trait = intrigue
								add_trait = cynical
								add_trait = paranoid
								add_trait = just
								add_trait = diligent
							}
							#Laid back
							10 = {
								add_random_education_trait = yes
								add_trait = slothful
								add_trait = content
								add_trait = kind
								add_trait = humble
							}
						}			
					}				
				}
				10 = { #Sogdian
					create_character = {
						random_traits = no
						dynasty = random
						religion = buddhist
						culture = sogdian
						female = yes
						historical = yes
					}
					new_character = {
						save_event_target_as = target_VIET_harranian_thabit_waifu
						set_character_flag = ai_flag_refuse_marriage
						set_character_flag = ai_flag_refuse_concubinage
						set_character_flag = no_court_invites
						add_spouse = ROOT
						random = {
							add_trait = fair
							chance = 20
						}
						random_list = {
							30 = { }
							25 = { religion = khurmazta }
							25 = { religion = manichean }
							20 = { religion = nestorian }
						}
						#Appearance randomizer
						random_list = {
							50 = { }
							20 = { set_graphical_culture = levantine_arabic }
							15 = { set_graphical_culture = turkish }
							5 = { set_graphical_culture = sindhi }
							5 = { set_graphical_culture = serbian }
							5 = { set_graphical_culture = cuman }
						}
						#Archetypes
						random_list = {
							#Domestic goddess
							10 = {
								add_random_education_trait = stewardship
								add_trait = feeble
								add_trait = shy
								add_trait = chaste
								add_trait = kind
								add_trait = humble
								add_trait = patient
								add_trait = diligent
							}
							#Tomboy - martial
							10 = {
								add_random_education_trait = martial
								add_trait = hunter
								add_trait = robust
								add_trait = brave
								add_trait = stubborn
								add_trait = gregarious
								add_trait = honest
								add_trait = scarred
							}
							#Tomboy - learning
							10 = {
								add_random_education_trait = learning
								add_trait = shrewd
								add_trait = poet
								add_trait = erudite
								add_trait = cynical
								add_trait = gregarious
								add_trait = honest
							}
							#Nerd
							10 = {
								add_random_education_trait = learning
								add_trait = shrewd
								add_trait = scholar
								add_trait = erudite
								add_trait = shy
								add_trait = deceitful
								add_trait = kind
							}
							#Flirty
							10 = {
								add_random_education_trait = diplomacy
								add_trait = seductress
								add_trait = groomed
								add_trait = lustful
								add_trait = gregarious
								add_trait = charitable
								add_trait = kind
							}
							#Overprotective
							10 = {
								add_random_education_trait = intrigue
								add_trait = cynical
								add_trait = paranoid
								add_trait = just
								add_trait = diligent
							}
							#Laid back
							10 = {
								add_random_education_trait = yes
								add_trait = slothful
								add_trait = content
								add_trait = kind
								add_trait = humble
							}
						}			
					}				
				}
				10 = { #Egyptian
					create_character = {
						random_traits = no
						dynasty = random
						religion = sunni
						culture = coptic
						female = yes
						historical = yes
					}
					new_character = {
						save_event_target_as = target_VIET_harranian_thabit_waifu
						set_character_flag = ai_flag_refuse_marriage
						set_character_flag = ai_flag_refuse_concubinage
						set_character_flag = no_court_invites
						add_spouse = ROOT
						random = {
							add_trait = fair
							chance = 20
						}
						random_list = {
							60 = { }
							40 = { religion = miaphysite }
						}
						#Appearance randomizer
						random_list = {
							50 = { }
							20 = { set_graphical_culture = greek }
							10 = { set_graphical_culture = nubian }
							5 = { set_graphical_culture = persian }
							5 = { set_graphical_culture = dalmatian }
							5 = { set_graphical_culture = serbian }
							5 = { set_graphical_culture = cuman }
						}
						#Archetypes
						random_list = {
							#Domestic goddess
							10 = {
								add_random_education_trait = stewardship
								add_trait = feeble
								add_trait = shy
								add_trait = chaste
								add_trait = kind
								add_trait = humble
								add_trait = patient
								add_trait = diligent
							}
							#Tomboy - martial
							10 = {
								add_random_education_trait = martial
								add_trait = hunter
								add_trait = robust
								add_trait = brave
								add_trait = stubborn
								add_trait = gregarious
								add_trait = honest
								add_trait = scarred
							}
							#Tomboy - learning
							10 = {
								add_random_education_trait = learning
								add_trait = shrewd
								add_trait = poet
								add_trait = erudite
								add_trait = cynical
								add_trait = gregarious
								add_trait = honest
							}
							#Nerd
							10 = {
								add_random_education_trait = learning
								add_trait = shrewd
								add_trait = scholar
								add_trait = erudite
								add_trait = shy
								add_trait = deceitful
								add_trait = kind
							}
							#Flirty
							10 = {
								add_random_education_trait = diplomacy
								add_trait = seductress
								add_trait = groomed
								add_trait = lustful
								add_trait = gregarious
								add_trait = charitable
								add_trait = kind
							}
							#Overprotective
							10 = {
								add_random_education_trait = intrigue
								add_trait = cynical
								add_trait = paranoid
								add_trait = just
								add_trait = diligent
							}
							#Laid back
							10 = {
								add_random_education_trait = yes
								add_trait = slothful
								add_trait = content
								add_trait = kind
								add_trait = humble
							}
						}			
					}				
				}
				10 = { #Assyrian
					create_character = {
						random_traits = no
						dynasty = random
						religion = nestorian
						culture = assyrian
						female = yes
						historical = yes
					}
					new_character = {
						save_event_target_as = target_VIET_harranian_thabit_waifu
						set_character_flag = ai_flag_refuse_marriage
						set_character_flag = ai_flag_refuse_concubinage
						set_character_flag = no_court_invites
						add_spouse = ROOT
						random = {
							add_trait = fair
							chance = 20
						}
						random_list = {
							90 = { }
							10 = { religion = messalian }
						}
						#Appearance randomizer
						random_list = {
							55 = { }
							25 = { set_graphical_culture = levantine_arabic }
							20 = { set_graphical_culture = greek }
						}
						#Archetypes
						random_list = {
							#Domestic goddess
							10 = {
								add_random_education_trait = stewardship
								add_trait = feeble
								add_trait = shy
								add_trait = chaste
								add_trait = kind
								add_trait = humble
								add_trait = patient
								add_trait = diligent
							}
							#Tomboy - martial
							10 = {
								add_random_education_trait = martial
								add_trait = hunter
								add_trait = robust
								add_trait = brave
								add_trait = stubborn
								add_trait = gregarious
								add_trait = honest
								add_trait = scarred
							}
							#Tomboy - learning
							10 = {
								add_random_education_trait = learning
								add_trait = shrewd
								add_trait = poet
								add_trait = erudite
								add_trait = cynical
								add_trait = gregarious
								add_trait = honest
							}
							#Nerd
							10 = {
								add_random_education_trait = learning
								add_trait = shrewd
								add_trait = scholar
								add_trait = erudite
								add_trait = shy
								add_trait = deceitful
								add_trait = kind
							}
							#Flirty
							10 = {
								add_random_education_trait = diplomacy
								add_trait = seductress
								add_trait = groomed
								add_trait = lustful
								add_trait = gregarious
								add_trait = charitable
								add_trait = kind
							}
							#Overprotective
							10 = {
								add_random_education_trait = intrigue
								add_trait = cynical
								add_trait = paranoid
								add_trait = just
								add_trait = diligent
							}
							#Laid back
							10 = {
								add_random_education_trait = yes
								add_trait = slothful
								add_trait = content
								add_trait = kind
								add_trait = humble
							}
						}			
					}				
				}
				10 = { #Berber
					create_character = {
						random_traits = no
						dynasty = random
						religion = ibadi
						culture = maghreb_arabic
						female = yes
						historical = yes
					}
					new_character = {
						save_event_target_as = target_VIET_harranian_thabit_waifu
						set_character_flag = ai_flag_refuse_marriage
						set_character_flag = ai_flag_refuse_concubinage
						set_character_flag = no_court_invites
						add_spouse = ROOT
						random = {
							add_trait = fair
							chance = 20
						}
						random_list = {
							40 = { }
							30 = { religion = catholic }
							20 = { religion = sunni }
							10 = { religion = west_african_pagan }
						}
						#Appearance randomizer
						random_list = {
							60 = { }
							20 = { set_graphical_culture = manden }
							5 = { set_graphical_culture = visigothic }
							5 = { set_graphical_culture = italian }
							5 = { set_graphical_culture = dalmatian }
							5 = { set_graphical_culture = persian }
						}
						#Archetypes
						random_list = {
							#Domestic goddess
							10 = {
								add_random_education_trait = stewardship
								add_trait = feeble
								add_trait = shy
								add_trait = chaste
								add_trait = kind
								add_trait = humble
								add_trait = patient
								add_trait = diligent
							}
							#Tomboy - martial
							10 = {
								add_random_education_trait = martial
								add_trait = hunter
								add_trait = robust
								add_trait = brave
								add_trait = stubborn
								add_trait = gregarious
								add_trait = honest
								add_trait = scarred
							}
							#Tomboy - learning
							10 = {
								add_random_education_trait = learning
								add_trait = shrewd
								add_trait = poet
								add_trait = erudite
								add_trait = cynical
								add_trait = gregarious
								add_trait = honest
							}
							#Nerd
							10 = {
								add_random_education_trait = learning
								add_trait = shrewd
								add_trait = scholar
								add_trait = erudite
								add_trait = shy
								add_trait = deceitful
								add_trait = kind
							}
							#Flirty
							10 = {
								add_random_education_trait = diplomacy
								add_trait = seductress
								add_trait = groomed
								add_trait = lustful
								add_trait = gregarious
								add_trait = charitable
								add_trait = kind
							}
							#Overprotective
							10 = {
								add_random_education_trait = intrigue
								add_trait = cynical
								add_trait = paranoid
								add_trait = just
								add_trait = diligent
							}
							#Laid back
							10 = {
								add_random_education_trait = yes
								add_trait = slothful
								add_trait = content
								add_trait = kind
								add_trait = humble
							}
						}			
					}				
				}
				10 = { #Armenian
					create_character = {
						random_traits = no
						dynasty = random
						religion = miaphysite
						culture = armenian
						female = yes
						historical = yes
					}
					new_character = {
						save_event_target_as = target_VIET_harranian_thabit_waifu
						set_character_flag = ai_flag_refuse_marriage
						set_character_flag = ai_flag_refuse_concubinage
						set_character_flag = no_court_invites
						add_spouse = ROOT
						random = {
							add_trait = fair
							chance = 20
						}
						random_list = {
							70 = { }
							20 = { religion = orthodox }
							10 = { religion = paulician }
						}
						#Appearance randomizer
						random_list = {
							50 = { }
							15 = { set_graphical_culture = persian }
							15 = { set_graphical_culture = levantine_arabic }
							5 = { set_graphical_culture = russian }
							5 = { set_graphical_culture = turkish }
							5 = { set_graphical_culture = cuman }
							5 = { set_graphical_culture = serbian }
						}
						#Archetypes
						random_list = {
							#Domestic goddess
							10 = {
								add_random_education_trait = stewardship
								add_trait = feeble
								add_trait = shy
								add_trait = chaste
								add_trait = kind
								add_trait = humble
								add_trait = patient
								add_trait = diligent
							}
							#Tomboy - martial
							10 = {
								add_random_education_trait = martial
								add_trait = hunter
								add_trait = robust
								add_trait = brave
								add_trait = stubborn
								add_trait = gregarious
								add_trait = honest
								add_trait = scarred
							}
							#Tomboy - learning
							10 = {
								add_random_education_trait = learning
								add_trait = shrewd
								add_trait = poet
								add_trait = erudite
								add_trait = cynical
								add_trait = gregarious
								add_trait = honest
							}
							#Nerd
							10 = {
								add_random_education_trait = learning
								add_trait = shrewd
								add_trait = scholar
								add_trait = erudite
								add_trait = shy
								add_trait = deceitful
								add_trait = kind
							}
							#Flirty
							10 = {
								add_random_education_trait = diplomacy
								add_trait = seductress
								add_trait = groomed
								add_trait = lustful
								add_trait = gregarious
								add_trait = charitable
								add_trait = kind
							}
							#Overprotective
							10 = {
								add_random_education_trait = intrigue
								add_trait = cynical
								add_trait = paranoid
								add_trait = just
								add_trait = diligent
							}
							#Laid back
							10 = {
								add_random_education_trait = yes
								add_trait = slothful
								add_trait = content
								add_trait = kind
								add_trait = humble
							}
						}			
					}				
				}
				10 = { #Greek
					create_character = {
						random_traits = no
						dynasty = random
						religion = orthodox
						culture = greek
						female = yes
						historical = yes
					}
					new_character = {
						save_event_target_as = target_VIET_harranian_thabit_waifu
						set_character_flag = ai_flag_refuse_marriage
						set_character_flag = ai_flag_refuse_concubinage
						set_character_flag = no_court_invites
						add_spouse = ROOT
						random = {
							add_trait = fair
							chance = 20
						}
						random_list = {
							70 = { }
							20 = { religion = iconoclast }
							10 = { religion = sunni }
						}
						#Appearance randomizer
						random_list = {
							50 = { }
							25 = { set_graphical_culture = levantine_arabic }
							10 = { set_graphical_culture = serbian }
							5 = { set_graphical_culture = persian }
							5 = { set_graphical_culture = dalmatian }
							5 = { set_graphical_culture = italian }
						}
						#Archetypes
						random_list = {
							#Domestic goddess
							10 = {
								add_random_education_trait = stewardship
								add_trait = feeble
								add_trait = shy
								add_trait = chaste
								add_trait = kind
								add_trait = humble
								add_trait = patient
								add_trait = diligent
							}
							#Tomboy - martial
							10 = {
								add_random_education_trait = martial
								add_trait = hunter
								add_trait = robust
								add_trait = brave
								add_trait = stubborn
								add_trait = gregarious
								add_trait = honest
								add_trait = scarred
							}
							#Tomboy - learning
							10 = {
								add_random_education_trait = learning
								add_trait = shrewd
								add_trait = poet
								add_trait = erudite
								add_trait = cynical
								add_trait = gregarious
								add_trait = honest
							}
							#Nerd
							10 = {
								add_random_education_trait = learning
								add_trait = shrewd
								add_trait = scholar
								add_trait = erudite
								add_trait = shy
								add_trait = deceitful
								add_trait = kind
							}
							#Flirty
							10 = {
								add_random_education_trait = diplomacy
								add_trait = seductress
								add_trait = groomed
								add_trait = lustful
								add_trait = gregarious
								add_trait = charitable
								add_trait = kind
							}
							#Overprotective
							10 = {
								add_random_education_trait = intrigue
								add_trait = cynical
								add_trait = paranoid
								add_trait = just
								add_trait = diligent
							}
							#Laid back
							10 = {
								add_random_education_trait = yes
								add_trait = slothful
								add_trait = content
								add_trait = kind
								add_trait = humble
							}
						}			
					}				
				}
				10 = { #Visigothic
					create_character = {
						random_traits = no
						dynasty = random
						religion = catholic
						culture = visigothic
						female = yes
						historical = yes
					}
					new_character = {
						save_event_target_as = target_VIET_harranian_thabit_waifu
						set_character_flag = ai_flag_refuse_marriage
						set_character_flag = ai_flag_refuse_concubinage
						set_character_flag = no_court_invites
						add_spouse = ROOT
						random = {
							add_trait = fair
							chance = 20
						}
						random_list = {
							70 = { }
							30 = { religion = sunni }
						}
						#Appearance randomizer
						random_list = {
							30 = { }
							30 = { set_graphical_culture = german }
							10 = { set_graphical_culture = italian }
							10 = { set_graphical_culture = frankish }
							20 = { set_graphical_culture = levantine_arabic }
						}
						#Archetypes
						random_list = {
							#Domestic goddess
							10 = {
								add_random_education_trait = stewardship
								add_trait = feeble
								add_trait = shy
								add_trait = chaste
								add_trait = kind
								add_trait = humble
								add_trait = patient
								add_trait = diligent
							}
							#Tomboy - martial
							10 = {
								add_random_education_trait = martial
								add_trait = hunter
								add_trait = robust
								add_trait = brave
								add_trait = stubborn
								add_trait = gregarious
								add_trait = honest
								add_trait = scarred
							}
							#Tomboy - learning
							10 = {
								add_random_education_trait = learning
								add_trait = shrewd
								add_trait = poet
								add_trait = erudite
								add_trait = cynical
								add_trait = gregarious
								add_trait = honest
							}
							#Nerd
							10 = {
								add_random_education_trait = learning
								add_trait = shrewd
								add_trait = scholar
								add_trait = erudite
								add_trait = shy
								add_trait = deceitful
								add_trait = kind
							}
							#Flirty
							10 = {
								add_random_education_trait = diplomacy
								add_trait = seductress
								add_trait = groomed
								add_trait = lustful
								add_trait = gregarious
								add_trait = charitable
								add_trait = kind
							}
							#Overprotective
							10 = {
								add_random_education_trait = intrigue
								add_trait = cynical
								add_trait = paranoid
								add_trait = just
								add_trait = diligent
							}
							#Laid back
							10 = {
								add_random_education_trait = yes
								add_trait = slothful
								add_trait = content
								add_trait = kind
								add_trait = humble
							}
						}			
					}				
				}
				10 = { #Sindhi
					create_character = {
						random_traits = no
						dynasty = random
						religion = hindu
						culture = sindhi
						female = yes
						historical = yes
					}
					new_character = {
						save_event_target_as = target_VIET_harranian_thabit_waifu
						set_character_flag = ai_flag_refuse_marriage
						set_character_flag = ai_flag_refuse_concubinage
						set_character_flag = no_court_invites
						add_spouse = ROOT
						random = {
							add_trait = fair
							chance = 20
						}
						random_list = {
							60 = { }
							20 = { religion = sunni }
							10 = { religion = buddhist }
							10 = { religion = jain }
						}
						#Appearance randomizer
						random_list = {
							50 = { }
							25 = { set_graphical_culture = levantine_arabic }
							25 = { set_graphical_culture = persian }
						}
						#Archetypes
						random_list = {
							#Domestic goddess
							10 = {
								add_random_education_trait = stewardship
								add_trait = feeble
								add_trait = shy
								add_trait = chaste
								add_trait = kind
								add_trait = humble
								add_trait = patient
								add_trait = diligent
							}
							#Tomboy - martial
							10 = {
								add_random_education_trait = martial
								add_trait = hunter
								add_trait = robust
								add_trait = brave
								add_trait = stubborn
								add_trait = gregarious
								add_trait = honest
								add_trait = scarred
							}
							#Tomboy - learning
							10 = {
								add_random_education_trait = learning
								add_trait = shrewd
								add_trait = poet
								add_trait = erudite
								add_trait = cynical
								add_trait = gregarious
								add_trait = honest
							}
							#Nerd
							10 = {
								add_random_education_trait = learning
								add_trait = shrewd
								add_trait = scholar
								add_trait = erudite
								add_trait = shy
								add_trait = deceitful
								add_trait = kind
							}
							#Flirty
							10 = {
								add_random_education_trait = diplomacy
								add_trait = seductress
								add_trait = groomed
								add_trait = lustful
								add_trait = gregarious
								add_trait = charitable
								add_trait = kind
							}
							#Overprotective
							10 = {
								add_random_education_trait = intrigue
								add_trait = cynical
								add_trait = paranoid
								add_trait = just
								add_trait = diligent
							}
							#Laid back
							10 = {
								add_random_education_trait = yes
								add_trait = slothful
								add_trait = content
								add_trait = kind
								add_trait = humble
							}
						}			
					}				
				}
			}
			narrative_event = { id = monogatari.128 }
		}
	}
	option = { # Courtesan
		name = monogatari.127.d
		trigger = {
			has_character_flag = VIET_thabit_CYOA_city_red_light
		}
		custom_tooltip = { text = VIET_thabit_CYOA_marry_city_woman }
		hidden_tooltip = {
			piety = -30
			prestige = -20
			wealth = -20
			if = {
				limit = {
					has_character_flag = VIET_thabit_CYOA_constantinople
				}
				random_list = {
					50 = { #Greek
						create_character = {
							random_traits = no
							dynasty = none
							religion = orthodox
							culture = greek
							female = yes
							historical = yes
						}
						new_character = {
							save_event_target_as = target_VIET_harranian_thabit_waifu
							set_character_flag = ai_flag_refuse_marriage
							set_character_flag = ai_flag_refuse_concubinage
							set_character_flag = no_court_invites
							add_lover = ROOT
							add_spouse = ROOT
							random_list = {
								50 = { add_trait = fair }
								50 = { add_trait = groomed }
							}
							add_trait = seductress
							if = {
								limit = {
									NOT = { year = 800 }
								}
								random = {
									religion = iconoclast
									chance = 50
								}
							}
							#Appearance randomizer
							random_list = {
								55 = { }
								25 = { set_graphical_culture = levantine_arabic }
								10 = { set_graphical_culture = persian }
								5 = { set_graphical_culture = serbian }
								5 = { set_graphical_culture = dalmatian }
							}
							#Archetypes
							random_list = {
								#Hooker with a heart of gold
								10 = {
									add_random_education_trait = diplomacy
									add_trait = kind
									add_trait = humble
									add_trait = patient
									add_trait = diligent
									add_trait = just
								}
								#Laid back
								10 = {
									add_random_education_trait = yes
									add_trait = slothful
									add_trait = content
									add_trait = kind
									add_trait = humble
								}
								#Social animal
								10 = {
									add_random_education_trait = diplomacy
									add_trait = socializer
									add_trait = gregarious
									add_trait = gluttonous
									add_trait = humble
									add_trait = patient
								}
								#Gold digger
								10 = {
									add_random_education_trait = stewardship
									add_trait = greedy
									add_trait = ambitious
									add_trait = deceitful
									add_trait = patient
								}
								#Nympho
								10 = {
									add_random_education_trait = intrigue
									add_trait = hedonist
									add_trait = lustful
									add_trait = honest
									add_trait = gregarious
									add_trait = proud
								}
								#Classy and selective
								10 = {
									add_random_education_trait = learning
									add_trait = scholar
									add_trait = erudite
									add_trait = proud
									add_trait = gregarious
									add_trait = stubborn
								}
								#Tragic backstory
								10 = {
									add_random_education_trait = yes
									add_trait = paranoid
									add_trait = shy
									add_trait = humble
									add_trait = kind
									add_trait = scarred
								}
								#Criminal background
								10 = {
									add_random_education_trait = intrigue
									add_trait = cruel
									add_trait = envious
									add_trait = cynical
									add_trait = deceitful
									add_trait = patient
								}
							}			
						}				
					}
					25 = { #Armenian
						create_character = {
							random_traits = no
							dynasty = none
							religion = miaphysite
							culture = armenian
							female = yes
							historical = yes
						}
						new_character = {
							save_event_target_as = target_VIET_harranian_thabit_waifu
							set_character_flag = ai_flag_refuse_marriage
							set_character_flag = ai_flag_refuse_concubinage
							set_character_flag = no_court_invites
							add_lover = ROOT
							add_spouse = ROOT
							random_list = {
								50 = { add_trait = fair }
								50 = { add_trait = groomed }
							}
							add_trait = seductress
							#Appearance randomizer
							random_list = {
								50 = { }
								20 = { set_graphical_culture = levantine_arabic }
								10 = { set_graphical_culture = persian }
								5 = { set_graphical_culture = turkish }
								5 = { set_graphical_culture = serbian }
							}
							#Archetypes
							random_list = {
								#Hooker with a heart of gold
								10 = {
									add_random_education_trait = diplomacy
									add_trait = kind
									add_trait = humble
									add_trait = patient
									add_trait = diligent
									add_trait = just
								}
								#Laid back
								10 = {
									add_random_education_trait = yes
									add_trait = slothful
									add_trait = content
									add_trait = kind
									add_trait = humble
								}
								#Social animal
								10 = {
									add_random_education_trait = diplomacy
									add_trait = socializer
									add_trait = gregarious
									add_trait = gluttonous
									add_trait = humble
									add_trait = patient
								}
								#Gold digger
								10 = {
									add_random_education_trait = stewardship
									add_trait = greedy
									add_trait = ambitious
									add_trait = deceitful
									add_trait = patient
								}
								#Nympho
								10 = {
									add_random_education_trait = intrigue
									add_trait = hedonist
									add_trait = lustful
									add_trait = honest
									add_trait = gregarious
									add_trait = proud
								}
								#Classy and selective
								10 = {
									add_random_education_trait = learning
									add_trait = scholar
									add_trait = erudite
									add_trait = proud
									add_trait = gregarious
									add_trait = stubborn
								}
								#Tragic backstory
								10 = {
									add_random_education_trait = yes
									add_trait = paranoid
									add_trait = shy
									add_trait = humble
									add_trait = kind
									add_trait = scarred
								}
								#Criminal background
								10 = {
									add_random_education_trait = intrigue
									add_trait = cruel
									add_trait = envious
									add_trait = cynical
									add_trait = deceitful
									add_trait = patient
								}
							}			
						}				
					}
					25 = { #Serbian (Slavic)
						create_character = {
							random_traits = no
							dynasty = none
							religion = orthodox
							culture = serbian
							female = yes
							historical = yes
						}
						new_character = {
							save_event_target_as = target_VIET_harranian_thabit_waifu
							set_character_flag = ai_flag_refuse_marriage
							set_character_flag = ai_flag_refuse_concubinage
							set_character_flag = no_court_invites
							add_lover = ROOT
							add_spouse = ROOT
							random_list = {
								50 = { add_trait = fair }
								50 = { add_trait = groomed }
							}
							add_trait = seductress
							if = {
								limit = {
									NOT = { year = 800 }
								}
								random = {
									religion = iconoclast
									chance = 50
								}
							}
							#Appearance randomizer
							random_list = {
								50 = { }
								20 = { set_graphical_culture = polish }
								10 = { set_graphical_culture = greek }
								10 = { set_graphical_culture = dalmatian }
								5 = { set_graphical_culture = russian }
								5 = { set_graphical_culture = german }
							}
							#Archetypes
							random_list = {
								#Hooker with a heart of gold
								10 = {
									add_random_education_trait = diplomacy
									add_trait = kind
									add_trait = humble
									add_trait = patient
									add_trait = diligent
									add_trait = just
								}
								#Laid back
								10 = {
									add_random_education_trait = yes
									add_trait = slothful
									add_trait = content
									add_trait = kind
									add_trait = humble
								}
								#Social animal
								10 = {
									add_random_education_trait = diplomacy
									add_trait = socializer
									add_trait = gregarious
									add_trait = gluttonous
									add_trait = humble
									add_trait = patient
								}
								#Gold digger
								10 = {
									add_random_education_trait = stewardship
									add_trait = greedy
									add_trait = ambitious
									add_trait = deceitful
									add_trait = patient
								}
								#Nympho
								10 = {
									add_random_education_trait = intrigue
									add_trait = hedonist
									add_trait = lustful
									add_trait = honest
									add_trait = gregarious
									add_trait = proud
								}
								#Classy and selective
								10 = {
									add_random_education_trait = learning
									add_trait = scholar
									add_trait = erudite
									add_trait = proud
									add_trait = gregarious
									add_trait = stubborn
								}
								#Tragic backstory
								10 = {
									add_random_education_trait = yes
									add_trait = paranoid
									add_trait = shy
									add_trait = humble
									add_trait = kind
									add_trait = scarred
								}
								#Criminal background
								10 = {
									add_random_education_trait = intrigue
									add_trait = cruel
									add_trait = envious
									add_trait = cynical
									add_trait = deceitful
									add_trait = patient
								}
							}			
						}				
					}
					10 = { # Italian (Latin)
						create_character = {
							random_traits = no
							dynasty = none
							religion = catholic
							culture = italian
							female = yes
							historical = yes
						}
						new_character = {
							save_event_target_as = target_VIET_harranian_thabit_waifu
							set_character_flag = ai_flag_refuse_marriage
							set_character_flag = ai_flag_refuse_concubinage
							set_character_flag = no_court_invites
							add_lover = ROOT
							add_spouse = ROOT
							random_list = {
								50 = { add_trait = fair }
								50 = { add_trait = groomed }
							}
							add_trait = seductress							
							random = {
								religion = orthodox
								chance = 25
							}
							#Appearance randomizer
							random_list = {
								45 = { }
								10 = { set_graphical_culture = dalmatian }
								10 = { set_graphical_culture = german }
								10 = { set_graphical_culture = frankish }
								10 = { set_graphical_culture = levantine_arabic }
								5 = { set_graphical_culture = greek }
								5 = { set_graphical_culture = catalan }
								5 = { set_graphical_culture = serbian }
							}
							#Archetypes
							random_list = {
								#Hooker with a heart of gold
								10 = {
									add_random_education_trait = diplomacy
									add_trait = kind
									add_trait = humble
									add_trait = patient
									add_trait = diligent
									add_trait = just
								}
								#Laid back
								10 = {
									add_random_education_trait = yes
									add_trait = slothful
									add_trait = content
									add_trait = kind
									add_trait = humble
								}
								#Social animal
								10 = {
									add_random_education_trait = diplomacy
									add_trait = socializer
									add_trait = gregarious
									add_trait = gluttonous
									add_trait = humble
									add_trait = patient
								}
								#Gold digger
								10 = {
									add_random_education_trait = stewardship
									add_trait = greedy
									add_trait = ambitious
									add_trait = deceitful
									add_trait = patient
								}
								#Nympho
								10 = {
									add_random_education_trait = intrigue
									add_trait = hedonist
									add_trait = lustful
									add_trait = honest
									add_trait = gregarious
									add_trait = proud
								}
								#Classy and selective
								10 = {
									add_random_education_trait = learning
									add_trait = scholar
									add_trait = erudite
									add_trait = proud
									add_trait = gregarious
									add_trait = stubborn
								}
								#Tragic backstory
								10 = {
									add_random_education_trait = yes
									add_trait = paranoid
									add_trait = shy
									add_trait = humble
									add_trait = kind
									add_trait = scarred
								}
								#Criminal background
								10 = {
									add_random_education_trait = intrigue
									add_trait = cruel
									add_trait = envious
									add_trait = cynical
									add_trait = deceitful
									add_trait = patient
								}
							}			
						}				
					}
					10 = { # Crimean Gothic Orthodox
						create_character = {
							random_traits = no
							dynasty = none
							religion = orthodox
							culture = crimean_gothic
							female = yes
							historical = yes
						}
						new_character = {
							save_event_target_as = target_VIET_harranian_thabit_waifu
							set_character_flag = ai_flag_refuse_marriage
							set_character_flag = ai_flag_refuse_concubinage
							set_character_flag = no_court_invites
							add_lover = ROOT
							add_spouse = ROOT
							random_list = {
								50 = { add_trait = fair }
								50 = { add_trait = groomed }
							}
							add_trait = seductress
							if = {
								limit = {
									NOT = { year = 800 }
								}
								random = {
									religion = iconoclast
									chance = 50
								}
							}
							#Appearance randomizer
							random_list = {
								40 = { }
								10 = { set_graphical_culture = greek }
								10 = { set_graphical_culture = russian }
								10 = { set_graphical_culture = serbian }
								5 = { set_graphical_culture = polish }
								5 = { set_graphical_culture = german }
								5 = { set_graphical_culture = norse }
								5 = { set_graphical_culture = finnish }
								5 = { set_graphical_culture = cuman }
								5 = { set_graphical_culture = turkish }
							}
							#Archetypes
							random_list = {
								#Hooker with a heart of gold
								10 = {
									add_random_education_trait = diplomacy
									add_trait = kind
									add_trait = humble
									add_trait = patient
									add_trait = diligent
									add_trait = just
								}
								#Laid back
								10 = {
									add_random_education_trait = yes
									add_trait = slothful
									add_trait = content
									add_trait = kind
									add_trait = humble
								}
								#Social animal
								10 = {
									add_random_education_trait = diplomacy
									add_trait = socializer
									add_trait = gregarious
									add_trait = gluttonous
									add_trait = humble
									add_trait = patient
								}
								#Gold digger
								10 = {
									add_random_education_trait = stewardship
									add_trait = greedy
									add_trait = ambitious
									add_trait = deceitful
									add_trait = patient
								}
								#Nympho
								10 = {
									add_random_education_trait = intrigue
									add_trait = hedonist
									add_trait = lustful
									add_trait = honest
									add_trait = gregarious
									add_trait = proud
								}
								#Classy and selective
								10 = {
									add_random_education_trait = learning
									add_trait = scholar
									add_trait = erudite
									add_trait = proud
									add_trait = gregarious
									add_trait = stubborn
								}
								#Tragic backstory
								10 = {
									add_random_education_trait = yes
									add_trait = paranoid
									add_trait = shy
									add_trait = humble
									add_trait = kind
									add_trait = scarred
								}
								#Criminal background
								10 = {
									add_random_education_trait = intrigue
									add_trait = cruel
									add_trait = envious
									add_trait = cynical
									add_trait = deceitful
									add_trait = patient
								}
							}			
						}				
					}
				}
				narrative_event = { id = monogatari.128 }
				break = yes
			}
			if = {
				limit = {
					has_character_flag = VIET_thabit_CYOA_alexandria
				}
				random_list = {
					50 = { #Coptic
						create_character = {
							random_traits = no
							dynasty = none
							religion = miaphysite
							culture = coptic
							female = yes
							historical = yes
						}
						new_character = {
							save_event_target_as = target_VIET_harranian_thabit_waifu
							set_character_flag = ai_flag_refuse_marriage
							set_character_flag = ai_flag_refuse_concubinage
							set_character_flag = no_court_invites
							add_lover = ROOT
							add_spouse = ROOT
							random_list = {
								50 = { add_trait = fair }
								50 = { add_trait = groomed }
							}
							add_trait = seductress
							#Appearance randomizer
							random_list = {
								30 = { set_graphical_culture = greek }
								30 = { set_graphical_culture = levantine_arabic }
								15 = { set_graphical_culture = persian }
								15 = { set_graphical_culture = nubian }
								5 = { set_graphical_culture = serbian }
								5 = { set_graphical_culture = dalmatian }
							}
							#Archetypes
							random_list = {
								#Hooker with a heart of gold
								10 = {
									add_random_education_trait = diplomacy
									add_trait = kind
									add_trait = humble
									add_trait = patient
									add_trait = diligent
									add_trait = just
								}
								#Laid back
								10 = {
									add_random_education_trait = yes
									add_trait = slothful
									add_trait = content
									add_trait = kind
									add_trait = humble
								}
								#Social animal
								10 = {
									add_random_education_trait = diplomacy
									add_trait = socializer
									add_trait = gregarious
									add_trait = gluttonous
									add_trait = humble
									add_trait = patient
								}
								#Gold digger
								10 = {
									add_random_education_trait = stewardship
									add_trait = greedy
									add_trait = ambitious
									add_trait = deceitful
									add_trait = patient
								}
								#Nympho
								10 = {
									add_random_education_trait = intrigue
									add_trait = hedonist
									add_trait = lustful
									add_trait = honest
									add_trait = gregarious
									add_trait = proud
								}
								#Classy and selective
								10 = {
									add_random_education_trait = learning
									add_trait = scholar
									add_trait = erudite
									add_trait = proud
									add_trait = gregarious
									add_trait = stubborn
								}
								#Tragic backstory
								10 = {
									add_random_education_trait = yes
									add_trait = paranoid
									add_trait = shy
									add_trait = humble
									add_trait = kind
									add_trait = scarred
								}
								#Criminal background
								10 = {
									add_random_education_trait = intrigue
									add_trait = cruel
									add_trait = envious
									add_trait = cynical
									add_trait = deceitful
									add_trait = patient
								}
							}			
						}				
					}
					25 = { #Egyptian
						create_character = {
							random_traits = no
							dynasty = none
							religion = sunni
							culture = egyptian_arabic
							female = yes
							historical = yes
						}
						new_character = {
							save_event_target_as = target_VIET_harranian_thabit_waifu
							set_character_flag = ai_flag_refuse_marriage
							set_character_flag = ai_flag_refuse_concubinage
							set_character_flag = no_court_invites
							add_lover = ROOT
							add_spouse = ROOT
							random_list = {
								50 = { add_trait = fair }
								50 = { add_trait = groomed }
							}
							add_trait = seductress
							#Appearance randomizer
							random_list = {
								50 = { }
								15 = { set_graphical_culture = greek }
								15 = { set_graphical_culture = nubian }
								10 = { set_graphical_culture = persian }
								5 = { set_graphical_culture = serbian }
								5 = { set_graphical_culture = dalmatian }
							}
							#Archetypes
							random_list = {
								#Hooker with a heart of gold
								10 = {
									add_random_education_trait = diplomacy
									add_trait = kind
									add_trait = humble
									add_trait = patient
									add_trait = diligent
									add_trait = just
								}
								#Laid back
								10 = {
									add_random_education_trait = yes
									add_trait = slothful
									add_trait = content
									add_trait = kind
									add_trait = humble
								}
								#Social animal
								10 = {
									add_random_education_trait = diplomacy
									add_trait = socializer
									add_trait = gregarious
									add_trait = gluttonous
									add_trait = humble
									add_trait = patient
								}
								#Gold digger
								10 = {
									add_random_education_trait = stewardship
									add_trait = greedy
									add_trait = ambitious
									add_trait = deceitful
									add_trait = patient
								}
								#Nympho
								10 = {
									add_random_education_trait = intrigue
									add_trait = hedonist
									add_trait = lustful
									add_trait = honest
									add_trait = gregarious
									add_trait = proud
								}
								#Classy and selective
								10 = {
									add_random_education_trait = learning
									add_trait = scholar
									add_trait = erudite
									add_trait = proud
									add_trait = gregarious
									add_trait = stubborn
								}
								#Tragic backstory
								10 = {
									add_random_education_trait = yes
									add_trait = paranoid
									add_trait = shy
									add_trait = humble
									add_trait = kind
									add_trait = scarred
								}
								#Criminal background
								10 = {
									add_random_education_trait = intrigue
									add_trait = cruel
									add_trait = envious
									add_trait = cynical
									add_trait = deceitful
									add_trait = patient
								}
							}			
						}				
					}
					25 = { #Berber
						create_character = {
							random_traits = no
							dynasty = none
							religion = sunni
							culture = maghreb_arabic
							female = yes
							historical = yes
						}
						new_character = {
							save_event_target_as = target_VIET_harranian_thabit_waifu
							set_character_flag = ai_flag_refuse_marriage
							set_character_flag = ai_flag_refuse_concubinage
							set_character_flag = no_court_invites
							add_lover = ROOT
							add_spouse = ROOT
							random_list = {
								50 = { add_trait = fair }
								50 = { add_trait = groomed }
							}
							add_trait = seductress
							#Appearance randomizer
							random_list = {
								50 = { }
								15 = { set_graphical_culture = manden }
								10 = { set_graphical_culture = nubian }
								10 = { set_graphical_culture = catalan }
								5 = { set_graphical_culture = italian }
								5 = { set_graphical_culture = dalmatian }
								5 = { set_graphical_culture = greek }
							}
							#Archetypes
							random_list = {
								#Hooker with a heart of gold
								10 = {
									add_random_education_trait = diplomacy
									add_trait = kind
									add_trait = humble
									add_trait = patient
									add_trait = diligent
									add_trait = just
								}
								#Laid back
								10 = {
									add_random_education_trait = yes
									add_trait = slothful
									add_trait = content
									add_trait = kind
									add_trait = humble
								}
								#Social animal
								10 = {
									add_random_education_trait = diplomacy
									add_trait = socializer
									add_trait = gregarious
									add_trait = gluttonous
									add_trait = humble
									add_trait = patient
								}
								#Gold digger
								10 = {
									add_random_education_trait = stewardship
									add_trait = greedy
									add_trait = ambitious
									add_trait = deceitful
									add_trait = patient
								}
								#Nympho
								10 = {
									add_random_education_trait = intrigue
									add_trait = hedonist
									add_trait = lustful
									add_trait = honest
									add_trait = gregarious
									add_trait = proud
								}
								#Classy and selective
								10 = {
									add_random_education_trait = learning
									add_trait = scholar
									add_trait = erudite
									add_trait = proud
									add_trait = gregarious
									add_trait = stubborn
								}
								#Tragic backstory
								10 = {
									add_random_education_trait = yes
									add_trait = paranoid
									add_trait = shy
									add_trait = humble
									add_trait = kind
									add_trait = scarred
								}
								#Criminal background
								10 = {
									add_random_education_trait = intrigue
									add_trait = cruel
									add_trait = envious
									add_trait = cynical
									add_trait = deceitful
									add_trait = patient
								}
							}			
						}				
					}
					10 = { #Visigothic
						create_character = {
							random_traits = no
							dynasty = none
							religion = catholic
							culture = visigothic
							female = yes
							historical = yes
						}
						new_character = {
							save_event_target_as = target_VIET_harranian_thabit_waifu
							set_character_flag = ai_flag_refuse_marriage
							set_character_flag = ai_flag_refuse_concubinage
							set_character_flag = no_court_invites
							add_lover = ROOT
							add_spouse = ROOT
							random_list = {
								50 = { add_trait = fair }
								50 = { add_trait = groomed }
							}
							add_trait = seductress
							#Appearance randomizer
							random_list = {
								30 = { set_graphical_culture = catalan }
								30 = { set_graphical_culture = german }
								20 = { set_graphical_culture = levantine_arabic }
								10 = { set_graphical_culture = italian }
								5 = { set_graphical_culture = dalmatian }
								5 = { set_graphical_culture = frankish }
							}
							#Archetypes
							random_list = {
								#Hooker with a heart of gold
								10 = {
									add_random_education_trait = diplomacy
									add_trait = kind
									add_trait = humble
									add_trait = patient
									add_trait = diligent
									add_trait = just
								}
								#Laid back
								10 = {
									add_random_education_trait = yes
									add_trait = slothful
									add_trait = content
									add_trait = kind
									add_trait = humble
								}
								#Social animal
								10 = {
									add_random_education_trait = diplomacy
									add_trait = socializer
									add_trait = gregarious
									add_trait = gluttonous
									add_trait = humble
									add_trait = patient
								}
								#Gold digger
								10 = {
									add_random_education_trait = stewardship
									add_trait = greedy
									add_trait = ambitious
									add_trait = deceitful
									add_trait = patient
								}
								#Nympho
								10 = {
									add_random_education_trait = intrigue
									add_trait = hedonist
									add_trait = lustful
									add_trait = honest
									add_trait = gregarious
									add_trait = proud
								}
								#Classy and selective
								10 = {
									add_random_education_trait = learning
									add_trait = scholar
									add_trait = erudite
									add_trait = proud
									add_trait = gregarious
									add_trait = stubborn
								}
								#Tragic backstory
								10 = {
									add_random_education_trait = yes
									add_trait = paranoid
									add_trait = shy
									add_trait = humble
									add_trait = kind
									add_trait = scarred
								}
								#Criminal background
								10 = {
									add_random_education_trait = intrigue
									add_trait = cruel
									add_trait = envious
									add_trait = cynical
									add_trait = deceitful
									add_trait = patient
								}
							}			
						}				
					}
					10 = { #Nubian
						create_character = {
							random_traits = no
							dynasty = none
							religion = miaphysite
							culture = nubian
							female = yes
							historical = yes
						}
						new_character = {
							save_event_target_as = target_VIET_harranian_thabit_waifu
							set_character_flag = ai_flag_refuse_marriage
							set_character_flag = ai_flag_refuse_concubinage
							set_character_flag = no_court_invites
							add_lover = ROOT
							add_spouse = ROOT
							random_list = {
								50 = { add_trait = fair }
								50 = { add_trait = groomed }
							}
							add_trait = seductress
							#Appearance randomizer
							random_list = {
								80 = { }
								10 = { set_graphical_culture = levantine_arabic }
								10 = { set_graphical_culture = manden }
							}
							#Archetypes
							random_list = {
								#Hooker with a heart of gold
								10 = {
									add_random_education_trait = diplomacy
									add_trait = kind
									add_trait = humble
									add_trait = patient
									add_trait = diligent
									add_trait = just
								}
								#Laid back
								10 = {
									add_random_education_trait = yes
									add_trait = slothful
									add_trait = content
									add_trait = kind
									add_trait = humble
								}
								#Social animal
								10 = {
									add_random_education_trait = diplomacy
									add_trait = socializer
									add_trait = gregarious
									add_trait = gluttonous
									add_trait = humble
									add_trait = patient
								}
								#Gold digger
								10 = {
									add_random_education_trait = stewardship
									add_trait = greedy
									add_trait = ambitious
									add_trait = deceitful
									add_trait = patient
								}
								#Nympho
								10 = {
									add_random_education_trait = intrigue
									add_trait = hedonist
									add_trait = lustful
									add_trait = honest
									add_trait = gregarious
									add_trait = proud
								}
								#Classy and selective
								10 = {
									add_random_education_trait = learning
									add_trait = scholar
									add_trait = erudite
									add_trait = proud
									add_trait = gregarious
									add_trait = stubborn
								}
								#Tragic backstory
								10 = {
									add_random_education_trait = yes
									add_trait = paranoid
									add_trait = shy
									add_trait = humble
									add_trait = kind
									add_trait = scarred
								}
								#Criminal background
								10 = {
									add_random_education_trait = intrigue
									add_trait = cruel
									add_trait = envious
									add_trait = cynical
									add_trait = deceitful
									add_trait = patient
								}
							}			
						}				
					}
				}
				narrative_event = { id = monogatari.128 }
				break = yes
			}

			if = {
				limit = {
					has_character_flag = VIET_thabit_CYOA_samarkand
				}
				random_list = {
					50 = { #Sogdian
						create_character = {
							random_traits = no
							dynasty = none
							religion = buddhist
							culture = sogdian
							female = yes
							historical = yes
						}
						new_character = {
							save_event_target_as = target_VIET_harranian_thabit_waifu
							set_character_flag = ai_flag_refuse_marriage
							set_character_flag = ai_flag_refuse_concubinage
							set_character_flag = no_court_invites
							add_lover = ROOT
							add_spouse = ROOT
							random_list = {
								50 = { add_trait = fair }
								50 = { add_trait = groomed }
							}
							random_list = {
								20 = { }
								20 = { religion = khurmazta }
								20 = { religion = zoroastrian }
								20 = { religion = manichean }
								20 = { religion = nestorian }
							}
							add_trait = seductress
							#Appearance randomizer
							random_list = {
								50 = { }
								20 = { set_graphical_culture = levantine_arabic }
								15 = { set_graphical_culture = turkish }
								5 = { set_graphical_culture = sindhi }
								5 = { set_graphical_culture = serbian }
								5 = { set_graphical_culture = cuman }
							}
							#Archetypes
							random_list = {
								#Hooker with a heart of gold
								10 = {
									add_random_education_trait = diplomacy
									add_trait = kind
									add_trait = humble
									add_trait = patient
									add_trait = diligent
									add_trait = just
								}
								#Laid back
								10 = {
									add_random_education_trait = yes
									add_trait = slothful
									add_trait = content
									add_trait = kind
									add_trait = humble
								}
								#Social animal
								10 = {
									add_random_education_trait = diplomacy
									add_trait = socializer
									add_trait = gregarious
									add_trait = gluttonous
									add_trait = humble
									add_trait = patient
								}
								#Gold digger
								10 = {
									add_random_education_trait = stewardship
									add_trait = greedy
									add_trait = ambitious
									add_trait = deceitful
									add_trait = patient
								}
								#Nympho
								10 = {
									add_random_education_trait = intrigue
									add_trait = hedonist
									add_trait = lustful
									add_trait = honest
									add_trait = gregarious
									add_trait = proud
								}
								#Classy and selective
								10 = {
									add_random_education_trait = learning
									add_trait = scholar
									add_trait = erudite
									add_trait = proud
									add_trait = gregarious
									add_trait = stubborn
								}
								#Tragic backstory
								10 = {
									add_random_education_trait = yes
									add_trait = paranoid
									add_trait = shy
									add_trait = humble
									add_trait = kind
									add_trait = scarred
								}
								#Criminal background
								10 = {
									add_random_education_trait = intrigue
									add_trait = cruel
									add_trait = envious
									add_trait = cynical
									add_trait = deceitful
									add_trait = patient
								}
							}			
						}				
					}
					25 = { #Tocharian
						create_character = {
							random_traits = no
							dynasty = none
							religion = buddhist
							culture = tocharian
							female = yes
							historical = yes
						}
						new_character = {
							save_event_target_as = target_VIET_harranian_thabit_waifu
							set_character_flag = ai_flag_refuse_marriage
							set_character_flag = ai_flag_refuse_concubinage
							set_character_flag = no_court_invites
							add_lover = ROOT
							add_spouse = ROOT
							random_list = {
								50 = { add_trait = fair }
								50 = { add_trait = groomed }
							}
							add_trait = seductress
							#Appearance randomizer
							random_list = {
								50 = { }
								20 = { set_graphical_culture = levantine_arabic }
								15 = { set_graphical_culture = turkish }
								5 = { set_graphical_culture = sindhi }
								5 = { set_graphical_culture = serbian }
								5 = { set_graphical_culture = cuman }
							}
							#Archetypes
							random_list = {
								#Hooker with a heart of gold
								10 = {
									add_random_education_trait = diplomacy
									add_trait = kind
									add_trait = humble
									add_trait = patient
									add_trait = diligent
									add_trait = just
								}
								#Laid back
								10 = {
									add_random_education_trait = yes
									add_trait = slothful
									add_trait = content
									add_trait = kind
									add_trait = humble
								}
								#Social animal
								10 = {
									add_random_education_trait = diplomacy
									add_trait = socializer
									add_trait = gregarious
									add_trait = gluttonous
									add_trait = humble
									add_trait = patient
								}
								#Gold digger
								10 = {
									add_random_education_trait = stewardship
									add_trait = greedy
									add_trait = ambitious
									add_trait = deceitful
									add_trait = patient
								}
								#Nympho
								10 = {
									add_random_education_trait = intrigue
									add_trait = hedonist
									add_trait = lustful
									add_trait = honest
									add_trait = gregarious
									add_trait = proud
								}
								#Classy and selective
								10 = {
									add_random_education_trait = learning
									add_trait = scholar
									add_trait = erudite
									add_trait = proud
									add_trait = gregarious
									add_trait = stubborn
								}
								#Tragic backstory
								10 = {
									add_random_education_trait = yes
									add_trait = paranoid
									add_trait = shy
									add_trait = humble
									add_trait = kind
									add_trait = scarred
								}
								#Criminal background
								10 = {
									add_random_education_trait = intrigue
									add_trait = cruel
									add_trait = envious
									add_trait = cynical
									add_trait = deceitful
									add_trait = patient
								}
							}			
						}				
					}
					25 = { #Afghan Zunist
						create_character = {
							random_traits = no
							dynasty = none
							religion = zun_pagan
							culture = afghan
							female = yes
							historical = yes
						}
						new_character = {
							save_event_target_as = target_VIET_harranian_thabit_waifu
							set_character_flag = ai_flag_refuse_marriage
							set_character_flag = ai_flag_refuse_concubinage
							set_character_flag = no_court_invites
							add_lover = ROOT
							add_spouse = ROOT
							random_list = {
								50 = { add_trait = fair }
								50 = { add_trait = groomed }
							}
							add_trait = seductress
							#Appearance randomizer
							random_list = {
								50 = { }
								20 = { set_graphical_culture = levantine_arabic }
								15 = { set_graphical_culture = turkish }
								10 = { set_graphical_culture = sindhi }
								5 = { set_graphical_culture = serbian }
							}
							#Archetypes
							random_list = {
								#Hooker with a heart of gold
								10 = {
									add_random_education_trait = diplomacy
									add_trait = kind
									add_trait = humble
									add_trait = patient
									add_trait = diligent
									add_trait = just
								}
								#Laid back
								10 = {
									add_random_education_trait = yes
									add_trait = slothful
									add_trait = content
									add_trait = kind
									add_trait = humble
								}
								#Social animal
								10 = {
									add_random_education_trait = diplomacy
									add_trait = socializer
									add_trait = gregarious
									add_trait = gluttonous
									add_trait = humble
									add_trait = patient
								}
								#Gold digger
								10 = {
									add_random_education_trait = stewardship
									add_trait = greedy
									add_trait = ambitious
									add_trait = deceitful
									add_trait = patient
								}
								#Nympho
								10 = {
									add_random_education_trait = intrigue
									add_trait = hedonist
									add_trait = lustful
									add_trait = honest
									add_trait = gregarious
									add_trait = proud
								}
								#Classy and selective
								10 = {
									add_random_education_trait = learning
									add_trait = scholar
									add_trait = erudite
									add_trait = proud
									add_trait = gregarious
									add_trait = stubborn
								}
								#Tragic backstory
								10 = {
									add_random_education_trait = yes
									add_trait = paranoid
									add_trait = shy
									add_trait = humble
									add_trait = kind
									add_trait = scarred
								}
								#Criminal background
								10 = {
									add_random_education_trait = intrigue
									add_trait = cruel
									add_trait = envious
									add_trait = cynical
									add_trait = deceitful
									add_trait = patient
								}
							}			
						}				
					}
					10 = { #Persian
						create_character = {
							random_traits = no
							dynasty = none
							religion = zoroastrian
							culture = persian
							female = yes
							historical = yes
						}
						new_character = {
							save_event_target_as = target_VIET_harranian_thabit_waifu
							set_character_flag = ai_flag_refuse_marriage
							set_character_flag = ai_flag_refuse_concubinage
							set_character_flag = no_court_invites
							add_lover = ROOT
							add_spouse = ROOT
							random_list = {
								50 = { add_trait = fair }
								50 = { add_trait = groomed }
							}
							add_trait = seductress
							#Appearance randomizer
							random_list = {
								50 = { }
								20 = { set_graphical_culture = levantine_arabic }
								10 = { set_graphical_culture = greek }
								10 = { set_graphical_culture = turkish }
								5 = { set_graphical_culture = sindhi }
								5 = { set_graphical_culture = cuman }
							}
							#Archetypes
							random_list = {
								#Hooker with a heart of gold
								10 = {
									add_random_education_trait = diplomacy
									add_trait = kind
									add_trait = humble
									add_trait = patient
									add_trait = diligent
									add_trait = just
								}
								#Laid back
								10 = {
									add_random_education_trait = yes
									add_trait = slothful
									add_trait = content
									add_trait = kind
									add_trait = humble
								}
								#Social animal
								10 = {
									add_random_education_trait = diplomacy
									add_trait = socializer
									add_trait = gregarious
									add_trait = gluttonous
									add_trait = humble
									add_trait = patient
								}
								#Gold digger
								10 = {
									add_random_education_trait = stewardship
									add_trait = greedy
									add_trait = ambitious
									add_trait = deceitful
									add_trait = patient
								}
								#Nympho
								10 = {
									add_random_education_trait = intrigue
									add_trait = hedonist
									add_trait = lustful
									add_trait = honest
									add_trait = gregarious
									add_trait = proud
								}
								#Classy and selective
								10 = {
									add_random_education_trait = learning
									add_trait = scholar
									add_trait = erudite
									add_trait = proud
									add_trait = gregarious
									add_trait = stubborn
								}
								#Tragic backstory
								10 = {
									add_random_education_trait = yes
									add_trait = paranoid
									add_trait = shy
									add_trait = humble
									add_trait = kind
									add_trait = scarred
								}
								#Criminal background
								10 = {
									add_random_education_trait = intrigue
									add_trait = cruel
									add_trait = envious
									add_trait = cynical
									add_trait = deceitful
									add_trait = patient
								}
							}			
						}				
					}
					10 = { #Turkish tengri
						create_character = {
							random_traits = no
							dynasty = none
							religion = tengri_pagan
							culture = turkish
							female = yes
							historical = yes
						}
						new_character = {
							save_event_target_as = target_VIET_harranian_thabit_waifu
							set_character_flag = ai_flag_refuse_marriage
							set_character_flag = ai_flag_refuse_concubinage
							set_character_flag = no_court_invites
							add_lover = ROOT
							add_spouse = ROOT
							random_list = {
								50 = { add_trait = fair }
								50 = { add_trait = groomed }
							}
							add_trait = seductress
							#Appearance randomizer
							random_list = {
								60 = { }
								10 = { set_graphical_culture = levantine_arabic }
								10 = { set_graphical_culture = persian }
								5 = { set_graphical_culture = cuman }
								5 = { set_graphical_culture = russian }
								5 = { set_graphical_culture = finnish }
								5 = { set_graphical_culture = mongol }
							}
							#Archetypes
							random_list = {
								#Hooker with a heart of gold
								10 = {
									add_random_education_trait = diplomacy
									add_trait = kind
									add_trait = humble
									add_trait = patient
									add_trait = diligent
									add_trait = just
								}
								#Laid back
								10 = {
									add_random_education_trait = yes
									add_trait = slothful
									add_trait = content
									add_trait = kind
									add_trait = humble
								}
								#Social animal
								10 = {
									add_random_education_trait = diplomacy
									add_trait = socializer
									add_trait = gregarious
									add_trait = gluttonous
									add_trait = humble
									add_trait = patient
								}
								#Gold digger
								10 = {
									add_random_education_trait = stewardship
									add_trait = greedy
									add_trait = ambitious
									add_trait = deceitful
									add_trait = patient
								}
								#Nympho
								10 = {
									add_random_education_trait = intrigue
									add_trait = hedonist
									add_trait = lustful
									add_trait = honest
									add_trait = gregarious
									add_trait = proud
								}
								#Classy and selective
								10 = {
									add_random_education_trait = learning
									add_trait = scholar
									add_trait = erudite
									add_trait = proud
									add_trait = gregarious
									add_trait = stubborn
								}
								#Tragic backstory
								10 = {
									add_random_education_trait = yes
									add_trait = paranoid
									add_trait = shy
									add_trait = humble
									add_trait = kind
									add_trait = scarred
								}
								#Criminal background
								10 = {
									add_random_education_trait = intrigue
									add_trait = cruel
									add_trait = envious
									add_trait = cynical
									add_trait = deceitful
									add_trait = patient
								}
							}			
						}				
					}
				}
				narrative_event = { id = monogatari.128 }
				break = yes
			}
			


			if = {
				limit = {
					has_character_flag = VIET_thabit_CYOA_hormuz
				}
				random_list = {
					50 = { #Persian
						create_character = {
							random_traits = no
							dynasty = none
							religion = zoroastrian
							culture = persian
							female = yes
							historical = yes
						}
						new_character = {
							save_event_target_as = target_VIET_harranian_thabit_waifu
							set_character_flag = ai_flag_refuse_marriage
							set_character_flag = ai_flag_refuse_concubinage
							set_character_flag = no_court_invites
							add_lover = ROOT
							add_spouse = ROOT
							random_list = {
								50 = { add_trait = fair }
								50 = { add_trait = groomed }
							}
							random_list = {
								70 = { }
								10 = { religion = mazdaki }
								10 = { religion = manichean }
								10 = { religion = sunni }
							}
							add_trait = seductress
							#Appearance randomizer
							random_list = {
								50 = { }
								20 = { set_graphical_culture = levantine_arabic }
								10 = { set_graphical_culture = greek }
								10 = { set_graphical_culture = sindhi }
								10 = { set_graphical_culture = tamil }
							}
							#Archetypes
							random_list = {
								#Hooker with a heart of gold
								10 = {
									add_random_education_trait = diplomacy
									add_trait = kind
									add_trait = humble
									add_trait = patient
									add_trait = diligent
									add_trait = just
								}
								#Laid back
								10 = {
									add_random_education_trait = yes
									add_trait = slothful
									add_trait = content
									add_trait = kind
									add_trait = humble
								}
								#Social animal
								10 = {
									add_random_education_trait = diplomacy
									add_trait = socializer
									add_trait = gregarious
									add_trait = gluttonous
									add_trait = humble
									add_trait = patient
								}
								#Gold digger
								10 = {
									add_random_education_trait = stewardship
									add_trait = greedy
									add_trait = ambitious
									add_trait = deceitful
									add_trait = patient
								}
								#Nympho
								10 = {
									add_random_education_trait = intrigue
									add_trait = hedonist
									add_trait = lustful
									add_trait = honest
									add_trait = gregarious
									add_trait = proud
								}
								#Classy and selective
								10 = {
									add_random_education_trait = learning
									add_trait = scholar
									add_trait = erudite
									add_trait = proud
									add_trait = gregarious
									add_trait = stubborn
								}
								#Tragic backstory
								10 = {
									add_random_education_trait = yes
									add_trait = paranoid
									add_trait = shy
									add_trait = humble
									add_trait = kind
									add_trait = scarred
								}
								#Criminal background
								10 = {
									add_random_education_trait = intrigue
									add_trait = cruel
									add_trait = envious
									add_trait = cynical
									add_trait = deceitful
									add_trait = patient
								}
							}			
						}				
					}
					25 = { #Bedouin
						create_character = {
							random_traits = no
							dynasty = none
							religion = sunni
							culture = bedouin_arabic
							female = yes
							historical = yes
						}
						new_character = {
							save_event_target_as = target_VIET_harranian_thabit_waifu
							set_character_flag = ai_flag_refuse_marriage
							set_character_flag = ai_flag_refuse_concubinage
							set_character_flag = no_court_invites
							add_lover = ROOT
							add_spouse = ROOT
							random_list = {
								50 = { add_trait = fair }
								50 = { add_trait = groomed }
							}
							random_list = {
								70 = { }
								10 = { religion = ibadi }
								20 = { religion = shiite }
							}
							add_trait = seductress
							#Appearance randomizer
							random_list = {
								50 = { }
								20 = { set_graphical_culture = persian }
								10 = { set_graphical_culture = greek }
								10 = { set_graphical_culture = sindhi }
								10 = { set_graphical_culture = tamil }
							}
							#Archetypes
							random_list = {
								#Hooker with a heart of gold
								10 = {
									add_random_education_trait = diplomacy
									add_trait = kind
									add_trait = humble
									add_trait = patient
									add_trait = diligent
									add_trait = just
								}
								#Laid back
								10 = {
									add_random_education_trait = yes
									add_trait = slothful
									add_trait = content
									add_trait = kind
									add_trait = humble
								}
								#Social animal
								10 = {
									add_random_education_trait = diplomacy
									add_trait = socializer
									add_trait = gregarious
									add_trait = gluttonous
									add_trait = humble
									add_trait = patient
								}
								#Gold digger
								10 = {
									add_random_education_trait = stewardship
									add_trait = greedy
									add_trait = ambitious
									add_trait = deceitful
									add_trait = patient
								}
								#Nympho
								10 = {
									add_random_education_trait = intrigue
									add_trait = hedonist
									add_trait = lustful
									add_trait = honest
									add_trait = gregarious
									add_trait = proud
								}
								#Classy and selective
								10 = {
									add_random_education_trait = learning
									add_trait = scholar
									add_trait = erudite
									add_trait = proud
									add_trait = gregarious
									add_trait = stubborn
								}
								#Tragic backstory
								10 = {
									add_random_education_trait = yes
									add_trait = paranoid
									add_trait = shy
									add_trait = humble
									add_trait = kind
									add_trait = scarred
								}
								#Criminal background
								10 = {
									add_random_education_trait = intrigue
									add_trait = cruel
									add_trait = envious
									add_trait = cynical
									add_trait = deceitful
									add_trait = patient
								}
							}			
						}				
					}
					25 = { #gujurati
						create_character = {
							random_traits = no
							dynasty = none
							religion = hindu
							culture = gujurati
							female = yes
							historical = yes
						}
						new_character = {
							save_event_target_as = target_VIET_harranian_thabit_waifu
							set_character_flag = ai_flag_refuse_marriage
							set_character_flag = ai_flag_refuse_concubinage
							set_character_flag = no_court_invites
							add_lover = ROOT
							add_spouse = ROOT
							random_list = {
								50 = { add_trait = fair }
								50 = { add_trait = groomed }
							}
							random_list = {
								70 = { }
								10 = { religion = buddhist }
								20 = { religion = jain }
							}
							add_trait = seductress
							#Appearance randomizer
							random_list = {
								50 = { }
								10 = { set_graphical_culture = persian }
								10 = { set_graphical_culture = levantine_arabic }
								30 = { set_graphical_culture = tamil }
							}
							#Archetypes
							random_list = {
								#Hooker with a heart of gold
								10 = {
									add_random_education_trait = diplomacy
									add_trait = kind
									add_trait = humble
									add_trait = patient
									add_trait = diligent
									add_trait = just
								}
								#Laid back
								10 = {
									add_random_education_trait = yes
									add_trait = slothful
									add_trait = content
									add_trait = kind
									add_trait = humble
								}
								#Social animal
								10 = {
									add_random_education_trait = diplomacy
									add_trait = socializer
									add_trait = gregarious
									add_trait = gluttonous
									add_trait = humble
									add_trait = patient
								}
								#Gold digger
								10 = {
									add_random_education_trait = stewardship
									add_trait = greedy
									add_trait = ambitious
									add_trait = deceitful
									add_trait = patient
								}
								#Nympho
								10 = {
									add_random_education_trait = intrigue
									add_trait = hedonist
									add_trait = lustful
									add_trait = honest
									add_trait = gregarious
									add_trait = proud
								}
								#Classy and selective
								10 = {
									add_random_education_trait = learning
									add_trait = scholar
									add_trait = erudite
									add_trait = proud
									add_trait = gregarious
									add_trait = stubborn
								}
								#Tragic backstory
								10 = {
									add_random_education_trait = yes
									add_trait = paranoid
									add_trait = shy
									add_trait = humble
									add_trait = kind
									add_trait = scarred
								}
								#Criminal background
								10 = {
									add_random_education_trait = intrigue
									add_trait = cruel
									add_trait = envious
									add_trait = cynical
									add_trait = deceitful
									add_trait = patient
								}
							}			
						}				
					}
					10 = { #Tamil
						create_character = {
							random_traits = no
							dynasty = none
							religion = hindu
							culture = tamil
							female = yes
							historical = yes
						}
						new_character = {
							save_event_target_as = target_VIET_harranian_thabit_waifu
							set_character_flag = ai_flag_refuse_marriage
							set_character_flag = ai_flag_refuse_concubinage
							set_character_flag = no_court_invites
							add_lover = ROOT
							add_spouse = ROOT
							random_list = {
								50 = { add_trait = fair }
								50 = { add_trait = groomed }
							}
							random_list = {
								70 = { }
								10 = { religion = buddhist }
								20 = { religion = jain }
							}
							add_trait = seductress
							#Appearance randomizer
							random_list = {
								50 = { }
								10 = { set_graphical_culture = persian }
								10 = { set_graphical_culture = levantine_arabic }
								30 = { set_graphical_culture = gujurati }
							}
							#Archetypes
							random_list = {
								#Hooker with a heart of gold
								10 = {
									add_random_education_trait = diplomacy
									add_trait = kind
									add_trait = humble
									add_trait = patient
									add_trait = diligent
									add_trait = just
								}
								#Laid back
								10 = {
									add_random_education_trait = yes
									add_trait = slothful
									add_trait = content
									add_trait = kind
									add_trait = humble
								}
								#Social animal
								10 = {
									add_random_education_trait = diplomacy
									add_trait = socializer
									add_trait = gregarious
									add_trait = gluttonous
									add_trait = humble
									add_trait = patient
								}
								#Gold digger
								10 = {
									add_random_education_trait = stewardship
									add_trait = greedy
									add_trait = ambitious
									add_trait = deceitful
									add_trait = patient
								}
								#Nympho
								10 = {
									add_random_education_trait = intrigue
									add_trait = hedonist
									add_trait = lustful
									add_trait = honest
									add_trait = gregarious
									add_trait = proud
								}
								#Classy and selective
								10 = {
									add_random_education_trait = learning
									add_trait = scholar
									add_trait = erudite
									add_trait = proud
									add_trait = gregarious
									add_trait = stubborn
								}
								#Tragic backstory
								10 = {
									add_random_education_trait = yes
									add_trait = paranoid
									add_trait = shy
									add_trait = humble
									add_trait = kind
									add_trait = scarred
								}
								#Criminal background
								10 = {
									add_random_education_trait = intrigue
									add_trait = cruel
									add_trait = envious
									add_trait = cynical
									add_trait = deceitful
									add_trait = patient
								}
							}			
						}				
					}
					10 = { #Somali
						create_character = {
							random_traits = no
							dynasty = none
							religion = sunni
							culture = somali
							female = yes
							historical = yes
						}
						new_character = {
							save_event_target_as = target_VIET_harranian_thabit_waifu
							set_character_flag = ai_flag_refuse_marriage
							set_character_flag = ai_flag_refuse_concubinage
							set_character_flag = no_court_invites
							add_lover = ROOT
							add_spouse = ROOT
							random_list = {
								50 = { add_trait = fair }
								50 = { add_trait = groomed }
							}
							add_trait = seductress
							#Appearance randomizer
							random_list = {
								80 = { }
								10 = { set_graphical_culture = manden }
								10 = { set_graphical_culture = levantine_arabic }
							}
							#Archetypes
							random_list = {
								#Hooker with a heart of gold
								10 = {
									add_random_education_trait = diplomacy
									add_trait = kind
									add_trait = humble
									add_trait = patient
									add_trait = diligent
									add_trait = just
								}
								#Laid back
								10 = {
									add_random_education_trait = yes
									add_trait = slothful
									add_trait = content
									add_trait = kind
									add_trait = humble
								}
								#Social animal
								10 = {
									add_random_education_trait = diplomacy
									add_trait = socializer
									add_trait = gregarious
									add_trait = gluttonous
									add_trait = humble
									add_trait = patient
								}
								#Gold digger
								10 = {
									add_random_education_trait = stewardship
									add_trait = greedy
									add_trait = ambitious
									add_trait = deceitful
									add_trait = patient
								}
								#Nympho
								10 = {
									add_random_education_trait = intrigue
									add_trait = hedonist
									add_trait = lustful
									add_trait = honest
									add_trait = gregarious
									add_trait = proud
								}
								#Classy and selective
								10 = {
									add_random_education_trait = learning
									add_trait = scholar
									add_trait = erudite
									add_trait = proud
									add_trait = gregarious
									add_trait = stubborn
								}
								#Tragic backstory
								10 = {
									add_random_education_trait = yes
									add_trait = paranoid
									add_trait = shy
									add_trait = humble
									add_trait = kind
									add_trait = scarred
								}
								#Criminal background
								10 = {
									add_random_education_trait = intrigue
									add_trait = cruel
									add_trait = envious
									add_trait = cynical
									add_trait = deceitful
									add_trait = patient
								}
							}			
						}				
					}
				}
				narrative_event = { id = monogatari.128 }
				break = yes
			}
		}		
	}
	
	option = { # Merchant
		name = monogatari.127.e
		trigger = {
			has_character_flag = VIET_thabit_CYOA_city_merchants
		}
		custom_tooltip = { text = VIET_thabit_CYOA_marry_city_woman }
		hidden_tooltip = {
			piety = -20
			wealth = 30
			if = {
				limit = {
					has_character_flag = VIET_thabit_CYOA_constantinople
				}
				random_list = {
					50 = { #Greek
						create_random_steward = {
							random_traits = yes
							dynasty = none
							religion = orthodox
							culture = greek
							female = yes
							historical = yes
						}
						new_character = {
							save_event_target_as = target_VIET_harranian_thabit_waifu
							set_character_flag = ai_flag_refuse_marriage
							set_character_flag = ai_flag_refuse_concubinage
							set_character_flag = no_court_invites
							add_lover = ROOT
							add_spouse = ROOT
							random_list = {
								70 = { add_trait = shrewd }
								20 = { add_trait = quick }
								10 = { add_trait = genius }
							}
							#add_random_education_trait = diplomacy
							if = {
								limit = {
									NOT = { year = 800 }
								}
								random = {
									religion = iconoclast
									chance = 50
								}
							}
							#Appearance randomizer
							random_list = {
								55 = { }
								25 = { set_graphical_culture = levantine_arabic }
								10 = { set_graphical_culture = persian }
								5 = { set_graphical_culture = serbian }
								5 = { set_graphical_culture = dalmatian }
							}		
						}				
					}
					25 = { #Armenian
						create_random_steward = {
							random_traits = yes
							dynasty = none
							religion = miaphysite
							culture = armenian
							female = yes
							historical = yes
						}
						new_character = {
							save_event_target_as = target_VIET_harranian_thabit_waifu
							set_character_flag = ai_flag_refuse_marriage
							set_character_flag = ai_flag_refuse_concubinage
							set_character_flag = no_court_invites
							add_lover = ROOT
							add_spouse = ROOT
							random_list = {
								70 = { add_trait = shrewd }
								20 = { add_trait = quick }
								10 = { add_trait = genius }
							}
							#add_random_education_trait = diplomacy
							#Appearance randomizer
							random_list = {
								50 = { }
								20 = { set_graphical_culture = levantine_arabic }
								10 = { set_graphical_culture = persian }
								5 = { set_graphical_culture = turkish }
								5 = { set_graphical_culture = serbian }
							}			
						}				
					}
					25 = { #Serbian (Slavic)
						create_random_steward = {
							random_traits = yes
							dynasty = none
							religion = orthodox
							culture = serbian
							female = yes
							historical = yes
						}
						new_character = {
							save_event_target_as = target_VIET_harranian_thabit_waifu
							set_character_flag = ai_flag_refuse_marriage
							set_character_flag = ai_flag_refuse_concubinage
							set_character_flag = no_court_invites
							add_lover = ROOT
							add_spouse = ROOT
							random_list = {
								70 = { add_trait = shrewd }
								20 = { add_trait = quick }
								10 = { add_trait = genius }
							}
							#add_random_education_trait = diplomacy
							if = {
								limit = {
									NOT = { year = 800 }
								}
								random = {
									religion = iconoclast
									chance = 50
								}
							}
							#Appearance randomizer
							random_list = {
								50 = { }
								20 = { set_graphical_culture = polish }
								10 = { set_graphical_culture = greek }
								10 = { set_graphical_culture = dalmatian }
								5 = { set_graphical_culture = russian }
								5 = { set_graphical_culture = german }
							}			
						}				
					}
				}
				narrative_event = { id = monogatari.128 }
				break = yes
			}
			if = {
				limit = {
					has_character_flag = VIET_thabit_CYOA_alexandria
				}
				random_list = {
					50 = { #Coptic
						create_random_steward = {
							random_traits = yes
							dynasty = none
							religion = miaphysite
							culture = coptic
							female = yes
							historical = yes
						}
						new_character = {
							save_event_target_as = target_VIET_harranian_thabit_waifu
							set_character_flag = ai_flag_refuse_marriage
							set_character_flag = ai_flag_refuse_concubinage
							set_character_flag = no_court_invites
							add_lover = ROOT
							add_spouse = ROOT
							random_list = {
								70 = { add_trait = shrewd }
								20 = { add_trait = quick }
								10 = { add_trait = genius }
							}
							#add_random_education_trait = diplomacy
							#Appearance randomizer
							random_list = {
								30 = { set_graphical_culture = greek }
								30 = { set_graphical_culture = levantine_arabic }
								15 = { set_graphical_culture = persian }
								15 = { set_graphical_culture = nubian }
								5 = { set_graphical_culture = serbian }
								5 = { set_graphical_culture = dalmatian }
							}			
						}				
					}
					25 = { #Egyptian
						create_random_steward = {
							random_traits = yes
							dynasty = none
							religion = sunni
							culture = egyptian_arabic
							female = yes
							historical = yes
						}
						new_character = {
							save_event_target_as = target_VIET_harranian_thabit_waifu
							set_character_flag = ai_flag_refuse_marriage
							set_character_flag = ai_flag_refuse_concubinage
							set_character_flag = no_court_invites
							add_lover = ROOT
							add_spouse = ROOT
							random_list = {
								70 = { add_trait = shrewd }
								20 = { add_trait = quick }
								10 = { add_trait = genius }
							}
							#add_random_education_trait = diplomacy
							#Appearance randomizer
							random_list = {
								50 = { }
								15 = { set_graphical_culture = greek }
								15 = { set_graphical_culture = nubian }
								10 = { set_graphical_culture = persian }
								5 = { set_graphical_culture = serbian }
								5 = { set_graphical_culture = dalmatian }
							}			
						}				
					}
					25 = { #Berber
						create_random_steward = {
							random_traits = yes
							dynasty = none
							religion = sunni
							culture = maghreb_arabic
							female = yes
							historical = yes
						}
						new_character = {
							save_event_target_as = target_VIET_harranian_thabit_waifu
							set_character_flag = ai_flag_refuse_marriage
							set_character_flag = ai_flag_refuse_concubinage
							set_character_flag = no_court_invites
							add_lover = ROOT
							add_spouse = ROOT
							random_list = {
								70 = { add_trait = shrewd }
								20 = { add_trait = quick }
								10 = { add_trait = genius }
							}
							#add_random_education_trait = diplomacy
							#Appearance randomizer
							random_list = {
								50 = { }
								15 = { set_graphical_culture = manden }
								10 = { set_graphical_culture = nubian }
								10 = { set_graphical_culture = catalan }
								5 = { set_graphical_culture = italian }
								5 = { set_graphical_culture = dalmatian }
								5 = { set_graphical_culture = greek }
							}			
						}				
					}
				}
				narrative_event = { id = monogatari.128 }
				break = yes
			}

			if = {
				limit = {
					has_character_flag = VIET_thabit_CYOA_samarkand
				}
				random_list = {
					50 = { #Sogdian
						create_random_steward = {
							random_traits = yes
							dynasty = none
							religion = buddhist
							culture = sogdian
							female = yes
							historical = yes
						}
						new_character = {
							save_event_target_as = target_VIET_harranian_thabit_waifu
							set_character_flag = ai_flag_refuse_marriage
							set_character_flag = ai_flag_refuse_concubinage
							set_character_flag = no_court_invites
							add_lover = ROOT
							add_spouse = ROOT
							random_list = {
								70 = { add_trait = shrewd }
								20 = { add_trait = quick }
								10 = { add_trait = genius }
							}
							random_list = {
								20 = { }
								20 = { religion = khurmazta }
								20 = { religion = zoroastrian }
								20 = { religion = manichean }
								20 = { religion = nestorian }
							}
							#add_random_education_trait = diplomacy
							#Appearance randomizer
							random_list = {
								50 = { }
								20 = { set_graphical_culture = levantine_arabic }
								15 = { set_graphical_culture = turkish }
								5 = { set_graphical_culture = sindhi }
								5 = { set_graphical_culture = serbian }
								5 = { set_graphical_culture = cuman }
							}			
						}				
					}
					25 = { #Tocharian
						create_random_steward = {
							random_traits = yes
							dynasty = none
							religion = buddhist
							culture = tocharian
							female = yes
							historical = yes
						}
						new_character = {
							save_event_target_as = target_VIET_harranian_thabit_waifu
							set_character_flag = ai_flag_refuse_marriage
							set_character_flag = ai_flag_refuse_concubinage
							set_character_flag = no_court_invites
							add_lover = ROOT
							add_spouse = ROOT
							random_list = {
								70 = { add_trait = shrewd }
								20 = { add_trait = quick }
								10 = { add_trait = genius }
							}
							#add_random_education_trait = diplomacy
							#Appearance randomizer
							random_list = {
								50 = { }
								20 = { set_graphical_culture = levantine_arabic }
								15 = { set_graphical_culture = turkish }
								5 = { set_graphical_culture = sindhi }
								5 = { set_graphical_culture = serbian }
								5 = { set_graphical_culture = cuman }
							}			
						}				
					}
					25 = { #Afghan Zunist
						create_random_steward = {
							random_traits = yes
							dynasty = none
							religion = zun_pagan
							culture = afghan
							female = yes
							historical = yes
						}
						new_character = {
							save_event_target_as = target_VIET_harranian_thabit_waifu
							set_character_flag = ai_flag_refuse_marriage
							set_character_flag = ai_flag_refuse_concubinage
							set_character_flag = no_court_invites
							add_lover = ROOT
							add_spouse = ROOT
							random_list = {
								70 = { add_trait = shrewd }
								20 = { add_trait = quick }
								10 = { add_trait = genius }
							}
							#add_random_education_trait = diplomacy
							#Appearance randomizer
							random_list = {
								50 = { }
								20 = { set_graphical_culture = levantine_arabic }
								15 = { set_graphical_culture = turkish }
								10 = { set_graphical_culture = sindhi }
								5 = { set_graphical_culture = serbian }
							}			
						}				
					}
				}
				narrative_event = { id = monogatari.128 }
				break = yes
			}
			


			if = {
				limit = {
					has_character_flag = VIET_thabit_CYOA_hormuz
				}
				random_list = {
					50 = { #Persian
						create_random_steward = {
							random_traits = yes
							dynasty = none
							religion = zoroastrian
							culture = persian
							female = yes
							historical = yes
						}
						new_character = {
							save_event_target_as = target_VIET_harranian_thabit_waifu
							set_character_flag = ai_flag_refuse_marriage
							set_character_flag = ai_flag_refuse_concubinage
							set_character_flag = no_court_invites
							add_lover = ROOT
							add_spouse = ROOT
							random_list = {
								70 = { add_trait = shrewd }
								20 = { add_trait = quick }
								10 = { add_trait = genius }
							}
							random_list = {
								70 = { }
								10 = { religion = mazdaki }
								10 = { religion = manichean }
								10 = { religion = sunni }
							}
							#add_random_education_trait = diplomacy
							#Appearance randomizer
							random_list = {
								50 = { }
								20 = { set_graphical_culture = levantine_arabic }
								10 = { set_graphical_culture = greek }
								10 = { set_graphical_culture = sindhi }
								10 = { set_graphical_culture = tamil }
							}			
						}				
					}
					25 = { #Bedouin
						create_random_steward = {
							random_traits = yes
							dynasty = none
							religion = sunni
							culture = bedouin_arabic
							female = yes
							historical = yes
						}
						new_character = {
							save_event_target_as = target_VIET_harranian_thabit_waifu
							set_character_flag = ai_flag_refuse_marriage
							set_character_flag = ai_flag_refuse_concubinage
							set_character_flag = no_court_invites
							add_lover = ROOT
							add_spouse = ROOT
							random_list = {
								70 = { add_trait = shrewd }
								20 = { add_trait = quick }
								10 = { add_trait = genius }
							}
							random_list = {
								70 = { }
								10 = { religion = ibadi }
								20 = { religion = shiite }
							}
							#add_random_education_trait = diplomacy
							#Appearance randomizer
							random_list = {
								50 = { }
								20 = { set_graphical_culture = persian }
								10 = { set_graphical_culture = greek }
								10 = { set_graphical_culture = sindhi }
								10 = { set_graphical_culture = tamil }
							}		
						}				
					}
					25 = { #gujurati
						create_random_steward = {
							random_traits = yes
							dynasty = none
							religion = hindu
							culture = gujurati
							female = yes
							historical = yes
						}
						new_character = {
							save_event_target_as = target_VIET_harranian_thabit_waifu
							set_character_flag = ai_flag_refuse_marriage
							set_character_flag = ai_flag_refuse_concubinage
							set_character_flag = no_court_invites
							add_lover = ROOT
							add_spouse = ROOT
							random_list = {
								70 = { add_trait = shrewd }
								20 = { add_trait = quick }
								10 = { add_trait = genius }
							}
							random_list = {
								70 = { }
								10 = { religion = buddhist }
								20 = { religion = jain }
							}
							#add_random_education_trait = diplomacy
							#Appearance randomizer
							random_list = {
								50 = { }
								10 = { set_graphical_culture = persian }
								10 = { set_graphical_culture = levantine_arabic }
								30 = { set_graphical_culture = tamil }
							}			
						}				
					}
				}
				narrative_event = { id = monogatari.128 }
				break = yes
			}
		}		
	}	

	option = { # Bookkeeper's daughter aka Nerd
		name = monogatari.127.f
		trigger = {
			has_character_flag = VIET_thabit_CYOA_library_gardens
		}
		custom_tooltip = { text = VIET_thabit_CYOA_marry_city_woman }
		hidden_tooltip = {
			change_learning = 1
			piety = 10
			prestige = -10
			if = {
				limit = {
					has_character_flag = VIET_thabit_CYOA_constantinople
				}
				random_list = {
					50 = { #Greek
						create_random_priest = {
							random_traits = no
							dynasty = none
							religion = orthodox
							culture = greek
							female = yes
							historical = yes
						}
						new_character = {
							save_event_target_as = target_VIET_harranian_thabit_waifu
							set_character_flag = ai_flag_refuse_marriage
							set_character_flag = ai_flag_refuse_concubinage
							set_character_flag = no_court_invites
							add_lover = ROOT
							add_spouse = ROOT
							random_list = {
								50 = { }
								35 = { add_trait = shrewd }
								10 = { add_trait = quick }
								5 = { add_trait = genius }
							}
							#add_random_education_trait = diplomacy
							if = {
								limit = {
									NOT = { year = 800 }
								}
								random = {
									religion = iconoclast
									chance = 50
								}
							}
							#Appearance randomizer
							random_list = {
								55 = { }
								25 = { set_graphical_culture = levantine_arabic }
								10 = { set_graphical_culture = persian }
								5 = { set_graphical_culture = serbian }
								5 = { set_graphical_culture = dalmatian }
							}
							#Nerdy archetype
							random_list = {
								#Shy bookworm - super introvert
								10 = {
									add_trait = scholar
									add_trait = shy
									add_trait = humble
									add_trait = kind
									add_trait = craven
									add_trait = content
								}
								#Shy bookworm - warm up to you
								10 = {
									add_trait = scholar
									add_trait = shy
									add_trait = patient
									add_trait = kind
									add_trait = honest
									add_trait = trusting
								}
								#Classy poet
								10 = {
									add_trait = poet
									add_trait = gregarious
									add_trait = erudite
									add_trait = honest
									add_trait = just
								}
								#Naive generic female lead
								10 = {
									add_trait = kind
									add_trait = stubborn
									add_trait = diligent
									add_trait = just
									add_trait = humble
								}
								#Sassy
								10 = {
									add_trait = cynical
									add_trait = honest
									add_trait = stubborn
									add_trait = just
								}
								#reads hentai
								10 = {
									add_trait = lustful
									add_trait = shy
									add_trait = diligent
									add_trait = deceitful
								}
								#tomboy
								10 = {
									add_trait = scholar
									add_trait = brave
									add_trait = gregarious
									add_trait = gluttonous
									add_trait = slothful
								}
								#Hippie
								10 = {
									add_trait = mystic
									add_trait = arbitrary
									add_trait = kind
									add_trait = humble
									add_trait = temperate
									add_trait = patient
								}
							}
						}				
					}
					25 = { #Armenian
						create_random_priest = {
							random_traits = no
							dynasty = none
							religion = miaphysite
							culture = armenian
							female = yes
							historical = yes
						}
						new_character = {
							save_event_target_as = target_VIET_harranian_thabit_waifu
							set_character_flag = ai_flag_refuse_marriage
							set_character_flag = ai_flag_refuse_concubinage
							set_character_flag = no_court_invites
							add_lover = ROOT
							add_spouse = ROOT
							random_list = {
								50 = { }
								35 = { add_trait = shrewd }
								10 = { add_trait = quick }
								5 = { add_trait = genius }
							}
							#add_random_education_trait = diplomacy
							#Appearance randomizer
							random_list = {
								50 = { }
								20 = { set_graphical_culture = levantine_arabic }
								10 = { set_graphical_culture = persian }
								5 = { set_graphical_culture = turkish }
								5 = { set_graphical_culture = serbian }
							}
							#Nerdy archetype
							random_list = {
								#Shy bookworm - super introvert
								10 = {
									add_trait = scholar
									add_trait = shy
									add_trait = humble
									add_trait = kind
									add_trait = craven
									add_trait = content
								}
								#Shy bookworm - warm up to you
								10 = {
									add_trait = scholar
									add_trait = shy
									add_trait = patient
									add_trait = kind
									add_trait = honest
									add_trait = trusting
								}
								#Classy poet
								10 = {
									add_trait = poet
									add_trait = gregarious
									add_trait = erudite
									add_trait = honest
									add_trait = just
								}
								#Naive generic female lead
								10 = {
									add_trait = kind
									add_trait = stubborn
									add_trait = diligent
									add_trait = just
									add_trait = humble
								}
								#Sassy
								10 = {
									add_trait = cynical
									add_trait = honest
									add_trait = stubborn
									add_trait = just
								}
								#reads hentai
								10 = {
									add_trait = lustful
									add_trait = shy
									add_trait = diligent
									add_trait = deceitful
								}
								#tomboy
								10 = {
									add_trait = scholar
									add_trait = brave
									add_trait = gregarious
									add_trait = gluttonous
									add_trait = slothful
								}
								#Hippie
								10 = {
									add_trait = mystic
									add_trait = arbitrary
									add_trait = kind
									add_trait = humble
									add_trait = temperate
									add_trait = patient
								}
							}			
						}				
					}
					25 = { #Serbian (Slavic)
						create_random_priest = {
							random_traits = no
							dynasty = none
							religion = orthodox
							culture = serbian
							female = yes
							historical = yes
						}
						new_character = {
							save_event_target_as = target_VIET_harranian_thabit_waifu
							set_character_flag = ai_flag_refuse_marriage
							set_character_flag = ai_flag_refuse_concubinage
							set_character_flag = no_court_invites
							add_lover = ROOT
							add_spouse = ROOT
							random_list = {
								50 = { }
								35 = { add_trait = shrewd }
								10 = { add_trait = quick }
								5 = { add_trait = genius }
							}
							#add_random_education_trait = diplomacy
							if = {
								limit = {
									NOT = { year = 800 }
								}
								random = {
									religion = iconoclast
									chance = 50
								}
							}
							#Appearance randomizer
							random_list = {
								50 = { }
								20 = { set_graphical_culture = polish }
								10 = { set_graphical_culture = greek }
								10 = { set_graphical_culture = dalmatian }
								5 = { set_graphical_culture = russian }
								5 = { set_graphical_culture = german }
							}	
							#Nerdy archetype
							random_list = {
								#Shy bookworm - super introvert
								10 = {
									add_trait = scholar
									add_trait = shy
									add_trait = humble
									add_trait = kind
									add_trait = craven
									add_trait = content
								}
								#Shy bookworm - warm up to you
								10 = {
									add_trait = scholar
									add_trait = shy
									add_trait = patient
									add_trait = kind
									add_trait = honest
									add_trait = trusting
								}
								#Classy poet
								10 = {
									add_trait = poet
									add_trait = gregarious
									add_trait = erudite
									add_trait = honest
									add_trait = just
								}
								#Naive generic female lead
								10 = {
									add_trait = kind
									add_trait = stubborn
									add_trait = diligent
									add_trait = just
									add_trait = humble
								}
								#Sassy
								10 = {
									add_trait = cynical
									add_trait = honest
									add_trait = stubborn
									add_trait = just
								}
								#reads hentai
								10 = {
									add_trait = lustful
									add_trait = shy
									add_trait = diligent
									add_trait = deceitful
								}
								#tomboy
								10 = {
									add_trait = scholar
									add_trait = brave
									add_trait = gregarious
									add_trait = gluttonous
									add_trait = slothful
								}
								#Hippie
								10 = {
									add_trait = mystic
									add_trait = arbitrary
									add_trait = kind
									add_trait = humble
									add_trait = temperate
									add_trait = patient
								}
							}		
						}				
					}
				}
				narrative_event = { id = monogatari.128 }
				break = yes
			}
			if = {
				limit = {
					has_character_flag = VIET_thabit_CYOA_alexandria
				}
				random_list = {
					50 = { #Coptic
						create_random_priest = {
							random_traits = no
							dynasty = none
							religion = miaphysite
							culture = coptic
							female = yes
							historical = yes
						}
						new_character = {
							save_event_target_as = target_VIET_harranian_thabit_waifu
							set_character_flag = ai_flag_refuse_marriage
							set_character_flag = ai_flag_refuse_concubinage
							set_character_flag = no_court_invites
							add_lover = ROOT
							add_spouse = ROOT
							random_list = {
								50 = { }
								35 = { add_trait = shrewd }
								10 = { add_trait = quick }
								5 = { add_trait = genius }
							}
							#add_random_education_trait = diplomacy
							#Appearance randomizer
							random_list = {
								30 = { set_graphical_culture = greek }
								30 = { set_graphical_culture = levantine_arabic }
								15 = { set_graphical_culture = persian }
								15 = { set_graphical_culture = nubian }
								5 = { set_graphical_culture = serbian }
								5 = { set_graphical_culture = dalmatian }
							}
							#Nerdy archetype
							random_list = {
								#Shy bookworm - super introvert
								10 = {
									add_trait = scholar
									add_trait = shy
									add_trait = humble
									add_trait = kind
									add_trait = craven
									add_trait = content
								}
								#Shy bookworm - warm up to you
								10 = {
									add_trait = scholar
									add_trait = shy
									add_trait = patient
									add_trait = kind
									add_trait = honest
									add_trait = trusting
								}
								#Classy poet
								10 = {
									add_trait = poet
									add_trait = gregarious
									add_trait = erudite
									add_trait = honest
									add_trait = just
								}
								#Naive generic female lead
								10 = {
									add_trait = kind
									add_trait = stubborn
									add_trait = diligent
									add_trait = just
									add_trait = humble
								}
								#Sassy
								10 = {
									add_trait = cynical
									add_trait = honest
									add_trait = stubborn
									add_trait = just
								}
								#reads hentai
								10 = {
									add_trait = lustful
									add_trait = shy
									add_trait = diligent
									add_trait = deceitful
								}
								#tomboy
								10 = {
									add_trait = scholar
									add_trait = brave
									add_trait = gregarious
									add_trait = gluttonous
									add_trait = slothful
								}
								#Hippie
								10 = {
									add_trait = mystic
									add_trait = arbitrary
									add_trait = kind
									add_trait = humble
									add_trait = temperate
									add_trait = patient
								}
							}			
						}				
					}
					25 = { #Egyptian
						create_random_priest = {
							random_traits = no
							dynasty = none
							religion = sunni
							culture = egyptian_arabic
							female = yes
							historical = yes
						}
						new_character = {
							save_event_target_as = target_VIET_harranian_thabit_waifu
							set_character_flag = ai_flag_refuse_marriage
							set_character_flag = ai_flag_refuse_concubinage
							set_character_flag = no_court_invites
							add_lover = ROOT
							add_spouse = ROOT
							random_list = {
								50 = { }
								35 = { add_trait = shrewd }
								10 = { add_trait = quick }
								5 = { add_trait = genius }
							}
							#add_random_education_trait = diplomacy
							#Appearance randomizer
							random_list = {
								50 = { }
								15 = { set_graphical_culture = greek }
								15 = { set_graphical_culture = nubian }
								10 = { set_graphical_culture = persian }
								5 = { set_graphical_culture = serbian }
								5 = { set_graphical_culture = dalmatian }
							}	
							#Nerdy archetype
							random_list = {
								#Shy bookworm - super introvert
								10 = {
									add_trait = scholar
									add_trait = shy
									add_trait = humble
									add_trait = kind
									add_trait = craven
									add_trait = content
								}
								#Shy bookworm - warm up to you
								10 = {
									add_trait = scholar
									add_trait = shy
									add_trait = patient
									add_trait = kind
									add_trait = honest
									add_trait = trusting
								}
								#Classy poet
								10 = {
									add_trait = poet
									add_trait = gregarious
									add_trait = erudite
									add_trait = honest
									add_trait = just
								}
								#Naive generic female lead
								10 = {
									add_trait = kind
									add_trait = stubborn
									add_trait = diligent
									add_trait = just
									add_trait = humble
								}
								#Sassy
								10 = {
									add_trait = cynical
									add_trait = honest
									add_trait = stubborn
									add_trait = just
								}
								#reads hentai
								10 = {
									add_trait = lustful
									add_trait = shy
									add_trait = diligent
									add_trait = deceitful
								}
								#tomboy
								10 = {
									add_trait = scholar
									add_trait = brave
									add_trait = gregarious
									add_trait = gluttonous
									add_trait = slothful
								}
								#Hippie
								10 = {
									add_trait = mystic
									add_trait = arbitrary
									add_trait = kind
									add_trait = humble
									add_trait = temperate
									add_trait = patient
								}
							}		
						}				
					}
					25 = { #Berber
						create_random_priest = {
							random_traits = no
							dynasty = none
							religion = sunni
							culture = maghreb_arabic
							female = yes
							historical = yes
						}
						new_character = {
							save_event_target_as = target_VIET_harranian_thabit_waifu
							set_character_flag = ai_flag_refuse_marriage
							set_character_flag = ai_flag_refuse_concubinage
							set_character_flag = no_court_invites
							add_lover = ROOT
							add_spouse = ROOT
							random_list = {
								50 = { }
								35 = { add_trait = shrewd }
								10 = { add_trait = quick }
								5 = { add_trait = genius }
							}
							#add_random_education_trait = diplomacy
							#Appearance randomizer
							random_list = {
								50 = { }
								15 = { set_graphical_culture = manden }
								10 = { set_graphical_culture = nubian }
								10 = { set_graphical_culture = catalan }
								5 = { set_graphical_culture = italian }
								5 = { set_graphical_culture = dalmatian }
								5 = { set_graphical_culture = greek }
							}
							#Nerdy archetype
							random_list = {
								#Shy bookworm - super introvert
								10 = {
									add_trait = scholar
									add_trait = shy
									add_trait = humble
									add_trait = kind
									add_trait = craven
									add_trait = content
								}
								#Shy bookworm - warm up to you
								10 = {
									add_trait = scholar
									add_trait = shy
									add_trait = patient
									add_trait = kind
									add_trait = honest
									add_trait = trusting
								}
								#Classy poet
								10 = {
									add_trait = poet
									add_trait = gregarious
									add_trait = erudite
									add_trait = honest
									add_trait = just
								}
								#Naive generic female lead
								10 = {
									add_trait = kind
									add_trait = stubborn
									add_trait = diligent
									add_trait = just
									add_trait = humble
								}
								#Sassy
								10 = {
									add_trait = cynical
									add_trait = honest
									add_trait = stubborn
									add_trait = just
								}
								#reads hentai
								10 = {
									add_trait = lustful
									add_trait = shy
									add_trait = diligent
									add_trait = deceitful
								}
								#tomboy
								10 = {
									add_trait = scholar
									add_trait = brave
									add_trait = gregarious
									add_trait = gluttonous
									add_trait = slothful
								}
								#Hippie
								10 = {
									add_trait = mystic
									add_trait = arbitrary
									add_trait = kind
									add_trait = humble
									add_trait = temperate
									add_trait = patient
								}
							}			
						}				
					}
				}
				narrative_event = { id = monogatari.128 }
				break = yes
			}

			if = {
				limit = {
					has_character_flag = VIET_thabit_CYOA_samarkand
				}
				random_list = {
					50 = { #Sogdian
						create_random_priest = {
							random_traits = no
							dynasty = none
							religion = buddhist
							culture = sogdian
							female = yes
							historical = yes
						}
						new_character = {
							save_event_target_as = target_VIET_harranian_thabit_waifu
							set_character_flag = ai_flag_refuse_marriage
							set_character_flag = ai_flag_refuse_concubinage
							set_character_flag = no_court_invites
							add_lover = ROOT
							add_spouse = ROOT
							random_list = {
								50 = { }
								35 = { add_trait = shrewd }
								10 = { add_trait = quick }
								5 = { add_trait = genius }
							}
							random_list = {
								20 = { }
								20 = { religion = khurmazta }
								20 = { religion = zoroastrian }
								20 = { religion = manichean }
								20 = { religion = nestorian }
							}
							#add_random_education_trait = diplomacy
							#Appearance randomizer
							random_list = {
								50 = { }
								20 = { set_graphical_culture = levantine_arabic }
								15 = { set_graphical_culture = turkish }
								5 = { set_graphical_culture = sindhi }
								5 = { set_graphical_culture = serbian }
								5 = { set_graphical_culture = cuman }
							}
							#Nerdy archetype
							random_list = {
								#Shy bookworm - super introvert
								10 = {
									add_trait = scholar
									add_trait = shy
									add_trait = humble
									add_trait = kind
									add_trait = craven
									add_trait = content
								}
								#Shy bookworm - warm up to you
								10 = {
									add_trait = scholar
									add_trait = shy
									add_trait = patient
									add_trait = kind
									add_trait = honest
									add_trait = trusting
								}
								#Classy poet
								10 = {
									add_trait = poet
									add_trait = gregarious
									add_trait = erudite
									add_trait = honest
									add_trait = just
								}
								#Naive generic female lead
								10 = {
									add_trait = kind
									add_trait = stubborn
									add_trait = diligent
									add_trait = just
									add_trait = humble
								}
								#Sassy
								10 = {
									add_trait = cynical
									add_trait = honest
									add_trait = stubborn
									add_trait = just
								}
								#reads hentai
								10 = {
									add_trait = lustful
									add_trait = shy
									add_trait = diligent
									add_trait = deceitful
								}
								#tomboy
								10 = {
									add_trait = scholar
									add_trait = brave
									add_trait = gregarious
									add_trait = gluttonous
									add_trait = slothful
								}
								#Hippie
								10 = {
									add_trait = mystic
									add_trait = arbitrary
									add_trait = kind
									add_trait = humble
									add_trait = temperate
									add_trait = patient
								}
							}			
						}				
					}
					25 = { #Tocharian
						create_random_priest = {
							random_traits = no
							dynasty = none
							religion = buddhist
							culture = tocharian
							female = yes
							historical = yes
						}
						new_character = {
							save_event_target_as = target_VIET_harranian_thabit_waifu
							set_character_flag = ai_flag_refuse_marriage
							set_character_flag = ai_flag_refuse_concubinage
							set_character_flag = no_court_invites
							add_lover = ROOT
							add_spouse = ROOT
							random_list = {
								50 = { }
								35 = { add_trait = shrewd }
								10 = { add_trait = quick }
								5 = { add_trait = genius }
							}
							#add_random_education_trait = diplomacy
							#Appearance randomizer
							random_list = {
								50 = { }
								20 = { set_graphical_culture = levantine_arabic }
								15 = { set_graphical_culture = turkish }
								5 = { set_graphical_culture = sindhi }
								5 = { set_graphical_culture = serbian }
								5 = { set_graphical_culture = cuman }
							}
							#Nerdy archetype
							random_list = {
								#Shy bookworm - super introvert
								10 = {
									add_trait = scholar
									add_trait = shy
									add_trait = humble
									add_trait = kind
									add_trait = craven
									add_trait = content
								}
								#Shy bookworm - warm up to you
								10 = {
									add_trait = scholar
									add_trait = shy
									add_trait = patient
									add_trait = kind
									add_trait = honest
									add_trait = trusting
								}
								#Classy poet
								10 = {
									add_trait = poet
									add_trait = gregarious
									add_trait = erudite
									add_trait = honest
									add_trait = just
								}
								#Naive generic female lead
								10 = {
									add_trait = kind
									add_trait = stubborn
									add_trait = diligent
									add_trait = just
									add_trait = humble
								}
								#Sassy
								10 = {
									add_trait = cynical
									add_trait = honest
									add_trait = stubborn
									add_trait = just
								}
								#reads hentai
								10 = {
									add_trait = lustful
									add_trait = shy
									add_trait = diligent
									add_trait = deceitful
								}
								#tomboy
								10 = {
									add_trait = scholar
									add_trait = brave
									add_trait = gregarious
									add_trait = gluttonous
									add_trait = slothful
								}
								#Hippie
								10 = {
									add_trait = mystic
									add_trait = arbitrary
									add_trait = kind
									add_trait = humble
									add_trait = temperate
									add_trait = patient
								}
							}			
						}				
					}
					25 = { #Afghan Zunist
						create_random_priest = {
							random_traits = no
							dynasty = none
							religion = zun_pagan
							culture = afghan
							female = yes
							historical = yes
						}
						new_character = {
							save_event_target_as = target_VIET_harranian_thabit_waifu
							set_character_flag = ai_flag_refuse_marriage
							set_character_flag = ai_flag_refuse_concubinage
							set_character_flag = no_court_invites
							add_lover = ROOT
							add_spouse = ROOT
							random_list = {
								50 = { }
								35 = { add_trait = shrewd }
								10 = { add_trait = quick }
								5 = { add_trait = genius }
							}
							#add_random_education_trait = diplomacy
							#Appearance randomizer
							random_list = {
								50 = { }
								20 = { set_graphical_culture = levantine_arabic }
								15 = { set_graphical_culture = turkish }
								10 = { set_graphical_culture = sindhi }
								5 = { set_graphical_culture = serbian }
							}
							#Nerdy archetype
							random_list = {
								#Shy bookworm - super introvert
								10 = {
									add_trait = scholar
									add_trait = shy
									add_trait = humble
									add_trait = kind
									add_trait = craven
									add_trait = content
								}
								#Shy bookworm - warm up to you
								10 = {
									add_trait = scholar
									add_trait = shy
									add_trait = patient
									add_trait = kind
									add_trait = honest
									add_trait = trusting
								}
								#Classy poet
								10 = {
									add_trait = poet
									add_trait = gregarious
									add_trait = erudite
									add_trait = honest
									add_trait = just
								}
								#Naive generic female lead
								10 = {
									add_trait = kind
									add_trait = stubborn
									add_trait = diligent
									add_trait = just
									add_trait = humble
								}
								#Sassy
								10 = {
									add_trait = cynical
									add_trait = honest
									add_trait = stubborn
									add_trait = just
								}
								#reads hentai
								10 = {
									add_trait = lustful
									add_trait = shy
									add_trait = diligent
									add_trait = deceitful
								}
								#tomboy
								10 = {
									add_trait = scholar
									add_trait = brave
									add_trait = gregarious
									add_trait = gluttonous
									add_trait = slothful
								}
								#Hippie
								10 = {
									add_trait = mystic
									add_trait = arbitrary
									add_trait = kind
									add_trait = humble
									add_trait = temperate
									add_trait = patient
								}
							}			
						}				
					}
				}
				narrative_event = { id = monogatari.128 }
				break = yes
			}
			


			if = {
				limit = {
					has_character_flag = VIET_thabit_CYOA_hormuz
				}
				random_list = {
					50 = { #Persian
						create_random_priest = {
							random_traits = no
							dynasty = none
							religion = zoroastrian
							culture = persian
							female = yes
							historical = yes
						}
						new_character = {
							save_event_target_as = target_VIET_harranian_thabit_waifu
							set_character_flag = ai_flag_refuse_marriage
							set_character_flag = ai_flag_refuse_concubinage
							set_character_flag = no_court_invites
							add_lover = ROOT
							add_spouse = ROOT
							random_list = {
								50 = { }
								35 = { add_trait = shrewd }
								10 = { add_trait = quick }
								5 = { add_trait = genius }
							}
							random_list = {
								70 = { }
								10 = { religion = mazdaki }
								10 = { religion = manichean }
								10 = { religion = sunni }
							}
							#add_random_education_trait = diplomacy
							#Appearance randomizer
							random_list = {
								50 = { }
								20 = { set_graphical_culture = levantine_arabic }
								10 = { set_graphical_culture = greek }
								10 = { set_graphical_culture = sindhi }
								10 = { set_graphical_culture = tamil }
							}
							#Nerdy archetype
							random_list = {
								#Shy bookworm - super introvert
								10 = {
									add_trait = scholar
									add_trait = shy
									add_trait = humble
									add_trait = kind
									add_trait = craven
									add_trait = content
								}
								#Shy bookworm - warm up to you
								10 = {
									add_trait = scholar
									add_trait = shy
									add_trait = patient
									add_trait = kind
									add_trait = honest
									add_trait = trusting
								}
								#Classy poet
								10 = {
									add_trait = poet
									add_trait = gregarious
									add_trait = erudite
									add_trait = honest
									add_trait = just
								}
								#Naive generic female lead
								10 = {
									add_trait = kind
									add_trait = stubborn
									add_trait = diligent
									add_trait = just
									add_trait = humble
								}
								#Sassy
								10 = {
									add_trait = cynical
									add_trait = honest
									add_trait = stubborn
									add_trait = just
								}
								#reads hentai
								10 = {
									add_trait = lustful
									add_trait = shy
									add_trait = diligent
									add_trait = deceitful
								}
								#tomboy
								10 = {
									add_trait = scholar
									add_trait = brave
									add_trait = gregarious
									add_trait = gluttonous
									add_trait = slothful
								}
								#Hippie
								10 = {
									add_trait = mystic
									add_trait = arbitrary
									add_trait = kind
									add_trait = humble
									add_trait = temperate
									add_trait = patient
								}
							}			
						}				
					}
					25 = { #Bedouin
						create_random_priest = {
							random_traits = no
							dynasty = none
							religion = sunni
							culture = bedouin_arabic
							female = yes
							historical = yes
						}
						new_character = {
							save_event_target_as = target_VIET_harranian_thabit_waifu
							set_character_flag = ai_flag_refuse_marriage
							set_character_flag = ai_flag_refuse_concubinage
							set_character_flag = no_court_invites
							add_lover = ROOT
							add_spouse = ROOT
							random_list = {
								50 = { }
								35 = { add_trait = shrewd }
								10 = { add_trait = quick }
								5 = { add_trait = genius }
							}
							random_list = {
								70 = { }
								10 = { religion = ibadi }
								20 = { religion = shiite }
							}
							#add_random_education_trait = diplomacy
							#Appearance randomizer
							random_list = {
								50 = { }
								20 = { set_graphical_culture = persian }
								10 = { set_graphical_culture = greek }
								10 = { set_graphical_culture = sindhi }
								10 = { set_graphical_culture = tamil }
							}
							#Nerdy archetype
							random_list = {
								#Shy bookworm - super introvert
								10 = {
									add_trait = scholar
									add_trait = shy
									add_trait = humble
									add_trait = kind
									add_trait = craven
									add_trait = content
								}
								#Shy bookworm - warm up to you
								10 = {
									add_trait = scholar
									add_trait = shy
									add_trait = patient
									add_trait = kind
									add_trait = honest
									add_trait = trusting
								}
								#Classy poet
								10 = {
									add_trait = poet
									add_trait = gregarious
									add_trait = erudite
									add_trait = honest
									add_trait = just
								}
								#Naive generic female lead
								10 = {
									add_trait = kind
									add_trait = stubborn
									add_trait = diligent
									add_trait = just
									add_trait = humble
								}
								#Sassy
								10 = {
									add_trait = cynical
									add_trait = honest
									add_trait = stubborn
									add_trait = just
								}
								#reads hentai
								10 = {
									add_trait = lustful
									add_trait = shy
									add_trait = diligent
									add_trait = deceitful
								}
								#tomboy
								10 = {
									add_trait = scholar
									add_trait = brave
									add_trait = gregarious
									add_trait = gluttonous
									add_trait = slothful
								}
								#Hippie
								10 = {
									add_trait = mystic
									add_trait = arbitrary
									add_trait = kind
									add_trait = humble
									add_trait = temperate
									add_trait = patient
								}
							}		
						}				
					}
					25 = { #gujurati
						create_random_priest = {
							random_traits = no
							dynasty = none
							religion = hindu
							culture = gujurati
							female = yes
							historical = yes
						}
						new_character = {
							save_event_target_as = target_VIET_harranian_thabit_waifu
							set_character_flag = ai_flag_refuse_marriage
							set_character_flag = ai_flag_refuse_concubinage
							set_character_flag = no_court_invites
							add_lover = ROOT
							add_spouse = ROOT
							random_list = {
								50 = { }
								35 = { add_trait = shrewd }
								10 = { add_trait = quick }
								5 = { add_trait = genius }
							}
							random_list = {
								70 = { }
								10 = { religion = buddhist }
								20 = { religion = jain }
							}
							#add_random_education_trait = diplomacy
							#Appearance randomizer
							random_list = {
								50 = { }
								10 = { set_graphical_culture = persian }
								10 = { set_graphical_culture = levantine_arabic }
								30 = { set_graphical_culture = tamil }
							}
							#Nerdy archetype
							random_list = {
								#Shy bookworm - super introvert
								10 = {
									add_trait = scholar
									add_trait = shy
									add_trait = humble
									add_trait = kind
									add_trait = craven
									add_trait = content
								}
								#Shy bookworm - warm up to you
								10 = {
									add_trait = scholar
									add_trait = shy
									add_trait = patient
									add_trait = kind
									add_trait = honest
									add_trait = trusting
								}
								#Classy poet
								10 = {
									add_trait = poet
									add_trait = gregarious
									add_trait = erudite
									add_trait = honest
									add_trait = just
								}
								#Naive generic female lead
								10 = {
									add_trait = kind
									add_trait = stubborn
									add_trait = diligent
									add_trait = just
									add_trait = humble
								}
								#Sassy
								10 = {
									add_trait = cynical
									add_trait = honest
									add_trait = stubborn
									add_trait = just
								}
								#reads hentai
								10 = {
									add_trait = lustful
									add_trait = shy
									add_trait = diligent
									add_trait = deceitful
								}
								#tomboy
								10 = {
									add_trait = scholar
									add_trait = brave
									add_trait = gregarious
									add_trait = gluttonous
									add_trait = slothful
								}
								#Hippie
								10 = {
									add_trait = mystic
									add_trait = arbitrary
									add_trait = kind
									add_trait = humble
									add_trait = temperate
									add_trait = patient
								}
							}			
						}				
					}
				}
				narrative_event = { id = monogatari.128 }
				break = yes
			}
		}		
	}
	
	option = { # Slave girl
		name = monogatari.127.g
		trigger = {
			has_character_flag = VIET_thabit_CYOA_aristocrats
		}
		custom_tooltip = { text = VIET_thabit_CYOA_marry_slave_girl }
		hidden_tooltip = {
			prestige = -100
			wealth = -20
			if = {
				limit = {
					has_character_flag = VIET_thabit_CYOA_constantinople
				}
				create_character = {
					random_traits = yes
					dynasty = none
					religion = orthodox
					culture = greek
					female = yes
					historical = yes
				}
				new_character = {
					save_event_target_as = target_VIET_harranian_thabit_waifu
					set_character_flag = ai_flag_refuse_marriage
					set_character_flag = ai_flag_refuse_concubinage
					set_character_flag = no_court_invites
					add_lover = ROOT
					add_spouse = ROOT
					add_trait = fair
					add_trait = quick
					if = {
						limit = {
							NOT = { year = 800 }
						}
						random = {
							religion = iconoclast
							chance = 50
						}
					}
					#Ethnic origin randomizer
					random_list = {
						10 = {
							culture = serbian
							set_graphical_culture = serbian
						}
						10 = {
							culture = polish
							set_graphical_culture = polish
						}
						10 = {
							culture = finnish
							set_graphical_culture = finnish
						}
						10 = {
							culture = bolghar
							set_graphical_culture = bolghar
						}
						10 = {
							culture = old_saxon
							set_graphical_culture = old_saxon
						}
						10 = {
							culture = norse
							set_graphical_culture = norse
						}
						10 = {
							culture = cuman
							set_graphical_culture = cuman
						}
						10 = {
							culture = levantine_arabic
							set_graphical_culture = levantine_arabic
						}
						10 = {
							culture = kurdish
							set_graphical_culture = kurdish
						}
					}
				}
				narrative_event = { id = monogatari.128 }				
				break = yes
			}
			if = {
				limit = {
					has_character_flag = VIET_thabit_CYOA_alexandria
				}
				create_character = {
					random_traits = yes
					dynasty = none
					religion = sunni
					culture = egyptian_arabic
					female = yes
					historical = yes
				}
				new_character = {
					save_event_target_as = target_VIET_harranian_thabit_waifu
					set_character_flag = ai_flag_refuse_marriage
					set_character_flag = ai_flag_refuse_concubinage
					set_character_flag = no_court_invites
					add_lover = ROOT
					add_spouse = ROOT
					add_trait = fair
					add_trait = quick
					random_list = {
						80 = { }
						20 = { religion = shiite }
					}
					#Ethnic origin randomizer
					random_list = {
						10 = {
							culture = serbian
							set_graphical_culture = serbian
						}
						10 = {
							culture = polish
							set_graphical_culture = polish
						}
						10 = {
							culture = turkish
							set_graphical_culture = turkish
						}
						10 = {
							culture = nubian
							set_graphical_culture = nubian
						}
						10 = {
							culture = italian
							set_graphical_culture = italian
						}
						10 = {
							culture = greek
							set_graphical_culture = greek
						}
						10 = {
							culture = dalmatian
							set_graphical_culture = dalmatian
						}
						10 = {
							culture = coptic
							set_graphical_culture = coptic
						}
						10 = {
							culture = visigothic
							set_graphical_culture = visigothic
						}
					}
				}
				narrative_event = { id = monogatari.128 }
				break = yes
			}

			if = {
				limit = {
					has_character_flag = VIET_thabit_CYOA_samarkand
				}
				create_character = {
					random_traits = yes
					dynasty = none
					religion = zoroastrian
					culture = sogdian
					female = yes
					historical = yes
				}
				new_character = {
					save_event_target_as = target_VIET_harranian_thabit_waifu
					set_character_flag = ai_flag_refuse_marriage
					set_character_flag = ai_flag_refuse_concubinage
					set_character_flag = no_court_invites
					add_lover = ROOT
					add_spouse = ROOT
					add_trait = fair
					add_trait = quick
					random_list = {
						20 = { }
						20 = { religion = khurmazta }
						20 = { religion = buddhist }
						20 = { religion = manichean }
						20 = { religion = nestorian }
					}
					#Ethnic origin randomizer
					random_list = {
						10 = {
							culture = sogdian
							set_graphical_culture = sogdian
						}
						10 = {
							culture = turkish
							set_graphical_culture = turkish
						}
						10 = {
							culture = cuman
							set_graphical_culture = cuman
						}
						10 = {
							culture = tocharian
							set_graphical_culture = tocharian
						}
						10 = {
							culture = khanty
							set_graphical_culture = khanty
						}
						10 = {
							culture = russian
							set_graphical_culture = russian
						}
						10 = {
							culture = afghan
							set_graphical_culture = afghan
						}
						10 = {
							culture = panjabi
							set_graphical_culture = panjabi
						}
						10 = {
							culture = crimean_gothic
							set_graphical_culture = crimean_gothic
						}
					}
				}
				narrative_event = { id = monogatari.128 }
				break = yes
			}
			


			if = {
				limit = {
					has_character_flag = VIET_thabit_CYOA_hormuz
				}
				create_character = {
					random_traits = yes
					dynasty = none
					religion = sunni
					culture = persian
					female = yes
					historical = yes
				}
				new_character = {
					save_event_target_as = target_VIET_harranian_thabit_waifu
					set_character_flag = ai_flag_refuse_marriage
					set_character_flag = ai_flag_refuse_concubinage
					set_character_flag = no_court_invites
					add_lover = ROOT
					add_spouse = ROOT
					add_trait = fair
					add_trait = quick
					random_list = {
						70 = { }
						10 = { religion = manichean }
						10 = { religion = zoroastrian }
						10 = { religion = zun_pagan }
					}
					#Ethnic origin randomizer
					random_list = {
						10 = {
							culture = tamil
							set_graphical_culture = tamil
						}
						10 = {
							culture = marathi
							set_graphical_culture = marathi
						}
						10 = {
							culture = ethiopian
							set_graphical_culture = ethiopian
						}
						10 = {
							culture = turkish
							set_graphical_culture = turkish
						}
						10 = {
							culture = armenian
							set_graphical_culture = armenian
						}
						10 = {
							culture = sogdian
							set_graphical_culture = sogdian
						}
						10 = {
							culture = coptic
							set_graphical_culture = coptic
						}
						10 = {
							culture = nubian
							set_graphical_culture = nubian
						}
						10 = {
							culture = crimean_gothic
							set_graphical_culture = crimean_gothic
						}
					}
				}
				narrative_event = { id = monogatari.128 }
				break = yes
			}
		}		
	}	
}


# CYOA - I Am Thabit
narrative_event = {
	id = monogatari.128
	title = monogatari.128.title
	desc = monogatari.128.desc
	picture = GFX_evt_comet
	
	is_triggered_only = yes
	
	immediate = {
		character_event = { id = monogatari.129 }
		prestige = 100 # to offset losing prestige from marriage
	}
	
	option = { # ok
		name = monogatari.128.a
	}
}


# CYOA - Ping event to set mother and add prestige for marriage
character_event = {
	id = monogatari.129
	
	hide_window = yes
	
	is_triggered_only = yes
	
	immediate = {		
		any_child = {
			set_mother = event_target:target_VIET_harranian_thabit_waifu
			random_list = {
				50 = { set_graphical_culture = event_target:target_VIET_harranian_thabit_waifu }
				50 = { set_graphical_culture = ROOT }
			}
		}
	}
}

# Harranian scholar courtier writes a book
character_event = {
	id = monogatari.130
	desc = monogatari.130.desc
	picture = GFX_evt_harranian
	
	prisoner = no
	only_playable = yes
	capable_only = yes
	war = no
	
	is_triggered_only = yes
	
	trigger = {
		any_courtier = {
			NOT = { trait = incapable }
			has_character_flag = VIET_harranian_courtier
			NOT = { has_character_flag = VIET_published_harranian }
			learning = 8
			OR = {
				trait = erudite
				trait = scholar
				trait = mystic
				trait = quick
				trait = genius
				trait = shrewd
				learning = 12
			}
		}
	}
	
	weight_multiplier = {
		days = 1
		modifier = {
			factor = 0.5
			has_character_flag = VIET_harranian_already_gave_book
		}
		modifier = {
			factor = 0.5
			OR = {
				has_artifact = monogatari_harranian_treatise_astronomy
				has_artifact = monogatari_harranian_treatise_geometry
				has_artifact = monogatari_harranian_treatise_algebra
				has_artifact = monogatari_harranian_treatise_greek_philosophy
				has_artifact = monogatari_harranian_treatise_harranian_history
				has_artifact = monogatari_harranian_treatise_mysticism
				has_artifact = monogatari_harranian_treatise_medicine
			}
		}
		modifier = {
			factor = 2
			has_character_flag = VIET_patronized_neoplatonic_academy_already
		}
		modifier = {
			factor = 2
			OR = {
				has_character_modifier = VIET_patronize_neoplatonic_academy_1
				has_character_modifier = VIET_patronize_neoplatonic_academy_2
			}
		}
	}
	
	immediate = {
		set_character_flag = VIET_harranian_already_gave_book
		random_courtier = {
			limit = {
				NOT = { trait = incapable }
				has_character_flag = VIET_harranian_courtier
				learning = 8
				OR = {
					trait = erudite
					trait = scholar
					trait = mystic
					trait = quick
					trait = genius
					trait = shrewd
					learning = 12
				}			
			}
			set_character_flag = VIET_published_harranian
			save_event_target_as = target_VIET_harranian_scholar
		}	
	}
	
	option = {
		name = monogatari.130.a
		custom_tooltip = { text = VIET_harran_courtier_scholar_make_book }
		hidden_tooltip = {
			random_list = {
				10 = {
					modifier = {
						factor = 0.5
						event_target:target_VIET_harranian_scholar = { NOT = { stewardship = 6 } }
					}
					add_artifact = monogatari_harranian_treatise_astronomy
					#new_artifact = {
					#	set_artifact_original_owner = event_target:target_VIET_harranian_scholar
					#}
				}
				10 = {
					modifier = {
						factor = 0.5
						event_target:target_VIET_harranian_scholar = { NOT = { stewardship = 6 } }
					}
					add_artifact = monogatari_harranian_treatise_geometry
					#new_artifact = {
					#	set_artifact_original_owner = event_target:target_VIET_harranian_scholar
					#}
				}
				10 = {
					modifier = {
						factor = 0.5
						event_target:target_VIET_harranian_scholar = { NOT = { stewardship = 6 } }
					}
					add_artifact = monogatari_harranian_treatise_algebra
					#new_artifact = {
					#	set_artifact_original_owner = event_target:target_VIET_harranian_scholar
					#}
				}
				10 = {
					modifier = {
						factor = 0.5
						event_target:target_VIET_harranian_scholar = { NOT = { diplomacy = 6 } }
					}
					add_artifact = monogatari_harranian_treatise_greek_philosophy
					#new_artifact = {
					#	set_artifact_original_owner = event_target:target_VIET_harranian_scholar
					#}
				}
				10 = {
					modifier = {
						factor = 2
						event_target:target_VIET_harranian_scholar = { trait = proud }
					}
					modifier = {
						factor = 0.5
						event_target:target_VIET_harranian_scholar = { NOT = { diplomacy = 6 } }
					}
					add_artifact = monogatari_harranian_treatise_harranian_history
					#new_artifact = {
					#	set_artifact_original_owner = event_target:target_VIET_harranian_scholar
					#}
				}
				10 = {
					modifier = {
						factor = 5
						event_target:target_VIET_harranian_scholar = { trait = mystic }
					}
					modifier = {
						factor = 0.5
						event_target:target_VIET_harranian_scholar = { trait = cynical }
					}
					add_artifact = monogatari_harranian_treatise_mysticism
					#new_artifact = {
					#	set_artifact_original_owner = event_target:target_VIET_harranian_scholar
					#}
				}
				10 = {
					modifier = {
						factor = 5
						event_target:target_VIET_harranian_scholar = { trait = physician }
					}
					modifier = {
						factor = 0.5
						event_target:target_VIET_harranian_scholar = { NOT = { intrigue = 6 } }
					}
					add_artifact = monogatari_harranian_treatise_medicine
					#new_artifact = {
					#	set_artifact_original_owner = event_target:target_VIET_harranian_scholar
					#}
				}
			}
		}
	}
}