################################################
#
# Courtier Spawn
#
# 214 - Japanese
# 215 - Vietnamese
# 217 - Korean
# 234 - Bai
# 235 - Yi
# 249 - Mohe
# 
################################################

namespace = silkroad




# Japanese
character_event = {
	id = silkroad.214
	desc = silkroad.214.desc
	picture = GFX_evt_dunhuang_court
	
	prisoner = no
	only_rulers = yes
	capable_only = yes
	
	trigger = {
		NOT = { culture = japanese }
		NOT = {
			any_courtier = {
				culture = japanese
			}
		}
		NOT = {
			any_courtier = {
				culture = japanese
				has_character_flag = VIET_spawned_courtier
			}
		}
		capital_scope = {
			OR = {
				region = world_steppe_east
				region = world_steppe_tarim
			}
			NOT = { culture = japanese }
		}
	}
	
	mean_time_to_happen = {
		months = 6666
		
		modifier = {
			factor = 4
			has_global_flag = VIET_japanese_samurai_rise
		}
		
		modifier = {
			factor = 0.9
			OR = {
				culture_group = chinese_group
				AND = {
					culture = mongol
					OR = {
						top_liege = { has_landed_title = e_il-khanate }
						top_liege = { has_landed_title = e_golden_horde }
						top_liege = { has_landed_title = e_mongol_empire }						
					}
				}
			}
		}
		
		modifier = {
			factor = 1.25
			year = 1000
			NOR = {
				culture = mongol
				top_liege = { has_landed_title = e_il-khanate }
				top_liege = { has_landed_title = e_golden_horde }
				top_liege = { has_landed_title = e_mongol_empire }				
			}
		}
		
		modifier = {
			factor = 2
			trait = cruel
		}

		modifier = {
			factor = 1.5
			trait = envious
		}
		
		modifier = {
			factor = 1.5
			trait = arbitrary
		}
		
		modifier = {
			factor = 0.9
			trait = cynical
		}
		
		modifier = {
			factor = 0.9
			trait = kind
		}
		
		modifier = {
			factor = 0.9
			trait = diligent
		}		
		
		modifier = {
			factor = 0.9
			trait = scholar
		}
		
		modifier = {
			factor = 0.9
			trait = ambitious
		}
		
		modifier = {
			factor = 0.9
			trait = charitable
		}
		
		modifier = {
			factor = 0.9
			trait = trusting
		}
		
		modifier = {
			factor = 0.9
			trait = greedy
		}
		
	}
	
	option = {
		name = "silkroad.214.a"
		custom_tooltip = { text = VIET_silly_gaijin }
		create_character = {
			female = yes
			random_traits = yes
			dynasty = actually_culture
			religion = buddhist
			culture = japanese
			flag = ai_flag_refuse_conversion
		}
		new_character = {
			set_character_flag = VIET_spawned_courtier
			opinion = {
				modifier = opinion_patron
				who = ROOT
				years = 20
			}
			reverse_opinion = {
				modifier = opinion_new_courtier
				who = ROOT
				years = 5
			}
			
		}
		create_character = {
			random_traits = yes
			dynasty = actually_culture
			religion = buddhist
			culture = japanese
			attributes = {
				diplomacy = 5
				martial = 5
				stewardship = 5
				intrigue = 5
				learning = 5
			}
			flag = ai_flag_refuse_conversion
		}
		new_character = {
			set_character_flag = VIET_spawned_courtier
			opinion = {
				modifier = opinion_patron
				who = ROOT
				years = 20
			}
			reverse_opinion = {
				modifier = opinion_new_courtier
				who = ROOT
				years = 5
			}				
		}
		random_list = {
			30 = {}
			70 = {
				create_character = {
					random_traits = yes
					dynasty = actually_culture
					religion = buddhist
					culture = japanese
					attributes = {
						diplomacy = 7
						martial = 7
						stewardship = 7
						intrigue = 7
						learning = 7
					}
					flag = ai_flag_refuse_conversion
				}
				new_character = {
					set_character_flag = VIET_spawned_courtier
					opinion = {
						modifier = opinion_patron
						who = ROOT
						years = 20
					}
					reverse_opinion = {
						modifier = opinion_new_courtier
						who = ROOT
						years = 5
					}				
				}
			}
		}
		random_list = {
			70 = {}
			30 = {
				create_character = {
					random_traits = yes
					dynasty = actually_culture
					religion = buddhist
					culture = japanese
					attributes = {
						diplomacy = 8
						martial = 8
						stewardship = 8
						intrigue = 8
						learning = 8
					}
					flag = ai_flag_refuse_conversion
				}
				new_character = {
					set_character_flag = VIET_spawned_courtier
					opinion = {
						modifier = opinion_patron
						who = ROOT
						years = 20
					}
					reverse_opinion = {
						modifier = opinion_new_courtier
						who = ROOT
						years = 5
					}				
				}
			}
		}
		random_list = {
			95 = {}
			5 = {
				create_character = {
					random_traits = yes
					dynasty = actually_culture
					religion = buddhist
					culture = japanese
					attributes = {
						diplomacy = 10
						martial = 10
						stewardship = 10
						intrigue = 10
						learning = 10
					}
					flag = ai_flag_refuse_conversion
				}
				new_character = {
					set_character_flag = VIET_spawned_courtier
					opinion = {
						modifier = opinion_patron
						who = ROOT
						years = 20
					}
					reverse_opinion = {
						modifier = opinion_new_courtier
						who = ROOT
						years = 5
					}				
				}
			}
		}
	}
	
	option = {
		name = "reject.VIET.courtiers"
	}	
	
}

# vietnamese
character_event = {
	id = silkroad.215
	desc = silkroad.215.desc
	picture = GFX_evt_dunhuang_court
	
	prisoner = no
	only_rulers = yes
	capable_only = yes
	
	trigger = {
		NOT = { culture = vietnamese }
		NOT = {
			any_courtier = {
				culture = vietnamese
			}
		}
		NOT = {
			any_courtier = {
				culture = vietnamese
				has_character_flag = VIET_spawned_courtier
			}
		}
		capital_scope = {
			OR = {
				region = world_steppe_east
				region = world_steppe_tarim
			}
			NOT = { culture = vietnamese }
		}
	}
	
	mean_time_to_happen = {
		months = 5500
		
		modifier = {
			factor = 2
			has_global_flag = VIET_VIET_independence
			NOT = { has_global_flag = VIET_anarchy_of_12_warlords }
			NOT = { has_global_flag = VIET_rise_of_the_ly }
		}
		
		modifier = {
			factor = 4
			has_global_flag = VIET_anarchy_of_12_warlords
			NOT = { has_global_flag = VIET_rise_of_the_ly }
		}
		
		modifier = {
			factor = 1.8
			has_global_flag = VIET_rise_of_the_ly
		}
		
		modifier = {
			factor = 0.9
			OR = {
				culture_group = chinese_group
				AND = {
					culture = mongol
					OR = {
						top_liege = { has_landed_title = e_il-khanate }
						top_liege = { has_landed_title = e_golden_horde }
						top_liege = { has_landed_title = e_mongol_empire }						
					}
				}
			}
		}
		
		modifier = {
			factor = 1.25
			year = 1000
			NOR = {
				culture = mongol
				top_liege = { has_landed_title = e_il-khanate }
				top_liege = { has_landed_title = e_golden_horde }
				top_liege = { has_landed_title = e_mongol_empire }				
			}
		}
		
		modifier = {
			factor = 2
			trait = cruel
		}

		modifier = {
			factor = 1.5
			trait = envious
		}
		
		modifier = {
			factor = 1.5
			trait = arbitrary
		}
		
		modifier = {
			factor = 0.9
			trait = cynical
		}
		
		modifier = {
			factor = 0.9
			trait = kind
		}
		
		modifier = {
			factor = 0.9
			trait = diligent
		}		
		
		modifier = {
			factor = 0.9
			trait = scholar
		}
		
		modifier = {
			factor = 0.9
			trait = ambitious
		}
		
		modifier = {
			factor = 0.9
			trait = charitable
		}
		
		modifier = {
			factor = 0.9
			trait = trusting
		}
		
		modifier = {
			factor = 0.9
			trait = greedy
		}
		
	}
	
	option = {
		name = "silkroad.215.a"

		create_character = {
			female = yes
			random_traits = yes
			dynasty = actually_culture
			religion = buddhist
			culture = vietnamese
			flag = ai_flag_refuse_conversion
		}
		new_character = {
			set_character_flag = VIET_spawned_courtier
			opinion = {
				modifier = opinion_patron
				who = ROOT
				years = 20
			}
			reverse_opinion = {
				modifier = opinion_new_courtier
				who = ROOT
				years = 5
			}				
		}
		create_character = {
			random_traits = yes
			dynasty = actually_culture
			religion = buddhist
			culture = vietnamese
			attributes = {
				diplomacy = 5
				martial = 5
				stewardship = 5
				intrigue = 5
				learning = 5
			}
			flag = ai_flag_refuse_conversion
		}
		new_character = {
			set_character_flag = VIET_spawned_courtier
			opinion = {
				modifier = opinion_patron
				who = ROOT
				years = 20
			}
			reverse_opinion = {
				modifier = opinion_new_courtier
				who = ROOT
				years = 5
			}				
		}
		random_list = {
			30 = {}
			70 = {
				create_character = {
					random_traits = yes
					dynasty = actually_culture
					religion = buddhist
					culture = vietnamese
					attributes = {
						diplomacy = 7
						martial = 7
						stewardship = 7
						intrigue = 7
						learning = 7
					}
					flag = ai_flag_refuse_conversion
				}
				new_character = {
					set_character_flag = VIET_spawned_courtier
					opinion = {
						modifier = opinion_patron
						who = ROOT
						years = 20
					}
					reverse_opinion = {
						modifier = opinion_new_courtier
						who = ROOT
						years = 5
					}				
				}
			}
		}
		random_list = {
			70 = {}
			30 = {
				create_character = {
					random_traits = yes
					dynasty = actually_culture
					religion = buddhist
					culture = vietnamese
					attributes = {
						diplomacy = 8
						martial = 8
						stewardship = 8
						intrigue = 8
						learning = 8
					}
					flag = ai_flag_refuse_conversion
				}
				new_character = {
					set_character_flag = VIET_spawned_courtier
					opinion = {
						modifier = opinion_patron
						who = ROOT
						years = 20
					}
					reverse_opinion = {
						modifier = opinion_new_courtier
						who = ROOT
						years = 5
					}				
				}
			}
		}
		random_list = {
			95 = {}
			5 = {
				create_character = {
					random_traits = yes
					dynasty = actually_culture
					religion = buddhist
					culture = vietnamese
					attributes = {
						diplomacy = 10
						martial = 10
						stewardship = 10
						intrigue = 10
						learning = 10
					}
					flag = ai_flag_refuse_conversion
				}
				new_character = {
					set_character_flag = VIET_spawned_courtier
					opinion = {
						modifier = opinion_patron
						who = ROOT
						years = 20
					}
					reverse_opinion = {
						modifier = opinion_new_courtier
						who = ROOT
						years = 5
					}				
				}
			}
		}
	}
	
	option = {
		name = "reject.VIET.courtiers"
	}	
	
}


# korean
character_event = {
	id = silkroad.217
	desc = silkroad.217.desc
	picture = GFX_evt_dunhuang_court
	
	prisoner = no
	only_rulers = yes
	capable_only = yes
	
	trigger = {
		NOT = { culture = korean }
		NOT = {
			any_courtier = {
				culture = korean
			}
		}
		NOT = {
			any_courtier = {
				culture = korean
				has_character_flag = VIET_spawned_courtier
			}
		}
		capital_scope = {
			OR = {
				region = world_steppe_east
				region = world_steppe_tarim
			}
			NOT = { culture = korean }
		}
	}
	
	mean_time_to_happen = {
		months = 5500

		modifier = {
			factor = 2.5
			has_global_flag = VIET_collapse_of_silla
			NOT = { has_global_flag = VIET_rise_of_goryeo }
		}
		
		modifier = {
			factor = 1.5
			has_global_flag = VIET_rise_of_goryeo
		}
		
		modifier = {
			factor = 0.7
			#AND = {
				culture = mongol
				OR = {
					top_liege = { has_landed_title = e_il-khanate }
					top_liege = { has_landed_title = e_golden_horde }
					top_liege = { has_landed_title = e_mongol_empire }						
				}
			#}
		}
		
		modifier = {
			factor = 0.9
			culture_group = chinese_group
		}
		
		modifier = {
			factor = 1.25
			year = 1000
			NOR = {
				culture = mongol
				top_liege = { has_landed_title = e_il-khanate }
				top_liege = { has_landed_title = e_golden_horde }
				top_liege = { has_landed_title = e_mongol_empire }				
			}
		}
		
		modifier = {
			factor = 2
			trait = cruel
		}

		modifier = {
			factor = 1.5
			trait = envious
		}
		
		modifier = {
			factor = 1.5
			trait = arbitrary
		}
		
		modifier = {
			factor = 0.9
			trait = cynical
		}
		
		modifier = {
			factor = 0.9
			trait = kind
		}
		
		modifier = {
			factor = 0.9
			trait = diligent
		}		
		
		modifier = {
			factor = 0.9
			trait = scholar
		}
		
		modifier = {
			factor = 0.9
			trait = ambitious
		}
		
		modifier = {
			factor = 0.9
			trait = charitable
		}
		
		modifier = {
			factor = 0.9
			trait = trusting
		}
		
		modifier = {
			factor = 0.9
			trait = greedy
		}
		
	}
	
	option = {
		name = "silkroad.217.a"

		create_character = {
			female = yes
			random_traits = yes
			dynasty = actually_culture
			religion = buddhist
			culture = korean
			flag = ai_flag_refuse_conversion
		}
		new_character = {
			set_character_flag = VIET_spawned_courtier
			opinion = {
				modifier = opinion_patron
				who = ROOT
				years = 20
			}
			reverse_opinion = {
				modifier = opinion_new_courtier
				who = ROOT
				years = 5
			}				
		}
		create_character = {
			random_traits = yes
			dynasty = actually_culture
			religion = buddhist
			culture = korean
			attributes = {
				diplomacy = 5
				martial = 5
				stewardship = 5
				intrigue = 5
				learning = 5
			}
			flag = ai_flag_refuse_conversion
		}
		new_character = {
			set_character_flag = VIET_spawned_courtier
			opinion = {
				modifier = opinion_patron
				who = ROOT
				years = 20
			}
			reverse_opinion = {
				modifier = opinion_new_courtier
				who = ROOT
				years = 5
			}				
		}
		random_list = {
			30 = {}
			70 = {
				create_character = {
					random_traits = yes
					dynasty = actually_culture
					religion = buddhist
					culture = korean
					attributes = {
						diplomacy = 7
						martial = 7
						stewardship = 7
						intrigue = 7
						learning = 7
					}
					flag = ai_flag_refuse_conversion
				}
				new_character = {
					set_character_flag = VIET_spawned_courtier
					opinion = {
						modifier = opinion_patron
						who = ROOT
						years = 20
					}
					reverse_opinion = {
						modifier = opinion_new_courtier
						who = ROOT
						years = 5
					}				
				}
			}
		}
		random_list = {
			70 = {}
			30 = {
				create_character = {
					random_traits = yes
					dynasty = actually_culture
					religion = buddhist
					culture = korean
					attributes = {
						diplomacy = 8
						martial = 8
						stewardship = 8
						intrigue = 8
						learning = 8
					}
					flag = ai_flag_refuse_conversion
				}
				new_character = {
					set_character_flag = VIET_spawned_courtier
					opinion = {
						modifier = opinion_patron
						who = ROOT
						years = 20
					}
					reverse_opinion = {
						modifier = opinion_new_courtier
						who = ROOT
						years = 5
					}				
				}
			}
		}
		random_list = {
			95 = {}
			5 = {
				create_character = {
					random_traits = yes
					dynasty = actually_culture
					religion = buddhist
					culture = korean
					attributes = {
						diplomacy = 10
						martial = 10
						stewardship = 10
						intrigue = 10
						learning = 10
					}
					flag = ai_flag_refuse_conversion
				}
				new_character = {
					set_character_flag = VIET_spawned_courtier
					opinion = {
						modifier = opinion_patron
						who = ROOT
						years = 20
					}
					reverse_opinion = {
						modifier = opinion_new_courtier
						who = ROOT
						years = 5
					}				
				}
			}
		}
	}
	
	option = {
		name = "reject.VIET.courtiers"
	}	
	
}



# Bai
character_event = {
	id = silkroad.234
	desc = silkroad.234.desc
	picture = GFX_evt_dunhuang_court
	
	prisoner = no
	only_rulers = yes
	capable_only = yes
	
	trigger = {
		NOT = { culture = bai }
		NOT = {
			any_courtier = {
				culture = bai
			}
		}
		NOT = {
			any_courtier = {
				culture = bai
				has_character_flag = VIET_spawned_courtier
			}
		}
		capital_scope = {
			OR = {
				region = world_himalayas
				region = world_steppe_tarim
				region = custom_eastern_edge_of_map
			}
			NOT = { culture = bai }
		}
	}
	
	mean_time_to_happen = {
		months = 4500
		
		modifier = {
			factor = 1.5
			has_global_flag = VIET_demise_of_nanzhao
			NOT = { has_global_flag = VIET_dali_established }
		}
		
		modifier = {
			factor = 0.9
			OR = {
				culture_group = chinese_group
				culture_group = tibetan_group
			}
		}
		
		modifier = {
			factor = 2
			trait = cruel
		}

		modifier = {
			factor = 1.5
			trait = envious
		}
		
		modifier = {
			factor = 1.5
			trait = arbitrary
		}
		
		modifier = {
			factor = 0.9
			trait = cynical
		}
		
		modifier = {
			factor = 0.9
			trait = kind
		}
		
		modifier = {
			factor = 0.9
			trait = diligent
		}		
		
		modifier = {
			factor = 0.9
			trait = scholar
		}
		
		modifier = {
			factor = 0.9
			trait = ambitious
		}
		
		modifier = {
			factor = 0.9
			trait = charitable
		}
		
		modifier = {
			factor = 0.9
			trait = trusting
		}
		
		modifier = {
			factor = 0.9
			trait = greedy
		}
		
	}
	
	option = {
		name = "silkroad.234.a"
		#custom_tooltip = { text = VIET_silly_gaijin }
		create_character = {
			female = yes
			random_traits = yes
			dynasty = actually_culture
			religion = buddhist
			culture = bai
			flag = ai_flag_refuse_conversion
		}
		new_character = {
			set_character_flag = VIET_spawned_courtier
			opinion = {
				modifier = opinion_patron
				who = ROOT
				years = 20
			}
			reverse_opinion = {
				modifier = opinion_new_courtier
				who = ROOT
				years = 5
			}				
		}
		create_character = {
			random_traits = yes
			dynasty = actually_culture
			religion = buddhist
			culture = bai
			attributes = {
				diplomacy = 5
				martial = 5
				stewardship = 5
				intrigue = 5
				learning = 5
			}
			flag = ai_flag_refuse_conversion
		}
		new_character = {
			set_character_flag = VIET_spawned_courtier
			opinion = {
				modifier = opinion_patron
				who = ROOT
				years = 20
			}
			reverse_opinion = {
				modifier = opinion_new_courtier
				who = ROOT
				years = 5
			}				
		}
		random_list = {
			30 = {}
			70 = {
				create_character = {
					random_traits = yes
					dynasty = actually_culture
					religion = buddhist
					culture = bai
					attributes = {
						diplomacy = 7
						martial = 7
						stewardship = 7
						intrigue = 7
						learning = 7
					}
					flag = ai_flag_refuse_conversion
				}
				new_character = {
					set_character_flag = VIET_spawned_courtier
					opinion = {
						modifier = opinion_patron
						who = ROOT
						years = 20
					}
					reverse_opinion = {
						modifier = opinion_new_courtier
						who = ROOT
						years = 5
					}				
				}
			}
		}
		random_list = {
			70 = {}
			30 = {
				create_character = {
					random_traits = yes
					dynasty = actually_culture
					religion = buddhist
					culture = bai
					attributes = {
						diplomacy = 8
						martial = 8
						stewardship = 8
						intrigue = 8
						learning = 8
					}
					flag = ai_flag_refuse_conversion
				}
				new_character = {
					set_character_flag = VIET_spawned_courtier
					opinion = {
						modifier = opinion_patron
						who = ROOT
						years = 20
					}
					reverse_opinion = {
						modifier = opinion_new_courtier
						who = ROOT
						years = 5
					}				
				}
			}
		}
		random_list = {
			95 = {}
			5 = {
				create_character = {
					random_traits = yes
					dynasty = actually_culture
					religion = buddhist
					culture = bai
					attributes = {
						diplomacy = 10
						martial = 10
						stewardship = 10
						intrigue = 10
						learning = 10
					}
					flag = ai_flag_refuse_conversion
				}
				new_character = {
					set_character_flag = VIET_spawned_courtier
					opinion = {
						modifier = opinion_patron
						who = ROOT
						years = 20
					}
					reverse_opinion = {
						modifier = opinion_new_courtier
						who = ROOT
						years = 5
					}				
				}
			}
		}
	}
	
	option = {
		name = "reject.VIET.courtiers"
	}	
	
}

# Yi
character_event = {
	id = silkroad.235
	desc = silkroad.235.desc
	picture = GFX_evt_dunhuang_court
	
	prisoner = no
	only_rulers = yes
	capable_only = yes
	
	trigger = {
		NOT = { culture = yi }
		NOT = {
			any_courtier = {
				culture = yi
			}
		}
		NOT = {
			any_courtier = {
				culture = yi
				has_character_flag = VIET_spawned_courtier
			}
		}
		capital_scope = {
			OR = {
				region = world_himalayas
				region = world_steppe_tarim
				region = custom_eastern_edge_of_map
			}
			NOT = { culture = yi }
		}
	}
	
	mean_time_to_happen = {
		months = 4500
		
		modifier = {
			factor = 1.5
			has_global_flag = VIET_demise_of_nanzhao
			NOT = { has_global_flag = VIET_dali_established }
		}
		
		modifier = {
			factor = 0.9
			OR = {
				culture_group = chinese_group
				culture_group = tibetan_group
			}
		}
		
		modifier = {
			factor = 2
			trait = cruel
		}

		modifier = {
			factor = 1.5
			trait = envious
		}
		
		modifier = {
			factor = 1.5
			trait = arbitrary
		}
		
		modifier = {
			factor = 0.9
			trait = cynical
		}
		
		modifier = {
			factor = 0.9
			trait = kind
		}
		
		modifier = {
			factor = 0.9
			trait = diligent
		}		
		
		modifier = {
			factor = 0.9
			trait = scholar
		}
		
		modifier = {
			factor = 0.9
			trait = ambitious
		}
		
		modifier = {
			factor = 0.9
			trait = charitable
		}
		
		modifier = {
			factor = 0.9
			trait = trusting
		}
		
		modifier = {
			factor = 0.9
			trait = greedy
		}
		
	}
	
	option = {
		name = "silkroad.235.a"
		#custom_tooltip = { text = VIET_silly_gaijin }
		create_character = {
			female = yes
			random_traits = yes
			dynasty = actually_culture
			religion = buddhist
			culture = yi
			flag = ai_flag_refuse_conversion
		}
		new_character = {
			set_character_flag = VIET_spawned_courtier
			opinion = {
				modifier = opinion_patron
				who = ROOT
				years = 20
			}
			reverse_opinion = {
				modifier = opinion_new_courtier
				who = ROOT
				years = 5
			}				
		}
		create_character = {
			random_traits = yes
			dynasty = actually_culture
			religion = buddhist
			culture = yi
			attributes = {
				diplomacy = 5
				martial = 5
				stewardship = 5
				intrigue = 5
				learning = 5
			}
			flag = ai_flag_refuse_conversion
		}
		new_character = {
			set_character_flag = VIET_spawned_courtier
			opinion = {
				modifier = opinion_patron
				who = ROOT
				years = 20
			}
			reverse_opinion = {
				modifier = opinion_new_courtier
				who = ROOT
				years = 5
			}				
		}
		random_list = {
			30 = {}
			70 = {
				create_character = {
					random_traits = yes
					dynasty = actually_culture
					religion = buddhist
					culture = yi
					attributes = {
						diplomacy = 7
						martial = 7
						stewardship = 7
						intrigue = 7
						learning = 7
					}
					flag = ai_flag_refuse_conversion
				}
				new_character = {
					set_character_flag = VIET_spawned_courtier
					opinion = {
						modifier = opinion_patron
						who = ROOT
						years = 20
					}
					reverse_opinion = {
						modifier = opinion_new_courtier
						who = ROOT
						years = 5
					}				
				}
			}
		}
		random_list = {
			70 = {}
			30 = {
				create_character = {
					random_traits = yes
					dynasty = actually_culture
					religion = buddhist
					culture = yi
					attributes = {
						diplomacy = 8
						martial = 8
						stewardship = 8
						intrigue = 8
						learning = 8
					}
					flag = ai_flag_refuse_conversion
				}
				new_character = {
					set_character_flag = VIET_spawned_courtier
					opinion = {
						modifier = opinion_patron
						who = ROOT
						years = 20
					}
					reverse_opinion = {
						modifier = opinion_new_courtier
						who = ROOT
						years = 5
					}				
				}
			}
		}
		random_list = {
			95 = {}
			5 = {
				create_character = {
					random_traits = yes
					dynasty = actually_culture
					religion = buddhist
					culture = yi
					attributes = {
						diplomacy = 10
						martial = 10
						stewardship = 10
						intrigue = 10
						learning = 10
					}
					flag = ai_flag_refuse_conversion
				}
				new_character = {
					set_character_flag = VIET_spawned_courtier
					opinion = {
						modifier = opinion_patron
						who = ROOT
						years = 20
					}
					reverse_opinion = {
						modifier = opinion_new_courtier
						who = ROOT
						years = 5
					}				
				}
			}
		}
	}
	
	option = {
		name = "reject.VIET.courtiers"
	}	
	
}


# Mohe
character_event = {
	id = silkroad.249
	desc = silkroad.249.desc
	picture = GFX_evt_travel_dunhuang
	
	prisoner = no
	only_rulers = yes
	capable_only = yes
	
	trigger = {
		NOT = { culture = mohe }
		NOT = {
			any_courtier = {
				culture = mohe
			}
		}
		NOT = {
			any_courtier = {
				culture = mohe
				has_character_flag = VIET_spawned_courtier
			}
		}
		capital_scope = {
			OR = {
				region = world_steppe_east
				region = world_steppe_tarim
			}
			NOT = { culture = mohe }
		}
		NOT = { has_global_flag = VIET_balhae_destruction }
	}
	
	mean_time_to_happen = {
		months = 4500
		
		modifier = {
			factor = 1.5
			NOT = {
				capital_scope = {
					region = world_steppe_east
				}			
			}
		}
		
		modifier = {
			factor = 0.9
			culture_group = altaic
		}
		
		modifier = {
			factor = 2
			trait = cruel
		}

		modifier = {
			factor = 1.5
			trait = envious
		}
		
		modifier = {
			factor = 1.5
			trait = arbitrary
		}
		
		modifier = {
			factor = 0.9
			trait = cynical
		}
		
		modifier = {
			factor = 0.9
			trait = kind
		}
		
		modifier = {
			factor = 0.9
			trait = diligent
		}		
		
		modifier = {
			factor = 0.9
			trait = scholar
		}
		
		modifier = {
			factor = 0.9
			trait = ambitious
		}
		
		modifier = {
			factor = 0.9
			trait = charitable
		}
		
		modifier = {
			factor = 0.9
			trait = trusting
		}
		
		modifier = {
			factor = 0.9
			trait = greedy
		}
		
	}
	
	option = {
		name = "silkroad.249.a"
		#custom_tooltip = { text = VIET_silly_gaijin }
		create_character = {
			female = yes
			random_traits = yes
			dynasty = actually_culture
			religion = tengri_pagan
			culture = mohe
			flag = ai_flag_refuse_conversion
		}
		new_character = {
			set_character_flag = VIET_spawned_courtier
			opinion = {
				modifier = opinion_patron
				who = ROOT
				years = 20
			}
			reverse_opinion = {
				modifier = opinion_new_courtier
				who = ROOT
				years = 5
			}				
		}
		create_character = {
			random_traits = yes
			dynasty = actually_culture
			religion = tengri_pagan
			culture = mohe
			attributes = {
				diplomacy = 5
				martial = 5
				stewardship = 5
				intrigue = 5
				learning = 5
			}
			flag = ai_flag_refuse_conversion
		}
		new_character = {
			set_character_flag = VIET_spawned_courtier
			opinion = {
				modifier = opinion_patron
				who = ROOT
				years = 20
			}
			reverse_opinion = {
				modifier = opinion_new_courtier
				who = ROOT
				years = 5
			}				
		}
		random_list = {
			30 = {}
			70 = {
				create_character = {
					random_traits = yes
					dynasty = actually_culture
					religion = tengri_pagan
					culture = mohe
					attributes = {
						diplomacy = 7
						martial = 7
						stewardship = 7
						intrigue = 7
						learning = 7
					}
					flag = ai_flag_refuse_conversion
				}
				new_character = {
					set_character_flag = VIET_spawned_courtier
					opinion = {
						modifier = opinion_patron
						who = ROOT
						years = 20
					}
					reverse_opinion = {
						modifier = opinion_new_courtier
						who = ROOT
						years = 5
					}				
				}
			}
		}
		random_list = {
			70 = {}
			30 = {
				create_character = {
					random_traits = yes
					dynasty = actually_culture
					religion = tengri_pagan
					culture = mohe
					attributes = {
						diplomacy = 8
						martial = 8
						stewardship = 8
						intrigue = 8
						learning = 8
					}
					flag = ai_flag_refuse_conversion
				}
				new_character = {
					set_character_flag = VIET_spawned_courtier
					opinion = {
						modifier = opinion_patron
						who = ROOT
						years = 20
					}
					reverse_opinion = {
						modifier = opinion_new_courtier
						who = ROOT
						years = 5
					}				
				}
			}
		}
		random_list = {
			95 = {}
			5 = {
				create_character = {
					random_traits = yes
					dynasty = actually_culture
					religion = tengri_pagan
					culture = mohe
					attributes = {
						diplomacy = 10
						martial = 10
						stewardship = 10
						intrigue = 10
						learning = 10
					}
					flag = ai_flag_refuse_conversion
				}
				new_character = {
					set_character_flag = VIET_spawned_courtier
					opinion = {
						modifier = opinion_patron
						who = ROOT
						years = 20
					}
					reverse_opinion = {
						modifier = opinion_new_courtier
						who = ROOT
						years = 5
					}				
				}
			}
		}
	}
	
	option = {
		name = "reject.VIET.courtiers"
	}	
	
}