
###########################################
#                                         #
# Charlemagne culture conversion events   #
# 										  #
# edited to fit with new 				  #
# Greek and Indian cultures  			  #
#                                         #
# ID OC.1-OC.499                          #
#                                         #
###########################################

# Written by Tobias Bodlund

namespace = OC_custom

# Matthew Clohessy
# Unlocked from CM namespace as cultures appear in Old Gods as well

###########################################
# Province conversions                    #
###########################################

# Lombard province in Eastern Steppe converts to East Lombard
province_event = {
	id = OC_custom.2
	desc = EVTDESC_CM_2
	picture = GFX_evt_stone_church

	trigger = {
		should_evolve_cultures_trigger = yes
		culture = lombard
		region = world_steppe_east
		any_province_holding = {
			NOT = { holding_type = nomad }
		}
	}
	
	mean_time_to_happen = {
		months = 2400
		modifier = {
			factor = 0.3
			owner = {
				culture_group = altaic
			}
		}
		modifier = {
			factor = 0.3
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EVTOPTA_CM_2
		culture = east_lombard
	}
}

province_event = {
	id = OC_custom.3
	desc = EVTDESC_CM_2
	picture = GFX_evt_stone_church

	trigger = {
		should_evolve_cultures_trigger = yes
		culture = persian
		region = world_persia
		OR = {
			owner = { culture = greek }
			owner = { culture = seleucian }
		}
		any_province_holding = {
			NOT = { holding_type = nomad }
		}
	}
	
	mean_time_to_happen = {
		months = 2400
		modifier = {
			factor = 0.3
			owner = {
				culture = seleucian
			}
		}
		modifier = {
			factor = 0.3
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EVTOPTA_CM_2
		culture = seleucian
	}
}


province_event = {
	id = OC_custom.4
	desc = EVTDESC_CM_4
	picture = GFX_evt_stone_church

	trigger = {
		should_evolve_cultures_trigger = yes
		NOT = { religion_group = muslim }
		OR = {
			AND = {
				OR = {
					culture_group = indo_aryan_group
				}
				OR = {
					region = world_europe_south_east
					region = world_asia_minor
				}
				owner = { culture_group = byzantine }
			}
			AND = {
				culture = greek
				owner = { 
					top_liege = { 
						culture = lycian
						OR = {
							tier = emperor
							num_of_king_titles = 2
						}
					} 
				}
			}
		}
		NOT = {
			owner = { 
				top_liege = { 
				OR = {
					culture_group = indo_aryan_group
				}
					OR = {
						tier = emperor
						num_of_king_titles = 2
					}
				} 
			}
		}
		NOT = {
			owner = { 
				religion_head = {
					culture_group = indo_aryan_group
				}
			}
		}
	}
	
	mean_time_to_happen = {
		months = 3600
		modifier = {
			factor = 0.5
			owner = {
				culture_group = byzantine
			}
		}
		modifier = {
			factor = 0.3
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EVTOPTA_CM_4
		culture = lycian
	}
}

# de-latinization: Franks and Germans turn greek
province_event = {
	id = OC_custom.6
	desc = EVTDESC_CM_6
	picture = GFX_evt_stone_church

	trigger = {
		should_evolve_cultures_trigger = yes
		NOT = { religion_group = muslim }
		OR = {
			AND = {
				OR = {
					culture = frankish
					culture = german
				}
				OR = {
					region = world_europe_south_east
					region = world_asia_minor
				}
				owner = { culture_group = byzantine }
			}
			AND = {
				culture = greek
				owner = { 
					top_liege = { 
						culture = massalian
						OR = {
							tier = emperor
							num_of_king_titles = 2
						}
					} 
				}
			}
		}
		NOT = {
			owner = { 
				top_liege = { 
				OR = {
					culture = frankish 
					culture = german
				}
					OR = {
						tier = emperor
						num_of_king_titles = 2
					}
				} 
			}
		}
		NOT = {
			owner = { 
				religion_head = {
					OR = {
						culture = frankish 
						culture_group = central_germanic
					}
				}
			}
		}
	
	}
	
	mean_time_to_happen = {
		months = 3600
		modifier = {
			factor = 0.5
			owner = {
				culture_group = byzantine
			}
		}
		modifier = {
			factor = 0.3
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EVTOPTA_CM_6
		culture = massalian
	}
}

# de-latinization: Iberian and Italian converts to empurian
province_event = {
	id = OC_custom.7
	desc = EVTDESC_CM_7
	picture = GFX_evt_stone_church

	trigger = {
		should_evolve_cultures_trigger = yes
		OR = {
			AND = {
				OR = {
					culture = italian
					culture_group = iberian
				}
				NOT = { religion_group = muslim }
				OR = {
					region = world_asia_minor
					region = world_middle_east_jerusalem
				}
					owner = { culture_group = byzantine }
			}
			AND = {
				culture = greek
				owner = { 
					top_liege = { 
						culture = empurian
						OR = {
							tier = emperor
							num_of_king_titles = 2
						}
					} 
				}
			}
		}
		any_province_holding = {
			NOT = { holding_type = nomad }
		}
		NOT = {
			owner = { 
				top_liege = { 
					OR = {
						culture_group = iberian 
						culture = italian
					}
					OR = {
						tier = emperor
						num_of_king_titles = 2
					}
				} 
			}
		}
		NOT = {
			owner = { 
				religion_head = { culture_group = iberian }
			}
		}
	
	}
	
	mean_time_to_happen = {
		months = 3600
		modifier = {
			factor = 0.5
			owner = {
				OR = {
					culture = greek
					culture = empurian
				}
			}
		}
		modifier = {
			factor = 0.3
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EVTOPTA_CM_7
		culture = empurian
	}
}

# tylosi Greek Culture
province_event = {
	id = OC_custom.8
	desc = EVTDESC_CM_8
	picture = GFX_evt_stone_church

	trigger = {
		should_evolve_cultures_trigger = yes
		culture = greek
		OR = {
			region = world_middle_east_arabia
			owner = { culture = tylosi }
		}
		any_province_holding = {
			NOT = { holding_type = nomad }
		}
		NOT = {
			owner = { 
				top_liege = { 
					culture = greek 
					OR = {
						tier = emperor
						num_of_king_titles = 2
					}
				} 
			}
		}
		NOT = {
			owner = { 
				religion_head = { culture = greek } 
			}
		}
	
	}
	
	mean_time_to_happen = {
		months = 3600
		modifier = {
			factor = 0.5
			owner = {
				culture = tylosi
			}
		}
		modifier = {
			factor = 0.3
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EVTOPTA_CM_8
		culture = tylosi
	}
}

# sogdian/saka province converts to Bactrian
province_event = {
	id = OC_custom.9
	desc = EVTDESC_CM_9
	picture = GFX_evt_stone_church

	trigger = {
		should_evolve_cultures_trigger = yes
		OR = {
			culture = saka
			culture = sogdian
		}
		OR = {
			owner = { culture = greek }
			owner = { culture = bactrian }
		}
		any_province_holding = {
			NOT = { holding_type = nomad }
		}
	
	}
	
	mean_time_to_happen = {
		months = 2400
		modifier = {
			factor = 0.5
			owner = {
				culture = bactrian
			}
		}
		modifier = {
			factor = 0.3
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EVTOPTA_CM_9
		culture = bactrian
	}
}

# Arabs turn into Isaurian, reference to Iconoclasm
province_event = {
	id = OC_custom.10
	desc = EVTDESC_CM_10
	picture = GFX_evt_monk_muslim

	trigger = {
		should_evolve_cultures_trigger = yes
		culture_group = arabic
		religion_group = muslim
		region = world_asia_minor
		any_province_holding = {
			NOT = { holding_type = nomad }
		}
		NOT = {
			owner = { 
				top_liege = { 
					culture = greek 
					OR = {
						tier = emperor
						num_of_king_titles = 2
					}
				} 
			}
		}
		NOT = {
			owner = { 
				religion_head = { culture = greek }
			}
		}
	
	}
	
	mean_time_to_happen = {
		months = 3600
		modifier = {
			factor = 0.5
			owner = {
				culture_group = byzantine
			}
		}
		modifier = {
			factor = 0.3
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EVTOPTA_CM_10
		culture = isaurian
	}
}



# Province culture changes from Suebi to Anglo-Suebi
province_event = {
	id = IR_GER.2006
	desc = EVTDESC_IR_GER_2006
	picture = GFX_evt_stone_church
	border = GFX_event_normal_frame_diplomacy

	trigger = {
		should_evolve_cultures_trigger = yes
		#year = 425
		culture = suebi
		region = world_europe_west_brittania
		NOT = {
			owner = {
				top_liege = {
					culture = suebi
					OR = {
						tier = emperor
						#num_of_king_titles = 2
					}
				}
			}
		}
	}

	mean_time_to_happen = {
		months = 600
		modifier = {
			factor = 0.3
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EVTOPTA_IR_GER_2006
		culture = anglo_suebi
	}
}

# Province culture changes from any West/Central/East Germanic to Indo-Germanic
province_event = {
	id = IR_GER.2007
	desc = EVTDESC_IR_GER_2007
	picture = GFX_evt_stone_church
	border = GFX_event_normal_frame_diplomacy

	trigger = {
		should_evolve_cultures_trigger = yes
		year = 475
		OR = {
			culture = suebi
			culture = old_saxon
			culture = old_frankish
			culture = gothic
			culture = khrag
		}
		region = world_india
		NOT = {
			owner = {
				top_liege = {
					OR = {
						culture = suebi
						culture = old_saxon
						culture = old_frankish
						culture = gothic
						culture = khrag
		}
					OR = {
						tier = emperor
						#num_of_king_titles = 2
					}
				}
			}
		}
	}

	mean_time_to_happen = {
		months = 600
		modifier = {
			factor = 0.3
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EVTOPTA_IR_GER_2007
		culture = indo_germanic
	}
}