namespace = roytraining

#Training Ward
character_event = {
	id = roytraining.100
	desc = EVTDESCroytraining.100
	picture = GFX_event_roy_squire
	is_triggered_only = yes
	option = {
		name = knightlynvm
		}
	option = {
		name = EVTOPTBknightly.100
		FROM = { add_character_modifier = { modifier = trained_ward duration = 365 } }
		hidden_tooltip = {
			random_list = {
				5 = {
				modifier = {
					factor = 2.75
					ROOT = { martial = 15 } 
				}
				modifier = {
					factor = 3
					ROOT = { martial = 20 } 
				}
				modifier = {
					factor = 1.5
					ROOT = { martial = 12 }
				}				
				modifier = {
					factor = 1.75
					ROOT = { martial = 9 } 
				} 
				modifier = {
					factor = 1.5
					ROOT = { trait = strong }
				} 
				modifier = {
					factor = 1.5
					ROOT = { trait = genius }
				} 
				modifier = {
					factor = 3.75
					ROOT = { trait = duelist }
				} 
				character_event = { id = roytraining.101 days = 2 } 
				}
				5 = { 
				modifier = {
					factor = 1.25
					ROOT = { NOT = { martial = 8 } }
				}
				modifier = {
					factor = 1.35
					ROOT = { NOT = { martial = 6 } }
				}
				modifier = {
					factor = 1.5
					ROOT = { NOT = { martial = 4 } }
				}				
				modifier = {
					factor = 2
					ROOT = { NOT = { martial = 2 } }
				} 
				modifier = {
					factor = 1.2
					ROOT = { NOT = { trait = strong } }
				} 
				modifier = {
					factor = 1.25
					ROOT = { trait = wounded }
				} 
				modifier = {
					factor = 1.2
					ROOT = { trait = stressed }
				} 
				modifier = {
					factor = 1.75
					ROOT = { trait = depressed }
				} 
				modifier = {
					factor = 1.75
					ROOT = { trait = weak }
				} 
				modifier = {
					factor = 1.5
					FROM = { trait = weak }
				} 
				modifier = {
					factor = 1.5
					FROM = { trait = stressed }
				} 
				modifier = {
					factor = 1.5
					FROM = { trait = depressed }
				} 
				modifier = {
					factor = 1.5
					FROM = { trait = wounded }
				} 
				character_event = { id = roytraining.102 days = 2 } 
				}
			}
		}
	}
}
#Training successful
character_event = {
	id = roytraining.101
	desc = EVTDESCroytraining.101
	picture = GFX_event_roy_squire
	is_triggered_only = yes


	option = {
		name = EVTOPTAroytraining.110
		ROOT = {
			random = {
				chance = 10
				change_martial = 1
			}
		
		}
		FROMFROM = {
			random = {
				chance = 50
				change_martial = 1
			}
			IF = {
				limit = { martial = 10 }
			random = {
				chance = 10
				add_trait = duelist
				}
			}
			random = {
				chance = 5
				add_trait = robust
			}
			random = {
				chance = 15
				add_friend = ROOT
			}
		
		}
	}
}
#Training didn't go so well
character_event = {
	id = roytraining.102
	desc = EVTDESCroytraining.102
	picture = GFX_event_roy_squire
	is_triggered_only = yes

	option = {
		name = EVTOPTAroytraining.102
		FROMFROM = {
			random = {
				chance = 25
				change_martial = -1
			}
			random = {
				chance = 5 
				add_trait = stressed
			}
			random = {
				chance = 10 
				add_trait = wounded
			}
			random = {
				chance = 10
				add_rival = ROOT
			}
		}
	}
}
