4ªU nutscripts/vscriptsversus¼{RãÿÑ0oÿÿsurvivalˆÓ¤ÿ(,©ÿÿscavengeÝsó¦ÿ½'kÿÿrealismz xÿÌ"ñÿÿcoop¾ñ°ÿäèÿÿtxtscriptsweapon_vomitjarwã]�ÿ±U ÿÿweapon_upgradepack_incendiaryi«%%ÿõ¤ ÿÿweapon_upgradepack_explosiveKkºÿô˜ ÿÿweapon_pipe_bombR+¢ÿ†�n ÿÿweapon_pain_pillsïç×ÛÿÞ�¨ ÿÿweapon_molotov|“?ÿ�vN ÿÿweapon_meleeé¯mÿ,md ÿÿweapon_first_aid_kitu2o4ÿa­ ÿÿweapon_defibrillatorQÚÞÿ†Uù ÿÿweapon_chainsawDD™ÿ M|ÿÿweapon_ammo_packž}EÿnAœ ÿÿweapon_adrenaline\1jÒÿ@5. ÿÿgamemodesõ½§Íÿ_…ÿÿ addoninfoK­€3ÿ_ÿÿ// The addoninfo.txt file is a metadata file that is required by all Source Engine Add-ons. "AddonInfo" { addonversion "4.0" addontitle "Downfall S1 [Practice Versus]" addonDescription "Check the workshop page for update information." addontagline "Script" addonauthor "STEAM_1:1:441922859" addonauthorSteamID "" addonURL0 "" addonSteamGroupName "" addonContent_Campaign "0" addonContent_Sound "0" addonContent_Music "0" addonContent_Script "1" // Has Scripts addonContent_prop "0" //This Add-on provides new props, addonContent_Prefab "0" //Provides new prefabs addonContent_BackgroundMovie "0" //Provides a replacement for the background movie. addonContent_Survivor "0" //Provides a new survivor model. 0=false, 1=true, String in quotes if replaces specific single character, i.e. "Francis" addonContent_BossInfected "0" //Provides a new boss infected model. Break these out? addonContent_CommonInfected "0" //Provides a new common infected model addonContent_WeaponModel "0" //Provides a new appearance to existing weapons, but does not change their function addonContent_weapon "0" //provides new weapons or new zombie killing functionality, i.e. guns, explosives, booby traps, hot tar, addonContent_Skin "0" //0 if no new skin textures for existing models. 1 if multiple skin pack. String in quotes if specific single skin addonContent_Spray "0" //Provides new sprays. addonContent_Map "0" //Add-on provides a standalone map // Has Scripts addonSteamAppID "550" // 500 is the app ID for Left 4 Dead, 550 for Left 4 Dead 2 }"GameModes" { "coop" { "base" "coop" "maxplayers" "4" "x360ctx" "0" "x360matchrule" "0" "x360presence" "5" "x360presence:" { "network:offline" "11" "play:commentary" "3" "play:credits" "2" } "hasdifficulty" "1" "playercontrolledzombies" "1" // added convar { skill 3 allow_all_bot_survivor_team 1 sb_debug_apoproach_wait_time 0.1 sb_allow_shoot_through_survivors 1 sb_allow_leading 1 sb_all_bot_game 1 sb_battlestation_give_up_range_from_human 0 sb_battlestation_human_hold_time 0.1 sb_close_checkpoint_door_interval 1.0 sb_combat_saccade_speed 1500 sb_enforce_proximity_lookat_timeout 0.3 sb_enforce_proximity_range 1500 sb_follow_stress_factor 0 sb_friend_immobilized_reaction_time_expert 0.1 sb_friend_immobilized_reaction_time_hard 0.1 sb_friend_immobilized_reaction_time_normal 0.1 sb_friend_immobilized_reaction_time_vs 0.1 sb_locomotion_wait_threshold 0.1 sb_threat_exposure_stop 60000 sb_threat_exposure_walk 59000 sb_max_battlestation_range_from_human 0 sb_max_scavenge_separation 600 sb_max_team_melee_weapons 1 sb_melee_approach_victim 1 sb_min_attention_notice_time 0.1 sb_min_orphan_time_to_cover 0.1 sb_path_lookahead_range 1500 sb_pushscale 8 sb_reachability_cache_lifetime 0 sb_rescue_vehicle_loading_range 50 sb_separation_danger_max_range -100 sb_separation_danger_min_range -125 sb_sidestep_for_horde 1 sb_threat_exposure_stop 60000 sb_threat_exposure_walk 59000 sb_near_hearing_range 1500 sb_far_hearing_range 1500 sb_threat_very_close_range 300 sb_close_threat_range 600 sb_threat_close_range 600 sb_threat_medium_range 900 sb_threat_far_range 1200 sb_threat_very_far_range 1500 survivor_vision_range_obscured 1500 survivor_vision_range 3000 sb_force_max_intensity "Coach" sb_force_max_intensity "Ellis" sb_force_max_intensity "Rochelle" sb_force_max_intensity "Nick" sb_force_max_intensity "Bill" sb_force_max_intensity "Louis" sb_force_max_intensity "Francis" sb_force_max_intensity "Zoey" sb_toughness_buffer 0 sb_vomit_blind_time 1.5 nb_saccade_speed 1500 survivor_allow_crawling 1 survivor_calm_damage_delay 1 survivor_calm_deploy_delay 1 survivor_calm_weapon_delay 1 survivor_calm_recent_enemy_delay 1 survivor_calm_no_flashlight 1 survivor_friendly_fire_factor_normal 0 survivor_burn_factor_hard 0.3 survivor_burn_factor_expert 0.4 survivor_knockdown_roll 0 survivor_revive_continuous_fire 0 survivor_incapacitated_cycle_time 0.29 survivor_incapacitated_dizzy_severity 0 survivor_incapacitated_accuracy_penalty 0 survivor_incapacitated_roll 0 survivor_respawn_with_guns 1 survivor_revive_duration 4.5 sv_player_stuck_tolerance 1 z_survivor_respawn_health 50 defibrillator_return_to_life_time 2.5 defibrillator_use_duration 2.5 first_aid_heal_percent 1.0 first_aid_kit_max_heal 101 first_aid_kit_use_duration 4.5 pain_pills_decay_rate 0.27 ammo_assaultrifle_max 450 ammo_autoshotgun_max 100 ammo_huntingrifle_max 90 ammo_shotgun_max 80 ammo_sniperrifle_max 180 ammo_turret_pz_damage 25 ammo_turret_tank_damage 25 ammo_turret_witch_damage 25 ammo_turret_infected_damage 25 chainsaw_attack_cone 40 chainsaw_attack_distance 70 fuel_barrel_damage_amount 0 grenadelauncher_ff_scale 0 grenadelauncher_ff_scale_self 0 z_gun_swing_vs_max_penalty 6 z_gun_swing_vs_min_penalty 3 melee_collateral_shove_count 5 inferno_friendly_fire_duration 15 incendiary_ammo_burn_time 15 mounted_gun_cooldown_time 2 mounted_gun_overheat_penalty_time 2 mounted_gun_overheat_time 6 mounted_gun_rate_of_fire 13 vomitjar_duration_infected_bot 30 vomitjar_duration_infected_pz 30 vomitjar_radius 200 director_gauntlet_movement_bonus 10.0 director_gauntlet_movement_threshold 1000 director_gauntlet_movement_timer_length 5.0 director_panic_wave_pause_max 7 director_panic_wave_pause_min 7 director_threat_clear_radius 0 director_threat_max_separation 5000 director_threat_min_separation 500 director_per_map_weapon_upgrade_chance 1 sv_infected_ceda_vomitjar_probability 0.05 sv_infected_police_tonfa_probability 0.05 sv_infected_riot_control_tonfa_probability 0.05 sv_fallen_survivor_health_multiplier 2 z_attack_movement_penalty 1.0 z_attack_pz_it_damage 40 z_brawl_chance 0 z_it_decay_rate 1 z_zombie_lunge_push 1 claw_range_down 72 claw_swing_miss_interval 1 director_spectate_specials 1 hud_deathnotice_threats 1 vs_max_team_switches 99999 sv_fallen_survivor_health_multiplier 3 sv_infected_ceda_vomitjar_probability 0.03 sv_infected_police_tonfa_probability 0.03 sv_infected_riot_control_tonfa_probability 0.03 z_attack_movement_penalty 1.0 z_attack_pz_it_damage 40 z_brawl_chance 0 z_burning_lifetime 20 z_finale_spawn_safety_range 200 z_finale_spawn_tank_safety_range 200 z_ghost_ahead_flow 200 z_ghost_delay_max 20 z_ghost_delay_min 20 z_ghost_delay_minspawn 20 z_ghost_los_expected_progress 2000 z_it_decay_rate 1 z_minion_limit 4 z_player_zombie_min_dead_time 0 z_safe_spawn_range 200 z_spawn_safety_range 200 z_crouch_speed 180 z_exploding_speed 180 z_gas_speed 250 z_jockey_speed 275 z_spitter_speed 250 z_tank_speed 213 z_walk_speed 90 z_witch_speed 300 z_witch_speed_inured 300 sv_force_time_of_day 3 z_witch_berserk_range 300 z_witch_max_threat_time 5 z_witch_min_threat_time 5 z_witch_tongue_range 0 z_witch_wander_hear_radius 300 z_witch_wander_personal_space 300 z_witch_wander_personal_time 5 boomer_exposed_time_tolerance 0 boomer_vomit_delay 0 z_female_boomer_spawn_chance 50 z_vomit_fatigue 500 z_vomit_interval 15 z_vomit_velocity 2380 z_spitter_max_wait_time 15 z_spit_interval 15 z_spit_velocity 1260 tongue_miss_delay 3 tongue_hit_delay 15 tongue_allow_voluntary_release 1 tongue_health 75 tongue_break_from_damage_amount 300 tongue_los_forgiveness_time 1.5 tongue_choke_damage_amount 5 tongue_choke_damage_interval 1 tongue_dropping_to_ground_time 0.75 tongue_player_dropping_to_ground_time 0.75 tongue_start_pull_delay 0 tongue_fly_speed 1400 smoker_tongue_delay 0 jockey_pounce_air_speed 980 jockey_pounce_max_loft_angle 90 jockey_pounce_loft_rate 0.0375 z_jockey_leap_again_timer 15 z_jockey_leap_range 220 z_jockey_leap_time 0.45 z_jockey_lookahead 800 z_jockey_min_ledge_distance 0 z_jockey_ride_hazard_scan_distance 800 z_jockey_ride_scan_interval 0.5 z_leap_interval 0.45 z_leap_interval_post_incap 15 z_leap_interval_post_ride 15 z_leap_max_distance 220 hunter_leap_away_give_up_range 8192 hunter_pounce_max_loft_angle 90 hunter_pounce_air_speed 980 hunter_committed_attack_range 650 hunter_pounce_ready_range 650 z_pounce_stumble_radius 160 z_pounce_damage 5 z_pounce_damage_interrupt 150 z_hunter_lunge_pitch 95 z_charge_interval 8.0 tank_burn_duration 80 tank_run_spawn_delay 0 tank_stasis_time_suicide 10 tank_stuck_time_choose_new_target 0.0 tank_stuck_visibility_tolerance_suicide 120 tank_stuck_visibility_tolerance_choose_new_target 0.0 tank_swing_interval 1.45 tank_throw_aim_error 0 tank_throw_allow_range 500 tank_throw_loft_rate 0.016 tank_throw_lead_time_factor 0.13 tank_throw_max_loft_angle 90 tank_visibility_tolerance_suicide 120 z_frustration 0 z_tank_attack_interval 0.0 z_tank_autoshotgun_dmg_scale 0.5 z_tank_damage_slow_max_range 0 z_tank_damage_slow_min_range 0 z_tank_footstep_shake_radius 0 z_tank_footstep_shake_amplitude 0 z_tank_footstep_shake_duration 0 z_tank_footstep_shake_interval 0 z_tank_grenade_launcher_dmg_scale 0.75 z_tank_throw_interval 8.0 cl_ragdoll_maxcount_boss 4 cl_ragdoll_maxcount_survivor 4 elevator_movedelay 0 ragdoll_door_uncollide_time 2 ragdoll_force_to_sleep_time 5 spec_filter_survivors any spec_freeze_distance_max 0 spec_freeze_distance_min 0 spec_freeze_time 0 spec_freeze_traveltime 0 sv_doors_push_players 1 sv_forcepreload 1 sv_vote_creation_timer 1 z_door_reopen_interval 0.25 z_door_retry_interval 0.25 z_mob_spawn_max_interval_easy 90 z_mob_spawn_max_interval_normal 90 z_mob_spawn_max_interval_hard 90 z_mob_spawn_max_interval_expert 90 director_cs_weapon_spawn_chance 0.35 director_special_respawn_interval 45 director_special_initial_spawn_delay_max 45 director_special_initial_spawn_delay_min 45 z_common_limit 30 z_health 60 z_hit_incap_factor_normal 0.5 z_hit_incap_factor_hard 0.7 z_non_head_damage_factor_normal 0.75 z_max_stagger_duration 1.5 z_mega_mob_size 30 z_mob_spawn_max_size 30 z_mob_spawn_min_size 30 z_scrimmage_creep_delay 30 z_scrimmage_creep_rate 50 z_shotgun_bonus_damage_multiplier 6 z_skirmish_spawn_max_interval 45 z_skirmish_spawn_min_interval 45 z_tank_health 6000 } } "realism" { "base" "realism" "maxplayers" "4" // realism "x360ctx" "6" "x360matchrule" "0" "x360presence" "5" "hasdifficulty" "1" "playercontrolledzombies" "1" // added // set base gamemode convars first, then the current gamemode convar { skill 3 allow_all_bot_survivor_team 1 sb_debug_apoproach_wait_time 0.1 sb_allow_shoot_through_survivors 1 sb_allow_leading 1 sb_all_bot_game 1 sb_battlestation_give_up_range_from_human 0 sb_battlestation_human_hold_time 0.1 sb_close_checkpoint_door_interval 1.0 sb_combat_saccade_speed 1500 sb_enforce_proximity_lookat_timeout 0.3 sb_enforce_proximity_range 1500 sb_follow_stress_factor 0 sb_friend_immobilized_reaction_time_expert 0.1 sb_friend_immobilized_reaction_time_hard 0.1 sb_friend_immobilized_reaction_time_normal 0.1 sb_friend_immobilized_reaction_time_vs 0.1 sb_locomotion_wait_threshold 0.1 sb_threat_exposure_stop 60000 sb_threat_exposure_walk 59000 sb_max_battlestation_range_from_human 0 sb_max_scavenge_separation 600 sb_max_team_melee_weapons 1 sb_melee_approach_victim 1 sb_min_attention_notice_time 0.1 sb_min_orphan_time_to_cover 0.1 sb_path_lookahead_range 1500 sb_pushscale 8 sb_reachability_cache_lifetime 0 sb_rescue_vehicle_loading_range 50 sb_separation_danger_max_range -100 sb_separation_danger_min_range -125 sb_sidestep_for_horde 1 sb_threat_exposure_stop 60000 sb_threat_exposure_walk 59000 sb_near_hearing_range 1500 sb_far_hearing_range 1500 sb_threat_very_close_range 300 sb_close_threat_range 600 sb_threat_close_range 600 sb_threat_medium_range 900 sb_threat_far_range 1200 sb_threat_very_far_range 1500 survivor_vision_range_obscured 1500 survivor_vision_range 3000 sb_force_max_intensity "Coach" sb_force_max_intensity "Ellis" sb_force_max_intensity "Rochelle" sb_force_max_intensity "Nick" sb_force_max_intensity "Bill" sb_force_max_intensity "Louis" sb_force_max_intensity "Francis" sb_force_max_intensity "Zoey" sb_toughness_buffer 0 sb_vomit_blind_time 1.5 nb_saccade_speed 1500 survivor_allow_crawling 1 survivor_calm_damage_delay 1 survivor_calm_deploy_delay 1 survivor_calm_weapon_delay 1 survivor_calm_recent_enemy_delay 1 survivor_calm_no_flashlight 1 survivor_friendly_fire_factor_normal 0 survivor_burn_factor_hard 0.3 survivor_burn_factor_expert 0.4 survivor_knockdown_roll 0 survivor_revive_continuous_fire 0 survivor_incapacitated_cycle_time 0.29 survivor_incapacitated_dizzy_severity 0 survivor_incapacitated_accuracy_penalty 0 survivor_incapacitated_roll 0 survivor_respawn_with_guns 1 survivor_revive_duration 4.5 sv_player_stuck_tolerance 1 z_survivor_respawn_health 50 defibrillator_return_to_life_time 2.5 defibrillator_use_duration 2.5 first_aid_heal_percent 1.0 first_aid_kit_max_heal 101 first_aid_kit_use_duration 4.5 pain_pills_decay_rate 0.27 ammo_assaultrifle_max 450 ammo_autoshotgun_max 100 ammo_huntingrifle_max 90 ammo_shotgun_max 80 ammo_sniperrifle_max 180 ammo_turret_pz_damage 25 ammo_turret_tank_damage 25 ammo_turret_witch_damage 25 ammo_turret_infected_damage 25 chainsaw_attack_cone 40 chainsaw_attack_distance 70 fuel_barrel_damage_amount 0 grenadelauncher_ff_scale 0 grenadelauncher_ff_scale_self 0 z_gun_swing_vs_max_penalty 6 z_gun_swing_vs_min_penalty 3 melee_collateral_shove_count 5 inferno_friendly_fire_duration 15 incendiary_ammo_burn_time 15 mounted_gun_cooldown_time 2 mounted_gun_overheat_penalty_time 2 mounted_gun_overheat_time 6 mounted_gun_rate_of_fire 13 vomitjar_duration_infected_bot 30 vomitjar_duration_infected_pz 30 vomitjar_radius 200 director_gauntlet_movement_bonus 10.0 director_gauntlet_movement_threshold 1000 director_gauntlet_movement_timer_length 5.0 director_panic_wave_pause_max 7 director_panic_wave_pause_min 7 director_threat_clear_radius 0 director_threat_max_separation 5000 director_threat_min_separation 500 director_per_map_weapon_upgrade_chance 1 sv_infected_ceda_vomitjar_probability 0.05 sv_infected_police_tonfa_probability 0.05 sv_infected_riot_control_tonfa_probability 0.05 sv_fallen_survivor_health_multiplier 2 z_attack_movement_penalty 1.0 z_attack_pz_it_damage 40 z_brawl_chance 0 z_it_decay_rate 1 z_zombie_lunge_push 1 claw_range_down 72 claw_swing_miss_interval 1 director_spectate_specials 1 hud_deathnotice_threats 1 vs_max_team_switches 99999 sv_fallen_survivor_health_multiplier 3 sv_infected_ceda_vomitjar_probability 0.03 sv_infected_police_tonfa_probability 0.03 sv_infected_riot_control_tonfa_probability 0.03 z_attack_movement_penalty 1.0 z_attack_pz_it_damage 40 z_brawl_chance 0 z_burning_lifetime 20 z_finale_spawn_safety_range 200 z_finale_spawn_tank_safety_range 200 z_ghost_ahead_flow 200 z_ghost_delay_max 20 z_ghost_delay_min 20 z_ghost_delay_minspawn 20 z_ghost_los_expected_progress 2000 z_it_decay_rate 1 z_minion_limit 4 z_player_zombie_min_dead_time 0 z_safe_spawn_range 200 z_spawn_safety_range 200 z_crouch_speed 180 z_exploding_speed 180 z_gas_speed 250 z_jockey_speed 275 z_spitter_speed 250 z_tank_speed 213 z_walk_speed 90 z_witch_speed 300 z_witch_speed_inured 300 sv_force_time_of_day 3 z_witch_berserk_range 300 z_witch_max_threat_time 5 z_witch_min_threat_time 5 z_witch_tongue_range 0 z_witch_wander_hear_radius 300 z_witch_wander_personal_space 300 z_witch_wander_personal_time 5 boomer_exposed_time_tolerance 0 boomer_vomit_delay 0 z_female_boomer_spawn_chance 50 z_vomit_fatigue 500 z_vomit_interval 15 z_vomit_velocity 2380 z_spitter_max_wait_time 15 z_spit_interval 15 z_spit_velocity 1260 tongue_miss_delay 3 tongue_hit_delay 15 tongue_allow_voluntary_release 1 tongue_health 75 tongue_break_from_damage_amount 300 tongue_los_forgiveness_time 1.5 tongue_choke_damage_amount 5 tongue_choke_damage_interval 1 tongue_dropping_to_ground_time 0.75 tongue_player_dropping_to_ground_time 0.75 tongue_start_pull_delay 0 tongue_fly_speed 1400 smoker_tongue_delay 0 jockey_pounce_air_speed 980 jockey_pounce_max_loft_angle 90 jockey_pounce_loft_rate 0.0375 z_jockey_leap_again_timer 15 z_jockey_leap_range 220 z_jockey_leap_time 0.45 z_jockey_lookahead 800 z_jockey_min_ledge_distance 0 z_jockey_ride_hazard_scan_distance 800 z_jockey_ride_scan_interval 0.5 z_leap_interval 0.45 z_leap_interval_post_incap 15 z_leap_interval_post_ride 15 z_leap_max_distance 220 hunter_leap_away_give_up_range 8192 hunter_pounce_max_loft_angle 90 hunter_pounce_air_speed 980 hunter_committed_attack_range 650 hunter_pounce_ready_range 650 z_pounce_stumble_radius 160 z_pounce_damage 5 z_pounce_damage_interrupt 150 z_hunter_lunge_pitch 95 z_charge_interval 8.0 tank_burn_duration 80 tank_run_spawn_delay 0 tank_stasis_time_suicide 10 tank_stuck_time_choose_new_target 0.0 tank_stuck_visibility_tolerance_suicide 120 tank_stuck_visibility_tolerance_choose_new_target 0.0 tank_swing_interval 1.45 tank_throw_aim_error 0 tank_throw_allow_range 500 tank_throw_loft_rate 0.016 tank_throw_lead_time_factor 0.13 tank_throw_max_loft_angle 90 tank_visibility_tolerance_suicide 120 z_frustration 0 z_tank_attack_interval 0.0 z_tank_autoshotgun_dmg_scale 0.5 z_tank_damage_slow_max_range 0 z_tank_damage_slow_min_range 0 z_tank_footstep_shake_radius 0 z_tank_footstep_shake_amplitude 0 z_tank_footstep_shake_duration 0 z_tank_footstep_shake_interval 0 z_tank_grenade_launcher_dmg_scale 0.75 z_tank_throw_interval 8.0 cl_ragdoll_maxcount_boss 4 cl_ragdoll_maxcount_survivor 4 elevator_movedelay 0 ragdoll_door_uncollide_time 2 ragdoll_force_to_sleep_time 5 spec_filter_survivors any spec_freeze_distance_max 0 spec_freeze_distance_min 0 spec_freeze_time 0 spec_freeze_traveltime 0 sv_doors_push_players 1 sv_forcepreload 1 sv_vote_creation_timer 1 z_door_reopen_interval 0.25 z_door_retry_interval 0.25 z_mob_spawn_max_interval_easy 90 z_mob_spawn_max_interval_normal 90 z_mob_spawn_max_interval_hard 90 z_mob_spawn_max_interval_expert 90 director_cs_weapon_spawn_chance 0.35 director_special_respawn_interval 45 director_special_initial_spawn_delay_max 45 director_special_initial_spawn_delay_min 45 z_common_limit 30 z_health 60 z_hit_incap_factor_normal 0.5 z_hit_incap_factor_hard 0.7 z_non_head_damage_factor_normal 0.75 z_max_stagger_duration 1.5 z_mega_mob_size 30 z_mob_spawn_max_size 30 z_mob_spawn_min_size 30 z_scrimmage_creep_delay 30 z_scrimmage_creep_rate 50 z_shotgun_bonus_damage_multiplier 6 z_skirmish_spawn_max_interval 45 z_skirmish_spawn_min_interval 45 z_tank_health 6000 sv_disable_glow_survivors 1 sv_disable_glow_faritems 1 sv_rescue_disabled 1 // z_non_head_damage_factor_multiplier 0.5 z_head_damage_causes_wounds 1 z_use_next_difficulty_damage_factor 1 z_witch_always_kills 1 } } "survival" { "base" "survival" "maxplayers" "4" // survival "x360ctx" "3" "x360matchrule" "2" "x360matchruleteam" "3" "x360presence" "9" "singlechapter" "1" convar { skill 3 allow_all_bot_survivor_team 1 sb_debug_apoproach_wait_time 0.1 sb_allow_shoot_through_survivors 1 sb_allow_leading 1 sb_all_bot_game 1 sb_battlestation_give_up_range_from_human 0 sb_battlestation_human_hold_time 0.1 sb_close_checkpoint_door_interval 1.0 sb_combat_saccade_speed 1500 sb_enforce_proximity_lookat_timeout 0.3 sb_enforce_proximity_range 1500 sb_follow_stress_factor 0 sb_friend_immobilized_reaction_time_expert 0.1 sb_friend_immobilized_reaction_time_hard 0.1 sb_friend_immobilized_reaction_time_normal 0.1 sb_friend_immobilized_reaction_time_vs 0.1 sb_locomotion_wait_threshold 0.1 sb_threat_exposure_stop 60000 sb_threat_exposure_walk 59000 sb_max_battlestation_range_from_human 0 sb_max_scavenge_separation 600 sb_max_team_melee_weapons 1 sb_melee_approach_victim 1 sb_min_attention_notice_time 0.1 sb_min_orphan_time_to_cover 0.1 sb_path_lookahead_range 1500 sb_pushscale 8 sb_reachability_cache_lifetime 0 sb_rescue_vehicle_loading_range 50 sb_separation_danger_max_range -100 sb_separation_danger_min_range -125 sb_sidestep_for_horde 1 sb_threat_exposure_stop 60000 sb_threat_exposure_walk 59000 sb_near_hearing_range 1500 sb_far_hearing_range 1500 sb_threat_very_close_range 300 sb_close_threat_range 600 sb_threat_close_range 600 sb_threat_medium_range 900 sb_threat_far_range 1200 sb_threat_very_far_range 1500 survivor_vision_range_obscured 1500 survivor_vision_range 3000 sb_force_max_intensity "Coach" sb_force_max_intensity "Ellis" sb_force_max_intensity "Rochelle" sb_force_max_intensity "Nick" sb_force_max_intensity "Bill" sb_force_max_intensity "Louis" sb_force_max_intensity "Francis" sb_force_max_intensity "Zoey" sb_toughness_buffer 0 sb_vomit_blind_time 1.5 nb_saccade_speed 1500 survivor_allow_crawling 1 survivor_calm_damage_delay 1 survivor_calm_deploy_delay 1 survivor_calm_weapon_delay 1 survivor_calm_recent_enemy_delay 1 survivor_calm_no_flashlight 1 survivor_friendly_fire_factor_normal 0 survivor_burn_factor_hard 0.3 survivor_burn_factor_expert 0.4 survivor_knockdown_roll 0 survivor_revive_continuous_fire 0 survivor_incapacitated_cycle_time 0.29 survivor_incapacitated_dizzy_severity 0 survivor_incapacitated_accuracy_penalty 0 survivor_incapacitated_roll 0 survivor_respawn_with_guns 1 survivor_revive_duration 4.5 sv_player_stuck_tolerance 1 z_survivor_respawn_health 50 defibrillator_return_to_life_time 2.5 defibrillator_use_duration 2.5 first_aid_heal_percent 1.0 first_aid_kit_max_heal 101 first_aid_kit_use_duration 4.5 pain_pills_decay_rate 0.27 ammo_assaultrifle_max 450 ammo_autoshotgun_max 100 ammo_huntingrifle_max 90 ammo_shotgun_max 80 ammo_sniperrifle_max 180 ammo_turret_pz_damage 25 ammo_turret_tank_damage 25 ammo_turret_witch_damage 25 ammo_turret_infected_damage 25 chainsaw_attack_cone 40 chainsaw_attack_distance 70 fuel_barrel_damage_amount 0 grenadelauncher_ff_scale 0 grenadelauncher_ff_scale_self 0 z_gun_swing_vs_max_penalty 6 z_gun_swing_vs_min_penalty 3 melee_collateral_shove_count 5 inferno_friendly_fire_duration 15 incendiary_ammo_burn_time 15 mounted_gun_cooldown_time 2 mounted_gun_overheat_penalty_time 2 mounted_gun_overheat_time 6 mounted_gun_rate_of_fire 13 vomitjar_duration_infected_bot 30 vomitjar_duration_infected_pz 30 vomitjar_radius 200 director_gauntlet_movement_bonus 10.0 director_gauntlet_movement_threshold 1000 director_gauntlet_movement_timer_length 5.0 director_panic_wave_pause_max 7 director_panic_wave_pause_min 7 director_threat_clear_radius 0 director_threat_max_separation 5000 director_threat_min_separation 500 director_per_map_weapon_upgrade_chance 1 sv_infected_ceda_vomitjar_probability 0.05 sv_infected_police_tonfa_probability 0.05 sv_infected_riot_control_tonfa_probability 0.05 sv_fallen_survivor_health_multiplier 2 z_attack_movement_penalty 1.0 z_attack_pz_it_damage 40 z_brawl_chance 0 z_it_decay_rate 1 z_zombie_lunge_push 1 claw_range_down 72 claw_swing_miss_interval 1 director_spectate_specials 1 hud_deathnotice_threats 1 vs_max_team_switches 99999 sv_fallen_survivor_health_multiplier 3 sv_infected_ceda_vomitjar_probability 0.03 sv_infected_police_tonfa_probability 0.03 sv_infected_riot_control_tonfa_probability 0.03 z_attack_movement_penalty 1.0 z_attack_pz_it_damage 40 z_brawl_chance 0 z_burning_lifetime 20 z_finale_spawn_safety_range 200 z_finale_spawn_tank_safety_range 200 z_ghost_ahead_flow 200 z_ghost_delay_max 20 z_ghost_delay_min 20 z_ghost_delay_minspawn 20 z_ghost_los_expected_progress 2000 z_it_decay_rate 1 z_minion_limit 4 z_player_zombie_min_dead_time 0 z_safe_spawn_range 200 z_spawn_safety_range 200 z_crouch_speed 180 z_exploding_speed 180 z_gas_speed 250 z_jockey_speed 275 z_spitter_speed 250 z_tank_speed 213 z_walk_speed 90 z_witch_speed 300 z_witch_speed_inured 300 sv_force_time_of_day 3 z_witch_berserk_range 300 z_witch_max_threat_time 5 z_witch_min_threat_time 5 z_witch_tongue_range 0 z_witch_wander_hear_radius 300 z_witch_wander_personal_space 300 z_witch_wander_personal_time 5 boomer_exposed_time_tolerance 0 boomer_vomit_delay 0 z_female_boomer_spawn_chance 50 z_vomit_fatigue 500 z_vomit_interval 15 z_vomit_velocity 2380 z_spitter_max_wait_time 15 z_spit_interval 15 z_spit_velocity 1260 tongue_miss_delay 3 tongue_hit_delay 15 tongue_allow_voluntary_release 1 tongue_health 75 tongue_break_from_damage_amount 300 tongue_los_forgiveness_time 1.5 tongue_choke_damage_amount 5 tongue_choke_damage_interval 1 tongue_dropping_to_ground_time 0.75 tongue_player_dropping_to_ground_time 0.75 tongue_start_pull_delay 0 tongue_fly_speed 1400 smoker_tongue_delay 0 jockey_pounce_air_speed 980 jockey_pounce_max_loft_angle 90 jockey_pounce_loft_rate 0.0375 z_jockey_leap_again_timer 15 z_jockey_leap_range 220 z_jockey_leap_time 0.45 z_jockey_lookahead 800 z_jockey_min_ledge_distance 0 z_jockey_ride_hazard_scan_distance 800 z_jockey_ride_scan_interval 0.5 z_leap_interval 0.45 z_leap_interval_post_incap 15 z_leap_interval_post_ride 15 z_leap_max_distance 220 hunter_leap_away_give_up_range 8192 hunter_pounce_max_loft_angle 90 hunter_pounce_air_speed 980 hunter_committed_attack_range 650 hunter_pounce_ready_range 650 z_pounce_stumble_radius 160 z_pounce_damage 5 z_pounce_damage_interrupt 150 z_hunter_lunge_pitch 95 z_charge_interval 8.0 tank_burn_duration 80 tank_run_spawn_delay 0 tank_stasis_time_suicide 10 tank_stuck_time_choose_new_target 0.0 tank_stuck_visibility_tolerance_suicide 120 tank_stuck_visibility_tolerance_choose_new_target 0.0 tank_swing_interval 1.45 tank_throw_aim_error 0 tank_throw_allow_range 500 tank_throw_loft_rate 0.016 tank_throw_lead_time_factor 0.13 tank_throw_max_loft_angle 90 tank_visibility_tolerance_suicide 120 z_frustration 0 z_tank_attack_interval 0.0 z_tank_autoshotgun_dmg_scale 0.5 z_tank_damage_slow_max_range 0 z_tank_damage_slow_min_range 0 z_tank_footstep_shake_radius 0 z_tank_footstep_shake_amplitude 0 z_tank_footstep_shake_duration 0 z_tank_footstep_shake_interval 0 z_tank_grenade_launcher_dmg_scale 0.75 z_tank_throw_interval 8.0 cl_ragdoll_maxcount_boss 4 cl_ragdoll_maxcount_survivor 4 elevator_movedelay 0 ragdoll_door_uncollide_time 2 ragdoll_force_to_sleep_time 5 spec_filter_survivors any spec_freeze_distance_max 0 spec_freeze_distance_min 0 spec_freeze_time 0 spec_freeze_traveltime 0 sv_doors_push_players 1 sv_forcepreload 1 sv_vote_creation_timer 1 z_door_reopen_interval 0.25 z_door_retry_interval 0.25 z_mob_spawn_max_interval_easy 90 z_mob_spawn_max_interval_normal 90 z_mob_spawn_max_interval_hard 90 z_mob_spawn_max_interval_expert 90 director_cs_weapon_spawn_chance 0.35 director_special_respawn_interval 45 director_special_initial_spawn_delay_max 45 director_special_initial_spawn_delay_min 45 z_common_limit 30 z_health 60 z_hit_incap_factor_normal 0.5 z_hit_incap_factor_hard 0.7 z_non_head_damage_factor_normal 0.75 z_max_stagger_duration 1.5 z_mega_mob_size 30 z_mob_spawn_max_size 30 z_mob_spawn_min_size 30 z_scrimmage_creep_delay 30 z_scrimmage_creep_rate 50 z_shotgun_bonus_damage_multiplier 6 z_skirmish_spawn_max_interval 45 z_skirmish_spawn_min_interval 45 z_tank_health 6000 } } "versus" { "base" "versus" "maxplayers" "4" // versus "x360ctx" "1" "x360matchrule" "1" "x360matchruleteam" "3" "x360presence" "7" "playercontrolledzombies" "1" convar { skill 3 allow_all_bot_survivor_team 1 sb_debug_apoproach_wait_time 0.1 sb_allow_shoot_through_survivors 1 sb_allow_leading 1 sb_all_bot_game 1 sb_battlestation_give_up_range_from_human 0 sb_battlestation_human_hold_time 0.1 sb_close_checkpoint_door_interval 1.0 sb_combat_saccade_speed 1500 sb_enforce_proximity_lookat_timeout 0.3 sb_enforce_proximity_range 1500 sb_follow_stress_factor 0 sb_friend_immobilized_reaction_time_expert 0.1 sb_friend_immobilized_reaction_time_hard 0.1 sb_friend_immobilized_reaction_time_normal 0.1 sb_friend_immobilized_reaction_time_vs 0.1 sb_locomotion_wait_threshold 0.1 sb_threat_exposure_stop 60000 sb_threat_exposure_walk 59000 sb_max_battlestation_range_from_human 0 sb_max_scavenge_separation 600 sb_max_team_melee_weapons 1 sb_melee_approach_victim 1 sb_min_attention_notice_time 0.1 sb_min_orphan_time_to_cover 0.1 sb_path_lookahead_range 1500 sb_pushscale 8 sb_reachability_cache_lifetime 0 sb_rescue_vehicle_loading_range 50 sb_separation_danger_max_range -100 sb_separation_danger_min_range -125 sb_sidestep_for_horde 1 sb_threat_exposure_stop 60000 sb_threat_exposure_walk 59000 sb_near_hearing_range 1500 sb_far_hearing_range 1500 sb_threat_very_close_range 300 sb_close_threat_range 600 sb_threat_close_range 600 sb_threat_medium_range 900 sb_threat_far_range 1200 sb_threat_very_far_range 1500 survivor_vision_range_obscured 1500 survivor_vision_range 3000 sb_force_max_intensity "Coach" sb_force_max_intensity "Ellis" sb_force_max_intensity "Rochelle" sb_force_max_intensity "Nick" sb_force_max_intensity "Bill" sb_force_max_intensity "Louis" sb_force_max_intensity "Francis" sb_force_max_intensity "Zoey" sb_toughness_buffer 0 sb_vomit_blind_time 1.5 nb_saccade_speed 1500 survivor_allow_crawling 1 survivor_calm_damage_delay 1 survivor_calm_deploy_delay 1 survivor_calm_weapon_delay 1 survivor_calm_recent_enemy_delay 1 survivor_calm_no_flashlight 1 survivor_friendly_fire_factor_normal 0 survivor_burn_factor_hard 0.3 survivor_burn_factor_expert 0.4 survivor_knockdown_roll 0 survivor_revive_continuous_fire 0 survivor_incapacitated_cycle_time 0.29 survivor_incapacitated_dizzy_severity 0 survivor_incapacitated_accuracy_penalty 0 survivor_incapacitated_roll 0 survivor_respawn_with_guns 1 survivor_revive_duration 4.5 sv_player_stuck_tolerance 1 z_survivor_respawn_health 50 defibrillator_return_to_life_time 2.5 defibrillator_use_duration 2.5 first_aid_heal_percent 1.0 first_aid_kit_max_heal 101 first_aid_kit_use_duration 4.5 pain_pills_decay_rate 0.27 ammo_assaultrifle_max 450 ammo_autoshotgun_max 100 ammo_huntingrifle_max 90 ammo_shotgun_max 80 ammo_sniperrifle_max 180 ammo_turret_pz_damage 25 ammo_turret_tank_damage 25 ammo_turret_witch_damage 25 ammo_turret_infected_damage 25 chainsaw_attack_cone 40 chainsaw_attack_distance 70 fuel_barrel_damage_amount 0 grenadelauncher_ff_scale 0 grenadelauncher_ff_scale_self 0 z_gun_swing_vs_max_penalty 6 z_gun_swing_vs_min_penalty 3 melee_collateral_shove_count 5 inferno_friendly_fire_duration 15 incendiary_ammo_burn_time 15 mounted_gun_cooldown_time 2 mounted_gun_overheat_penalty_time 2 mounted_gun_overheat_time 6 mounted_gun_rate_of_fire 13 vomitjar_duration_infected_bot 30 vomitjar_duration_infected_pz 30 vomitjar_radius 200 director_gauntlet_movement_bonus 10.0 director_gauntlet_movement_threshold 1000 director_gauntlet_movement_timer_length 5.0 director_panic_wave_pause_max 7 director_panic_wave_pause_min 7 director_threat_clear_radius 0 director_threat_max_separation 5000 director_threat_min_separation 500 director_per_map_weapon_upgrade_chance 1 sv_infected_ceda_vomitjar_probability 0.05 sv_infected_police_tonfa_probability 0.05 sv_infected_riot_control_tonfa_probability 0.05 sv_fallen_survivor_health_multiplier 2 z_attack_movement_penalty 1.0 z_attack_pz_it_damage 40 z_brawl_chance 0 z_it_decay_rate 1 z_zombie_lunge_push 1 claw_range_down 72 claw_swing_miss_interval 1 director_spectate_specials 1 hud_deathnotice_threats 1 vs_max_team_switches 99999 sv_fallen_survivor_health_multiplier 3 sv_infected_ceda_vomitjar_probability 0.03 sv_infected_police_tonfa_probability 0.03 sv_infected_riot_control_tonfa_probability 0.03 z_attack_movement_penalty 1.0 z_attack_pz_it_damage 40 z_brawl_chance 0 z_burning_lifetime 20 z_finale_spawn_safety_range 200 z_finale_spawn_tank_safety_range 200 z_ghost_ahead_flow 200 z_ghost_delay_max 20 z_ghost_delay_min 20 z_ghost_delay_minspawn 20 z_ghost_los_expected_progress 2000 z_it_decay_rate 1 z_minion_limit 4 z_player_zombie_min_dead_time 0 z_safe_spawn_range 200 z_spawn_safety_range 200 z_crouch_speed 180 z_exploding_speed 180 z_gas_speed 250 z_jockey_speed 275 z_spitter_speed 250 z_tank_speed 213 z_walk_speed 90 z_witch_speed 300 z_witch_speed_inured 300 sv_force_time_of_day 3 z_witch_berserk_range 300 z_witch_max_threat_time 5 z_witch_min_threat_time 5 z_witch_tongue_range 0 z_witch_wander_hear_radius 300 z_witch_wander_personal_space 300 z_witch_wander_personal_time 5 boomer_exposed_time_tolerance 0 boomer_vomit_delay 0 z_female_boomer_spawn_chance 50 z_vomit_fatigue 500 z_vomit_interval 15 z_vomit_velocity 2380 z_spitter_max_wait_time 15 z_spit_interval 15 z_spit_velocity 1260 tongue_miss_delay 3 tongue_hit_delay 15 tongue_allow_voluntary_release 1 tongue_health 75 tongue_break_from_damage_amount 300 tongue_los_forgiveness_time 1.5 tongue_choke_damage_amount 5 tongue_choke_damage_interval 1 tongue_dropping_to_ground_time 0.75 tongue_player_dropping_to_ground_time 0.75 tongue_start_pull_delay 0 tongue_fly_speed 1400 smoker_tongue_delay 0 jockey_pounce_air_speed 980 jockey_pounce_max_loft_angle 90 jockey_pounce_loft_rate 0.0375 z_jockey_leap_again_timer 15 z_jockey_leap_range 220 z_jockey_leap_time 0.45 z_jockey_lookahead 800 z_jockey_min_ledge_distance 0 z_jockey_ride_hazard_scan_distance 800 z_jockey_ride_scan_interval 0.5 z_leap_interval 0.45 z_leap_interval_post_incap 15 z_leap_interval_post_ride 15 z_leap_max_distance 220 hunter_leap_away_give_up_range 8192 hunter_pounce_max_loft_angle 90 hunter_pounce_air_speed 980 hunter_committed_attack_range 650 hunter_pounce_ready_range 650 z_pounce_stumble_radius 160 z_pounce_damage 5 z_pounce_damage_interrupt 150 z_hunter_lunge_pitch 95 z_charge_interval 8.0 tank_burn_duration 80 tank_run_spawn_delay 0 tank_stasis_time_suicide 10 tank_stuck_time_choose_new_target 0.0 tank_stuck_visibility_tolerance_suicide 120 tank_stuck_visibility_tolerance_choose_new_target 0.0 tank_swing_interval 1.45 tank_throw_aim_error 0 tank_throw_allow_range 500 tank_throw_loft_rate 0.016 tank_throw_lead_time_factor 0.13 tank_throw_max_loft_angle 90 tank_visibility_tolerance_suicide 120 z_frustration 0 z_tank_attack_interval 0.0 z_tank_autoshotgun_dmg_scale 0.5 z_tank_damage_slow_max_range 0 z_tank_damage_slow_min_range 0 z_tank_footstep_shake_radius 0 z_tank_footstep_shake_amplitude 0 z_tank_footstep_shake_duration 0 z_tank_footstep_shake_interval 0 z_tank_grenade_launcher_dmg_scale 0.75 z_tank_throw_interval 8.0 cl_ragdoll_maxcount_boss 4 cl_ragdoll_maxcount_survivor 4 elevator_movedelay 0 ragdoll_door_uncollide_time 2 ragdoll_force_to_sleep_time 5 spec_filter_survivors any spec_freeze_distance_max 0 spec_freeze_distance_min 0 spec_freeze_time 0 spec_freeze_traveltime 0 sv_doors_push_players 1 sv_forcepreload 1 sv_vote_creation_timer 1 z_door_reopen_interval 0.25 z_door_retry_interval 0.25 z_mob_spawn_max_interval_easy 90 z_mob_spawn_max_interval_normal 90 z_mob_spawn_max_interval_hard 90 z_mob_spawn_max_interval_expert 90 director_cs_weapon_spawn_chance 0.35 director_special_respawn_interval 40 director_special_initial_spawn_delay_max 30 director_special_initial_spawn_delay_min 30 z_common_limit 30 z_health 60 z_hit_incap_factor_normal 0.5 z_hit_incap_factor_hard 0.7 z_non_head_damage_factor_normal 0.75 z_max_stagger_duration 1.0 z_mega_mob_size 30 z_mob_spawn_max_size 30 z_mob_spawn_min_size 30 z_scrimmage_creep_delay 30 z_scrimmage_creep_rate 50 z_shotgun_bonus_damage_multiplier 6 z_skirmish_spawn_max_interval 40 z_skirmish_spawn_min_interval 40 // "z_scrimmage_creep_delay" 0 // "z_scrimmage_creep_rate" 100 // "z_spawn_safety_range" 200 // "tongue_miss_delay" 3 // "tongue_hit_delay" 15 // "tongue_dropping_to_ground_time" 0.5 // "tongue_los_forgiveness_time" 1.5 // "tongue_no_progress_choke_early_delay" 1.0 // "z_pounce_stumble_radius" 160 // "z_pounce_damage_interrupt" 150 // "z_hunter_limit" 2 // "z_smoker_limit" 2 // "z_max_stagger_duration" 0.9 // "sv_alltalk" 0 // "z_ghost_los_expected_progress" 2000 // "tongue_choke_damage_amount" 5 // "tongue_break_from_damage_amount" 300 // "director_special_initial_spawn_delay_min" 2 // "director_special_initial_spawn_delay_max" 10 // "sv_infected_ceda_vomitjar_probability" 0 // "versus_tank_flow_team_variation" 0 // "z_ghost_delay_max" 20 // "vomitjar_duration_infected_pz" 15 // "z_leap_interval_post_incap" 25 // "z_frustration_spawn_delay" 15 // "z_jockey_ride_damage" 2 // "z_jockey_ride_damage_interval" 0.5 // "tank_burn_duration" 90 // these are 360 only convar changes, if you prefix with 360_, they'll // get set on 360 and dedicated for 360 "360_z_mega_mob_size" 25 "360_z_mob_spawn_max_size" 18 "360_z_versus_wandering_density" 0.026 } } "scavenge" { "base" "scavenge" "maxplayers" "4" // scavenge "x360ctx" "4" "x360matchrule" "4" "x360matchruleteam" "5" "x360presence" "9" "singlechapter" "1" "hasroundlimit" "1" "playercontrolledzombies" "1" convar { skill 3 allow_all_bot_survivor_team 1 sb_debug_apoproach_wait_time 0.1 sb_allow_shoot_through_survivors 1 sb_allow_leading 1 sb_all_bot_game 1 sb_battlestation_give_up_range_from_human 0 sb_battlestation_human_hold_time 0.1 sb_close_checkpoint_door_interval 1.0 sb_combat_saccade_speed 1500 sb_enforce_proximity_lookat_timeout 0.3 sb_enforce_proximity_range 1500 sb_follow_stress_factor 0 sb_friend_immobilized_reaction_time_expert 0.1 sb_friend_immobilized_reaction_time_hard 0.1 sb_friend_immobilized_reaction_time_normal 0.1 sb_friend_immobilized_reaction_time_vs 0.1 sb_locomotion_wait_threshold 0.1 sb_threat_exposure_stop 60000 sb_threat_exposure_walk 59000 sb_max_battlestation_range_from_human 0 sb_max_scavenge_separation 600 sb_max_team_melee_weapons 1 sb_melee_approach_victim 1 sb_min_attention_notice_time 0.1 sb_min_orphan_time_to_cover 0.1 sb_path_lookahead_range 1500 sb_pushscale 8 sb_reachability_cache_lifetime 0 sb_rescue_vehicle_loading_range 50 sb_separation_danger_max_range -100 sb_separation_danger_min_range -125 sb_sidestep_for_horde 1 sb_threat_exposure_stop 60000 sb_threat_exposure_walk 59000 sb_near_hearing_range 1500 sb_far_hearing_range 1500 sb_threat_very_close_range 300 sb_close_threat_range 600 sb_threat_close_range 600 sb_threat_medium_range 900 sb_threat_far_range 1200 sb_threat_very_far_range 1500 survivor_vision_range_obscured 1500 survivor_vision_range 3000 sb_force_max_intensity "Coach" sb_force_max_intensity "Ellis" sb_force_max_intensity "Rochelle" sb_force_max_intensity "Nick" sb_force_max_intensity "Bill" sb_force_max_intensity "Louis" sb_force_max_intensity "Francis" sb_force_max_intensity "Zoey" sb_toughness_buffer 0 sb_vomit_blind_time 1.5 nb_saccade_speed 1500 survivor_allow_crawling 1 survivor_calm_damage_delay 1 survivor_calm_deploy_delay 1 survivor_calm_weapon_delay 1 survivor_calm_recent_enemy_delay 1 survivor_calm_no_flashlight 1 survivor_friendly_fire_factor_normal 0 survivor_burn_factor_hard 0.3 survivor_burn_factor_expert 0.4 survivor_knockdown_roll 0 survivor_revive_continuous_fire 0 survivor_incapacitated_cycle_time 0.29 survivor_incapacitated_dizzy_severity 0 survivor_incapacitated_accuracy_penalty 0 survivor_incapacitated_roll 0 survivor_respawn_with_guns 1 survivor_revive_duration 4.5 sv_player_stuck_tolerance 1 z_survivor_respawn_health 50 defibrillator_return_to_life_time 2.5 defibrillator_use_duration 2.5 first_aid_heal_percent 1.0 first_aid_kit_max_heal 101 first_aid_kit_use_duration 4.5 pain_pills_decay_rate 0.27 ammo_assaultrifle_max 450 ammo_autoshotgun_max 100 ammo_huntingrifle_max 90 ammo_shotgun_max 80 ammo_sniperrifle_max 180 ammo_turret_pz_damage 25 ammo_turret_tank_damage 25 ammo_turret_witch_damage 25 ammo_turret_infected_damage 25 chainsaw_attack_cone 40 chainsaw_attack_distance 70 fuel_barrel_damage_amount 0 grenadelauncher_ff_scale 0 grenadelauncher_ff_scale_self 0 z_gun_swing_vs_max_penalty 6 z_gun_swing_vs_min_penalty 3 melee_collateral_shove_count 5 inferno_friendly_fire_duration 15 incendiary_ammo_burn_time 15 mounted_gun_cooldown_time 2 mounted_gun_overheat_penalty_time 2 mounted_gun_overheat_time 6 mounted_gun_rate_of_fire 13 vomitjar_duration_infected_bot 30 vomitjar_duration_infected_pz 30 vomitjar_radius 200 director_gauntlet_movement_bonus 10.0 director_gauntlet_movement_threshold 1000 director_gauntlet_movement_timer_length 5.0 director_panic_wave_pause_max 7 director_panic_wave_pause_min 7 director_threat_clear_radius 0 director_threat_max_separation 5000 director_threat_min_separation 500 director_per_map_weapon_upgrade_chance 1 sv_infected_ceda_vomitjar_probability 0.05 sv_infected_police_tonfa_probability 0.05 sv_infected_riot_control_tonfa_probability 0.05 sv_fallen_survivor_health_multiplier 2 z_attack_movement_penalty 1.0 z_attack_pz_it_damage 40 z_brawl_chance 0 z_it_decay_rate 1 z_zombie_lunge_push 1 claw_range_down 72 claw_swing_miss_interval 1 director_spectate_specials 1 hud_deathnotice_threats 1 vs_max_team_switches 99999 sv_fallen_survivor_health_multiplier 3 sv_infected_ceda_vomitjar_probability 0.03 sv_infected_police_tonfa_probability 0.03 sv_infected_riot_control_tonfa_probability 0.03 z_attack_movement_penalty 1.0 z_attack_pz_it_damage 40 z_brawl_chance 0 z_burning_lifetime 20 z_finale_spawn_safety_range 200 z_finale_spawn_tank_safety_range 200 z_ghost_ahead_flow 200 z_ghost_delay_max 20 z_ghost_delay_min 20 z_ghost_delay_minspawn 20 z_ghost_los_expected_progress 2000 z_it_decay_rate 1 z_minion_limit 4 z_player_zombie_min_dead_time 0 z_safe_spawn_range 200 z_spawn_safety_range 200 z_crouch_speed 180 z_exploding_speed 180 z_gas_speed 250 z_jockey_speed 275 z_spitter_speed 250 z_tank_speed 213 z_walk_speed 90 z_witch_speed 300 z_witch_speed_inured 300 sv_force_time_of_day 3 z_witch_berserk_range 300 z_witch_max_threat_time 5 z_witch_min_threat_time 5 z_witch_tongue_range 0 z_witch_wander_hear_radius 300 z_witch_wander_personal_space 300 z_witch_wander_personal_time 5 boomer_exposed_time_tolerance 0 boomer_vomit_delay 0 z_female_boomer_spawn_chance 50 z_vomit_fatigue 500 z_vomit_interval 15 z_vomit_velocity 2380 z_spitter_max_wait_time 15 z_spit_interval 15 z_spit_velocity 1260 tongue_miss_delay 3 tongue_hit_delay 15 tongue_allow_voluntary_release 1 tongue_health 75 tongue_break_from_damage_amount 300 tongue_los_forgiveness_time 1.5 tongue_choke_damage_amount 5 tongue_choke_damage_interval 1 tongue_dropping_to_ground_time 0.75 tongue_player_dropping_to_ground_time 0.75 tongue_start_pull_delay 0 tongue_fly_speed 1400 smoker_tongue_delay 0 jockey_pounce_air_speed 980 jockey_pounce_max_loft_angle 90 jockey_pounce_loft_rate 0.0375 z_jockey_leap_again_timer 15 z_jockey_leap_range 220 z_jockey_leap_time 0.45 z_jockey_lookahead 800 z_jockey_min_ledge_distance 0 z_jockey_ride_hazard_scan_distance 800 z_jockey_ride_scan_interval 0.5 z_leap_interval 0.45 z_leap_interval_post_incap 15 z_leap_interval_post_ride 15 z_leap_max_distance 220 hunter_leap_away_give_up_range 8192 hunter_pounce_max_loft_angle 90 hunter_pounce_air_speed 980 hunter_committed_attack_range 650 hunter_pounce_ready_range 650 z_pounce_stumble_radius 160 z_pounce_damage 5 z_pounce_damage_interrupt 150 z_hunter_lunge_pitch 95 z_charge_interval 8.0 tank_burn_duration 80 tank_run_spawn_delay 0 tank_stasis_time_suicide 10 tank_stuck_time_choose_new_target 0.0 tank_stuck_visibility_tolerance_suicide 120 tank_stuck_visibility_tolerance_choose_new_target 0.0 tank_swing_interval 1.45 tank_throw_aim_error 0 tank_throw_allow_range 500 tank_throw_loft_rate 0.016 tank_throw_lead_time_factor 0.13 tank_throw_max_loft_angle 90 tank_visibility_tolerance_suicide 120 z_frustration 0 z_tank_attack_interval 0.0 z_tank_autoshotgun_dmg_scale 0.5 z_tank_damage_slow_max_range 0 z_tank_damage_slow_min_range 0 z_tank_footstep_shake_radius 0 z_tank_footstep_shake_amplitude 0 z_tank_footstep_shake_duration 0 z_tank_footstep_shake_interval 0 z_tank_grenade_launcher_dmg_scale 0.75 z_tank_throw_interval 8.0 cl_ragdoll_maxcount_boss 4 cl_ragdoll_maxcount_survivor 4 elevator_movedelay 0 ragdoll_door_uncollide_time 2 ragdoll_force_to_sleep_time 5 spec_filter_survivors any spec_freeze_distance_max 0 spec_freeze_distance_min 0 spec_freeze_time 0 spec_freeze_traveltime 0 sv_doors_push_players 1 sv_forcepreload 1 sv_vote_creation_timer 1 z_door_reopen_interval 0.25 z_door_retry_interval 0.25 z_mob_spawn_max_interval_easy 90 z_mob_spawn_max_interval_normal 90 z_mob_spawn_max_interval_hard 90 z_mob_spawn_max_interval_expert 90 director_cs_weapon_spawn_chance 0.35 director_special_respawn_interval 40 director_special_initial_spawn_delay_max 30 director_special_initial_spawn_delay_min 30 z_common_limit 30 z_health 60 z_hit_incap_factor_normal 0.5 z_hit_incap_factor_hard 0.7 z_non_head_damage_factor_normal 0.75 z_max_stagger_duration 1.0 z_mega_mob_size 30 z_mob_spawn_max_size 30 z_mob_spawn_min_size 30 z_scrimmage_creep_delay 30 z_scrimmage_creep_rate 50 z_shotgun_bonus_damage_multiplier 6 z_skirmish_spawn_max_interval 40 z_skirmish_spawn_min_interval 40 // "z_scrimmage_creep_delay" 0 // "z_scrimmage_creep_rate" 100 // "z_spawn_safety_range" 200 // "tongue_miss_delay" 3 // "tongue_hit_delay" 15 // "tongue_dropping_to_ground_time" 0.5 // "tongue_los_forgiveness_time" 1.5 // "tongue_no_progress_choke_early_delay" 1.0 // "z_pounce_stumble_radius" 160 // "z_pounce_damage_interrupt" 150 // "z_hunter_limit" 2 // "z_smoker_limit" 2 // "z_max_stagger_duration" 0.9 // "sv_alltalk" 0 // "z_ghost_los_expected_progress" 2000 // "tongue_choke_damage_amount" 5 // "tongue_break_from_damage_amount" 300 // "director_special_initial_spawn_delay_min" 2 // "director_special_initial_spawn_delay_max" 10 // "sv_infected_ceda_vomitjar_probability" 0 // "versus_tank_flow_team_variation" 0 // "z_ghost_delay_max" 20 // "vomitjar_duration_infected_pz" 15 // "z_leap_interval_post_incap" 25 // "z_frustration_spawn_delay" 15 // "z_jockey_ride_damage" 2 // "z_jockey_ride_damage_interval" 0.5 // "tank_burn_duration" 90 // these are 360 only convar changes, if you prefix with 360_, they'll // get set on 360 and dedicated for 360 "360_z_mega_mob_size" 25 "360_z_mob_spawn_max_size" 18 "360_z_versus_wandering_density" 0.026 } } "mutation1" { "base" "coop" "maxplayers" "1" "achievementindex" "0" "x360ctx" "7" "x360presence" "13" "dlcmask" "0x0000000000000002" "builtin" "1" "Author" "Valve" "Image" "vgui/blog/last_man_on_earth" convar { z_jockey_ride_damage 15 z_pounce_damage 10 tongue_choke_damage_amount 15 tongue_drag_damage_amount 15 } } "mutation2" { "base" "coop" "maxplayers" "4" "achievementindex" "1" "x360ctx" "8" "dlcmask" "0x0000000000000002" "builtin" "1" "Author" "Valve" "Image" "vgui/blog/headshot" } "mutation3" { "base" "coop" "maxplayers" "4" "achievementindex" "2" "x360ctx" "9" "dlcmask" "0x0000000000000002" "builtin" "1" "Author" "Valve" "Image" "vgui/blog/bleed_out" convar { pain_pills_decay_rate 0.27 } } "mutation4" { "base" "coop" "maxplayers" "4" "achievementindex" "3" "x360ctx" "10" "dlcmask" "0x0000000000000002" "builtin" "1" "Author" "Valve" "Image" "vgui/blog/hard_eight" } "mutation5" { "base" "coop" "maxplayers" "4" "achievementindex" "4" "x360ctx" "11" "dlcmask" "0x0000000000000002" "builtin" "1" "Author" "Valve" "Image" "vgui/blog/four_swordsmen" convar { sb_melee_approach_victim 1 sv_infected_police_tonfa_probability 0 sv_infected_riot_control_tonfa_probability 0 } } "mutation7" { "base" "coop" "maxplayers" "4" "achievementindex" "6" "x360ctx" "13" "dlcmask" "0x0000000000000002" "builtin" "1" "Author" "Valve" "Image" "vgui/blog/chainsaw_massacre" convar { sb_melee_approach_victim 1 sv_infected_police_tonfa_probability 0 sv_infected_riot_control_tonfa_probability 0 } } "mutation8" { "base" "coop" "maxplayers" "4" "achievementindex" "7" "x360ctx" "14" "dlcmask" "0x0000000000000002" "builtin" "1" "Author" "Valve" "Image" "vgui/blog/iron_man" convar { sv_permawipe 1 sv_disable_glow_survivors 1 sv_disable_glow_faritems 1 sv_rescue_disabled 1 z_non_head_damage_factor_multiplier 0.5 z_head_damage_causes_wounds 1 z_use_next_difficulty_damage_factor 1 z_witch_always_kills 1 } } "mutation9" { "base" "coop" "maxplayers" "4" "achievementindex" "8" "x360ctx" "15" "dlcmask" "0x0000000000000002" "builtin" "1" "Author" "Valve" "Image" "vgui/blog/gnome" } "mutation10" { "base" "coop" "maxplayers" "4" "achievementindex" "9" "x360ctx" "16" "x360presence" "5" "x360presence:" { "state:game" "10" } "dlcmask" "0x0000000000000002" "builtin" "1" "Author" "Valve" "Image" "vgui/blog/first_survivor_out" } "mutation11" { "base" "versus" "maxplayers" "8" "achievementindex" "10" "playercontrolledzombies" "1" "x360ctx" "18" "dlcmask" "0x0000000000000002" "builtin" "1" "Author" "Valve" "Image" "vgui/blog/healthpackalypse" convar { "director_special_initial_spawn_delay_min" 2 "director_special_initial_spawn_delay_max" 10 } } "mutation12" { "base" "versus" "maxplayers" "8" "achievementindex" "13" // intentionally mis-numbered "playercontrolledzombies" "1" "x360ctx" "20" "dlcmask" "0x0000000000000002" "builtin" "1" "hidden" "1" convar { sv_disable_glow_survivors 1 sv_disable_glow_faritems 1 sv_rescue_disabled 1 z_non_head_damage_factor_multiplier 0.5 z_head_damage_causes_wounds 1 z_use_next_difficulty_damage_factor 1 z_witch_always_kills 1 "director_special_initial_spawn_delay_min" 2 "director_special_initial_spawn_delay_max" 10 } } "mutation13" { "base" "scavenge" "maxplayers" "8" "achievementindex" "12" "playercontrolledzombies" "1" "x360ctx" "22" "dlcmask" "0x0000000000000002" "builtin" "1" "Author" "Valve" "Image" "vgui/blog/follow_the_liter" convar { "director_special_initial_spawn_delay_min" 2 "director_special_initial_spawn_delay_max" 10 } } "mutation14" { "base" "coop" "maxplayers" "4" "achievementindex" "11" // intentionally mis-numbered "x360ctx" "24" "dlcmask" "0x0000000000000002" "builtin" "1" "Author" "Valve" "Image" "vgui/blog/gib_fest" convar { "sv_infinite_primary_ammo" 1 sv_infected_police_tonfa_probability 0 sv_infected_riot_control_tonfa_probability 0 } } "mutation15" { "base" "survival" "maxplayers" "4" "achievementindex" "14" "playercontrolledzombies" "1" "x360ctx" "28" "dlcmask" "0x0000000000000002" "builtin" "1" "hidden" "1" convar { skill 3 allow_all_bot_survivor_team 1 sb_debug_apoproach_wait_time 0.1 sb_allow_shoot_through_survivors 1 sb_allow_leading 1 sb_all_bot_game 1 sb_battlestation_give_up_range_from_human 0 sb_battlestation_human_hold_time 0.1 sb_close_checkpoint_door_interval 1.0 sb_combat_saccade_speed 1500 sb_enforce_proximity_lookat_timeout 0.3 sb_enforce_proximity_range 1500 sb_follow_stress_factor 0 sb_friend_immobilized_reaction_time_expert 0.1 sb_friend_immobilized_reaction_time_hard 0.1 sb_friend_immobilized_reaction_time_normal 0.1 sb_friend_immobilized_reaction_time_vs 0.1 sb_locomotion_wait_threshold 0.1 sb_threat_exposure_stop 60000 sb_threat_exposure_walk 59000 sb_max_battlestation_range_from_human 0 sb_max_scavenge_separation 600 sb_max_team_melee_weapons 1 sb_melee_approach_victim 1 sb_min_attention_notice_time 0.1 sb_min_orphan_time_to_cover 0.1 sb_path_lookahead_range 1500 sb_pushscale 8 sb_reachability_cache_lifetime 0 sb_rescue_vehicle_loading_range 50 sb_separation_danger_max_range -100 sb_separation_danger_min_range -125 sb_sidestep_for_horde 1 sb_threat_exposure_stop 60000 sb_threat_exposure_walk 59000 sb_near_hearing_range 1500 sb_far_hearing_range 1500 sb_threat_very_close_range 300 sb_close_threat_range 600 sb_threat_close_range 600 sb_threat_medium_range 900 sb_threat_far_range 1200 sb_threat_very_far_range 1500 survivor_vision_range_obscured 1500 survivor_vision_range 3000 sb_force_max_intensity "Coach" sb_force_max_intensity "Ellis" sb_force_max_intensity "Rochelle" sb_force_max_intensity "Nick" sb_force_max_intensity "Bill" sb_force_max_intensity "Louis" sb_force_max_intensity "Francis" sb_force_max_intensity "Zoey" sb_toughness_buffer 0 sb_vomit_blind_time 1.5 nb_saccade_speed 1500 survivor_allow_crawling 1 survivor_calm_damage_delay 1 survivor_calm_deploy_delay 1 survivor_calm_weapon_delay 1 survivor_calm_recent_enemy_delay 1 survivor_calm_no_flashlight 1 survivor_friendly_fire_factor_normal 0 survivor_burn_factor_hard 0.3 survivor_burn_factor_expert 0.4 survivor_knockdown_roll 0 survivor_revive_continuous_fire 0 survivor_incapacitated_cycle_time 0.29 survivor_incapacitated_dizzy_severity 0 survivor_incapacitated_accuracy_penalty 0 survivor_incapacitated_roll 0 survivor_respawn_with_guns 1 survivor_revive_duration 4.5 sv_player_stuck_tolerance 1 z_survivor_respawn_health 50 defibrillator_return_to_life_time 2.5 defibrillator_use_duration 2.5 first_aid_heal_percent 1.0 first_aid_kit_max_heal 101 first_aid_kit_use_duration 4.5 pain_pills_decay_rate 0.27 ammo_assaultrifle_max 450 ammo_autoshotgun_max 100 ammo_huntingrifle_max 90 ammo_shotgun_max 80 ammo_sniperrifle_max 180 ammo_turret_pz_damage 25 ammo_turret_tank_damage 25 ammo_turret_witch_damage 25 ammo_turret_infected_damage 25 chainsaw_attack_cone 40 chainsaw_attack_distance 70 fuel_barrel_damage_amount 0 grenadelauncher_ff_scale 0 grenadelauncher_ff_scale_self 0 z_gun_swing_vs_max_penalty 6 z_gun_swing_vs_min_penalty 3 melee_collateral_shove_count 5 inferno_friendly_fire_duration 15 incendiary_ammo_burn_time 15 mounted_gun_cooldown_time 2 mounted_gun_overheat_penalty_time 2 mounted_gun_overheat_time 6 mounted_gun_rate_of_fire 13 vomitjar_duration_infected_bot 30 vomitjar_duration_infected_pz 30 vomitjar_radius 200 director_gauntlet_movement_bonus 10.0 director_gauntlet_movement_threshold 1000 director_gauntlet_movement_timer_length 5.0 director_panic_wave_pause_max 7 director_panic_wave_pause_min 7 director_threat_clear_radius 0 director_threat_max_separation 5000 director_threat_min_separation 500 director_per_map_weapon_upgrade_chance 1 sv_infected_ceda_vomitjar_probability 0.05 sv_infected_police_tonfa_probability 0.05 sv_infected_riot_control_tonfa_probability 0.05 sv_fallen_survivor_health_multiplier 2 z_attack_movement_penalty 1.0 z_attack_pz_it_damage 40 z_brawl_chance 0 z_it_decay_rate 1 z_zombie_lunge_push 1 claw_range_down 72 claw_swing_miss_interval 1 director_spectate_specials 1 hud_deathnotice_threats 1 vs_max_team_switches 99999 sv_fallen_survivor_health_multiplier 3 sv_infected_ceda_vomitjar_probability 0.03 sv_infected_police_tonfa_probability 0.03 sv_infected_riot_control_tonfa_probability 0.03 z_attack_movement_penalty 1.0 z_attack_pz_it_damage 40 z_brawl_chance 0 z_burning_lifetime 20 z_finale_spawn_safety_range 200 z_finale_spawn_tank_safety_range 200 z_ghost_ahead_flow 200 z_ghost_delay_max 20 z_ghost_delay_min 20 z_ghost_delay_minspawn 20 z_ghost_los_expected_progress 2000 z_it_decay_rate 1 z_minion_limit 4 z_player_zombie_min_dead_time 0 z_safe_spawn_range 200 z_spawn_safety_range 200 z_crouch_speed 180 z_exploding_speed 180 z_gas_speed 250 z_jockey_speed 275 z_spitter_speed 250 z_tank_speed 213 z_walk_speed 90 z_witch_speed 300 z_witch_speed_inured 300 sv_force_time_of_day 3 z_witch_berserk_range 300 z_witch_max_threat_time 5 z_witch_min_threat_time 5 z_witch_tongue_range 0 z_witch_wander_hear_radius 300 z_witch_wander_personal_space 300 z_witch_wander_personal_time 5 boomer_exposed_time_tolerance 0 boomer_vomit_delay 0 z_female_boomer_spawn_chance 50 z_vomit_fatigue 500 z_vomit_interval 15 z_vomit_velocity 2380 z_spitter_max_wait_time 15 z_spit_interval 15 z_spit_velocity 1260 tongue_miss_delay 3 tongue_hit_delay 15 tongue_allow_voluntary_release 1 tongue_health 75 tongue_break_from_damage_amount 300 tongue_los_forgiveness_time 1.5 tongue_choke_damage_amount 5 tongue_choke_damage_interval 1 tongue_dropping_to_ground_time 0.75 tongue_player_dropping_to_ground_time 0.75 tongue_start_pull_delay 0 tongue_fly_speed 1400 smoker_tongue_delay 0 jockey_pounce_air_speed 980 jockey_pounce_max_loft_angle 90 jockey_pounce_loft_rate 0.0375 z_jockey_leap_again_timer 15 z_jockey_leap_range 220 z_jockey_leap_time 0.45 z_jockey_lookahead 800 z_jockey_min_ledge_distance 0 z_jockey_ride_hazard_scan_distance 800 z_jockey_ride_scan_interval 0.5 z_leap_interval 0.45 z_leap_interval_post_incap 15 z_leap_interval_post_ride 15 z_leap_max_distance 220 hunter_leap_away_give_up_range 8192 hunter_pounce_max_loft_angle 90 hunter_pounce_air_speed 980 hunter_committed_attack_range 650 hunter_pounce_ready_range 650 z_pounce_stumble_radius 160 z_pounce_damage 5 z_pounce_damage_interrupt 150 z_hunter_lunge_pitch 95 z_charge_interval 8.0 tank_burn_duration 80 tank_run_spawn_delay 0 tank_stasis_time_suicide 10 tank_stuck_time_choose_new_target 0.0 tank_stuck_visibility_tolerance_suicide 120 tank_stuck_visibility_tolerance_choose_new_target 0.0 tank_swing_interval 1.45 tank_throw_aim_error 0 tank_throw_allow_range 500 tank_throw_loft_rate 0.016 tank_throw_lead_time_factor 0.13 tank_throw_max_loft_angle 90 tank_visibility_tolerance_suicide 120 z_frustration 0 z_tank_attack_interval 0.0 z_tank_autoshotgun_dmg_scale 0.5 z_tank_damage_slow_max_range 0 z_tank_damage_slow_min_range 0 z_tank_footstep_shake_radius 0 z_tank_footstep_shake_amplitude 0 z_tank_footstep_shake_duration 0 z_tank_footstep_shake_interval 0 z_tank_grenade_launcher_dmg_scale 0.75 z_tank_throw_interval 8.0 cl_ragdoll_maxcount_boss 4 cl_ragdoll_maxcount_survivor 4 elevator_movedelay 0 ragdoll_door_uncollide_time 2 ragdoll_force_to_sleep_time 5 spec_filter_survivors any spec_freeze_distance_max 0 spec_freeze_distance_min 0 spec_freeze_time 0 spec_freeze_traveltime 0 sv_doors_push_players 1 sv_forcepreload 1 sv_vote_creation_timer 1 z_door_reopen_interval 0.25 z_door_retry_interval 0.25 z_mob_spawn_max_interval_easy 90 z_mob_spawn_max_interval_normal 90 z_mob_spawn_max_interval_hard 90 z_mob_spawn_max_interval_expert 90 director_cs_weapon_spawn_chance 0.35 director_special_respawn_interval 40 director_special_initial_spawn_delay_max 30 director_special_initial_spawn_delay_min 30 z_common_limit 30 z_health 60 z_hit_incap_factor_normal 0.5 z_hit_incap_factor_hard 0.7 z_non_head_damage_factor_normal 0.75 z_max_stagger_duration 1.0 z_mega_mob_size 30 z_mob_spawn_max_size 30 z_mob_spawn_min_size 30 z_scrimmage_creep_delay 30 z_scrimmage_creep_rate 50 z_shotgun_bonus_damage_multiplier 6 z_skirmish_spawn_max_interval 40 z_skirmish_spawn_min_interval 40 // "z_scrimmage_creep_delay" 0 // "z_scrimmage_creep_rate" 100 // "z_spawn_safety_range" 200 // "tongue_miss_delay" 3 // "tongue_hit_delay" 15 // "tongue_dropping_to_ground_time" 0.5 // "tongue_los_forgiveness_time" 1.5 // "tongue_no_progress_choke_early_delay" 1.0 // "z_pounce_stumble_radius" 160 // "z_pounce_damage_interrupt" 150 // "z_hunter_limit" 2 // "z_smoker_limit" 2 // "z_max_stagger_duration" 0.9 // "sv_alltalk" 0 // "z_ghost_los_expected_progress" 2000 // "tongue_choke_damage_amount" 5 // "tongue_break_from_damage_amount" 300 // "director_special_initial_spawn_delay_min" 2 // "director_special_initial_spawn_delay_max" 10 // "sv_infected_ceda_vomitjar_probability" 0 // "versus_tank_flow_team_variation" 0 // "z_ghost_delay_max" 20 // "vomitjar_duration_infected_pz" 15 // "z_leap_interval_post_incap" 25 // "z_frustration_spawn_delay" 15 // "z_jockey_ride_damage" 2 // "z_jockey_ride_damage_interval" 0.5 // "tank_burn_duration" 90 } } "mutation16" { "base" "coop" "maxplayers" "4" "achievementindex" "15" "x360ctx" "25" "dlcmask" "0x0000000000000002" "builtin" "1" "Author" "Valve" "Image" "vgui/blog/hunting_party" } "mutation17" { "base" "coop" "maxplayers" "1" "achievementindex" "16" "x360ctx" "17" "dlcmask" "0x0000000000000002" "builtin" "1" "Author" "Valve" "Image" "vgui/blog/lone_gunman" convar { sv_infected_police_tonfa_probability 0 sv_infected_riot_control_tonfa_probability 0 } } "mutation18" { "base" "versus" "maxplayers" "8" "achievementindex" "17" "x360ctx" "26" "dlcmask" "0x0000000000000002" "builtin" "1" "Author" "Valve" "Image" "vgui/blog/bleed_out_versus" "playercontrolledzombies" "1" convar { pain_pills_decay_rate 0.27 } } "mutation19" { "base" "versus" "maxplayers" "8" "achievementindex" "18" "playercontrolledzombies" "1" "x360ctx" "30" "dlcmask" "0x0000000000000002" "builtin" "1" "Author" "Valve" "Image" "vgui/blog/tank_tank_tank" convar { "z_spawn_safety_range" 600 "z_ghost_travel_distance" 2000 "z_tank_health" 2000 "z_frustration" 0 } } "mutation20" { "base" "coop" "maxplayers" "4" "achievementindex" "19" "x360ctx" "31" "dlcmask" "0x0000000000000002" "builtin" "1" "Author" "Valve" "Image" "vgui/blog/healing_gnome" } "community1" // special delivery { "base" "coop" "maxplayers" "4" "achievementindex" "5" "x360ctx" "32" "dlcmask" "0x0000000000000002" "builtin" "1" "Author" "Rayman1103" "Image" "vgui/blog/special_delivery" convar { hud_deathnotice_threats 1 z_female_boomer_spawn_chance 50 } } "community2" { "base" "coop" "maxplayers" "4" "achievementindex" "5" "x360ctx" "33" "dlcmask" "0x0000000000000002" "hasdifficulty" "1" "builtin" "1" "Author" "SR69MMJC and Karma Jockey" "Image" "vgui/blog/flu_season" convar { "sb_max_team_melee_weapons" 1 "ai_talk_idle_enabled" 1 "sb_vomit_blind_time" 0.1 "boomer_vomit_delay" 0.1 "z_vomit_fade_duration" 0.1 "z_vomit_fade_start" 0.1 "z_vomit_duration" 1 "z_vomit_interval" 0.1 "z_vomit_fatigue" 0.1 "z_vomit_range" 150 "z_exploding_splat_radius" 1 "z_exploding_health" 100 "z_exploding_speed" 350 "z_exploding_shove_max" 99 "z_exploding_shove_min" 99 "boomer_exposed_time_tolerance" 0.1 "boomer_pz_claw_dmg" 15 "z_wandering_density" 0 "z_scout_mob_spawn_range" 1000 "director_no_mobs" 1 "z_health" 100 "z_spawn_mobs_behind_chance" 0 } } "community3" { "base" "versus" "maxplayers" "8" "achievementindex" "5" "playercontrolledzombies" "1" "x360ctx" "34" "dlcmask" "0x0000000000000002" "builtin" "1" "Author" "Winded" "Image" "vgui/blog/riding_my_survivor" convar { z_jockey_health 500 z_jockey_speed 450 z_jockey_ride_damage 10 } } "community4" { "base" "survival" "maxplayers" "4" "achievementindex" "5" "x360ctx" "35" "dlcmask" "0x0000000000000002" "hasdifficulty" "1" "builtin" "1" "Author" "Karma Jockey" "Image" "vgui/blog/nightmare" convar { "z_hunter_health" 300 "z_charger_health" 300 "z_spitter_health" 300 "z_charger_allow_shove" 1 "director_no_mobs" 1 "z_special_spawn_interval" 10 "director_special_respawn_interval" 10 "director_special_initial_spawn_delay_min" 10 "director_special_initial_spawn_delay_max" 30 "sv_disable_glow_survivors" 1 "sv_disable_glow_faritems" 1 "intensity_decay_time" 15 "director_relax_max_interval" 20 "director_relax_min_interval" 10 "first_aid_heal_percent" 0.9 "pain_pills_health_value" 65 "pain_pills_decay_rate" 0.21 "director_scavenge_item_override" 1 "director_pain_pill_density" 7.48 "director_pipe_bomb_density" 7.48 "director_molotov_density" 7.48 "director_pistol_density" 6 "fog_override" 1 "fog_enable" 1 "fog_start" 242 "fog_end" 730 "fog_startskybox" -10000 "fog_endskybox" -10000 "fog_enableskybox" 1 "z_tank_health" 5000 "z_tank_throw_force" 1200 "z_tank_throw_health" 200 } } "community5" { "base" "coop" "maxplayers" "4" "achievementindex" "5" "x360ctx" "36" "dlcmask" "0x0000000000000002" "builtin" "1" "Author" "Rayman1103" "Image" "vgui/blog/deaths_door" "hasdifficulty" "1" convar { "survivor_max_incapacitated_count" 0 } } "community6" { "base" "versus" "maxplayers" "8" "achievementindex" "5" "playercontrolledzombies" "1" "x360ctx" "37" "dlcmask" "0x0000000000000002" "builtin" "1" "Author" "ProdigySim" "Image" "vgui/blog/confogl" convar { "sv_infected_ceda_vomitjar_probability" 0 "sv_infected_police_tonfa_probability" 0 "sv_infected_riot_control_tonfa_probability" 0 "z_fallen_max_count" 0 "gascan_spit_time" 2 "z_mob_spawn_min_size" 25 "z_mob_spawn_max_size" 25 "z_mob_spawn_min_interval_normal" 999999 "z_mob_spawn_max_interval_normal" 999999 "ammo_shotgun_max" 80 "ammo_huntingrifle_max" 220 "sv_force_time_of_day" 0 "z_ghost_delay_min" 20 "z_ghost_delay_max" 20 "director_vs_convert_pills" 0 "director_convert_pills" 0 "director_convert_pills_critical_health" 0 "director_convert_pills_to_defib_health" 0 "versus_tank_chance" 1 "versus_tank_chance_finale" 1 "versus_tank_chance_intro" 1 "versus_tank_flow_team_variation" 0 "versus_witch_chance" 0.75 "versus_witch_chance_finale" 0 "versus_witch_chance_intro" 0 "versus_boss_flow_max" 0.9 "versus_boss_flow_max_intro" 0.9 "versus_boss_flow_min" 0.15 "versus_boss_flow_min_intro" 0.15 "z_witch_damage_per_kill_hit" 75 "z_witch_personal_space" 240 "z_leap_interval_post_incap" 15 "z_jockey_control_variance" 0.15 "z_finale_spawn_safety_range" 150 "z_gun_swing_vs_min_penalty" 1 // Mega mob size should be intact for 360. (25) "360_z_mob_spawn_min_size" 18 "360_z_mob_spawn_max_size" 18 } } }//----------------------------------------------------- Msg("Activating Downfall [Original] Co-op\n"); local heavy = ["weapon_grenade_launcer_spawn","weapon_rifle_m60_spawn","weapon_chainsaw_spawn"]; DirectorOptions <- { MaxSpecials = 4 SpitterLimit = 1 SmokerLimit = 1 JockeyLimit = 1 HunterLimit = 1 ChargerLimit = 1 BoomerLimit = 1 ShouldAllowSpecialsWithTank = true ShouldAllowMobsWithTank = true DefaultItems = [ "weapon_pistol" ] function GetDefaultItem( idx ) { if ( idx < DefaultItems.len() ) { return DefaultItems[idx]; } return 0; } weaponsToRemove = { } function AllowWeaponSpawn( classname ) { if ( classname in weaponsToRemove ) { return false; } return true; } weaponsToConvert = { weapon_chainsaw = heavy[RandomInt(0,2)] weapon_chainsaw_spawn = heavy[RandomInt(0,2)] weapon_grenade_launcher = heavy[RandomInt(0,2)] weapon_grenade_launcher_spawn = heavy[RandomInt(0,2)] weapon_rifle_m60 = heavy[RandomInt(0,2)] weapon_rifle_m60_spawn = heavy[RandomInt(0,2)] } function ConvertWeaponSpawn( classname ) { if ( classname in weaponsToConvert ) { return weaponsToConvert[classname]; } return 0; } }//----------------------------------------------------- Msg("Activating Downfall [Practice Versus] Realism\n"); local heavy = ["weapon_grenade_launcer_spawn","weapon_rifle_m60_spawn","weapon_chainsaw_spawn"]; DirectorOptions <- { MaxSpecials = 4 SpitterLimit = 1 SmokerLimit = 1 JockeyLimit = 1 HunterLimit = 1 ChargerLimit = 1 BoomerLimit = 1 ShouldAllowSpecialsWithTank = true ShouldAllowMobsWithTank = true DefaultItems = [ "weapon_pistol" ] function GetDefaultItem( idx ) { if ( idx < DefaultItems.len() ) { return DefaultItems[idx]; } return 0; } weaponsToRemove = { } function AllowWeaponSpawn( classname ) { if ( classname in weaponsToRemove ) { return false; } return true; } weaponsToConvert = { weapon_chainsaw = heavy[RandomInt(0,2)] weapon_chainsaw_spawn = heavy[RandomInt(0,2)] weapon_grenade_launcher = heavy[RandomInt(0,2)] weapon_grenade_launcher_spawn = heavy[RandomInt(0,2)] weapon_rifle_m60 = heavy[RandomInt(0,2)] weapon_rifle_m60_spawn = heavy[RandomInt(0,2)] } function ConvertWeaponSpawn( classname ) { if ( classname in weaponsToConvert ) { return weaponsToConvert[classname]; } return 0; } }//----------------------------------------------------- Msg("Activating Downfall [Original] Scavenge\n"); local heavy = ["weapon_grenade_launcer_spawn","weapon_rifle_m60_spawn","weapon_chainsaw_spawn"]; DirectorOptions <- { ShouldAllowSpecialsWithTank = true ShouldAllowMobsWithTank = true DefaultItems = [ "weapon_pistol" ] function GetDefaultItem( idx ) { if ( idx < DefaultItems.len() ) { return DefaultItems[idx]; } return 0; } weaponsToRemove = { } function AllowWeaponSpawn( classname ) { if ( classname in weaponsToRemove ) { return false; } return true; } weaponsToConvert = { weapon_chainsaw = heavy[RandomInt(0,2)] weapon_chainsaw_spawn = heavy[RandomInt(0,2)] weapon_grenade_launcher = heavy[RandomInt(0,2)] weapon_grenade_launcher_spawn = heavy[RandomInt(0,2)] weapon_rifle_m60 = heavy[RandomInt(0,2)] weapon_rifle_m60_spawn = heavy[RandomInt(0,2)] } function ConvertWeaponSpawn( classname ) { if ( classname in weaponsToConvert ) { return weaponsToConvert[classname]; } return 0; } }//----------------------------------------------------- Msg("Activating Downfall [Original] Survival\n"); local heavy = ["weapon_grenade_launcer_spawn","weapon_rifle_m60_spawn","weapon_chainsaw_spawn"]; DirectorOptions <- { ShouldAllowSpecialsWithTank = true ShouldAllowMobsWithTank = true DefaultItems = [ "weapon_pistol", "weapon_pistol", "weapon_first_aid_kit", "weapon_pain_pills" ] function GetDefaultItem( idx ) { if ( idx < DefaultItems.len() ) { return DefaultItems[idx]; } return 0; } weaponsToRemove = { } function AllowWeaponSpawn( classname ) { if ( classname in weaponsToRemove ) { return false; } return true; } weaponsToConvert = { weapon_chainsaw = heavy[RandomInt(0,2)] weapon_chainsaw_spawn = heavy[RandomInt(0,2)] weapon_grenade_launcher = heavy[RandomInt(0,2)] weapon_grenade_launcher_spawn = heavy[RandomInt(0,2)] weapon_rifle_m60 = heavy[RandomInt(0,2)] weapon_rifle_m60_spawn = heavy[RandomInt(0,2)] } function ConvertWeaponSpawn( classname ) { if ( classname in weaponsToConvert ) { return weaponsToConvert[classname]; } return 0; } }//----------------------------------------------------- Msg("Activating Downfall [Practice Versus] Co-op\n"); local heavy = ["weapon_grenade_launcer_spawn","weapon_rifle_m60_spawn","weapon_chainsaw_spawn"]; DirectorOptions <- { ShouldAllowSpecialsWithTank = true ShouldAllowMobsWithTank = true DefaultItems = [ "weapon_pistol" ] function GetDefaultItem( idx ) { if ( idx < DefaultItems.len() ) { return DefaultItems[idx]; } return 0; } weaponsToRemove = { } function AllowWeaponSpawn( classname ) { if ( classname in weaponsToRemove ) { return false; } return true; } weaponsToConvert = { weapon_chainsaw = heavy[RandomInt(0,2)] weapon_chainsaw_spawn = heavy[RandomInt(0,2)] weapon_grenade_launcher = heavy[RandomInt(0,2)] weapon_grenade_launcher_spawn = heavy[RandomInt(0,2)] weapon_rifle_m60 = heavy[RandomInt(0,2)] weapon_rifle_m60_spawn = heavy[RandomInt(0,2)] } function ConvertWeaponSpawn( classname ) { if ( classname in weaponsToConvert ) { return weaponsToConvert[classname]; } return 0; } }WeaponData { "MaxPlayerSpeed" "250" "WeaponType" "healing" "WeaponPrice" "300" "WeaponArmorRatio" "1" "CrosshairMinDistance" "8" "CrosshairDeltaDistance" "3" "Team" "Survivor" "BuiltRightHanded" "1" "PlayerAnimationExtension" "gren" "MuzzleFlashScale" "0" "MuzzleFlashStyle" "CS_MUZZLEFLASH_NONE" "DeployDuration" "0.1" "Tier" "0" // valid entries are 0, 1, 2 "ResponseRulesName" "Adrenaline" // Used in the music system when this weapon fires "MusicDynamicSpeed" "2" "DisplayName" "#L4D_Weapon_Adrenaline" "DisplayNameAllCaps" "#L4D_Weapon_Adrenaline_CAPS" "CanEquipWithShield" "1" "AddonModel" "models/w_models/weapons/w_eq_adrenaline.mdl" "AddonAttachment" "pills" "addon_offset" "-0.5 0 0" "addon_angles" "-16 30 -80" // Weapon characteristics: "Penetration" "1" "Damage" "50" "Range" "4096" "RangeModifier" "0.99" "Bullets" "1" // Weapon data is loaded by both the Game and Client DLLs. "printname" "_ Adrenaline _" "playermodel" "models/w_models/weapons/w_eq_adrenaline.mdl" "viewmodel" "models/v_models/v_adrenaline.mdl" "CharacterViewmodelAddon" { "Coach" "models/weapons/arms/v_arms_coach_new.mdl" "Mechanic" "models/weapons/arms/v_arms_mechanic_new.mdl" "Producer" "models/weapons/arms/v_arms_producer_new.mdl" "Gambler" "models/weapons/arms/v_arms_gambler_new.mdl" "Manager" "models/weapons/arms/v_arms_louis.mdl" "Biker" "models/weapons/arms/v_arms_francis.mdl" "TeenGirl" "models/weapons/arms/v_arms_zoey.mdl" "NamVet" "models/weapons/arms/v_arms_bill.mdl" } "anim_prefix" "anim" "bucket" "4" "bucket_position" "1" "clip_size" "-1" "default_clip" "1" "primary_ammo" "AMMO_TYPE_ADRENALINE" "secondary_ammo" "None" "weight" "2" "item_flags" "0" "ITEM_FLAG_NOAMMOPICKUPS" "0" "LoadoutSlots" "0" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { "single_shot" "PainPills.Use" } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "file" "vgui/hud/icon_adrenaline" //"x" "384" //"y" "0" "width" "64" "height" "64" } "weapon_s" { "file" "vgui/hud/icon_adrenaline" //"x" "384" //"y" "0" "width" "64" "height" "64" } "weapon_small" { "file" "vgui/hud/icon_adrenaline" "x" "80" "y" "16" "width" "32" "height" "32" } "crosshair" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } ModelBounds { Viewmodel { Mins "-6 -9 -15" Maxs "15 11 0" } World { Mins "-20 -20 -20" Maxs "20 20 20" } Addon { Mins "-20 -20 -20" Maxs "20 20 20" } } } WeaponData { "MaxPlayerSpeed" "250" "WeaponType" "upgradepack" "WeaponPrice" "300" "WeaponArmorRatio" "1" "CrosshairMinDistance" "8" "CrosshairDeltaDistance" "3" "Team" "Survivor" "BuiltRightHanded" "1" "PlayerAnimationExtension" "gren" "MuzzleFlashScale" "0" "MuzzleFlashStyle" "CS_MUZZLEFLASH_NONE" "DeployDuration" "0.1" "Tier" "0" // valid entries are 0, 1, 2 "ResponseRulesName" "AmmoPack" // Used in the music system when this weapon fires "MusicDynamicSpeed" "2" "DisplayName" "#L4D_Weapon_AmmoPack" "DisplayNameAllCaps" "#L4D_Weapon_AmmoPack_CAPS" "CanEquipWithShield" "1" "AddonModel" "models/w_models/weapons/w_he_grenade.mdl" "AddonAttachment" "medkit" // Weapon characteristics: "Penetration" "1" "Damage" "50" "Range" "4096" "RangeModifier" "0.99" "Bullets" "1" // Weapon data is loaded by both the Game and Client DLLs. "printname" "_ Ammo Pack _" "playermodel" "models/w_models/weapons/w_eq_he_grenade.mdl" "viewmodel" "models/v_models/v_molotov.mdl" "CharacterViewmodelAddon" { "Coach" "models/weapons/arms/v_arms_coach_new.mdl" "Mechanic" "models/weapons/arms/v_arms_mechanic_new.mdl" "Producer" "models/weapons/arms/v_arms_producer_new.mdl" "Gambler" "models/weapons/arms/v_arms_gambler_new.mdl" "Manager" "models/weapons/arms/v_arms_louis.mdl" "Biker" "models/weapons/arms/v_arms_francis.mdl" "TeenGirl" "models/weapons/arms/v_arms_zoey.mdl" "NamVet" "models/weapons/arms/v_arms_bill.mdl" } "anim_prefix" "anim" "bucket" "3" "bucket_position" "1" "clip_size" "-1" "default_clip" "1" "primary_ammo" "AMMO_TYPE_FIRSTAID" "secondary_ammo" "None" "weight" "2" "item_flags" "0" "ITEM_FLAG_NOAMMOPICKUPS" "1" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "file" "vgui/hud/iconsheet2" "x" "128" "y" "128" "width" "64" "height" "64" } "weapon_s" { "file" "vgui/hud/iconsheet2" "x" "448" "y" "64" "width" "64" "height" "64" } "weapon_small" { "file" "vgui/hud/iconsheet" "x" "480" "y" "448" "width" "32" "height" "32" } "crosshair" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } ModelBounds { Viewmodel { Mins "-6 -9 -15" Maxs "15 11 0" } World { Mins "-20 -20 -20" Maxs "20 20 20" } Addon { Mins "-20 -20 -20" Maxs "20 20 20" } } } WeaponData { "VerticalPunch" "0.0" //2.0 "DeployDuration" "0.5" "AddonAttachment" "melee" "addon_angles" "180 0 -90" "addon_offset" "6 3 -2.2" "MaxPlayerSpeed" "250" "WeaponType" "chainsaw" "WeaponArmorRatio" "1.0" "CrosshairMinDistance" "8" "CrosshairDeltaDistance" "3" "Team" "Survivor,Zombie" "BuiltRightHanded" "1" "PlayerAnimationExtension" "pistol" "Tier" "0" // valid entries are 0, 1, 2 "Rumble" "1" "NewInL4D2" "1" "Damage" "36" "CycleTime" "0.175" "ResponseRulesName" "Chainsaw" "printname" "_chainsaw_" "viewmodel" "models/weapons/melee/v_chainsaw.mdl" "playermodel" "models/weapons/melee/w_chainsaw.mdl" "CharacterViewmodelAddon" { "Coach" "models/weapons/arms/v_arms_coach_new.mdl" "Mechanic" "models/weapons/arms/v_arms_mechanic_new.mdl" "Producer" "models/weapons/arms/v_arms_producer_new.mdl" "Gambler" "models/weapons/arms/v_arms_gambler_new.mdl" "Manager" "models/weapons/arms/v_arms_louis.mdl" "Biker" "models/weapons/arms/v_arms_francis.mdl" "TeenGirl" "models/weapons/arms/v_arms_zoey.mdl" "NamVet" "models/weapons/arms/v_arms_bill.mdl" } "anim_prefix" "anim" "bucket" "1" "bucket_position" "1" "clip_size" "35" // 30 "primary_ammo" "AMMO_TYPE_CHAINSAW" "secondary_ammo" "None" "weight" "5" "item_flags" "0" "ITEM_FLAG_NOAUTORELOAD" "1" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "file" "vgui/hud/icon_chainsaw" //"x" "384" //"y" "384" "width" "128" "height" "64" } "weapon_dual" { "file" "vgui/hud/iconsheet" "x" "192" "y" "320" "width" "64" "height" "64" } "ammo" { "font" "DebugFixed" "character" "A" } } ModelBounds { Viewmodel { Mins "-7 -4 -14" Maxs "24 9 -2" } World { Mins "-1 -4 -3" Maxs "17 5 6" } } } WeaponData { "MaxPlayerSpeed" "250" "WeaponType" "healing" "WeaponPrice" "300" "WeaponArmorRatio" "1" "CrosshairMinDistance" "8" "CrosshairDeltaDistance" "3" "Team" "Survivor" "BuiltRightHanded" "1" "PlayerAnimationExtension" "gren" "MuzzleFlashScale" "0" "MuzzleFlashStyle" "CS_MUZZLEFLASH_NONE" "DeployDuration" "0.1" "Tier" "0" // valid entries are 0, 1, 2 "ResponseRulesName" "Defibrillator" // Used in the music system when this weapon fires "MusicDynamicSpeed" "2" "DisplayName" "#L4D_Weapon_Defibrillator" "DisplayNameAllCaps" "#L4D_Weapon_Defibrillator_CAPS" "CanEquipWithShield" "1" "AddonModel" "models/w_models/weapons/w_eq_defibrillator.mdl" "AddonAttachment" "medkit" "addon_offset" "1 0 0" "addon_angles" "-90 15 0" // Weapon characteristics: "Penetration" "1" "Damage" "50" "Range" "4096" "RangeModifier" "0.99" "Bullets" "1" // Weapon data is loaded by both the Game and Client DLLs. "printname" "_ Defibrillator _" "playermodel" "models/w_models/weapons/w_eq_defibrillator.mdl" "viewmodel" "models/v_models/v_defibrillator.mdl" "CharacterViewmodelAddon" { "Coach" "models/weapons/arms/v_arms_coach_new.mdl" "Mechanic" "models/weapons/arms/v_arms_mechanic_new.mdl" "Producer" "models/weapons/arms/v_arms_producer_new.mdl" "Gambler" "models/weapons/arms/v_arms_gambler_new.mdl" "Manager" "models/weapons/arms/v_arms_louis.mdl" "Biker" "models/weapons/arms/v_arms_francis.mdl" "TeenGirl" "models/weapons/arms/v_arms_zoey.mdl" "NamVet" "models/weapons/arms/v_arms_bill.mdl" } "anim_prefix" "anim" "bucket" "3" "bucket_position" "1" "clip_size" "-1" "default_clip" "1" "primary_ammo" "AMMO_TYPE_FIRSTAID" "secondary_ammo" "None" "weight" "2" "item_flags" "0" "ITEM_FLAG_NOAMMOPICKUPS" "1" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "file" "vgui/hud/icon_defibrillator" //"x" "192" //"y" "256" "width" "64" "height" "64" } "weapon_s" { "file" "vgui/hud/iconsheet2" "x" "256" "y" "256" "width" "64" "height" "64" } "weapon_small" { "file" "vgui/hud/icon_defibrillator" "x" "80" "y" "16" "width" "32" "height" "32" } "crosshair" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } ModelBounds { Viewmodel { Mins "-6 -9 -15" Maxs "15 11 0" } World { Mins "-20 -20 -20" Maxs "20 20 20" } Addon { Mins "-20 -20 -20" Maxs "20 20 20" } } } WeaponData { "MaxPlayerSpeed" "250" "WeaponType" "healing" "WeaponPrice" "300" "WeaponArmorRatio" "1" "CrosshairMinDistance" "8" "CrosshairDeltaDistance" "3" "Team" "Survivor" "BuiltRightHanded" "1" "PlayerAnimationExtension" "gren" "MuzzleFlashScale" "0" "MuzzleFlashStyle" "CS_MUZZLEFLASH_NONE" "DeployDuration" "0.1" "Tier" "0" // valid entries are 0, 1, 2 "ResponseRulesName" "FirstAidKit" // Used in the music system when this weapon fires "MusicDynamicSpeed" "2" "DisplayName" "#L4D_Weapon_FirstAidKit" "DisplayNameAllCaps" "#L4D_Weapon_FirstAidKit_CAPS" "CanEquipWithShield" "1" "AddonModel" "models/w_models/weapons/w_eq_Medkit.mdl" "AddonAttachment" "medkit" "addon_offset" "0 0 -3" "addon_angles" "0 0 0" // Weapon characteristics: "Penetration" "1" "Damage" "50" "Range" "4096" "RangeModifier" "0.99" "Bullets" "1" // Weapon data is loaded by both the Game and Client DLLs. "printname" "First Aid Kit" "playermodel" "models/w_models/weapons/w_eq_Medkit.mdl" "viewmodel" "models/v_models/v_medkit.mdl" "CharacterViewmodelAddon" { "Coach" "models/weapons/arms/v_arms_coach_new.mdl" "Mechanic" "models/weapons/arms/v_arms_mechanic_new.mdl" "Producer" "models/weapons/arms/v_arms_producer_new.mdl" "Gambler" "models/weapons/arms/v_arms_gambler_new.mdl" "Manager" "models/weapons/arms/v_arms_louis.mdl" "Biker" "models/weapons/arms/v_arms_francis.mdl" "TeenGirl" "models/weapons/arms/v_arms_zoey.mdl" "NamVet" "models/weapons/arms/v_arms_bill.mdl" } "anim_prefix" "anim" "bucket" "3" "bucket_position" "1" "clip_size" "-1" "default_clip" "1" "primary_ammo" "AMMO_TYPE_FIRSTAID" "secondary_ammo" "None" "weight" "2" "item_flags" "0" "ITEM_FLAG_NOAMMOPICKUPS" "1" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "file" "vgui/hud/icon_first_aid_kit" "width" "64" "height" "64" } "weapon_s" { "file" "vgui/hud/iconsheet" "x" "64" "y" "256" "width" "64" "height" "64" } "weapon_small" { "file" "vgui/hud/icon_first_aid_kit" "x" "80" "y" "16" "width" "32" "height" "32" } "crosshair" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } ModelBounds { Viewmodel { Mins "-6 -9 -15" Maxs "15 11 0" } World { Mins "-20 -20 -20" Maxs "20 20 20" } Addon { Mins "-20 -20 -20" Maxs "20 20 20" } } } WeaponData { "VerticalPunch" "0" //2.0 "DeployDuration" "0.5" "MaxPlayerSpeed" "250" "WeaponType" "melee" "WeaponArmorRatio" "1.0" "CrosshairMinDistance" "8" "CrosshairDeltaDistance" "3" "Team" "Survivor" "BuiltRightHanded" "1" "PlayerAnimationExtension" "pistol" "Rumble" "1" "Damage" "36" "CycleTime" "0.175" //0.175 "ResponseRulesName" "Melee" // Weapon data is loaded by both the Game and Client DLLs. "printname" "BaseMelee" "viewmodel" "models/v_models/weapons/v_claw_hunter.mdl" "playermodel" "models/props_junk/gascan001a.mdl" "AddonModel" "models/weapons/melee/w_fireaxe.mdl" "AddonAttachment" "primary" "CharacterViewmodelAddon" { "Coach" "models/weapons/arms/v_arms_coach_new.mdl" "Mechanic" "models/weapons/arms/v_arms_mechanic_new.mdl" "Producer" "models/weapons/arms/v_arms_producer_new.mdl" "Gambler" "models/weapons/arms/v_arms_gambler_new.mdl" "Manager" "models/weapons/arms/v_arms_louis.mdl" "Biker" "models/weapons/arms/v_arms_francis.mdl" "TeenGirl" "models/weapons/arms/v_arms_zoey.mdl" "NamVet" "models/weapons/arms/v_arms_bill.mdl" } "anim_prefix" "anim" "bucket" "1" "bucket_position" "1" "weight" "5" "item_flags" "0" "ITEM_FLAG_NOAUTORELOAD" "1" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { // set these in melee weapon scripts } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "font" "L4D_WeaponsSmall" "character" "%" } "weapon_s" { "font" "L4D_Weapons" "character" "%" } "weapon_dual" { "font" "L4D_WeaponsSmall" "character" "&" } "weapon_dual_s" { "font" "L4D_Weapons" "character" "&" } "ammo" { "font" "DebugFixed" "character" "A" } "crosshair" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } ModelBounds { Viewmodel { Mins "-7 -4 -14" Maxs "24 9 -2" } World { Mins "-1 -4 -3" Maxs "17 5 6" } } } WeaponData { "MaxPlayerSpeed" "250" "WeaponType" "grenade" "WeaponPrice" "300" "WeaponArmorRatio" "1" "CrosshairMinDistance" "8" "CrosshairDeltaDistance" "3" "Team" "Survivor" "BuiltRightHanded" "1" "PlayerAnimationExtension" "gren" "MuzzleFlashScale" "0" "MuzzleFlashStyle" "CS_MUZZLEFLASH_NONE" "DeployDuration" "0.1" "Tier" "0" // valid entries are 0, 1, 2 "ResponseRulesName" "Molotov" "DisplayName" "#L4D_Weapon_Molotov" "DisplayNameAllCaps" "#L4D_Weapon_Molotov_CAPS" "CanEquipWithShield" "1" "AddonModel" "models/w_models/weapons/w_eq_molotov.mdl" "AddonAttachment" "molotov" // Weapon characteristics: "Penetration" "1" "Damage" "50" "Range" "4096" "RangeModifier" "1" "Bullets" "1" // Weapon data is loaded by both the Game and Client DLLs. "printname" "Molotov" "playermodel" "models/w_models/weapons/w_eq_molotov.mdl" "viewmodel" "models/v_models/v_molotov.mdl" "CharacterViewmodelAddon" { "Coach" "models/weapons/arms/v_arms_coach_new.mdl" "Mechanic" "models/weapons/arms/v_arms_mechanic_new.mdl" "Producer" "models/weapons/arms/v_arms_producer_new.mdl" "Gambler" "models/weapons/arms/v_arms_gambler_new.mdl" "Manager" "models/weapons/arms/v_arms_louis.mdl" "Biker" "models/weapons/arms/v_arms_francis.mdl" "TeenGirl" "models/weapons/arms/v_arms_zoey.mdl" "NamVet" "models/weapons/arms/v_arms_bill.mdl" } "anim_prefix" "anim" "bucket" "2" "bucket_position" "1" "clip_size" "1" //-1 "default_clip" "2" "primary_ammo" "AMMO_TYPE_MOLOTOV" "secondary_ammo" "None" "weight" "2" "item_flags" "0" "ITEM_FLAG_NOAMMOPICKUPS" "1" "ITEM_FLAG_NOAUTORELOAD" "1" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { "idle" "Molotov.IdleLoop" } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "file" "vgui/hud/icon_molotov" "width" "64" "height" "64" } "weapon_s" { "file" "vgui/hud/iconsheet" "x" "192" "y" "256" "width" "64" "height" "64" } "weapon_small" { "file" "vgui/hud/icon_molotov" "x" "80" "y" "16" "width" "32" "height" "32" } "crosshair" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } ModelBounds { Viewmodel { Mins "-6 -9 -15" Maxs "15 11 0" } World { Mins "-20 -20 -20" Maxs "20 20 20" } Addon { Mins "-20 -20 -20" Maxs "20 20 20" } } } WeaponData { "MaxPlayerSpeed" "250" "WeaponType" "healing" "WeaponPrice" "300" "WeaponArmorRatio" "1" "CrosshairMinDistance" "8" "CrosshairDeltaDistance" "3" "Team" "Survivor" "BuiltRightHanded" "1" "PlayerAnimationExtension" "gren" "MuzzleFlashScale" "0" "MuzzleFlashStyle" "CS_MUZZLEFLASH_NONE" "DeployDuration" "0.1" "Tier" "0" // valid entries are 0, 1, 2 "ResponseRulesName" "PainPills" // Used in the music system when this weapon fires "MusicDynamicSpeed" "2" "DisplayName" "#L4D_Weapon_PainPills" "DisplayNameAllCaps" "#L4D_Weapon_PainPills_CAPS" "CanEquipWithShield" "1" "AddonModel" "models/w_models/weapons/w_eq_painpills.mdl" "AddonAttachment" "pills" // Weapon characteristics: "Penetration" "1" "Damage" "50" "Range" "4096" "RangeModifier" "0.99" "Bullets" "1" // Weapon data is loaded by both the Game and Client DLLs. "printname" "Pain Pills" "playermodel" "models/w_models/weapons/w_eq_painpills.mdl" "viewmodel" "models/v_models/v_painpills.mdl" "CharacterViewmodelAddon" { "Coach" "models/weapons/arms/v_arms_coach_new.mdl" "Mechanic" "models/weapons/arms/v_arms_mechanic_new.mdl" "Producer" "models/weapons/arms/v_arms_producer_new.mdl" "Gambler" "models/weapons/arms/v_arms_gambler_new.mdl" "Manager" "models/weapons/arms/v_arms_louis.mdl" "Biker" "models/weapons/arms/v_arms_francis.mdl" "TeenGirl" "models/weapons/arms/v_arms_zoey.mdl" "NamVet" "models/weapons/arms/v_arms_bill.mdl" } "anim_prefix" "anim" "bucket" "4" "bucket_position" "1" "clip_size" "-1" "default_clip" "1" "primary_ammo" "AMMO_TYPE_PAINPILLS" "secondary_ammo" "None" "weight" "2" "item_flags" "0" "ITEM_FLAG_NOAMMOPICKUPS" "0" "LoadoutSlots" "0" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { "single_shot" "PainPills.Use" } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "file" "vgui/hud/icon_painpills" "width" "64" "height" "64" } "weapon_s" { "file" "vgui/hud/iconsheet" "x" "0" "y" "256" "width" "64" "height" "64" } "weapon_small" { "file" "vgui/hud/icon_painpills" "x" "80" "y" "16" "width" "32" "height" "32" } "crosshair" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } ModelBounds { Viewmodel { Mins "-6 -9 -15" Maxs "15 11 0" } World { Mins "-20 -20 -20" Maxs "20 20 20" } Addon { Mins "-20 -20 -20" Maxs "20 20 20" } } } WeaponData { "MaxPlayerSpeed" "250" "WeaponType" "grenade" "WeaponPrice" "300" "WeaponArmorRatio" "1" "CrosshairMinDistance" "8" "CrosshairDeltaDistance" "3" "Team" "Survivor" "BuiltRightHanded" "1" "PlayerAnimationExtension" "gren" "MuzzleFlashScale" "0" "MuzzleFlashStyle" "CS_MUZZLEFLASH_NONE" "DeployDuration" "0.1" "Tier" "0" // valid entries are 0, 1, 2 "ResponseRulesName" "PipeBomb" "DisplayName" "#L4D_Weapon_PipeBomb" "DisplayNameAllCaps" "#L4D_Weapon_PipeBomb_CAPS" "CanEquipWithShield" "1" "AddonModel" "models/w_models/weapons/w_eq_pipebomb.mdl" "AddonAttachment" "molotov" // Weapon characteristics: "Penetration" "1" "Damage" "90" //50 "Range" "4096" "RangeModifier" "1" "Bullets" "1" // Weapon data is loaded by both the Game and Client DLLs. "printname" "Pipe Bomb" "playermodel" "models/w_models/weapons/w_eq_pipebomb.mdl" "viewmodel" "models/v_models/v_pipebomb.mdl" "CharacterViewmodelAddon" { "Coach" "models/weapons/arms/v_arms_coach_new.mdl" "Mechanic" "models/weapons/arms/v_arms_mechanic_new.mdl" "Producer" "models/weapons/arms/v_arms_producer_new.mdl" "Gambler" "models/weapons/arms/v_arms_gambler_new.mdl" "Manager" "models/weapons/arms/v_arms_louis.mdl" "Biker" "models/weapons/arms/v_arms_francis.mdl" "TeenGirl" "models/weapons/arms/v_arms_zoey.mdl" "NamVet" "models/weapons/arms/v_arms_bill.mdl" } "anim_prefix" "anim" "bucket" "2" "bucket_position" "1" "clip_size" "-1" //-1 "default_clip" "2" "primary_ammo" "AMMO_TYPE_PIPEBOMB" "secondary_ammo" "None" "weight" "2" "item_flags" "0" "ITEM_FLAG_NOAUTORELOAD" "1" "ITEM_FLAG_NOAMMOPICKUPS" "1" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { "idle" "Molotov.IdleLoop" } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "file" "vgui/hud/icon_pipebomb" "width" "64" "height" "64" } "weapon_s" { "file" "vgui/hud/iconsheet" "x" "128" "y" "256" "width" "64" "height" "64" } "weapon_small" { "file" "vgui/hud/icon_pipebomb" "x" "80" "y" "16" "width" "32" "height" "32" } "crosshair" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } ModelBounds { Viewmodel { Mins "-6 -9 -15" Maxs "15 11 0" } World { Mins "-4 -1 -3" Maxs "2 6 1" } Addon { Mins "-3 -2 -2" Maxs "2 3 5" } } } WeaponData { "MaxPlayerSpeed" "250" "WeaponType" "upgradepack" "WeaponPrice" "300" "WeaponArmorRatio" "1" "CrosshairMinDistance" "8" "CrosshairDeltaDistance" "3" "Team" "Survivor" "BuiltRightHanded" "1" "PlayerAnimationExtension" "gren" "MuzzleFlashScale" "0" "MuzzleFlashStyle" "CS_MUZZLEFLASH_NONE" "DeployDuration" "0.1" "Tier" "0" // valid entries are 0, 1, 2 "ResponseRulesName" "UpgradePack_Explosive" // Used in the music system when this weapon fires "MusicDynamicSpeed" "2" "DisplayName" "#L4D_Weapon_UpgradePack_Explosive" "DisplayNameAllCaps" "#L4D_Weapon_UpgradePack_Explosive_CAPS" "CanEquipWithShield" "1" "AddonModel" "models/w_models/weapons/w_eq_explosive_ammopack.mdl" "AddonAttachment" "medkit" // Weapon characteristics: "Penetration" "1" "Damage" "50" "Range" "4096" "RangeModifier" "1" "Bullets" "1" // Weapon data is loaded by both the Game and Client DLLs. "printname" "_ UpgradePack_Explosive _" "playermodel" "models/w_models/weapons/w_eq_explosive_ammopack.mdl" "viewmodel" "models/v_models/v_explosive_ammopack.mdl" "CharacterViewmodelAddon" { "Coach" "models/weapons/arms/v_arms_coach_new.mdl" "Mechanic" "models/weapons/arms/v_arms_mechanic_new.mdl" "Producer" "models/weapons/arms/v_arms_producer_new.mdl" "Gambler" "models/weapons/arms/v_arms_gambler_new.mdl" "Manager" "models/weapons/arms/v_arms_louis.mdl" "Biker" "models/weapons/arms/v_arms_francis.mdl" "TeenGirl" "models/weapons/arms/v_arms_zoey.mdl" "NamVet" "models/weapons/arms/v_arms_bill.mdl" } "anim_prefix" "anim" "bucket" "3" "bucket_position" "1" "clip_size" "-1" "default_clip" "1" "primary_ammo" "AMMO_TYPE_FIRSTAID" "secondary_ammo" "None" "weight" "2" "item_flags" "0" "ITEM_FLAG_NOAMMOPICKUPS" "1" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "file" "vgui/hud/icon_upgradepack_explosive" //"x" "384" //"y" "448" "width" "64" "height" "64" } "weapon_s" { "file" "vgui/hud/iconsheet2" "x" "384" "y" "448" "width" "64" "height" "64" } "weapon_small" { "file" "vgui/hud/icon_upgradepack_explosive" "x" "80" "y" "16" "width" "32" "height" "32" } "crosshair" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } ModelBounds { Viewmodel { Mins "-6 -9 -15" Maxs "15 11 0" } World { Mins "-20 -20 -20" Maxs "20 20 20" } Addon { Mins "-20 -20 -20" Maxs "20 20 20" } } } WeaponData { "MaxPlayerSpeed" "250" "WeaponType" "upgradepack" "WeaponPrice" "300" "WeaponArmorRatio" "1" "CrosshairMinDistance" "8" "CrosshairDeltaDistance" "3" "Team" "Survivor" "BuiltRightHanded" "1" "PlayerAnimationExtension" "gren" "MuzzleFlashScale" "0" "MuzzleFlashStyle" "CS_MUZZLEFLASH_NONE" "DeployDuration" "0.1" "Tier" "0" // valid entries are 0, 1, 2 "ResponseRulesName" "UpgradePack_Incendiary" // Used in the music system when this weapon fires "MusicDynamicSpeed" "2" "DisplayName" "#L4D_Weapon_UpgradePack_Incendiary" "DisplayNameAllCaps" "#L4D_Weapon_UpgradePack_Incendiary_CAPS" "CanEquipWithShield" "1" "AddonModel" "models/w_models/weapons/w_eq_incendiary_ammopack.mdl" "AddonAttachment" "medkit" // Weapon characteristics: "Penetration" "1" "Damage" "50" "Range" "4096" "RangeModifier" "1" "Bullets" "1" // Weapon data is loaded by both the Game and Client DLLs. "printname" "_ UpgradePack_Incendiary _" "playermodel" "models/w_models/weapons/w_eq_incendiary_ammopack.mdl" "viewmodel" "models/v_models/v_incendiary_ammopack.mdl" "CharacterViewmodelAddon" { "Coach" "models/weapons/arms/v_arms_coach_new.mdl" "Mechanic" "models/weapons/arms/v_arms_mechanic_new.mdl" "Producer" "models/weapons/arms/v_arms_producer_new.mdl" "Gambler" "models/weapons/arms/v_arms_gambler_new.mdl" "Manager" "models/weapons/arms/v_arms_louis.mdl" "Biker" "models/weapons/arms/v_arms_francis.mdl" "TeenGirl" "models/weapons/arms/v_arms_zoey.mdl" "NamVet" "models/weapons/arms/v_arms_bill.mdl" } "anim_prefix" "anim" "bucket" "3" "bucket_position" "1" "clip_size" "-1" "default_clip" "1" "primary_ammo" "AMMO_TYPE_FIRSTAID" "secondary_ammo" "None" "weight" "2" "item_flags" "0" "ITEM_FLAG_NOAMMOPICKUPS" "1" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "file" "vgui/hud/icon_upgradepack_incendiary" //"x" "448" //"y" "448" "width" "64" "height" "64" } "weapon_s" { "file" "vgui/hud/iconsheet2" "x" "448" "y" "448" "width" "64" "height" "64" } "weapon_small" { "file" "vgui/hud/icon_upgradepack_incendiary" "x" "80" "y" "16" "width" "32" "height" "32" } "crosshair" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } ModelBounds { Viewmodel { Mins "-6 -9 -15" Maxs "15 11 0" } World { Mins "-20 -20 -20" Maxs "20 20 20" } Addon { Mins "-20 -20 -20" Maxs "20 20 20" } } } WeaponData { "MaxPlayerSpeed" "250" "WeaponType" "grenade" "WeaponPrice" "300" "WeaponArmorRatio" "1" "CrosshairMinDistance" "8" "CrosshairDeltaDistance" "3" "Team" "Survivor, Zombie" "BuiltRightHanded" "1" "PlayerAnimationExtension" "gren" "MuzzleFlashScale" "0" "MuzzleFlashStyle" "CS_MUZZLEFLASH_NONE" "DeployDuration" "0.1" "Tier" "0" // valid entries are 0, 1, 2 "ResponseRulesName" "VomitJar" "DisplayName" "#L4D_Weapon_VomitJar" "DisplayNameAllCaps" "#L4D_Weapon_VomitJar_CAPS" "CanEquipWithShield" "1" "AddonModel" "models/w_models/weapons/w_eq_bile_flask.mdl" "AddonAttachment" "molotov" // Weapon characteristics: "Penetration" "1" "Damage" "50" //50 "Range" "4096" "RangeModifier" "1" "Bullets" "1" // Weapon data is loaded by both the Game and Client DLLs. "printname" "_ Vomit Jar _" "playermodel" "models/w_models/weapons/w_eq_bile_flask.mdl" "viewmodel" "models/v_models/v_bile_flask.mdl" "CharacterViewmodelAddon" { "Coach" "models/weapons/arms/v_arms_coach_new.mdl" "Mechanic" "models/weapons/arms/v_arms_mechanic_new.mdl" "Producer" "models/weapons/arms/v_arms_producer_new.mdl" "Gambler" "models/weapons/arms/v_arms_gambler_new.mdl" "Manager" "models/weapons/arms/v_arms_louis.mdl" "Biker" "models/weapons/arms/v_arms_francis.mdl" "TeenGirl" "models/weapons/arms/v_arms_zoey.mdl" "NamVet" "models/weapons/arms/v_arms_bill.mdl" } "anim_prefix" "anim" "bucket" "2" "bucket_position" "1" "clip_size" "-1" //-1 "default_clip" "2" "primary_ammo" "AMMO_TYPE_VOMITJAR" "secondary_ammo" "None" "weight" "2" "item_flags" "0" "ITEM_FLAG_NOAMMOPICKUPS" "1" "ITEM_FLAG_NOAUTORELOAD" "1" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { //"idle" "Molotov.IdleLoop" } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "file" "vgui/hud/icon_vomitjar" "width" "64" "height" "64" } "weapon_small" { "file" "vgui/hud/iconsheet2" "x" "448" "y" "192" "width" "32" "height" "32" } "weapon_s" { "file" "vgui/hud/icon_vomitjar" "width" "64" "height" "64" } "crosshair" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } ModelBounds { Viewmodel { Mins "-6 -9 -15" Maxs "15 11 0" } World { Mins "-20 -20 -20" Maxs "20 20 20" } Addon { Mins "-20 -20 -20" Maxs "20 20 20" } } }