"controller_mappings" { "version" "3" "revision" "66" "title" "死亡搁浅2布局改X攻击" "description" "您已为此游戏修改的布局。" "creator" "76561198418306070" "progenitor" "" "url" "usercloud://3280350/controller_xbox360" "export_type" "community" "controller_type" "controller_xbox360" "controller_caps" "1590271" "major_revision" "0" "minor_revision" "0" "Timestamp" "0" "actions" { "InGame" { "title" "#InGame" "legacy_set" "0" "StickPadGyro" { "SteamGyro" { "title" "#SteamGyro" "input_mode" "absolute_mouse" } "SteamLook" { "title" "#SteamLook" "input_mode" "joystick_move" } "SteamMove" { "title" "#SteamMove" "input_mode" "joystick_move" } "SteamTouchPad" { "title" "#SteamTouchPad" "input_mode" "absolute_mouse" } } "Button" { "SystemReserved_Decide" "#SystemReserved_Decide" "SystemReserved_Cancel" "#SystemReserved_Cancel" "Common_MainMenu" "#Common_MainMenu" "Common_Shout" "#Common_Shout" "Common_Like" "#Common_Like" "Common_RideAndGetOff" "#Common_RideAndGetOff" "PhotoMode_OpenMenu" "#PhotoMode_OpenMenu" "PhotoMode_OpenMenu_L1" "#PhotoMode_OpenMenu_L1" "PhotoMode_OpenMenu_Triangle" "#PhotoMode_OpenMenu_Triangle" "Action_ADS" "#Action_ADS" "Action_Fire" "#Action_Fire" "Action_LeftSideAction" "#Action_LeftSideAction" "Action_RightSideAction" "#Action_RightSideAction" "Action_LeftSideActionGrab" "#Action_LeftSideActionGrab" "Action_RightSideActionGrab" "#Action_RightSideActionGrab" "Action_LeftSideActionBrace" "#Action_LeftSideActionBrace" "Action_RightSideActionBrace" "#Action_RightSideActionBrace" "Common_Sensor" "#Common_Sensor" "Common_ChangeAttachment" "#Common_ChangeAttachment" "Common_ChangeAmmoType" "#Common_ChangeAmmoType" "Common_ChangeFireMode" "#Common_ChangeFireMode" "Common_ChangeTacticalLight" "#Common_ChangeTacticalLight" "Action_Reload" "#Action_Reload" "Action_Melee" "#Action_Melee" "Action_Action" "#Action_Action" "Action_Access" "#Action_Access" "Action_Pickup" "#Action_Pickup" "Action_PickupCollectible" "#Action_PickupCollectible" "Action_Stealth" "#Action_Stealth" "Action_SteadyAim" "#Action_SteadyAim" "Action_ChangeStance" "#Action_ChangeStance" "Action_Sprint" "#Action_Sprint" "Action_Jump" "#Action_Jump" "Action_StepOn" "#Action_StepOn" "View_SwitchCamera" "#View_SwitchCamera" "View_ZoomIn" "#View_ZoomIn" "View_FirstPersonView" "#View_FirstPersonView" "Action_TakeABreak" "#Action_TakeABreak" "Action_BuildAngleUp" "#Action_BuildAngleUp" "Action_BuildAngleDown" "#Action_BuildAngleDown" "HUD_WeaponSelector" "#HUD_WeaponSelector" "HUD_AmmoSelector" "#HUD_AmmoSelector" "HUD_ItemSelector" "#HUD_ItemSelector" "HUD_BaggageSelector" "#HUD_BaggageSelector" "Action_RepairVehicle" "#Action_RepairVehicle" "Common_Marker" "#Common_Marker" "Common_MarkerPrev" "#Common_MarkerPrev" "Common_MarkerNext" "#Common_MarkerNext" "Construction_RefillWater" "#Construction_RefillWater" "Action_SwitchChiralBridgeHeight" "#Action_SwitchChiralBridgeHeight" "Construction_MarkerOnZipline" "#Construction_MarkerOnZipline" "Action_PickupBackpack" "#Action_PickupBackpack" "Action_Transfer" "#Action_Transfer" "Action_UseCoffinBoard" "#Action_UseCoffinBoard" "PrivateRoom_Button0" "#PrivateRoom_Button0" "PrivateRoom_Button1" "#PrivateRoom_Button1" "PrivateRoom_Button2" "#PrivateRoom_Button2" "PrivateRoom_Button3" "#PrivateRoom_Button3" } } "Menu" { "title" "#Menu" "legacy_set" "0" "StickPadGyro" { "SteamGyro" { "title" "#SteamGyro" "input_mode" "absolute_mouse" } "SteamLook" { "title" "#SteamLook" "input_mode" "joystick_move" } "SteamMove" { "title" "#SteamMove" "input_mode" "joystick_move" } "SteamTouchPad" { "title" "#SteamTouchPad" "input_mode" "absolute_mouse" } } "Button" { "EMenuInputFunction_FUNCTION_ACCEPT" "#EMenuInputFunction_FUNCTION_ACCEPT" "EMenuInputFunction_FUNCTION_CANCEL" "#EMenuInputFunction_FUNCTION_CANCEL" "EMenuInputFunction_FUNCTION_DPAD_NAV_UP" "#EMenuInputFunction_FUNCTION_DPAD_NAV_UP" "EMenuInputFunction_FUNCTION_DPAD_NAV_DOWN" "#EMenuInputFunction_FUNCTION_DPAD_NAV_DOWN" "EMenuInputFunction_FUNCTION_DPAD_NAV_LEFT" "#EMenuInputFunction_FUNCTION_DPAD_NAV_LEFT" "EMenuInputFunction_FUNCTION_DPAD_NAV_RIGHT" "#EMenuInputFunction_FUNCTION_DPAD_NAV_RIGHT" "EMenuInputFunction_FUNCTION_OPEN_VKB" "#EMenuInputFunction_FUNCTION_OPEN_VKB" "EMenuInputFunction_FUNCTION_TAB_PREVIOUS" "#EMenuInputFunction_FUNCTION_TAB_PREVIOUS" "EMenuInputFunction_FUNCTION_TAB_NEXT" "#EMenuInputFunction_FUNCTION_TAB_NEXT" "EMenuInputFunction_FUNCTION_CYCLE_PREVIOUS" "#EMenuInputFunction_FUNCTION_CYCLE_PREVIOUS" "EMenuInputFunction_FUNCTION_CYCLE_NEXT" "#EMenuInputFunction_FUNCTION_CYCLE_NEXT" "EMenuInputFunction_FUNCTION_INBOX" "#EMenuInputFunction_FUNCTION_INBOX" "EMenuInputFunction_FUNCTION_MENU_OPTIONS" "#EMenuInputFunction_FUNCTION_MENU_OPTIONS" "EMenuInputFunction_FUNCTION_INGAME_OPTIONS" "#EMenuInputFunction_FUNCTION_INGAME_OPTIONS" "EMenuInputFunction_FUNCTION_ANALOG_LEFT" "#EMenuInputFunction_FUNCTION_ANALOG_LEFT" "EMenuInputFunction_FUNCTION_ANALOG_RIGHT" "#EMenuInputFunction_FUNCTION_ANALOG_RIGHT" "HUD_WeaponSelector" "#HUD_WeaponSelector" "HUD_AmmoSelector" "#HUD_AmmoSelector" "HUD_ItemSelector" "#HUD_ItemSelector" "HUD_BaggageSelector" "#HUD_BaggageSelector" } } } "action_layers" { "Vehicle" { "title" "#Vehicle" "legacy_set" "0" "set_layer" "1" "parent_set_name" "InGame" "StickPadGyro" { "SteamGyro" { "title" "#SteamGyro" "input_mode" "absolute_mouse" } "SteamLook" { "title" "#SteamLook" "input_mode" "joystick_move" } "SteamMove" { "title" "#SteamMove" "input_mode" "joystick_move" } "SteamTouchPad" { "title" "#SteamTouchPad" "input_mode" "absolute_mouse" } } "Button" { "Vehicle_Drift" "#Vehicle_Drift" "Vehicle_Accelerator" "#Vehicle_Accelerator" "Vehicle_Booster" "#Vehicle_Booster" "Vehicle_Jump" "#Vehicle_Jump" "Vehicle_HandBrake" "#Vehicle_HandBrake" "Vehicle_Brake" "#Vehicle_Brake" "Vehicle_Pickup" "#Vehicle_Pickup" "Vehicle_GetOffFromFloatingCarrier" "#Vehicle_GetOffFromFloatingCarrier" "Vehicle_KickFloatingCarrier" "#Vehicle_KickFloatingCarrier" "Common_RideAndGetOff" "#Common_RideAndGetOff" "View_SwitchCamera" "#View_SwitchCamera" "View_ZoomIn" "#View_ZoomIn" "Common_Marker" "#Common_Marker" } } } "localization" { "english" { "title" "Official Layout for Death Stranding 2: On the Beach" "SystemReserved_Decide" "Accept" "SystemReserved_Cancel" "Cancel" "Common_MainMenu" "Pause/Open Ring Terminal" "Common_Shout" "Communication" "Common_Like" "Like" "Common_RideAndGetOff" "Use/Dismount Vehicle" "PhotoMode_OpenMenu" "Photo Mode" "Action_ADS" "Ready Tool" "Action_Fire" "Place Structure/Fire Weapon" "Action_LeftSideAction" "Center Balance (Left)" "Action_RightSideAction" "Center Balance (Right)" "Action_LeftSideActionGrab" "Carry Cargo (Left Hand)" "Action_RightSideActionGrab" "Carry Cargo (Right Hand)" "Action_LeftSideActionBrace" "Center Balance (Left)" "Action_RightSideActionBrace" "Center Balance (Right)" "Common_Sensor" "Scan" "Common_ChangeAttachment" "Weapon Attachment (Activate/Deactivate)" "Common_ChangeAmmoType" "Change Ammo Type" "Common_ChangeFireMode" "Change Firing Mode" "Common_ChangeTacticalLight" "Weapon Light (On/Off)" "Action_Reload" "Reload Weapon" "Action_Melee" "Melee Attack" "Action_Action" "Perform Action" "Action_Access" "Activate Terminal" "Action_Pickup" "Carry on Back" "Action_PickupCollectible" "Pickup Collectable" "Action_Stealth" "Hold Breath" "Action_SteadyAim" "Steady Scope" "Action_ChangeStance" "Crouch/Stand" "Action_Sprint" "Sprint" "Action_Jump" "Jump" "Action_StepOn" "Climb" "View_SwitchCamera" "Switch Camera Left/Right" "View_ZoomIn" "Focus" "View_FirstPersonView" "Compass Mode" "Action_TakeABreak" "Rest" "Action_BuildAngleUp" "Adjust Structure Angle Up" "Action_BuildAngleDown" "Adjust Structure Angle Down" "HUD_WeaponSelector" "Weapons/Tools" "HUD_AmmoSelector" "Signs" "HUD_ItemSelector" "Fieldwear" "HUD_BaggageSelector" "Cargo Options" "Action_RepairVehicle" "Repair Vehicle" "Common_Marker" "Select Marker" "Common_MarkerPrev" "Jump to Marker (Left)" "Common_MarkerNext" "Jump to Marker (Right)" "Construction_RefillWater" "Fill Canteen" "Action_SwitchChiralBridgeHeight" "(While Readying PCC) Adjust Structure Length " "Construction_MarkerOnZipline" "Select Zipline" "Action_PickupBackpack" "Put On Backpack" "Action_Transfer" "Unload Cargo from Vehicle" "Action_UseCoffinBoard" "Hide in Coffin Board" "Vehicle_Drift" "Drift" "Vehicle_Accelerator" "Accelerate" "Vehicle_Booster" "Speed Boost" "Vehicle_Jump" "Jump" "Vehicle_HandBrake" "Handbrake" "Vehicle_Brake" "Brake/Reverse" "Vehicle_Pickup" "Pick Up" "Vehicle_GetOffFromFloatingCarrier" "(Floating Carrier) Get Off" "Vehicle_KickFloatingCarrier" "(Riding Floating Carrier) Kick Ground " "EMenuInputFunction_FUNCTION_ACCEPT" "Accept" "EMenuInputFunction_FUNCTION_CANCEL" "Cancel/Close" "EMenuInputFunction_FUNCTION_DPAD_NAV_UP" "Up" "EMenuInputFunction_FUNCTION_DPAD_NAV_DOWN" "Down" "EMenuInputFunction_FUNCTION_DPAD_NAV_LEFT" "Left" "EMenuInputFunction_FUNCTION_DPAD_NAV_RIGHT" "Right" "EMenuInputFunction_FUNCTION_OPEN_VKB" "Menu Option 1" "EMenuInputFunction_FUNCTION_TAB_PREVIOUS" "Cycle Menu Tab (Left)" "EMenuInputFunction_FUNCTION_TAB_NEXT" "Cycle Menu Tab (Right)" "EMenuInputFunction_FUNCTION_CYCLE_PREVIOUS" "Cycle Previous" "EMenuInputFunction_FUNCTION_CYCLE_NEXT" "Cycle Next" "EMenuInputFunction_FUNCTION_INBOX" "Menu Option 2" "EMenuInputFunction_FUNCTION_MENU_OPTIONS" "Menu Option 3" "EMenuInputFunction_FUNCTION_INGAME_OPTIONS" "Pause/Ring Terminal" "EMenuInputFunction_FUNCTION_ANALOG_LEFT" "Menu Option 4" "EMenuInputFunction_FUNCTION_ANALOG_RIGHT" "Menu Option 5" "SteamGyro" "Steam Input Gyroscope" "SteamLook" "Steam Input Look" "SteamMove" "Steam Input Move" "SteamTouchPad" "Steam Input Touchpad" "PrivateRoom_Button0" "Private Room Action 1" "PrivateRoom_Button1" "Private Room Action 2" "PrivateRoom_Button2" "Private Room Action 3" "PrivateRoom_Button3" "Private Room Action 4" "PhotoMode_OpenMenu_L1" "Photo Mode Combo Button 1 (Press in tandem with Button 2)" "PhotoMode_OpenMenu_Triangle" "Photo Mode Combo Button 2 (Press in tandem with Button 1)" "InGame" "General" "Menu" "Menu" "Vehicle" "Vehicle" } "japanese" { "title" "DEATH STRANDING 2の公式レイアウト" "SystemReserved_Decide" "決定" "SystemReserved_Cancel" "キャンセル" "Common_MainMenu" "ポーズ/指輪端末" "Common_Shout" "コミュニケーション" "Common_Like" "“いいね”する" "Common_RideAndGetOff" "乗車/降車" "PhotoMode_OpenMenu" "フォトモード" "Action_ADS" "アイテムを構える" "Action_Fire" "建設物の設置/武器の使用" "Action_LeftSideAction" "踏ん張る (左)" "Action_RightSideAction" "踏ん張る (右)" "Action_LeftSideActionGrab" "荷物を手に持つ(左手)" "Action_RightSideActionGrab" "荷物を手に持つ(右手)" "Action_LeftSideActionBrace" "踏ん張る(左)" "Action_RightSideActionBrace" "踏ん張る(右)" "Common_Sensor" "センサーを打つ" "Common_ChangeAttachment" "武器のアタッチメントの切替" "Common_ChangeAmmoType" "武器の弾種の切替" "Common_ChangeFireMode" "武器の射撃モード切替" "Common_ChangeTacticalLight" "武器のライトの切替" "Action_Reload" "武器のリロード" "Action_Melee" "近接攻撃" "Action_Action" "アクション" "Action_Access" "端末にアクセスする" "Action_Pickup" "荷物を背負う" "Action_PickupCollectible" "拾う(クリプトビオシス、カイラル結晶、靴底草)" "Action_Stealth" "息止め" "Action_SteadyAim" "手ぶれ軽減" "Action_ChangeStance" "しゃがむ/立つ" "Action_Sprint" "ダッシュ" "Action_Jump" "ジャンプ" "Action_StepOn" "登る" "View_SwitchCamera" "カメラ左右切替" "View_ZoomIn" "注視" "View_FirstPersonView" "コンパスモード" "Action_TakeABreak" "休憩" "Action_BuildAngleUp" "[建設装置構え中]建設物の角度を上げる" "Action_BuildAngleDown" "[建設装置構え中]建設物の角度を下げる" "HUD_WeaponSelector" "道具切替" "HUD_AmmoSelector" "看板の選択" "HUD_ItemSelector" "装備品切替" "HUD_BaggageSelector" "荷物の操作" "Action_RepairVehicle" "車両を修理" "Common_Marker" "マーカーを選択する" "Common_MarkerPrev" "左のマーカーに注目する" "Common_MarkerNext" "右のマーカーに注目する" "Construction_RefillWater" "水筒に補充" "Action_SwitchChiralBridgeHeight" "[建設装置構え時]橋の長さを切り替える" "Construction_MarkerOnZipline" "ジップラインを選択する" "Action_PickupBackpack" "バックパックを背負う" "Action_Transfer" "車両の荷物を積み降ろす" "Action_UseCoffinBoard" "コフィン・ボードに隠れる" "Vehicle_Drift" "ドリフト" "Vehicle_Accelerator" "アクセル" "Vehicle_Booster" "ブースト" "Vehicle_Jump" "ジャンプ" "Vehicle_HandBrake" "ハンドブレーキ" "Vehicle_Brake" "ブレーキ/バック" "Vehicle_Pickup" "回収" "Vehicle_GetOffFromFloatingCarrier" "フローターから降りる" "Vehicle_KickFloatingCarrier" "地面を蹴る(フローターで走行中)" "EMenuInputFunction_FUNCTION_ACCEPT" "決定" "EMenuInputFunction_FUNCTION_CANCEL" "キャンセル / 閉じる" "EMenuInputFunction_FUNCTION_DPAD_NAV_UP" "上" "EMenuInputFunction_FUNCTION_DPAD_NAV_DOWN" "下" "EMenuInputFunction_FUNCTION_DPAD_NAV_LEFT" "左" "EMenuInputFunction_FUNCTION_DPAD_NAV_RIGHT" "右" "EMenuInputFunction_FUNCTION_OPEN_VKB" "メニュー操作中の操作(ボタン1)" "EMenuInputFunction_FUNCTION_TAB_PREVIOUS" "左のタブに切り替える" "EMenuInputFunction_FUNCTION_TAB_NEXT" "右のタブに切り替える" "EMenuInputFunction_FUNCTION_CYCLE_PREVIOUS" "前の項目へ切り替える" "EMenuInputFunction_FUNCTION_CYCLE_NEXT" "次の項目へ切り替える" "EMenuInputFunction_FUNCTION_INBOX" "メニュー操作中の操作(ボタン2)" "EMenuInputFunction_FUNCTION_MENU_OPTIONS" "メニュー操作中の操作(ボタン3)" "EMenuInputFunction_FUNCTION_INGAME_OPTIONS" "ポーズ / 指輪端末" "EMenuInputFunction_FUNCTION_ANALOG_LEFT" "メニュー操作中の操作(ボタン4)" "EMenuInputFunction_FUNCTION_ANALOG_RIGHT" "メニュー操作中の操作(ボタン5)" "SteamGyro" "ジャイロ操作" "SteamLook" "カメラ" "SteamMove" "移動" "SteamTouchPad" "タッチパッド" "PrivateRoom_Button0" "プライベート・ルームでの操作(ボタン1)" "PrivateRoom_Button1" "プライベート・ルームでの操作(ボタン2)" "PrivateRoom_Button2" "プライベート・ルームでの操作(ボタン3)" "PrivateRoom_Button3" "プライベート・ルームでの操作(ボタン4)" "PhotoMode_OpenMenu_L1" "フォトモード起動1(1と2同時押し)" "PhotoMode_OpenMenu_Triangle" "フォトモード起動2(1と2同時押し)" "InGame" "通常時操作" "Menu" "メニュー操作" "Vehicle" "車両" } "arabic" { "title" "تخطيط Death Stranding 2: On the Beach الرسمي" "SystemReserved_Decide" "موافقة" "SystemReserved_Cancel" "إلغاء" "Common_MainMenu" "إيقاف مؤقت/فتح خاتم وحدة الاتصال" "Common_Shout" "تواصل" "Common_Like" "إعجاب" "Common_RideAndGetOff" "ركوب/نزول من المركبة" "PhotoMode_OpenMenu" "وضع الصور" "Action_ADS" "الأداة الجاهزة" "Action_Fire" "وضع البناء/إطلاق السلاح" "Action_LeftSideAction" "توازن (يسارًا)" "Action_RightSideAction" "توازن (يمينًا)" "Action_LeftSideActionGrab" "حمل الشحنة (اليد اليسرى)" "Action_RightSideActionGrab" "حمل الشحنة (اليد اليمنى)" "Action_LeftSideActionBrace" "الحفاظ على التوازن (يسارًا)" "Action_RightSideActionBrace" "الحفاظ على التوازن (يمينًا)" "Common_Sensor" "فحص" "Common_ChangeAttachment" "مرفق السلاح (تفعيل/تعطيل)" "Common_ChangeAmmoType" "تغيير نوع الذخيرة" "Common_ChangeFireMode" "تغيير وضع إطلاق النار" "Common_ChangeTacticalLight" "ضوء السلاح (تشغيل/إيقاف)" "Action_Reload" "إعادة تلقيم السلاح" "Action_Melee" "هجوم اشتباك" "Action_Action" "تنفيذ الإجراء" "Action_Access" "تفعيل وحدة الاتصال" "Action_Pickup" "الحمل على الظهر" "Action_PickupCollectible" "التقاط عنصر قابل للجمع" "Action_Stealth" "حبس الأنفاس" "Action_SteadyAim" "ثبات المنظار" "Action_ChangeStance" "انحناء/وقوف" "Action_Sprint" "ركض" "Action_Jump" "قفز" "Action_StepOn" "تسلق" "View_SwitchCamera" "تبديل الكاميرا لليسار/لليمين" "View_ZoomIn" "تركيز" "View_FirstPersonView" "وضع البوصلة" "Action_TakeABreak" "استراحة" "Action_BuildAngleUp" "ضبط زاوية البناء للأعلى" "Action_BuildAngleDown" "ضبط زاوية البناء للأسفل" "HUD_WeaponSelector" "الأسلحة/الأدوات" "HUD_AmmoSelector" "لافتات" "HUD_ItemSelector" "المعدات الميدانية" "HUD_BaggageSelector" "خيارات الشحنات" "Action_RepairVehicle" "إصلاح المركبة" "Common_Marker" "تحديد علامة" "Common_MarkerPrev" "انتقال إلى العلامة (يسارًا)" "Common_MarkerNext" "انتقال إلى العلامة (يمينًا)" "Construction_RefillWater" "ملء الحافظة" "Action_SwitchChiralBridgeHeight" "(عند تجهيز بمصنّع كيرالي محمول) ضبط طول البناء " "Construction_MarkerOnZipline" "تحديد خط ناقل" "Action_PickupBackpack" "ارتداء حقيبة الظهر" "Action_Transfer" "تفريغ البضائع من المركبة" "Action_UseCoffinBoard" "الاختباء داخل لوح التابوت" "Vehicle_Drift" "دريفت" "Vehicle_Accelerator" "تسريع" "Vehicle_Booster" "تعزيز السرعة" "Vehicle_Jump" "قفز" "Vehicle_HandBrake" "فرامل اليد" "Vehicle_Brake" "كبح/عودة" "Vehicle_Pickup" "التقاط" "Vehicle_GetOffFromFloatingCarrier" "(الناقلة الطافية) النزول" "Vehicle_KickFloatingCarrier" "(ركوب الناقلة الطافية) ركل الأرض " "EMenuInputFunction_FUNCTION_ACCEPT" "موافقة" "EMenuInputFunction_FUNCTION_CANCEL" "إلغاء/ إغلاق" "EMenuInputFunction_FUNCTION_DPAD_NAV_UP" "للأعلى" "EMenuInputFunction_FUNCTION_DPAD_NAV_DOWN" "للأسفل" "EMenuInputFunction_FUNCTION_DPAD_NAV_LEFT" "لليسار" "EMenuInputFunction_FUNCTION_DPAD_NAV_RIGHT" "لليمين" "EMenuInputFunction_FUNCTION_OPEN_VKB" "الخيار 1 من القائمة" "EMenuInputFunction_FUNCTION_TAB_PREVIOUS" "التنقل بين علامات تبويب القائمة (يسارًا)" "EMenuInputFunction_FUNCTION_TAB_NEXT" "التنقل بين علامات تبويب القائمة (يمينًا)" "EMenuInputFunction_FUNCTION_CYCLE_PREVIOUS" "الانتقال إلى السابق" "EMenuInputFunction_FUNCTION_CYCLE_NEXT" "الانتقال إلى التالي" "EMenuInputFunction_FUNCTION_INBOX" "الخيار 2 من القائمة" "EMenuInputFunction_FUNCTION_MENU_OPTIONS" "الخيار 3 من القائمة" "EMenuInputFunction_FUNCTION_INGAME_OPTIONS" "إيقاف مؤقت/ خاتم وحدة الاتصال" "EMenuInputFunction_FUNCTION_ANALOG_LEFT" "الخيار 4 من القائمة" "EMenuInputFunction_FUNCTION_ANALOG_RIGHT" "الخيار 5 من القائمة" "SteamGyro" "جيروسكوب Steam Input" "SteamLook" "النظر باستخدام Steam Input" "SteamMove" "التحرك باستخدام Steam Input" "SteamTouchPad" "لوحة اللمس باستخدام Steam Input" "PrivateRoom_Button0" "إجراء الغرفة الخاصة 1" "PrivateRoom_Button1" "إجراء الغرفة الخاصة 2" "PrivateRoom_Button2" "إجراء الغرفة الخاصة 3" "PrivateRoom_Button3" "إجراء الغرفة الخاصة 4" "PhotoMode_OpenMenu_L1" "مجموعة وضع الصور زر 1 (اضغط بالتزامن مع الزر 2)" "PhotoMode_OpenMenu_Triangle" "مجموعة وضع الصور زر 2 (اضغط بالتزامن مع الزر 1)" "InGame" "عامة" "Menu" "القائمة" "Vehicle" "المركبة" } "brazilian" { "title" "Layout Oficial de Death Stranding 2: On the Beach" "SystemReserved_Decide" "Aceitar" "SystemReserved_Cancel" "Cancelar" "Common_MainMenu" "Pausar/Abrir Terminal Anelar" "Common_Shout" "Comunicação" "Common_Like" "Curtir" "Common_RideAndGetOff" "Usar Veículo/Sair do Veículo" "PhotoMode_OpenMenu" "Modo Foto" "Action_ADS" "Preparar Ferramenta" "Action_Fire" "Colocar Estrutura/Disparar Arma" "Action_LeftSideAction" "Equilibrar-se (Esquerda)" "Action_RightSideAction" "Equilibrar-se (Direita)" "Action_LeftSideActionGrab" "Carregar Carga (Mão Esquerda)" "Action_RightSideActionGrab" "Carregar Carga (Mão Direita)" "Action_LeftSideActionBrace" "Equilibrar-se (Esquerda)" "Action_RightSideActionBrace" "Equilibrar-se (Direita)" "Common_Sensor" "Analisar" "Common_ChangeAttachment" "Complemento de Arma (Ativar/Desativar)" "Common_ChangeAmmoType" "Alterar Tipo de Munição" "Common_ChangeFireMode" "Alterar Modo de Disparo" "Common_ChangeTacticalLight" "Luz da Arma (Ligar/Desligar)" "Action_Reload" "Recarregar Arma" "Action_Melee" "Ataque Corpo a Corpo" "Action_Action" "Realizar Ação" "Action_Access" "Ativar Terminal" "Action_Pickup" "Carregar nas Costas" "Action_PickupCollectible" "Pega Colecionável" "Action_Stealth" "Prender a Respiração" "Action_SteadyAim" "Estabilizar Mira" "Action_ChangeStance" "Agachar/Levantar" "Action_Sprint" "Correr" "Action_Jump" "Pular" "Action_StepOn" "Subir" "View_SwitchCamera" "Alternar Câmera (Esquerda/Direita)" "View_ZoomIn" "Foco" "View_FirstPersonView" "Modo Bússola" "Action_TakeABreak" "Descansar" "Action_BuildAngleUp" "Ajustar ângulo da estrutura para cima" "Action_BuildAngleDown" "Ajustar ângulo da estrutura para baixo" "HUD_WeaponSelector" "Armas/Ferramentas" "HUD_AmmoSelector" "Placas" "HUD_ItemSelector" "Equipamentos de Campo" "HUD_BaggageSelector" "Opções de Carga" "Action_RepairVehicle" "Reparar Veículo" "Common_Marker" "Selecionar Marcador" "Common_MarkerPrev" "Ir para Marcador (Esquerda)" "Common_MarkerNext" "Ir para Marcador (Direita)" "Construction_RefillWater" "Encher Cantil" "Action_SwitchChiralBridgeHeight" "(Preparando CQP) Ajustar tamanho da Estrutura " "Construction_MarkerOnZipline" "Selecionar Tirolesa" "Action_PickupBackpack" "Colocar a Mochila" "Action_Transfer" "Descarregar Carga do Veículo" "Action_UseCoffinBoard" "Esconder-se na Prancha de Caixão" "Vehicle_Drift" "Drift" "Vehicle_Accelerator" "Acelerar" "Vehicle_Booster" "Aumento de Velocidade" "Vehicle_Jump" "Pular" "Vehicle_HandBrake" "Freio de Mão" "Vehicle_Brake" "Frear/Dar Ré" "Vehicle_Pickup" "Pegar" "Vehicle_GetOffFromFloatingCarrier" "(Trator Flutuante) Sair" "Vehicle_KickFloatingCarrier" "(Movendo-se com Trator Flutuante) Empurrar com o pé " "EMenuInputFunction_FUNCTION_ACCEPT" "Aceitar" "EMenuInputFunction_FUNCTION_CANCEL" "Cancelar/Fechar" "EMenuInputFunction_FUNCTION_DPAD_NAV_UP" "Para Cima" "EMenuInputFunction_FUNCTION_DPAD_NAV_DOWN" "Para Baixo" "EMenuInputFunction_FUNCTION_DPAD_NAV_LEFT" "Esquerda" "EMenuInputFunction_FUNCTION_DPAD_NAV_RIGHT" "Direita" "EMenuInputFunction_FUNCTION_OPEN_VKB" "Opção 1 do Menu" "EMenuInputFunction_FUNCTION_TAB_PREVIOUS" "Alternar Aba do Menu (Esquerda)" "EMenuInputFunction_FUNCTION_TAB_NEXT" "Alternar Aba do Menu (Direita)" "EMenuInputFunction_FUNCTION_CYCLE_PREVIOUS" "Alternar para Anterior" "EMenuInputFunction_FUNCTION_CYCLE_NEXT" "Alternar para Próximo" "EMenuInputFunction_FUNCTION_INBOX" "Opção 2 do Menu" "EMenuInputFunction_FUNCTION_MENU_OPTIONS" "Opção 3 do Menu" "EMenuInputFunction_FUNCTION_INGAME_OPTIONS" "Pausar/Terminal Anelar" "EMenuInputFunction_FUNCTION_ANALOG_LEFT" "Opção 4 do Menu" "EMenuInputFunction_FUNCTION_ANALOG_RIGHT" "Opção 5 do Menu" "SteamGyro" "Entrada Steam - Giroscópio" "SteamLook" "Entrada Steam - Olhar" "SteamMove" "Entrada Steam - Mover" "SteamTouchPad" "Entrada Steam - Painel Tátil" "PrivateRoom_Button0" "Ação de Quarto Privado 1" "PrivateRoom_Button1" "Ação de Quarto Privado 2" "PrivateRoom_Button2" "Ação de Quarto Privado 3" "PrivateRoom_Button3" "Ação de Quarto Privado 4" "PhotoMode_OpenMenu_L1" "Combo do Modo Foto: botão 1 (pressione junto com o botão 2)" "PhotoMode_OpenMenu_Triangle" "Combo do Modo Foto: botão 2 (pressione junto com o botão 1)" "InGame" "Geral" "Menu" "Menu" "Vehicle" "Veículo" } "czech" { "title" "Oficiální rozvržení pro Death Stranding 2: On the Beach" "SystemReserved_Decide" "Přijmout" "SystemReserved_Cancel" "Zrušit" "Common_MainMenu" "Pozastavit/Otevřít prstenový terminál" "Common_Shout" "Komunikace" "Common_Like" "Dát lajk" "Common_RideAndGetOff" "Použít/Vystoupit z vozidla" "PhotoMode_OpenMenu" "Fotorežim" "Action_ADS" "Připravit nástroj" "Action_Fire" "Umístit stavbu/Použít zbraň" "Action_LeftSideAction" "Přesunout rovnováhu (vlevo)" "Action_RightSideAction" "Přesunout rovnováhu (vpravo)" "Action_LeftSideActionGrab" "Nést náklad (levá ruka)" "Action_RightSideActionGrab" "Nést náklad (pravá ruka)" "Action_LeftSideActionBrace" "Přesunout rovnováhu (vlevo)" "Action_RightSideActionBrace" "Přesunout rovnováhu (vpravo)" "Common_Sensor" "Skenovat" "Common_ChangeAttachment" "Zbraňový nástavec (aktivovat/deaktivovat)" "Common_ChangeAmmoType" "Změnit typ munice" "Common_ChangeFireMode" "Změnit režim střelby" "Common_ChangeTacticalLight" "Svítilna (zap/vyp)" "Action_Reload" "Přebít zbraň" "Action_Melee" "Útok zblízka" "Action_Action" "Provést akci" "Action_Access" "Aktivovat terminál" "Action_Pickup" "Nést na zádech" "Action_PickupCollectible" "Sebrat sběratelský předmět" "Action_Stealth" "Zadržet dech" "Action_SteadyAim" "Stabilizovat puškohled" "Action_ChangeStance" "Skrčit se/Postavit se" "Action_Sprint" "Sprintovat" "Action_Jump" "Skočit" "Action_StepOn" "Šplhat" "View_SwitchCamera" "Přepnout kameru doleva/doprava" "View_ZoomIn" "Zaostření" "View_FirstPersonView" "Režim kompasu" "Action_TakeABreak" "Odpočívat" "Action_BuildAngleUp" "Upravit úhel umístění směrem nahoru" "Action_BuildAngleDown" "Upravit úhel umístění směrem dolů" "HUD_WeaponSelector" "Zbraně/Nástroje" "HUD_AmmoSelector" "Cedule" "HUD_ItemSelector" "Oblečení do terénu" "HUD_BaggageSelector" "Možnosti nákladu" "Action_RepairVehicle" "Opravit vozidlo" "Common_Marker" "Vybrat značku" "Common_MarkerPrev" "Přeskočit na značku (vlevo)" "Common_MarkerNext" "Přeskočit na značku (vpravo)" "Construction_RefillWater" "Naplnit polní láhev" "Action_SwitchChiralBridgeHeight" "(Při přípravě PCK) Nastavit délku stavby " "Construction_MarkerOnZipline" "Vybrat lanový skluz" "Action_PickupBackpack" "Nasadit si batoh" "Action_Transfer" "Vyložit náklad z vozidla" "Action_UseCoffinBoard" "Schovat se v coffinboardu" "Vehicle_Drift" "Drift" "Vehicle_Accelerator" "Zrychlit" "Vehicle_Booster" "Zrychlení" "Vehicle_Jump" "Skočit" "Vehicle_HandBrake" "Ruční brzda" "Vehicle_Brake" "Zabrzdit/Zacouvat" "Vehicle_Pickup" "Sebrat" "Vehicle_GetOffFromFloatingCarrier" "(vznášedlo) Vystoupit" "Vehicle_KickFloatingCarrier" "(při jízdě na vznášedle) Odrazit se " "EMenuInputFunction_FUNCTION_ACCEPT" "Přijmout" "EMenuInputFunction_FUNCTION_CANCEL" "Zrušit/Zavřít" "EMenuInputFunction_FUNCTION_DPAD_NAV_UP" "Nahoru" "EMenuInputFunction_FUNCTION_DPAD_NAV_DOWN" "Dolů" "EMenuInputFunction_FUNCTION_DPAD_NAV_LEFT" "Vlevo" "EMenuInputFunction_FUNCTION_DPAD_NAV_RIGHT" "Vpravo" "EMenuInputFunction_FUNCTION_OPEN_VKB" "Volba nabídky 1" "EMenuInputFunction_FUNCTION_TAB_PREVIOUS" "Procházet záložky nabídky (vlevo)" "EMenuInputFunction_FUNCTION_TAB_NEXT" "Procházet záložky nabídky (vpravo)" "EMenuInputFunction_FUNCTION_CYCLE_PREVIOUS" "Procházet předchozí" "EMenuInputFunction_FUNCTION_CYCLE_NEXT" "Procházet další" "EMenuInputFunction_FUNCTION_INBOX" "Volba nabídky 2" "EMenuInputFunction_FUNCTION_MENU_OPTIONS" "Volba nabídky 3" "EMenuInputFunction_FUNCTION_INGAME_OPTIONS" "Pauza/Prstenový terminál" "EMenuInputFunction_FUNCTION_ANALOG_LEFT" "Volba nabídky 4" "EMenuInputFunction_FUNCTION_ANALOG_RIGHT" "Volba nabídky 5" "SteamGyro" "Vstup Steamu gyroskop" "SteamLook" "Vstup Steamu pohled" "SteamMove" "Vstup Steamu pohyb" "SteamTouchPad" "Vstup Steamu dotykový panel" "PrivateRoom_Button0" "Akce soukromého pokoje 1" "PrivateRoom_Button1" "Akce soukromého pokoje 2" "PrivateRoom_Button2" "Akce soukromého pokoje 3" "PrivateRoom_Button3" "Akce soukromého pokoje 4" "PhotoMode_OpenMenu_L1" "Kombo tlačítko fotorežimu 1 (stiskni společně s tlačítkem 2)" "PhotoMode_OpenMenu_Triangle" "Kombo tlačítko fotorežimu 2 (stiskni společně s tlačítkem 1)" "InGame" "Obecné" "Menu" "Nabídka" "Vehicle" "Vozidlo" } "dutch" { "title" "Officiële indeling voor Death Stranding 2: On the Beach" "SystemReserved_Decide" "Accepteren" "SystemReserved_Cancel" "Annuleren" "Common_MainMenu" "Ringterminal pauzeren/openen" "Common_Shout" "Communicatie" "Common_Like" "Like" "Common_RideAndGetOff" "Voertuig gebruiken/verlaten" "PhotoMode_OpenMenu" "Fotomodus" "Action_ADS" "Gereedschap pakken" "Action_Fire" "Bouwwerk plaatsen/Wapen afvuren" "Action_LeftSideAction" "Evenwicht bewaren (links)" "Action_RightSideAction" "Evenwicht bewaren (rechts)" "Action_LeftSideActionGrab" "Vracht dragen (linkerhand)" "Action_RightSideActionGrab" "Vracht dragen (rechterhand)" "Action_LeftSideActionBrace" "Evenwicht bewaren (links)" "Action_RightSideActionBrace" "Evenwicht bewaren (rechts)" "Common_Sensor" "Scannen" "Common_ChangeAttachment" "Wapenuitbreiding (activeren/deactiveren)" "Common_ChangeAmmoType" "Andere munitie" "Common_ChangeFireMode" "Andere vuurstand" "Common_ChangeTacticalLight" "Wapenlamp (aan/uit)" "Action_Reload" "Wapen herladen" "Action_Melee" "Contactaanval" "Action_Action" "Actie uitvoeren" "Action_Access" "Terminal activeren" "Action_Pickup" "Op rug dragen" "Action_PickupCollectible" "Verzamelitem oppakken" "Action_Stealth" "Adem inhouden" "Action_SteadyAim" "Vizier stabiliseren" "Action_ChangeStance" "Hurken/Staan" "Action_Sprint" "Sprinten" "Action_Jump" "Springen" "Action_StepOn" "Klim" "View_SwitchCamera" "Camera links/rechts" "View_ZoomIn" "Scherpstellen" "View_FirstPersonView" "Kompas" "Action_TakeABreak" "Rusten" "Action_BuildAngleUp" "Hoek omhoog" "Action_BuildAngleDown" "Hoek omlaag" "HUD_WeaponSelector" "Wapens/gereedschap" "HUD_AmmoSelector" "Borden" "HUD_ItemSelector" "Veldkleding" "HUD_BaggageSelector" "Vrachtopties" "Action_RepairVehicle" "Voertuig repareren" "Common_Marker" "Markering selecteren" "Common_MarkerPrev" "Naar markering springen (links)" "Common_MarkerNext" "Naar markering springen (rechts)" "Construction_RefillWater" "Veldfles vullen" "Action_SwitchChiralBridgeHeight" "(Tijdens gebruik PCC) Lengte bouwwerk wijzigen " "Construction_MarkerOnZipline" "Zipline selecteren" "Action_PickupBackpack" "Backpack dragen" "Action_Transfer" "Vracht uit voertuig laden" "Action_UseCoffinBoard" "In zweefkist verbergen" "Vehicle_Drift" "Driften" "Vehicle_Accelerator" "Gas geven" "Vehicle_Booster" "Snelheidsboost" "Vehicle_Jump" "Springen" "Vehicle_HandBrake" "Handrem" "Vehicle_Brake" "Remmen/Achteruit" "Vehicle_Pickup" "Pakken" "Vehicle_GetOffFromFloatingCarrier" "(Zweefkar) Afstappen" "Vehicle_KickFloatingCarrier" "(Op zweefkar rijden) Afzetten op grond " "EMenuInputFunction_FUNCTION_ACCEPT" "Accepteren" "EMenuInputFunction_FUNCTION_CANCEL" "Annuleren/Sluiten" "EMenuInputFunction_FUNCTION_DPAD_NAV_UP" "Omhoog" "EMenuInputFunction_FUNCTION_DPAD_NAV_DOWN" "Omlaag" "EMenuInputFunction_FUNCTION_DPAD_NAV_LEFT" "Links" "EMenuInputFunction_FUNCTION_DPAD_NAV_RIGHT" "Rechts" "EMenuInputFunction_FUNCTION_OPEN_VKB" "Menu-optie 1" "EMenuInputFunction_FUNCTION_TAB_PREVIOUS" "Door menu-tabs bladeren (links)" "EMenuInputFunction_FUNCTION_TAB_NEXT" "Door menu-tabs bladeren (rechts)" "EMenuInputFunction_FUNCTION_CYCLE_PREVIOUS" "Vorige" "EMenuInputFunction_FUNCTION_CYCLE_NEXT" "Volgende" "EMenuInputFunction_FUNCTION_INBOX" "Menu-optie 2" "EMenuInputFunction_FUNCTION_MENU_OPTIONS" "Menu-optie 3" "EMenuInputFunction_FUNCTION_INGAME_OPTIONS" "Pauzeren/ringterminal" "EMenuInputFunction_FUNCTION_ANALOG_LEFT" "Menu-optie 4" "EMenuInputFunction_FUNCTION_ANALOG_RIGHT" "Menu-optie 5" "SteamGyro" "Steam Input - Gyroscoop" "SteamLook" "Steam Input - Kijken" "SteamMove" "Steam Input - Verplaatsen" "SteamTouchPad" "Steam Input - Touchpad" "PrivateRoom_Button0" "Privéruimte actie 1" "PrivateRoom_Button1" "Privéruimte actie 2" "PrivateRoom_Button2" "Privéruimte actie 3" "PrivateRoom_Button3" "Privéruimte actie 4" "PhotoMode_OpenMenu_L1" "Combinatietoets 1 voor fotomodus (gelijktijdig indrukken met toets 2)" "PhotoMode_OpenMenu_Triangle" "Combinatietoets 2 voor fotomodus (gelijktijdig indrukken met toets 1)" "InGame" "Algemeen" "Menu" "Menu" "Vehicle" "Voertuig" } "french" { "title" "Configuration officielle pour Death Stranding 2: On the Beach" "SystemReserved_Decide" "Accepter" "SystemReserved_Cancel" "Annuler" "Common_MainMenu" "Mettre en pause/Ouvrir la bague-terminal" "Common_Shout" "Communication" "Common_Like" "Like" "Common_RideAndGetOff" "Utiliser le véhicule/En descendre" "PhotoMode_OpenMenu" "Mode Photo" "Action_ADS" "Préparer l'outil" "Action_Fire" "Placer la structure/Tirer" "Action_LeftSideAction" "Maintenir l'équilibre (gauche)" "Action_RightSideAction" "Maintenir l'équilibre (droite)" "Action_LeftSideActionGrab" "Porter des marchandises (main gauche)" "Action_RightSideActionGrab" "Porter des marchandises (main droite)" "Action_LeftSideActionBrace" "Maintenir l'équilibre (gauche)" "Action_RightSideActionBrace" "Maintenir l'équilibre (droite)" "Common_Sensor" "Scanner" "Common_ChangeAttachment" "Accessoire pour arme (activer/désactiver)" "Common_ChangeAmmoType" "Changer le type de munitions" "Common_ChangeFireMode" "Changer de mode de tir" "Common_ChangeTacticalLight" "Lampe d'arme (allumer/éteindre)" "Action_Reload" "Recharger l'arme" "Action_Melee" "Attaque au corps à corps" "Action_Action" "Exécuter une action" "Action_Access" "Activer le terminal" "Action_Pickup" "Porter sur le dos" "Action_PickupCollectible" "Ramasser l'objet" "Action_Stealth" "Retenir sa respiration" "Action_SteadyAim" "Stabiliser la lunette" "Action_ChangeStance" "S'accroupir/Se lever" "Action_Sprint" "Courir" "Action_Jump" "Sauter" "Action_StepOn" "Escalader" "View_SwitchCamera" "Intervertir la caméra" "View_ZoomIn" "Mise au point" "View_FirstPersonView" "Mode Boussole" "Action_TakeABreak" "Se reposer" "Action_BuildAngleUp" "Ajuster l'angle de structure à la hausse" "Action_BuildAngleDown" "Ajuster l'angle de structure à la baisse" "HUD_WeaponSelector" "Armes/outils" "HUD_AmmoSelector" "Panneaux" "HUD_ItemSelector" "Vêtements utilitaires" "HUD_BaggageSelector" "Options de marchandise" "Action_RepairVehicle" "Réparer le véhicule" "Common_Marker" "Sélectionner le repère" "Common_MarkerPrev" "Passer au repère (gauche)" "Common_MarkerNext" "Passer au repère (droite)" "Construction_RefillWater" "Remplir la gourde" "Action_SwitchChiralBridgeHeight" "(En préparant le CCP) Ajuster la longueur de structure " "Construction_MarkerOnZipline" "Sélectionner la tyrolienne" "Action_PickupBackpack" "Mettre le sac à dos" "Action_Transfer" "Décharger les marchandises du véhicule" "Action_UseCoffinBoard" "Se cacher dans la planche-cercueil" "Vehicle_Drift" "Déraper" "Vehicle_Accelerator" "Accélérer" "Vehicle_Booster" "Boost de vitesse" "Vehicle_Jump" "Sauter" "Vehicle_HandBrake" "Frein à main" "Vehicle_Brake" "Frein/Marche arrière" "Vehicle_Pickup" "Prendre" "Vehicle_GetOffFromFloatingCarrier" "(Transporteur flottant) Descendre" "Vehicle_KickFloatingCarrier" "(Sur un transporteur flottant) Frapper le sol " "EMenuInputFunction_FUNCTION_ACCEPT" "Accepter" "EMenuInputFunction_FUNCTION_CANCEL" "Annuler/Fermer" "EMenuInputFunction_FUNCTION_DPAD_NAV_UP" "Haut" "EMenuInputFunction_FUNCTION_DPAD_NAV_DOWN" "Bas" "EMenuInputFunction_FUNCTION_DPAD_NAV_LEFT" "Gauche" "EMenuInputFunction_FUNCTION_DPAD_NAV_RIGHT" "Droite" "EMenuInputFunction_FUNCTION_OPEN_VKB" "Option du menu 1" "EMenuInputFunction_FUNCTION_TAB_PREVIOUS" "Parcourir les onglets du menu (gauche)" "EMenuInputFunction_FUNCTION_TAB_NEXT" "Parcourir les onglets du menu (droite)" "EMenuInputFunction_FUNCTION_CYCLE_PREVIOUS" "Voir précédent" "EMenuInputFunction_FUNCTION_CYCLE_NEXT" "Voir suivant" "EMenuInputFunction_FUNCTION_INBOX" "Option du menu 2" "EMenuInputFunction_FUNCTION_MENU_OPTIONS" "Option du menu 3" "EMenuInputFunction_FUNCTION_INGAME_OPTIONS" "Mettre en pause/Bague-terminal" "EMenuInputFunction_FUNCTION_ANALOG_LEFT" "Option du menu 4" "EMenuInputFunction_FUNCTION_ANALOG_RIGHT" "Option du menu 5" "SteamGyro" "Saisie Steam - Gyroscope" "SteamLook" "Saisie Steam - Regarder" "SteamMove" "Saisie Steam - Se déplacer" "SteamTouchPad" "Saisie Steam - Pavé tactile" "PrivateRoom_Button0" "Chambre privée - Action 1" "PrivateRoom_Button1" "Chambre privée - Action 2" "PrivateRoom_Button2" "Chambre privée - Action 3" "PrivateRoom_Button3" "Chambre privée - Action 4" "PhotoMode_OpenMenu_L1" "Combo mode Photo touche 1 (appuyer en même temps que la touche 2)" "PhotoMode_OpenMenu_Triangle" "Combo mode Photo touche 2 (appuyer en même temps que la touche 1)" "InGame" "Général" "Menu" "Menu" "Vehicle" "Véhicule" } "german" { "title" "Offizielles Layout für Death Stranding 2: On the Beach" "SystemReserved_Decide" "Akzeptieren" "SystemReserved_Cancel" "Abbrechen" "Common_MainMenu" "Pause/Ringterminal öffnen" "Common_Shout" "Kommunikation" "Common_Like" "Like" "Common_RideAndGetOff" "Fahrzeug benutzen/verlassen" "PhotoMode_OpenMenu" "Fotomodus" "Action_ADS" "Werkzeug bereit machen" "Action_Fire" "Konstruktion platzieren/Waffe abfeuern" "Action_LeftSideAction" "Gleichgewicht halten (Links)" "Action_RightSideAction" "Gleichgewicht halten (Rechts)" "Action_LeftSideActionGrab" "Fracht tragen (linke Hand)" "Action_RightSideActionGrab" "Fracht tragen (rechte Hand)" "Action_LeftSideActionBrace" "Gleichgewicht halten (Links)" "Action_RightSideActionBrace" "Gleichgewicht halten (Rechts)" "Common_Sensor" "Scannen" "Common_ChangeAttachment" "Waffenaufsatz (aktivieren/deaktivieren)" "Common_ChangeAmmoType" "Munitionstyp wechseln" "Common_ChangeFireMode" "Feuermodus ändern" "Common_ChangeTacticalLight" "Waffenleuchte (ein/aus)" "Action_Reload" "Waffe nachladen" "Action_Melee" "Nahkampfangriff" "Action_Action" "Aktion ausführen" "Action_Access" "Terminal aktivieren" "Action_Pickup" "Auf dem Rücken tragen" "Action_PickupCollectible" "Sammelobjekt aufheben" "Action_Stealth" "Luft anhalten" "Action_SteadyAim" "Visier stabilisieren" "Action_ChangeStance" "Ducken/Stehen" "Action_Sprint" "Sprinten" "Action_Jump" "Springen" "Action_StepOn" "Klettern" "View_SwitchCamera" "Kamera wechseln links/rechts" "View_ZoomIn" "Fokus" "View_FirstPersonView" "Kompassmodus" "Action_TakeABreak" "Ausruhen" "Action_BuildAngleUp" "Konstruktionswinkel nach oben anpassen" "Action_BuildAngleDown" "Konstruktionswinkel nach unten anpassen" "HUD_WeaponSelector" "Waffen/Werkzeuge" "HUD_AmmoSelector" "Schilder" "HUD_ItemSelector" "Feldkleidung" "HUD_BaggageSelector" "Frachtoptionen" "Action_RepairVehicle" "Fahrzeug reparieren" "Common_Marker" "Markierung wählen" "Common_MarkerPrev" "Zu Markierung springen (Links)" "Common_MarkerNext" "Zu Markierung springen (Rechts)" "Construction_RefillWater" "Feldflasche auffüllen" "Action_SwitchChiralBridgeHeight" "(Beim Bereitmachen des TCK) Konstruktionslänge anpassen " "Construction_MarkerOnZipline" "Seilrutsche wählen" "Action_PickupBackpack" "Rucksack aufsetzen" "Action_Transfer" "Fracht aus dem Fahrzeug entladen" "Action_UseCoffinBoard" "In Surfsarg verstecken" "Vehicle_Drift" "Driften" "Vehicle_Accelerator" "Beschleunigen" "Vehicle_Booster" "Geschwindigkeitsboost" "Vehicle_Jump" "Springen" "Vehicle_HandBrake" "Handbremse" "Vehicle_Brake" "Bremsen/Rückwärts" "Vehicle_Pickup" "Einsammeln" "Vehicle_GetOffFromFloatingCarrier" "(Lastenschweber) Absteigen" "Vehicle_KickFloatingCarrier" "(Auf Lastenschweber) Vom Boden abstoßen " "EMenuInputFunction_FUNCTION_ACCEPT" "Akzeptieren" "EMenuInputFunction_FUNCTION_CANCEL" "Abbrechen/Schließen" "EMenuInputFunction_FUNCTION_DPAD_NAV_UP" "Oben" "EMenuInputFunction_FUNCTION_DPAD_NAV_DOWN" "Unten" "EMenuInputFunction_FUNCTION_DPAD_NAV_LEFT" "Links" "EMenuInputFunction_FUNCTION_DPAD_NAV_RIGHT" "Rechts" "EMenuInputFunction_FUNCTION_OPEN_VKB" "Menü-Option 1" "EMenuInputFunction_FUNCTION_TAB_PREVIOUS" "Menüreiter wechseln (Links)" "EMenuInputFunction_FUNCTION_TAB_NEXT" "Menüreiter wechseln (Rechts)" "EMenuInputFunction_FUNCTION_CYCLE_PREVIOUS" "Zurück" "EMenuInputFunction_FUNCTION_CYCLE_NEXT" "Weiter" "EMenuInputFunction_FUNCTION_INBOX" "Menü-Option 2" "EMenuInputFunction_FUNCTION_MENU_OPTIONS" "Menü-Option 3" "EMenuInputFunction_FUNCTION_INGAME_OPTIONS" "Pause/Ringterminal" "EMenuInputFunction_FUNCTION_ANALOG_LEFT" "Menü-Option 4" "EMenuInputFunction_FUNCTION_ANALOG_RIGHT" "Menü-Option 5" "SteamGyro" "Steam-Eingabe: Gyroskop" "SteamLook" "Steam-Eingabe: Umsehen" "SteamMove" "Steam-Eingabe: Bewegen" "SteamTouchPad" "Steam-Eingabe: Touchpad" "PrivateRoom_Button0" "„Privater Raum“-Aktion 1" "PrivateRoom_Button1" "„Privater Raum“-Aktion 2" "PrivateRoom_Button2" "„Privater Raum“-Aktion 3" "PrivateRoom_Button3" "„Privater Raum“-Aktion 4" "PhotoMode_OpenMenu_L1" "Fotomodus-Kombo-Taste 1 (Zusammen mit Taste 2 drücken)" "PhotoMode_OpenMenu_Triangle" "Fotomodus-Kombo-Taste 2 (Zusammen mit Taste 1 drücken)" "InGame" "Allgemein" "Menu" "Menü" "Vehicle" "Fahrzeug" } "greek" { "title" "Επίσημη Διάταξη του Death Stranding 2: On the Beach" "SystemReserved_Decide" "Αποδοχή" "SystemReserved_Cancel" "Ακύρωση" "Common_MainMenu" "Παύση/Άνοιγμα Τερματικού Δακτυλίου" "Common_Shout" "Επικοινωνία" "Common_Like" "Like" "Common_RideAndGetOff" "Χρήση/Έξοδος από Όχημα" "PhotoMode_OpenMenu" "Λειτουργία Φωτογραφίας" "Action_ADS" "Προετοιμασία Εργαλείου" "Action_Fire" "Τοποθέτηση Κτίσματος/Χρήση Όπλου" "Action_LeftSideAction" "Κέντρο Ισορροπίας (Αριστερά)" "Action_RightSideAction" "Κέντρο Ισορροπίας (Δεξιά)" "Action_LeftSideActionGrab" "Μεταφορά Φορτίου (Αριστερό Χέρι)" "Action_RightSideActionGrab" "Μεταφορά Φορτίου (Δεξί Χέρι)" "Action_LeftSideActionBrace" "Κεντράρισμα Ισορροπίας (Αριστερά)" "Action_RightSideActionBrace" "Κεντράρισμα Ισορροπίας (Δεξιά)" "Common_Sensor" "Σάρωση" "Common_ChangeAttachment" "Προσάρτηση Όπλου (Ενεργοποίηση/Απενεργοποίηση)" "Common_ChangeAmmoType" "Αλλαγή Τύπου Πυρομαχικών" "Common_ChangeFireMode" "Αλλαγή Λειτουργίας Πυρός" "Common_ChangeTacticalLight" "Φακός Όπλου (Ενεργοποίηση/Απενεργοποίηση)" "Action_Reload" "Γέμισμα Όπλου" "Action_Melee" "Επίθεση σε Μάχη Σώμα με Σώμα" "Action_Action" "Εκτέλεση Ενέργειας" "Action_Access" "Ενεργοποίηση Τερματικού" "Action_Pickup" "Κουβάλημα στην Πλάτη" "Action_PickupCollectible" "Περισυλλογή Συλεκτικού Αντικειμένου" "Action_Stealth" "Κράτημα Αναπνοής" "Action_SteadyAim" "Σταθεροποίησε τη Διόπτρα" "Action_ChangeStance" "Σκύψιμο/Όρθια Στάση" "Action_Sprint" "Τρέξιμο" "Action_Jump" "Άλμα" "Action_StepOn" "Σκαρφάλωσε" "View_SwitchCamera" "Αλλαγή Κάμερας Αριστερά/Δεξιά" "View_ZoomIn" "Εστίαση" "View_FirstPersonView" "Λειτουργία Πυξίδας" "Action_TakeABreak" "Ξεκουράσου" "Action_BuildAngleUp" "Προσαρμογή Γωνίας Δομής προς τα Πάνω" "Action_BuildAngleDown" "Προσαρμογή Γωνίας Δομής προς τα Κάτω" "HUD_WeaponSelector" "Όπλα/Εργαλεία" "HUD_AmmoSelector" "Πινακίδες" "HUD_ItemSelector" "Εξοπλισμός Πεδίου" "HUD_BaggageSelector" "Επιλογές Φορτίου" "Action_RepairVehicle" "Επισκεύασε το Όχημα" "Common_Marker" "Επιλογή Δείκτη" "Common_MarkerPrev" "Άλμα σε Δείκτη (Αριστερά)" "Common_MarkerNext" "Άλμα σε Δείκτη (Δεξιά)" "Construction_RefillWater" "Γέμισε το Παγούρι" "Action_SwitchChiralBridgeHeight" "(Καθώς Ετοιμάζεις το PCC) Προσαρμογή Μήκους Δομής " "Construction_MarkerOnZipline" "Επιλογή Εναέριας Τροχαλίας" "Action_PickupBackpack" "Φόρεσε το Σακίδιο" "Action_Transfer" "Ξεφόρτωμα Φορτίου από το Όχημα" "Action_UseCoffinBoard" "Κρύψου στο Φερετροκίνητο" "Vehicle_Drift" "Ελεγχόμενο Γλίστρημα" "Vehicle_Accelerator" "Επιτάχυνση" "Vehicle_Booster" "Ενίσχυση Ταχύτητας" "Vehicle_Jump" "Άλμα" "Vehicle_HandBrake" "Χειρόφρενο" "Vehicle_Brake" "Φρένο/Όπισθεν" "Vehicle_Pickup" "Σήκωσε" "Vehicle_GetOffFromFloatingCarrier" "(Αιωρούμενο Όχημα) Αποβίβαση" "Vehicle_KickFloatingCarrier" "(Ενώ Βρίσκεσαι στο Αιωρούμενο Όχημα) Κλότσημα Εδάφους " "EMenuInputFunction_FUNCTION_ACCEPT" "Αποδοχή" "EMenuInputFunction_FUNCTION_CANCEL" "Ακύρωση/Κλείσιμο" "EMenuInputFunction_FUNCTION_DPAD_NAV_UP" "Πάνω" "EMenuInputFunction_FUNCTION_DPAD_NAV_DOWN" "Κάτω" "EMenuInputFunction_FUNCTION_DPAD_NAV_LEFT" "Αριστερά" "EMenuInputFunction_FUNCTION_DPAD_NAV_RIGHT" "Δεξιά" "EMenuInputFunction_FUNCTION_OPEN_VKB" "Επιλογή Μενού 1" "EMenuInputFunction_FUNCTION_TAB_PREVIOUS" "Μετάβαση στον Σελιδοδείκτη Μενού (Αριστερά)" "EMenuInputFunction_FUNCTION_TAB_NEXT" "Μετάβαση στον Σελιδοδείκτη Μενού (Δεξιά)" "EMenuInputFunction_FUNCTION_CYCLE_PREVIOUS" "Μετάβαση στο Προηγούμενο" "EMenuInputFunction_FUNCTION_CYCLE_NEXT" "Μετάβαση στο Επόμενο" "EMenuInputFunction_FUNCTION_INBOX" "Επιλογή Μενού 2" "EMenuInputFunction_FUNCTION_MENU_OPTIONS" "Επιλογή Μενού 3" "EMenuInputFunction_FUNCTION_INGAME_OPTIONS" "Παύση/Τερματικό Δακτυλίου" "EMenuInputFunction_FUNCTION_ANALOG_LEFT" "Επιλογή Μενού 4" "EMenuInputFunction_FUNCTION_ANALOG_RIGHT" "Επιλογή Μενού 5" "SteamGyro" "Εντολή Steam: Γυροσκόπιο" "SteamLook" "Εντολή Steam: Παρατήρηση" "SteamMove" "Εντολή Steam: Κίνηση" "SteamTouchPad" "Εντολή Steam: Επιφάνεια Αφής" "PrivateRoom_Button0" "Ενέργεια Ιδιωτικού Δωματίου 1" "PrivateRoom_Button1" "Ενέργεια Ιδιωτικού Δωματίου 2" "PrivateRoom_Button2" "Ενέργεια Ιδιωτικού Δωματίου 3" "PrivateRoom_Button3" "Ενέργεια Ιδιωτικού Δωματίου 4" "PhotoMode_OpenMenu_L1" "Κουμπί Συνδυαστικών Ενεργειών Λειτουργίας Φωτογράφισης 1 (Πάτησε σε συνδυασμό με το Κουμπί 2)" "PhotoMode_OpenMenu_Triangle" "Κουμπί Συνδυαστικών Ενεργειών Λειτουργίας Φωτογράφισης 2 (Πάτησε σε συνδυασμό με το Κουμπί 1)" "InGame" "Γενικά" "Menu" "Μενού" "Vehicle" "Όχημα" } "italian" { "title" "Layout ufficiale Death Stranding 2: On The Beach" "SystemReserved_Decide" "Accetta" "SystemReserved_Cancel" "Annulla" "Common_MainMenu" "Metti in pausa/Apri il terminale anello" "Common_Shout" "Comunicazione" "Common_Like" "Mi piace" "Common_RideAndGetOff" "Usa veicolo/Scendi dal veicolo" "PhotoMode_OpenMenu" "Modalità Foto" "Action_ADS" "Prepara strumento" "Action_Fire" "Posiziona struttura/Usa arma" "Action_LeftSideAction" "Recupera l'equilibrio (sinistra)" "Action_RightSideAction" "Recupera l'equilibrio (destra)" "Action_LeftSideActionGrab" "Porta il carico (mano sinistra)" "Action_RightSideActionGrab" "Porta il carico (mano destra)" "Action_LeftSideActionBrace" "Recupera l'equilibrio (sinistra)" "Action_RightSideActionBrace" "Recupera l'equilibrio (destra)" "Common_Sensor" "Analizza" "Common_ChangeAttachment" "Arma integrata (Attiva/Disattiva)" "Common_ChangeAmmoType" "Cambia tipo di munizioni" "Common_ChangeFireMode" "Cambia modalità di fuoco" "Common_ChangeTacticalLight" "Luce dell’arma (Accendi/Spegni)" "Action_Reload" "Ricarica arma" "Action_Melee" "Attacco in mischia" "Action_Action" "Esegui azione" "Action_Access" "Attiva terminale" "Action_Pickup" "Trasporta sulla schiena" "Action_PickupCollectible" "Raccogli collezionabile" "Action_Stealth" "Trattieni il respiro" "Action_SteadyAim" "Mirino stabile" "Action_ChangeStance" "Accovacciati/Alzati" "Action_Sprint" "Scatta" "Action_Jump" "Salta" "Action_StepOn" "Arrampicati" "View_SwitchCamera" "Sposta visuale a sinistra/destra" "View_ZoomIn" "Messa a fuoco" "View_FirstPersonView" "Bussola" "Action_TakeABreak" "Riposa" "Action_BuildAngleUp" "Regola l'inclinazione della struttura verso l'alto" "Action_BuildAngleDown" "Regola l'inclinazione della struttura verso il basso" "HUD_WeaponSelector" "Armi/Strumenti" "HUD_AmmoSelector" "Cartelli" "HUD_ItemSelector" "Abbigliamento da campo" "HUD_BaggageSelector" "Opzioni carico" "Action_RepairVehicle" "Ripara veicolo" "Common_Marker" "Seleziona indicatore" "Common_MarkerPrev" "Vai all'indicatore (sinistra)" "Common_MarkerNext" "Vai all'indicatore (destra)" "Construction_RefillWater" "Riempi la borraccia" "Action_SwitchChiralBridgeHeight" "(Con il CCP preparato) Regola lunghezza struttura " "Construction_MarkerOnZipline" "Seleziona teleferica" "Action_PickupBackpack" "Indossa zaino" "Action_Transfer" "Rimuovi carico dal veicolo" "Action_UseCoffinBoard" "Nasconditi nella bara mobile" "Vehicle_Drift" "Derapata" "Vehicle_Accelerator" "Accelera" "Vehicle_Booster" "Turbo" "Vehicle_Jump" "Salta" "Vehicle_HandBrake" "Freno a mano" "Vehicle_Brake" "Frena/Retromarcia" "Vehicle_Pickup" "Raccogli" "Vehicle_GetOffFromFloatingCarrier" "(Hovercarro) Scendi" "Vehicle_KickFloatingCarrier" "(Mentre guidi hovercarro) Datti una spinta " "EMenuInputFunction_FUNCTION_ACCEPT" "Accetta" "EMenuInputFunction_FUNCTION_CANCEL" "Annulla/Chiudi" "EMenuInputFunction_FUNCTION_DPAD_NAV_UP" "In alto" "EMenuInputFunction_FUNCTION_DPAD_NAV_DOWN" "In basso" "EMenuInputFunction_FUNCTION_DPAD_NAV_LEFT" "A sinistra" "EMenuInputFunction_FUNCTION_DPAD_NAV_RIGHT" "A destra" "EMenuInputFunction_FUNCTION_OPEN_VKB" "Opzione menu 1" "EMenuInputFunction_FUNCTION_TAB_PREVIOUS" "Cambia scheda menu (sinistra)" "EMenuInputFunction_FUNCTION_TAB_NEXT" "Cambia scheda menu (destra)" "EMenuInputFunction_FUNCTION_CYCLE_PREVIOUS" "Precedente" "EMenuInputFunction_FUNCTION_CYCLE_NEXT" "Successivo" "EMenuInputFunction_FUNCTION_INBOX" "Opzione menu 2" "EMenuInputFunction_FUNCTION_MENU_OPTIONS" "Opzione menu 3" "EMenuInputFunction_FUNCTION_INGAME_OPTIONS" "Pausa/Terminale anello" "EMenuInputFunction_FUNCTION_ANALOG_LEFT" "Opzione menu 4" "EMenuInputFunction_FUNCTION_ANALOG_RIGHT" "Opzione menu 5" "SteamGyro" "Giroscopio (Steam Input)" "SteamLook" "Guarda (Steam Input)" "SteamMove" "Movimento (Steam Input)" "SteamTouchPad" "Touchpad (Steam Input)" "PrivateRoom_Button0" "Azione stanza privata 1" "PrivateRoom_Button1" "Azione stanza privata 2" "PrivateRoom_Button2" "Azione stanza privata 3" "PrivateRoom_Button3" "Azione stanza privata 4" "PhotoMode_OpenMenu_L1" "Modalità foto - combinazione tasto 1 (premere insieme a tasto 2)" "PhotoMode_OpenMenu_Triangle" "Modalità foto - combinazione tasto 2 (premere insieme a tasto 1)" "InGame" "Generale" "Menu" "Menu" "Vehicle" "Veicolo" } "koreana" { "title" "Death Stranding 2: On the Beach 공식 레이아웃" "SystemReserved_Decide" "동의" "SystemReserved_Cancel" "취소" "Common_MainMenu" "일시 정지/링 단말기 열기" "Common_Shout" "커뮤니케이션" "Common_Like" "좋아요" "Common_RideAndGetOff" "차량 사용하기/내리기" "PhotoMode_OpenMenu" "포토 모드" "Action_ADS" "도구 준비" "Action_Fire" "위치에 구조물 놓기/무기 사용" "Action_LeftSideAction" "균형 중심 잡기 (왼쪽)" "Action_RightSideAction" "균형 중심 잡기 (오른쪽)" "Action_LeftSideActionGrab" "화물 운반하기 (왼손)" "Action_RightSideActionGrab" "화물 운반하기 (오른손)" "Action_LeftSideActionBrace" "균형 중심 잡기 (왼쪽)" "Action_RightSideActionBrace" "균형 중심 잡기 (오른쪽)" "Common_Sensor" "스캔" "Common_ChangeAttachment" "무기 부착물 (활성화/비활성화)" "Common_ChangeAmmoType" "탄약 유형 바꾸기" "Common_ChangeFireMode" "사격 모드 변경" "Common_ChangeTacticalLight" "무기 조명 (켜기/끄기)" "Action_Reload" "무기 재장전" "Action_Melee" "근접 공격" "Action_Action" "행동 실행" "Action_Access" "단말기 기동하기" "Action_Pickup" "등에 짊어지기" "Action_PickupCollectible" "수집품 줍기" "Action_Stealth" "숨 참기" "Action_SteadyAim" "조준기 안정" "Action_ChangeStance" "웅크리기/서기" "Action_Sprint" "질주" "Action_Jump" "점프" "Action_StepOn" "기어 오르기" "View_SwitchCamera" "카메라 좌우 전환" "View_ZoomIn" "초점" "View_FirstPersonView" "나침반 모드" "Action_TakeABreak" "휴식하기" "Action_BuildAngleUp" "구조물 각도 높이기" "Action_BuildAngleDown" "구조물 각도 낮추기" "HUD_WeaponSelector" "무기/도구" "HUD_AmmoSelector" "표지판" "HUD_ItemSelector" "장비" "HUD_BaggageSelector" "화물 옵션" "Action_RepairVehicle" "차량 수리하기" "Common_Marker" "마커 선택" "Common_MarkerPrev" "마커로 점프하기(왼쪽)" "Common_MarkerNext" "마커로 점프하기(오른쪽)" "Construction_RefillWater" "수통 채우기" "Action_SwitchChiralBridgeHeight" "(PCC 준비 중) 구조물 길이 조정 " "Construction_MarkerOnZipline" "집라인 선택" "Action_PickupBackpack" "백팩 착용하기" "Action_Transfer" "차량에서 화물 내리기" "Action_UseCoffinBoard" "코핀 보드에 숨기기" "Vehicle_Drift" "드리프트" "Vehicle_Accelerator" "가속" "Vehicle_Booster" "스피드 부스트" "Vehicle_Jump" "점프" "Vehicle_HandBrake" "핸드 브레이크" "Vehicle_Brake" "제동/후진" "Vehicle_Pickup" "입수하기" "Vehicle_GetOffFromFloatingCarrier" "(플로팅 캐리어) 내리기" "Vehicle_KickFloatingCarrier" "(플로팅 캐리어 탑승 중) 지면 차기 " "EMenuInputFunction_FUNCTION_ACCEPT" "동의" "EMenuInputFunction_FUNCTION_CANCEL" "취소/닫기" "EMenuInputFunction_FUNCTION_DPAD_NAV_UP" "위쪽 방향키" "EMenuInputFunction_FUNCTION_DPAD_NAV_DOWN" "아래쪽 방향키" "EMenuInputFunction_FUNCTION_DPAD_NAV_LEFT" "왼쪽 방향키" "EMenuInputFunction_FUNCTION_DPAD_NAV_RIGHT" "오른쪽 방향키" "EMenuInputFunction_FUNCTION_OPEN_VKB" "메뉴 옵션 1" "EMenuInputFunction_FUNCTION_TAB_PREVIOUS" "메뉴 탭 전환 (왼쪽)" "EMenuInputFunction_FUNCTION_TAB_NEXT" "메뉴 탭 전환 (오른쪽)" "EMenuInputFunction_FUNCTION_CYCLE_PREVIOUS" "이전으로 전환" "EMenuInputFunction_FUNCTION_CYCLE_NEXT" "다음으로 전환" "EMenuInputFunction_FUNCTION_INBOX" "메뉴 옵션 2" "EMenuInputFunction_FUNCTION_MENU_OPTIONS" "메뉴 옵션 3" "EMenuInputFunction_FUNCTION_INGAME_OPTIONS" "일시 정지/링 단말기" "EMenuInputFunction_FUNCTION_ANALOG_LEFT" "메뉴 옵션 4" "EMenuInputFunction_FUNCTION_ANALOG_RIGHT" "메뉴 옵션 5" "SteamGyro" "Steam Input 자이로스코프" "SteamLook" "Steam Input 시점" "SteamMove" "Steam Input 이동" "SteamTouchPad" "Steam Input 터치패드" "PrivateRoom_Button0" "프라이빗룸 동작 1" "PrivateRoom_Button1" "프라이빗룸 동작 2" "PrivateRoom_Button2" "프라이빗룸 동작 3" "PrivateRoom_Button3" "프라이빗룸 동작 4" "PhotoMode_OpenMenu_L1" "포토 모드 콤보 버튼 1 (버튼 2와 동시에 누르기)" "PhotoMode_OpenMenu_Triangle" "포토 모드 콤보 버튼 2 (버튼 1과 동시에 누르기)" "InGame" "일반" "Menu" "메뉴" "Vehicle" "차량" } "latam" { "title" "Disposición oficial para Death Stranding 2: On the Beach" "SystemReserved_Decide" "Aceptar" "SystemReserved_Cancel" "Cancelar" "Common_MainMenu" "Pausa/Abrir terminal de anillo" "Common_Shout" "Comunicación" "Common_Like" "Me gusta" "Common_RideAndGetOff" "Usar/Salir del vehículo" "PhotoMode_OpenMenu" "Modo fotografía" "Action_ADS" "Preparar la herramienta" "Action_Fire" "Colocar estructura/disparar arma" "Action_LeftSideAction" "Centrar equilibrio (izquierda)" "Action_RightSideAction" "Centrar equilibrio (derecha)" "Action_LeftSideActionGrab" "Llevar carga (mano izquierda)" "Action_RightSideActionGrab" "Llevar carga (mano derecha)" "Action_LeftSideActionBrace" "Centrar equilibrio (izquierda)" "Action_RightSideActionBrace" "Centrar equilibrio (derecha)" "Common_Sensor" "Escanear" "Common_ChangeAttachment" "Accesorio de arma (activar/desactivar)" "Common_ChangeAmmoType" "Cambiar el tipo de munición" "Common_ChangeFireMode" "Cambiar modo de disparo" "Common_ChangeTacticalLight" "Luz de arma (encender/apagar)" "Action_Reload" "Recargar arma" "Action_Melee" "Ataque cuerpo a cuerpo" "Action_Action" "Realizar acción" "Action_Access" "Activar terminal" "Action_Pickup" "Cargar en la espalda" "Action_PickupCollectible" "Levantar coleccionable" "Action_Stealth" "Aguantar respiración" "Action_SteadyAim" "Estabilizar visor" "Action_ChangeStance" "Agachar/Levantar" "Action_Sprint" "Correr" "Action_Jump" "Saltar" "Action_StepOn" "Trepar" "View_SwitchCamera" "Cambiar cámara izquierda/derecha" "View_ZoomIn" "Foco" "View_FirstPersonView" "Modo brújula" "Action_TakeABreak" "Descansar" "Action_BuildAngleUp" "Configurar el ángulo de la estructura hacia arriba" "Action_BuildAngleDown" "Configurar el ángulo de la estructura hacia abajo" "HUD_WeaponSelector" "Armas/herramientas" "HUD_AmmoSelector" "Carteles" "HUD_ItemSelector" "Equipo" "HUD_BaggageSelector" "Opciones de carga" "Action_RepairVehicle" "Reparar vehículo" "Common_Marker" "Seleccionar marcador" "Common_MarkerPrev" "Saltar al marcador (izquierda)" "Common_MarkerNext" "Saltar al marcador (derecha)" "Construction_RefillWater" "Llenar la cantimplora" "Action_SwitchChiralBridgeHeight" "(Mientras preparas el CQP) Ajustar el largo de la estructura " "Construction_MarkerOnZipline" "Seleccionar tirolina" "Action_PickupBackpack" "Ponerse la mochila" "Action_Transfer" "Bajar la carga del vehículo" "Action_UseCoffinBoard" "Esconderte en tabla ataúd" "Vehicle_Drift" "Derrape" "Vehicle_Accelerator" "Acelerar" "Vehicle_Booster" "Aumento de velocidad" "Vehicle_Jump" "Saltar" "Vehicle_HandBrake" "Freno de mano" "Vehicle_Brake" "Freno/Reversa" "Vehicle_Pickup" "Levantar" "Vehicle_GetOffFromFloatingCarrier" "(Transporte flotante) Bajarte" "Vehicle_KickFloatingCarrier" "(Mientras conduces el transporte flotante) Patear el piso " "EMenuInputFunction_FUNCTION_ACCEPT" "Aceptar" "EMenuInputFunction_FUNCTION_CANCEL" "Cancelar/cerrar" "EMenuInputFunction_FUNCTION_DPAD_NAV_UP" "Arriba" "EMenuInputFunction_FUNCTION_DPAD_NAV_DOWN" "Abajo" "EMenuInputFunction_FUNCTION_DPAD_NAV_LEFT" "Izquierda" "EMenuInputFunction_FUNCTION_DPAD_NAV_RIGHT" "Derecha" "EMenuInputFunction_FUNCTION_OPEN_VKB" "Opción 1 del menú" "EMenuInputFunction_FUNCTION_TAB_PREVIOUS" "Cambiar de pestaña (izquierda)" "EMenuInputFunction_FUNCTION_TAB_NEXT" "Cambiar de pestaña (derecha)" "EMenuInputFunction_FUNCTION_CYCLE_PREVIOUS" "Cambiar a opción anterior" "EMenuInputFunction_FUNCTION_CYCLE_NEXT" "Cambiar a próxima opción" "EMenuInputFunction_FUNCTION_INBOX" "Opción 2 del menú" "EMenuInputFunction_FUNCTION_MENU_OPTIONS" "Opción 3 del menú" "EMenuInputFunction_FUNCTION_INGAME_OPTIONS" "Pausa/terminal de anillo" "EMenuInputFunction_FUNCTION_ANALOG_LEFT" "Opción 4 del menú" "EMenuInputFunction_FUNCTION_ANALOG_RIGHT" "Opción 5 del menú" "SteamGyro" "Steam Input: Giroscopio" "SteamLook" "Steam Input: Mirar" "SteamMove" "Steam Input: Mover" "SteamTouchPad" "Steam Input: Panel táctil" "PrivateRoom_Button0" "Acción 1 de habitación privada" "PrivateRoom_Button1" "Acción 2 de habitación privada" "PrivateRoom_Button2" "Acción 3 de habitación privada" "PrivateRoom_Button3" "Acción 4 de habitación privada" "PhotoMode_OpenMenu_L1" "Combinación del botón 1 para el modo fotografía (presionar en conjunto con el botón 2)" "PhotoMode_OpenMenu_Triangle" "Combinación del botón 2 para el modo fotografía (presionar en conjunto con el botón 1)" "InGame" "General" "Menu" "Menú" "Vehicle" "Vehículo" } "polish" { "title" "Oficjalny układ dla Death Stranding 2: On the Beach" "SystemReserved_Decide" "Akceptuj" "SystemReserved_Cancel" "Anuluj" "Common_MainMenu" "Pauza/Otwórz terminal sygnetowy" "Common_Shout" "Komunikacja" "Common_Like" "Lajk" "Common_RideAndGetOff" "Użyj pojazdu / Opuść pojazd" "PhotoMode_OpenMenu" "Tryb fotograficzny" "Action_ADS" "Przygotuj narzędzie" "Action_Fire" "Umieść obiekt / Strzel z broni" "Action_LeftSideAction" "Odzyskaj równowagę (lewa strona)" "Action_RightSideAction" "Odzyskaj równowagę (prawa strona)" "Action_LeftSideActionGrab" "Nieś ładunek (lewa ręka)" "Action_RightSideActionGrab" "Nieś ładunek (prawa ręka)" "Action_LeftSideActionBrace" "Odzyskaj równowagę (lewa strona)" "Action_RightSideActionBrace" "Odzyskaj równowagę (prawa strona)" "Common_Sensor" "Skanuj" "Common_ChangeAttachment" "Element mocowany broni (aktywuj / dezaktywuj)" "Common_ChangeAmmoType" "Zmień rodzaj amunicji" "Common_ChangeFireMode" "Zmień tryb ognia" "Common_ChangeTacticalLight" "Światło broni (wł./wył.)" "Action_Reload" "Przeładuj broń" "Action_Melee" "Atak wręcz" "Action_Action" "Wykonaj czynność" "Action_Access" "Aktywuj terminal" "Action_Pickup" "Nieś na plecach" "Action_PickupCollectible" "Podnieś przedmiot do zebrania" "Action_Stealth" "Wstrzymaj oddech" "Action_SteadyAim" "Ustabilizuj celownik" "Action_ChangeStance" "Kucnij/Wstań" "Action_Sprint" "Bieg" "Action_Jump" "Skok" "Action_StepOn" "Wspinaj się" "View_SwitchCamera" "Zmiana położenia kamery (lewo/prawo)" "View_ZoomIn" "Ustawianie ostrości" "View_FirstPersonView" "Tryb kompasu" "Action_TakeABreak" "Odpocznij" "Action_BuildAngleUp" "Dostosuj kąt ustawienia obiektu w górę" "Action_BuildAngleDown" "Dostosuj kąt ustawienia obiektu w dół" "HUD_WeaponSelector" "Broń/Narzędzia" "HUD_AmmoSelector" "Znaki" "HUD_ItemSelector" "Odzież terenowa" "HUD_BaggageSelector" "Opcje dotyczące ładunku" "Action_RepairVehicle" "Napraw pojazd" "Common_Marker" "Wybierz znacznik" "Common_MarkerPrev" "Przejdź do znacznika (lewy)" "Common_MarkerNext" "Przejdź do znacznika (prawy)" "Construction_RefillWater" "Napełnij manierkę" "Action_SwitchChiralBridgeHeight" "(Przygotowując asembler) Dostosuj długość obiektu " "Construction_MarkerOnZipline" "Wybierz tyrolkę" "Action_PickupBackpack" "Załóż plecak" "Action_Transfer" "Zdejmij ładunek z pojazdu" "Action_UseCoffinBoard" "Schowaj się w trumnodesce" "Vehicle_Drift" "Drift" "Vehicle_Accelerator" "Przyspieszenie" "Vehicle_Booster" "Dopalacz" "Vehicle_Jump" "Skok" "Vehicle_HandBrake" "Hamulec ręczny" "Vehicle_Brake" "Hamulec/Wsteczny" "Vehicle_Pickup" "Zbierz" "Vehicle_GetOffFromFloatingCarrier" "(Aerobagażnik) Zejdź" "Vehicle_KickFloatingCarrier" "(Jazda na aerobagażniku) Odepchnij się " "EMenuInputFunction_FUNCTION_ACCEPT" "Akceptuj" "EMenuInputFunction_FUNCTION_CANCEL" "Anuluj/Zamknij" "EMenuInputFunction_FUNCTION_DPAD_NAV_UP" "W górę" "EMenuInputFunction_FUNCTION_DPAD_NAV_DOWN" "W dół" "EMenuInputFunction_FUNCTION_DPAD_NAV_LEFT" "W lewo" "EMenuInputFunction_FUNCTION_DPAD_NAV_RIGHT" "W prawo" "EMenuInputFunction_FUNCTION_OPEN_VKB" "Opcja menu 1" "EMenuInputFunction_FUNCTION_TAB_PREVIOUS" "Przewijaj zakładki menu (w lewo)" "EMenuInputFunction_FUNCTION_TAB_NEXT" "Przewijaj zakładki menu (w prawo)" "EMenuInputFunction_FUNCTION_CYCLE_PREVIOUS" "Wstecz" "EMenuInputFunction_FUNCTION_CYCLE_NEXT" "Dalej" "EMenuInputFunction_FUNCTION_INBOX" "Opcja menu 2" "EMenuInputFunction_FUNCTION_MENU_OPTIONS" "Opcja menu 3" "EMenuInputFunction_FUNCTION_INGAME_OPTIONS" "Pauza/Terminal sygnetowy" "EMenuInputFunction_FUNCTION_ANALOG_LEFT" "Opcja menu 4" "EMenuInputFunction_FUNCTION_ANALOG_RIGHT" "Opcja menu 5" "SteamGyro" "Sterowanie Steam – żyroskop" "SteamLook" "Sterowanie Steam – rozglądanie się" "SteamMove" "Sterowanie Steam – ruch" "SteamTouchPad" "Sterowanie Steam – panel dotykowy" "PrivateRoom_Button0" "Czynność w kwaterze 1" "PrivateRoom_Button1" "Czynność w kwaterze 2" "PrivateRoom_Button2" "Czynność w kwaterze 3" "PrivateRoom_Button3" "Czynność w kwaterze 4" "PhotoMode_OpenMenu_L1" "Przycisk kombinacji trybu fotograficznego 1 (wciśnij razem z przyciskiem 2)" "PhotoMode_OpenMenu_Triangle" "Przycisk kombinacji trybu fotograficznego 2 (wciśnij razem z przyciskiem 1)" "InGame" "Ogólne" "Menu" "Menu" "Vehicle" "Pojazd" } "portuguese" { "title" "Esquema oficial de Death Stranding 2: On the Beach" "SystemReserved_Decide" "Aceitar" "SystemReserved_Cancel" "Cancelar" "Common_MainMenu" "Pausar/abrir terminal anelar" "Common_Shout" "Comunicações" "Common_Like" "Gosto" "Common_RideAndGetOff" "Usar/sair do veículo" "PhotoMode_OpenMenu" "Modo de fotografia" "Action_ADS" "Preparar ferramenta" "Action_Fire" "Colocar estrutura/arma de fogo" "Action_LeftSideAction" "Centrar equilíbrio (esquerda)" "Action_RightSideAction" "Centrar equilíbrio (direita)" "Action_LeftSideActionGrab" "Transportar carga (mão esquerda)" "Action_RightSideActionGrab" "Transportar carga (mão direita)" "Action_LeftSideActionBrace" "Centrar equilíbrio (esquerda)" "Action_RightSideActionBrace" "Centrar equilíbrio (direita)" "Common_Sensor" "Analisar" "Common_ChangeAttachment" "Acessório de arma (ativar/desativar)" "Common_ChangeAmmoType" "Alterar tipo de munição" "Common_ChangeFireMode" "Mudar modo de tiro" "Common_ChangeTacticalLight" "Luz da arma (ligar/desligar)" "Action_Reload" "Recarregar arma" "Action_Melee" "Ataque corpo a corpo" "Action_Action" "Executar ação" "Action_Access" "Ativar terminal" "Action_Pickup" "Levar às costas" "Action_PickupCollectible" "Apanhar colecionável" "Action_Stealth" "Suster respiração" "Action_SteadyAim" "Estabilizar mira telescópica" "Action_ChangeStance" "Agachar/levantar" "Action_Sprint" "Sprint" "Action_Jump" "Saltar" "Action_StepOn" "Subir" "View_SwitchCamera" "Alterar câmara esquerda/direita" "View_ZoomIn" "Foco" "View_FirstPersonView" "Modo de bússola" "Action_TakeABreak" "Descansar" "Action_BuildAngleUp" "Ajustar ângulo da estrutura para cima" "Action_BuildAngleDown" "Ajustar ângulo da estrutura para baixo" "HUD_WeaponSelector" "Armas/ferramentas" "HUD_AmmoSelector" "Sinais" "HUD_ItemSelector" "Roupa de exterior" "HUD_BaggageSelector" "Opções de carga" "Action_RepairVehicle" "Reparar veículo" "Common_Marker" "Selecionar marcador" "Common_MarkerPrev" "Saltar para marcador (esquerda)" "Common_MarkerNext" "Saltar para marcador (direita)" "Construction_RefillWater" "Reabastecer cantil" "Action_SwitchChiralBridgeHeight" "(Ao preparar o CQP) Ajustar comprimento da estrutura " "Construction_MarkerOnZipline" "Selecionar tirolesa" "Action_PickupBackpack" "Colocar mochila às costas" "Action_Transfer" "Descarregar carga de veículo" "Action_UseCoffinBoard" "Esconder em caixão-prancha" "Vehicle_Drift" "Drift" "Vehicle_Accelerator" "Acelerar" "Vehicle_Booster" "Turbo" "Vehicle_Jump" "Saltar" "Vehicle_HandBrake" "Travão de mão" "Vehicle_Brake" "Travar/marcha-atrás" "Vehicle_Pickup" "Apanhar" "Vehicle_GetOffFromFloatingCarrier" "(Porta-cargas flutuante) Sair" "Vehicle_KickFloatingCarrier" "(A viajar no porta-cargas flutuante) Dar balanço com o pé " "EMenuInputFunction_FUNCTION_ACCEPT" "Aceitar" "EMenuInputFunction_FUNCTION_CANCEL" "Cancelar/fechar" "EMenuInputFunction_FUNCTION_DPAD_NAV_UP" "Cima" "EMenuInputFunction_FUNCTION_DPAD_NAV_DOWN" "Baixo" "EMenuInputFunction_FUNCTION_DPAD_NAV_LEFT" "Esquerda" "EMenuInputFunction_FUNCTION_DPAD_NAV_RIGHT" "Direita" "EMenuInputFunction_FUNCTION_OPEN_VKB" "Opção 1 do menu" "EMenuInputFunction_FUNCTION_TAB_PREVIOUS" "Percorrer separadores do menu (esquerda)" "EMenuInputFunction_FUNCTION_TAB_NEXT" "Percorrer separadores do menu (direita)" "EMenuInputFunction_FUNCTION_CYCLE_PREVIOUS" "Avançar para anterior" "EMenuInputFunction_FUNCTION_CYCLE_NEXT" "Avançar para seguinte" "EMenuInputFunction_FUNCTION_INBOX" "Opção 2 do menu" "EMenuInputFunction_FUNCTION_MENU_OPTIONS" "Opção 3 do menu" "EMenuInputFunction_FUNCTION_INGAME_OPTIONS" "Pausa ou terminal anelar" "EMenuInputFunction_FUNCTION_ANALOG_LEFT" "Opção 4 do menu" "EMenuInputFunction_FUNCTION_ANALOG_RIGHT" "Opção 5 do menu" "SteamGyro" "Steam Input — Giroscópio" "SteamLook" "Steam Input — Olhar" "SteamMove" "Steam Input — Mover" "SteamTouchPad" "Steam Input — Painel tátil" "PrivateRoom_Button0" "Ação 1 do quarto privado" "PrivateRoom_Button1" "Ação 2 do quarto privado" "PrivateRoom_Button2" "Ação 3 do quarto privado" "PrivateRoom_Button3" "Ação 4 do quarto privado" "PhotoMode_OpenMenu_L1" "Combinação do botão n.º 1 do modo de fotografia (prime em conjunto com o botão n.º 2)" "PhotoMode_OpenMenu_Triangle" "Combinação do botão n.º 2 do modo de fotografia (prime em conjunto com o botão n.º 1)" "InGame" "Geral" "Menu" "Menu" "Vehicle" "Veículo" } "russian" { "title" "Официальная раскладка Death Stranding 2: On the Beach" "SystemReserved_Decide" "Принять" "SystemReserved_Cancel" "Отмена" "Common_MainMenu" "Пауза/вызов мини-терминала" "Common_Shout" "Связь" "Common_Like" "Одобрить" "Common_RideAndGetOff" "Занять/покинуть транспорт" "PhotoMode_OpenMenu" "Фоторежим" "Action_ADS" "Приготовить инструмент" "Action_Fire" "Pазмещение постройки/применение оружия" "Action_LeftSideAction" "Восстановить равновесие (лев.)" "Action_RightSideAction" "Восстановить равновесие (прав.)" "Action_LeftSideActionGrab" "Взятие груза (левая рука)" "Action_RightSideActionGrab" "Взятие груза (правая рука)" "Action_LeftSideActionBrace" "Восстановление равновесия (влево)" "Action_RightSideActionBrace" "Восстановление равновесия (вправо)" "Common_Sensor" "Сканировать" "Common_ChangeAttachment" "Доп. модуль оружия (вкл./выкл.)" "Common_ChangeAmmoType" "Сменить тип боеприпасов" "Common_ChangeFireMode" "Сменить режим стрельбы" "Common_ChangeTacticalLight" "Фонарик оружия (вкл./выкл.)" "Action_Reload" "Перезарядить оружие" "Action_Melee" "Рукопашная атака" "Action_Action" "Совершение действия" "Action_Access" "Использование терминала" "Action_Pickup" "Переноска груза на спине" "Action_PickupCollectible" "Взять коллекционный предмет" "Action_Stealth" "Задержка дыхания" "Action_SteadyAim" "Стабилизировать прицел" "Action_ChangeStance" "Присесть/встать" "Action_Sprint" "Бег" "Action_Jump" "Прыжок" "Action_StepOn" "Лезть" "View_SwitchCamera" "Левая/правая камера" "View_ZoomIn" "Направление взгляда" "View_FirstPersonView" "Режим компаса" "Action_TakeABreak" "Отдохнуть" "Action_BuildAngleUp" "Наклонить постройку вверх" "Action_BuildAngleDown" "Наклонить постройку вниз" "HUD_WeaponSelector" "Оружие/инструменты" "HUD_AmmoSelector" "Знаки" "HUD_ItemSelector" "Одежда" "HUD_BaggageSelector" "Меню груза" "Action_RepairVehicle" "Починить транспорт" "Common_Marker" "Выбрать метку" "Common_MarkerPrev" "Перейти к метке (лев.)" "Common_MarkerNext" "Перейти к метке (прав.)" "Construction_RefillWater" "Наполнить флягу" "Action_SwitchChiralBridgeHeight" "(При выбранном ПХК) Изменить длину постройки " "Construction_MarkerOnZipline" "Выбрать трос" "Action_PickupBackpack" "Надеть рюкзак" "Action_Transfer" "Выгрузить груз с транспорта" "Action_UseCoffinBoard" "Спрятаться в гробоплоте" "Vehicle_Drift" "Занос" "Vehicle_Accelerator" "Газ" "Vehicle_Booster" "Форсаж" "Vehicle_Jump" "Прыгнуть" "Vehicle_HandBrake" "Ручной тормоз" "Vehicle_Brake" "Тормоз/задний ход" "Vehicle_Pickup" "Взять" "Vehicle_GetOffFromFloatingCarrier" "(Воздушный транспортер) Слезть" "Vehicle_KickFloatingCarrier" "(Воздушный транспортер) Оттолкнуться ногой " "EMenuInputFunction_FUNCTION_ACCEPT" "Принять" "EMenuInputFunction_FUNCTION_CANCEL" "Отмена/закрыть" "EMenuInputFunction_FUNCTION_DPAD_NAV_UP" "Вверх" "EMenuInputFunction_FUNCTION_DPAD_NAV_DOWN" "Вниз" "EMenuInputFunction_FUNCTION_DPAD_NAV_LEFT" "Влево" "EMenuInputFunction_FUNCTION_DPAD_NAV_RIGHT" "Вправо" "EMenuInputFunction_FUNCTION_OPEN_VKB" "Пункт меню 1" "EMenuInputFunction_FUNCTION_TAB_PREVIOUS" "Выбор вкладки меню (влево)" "EMenuInputFunction_FUNCTION_TAB_NEXT" "Выбор вкладки меню (вправо)" "EMenuInputFunction_FUNCTION_CYCLE_PREVIOUS" "Предыдущий вариант" "EMenuInputFunction_FUNCTION_CYCLE_NEXT" "Следующий вариант" "EMenuInputFunction_FUNCTION_INBOX" "Пункт меню 2" "EMenuInputFunction_FUNCTION_MENU_OPTIONS" "Пункт меню 3" "EMenuInputFunction_FUNCTION_INGAME_OPTIONS" "Пауза/мини-терминал" "EMenuInputFunction_FUNCTION_ANALOG_LEFT" "Пункт меню 4" "EMenuInputFunction_FUNCTION_ANALOG_RIGHT" "Пункт меню 5" "SteamGyro" "Steam Input: гироскоп" "SteamLook" "Steam Input: обзор" "SteamMove" "Steam Input: перемещение" "SteamTouchPad" "Steam Input: сенсорная панель" "PrivateRoom_Button0" "Действие в личном помещении 1" "PrivateRoom_Button1" "Действие в личном помещении 2" "PrivateRoom_Button2" "Действие в личном помещении 3" "PrivateRoom_Button3" "Действие в личном помещении 4" "PhotoMode_OpenMenu_L1" "Парная кнопка фоторежима 1 (нажимайте одновременно с кнопкой 2)" "PhotoMode_OpenMenu_Triangle" "Парная кнопка фоторежима 2 (нажимайте одновременно с кнопкой 1)" "InGame" "Общие" "Menu" "Меню" "Vehicle" "Транспорт" } "schinese" { "title" "《Death Stranding 2: On the Beach》官方布局" "SystemReserved_Decide" "接受" "SystemReserved_Cancel" "取消" "Common_MainMenu" "暂停/打开终端戒环" "Common_Shout" "交流" "Common_Like" "点赞" "Common_RideAndGetOff" "使用/离开载具" "PhotoMode_OpenMenu" "照片模式" "Action_ADS" "准备工具" "Action_Fire" "放置建筑/使用武器发射" "Action_LeftSideAction" "保持平衡(向左)" "Action_RightSideAction" "保持平衡(向右)" "Action_LeftSideActionGrab" "搬运货物(左手)" "Action_RightSideActionGrab" "搬运货物(右手)" "Action_LeftSideActionBrace" "保持平衡(向左)" "Action_RightSideActionBrace" "保持平衡(向右)" "Common_Sensor" "扫描" "Common_ChangeAttachment" "武器配件(启用/关闭)" "Common_ChangeAmmoType" "更换弹药类型" "Common_ChangeFireMode" "更换射击模式" "Common_ChangeTacticalLight" "武器战术灯(开/关)" "Action_Reload" "重新装弹" "Action_Melee" "近战攻击" "Action_Action" "执行动作" "Action_Access" "启动终端机" "Action_Pickup" "背在背上" "Action_PickupCollectible" "拾取可收集物" "Action_Stealth" "屏住呼吸" "Action_SteadyAim" "稳定瞄准镜" "Action_ChangeStance" "蹲姿/站姿" "Action_Sprint" "冲刺" "Action_Jump" "跳跃" "Action_StepOn" "攀爬" "View_SwitchCamera" "切换左右视角" "View_ZoomIn" "对焦" "View_FirstPersonView" "指南针模式" "Action_TakeABreak" "休息" "Action_BuildAngleUp" "向上调整建筑角度" "Action_BuildAngleDown" "向下调整建筑角度" "HUD_WeaponSelector" "武器/工具" "HUD_AmmoSelector" "指示牌" "HUD_ItemSelector" "户外装备" "HUD_BaggageSelector" "货物选项" "Action_RepairVehicle" "修复载具" "Common_Marker" "选择标记点" "Common_MarkerPrev" "跳转至标记点(左)" "Common_MarkerNext" "跳转至标记点(右)" "Construction_RefillWater" "装满水壶" "Action_SwitchChiralBridgeHeight" "(准备搭建器时)调整建筑长度" "Construction_MarkerOnZipline" "选择滑索" "Action_PickupBackpack" "背起背包" "Action_Transfer" "从载具卸载货物" "Action_UseCoffinBoard" "藏进棺板" "Vehicle_Drift" "漂移" "Vehicle_Accelerator" "加速" "Vehicle_Booster" "提速" "Vehicle_Jump" "跳跃" "Vehicle_HandBrake" "手刹" "Vehicle_Brake" "刹车/倒车" "Vehicle_Pickup" "拿起" "Vehicle_GetOffFromFloatingCarrier" "(悬浮机)下车" "Vehicle_KickFloatingCarrier" "(乘坐悬浮机时)蹬地" "EMenuInputFunction_FUNCTION_ACCEPT" "接受" "EMenuInputFunction_FUNCTION_CANCEL" "取消/关闭" "EMenuInputFunction_FUNCTION_DPAD_NAV_UP" "上" "EMenuInputFunction_FUNCTION_DPAD_NAV_DOWN" "下" "EMenuInputFunction_FUNCTION_DPAD_NAV_LEFT" "左" "EMenuInputFunction_FUNCTION_DPAD_NAV_RIGHT" "右" "EMenuInputFunction_FUNCTION_OPEN_VKB" "菜单选项1" "EMenuInputFunction_FUNCTION_TAB_PREVIOUS" "循环菜单标签页(左)" "EMenuInputFunction_FUNCTION_TAB_NEXT" "循环菜单标签页(右)" "EMenuInputFunction_FUNCTION_CYCLE_PREVIOUS" "循环到前一个" "EMenuInputFunction_FUNCTION_CYCLE_NEXT" "循环到下一个" "EMenuInputFunction_FUNCTION_INBOX" "菜单选项2" "EMenuInputFunction_FUNCTION_MENU_OPTIONS" "菜单选项3" "EMenuInputFunction_FUNCTION_INGAME_OPTIONS" "暂停/终端戒环" "EMenuInputFunction_FUNCTION_ANALOG_LEFT" "菜单选项4" "EMenuInputFunction_FUNCTION_ANALOG_RIGHT" "菜单选项5" "SteamGyro" "Steam输入陀螺仪" "SteamLook" "Steam输入视角" "SteamMove" "Steam输入移动" "SteamTouchPad" "Steam输入触控板" "PrivateRoom_Button0" "私人套间操作1" "PrivateRoom_Button1" "私人套间操作2" "PrivateRoom_Button2" "私人套间操作3" "PrivateRoom_Button3" "私人套间操作4" "PhotoMode_OpenMenu_L1" "照片模式组合按键1(与按键2同时按下)" "PhotoMode_OpenMenu_Triangle" "照片模式组合按键2(与按键1同时按下)" "InGame" "通用" "Menu" "菜单" "Vehicle" "载具" } "spanish" { "title" "Configuración oficial de Death Stranding 2: On the Beach" "SystemReserved_Decide" "Aceptar" "SystemReserved_Cancel" "Cancelar" "Common_MainMenu" "Pausa/abrir terminal de anillo" "Common_Shout" "Comunicación" "Common_Like" "Me gusta" "Common_RideAndGetOff" "Usar/bajar del vehículo" "PhotoMode_OpenMenu" "Modo Foto" "Action_ADS" "Preparar herramienta" "Action_Fire" "Colocar estructura/disparar arma" "Action_LeftSideAction" "Equilibrarse (izquierda)" "Action_RightSideAction" "Equilibrarse (derecha)" "Action_LeftSideActionGrab" "Llevar carga (mano izquierda)" "Action_RightSideActionGrab" "Llevar carga (mano derecha)" "Action_LeftSideActionBrace" "Equilibrarse (izquierda)" "Action_RightSideActionBrace" "Equilibrarse (derecha)" "Common_Sensor" "Escanear" "Common_ChangeAttachment" "Accesorio de arma (activar/desactivar)" "Common_ChangeAmmoType" "Cambiar tipo de munición" "Common_ChangeFireMode" "Cambiar modo de disparo" "Common_ChangeTacticalLight" "Linterna de arma (encender/apagar)" "Action_Reload" "Recargar arma" "Action_Melee" "Ataque cuerpo a cuerpo" "Action_Action" "Realizar acción" "Action_Access" "Activar terminal" "Action_Pickup" "Llevar a la espalda" "Action_PickupCollectible" "Recoger coleccionable" "Action_Stealth" "Contener el aliento" "Action_SteadyAim" "Estabilizar mira" "Action_ChangeStance" "Agacharse/levantarse" "Action_Sprint" "Correr" "Action_Jump" "Saltar" "Action_StepOn" "Subir" "View_SwitchCamera" "Cambiar cámara izquierda/derecha" "View_ZoomIn" "Enfoque" "View_FirstPersonView" "Modo Brújula" "Action_TakeABreak" "Descansar" "Action_BuildAngleUp" "Configurar ángulo de estructura hacia arriba" "Action_BuildAngleDown" "Configurar ángulo de estructura hacia abajo" "HUD_WeaponSelector" "Armas/herramientas" "HUD_AmmoSelector" "Señales" "HUD_ItemSelector" "Equipación" "HUD_BaggageSelector" "Opciones de carga" "Action_RepairVehicle" "Reparar vehículo" "Common_Marker" "Seleccionar marcador" "Common_MarkerPrev" "Ir al marcador (izquierda)" "Common_MarkerNext" "Ir al marcador (derecha)" "Construction_RefillWater" "Rellenar cantimplora" "Action_SwitchChiralBridgeHeight" "(Al preparar el CQP) Configurar longitud de estructura " "Construction_MarkerOnZipline" "Seleccionar tirolina" "Action_PickupBackpack" "Ponerse mochila" "Action_Transfer" "Retirar carga del vehículo" "Action_UseCoffinBoard" "Esconderse en tabla ataúd" "Vehicle_Drift" "Derrapar" "Vehicle_Accelerator" "Acelerar" "Vehicle_Booster" "Aumento de velocidad" "Vehicle_Jump" "Saltar" "Vehicle_HandBrake" "Freno de mano" "Vehicle_Brake" "Frenar/marcha atrás" "Vehicle_Pickup" "Recoger" "Vehicle_GetOffFromFloatingCarrier" "(En transporte flotante) Bajarse" "Vehicle_KickFloatingCarrier" "(En transporte flotante) Impulsarse " "EMenuInputFunction_FUNCTION_ACCEPT" "Aceptar" "EMenuInputFunction_FUNCTION_CANCEL" "Cancelar/cerrar" "EMenuInputFunction_FUNCTION_DPAD_NAV_UP" "Arriba" "EMenuInputFunction_FUNCTION_DPAD_NAV_DOWN" "Abajo" "EMenuInputFunction_FUNCTION_DPAD_NAV_LEFT" "Izquierda" "EMenuInputFunction_FUNCTION_DPAD_NAV_RIGHT" "Derecha" "EMenuInputFunction_FUNCTION_OPEN_VKB" "Opción del menú 1" "EMenuInputFunction_FUNCTION_TAB_PREVIOUS" "Cambiar de pestaña (izquierda)" "EMenuInputFunction_FUNCTION_TAB_NEXT" "Cambiar de pestaña (derecha)" "EMenuInputFunction_FUNCTION_CYCLE_PREVIOUS" "Cambiar al anterior" "EMenuInputFunction_FUNCTION_CYCLE_NEXT" "Cambiar al siguiente" "EMenuInputFunction_FUNCTION_INBOX" "Opción del menú 2" "EMenuInputFunction_FUNCTION_MENU_OPTIONS" "Opción del menú 3" "EMenuInputFunction_FUNCTION_INGAME_OPTIONS" "Pausa/terminal de anillo" "EMenuInputFunction_FUNCTION_ANALOG_LEFT" "Opción del menú 4" "EMenuInputFunction_FUNCTION_ANALOG_RIGHT" "Opción del menú 5" "SteamGyro" "Steam Input - Giroscopio" "SteamLook" "Steam Input - Mirar" "SteamMove" "Steam Input - Mover" "SteamTouchPad" "Steam Input - Panel táctil" "PrivateRoom_Button0" "Acción de sala privada 1" "PrivateRoom_Button1" "Acción de sala privada 2" "PrivateRoom_Button2" "Acción de sala privada 3" "PrivateRoom_Button3" "Acción de sala privada 4" "PhotoMode_OpenMenu_L1" "Combinación del modo Foto con el botón 1 (pulsar a la vez que el botón 2)" "PhotoMode_OpenMenu_Triangle" "Combinación del modo Foto con el botón 2 (pulsar a la vez que el botón 1)" "InGame" "General" "Menu" "Menú" "Vehicle" "Vehículo" } "tchinese" { "title" "《DEATH STRANDING 2: ON THE BEACH》官方配置" "SystemReserved_Decide" "接受" "SystemReserved_Cancel" "取消" "Common_MainMenu" "暫停/開啟終端戒" "Common_Shout" "通訊" "Common_Like" "讚" "Common_RideAndGetOff" "使用/離開載具" "PhotoMode_OpenMenu" "攝影模式" "Action_ADS" "準備工具" "Action_Fire" "放置建築物/發射武器" "Action_LeftSideAction" "重心回穩(左)" "Action_RightSideAction" "重心回穩(右)" "Action_LeftSideActionGrab" "攜帶貨物(左手)" "Action_RightSideActionGrab" "攜帶貨物(右手)" "Action_LeftSideActionBrace" "重心回穩(左)" "Action_RightSideActionBrace" "重心回穩(右)" "Common_Sensor" "掃描" "Common_ChangeAttachment" "武器附加裝置(啟用/停用)" "Common_ChangeAmmoType" "更換子彈類型" "Common_ChangeFireMode" "變更射擊模式" "Common_ChangeTacticalLight" "武器燈光(開/關)" "Action_Reload" "裝填武器" "Action_Melee" "近戰攻擊" "Action_Action" "執行動作" "Action_Access" "啟動終端機" "Action_Pickup" "背起" "Action_PickupCollectible" "拾取可收集的物品" "Action_Stealth" "屏息" "Action_SteadyAim" "穩定準心" "Action_ChangeStance" "蹲低/站立" "Action_Sprint" "衝刺" "Action_Jump" "跳躍" "Action_StepOn" "攀爬" "View_SwitchCamera" "左右切換鏡頭" "View_ZoomIn" "對焦" "View_FirstPersonView" "指南針模式" "Action_TakeABreak" "休息" "Action_BuildAngleUp" "調高建築物角度" "Action_BuildAngleDown" "調低建築物角度" "HUD_WeaponSelector" "武器/工具" "HUD_AmmoSelector" "告示" "HUD_ItemSelector" "戶外裝備" "HUD_BaggageSelector" "貨物選項" "Action_RepairVehicle" "維修載具" "Common_Marker" "選擇標記" "Common_MarkerPrev" "移至標記處(左)" "Common_MarkerNext" "移至標記處(右)" "Construction_RefillWater" "裝滿水壺" "Action_SwitchChiralBridgeHeight" "(準備建造機時)調整建築物長度" "Construction_MarkerOnZipline" "選擇滑索" "Action_PickupBackpack" "背起背包" "Action_Transfer" "卸下載具上的貨物" "Action_UseCoffinBoard" "躲進棺板" "Vehicle_Drift" "甩尾" "Vehicle_Accelerator" "加速" "Vehicle_Booster" "瞬間衝刺" "Vehicle_Jump" "跳躍" "Vehicle_HandBrake" "手剎車" "Vehicle_Brake" "剎車/倒車" "Vehicle_Pickup" "拾取" "Vehicle_GetOffFromFloatingCarrier" "(懸浮機)離開" "Vehicle_KickFloatingCarrier" "(搭乘懸浮機)踢地面" "EMenuInputFunction_FUNCTION_ACCEPT" "接受" "EMenuInputFunction_FUNCTION_CANCEL" "取消/關閉" "EMenuInputFunction_FUNCTION_DPAD_NAV_UP" "上方" "EMenuInputFunction_FUNCTION_DPAD_NAV_DOWN" "下方" "EMenuInputFunction_FUNCTION_DPAD_NAV_LEFT" "左方" "EMenuInputFunction_FUNCTION_DPAD_NAV_RIGHT" "右方" "EMenuInputFunction_FUNCTION_OPEN_VKB" "選單選項1" "EMenuInputFunction_FUNCTION_TAB_PREVIOUS" "循環切換選單分頁(左)" "EMenuInputFunction_FUNCTION_TAB_NEXT" "循環切換選單分頁(右)" "EMenuInputFunction_FUNCTION_CYCLE_PREVIOUS" "循環切換上一個" "EMenuInputFunction_FUNCTION_CYCLE_NEXT" "循環切換下一個" "EMenuInputFunction_FUNCTION_INBOX" "選單選項2" "EMenuInputFunction_FUNCTION_MENU_OPTIONS" "選單選項3" "EMenuInputFunction_FUNCTION_INGAME_OPTIONS" "暫停/終端戒" "EMenuInputFunction_FUNCTION_ANALOG_LEFT" "選單選項4" "EMenuInputFunction_FUNCTION_ANALOG_RIGHT" "選單選項5" "SteamGyro" "Steam輸入陀螺儀" "SteamLook" "Steam輸入視角" "SteamMove" "Steam輸入移動" "SteamTouchPad" "Steam輸入觸控板" "PrivateRoom_Button0" "私人間行動1" "PrivateRoom_Button1" "私人間行動2" "PrivateRoom_Button2" "私人間行動3" "PrivateRoom_Button3" "私人間行動4" "PhotoMode_OpenMenu_L1" "攝影模式組合按鈕1(需與按鈕2同時按下)" "PhotoMode_OpenMenu_Triangle" "攝影模式組合按鈕2(需與按鈕1同時按下)" "InGame" "一般" "Menu" "選單" "Vehicle" "載具" } } "group" { "id" "12" "mode" "trigger" "name" "" "description" "" "inputs" { "click" { "activators" { "Full_Press" { "bindings" { "binding" "game_action InGame Action_LeftSideAction, , " } "settings" { "haptic_intensity" "2" } } "Full_Press" { "bindings" { "binding" "game_action InGame Action_ADS, , " } "settings" { "haptic_intensity" "2" } } "Full_Press" { "bindings" { "binding" "game_action InGame Action_LeftSideActionGrab, , " } "settings" { "haptic_intensity" "2" } } "Full_Press" { "bindings" { "binding" "game_action InGame Action_LeftSideActionBrace, , " } "settings" { "haptic_intensity" "2" } } } "disabled_activators" { } } } } "group" { "id" "15" "mode" "four_buttons" "name" "" "description" "" "inputs" { "button_a" { "activators" { "Full_Press" { "bindings" { "binding" "game_action Vehicle Vehicle_Jump, , " } } "Full_Press" { "bindings" { "binding" "game_action Vehicle Vehicle_GetOffFromFloatingCarrier, , " } } } "disabled_activators" { } } "button_b" { "activators" { "Full_Press" { "bindings" { "binding" "game_action Vehicle Vehicle_Drift, , " } } "Full_Press" { "bindings" { "binding" "game_action Vehicle Vehicle_KickFloatingCarrier, , " } } "Full_Press" { "bindings" { "binding" "game_action InGame Action_Reload, , " } } } "disabled_activators" { } } "button_x" { "activators" { "Full_Press" { "bindings" { "binding" "game_action Vehicle Common_RideAndGetOff, , " } } "Full_Press" { "bindings" { "binding" "game_action InGame Action_Action, , " } } "Full_Press" { "bindings" { "binding" "game_action InGame Common_Marker, , " } } } "disabled_activators" { } } "button_y" { "activators" { "Full_Press" { "bindings" { "binding" "game_action Vehicle Vehicle_HandBrake, , " } } "Full_Press" { "bindings" { "binding" "game_action Vehicle Vehicle_Pickup, , " } } } "disabled_activators" { } } } "settings" { "layer" "1" } } "group" { "id" "16" "mode" "trigger" "name" "" "description" "" "inputs" { "click" { "activators" { "Full_Press" { "bindings" { "binding" "game_action Vehicle Vehicle_Brake, , " } "settings" { "haptic_intensity" "2" } } } "disabled_activators" { } } } "settings" { "layer" "1" } } "group" { "id" "17" "mode" "trigger" "name" "" "description" "" "inputs" { "click" { "activators" { "Full_Press" { "bindings" { "binding" "game_action Vehicle Vehicle_Accelerator, , " } "settings" { "haptic_intensity" "2" } } "Full_Press" { "bindings" { "binding" "game_action InGame Action_RightSideAction, , " } "settings" { "haptic_intensity" "2" } } } "disabled_activators" { } } } "settings" { "layer" "1" } } "group" { "id" "19" "mode" "four_buttons" "name" "" "description" "" "inputs" { } } "group" { "id" "23" "mode" "four_buttons" "name" "" "description" "" "inputs" { } } "group" { "id" "24" "mode" "trigger" "name" "" "description" "" "inputs" { } } "group" { "id" "25" "mode" "trigger" "name" "" "description" "" "inputs" { } } "group" { "id" "28" "mode" "trigger" "name" "" "description" "" "inputs" { } } "group" { "id" "29" "mode" "trigger" "name" "" "description" "" "inputs" { } } "group" { "id" "31" "mode" "four_buttons" "name" "" "description" "" "inputs" { "button_a" { "activators" { "Full_Press" { "bindings" { "binding" "game_action Menu EMenuInputFunction_FUNCTION_ACCEPT, , " } } } "disabled_activators" { } } "button_b" { "activators" { "Full_Press" { "bindings" { "binding" "game_action Menu EMenuInputFunction_FUNCTION_CANCEL, , " } } } "disabled_activators" { } } "button_x" { "activators" { "Full_Press" { "bindings" { "binding" "game_action Menu EMenuInputFunction_FUNCTION_MENU_OPTIONS, , " } } } "disabled_activators" { } } "button_y" { "activators" { "Full_Press" { "bindings" { "binding" "game_action Menu EMenuInputFunction_FUNCTION_INBOX, , " } } } "disabled_activators" { } } } } "group" { "id" "32" "mode" "trigger" "name" "" "description" "" "inputs" { "click" { "activators" { "Full_Press" { "bindings" { "binding" "game_action Menu EMenuInputFunction_FUNCTION_TAB_PREVIOUS, , " } "settings" { "haptic_intensity" "2" } } } "disabled_activators" { } } } } "group" { "id" "33" "mode" "trigger" "name" "" "description" "" "inputs" { "click" { "activators" { "Full_Press" { "bindings" { "binding" "game_action Menu EMenuInputFunction_FUNCTION_TAB_NEXT, , " } "settings" { "haptic_intensity" "2" } } } "disabled_activators" { } } } } "group" { "id" "11" "mode" "four_buttons" "name" "" "description" "" "inputs" { "button_a" { "activators" { "Full_Press" { "bindings" { "binding" "game_action InGame Action_Jump, , " } } "Full_Press" { "bindings" { "binding" "game_action InGame SystemReserved_Decide, , " } } "Full_Press" { "bindings" { "binding" "game_action InGame PrivateRoom_Button2, , " } } "Full_Press" { "bindings" { "binding" "game_action InGame Action_StepOn, , " } } "Full_Press" { "bindings" { "binding" "game_action InGame Construction_MarkerOnZipline, , " } } "Full_Press" { "bindings" { "binding" "game_action InGame Common_ChangeTacticalLight, , " } } } "disabled_activators" { } } "button_b" { "activators" { "Full_Press" { "bindings" { "binding" "game_action InGame Action_ChangeStance, , " } } "Full_Press" { "bindings" { "binding" "game_action InGame Action_RepairVehicle, , " } } "Full_Press" { "bindings" { "binding" "game_action InGame Action_SwitchChiralBridgeHeight, , " } } "Full_Press" { "bindings" { "binding" "game_action InGame Action_UseCoffinBoard, , " } } "Full_Press" { "bindings" { "binding" "game_action InGame PrivateRoom_Button3, , " } } "Full_Press" { "bindings" { "binding" "game_action InGame Action_TakeABreak, , " } } "Full_Press" { "bindings" { "binding" "game_action InGame SystemReserved_Cancel, , " } } "Full_Press" { "bindings" { "binding" "controller_action empty_sub_command, , " } } } "disabled_activators" { } } "button_x" { "activators" { "Full_Press" { "bindings" { "binding" "game_action InGame Action_BuildAngleDown, , " } } "Full_Press" { "bindings" { "binding" "game_action InGame Common_Marker, , " } } "Full_Press" { "bindings" { "binding" "game_action InGame PrivateRoom_Button1, , " } } "Full_Press" { "bindings" { "binding" "game_action InGame Action_Reload, , " } } "Full_Press" { "bindings" { "binding" "game_action InGame Action_Melee, , " } } } "disabled_activators" { } } "button_y" { "activators" { "Full_Press" { "bindings" { "binding" "game_action InGame Common_ChangeFireMode, , " } } "Full_Press" { "bindings" { "binding" "game_action InGame Action_Pickup, , " } } "Full_Press" { "bindings" { "binding" "game_action InGame Action_PickupCollectible, , " } } "Full_Press" { "bindings" { "binding" "game_action InGame Action_BuildAngleUp, , " } } "Full_Press" { "bindings" { "binding" "game_action InGame Construction_RefillWater, , " } } "Full_Press" { "bindings" { "binding" "game_action InGame Action_PickupBackpack, , " } } "Full_Press" { "bindings" { "binding" "game_action InGame Action_Transfer, , " } } "Full_Press" { "bindings" { "binding" "game_action InGame PrivateRoom_Button0, , " } } "Full_Press" { "bindings" { "binding" "game_action InGame Action_Access, , " } } "Full_Press" { "bindings" { "binding" "game_action InGame Common_RideAndGetOff, , " } } "Full_Press" { "bindings" { "binding" "game_action InGame Action_Action, , " } } } "disabled_activators" { } } } } "group" { "id" "41" "mode" "dpad" "name" "" "description" "" "inputs" { "dpad_north" { "activators" { "Full_Press" { "bindings" { "binding" "game_action InGame Common_ChangeAttachment, , " } } "Full_Press" { "bindings" { "binding" "game_action InGame HUD_BaggageSelector, , " } } } "disabled_activators" { } } "dpad_south" { "activators" { "Full_Press" { "bindings" { "binding" "game_action InGame Common_ChangeAmmoType, , " } } "Full_Press" { "bindings" { "binding" "game_action InGame HUD_AmmoSelector, , " } } } "disabled_activators" { } } "dpad_east" { "activators" { "Full_Press" { "bindings" { "binding" "game_action InGame HUD_WeaponSelector, , " } } "Full_Press" { "bindings" { "binding" "game_action InGame Common_MarkerNext, , " } } } "disabled_activators" { } } "dpad_west" { "activators" { "Full_Press" { "bindings" { "binding" "game_action InGame HUD_ItemSelector, , " } } "Full_Press" { "bindings" { "binding" "game_action InGame Common_MarkerPrev, , " } } } "disabled_activators" { } } } "settings" { "requires_click" "0" "haptic_intensity_override" "0" } } "group" { "id" "42" "mode" "trigger" "name" "" "description" "" "inputs" { "click" { "activators" { "Full_Press" { "bindings" { "binding" "game_action InGame Action_RightSideAction, , " } "settings" { "haptic_intensity" "2" } } "Full_Press" { "bindings" { "binding" "game_action InGame Action_Fire, , " } "settings" { "haptic_intensity" "2" } } "Full_Press" { "bindings" { "binding" "game_action InGame Action_RightSideActionGrab, , " } "settings" { "haptic_intensity" "2" } } "Full_Press" { "bindings" { "binding" "game_action InGame Action_RightSideActionBrace, , " } "settings" { "haptic_intensity" "2" } } } "disabled_activators" { } } } } "group" { "id" "51" "mode" "joystick_move" "name" "" "description" "" "inputs" { "click" { "activators" { "Full_Press" { "bindings" { "binding" "game_action InGame View_ZoomIn, , " } } "Full_Press" { "bindings" { "binding" "game_action InGame View_SwitchCamera, , " } } } "disabled_activators" { } } } "settings" { "virtual_mode" "1" } "gameactions" { "InGame" "SteamLook" } } "group" { "id" "60" "mode" "dpad" "name" "" "description" "" "inputs" { } "settings" { "layer" "1" } } "group" { "id" "63" "mode" "2dscroll" "name" "" "description" "" "inputs" { } } "group" { "id" "64" "mode" "2dscroll" "name" "" "description" "" "inputs" { } "settings" { "layer" "1" } } "group" { "id" "66" "mode" "joystick_move" "name" "" "description" "" "inputs" { "click" { "activators" { "Full_Press" { "bindings" { "binding" "game_action InGame Action_Sprint, , " } } } "disabled_activators" { } } } "settings" { "virtual_mode" "1" } "gameactions" { "InGame" "SteamMove" } } "group" { "id" "68" "mode" "joystick_move" "name" "" "description" "" "inputs" { "click" { "activators" { "Full_Press" { "bindings" { "binding" "game_action Vehicle Vehicle_Booster, , " } } } "disabled_activators" { } } } "settings" { "layer" "1" } "gameactions" { "Vehicle" "SteamMove" } } "group" { "id" "69" "mode" "joystick_move" "name" "" "description" "" "inputs" { "click" { "activators" { "Full_Press" { "bindings" { "binding" "game_action InGame View_ZoomIn, , " } } "Full_Press" { "bindings" { "binding" "game_action InGame View_SwitchCamera, , " } } } "disabled_activators" { } } } "settings" { "layer" "1" } "gameactions" { "Vehicle" "SteamLook" } } "group" { "id" "71" "mode" "dpad" "name" "" "description" "" "inputs" { } "settings" { "requires_click" "0" "haptic_intensity_override" "0" } } "group" { "id" "76" "mode" "2dscroll" "name" "" "description" "" "inputs" { } } "group" { "id" "78" "mode" "dpad" "name" "" "description" "" "inputs" { } "settings" { "requires_click" "0" "haptic_intensity_override" "0" } } "group" { "id" "79" "mode" "joystick_move" "name" "" "description" "" "inputs" { } "settings" { "output_joystick" "2" } } "group" { "id" "80" "mode" "joystick_move" "name" "" "description" "" "inputs" { } "settings" { "output_joystick" "2" } } "group" { "id" "81" "mode" "2dscroll" "name" "" "description" "" "inputs" { } } "group" { "id" "85" "mode" "2dscroll" "name" "" "description" "" "inputs" { } } "group" { "id" "87" "mode" "dpad" "name" "" "description" "" "inputs" { "dpad_north" { "activators" { "Full_Press" { "bindings" { "binding" "game_action Menu EMenuInputFunction_FUNCTION_DPAD_NAV_UP, , " } } "Full_Press" { "bindings" { "binding" "game_action Menu HUD_BaggageSelector, , " } } } "disabled_activators" { } } "dpad_south" { "activators" { "Full_Press" { "bindings" { "binding" "game_action Menu EMenuInputFunction_FUNCTION_DPAD_NAV_DOWN, , " } } "Full_Press" { "bindings" { "binding" "game_action Menu HUD_AmmoSelector, , " } } } "disabled_activators" { } } "dpad_east" { "activators" { "Full_Press" { "bindings" { "binding" "game_action Menu EMenuInputFunction_FUNCTION_DPAD_NAV_RIGHT, , " } } "Full_Press" { "bindings" { "binding" "game_action Menu HUD_WeaponSelector, , " } } } "disabled_activators" { } } "dpad_west" { "activators" { "Full_Press" { "bindings" { "binding" "game_action Menu EMenuInputFunction_FUNCTION_DPAD_NAV_LEFT, , " } } "Full_Press" { "bindings" { "binding" "game_action Menu HUD_ItemSelector, , " } } } "disabled_activators" { } } } "settings" { "requires_click" "0" "haptic_intensity_override" "0" } } "group" { "id" "88" "mode" "joystick_move" "name" "" "description" "" "inputs" { "click" { "activators" { "Full_Press" { "bindings" { "binding" "game_action Menu EMenuInputFunction_FUNCTION_ANALOG_LEFT, , " } } } "disabled_activators" { } } } "settings" { "virtual_mode" "1" } "gameactions" { "Menu" "SteamMove" } } "group" { "id" "89" "mode" "joystick_move" "name" "" "description" "" "inputs" { "click" { "activators" { "Full_Press" { "bindings" { "binding" "game_action Menu EMenuInputFunction_FUNCTION_ANALOG_RIGHT, , " } } } "disabled_activators" { } } } "settings" { "virtual_mode" "1" } "gameactions" { "Menu" "SteamLook" } } "group" { "id" "90" "mode" "2dscroll" "name" "" "description" "" "inputs" { "click" { "activators" { "Full_Press" { "bindings" { "binding" "game_action Menu EMenuInputFunction_FUNCTION_OPEN_VKB, , " } "settings" { "haptic_intensity" "1" } } } "disabled_activators" { } } } } "group" { "id" "92" "mode" "2dscroll" "name" "" "description" "" "inputs" { "click" { "activators" { "Full_Press" { "bindings" { "binding" "game_action InGame Common_Shout, , " } "settings" { "haptic_intensity" "1" } } "Full_Press" { "bindings" { "binding" "game_action InGame Common_Like, , " } "settings" { "haptic_intensity" "1" } } } "disabled_activators" { } } } } "group" { "id" "93" "mode" "2dscroll" "name" "" "description" "" "inputs" { "click" { "activators" { "Full_Press" { "bindings" { "binding" "game_action InGame Common_Like, , " } "settings" { "haptic_intensity" "1" } } "Full_Press" { "bindings" { "binding" "game_action InGame Common_Shout, , " } "settings" { "haptic_intensity" "1" } } } "disabled_activators" { } } } } "group" { "id" "94" "mode" "2dscroll" "name" "" "description" "" "inputs" { } "settings" { "layer" "1" } } "group" { "id" "95" "mode" "2dscroll" "name" "" "description" "" "inputs" { } "settings" { "layer" "1" } } "group" { "id" "10" "mode" "switches" "name" "" "description" "" "inputs" { "button_escape" { "activators" { "Full_Press" { "bindings" { "binding" "game_action InGame Common_MainMenu, , " } } "Full_Press" { "bindings" { "binding" "game_action InGame PhotoMode_OpenMenu_Triangle, , " } } } "disabled_activators" { } } "button_menu" { "activators" { "Full_Press" { "bindings" { "binding" "game_action InGame Common_Like, , " } "settings" { "haptic_intensity" "1" } } "Full_Press" { "bindings" { "binding" "game_action InGame Common_MainMenu, 暂停/打开终端戒环, , " } "settings" { "haptic_intensity" "1" } } } "disabled_activators" { } } "left_bumper" { "activators" { "Full_Press" { "bindings" { "binding" "game_action InGame View_FirstPersonView, , " } } "Full_Press" { "bindings" { "binding" "game_action InGame PhotoMode_OpenMenu_L1, , " } } "Full_Press" { "bindings" { "binding" "game_action InGame Common_Sensor, 扫描, , " } } } "disabled_activators" { } } "right_bumper" { "activators" { "Full_Press" { "bindings" { "binding" "game_action InGame Action_Stealth, , " } } "Full_Press" { "bindings" { "binding" "game_action InGame Action_SteadyAim, , " } } "Full_Press" { "bindings" { "binding" "game_action InGame Common_Sensor, , " } } } "disabled_activators" { } } } } "group" { "id" "14" "mode" "switches" "name" "" "description" "" "inputs" { "right_bumper" { "activators" { "Full_Press" { "bindings" { "binding" "game_action InGame Action_Fire, , " } } } "disabled_activators" { } } } "settings" { "layer" "1" } } "group" { "id" "18" "mode" "switches" "name" "" "description" "" "inputs" { } } "group" { "id" "22" "mode" "switches" "name" "" "description" "" "inputs" { } } "group" { "id" "26" "mode" "switches" "name" "" "description" "" "inputs" { } } "group" { "id" "30" "mode" "switches" "name" "" "description" "" "inputs" { "button_escape" { "activators" { "Full_Press" { "bindings" { "binding" "game_action Menu EMenuInputFunction_FUNCTION_INGAME_OPTIONS, , " } } } "disabled_activators" { } } "button_menu" { "activators" { "Full_Press" { "bindings" { "binding" "game_action Menu EMenuInputFunction_FUNCTION_OPEN_VKB, , " } "settings" { "haptic_intensity" "1" } } } "disabled_activators" { } } "left_bumper" { "activators" { "Full_Press" { "bindings" { "binding" "game_action Menu EMenuInputFunction_FUNCTION_CYCLE_PREVIOUS, , " } } } "disabled_activators" { } } "right_bumper" { "activators" { "Full_Press" { "bindings" { "binding" "game_action Menu EMenuInputFunction_FUNCTION_CYCLE_NEXT, , " } } } "disabled_activators" { } } } } "preset" { "id" "0" "name" "InGame" "group_source_bindings" { "10" "switch active" "11" "button_diamond active" "12" "left_trigger active" "42" "right_trigger active" "41" "dpad active" "51" "right_joystick active" "66" "joystick active" } } "preset" { "id" "1" "name" "Menu" "group_source_bindings" { "30" "switch active" "31" "button_diamond active" "32" "left_trigger active" "33" "right_trigger active" "87" "dpad active" "89" "right_joystick active" "88" "joystick active" } } "preset" { "id" "2" "name" "Vehicle" "group_source_bindings" { "14" "switch active" "15" "button_diamond active" "16" "left_trigger active" "17" "right_trigger active" "60" "dpad active" "69" "right_joystick active" "68" "joystick active" } } "settings" { "left_trackpad_mode" "0" "right_trackpad_mode" "0" } }