decisions = {

	bloodlines_enable = {
		
		potential = {
			ai = no
			NOT = {has_character_flag = bloodlines_enabled}
			has_character_flag = cheats_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			 set_character_flag = bloodlines_enabled
			 clr_character_flag = bloodlines_disabled
		}
		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	bloodlines_disable = {
		
		potential = {
			ai = no
			has_character_flag = bloodlines_enabled
			has_character_flag = cheats_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			 clr_character_flag = bloodlines_enabled
			 set_character_flag = bloodlines_disabled
		}
		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

    ################
    ##CHEAT bloodlines##
	################
	
	bloodlines_remove_bloodlines = {
		
		potential = {
			ai = no
			has_character_flag = bloodlines_enabled
			has_character_flag = cheats_enabled
			any_owned_bloodline = {
				NOT = { has_bloodline_flag = created_bloodline }
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				destroy_bloodline = yes
			}
		}
		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}	
	bloodlines_remove_created_bloodlines = {
		
		potential = {
			ai = no
			has_character_flag = bloodlines_enabled
			has_character_flag = cheats_enabled
			any_owned_bloodline = {
				has_bloodline_flag = created_bloodline
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = created_bloodline
				}
				destroy_bloodline = yes
			}
		}
		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	##Pure Murder Bloodlines##

	bloodlines_pure_murder_enable = {
		
		potential = {
			ai = no
			has_character_flag = bloodlines_enabled
			has_character_flag = cheats_enabled
			NOT = {has_character_flag = bloodlines_pure_murder_enabled}
		}
		allow = {
			always = yes
		}
		effect = {
			 set_character_flag = bloodlines_pure_murder_enabled
			 clr_character_flag = bloodlines_pure_murder_disabled
		}
		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	bloodlines_pure_murder_disable = {
		
		potential = {
			ai = no
			has_character_flag = bloodlines_enabled
			has_character_flag = cheats_enabled
			has_character_flag = bloodlines_pure_murder_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			 clr_character_flag = bloodlines_pure_murder_enabled
			 set_character_flag = bloodlines_pure_murder_disabled
		}
		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Happy Child#
	
	add_pure_murder_1 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_pure_murder_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = pure_murder_bloodline_01
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_pure_murder_1 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_pure_murder_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_murder_child
				has_bloodline_flag = bloodline_murderous
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_murder_child
					has_bloodline_flag = bloodline_murderous
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Macabre Banquet#
	
	add_pure_murder_2 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_pure_murder_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = pure_murder_bloodline_02
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_pure_murder_2 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_pure_murder_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_macabre_banquet
				has_bloodline_flag = bloodline_murderous
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_macabre_banquet
					has_bloodline_flag = bloodline_murderous
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Silent Killer#
	
	add_pure_murder_3 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_pure_murder_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = pure_murder_bloodline_03
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_pure_murder_3 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_pure_murder_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_murder_deflection
				has_bloodline_flag = bloodline_murderous
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_murder_deflection
					has_bloodline_flag = bloodline_murderous
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	#The Butcher#
	
	add_pure_murder_4 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_pure_murder_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = pure_murder_bloodline_04
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_pure_murder_4 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_pure_murder_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_murder_stalk
				has_bloodline_flag = bloodline_murderous
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_murder_stalk
					has_bloodline_flag = bloodline_murderous
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#The Dragon King#
	
	add_pure_murder_5 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_pure_murder_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = pure_murder_bloodline_05
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_pure_murder_5 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_pure_murder_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_murder_burn
				has_bloodline_flag = bloodline_dragon
				has_bloodline_flag = bloodline_murderous
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_murder_burn
					has_bloodline_flag = bloodline_dragon
					has_bloodline_flag = bloodline_murderous
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	##Pure War Bloodlines##
	
	bloodlines_pure_war_enable = {
		
		potential = {
			ai = no
			has_character_flag = bloodlines_enabled
			has_character_flag = cheats_enabled
			NOT = {has_character_flag = bloodlines_pure_war_enabled}
		}
		allow = {
			always = yes
		}
		effect = {
			 set_character_flag = bloodlines_pure_war_enabled
			 clr_character_flag = bloodlines_pure_war_disabled
		}
		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	bloodlines_pure_war_disable = {
		
		potential = {
			ai = no
			has_character_flag = bloodlines_enabled
			has_character_flag = cheats_enabled
			has_character_flag = bloodlines_pure_war_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			 clr_character_flag = bloodlines_pure_war_enabled
			 set_character_flag = bloodlines_pure_war_disabled
		}
		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#The Li'l Warrior Philosopher#
	
	add_pure_war_1 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_pure_war_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = pure_war_bloodline_01
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_pure_war_1 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_pure_war_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_heroes
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_heroes
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#The Perfect Knight#
	
	add_pure_war_2 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_pure_war_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = pure_war_bloodline_02
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_pure_war_2 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_pure_war_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_knights
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_knights
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#The Conqueror#
	
	add_pure_war_3 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_pure_war_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = pure_war_bloodline_03
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_pure_war_3 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_pure_war_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_reaver
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_reaver
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#The Warrior Philosopher#
	
	add_pure_war_4 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_pure_war_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = pure_war_bloodline_04
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_pure_war_4 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_pure_war_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_drill
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_drill
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	##Pure Peace Bloodlines##
	
	bloodlines_pure_peace_enable = {
		
		potential = {
			ai = no
			has_character_flag = bloodlines_enabled
			has_character_flag = cheats_enabled
			NOT = {has_character_flag = bloodlines_pure_peace_enabled}
		}
		allow = {
			always = yes
		}
		effect = {
			 set_character_flag = bloodlines_pure_peace_enabled
			 clr_character_flag = bloodlines_pure_peace_disabled
		}
		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	bloodlines_pure_peace_disable = {
		
		potential = {
			ai = no
			has_character_flag = bloodlines_enabled
			has_character_flag = cheats_enabled
			has_character_flag = bloodlines_pure_peace_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			 clr_character_flag = bloodlines_pure_peace_enabled
			 set_character_flag = bloodlines_pure_peace_disabled
		}
		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Blessed Child Bloodline#
	
	add_pure_peace_1 = {
		
		potential = {
		    	ai = no
           		has_character_flag = cheats_enabled
        		has_character_flag = bloodlines_enabled
				has_character_flag = bloodlines_pure_peace_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = pure_peace_bloodline_01
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        	}
	}
	
	remove_pure_peace_1 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_pure_peace_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_less_factions
				has_bloodline_flag = peace_bloodline_1
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_less_factions
					has_bloodline_flag = peace_bloodline_1
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        	ai_will_do = {
            	factor = 0
        	}
	}
	
	#Protector Bloodline#
	
	add_pure_peace_2 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_pure_peace_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = pure_peace_bloodline_02
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        	}
	}
	
	remove_pure_peace_2 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_pure_peace_enabled
			any_owned_bloodline = {
			has_bloodline_flag = bloodline_less_factions
			has_bloodline_flag = peace_bloodline_2
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_less_factions
					has_bloodline_flag = peace_bloodline_2
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Benefactor Bloodline#
	
	add_pure_peace_3 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_pure_peace_enabled
		}
		allow = {
			always = yes
		}
		effect = {
           		create_bloodline = { 
				type = pure_peace_bloodline_03
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        	}
	}
	
	remove_pure_peace_3 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_pure_peace_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_endearing
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_endearing
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	##Pure building Bloodlines##
	
	bloodlines_pure_building_enable = {
		
		potential = {
			ai = no
			has_character_flag = bloodlines_enabled
			has_character_flag = cheats_enabled
			NOT = {has_character_flag = bloodlines_pure_building_enabled}
		}
		allow = {
			always = yes
		}
		effect = {
			 set_character_flag = bloodlines_pure_building_enabled
			 clr_character_flag = bloodlines_pure_building_disabled
		}
		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	bloodlines_pure_building_disable = {
		
		potential = {
			ai = no
			has_character_flag = bloodlines_enabled
			has_character_flag = cheats_enabled
			has_character_flag = bloodlines_pure_building_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			 clr_character_flag = bloodlines_pure_building_enabled
			 set_character_flag = bloodlines_pure_building_disabled
		}
		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#The Architect Bloodline#
	
	add_pure_building_1 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_pure_building_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = pure_architect_bloodline_01
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_pure_building_1 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       			has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_pure_building_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_architect
				has_bloodline_flag = bloodline_building_1
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_architect
					has_bloodline_flag = bloodline_building_1
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#The Castellan Bloodline#
	
	add_pure_building_2 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_pure_building_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = pure_castellan_bloodline_01
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_pure_building_2 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_pure_building_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_castellan
				has_bloodline_flag = bloodline_building_2
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_castellan
					has_bloodline_flag = bloodline_building_2
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#The Carpenter Bloodline#
	
	add_pure_building_3 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_pure_building_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = pure_monumental_bloodline_01
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_pure_building_3 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_pure_building_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_monumental
				has_bloodline_flag = bloodline_building_3
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_monumental
					has_bloodline_flag = bloodline_building_3
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	##Hybrid Bloodlines##
	
	bloodlines_hybrid_enable = {
		
		potential = {
			ai = no
			has_character_flag = bloodlines_enabled
			has_character_flag = cheats_enabled
			NOT = {has_character_flag = bloodlines_hybrid_enabled}
		}
		allow = {
			always = yes
		}
		effect = {
			 set_character_flag = bloodlines_hybrid_enabled
			 clr_character_flag = bloodlines_hybrid_disabled
		}
		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	bloodlines_hybrid_disable = {
		
		potential = {
			ai = no
			has_character_flag = bloodlines_enabled
			has_character_flag = cheats_enabled
			has_character_flag = bloodlines_hybrid_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			 clr_character_flag = bloodlines_hybrid_enabled
			 set_character_flag = bloodlines_hybrid_disabled
		}
		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Murder/War#
	
	add_hybrid_1 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_hybrid_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = hybrid_murder_war_bloodline_01
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_hybrid_1 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_hybrid_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_faster_claims
				has_bloodline_flag = bloodline_faster_dissent
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_faster_claims
					has_bloodline_flag = bloodline_faster_dissent
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Murder/Peace Bloodline#
	
	add_hybrid_2 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_hybrid_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = hybrid_murder_peace_bloodline_01
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_hybrid_2 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_hybrid_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_dismantle_factions
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_dismantle_factions
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Builder Bloodline#
	
	add_hybrid_3 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_hybrid_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = hybrid_builder_bloodline_01
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_hybrid_3 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_hybrid_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_builder_combo
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_builder_combo
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Murder/Builder Bloodline#
	
	add_hybrid_4 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_hybrid_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = hybrid_murder_builder_bloodline_01
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_hybrid_4 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_hybrid_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_blood_building
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_blood_building
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Peace Architect Bloodline#
	
	add_hybrid_5 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_hybrid_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = hybrid_peace_architect_bloodline_01
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_hybrid_5 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_hybrid_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_architect
				has_bloodline_flag = bloodline_peace_prosperity
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_architect
					has_bloodline_flag = bloodline_peace_prosperity
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Peace Castellan Bloodline#
	
	add_hybrid_6 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_hybrid_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = hybrid_peace_castellan_bloodline_01
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_hybrid_6 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_hybrid_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_castellan
				has_bloodline_flag = bloodline_peace_prosperity
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_castellan
					has_bloodline_flag = bloodline_peace_prosperity
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Peace Monumental Bloodline#
	
	add_hybrid_7 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_hybrid_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = hybrid_peace_monumental_bloodline_01
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_hybrid_7 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_hybrid_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_monumental
				has_bloodline_flag = bloodline_peace_prosperity
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_monumental
					has_bloodline_flag = bloodline_peace_prosperity
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	##Event-based Bloodlines##
	
	bloodlines_event_enable = {
		
		potential = {
			ai = no
			has_character_flag = bloodlines_enabled
			has_character_flag = cheats_enabled
			NOT = {has_character_flag = bloodlines_event_enabled}
		}
		allow = {
			always = yes
		}
		effect = {
			 set_character_flag = bloodlines_event_enabled
			 clr_character_flag = bloodlines_event_disabled
		}
		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	bloodlines_event_disable = {
		
		potential = {
			ai = no
			has_character_flag = bloodlines_enabled
			has_character_flag = cheats_enabled
			has_character_flag = bloodlines_event_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			 clr_character_flag = bloodlines_event_enabled
			 set_character_flag = bloodlines_event_disabled
		}
		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Family Bloodline#
	
	add_event_1 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_event_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = event_family_bloodline_01
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_event_1 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_event_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_dynastic_meddling
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_dynastic_meddling
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Philosopher Bloodline#
	
	add_event_2 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_event_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = event_technology_bloodline_01
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_event_2 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_event_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_more_philosophers
				has_bloodline_flag = bloodline_wandering_artists
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_more_philosophers
					has_bloodline_flag = bloodline_wandering_artists
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Benevolence Bloodline#
	
	add_event_3 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_event_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = event_benevolent_bloodline_01
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_event_3 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_event_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_event_3
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_event_3
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Ruthlessness Bloodline#
	
	add_event_4 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_event_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = event_ruthless_bloodline_01
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_event_4 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_event_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_revocation_plot
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_revocation_plot
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Theology Bloodline#
	
	add_event_5 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_event_enabled
		}
		allow = {
			always = yes
		}
		effect = {
 			if = {
				limit = {
					religion = christian
				}
				create_bloodline = { 
					type = event_religion_peaceful_bloodline_01
				}
			}
			else_if = {
				limit = {
					religion = muslim
				}
				create_bloodline = { 
					type = event_religion_peaceful_bloodline_02
				}
			}
			else_if = {
				limit = {
					religion = jewish
				}
				create_bloodline = { 
					type = event_religion_peaceful_bloodline_03
				}
			}
			else_if = {
				limit = {
					religion = pagan_group
				}
				create_bloodline = { 
					type = event_religion_peaceful_bloodline_04
				}
			}	
			else_if = {
				limit = {
					religion = zoroastrian_group
				}
				create_bloodline = { 
					type = event_religion_peaceful_bloodline_05
				}
			}			
			else_if = {
				limit = {
					religion = indian_group
				}
				create_bloodline = { 
					type = event_religion_peaceful_bloodline_06
				}
			}	
			else = {
				create_bloodline = { 
					type = event_religion_peaceful_bloodline_01
				}
			}				
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_event_5 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_event_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_more_philosophers
				NOT = { has_bloodline_flag = bloodline_wandering_artists }
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_more_philosophers
					NOT = { has_bloodline_flag = bloodline_wandering_artists }
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Zeal Bloodline#
	
	add_event_6 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_event_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			if = {
				limit = {
					religion = christian
				}
				create_bloodline = { 
					type = event_religion_aggressive_bloodline_01
				}
			}
			else_if = {
				limit = {
					religion = muslim
				}
				create_bloodline = { 
					type = event_religion_aggressive_bloodline_02
				}
			}
			else_if = {
				limit = {
					religion = jewish
				}
				create_bloodline = { 
					type = event_religion_aggressive_bloodline_03
				}
			}
			else_if = {
				limit = {
					religion = pagan_group
				}
				create_bloodline = { 
					type = event_religion_aggressive_bloodline_04
				}
			}	
			else_if = {
				limit = {
					religion = zoroastrian_group
				}
				create_bloodline = { 
					type = event_religion_aggressive_bloodline_05
				}
			}			
			else_if = {
				limit = {
					religion = indian_group
				}
				create_bloodline = { 
					type = event_religion_aggressive_bloodline_06
				}
			}	
			else = {
				create_bloodline = { 
					type = event_religion_aggressive_bloodline_01
				}
			}				
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_event_6 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_event_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_better_inquisition
				has_bloodline_flag = bloodline_religious_liberation
				NOT = { has_bloodline_flag = bloodline_great_conquerors }
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_better_inquisition
					has_bloodline_flag = bloodline_religious_liberation
					NOT = { has_bloodline_flag = bloodline_great_conquerors }
			}
			destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	##Special Bloodlines##
	
	bloodlines_special_enable = {
		
		potential = {
			ai = no
			has_character_flag = bloodlines_enabled
			has_character_flag = cheats_enabled
			NOT = {has_character_flag = bloodlines_special_enabled}
		}
		allow = {
			always = yes
		}
		effect = {
			 set_character_flag = bloodlines_special_enabled
			 clr_character_flag = bloodlines_special_disabled
		}
		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	bloodlines_special_disable = {
		
		potential = {
			ai = no
			has_character_flag = bloodlines_enabled
			has_character_flag = cheats_enabled
			has_character_flag = bloodlines_special_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			 clr_character_flag = bloodlines_special_enabled
			 set_character_flag = bloodlines_special_disabled
		}
		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Heir to Alexander Bloodline#
	
	add_special_1 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = alexander_bloodline_01
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_special_1 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       			has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_ambition
				has_bloodline_flag = bloodline_great_conquerors
				has_bloodline_flag = bloodline_alexander
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_ambition
					has_bloodline_flag = bloodline_great_conquerors
					has_bloodline_flag = bloodline_alexander
				}
			destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Ashoka Bloodline#
	
	add_special_2 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = ashoka_bloodline_01
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_special_2 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_great_conquerors
				has_bloodline_flag = bloodline_better_inquisition
				has_bloodline_flag = bloodline_religious_liberation
				has_bloodline_flag = bloodline_ashoka
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_great_conquerors
					has_bloodline_flag = bloodline_better_inquisition
					has_bloodline_flag = bloodline_religious_liberation
					has_bloodline_flag = bloodline_ashoka
				}
			destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Immortality Bloodline#
	
	add_special_3 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = immortal_bloodline_01
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_special_3 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_ambition
				has_bloodline_flag = bloodline_murderous
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
				has_bloodline_flag = bloodline_ambition
				has_bloodline_flag = bloodline_murderous
				}
			destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Chinese Imperial Bloodline#
	
	add_special_4 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = chinese_imperial_bloodline_01
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_special_4 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_chinese_imperial
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_chinese_imperial
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Matilde Bloodline#
	
	add_special_5 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			If = {
				limit = {
					is_female = yes
				}
				create_bloodline = { 
					type = matilde_bloodline
				}
			}
			Else = {
				create_bloodline = { 
					type = matilde_male_bloodline
				}
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_special_5 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_easy_monks
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_easy_monks
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	#True Matilde Bloodline#
	
	add_special_6 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = true_matilde_bloodline
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_special_6 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_easy_monks
				has_bloodline_flag = matilde_bloodline				
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_easy_monks
					has_bloodline_flag = matilde_bloodline
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Samrat Chakravartin Bloodline#
	
	add_special_7 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			If = {
				limit = {
					is_female = yes
				}
				create_bloodline = { 
					type = samrat_chakravartin_female
				}
			}
			Else = {
				create_bloodline = { 
					type = samrat_chakravartin_male
				}
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_special_7 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
			any_owned_bloodline = {
				has_bloodline_flag = samrat_chakravartin_bloodline				
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = samrat_chakravartin_bloodline
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	#Saoshyant Bloodline#
	
	add_special_8 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			If = {
				limit = {
					is_female = yes
				}
				create_bloodline = { 
					type = saoshyant_female
				}
			}
			Else = {
				create_bloodline = { 
					type = saoshyant_male
				}
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_special_8 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_saoshyant				
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_saoshyant
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Restored Israel Bloodline#
	
	add_special_9 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			If = {
				limit = {
					is_female = yes
				}
				create_bloodline = { 
					type = israel_female
				}
			}
			Else = {
				create_bloodline = { 
					type = israel_male
				}
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_special_9 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
			any_owned_bloodline = {
				has_bloodline_flag = jewish_loans				
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = jewish_loans
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Roman Emperor Bloodline#
	
	add_special_10 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			If = {
				limit = {
					is_female = yes
				}
				create_bloodline = { 
					type = roman_emperor_female
				}
			}
			Else = {
				create_bloodline = { 
					type = roman_emperor_male
				}
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_special_10 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_faster_roman				
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_faster_roman
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Blood of Phalaris Bloodline (male)#
	
	add_special_11 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
			is_female = no
		}
		allow = {
			always = yes
		}
		effect = {
			If = {
				limit = {
					is_female = no
				}
				create_bloodline = { 
					type = phalaris_male
				}
			}
			Else = {
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_special_11 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_brazen_bull				
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_brazen_bull
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	#Teuta's Bloodline (female) #
	
	add_special_12 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
			is_female = yes
		}
		allow = {
			always = yes
		}
		effect = {
			If = {
				limit = {
					is_female = yes
				}
				create_bloodline = { 
					type = teuta_female
				}
			}
			Else = {
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_special_12 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
			any_owned_bloodline = {
				has_bloodline_flag = teuta_bloodline
				has_bloodline_flag = bloodline_spawned_ships				
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = teuta_bloodline
					has_bloodline_flag = bloodline_spawned_ships
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Child of Destiny Bloodline#
	
	add_special_13 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			If = {
				limit = {
					is_female = yes
				}
				create_bloodline = { 
					type = child_of_destiny_female
				}
			}
			Else = {
				create_bloodline = { 
					type = child_of_destiny_male
				}
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_special_13 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
			any_owned_bloodline = {
				has_bloodline_flag = founder_invasions
				has_bloodline_flag = bloodline_ambition	
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = founder_invasions
					has_bloodline_flag = bloodline_ambition
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Seaking/Queen Bloodline#
	
	add_special_14 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			If = {
				limit = {
					is_female = yes
				}
				create_bloodline = { 
					type = seaqueen_bloodline
				}
			}
			Else = {
				create_bloodline = { 
					type = seaking_bloodline
				}
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_special_14 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
			any_owned_bloodline = {
				has_bloodline_flag = more_raiders_bloodline
				
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = more_raiders_bloodline
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	#Bloodthirsty Bloodline#
	
	add_special_15 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			If = {
				limit = {
					is_female = yes
				}
				create_bloodline = { 
					type = bloodthirsty_female_bloodline
				}
			}
			Else = {
				create_bloodline = { 
					type = bloodthirsty_male_bloodline
				}
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_special_15 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_created_bloodthirsty
				has_bloodline_flag = bloodline_prestige_sacrifice
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_created_bloodthirsty
					has_bloodline_flag = bloodline_prestige_sacrifice
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Duelist Bloodline#
	
	add_special_16 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			If = {
				limit = {
					is_female = yes
				}
				create_bloodline = { 
					type = duelist_female
				}
			}
			Else = {
				create_bloodline = { 
					type = duelist_male
				}
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_special_16 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
			any_owned_bloodline = {
				has_bloodline_flag = duelist_bloodline
				
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = duelist_bloodline
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Slavic Union Emperor Bloodline#
	
	add_special_17 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			If = {
				limit = {
					is_female = yes
				}
				create_bloodline = { 
					type = lcr_female
				}
			}
			Else = {
				create_bloodline = { 
					type = lcr_male
				}
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_special_17 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_special_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_lcr
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_lcr
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	##Crusader Bloodlines##

	bloodlines_crusade_enable = {
		
		potential = {
			ai = no
			has_character_flag = bloodlines_enabled
			has_character_flag = cheats_enabled
			NOT = {has_character_flag = bloodlines_crusade_enabled}
		}
		allow = {
			always = yes
		}
		effect = {
			 set_character_flag = bloodlines_crusade_enabled
			 clr_character_flag = bloodlines_crusade_disabled
		}
		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	bloodlines_crusade_disable = {
		
		potential = {
			ai = no
			has_character_flag = bloodlines_enabled
			has_character_flag = cheats_enabled
			has_character_flag = bloodlines_crusade_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			 clr_character_flag = bloodlines_crusade_enabled
			 set_character_flag = bloodlines_crusade_disabled
		}
		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Grand Crusader Bloodline#
	
	add_crusade_1 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_crusade_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = grand_crusader
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_crusade_1 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_crusade_enabled
			any_owned_bloodline = {
				has_bloodline_flag = grand_crusader_bloodline
				has_bloodline_flag = crusader_bloodline
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = grand_crusader_bloodline
					has_bloodline_flag = crusader_bloodline
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Crusader Commander Bloodline#
	
	add_crusade_2 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_crusade_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = crusader_commander
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_crusade_2 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_crusade_enabled
			any_owned_bloodline = {
				has_bloodline_flag = battle_survivor_bloodline
				has_bloodline_flag = crusader_bloodline
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = battle_survivor_bloodline
					has_bloodline_flag = crusader_bloodline
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Crusade Lord Bloodline#
	
	add_crusade_3 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_crusade_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = crusade_lord
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_crusade_3 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_crusade_enabled
			any_owned_bloodline = {
				has_bloodline_flag = crusade_lord_bloodline
				has_bloodline_flag = crusader_bloodline
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = crusade_lord_bloodline
					has_bloodline_flag = crusader_bloodline
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Lord of Outremer Bloodline#
	
	add_crusade_4 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_crusade_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = lord_of_outremer
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_crusade_4 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_crusade_enabled
			any_owned_bloodline = {
				has_bloodline_flag = inquisitional_bloodline
				has_bloodline_flag = crusader_bloodline
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = inquisitional_bloodline
					has_bloodline_flag = crusader_bloodline
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Children's Crusade Bloodline#
	
	add_crusade_5 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_crusade_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = crusader_kid_bloodline
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_crusade_5 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_crusade_enabled
			any_owned_bloodline = {
				has_bloodline_flag = crusade_lord_bloodline
				has_bloodline_flag = crusader_kid_bloodline
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = crusade_lord_bloodline
					has_bloodline_flag = crusader_kid_bloodline
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Destroyer of Byzantium Bloodline#
	
	add_crusade_6 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_crusade_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = destroyer_of_byzantium
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_crusade_6 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_crusade_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_blinding
				has_bloodline_flag = bloodline_castration
				has_bloodline_flag = crusader_bloodline
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_blinding
					has_bloodline_flag = bloodline_castration
					has_bloodline_flag = crusader_bloodline
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Northern Crusade Bloodline#
	
	add_crusade_7 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_crusade_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = northern_crusade_bloodline
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_crusade_7 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_crusade_enabled
			any_owned_bloodline = {
				has_bloodline_flag = northern_crusade_bloodline
				has_bloodline_flag = crusader_bloodline
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = northern_crusade_bloodline
					has_bloodline_flag = crusader_bloodline
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Reconquista Bloodline#
	
	add_crusade_8 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_crusade_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = reconquista_bloodline
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_crusade_8 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_crusade_enabled
			any_owned_bloodline = {
				has_bloodline_flag = reconquista_bloodline
				has_bloodline_flag = cheap_reconquista
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = reconquista_bloodline
					has_bloodline_flag = cheap_reconquista
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Reconquista Cid Bloodline#
	
	add_crusade_9 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_crusade_enabled
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = reconquista_cid_bloodline
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_crusade_9 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_crusade_enabled
			any_owned_bloodline = {
				has_bloodline_flag = reconquista_bloodline
				has_bloodline_flag = crusader_bloodline
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = reconquista_bloodline
					has_bloodline_flag = crusader_bloodline
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Boudica Bloodline#
	
	add_crusade_10 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_crusade_enabled
			is_female = yes
		}
		allow = {
			always = yes
		}
		effect = {
            create_bloodline = { 
				type = boudica
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	
	remove_crusade_10 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_crusade_enabled		
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_ambition
				has_bloodline_flag = bloodline_boudica
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_ambition
					has_bloodline_flag = bloodline_boudica
			}
			destroy_bloodline = yes
		}
	}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	##Saintly Bloodlines##

	bloodlines_saint_enable = {
		
		potential = {
			ai = no
			has_character_flag = bloodlines_enabled
			has_character_flag = cheats_enabled
			NOT = {has_character_flag = bloodlines_saint_enabled}
		}
		allow = {
			always = yes
		}
		effect = {
			 set_character_flag = bloodlines_saint_enabled
			 clr_character_flag = bloodlines_saint_disabled
		}
		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	bloodlines_saint_disable = {
		
		potential = {
			ai = no
			has_character_flag = bloodlines_enabled
			has_character_flag = cheats_enabled
			has_character_flag = bloodlines_saint_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			 clr_character_flag = bloodlines_saint_enabled
			 set_character_flag = bloodlines_saint_disabled
		}
		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Defender of the Faith Bloodline#
	
	add_saint_1 = {
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_saint_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			#Christian Groups
			if = {
				limit = {
					religion = orthodox
					religion = iconoclast
					religion = paulician
					religion = monothelite
				}
				create_bloodline = { 
					type = saintly_bloodline_orthodox_01
				}
			}
			else_if = {
				limit = {
					religion = coptic
				}
				create_bloodline = { 
					type = saintly_bloodline_coptic_01
				}
			}
			else_if = {
				limit = {
					religion = nestorian
				}
				create_bloodline = { 
					type = saintly_bloodline_nestorian_01
				}
			}
			else_if = {
				limit = {
					religion = christian
				}
				create_bloodline = { 
					type = saintly_bloodline_catholic_01
				}
			}
			#Pagan Groups
			else_if = {
				limit = {
					OR = {
						religion = norse_pagan
						religion = norse_pagan_reformed
					}
				}
				create_bloodline = { 
					type = saintly_bloodline_germanic_01
				}
			}
						else_if = {
				limit = {
					OR = {
						religion = baltic_pagan
						religion = baltic_pagan_reformed
					}
				}
				create_bloodline = { 
					type = saintly_bloodline_romuva_01
				}
			}
			else_if = {
				limit = {
					OR = {
						religion = slavic_pagan
						religion = slavic_pagan_reformed
					}
				}
				create_bloodline = { 
					type = saintly_bloodline_slavic_01
				}
			}
			else_if = {
				limit = {
					OR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}
				}
				create_bloodline = { 
					type = saintly_bloodline_tengri_01
				}
			}
			else_if = {
				limit = {
					OR = {
						religion = finnish_pagan
						religion = finnish_pagan_reformed
					}
				}
				create_bloodline = { 
					type = saintly_bloodline_suomenusko_01
				}
			}
			else_if = {
				limit = {
					OR = {
						religion = aztec
						religion = aztec_reformed
					}
				}
				create_bloodline = { 
					type = saintly_bloodline_aztec_01
				}
			}
			else_if = {
				limit = {
					OR = {
						religion = west_african_pagan
						religion = west_african_pagan_reformed
					}
				}
				create_bloodline = { 
					type = saintly_bloodline_african_01
				}
			}
			else_if = {
				limit = {
					OR = {
						religion = zun_pagan
						religion = zun_pagan_reformed
					}
				}
				create_bloodline = { 
					type = saintly_bloodline_zun_01
				}
			}	
			else_if = {
				limit = {
					OR = {
						religion = hellenic_pagan
						religion = hellenic_pagan_reformed
					}
				}
				create_bloodline = { 
					type = saintly_bloodline_hellenic_01
				}
			}
			else_if = {
				limit = {
					OR = {
						religion = bon
						religion = bon_reformed
					}
				}
				create_bloodline = { 
					type = saintly_bloodline_bon_01
				}
			}
			else_if = {
				limit = {
					religion_group = pagan_group
				}
				create_bloodline = { 
					type = saintly_bloodline_germanic_01
				}
			}
			else = {
				create_bloodline = { 
					type = saintly_bloodline_catholic_01
				}
			}
			if = {
				limit = {
					religion_group = christian
				}
				new_bloodline = {
					set_name = saintly_bloodline_01
					set_description = saintly_bloodline_description
				}
			}
			else_if = {
				limit = {
					religion_group = pagan_group
				}
				new_bloodline = {
					set_name = blessed_bloodline_01
					set_description = blessed_bloodline_description
				}
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_saint_1 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_saint_enabled
			any_owned_bloodline = {
				has_bloodline_flag = defender_of_the_faith
				OR = { 
					has_bloodline_flag = saintly_bloodline 
					has_bloodline_flag = ancestor_worship_bloodline 
				}
			}
		}
		allow = {
			always = yes
		}
		effect = {			
			any_owned_bloodline = {
				limit = {		
					has_bloodline_flag = defender_of_the_faith
					OR = {
						has_bloodline_flag = saintly_bloodline 
						has_bloodline_flag = ancestor_worship_bloodline 
					}
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	
	#Monastic Saintly Bloodline#
	
	add_saint_2 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_saint_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			#Christian Groups
			if = {
				limit = {
					religion = orthodox
				}
				root = {
					create_bloodline = { 
						type = saintly_bloodline_orthodox_02
					}
				}
			}
			else_if = {
				limit = {
					religion = coptic
				}
				root = {
					create_bloodline = { 
						type = saintly_bloodline_coptic_02
					}
				}
			}
			else_if = {
				limit = {
					religion = nestorian
				}
				root = {
					create_bloodline = { 
						type = saintly_bloodline_nestorian_02
					}
				}
			}
			else_if = {
				limit = {
					religion = christian
				}
				root = {
					create_bloodline = { 
						type = saintly_bloodline_catholic_02
					}
				}
			}
			else_if = {
				limit = {
					religion = hellenic_pagan_reformed
				}
				root = {
					create_bloodline = { 
						type = saintly_bloodline_hellenic_02
					}
				}
			}
			else = {
				root = {
					create_bloodline = { 
						type = saintly_bloodline_catholic_02
					}
				}
			}
			if = {
				limit = {
					religion_group = christian
				}
				new_bloodline = {
					set_name = saintly_bloodline_02
					set_description = saintly_bloodline_description
				}
			}
			else_if = {
				limit = {
					religion_group = pagan_group
				}
				new_bloodline = {
					set_name = blessed_bloodline_02
					set_description = blessed_bloodline_description
				}
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_saint_2 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_saint_enabled
			any_owned_bloodline = {
				has_bloodline_flag = monastic_saintly_bloodline
				OR = { 
					has_bloodline_flag = saintly_bloodline 
					has_bloodline_flag = ancestor_worship_bloodline 
				}
			}
		}
		allow = {
			always = yes
		}
		effect = {			
			any_owned_bloodline = {
				limit = {		
					has_bloodline_flag = monastic_saintly_bloodline
					OR = {
						has_bloodline_flag = saintly_bloodline 
						has_bloodline_flag = ancestor_worship_bloodline 
					}
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Cultural Saintly Bloodline#
	
	add_saint_3 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_saint_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			#Christian Groups
			if = {
				limit = {
					religion = orthodox
					religion = iconoclast
					religion = paulician
					religion = monothelite
				}
				create_bloodline = { 
					type = saintly_bloodline_orthodox_03
				}
			}
			else_if = {
				limit = {
					religion = coptic
				}
				create_bloodline = { 
					type = saintly_bloodline_coptic_03
				}
			}
			else_if = {
				limit = {
					religion = nestorian
				}
				create_bloodline = { 
					type = saintly_bloodline_nestorian_03
				}
			}
			else_if = {
				limit = {
					religion = christian
				}
				create_bloodline = { 
					type = saintly_bloodline_catholic_03
				}
			}
			#Pagan Groups
			else_if = {
				limit = {
					OR = {
						religion = norse_pagan
						religion = norse_pagan_reformed
					}
				}
				create_bloodline = { 
					type = saintly_bloodline_germanic_03
				}
			}
						else_if = {
				limit = {
					OR = {
						religion = baltic_pagan
						religion = baltic_pagan_reformed
					}
				}
				create_bloodline = { 
					type = saintly_bloodline_romuva_03
				}
			}
			else_if = {
				limit = {
					OR = {
						religion = slavic_pagan
						religion = slavic_pagan_reformed
					}
				}
				create_bloodline = { 
					type = saintly_bloodline_slavic_03
				}
			}
			else_if = {
				limit = {
					OR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}
				}
				create_bloodline = { 
					type = saintly_bloodline_tengri_03
				}
			}
			else_if = {
				limit = {
					OR = {
						religion = finnish_pagan
						religion = finnish_pagan_reformed
					}
				}
				create_bloodline = { 
					type = saintly_bloodline_suomenusko_03
				}
			}
			else_if = {
				limit = {
					OR = {
						religion = aztec
						religion = aztec_reformed
					}
				}
				create_bloodline = { 
					type = saintly_bloodline_aztec_03
				}
			}
			else_if = {
				limit = {
					OR = {
						religion = west_african_pagan
						religion = west_african_pagan_reformed
					}
				}
				create_bloodline = { 
					type = saintly_bloodline_african_03
				}
			}
			else_if = {
				limit = {
					OR = {
						religion = zun_pagan
						religion = zun_pagan_reformed
					}
				}
				create_bloodline = { 
					type = saintly_bloodline_zun_03
				}
			}	
			else_if = {
				limit = {
					OR = {
						religion = hellenic_pagan
						religion = hellenic_pagan_reformed
					}
				}
				create_bloodline = { 
					type = saintly_bloodline_hellenic_03
				}
			}
			else_if = {
				limit = {
					OR = {
						religion = bon
						religion = bon_reformed
					}
				}
				create_bloodline = { 
					type = saintly_bloodline_bon_03
				}
			}
			else_if = {
				limit = {
					religion_group = pagan_group
				}
				create_bloodline = { 
					type = saintly_bloodline_germanic_03
				}
			}
			else = {
				create_bloodline = { 
					type = saintly_bloodline_catholic_03
				}
			}
			if = {
				limit = {
					religion_group = christian
				}
				new_bloodline = {
					set_name = saintly_bloodline_03
					set_description = saintly_bloodline_description
				}
			}
			else_if = {
				limit = {
					religion_group = pagan_group
				}
				new_bloodline = {
					set_name = blessed_bloodline_03
					set_description = blessed_bloodline_description
				}
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_saint_3 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_saint_enabled
			any_owned_bloodline = {
				has_bloodline_flag = cultural_saintly_bloodline
				OR = { 
					has_bloodline_flag = saintly_bloodline 
					has_bloodline_flag = ancestor_worship_bloodline 
				}
			}
		}
		allow = {
			always = yes
		}
		effect = {			
			any_owned_bloodline = {
				limit = {		
					has_bloodline_flag = cultural_saintly_bloodline
					OR = {
						has_bloodline_flag = saintly_bloodline 
						has_bloodline_flag = ancestor_worship_bloodline 
					}
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Inquisitional Bloodline#
	
	add_saint_4 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_saint_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			#Christian Groups
			if = {
				limit = {
					religion = orthodox
					religion = iconoclast
					religion = paulician
					religion = monothelite
				}
				create_bloodline = { 
					type = saintly_bloodline_orthodox_04
				}
			}
			else_if = {
				limit = {
					religion = coptic
				}
				create_bloodline = { 
					type = saintly_bloodline_coptic_04
				}
			}
			else_if = {
				limit = {
					religion = nestorian
				}
				create_bloodline = { 
					type = saintly_bloodline_nestorian_04
				}
			}
			else_if = {
				limit = {
					religion = christian
				}
				create_bloodline = { 
					type = saintly_bloodline_catholic_04
				}
			}
			#Pagan Groups
			else_if = {
				limit = {
					OR = {
						religion = norse_pagan
						religion = norse_pagan_reformed
					}
				}
				create_bloodline = { 
					type = saintly_bloodline_germanic_04
				}
			}
						else_if = {
				limit = {
					OR = {
						religion = baltic_pagan
						religion = baltic_pagan_reformed
					}
				}
				create_bloodline = { 
					type = saintly_bloodline_romuva_04
				}
			}
			else_if = {
				limit = {
					OR = {
						religion = slavic_pagan
						religion = slavic_pagan_reformed
					}
				}
				create_bloodline = { 
					type = saintly_bloodline_slavic_04
				}
			}
			else_if = {
				limit = {
					OR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}
				}
				create_bloodline = { 
					type = saintly_bloodline_tengri_04
				}
			}
			else_if = {
				limit = {
					OR = {
						religion = finnish_pagan
						religion = finnish_pagan_reformed
					}
				}
				create_bloodline = { 
					type = saintly_bloodline_suomenusko_04
				}
			}
			else_if = {
				limit = {
					OR = {
						religion = aztec
						religion = aztec_reformed
					}
				}
				create_bloodline = { 
					type = saintly_bloodline_aztec_04
				}
			}
			else_if = {
				limit = {
					OR = {
						religion = west_african_pagan
						religion = west_african_pagan_reformed
					}
				}
				create_bloodline = { 
					type = saintly_bloodline_african_04
				}
			}
			else_if = {
				limit = {
					OR = {
						religion = zun_pagan
						religion = zun_pagan_reformed
					}
				}
				create_bloodline = { 
					type = saintly_bloodline_zun_04
				}
			}	
			else_if = {
				limit = {
					OR = {
						religion = hellenic_pagan
						religion = hellenic_pagan_reformed
					}
				}
				create_bloodline = { 
					type = saintly_bloodline_hellenic_04
				}
			}
			else_if = {
				limit = {
					OR = {
						religion = bon
						religion = bon_reformed
					}
				}
				create_bloodline = { 
					type = saintly_bloodline_bon_04
				}
			}
			else_if = {
				limit = {
					religion_group = pagan_group
				}
				create_bloodline = { 
					type = saintly_bloodline_germanic_04
				}
			}
			else = {
				create_bloodline = { 
					type = saintly_bloodline_catholic_04
				}
			}
			if = {
				limit = {
					religion_group = christian
				}
				new_bloodline = {
					set_name = saintly_bloodline_04
					set_description = saintly_bloodline_description
				}
			}
			else_if = {
				limit = {
					religion_group = pagan_group
				}
				new_bloodline = {
					set_name = blessed_bloodline_04
					set_description = blessed_bloodline_description
				}
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_saint_4 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_saint_enabled
			any_owned_bloodline = {
				has_bloodline_flag = inquisitional_saintly_bloodline
				OR = { 
					has_bloodline_flag = saintly_bloodline 
					has_bloodline_flag = ancestor_worship_bloodline 
				}
			}
		}
		allow = {
			always = yes
		}
		effect = {			
			any_owned_bloodline = {
				limit = {		
					has_bloodline_flag = inquisitional_saintly_bloodline
					OR = {
						has_bloodline_flag = saintly_bloodline 
						has_bloodline_flag = ancestor_worship_bloodline 
					}
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Jewish Bloodline#
	
	add_saint_5 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_saint_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			#Christian Groups
			if = {
				limit = {
					religion = orthodox
					religion = iconoclast
					religion = paulician
					religion = monothelite
				}
				create_bloodline = { 
					type = saintly_bloodline_orthodox_05
				}
			}
			else_if = {
				limit = {
					religion = coptic
				}
				create_bloodline = { 
					type = saintly_bloodline_coptic_05
				}
			}
			else_if = {
				limit = {
					religion = nestorian
				}
				create_bloodline = { 
					type = saintly_bloodline_nestorian_05
				}
			}
			else_if = {
				limit = {
					religion = christian
				}
				create_bloodline = { 
					type = saintly_bloodline_catholic_05
				}
			}
			#Pagan Groups
			else_if = {
				limit = {
					OR = {
						religion = norse_pagan
						religion = norse_pagan_reformed
					}
				}
				create_bloodline = { 
					type = saintly_bloodline_germanic_05
				}
			}
						else_if = {
				limit = {
					OR = {
						religion = baltic_pagan
						religion = baltic_pagan_reformed
					}
				}
				create_bloodline = { 
					type = saintly_bloodline_romuva_05
				}
			}
			else_if = {
				limit = {
					OR = {
						religion = slavic_pagan
						religion = slavic_pagan_reformed
					}
				}
				create_bloodline = { 
					type = saintly_bloodline_slavic_05
				}
			}
			else_if = {
				limit = {
					OR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}
				}
				create_bloodline = { 
					type = saintly_bloodline_tengri_05
				}
			}
			else_if = {
				limit = {
					OR = {
						religion = finnish_pagan
						religion = finnish_pagan_reformed
					}
				}
				create_bloodline = { 
					type = saintly_bloodline_suomenusko_05
				}
			}
			else_if = {
				limit = {
					OR = {
						religion = aztec
						religion = aztec_reformed
					}
				}
				create_bloodline = { 
					type = saintly_bloodline_aztec_05
				}
			}
			else_if = {
				limit = {
					OR = {
						religion = west_african_pagan
						religion = west_african_pagan_reformed
					}
				}
				create_bloodline = { 
					type = saintly_bloodline_african_05
				}
			}
			else_if = {
				limit = {
					OR = {
						religion = zun_pagan
						religion = zun_pagan_reformed
					}
				}
				create_bloodline = { 
					type = saintly_bloodline_zun_05
				}
			}	
			else_if = {
				limit = {
					OR = {
						religion = hellenic_pagan
						religion = hellenic_pagan_reformed
					}
				}
				create_bloodline = { 
					type = saintly_bloodline_hellenic_05
				}
			}
			else_if = {
				limit = {
					OR = {
						religion = bon
						religion = bon_reformed
					}
				}
				create_bloodline = { 
					type = saintly_bloodline_bon_05
				}
			}
			else_if = {
				limit = {
					religion_group = pagan_group
				}
				create_bloodline = { 
					type = saintly_bloodline_germanic_05
				}
			}
			else = {
				create_bloodline = { 
					type = saintly_bloodline_catholic_05
				}
			}
			if = {
				limit = {
					religion_group = christian
				}
				new_bloodline = {
					set_name = saintly_bloodline_05
					set_description = saintly_bloodline_description
				}
			}
			else_if = {
				limit = {
					religion_group = pagan_group
				}
				new_bloodline = {
					set_name = blessed_bloodline_05
					set_description = blessed_bloodline_description
				}
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_saint_5 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_saint_enabled
			any_owned_bloodline = {
				has_bloodline_flag = jewish_saintly_bloodline
				OR = { 
					has_bloodline_flag = saintly_bloodline 
					has_bloodline_flag = ancestor_worship_bloodline 
				}
			}
		}
		allow = {
			always = yes
		}
		effect = {			
			any_owned_bloodline = {
				limit = {		
					has_bloodline_flag = jewish_saintly_bloodline
					OR = {
						has_bloodline_flag = saintly_bloodline 
						has_bloodline_flag = ancestor_worship_bloodline 
					}
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Theologians Bloodline#
	
	add_saint_6 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_saint_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			#Christian Groups
			if = {
				limit = {
					religion = orthodox
					religion = iconoclast
					religion = paulician
					religion = monothelite
				}
				create_bloodline = { 
					type = saintly_bloodline_orthodox_06
				}
			}
			else_if = {
				limit = {
					religion = coptic
				}
				create_bloodline = { 
					type = saintly_bloodline_coptic_06
				}
			}
			else_if = {
				limit = {
					religion = nestorian
				}
				create_bloodline = { 
					type = saintly_bloodline_nestorian_06
				}
			}
			else_if = {
				limit = {
					religion = christian
				}
				create_bloodline = { 
					type = saintly_bloodline_catholic_06
				}
			}
			#Pagan Groups
			else_if = {
				limit = {
					OR = {
						religion = norse_pagan
						religion = norse_pagan_reformed
					}
				}
				create_bloodline = { 
					type = saintly_bloodline_germanic_06
				}
			}
						else_if = {
				limit = {
					OR = {
						religion = baltic_pagan
						religion = baltic_pagan_reformed
					}
				}
				create_bloodline = { 
					type = saintly_bloodline_romuva_06
				}
			}
			else_if = {
				limit = {
					OR = {
						religion = slavic_pagan
						religion = slavic_pagan_reformed
					}
				}
				create_bloodline = { 
					type = saintly_bloodline_slavic_06
				}
			}
			else_if = {
				limit = {
					OR = {
						religion = tengri_pagan
						religion = tengri_pagan_reformed
					}
				}
				create_bloodline = { 
					type = saintly_bloodline_tengri_06
				}
			}
			else_if = {
				limit = {
					OR = {
						religion = finnish_pagan
						religion = finnish_pagan_reformed
					}
				}
				create_bloodline = { 
					type = saintly_bloodline_suomenusko_06
				}
			}
			else_if = {
				limit = {
					OR = {
						religion = aztec
						religion = aztec_reformed
					}
				}
				create_bloodline = { 
					type = saintly_bloodline_aztec_06
				}
			}
			else_if = {
				limit = {
					OR = {
						religion = west_african_pagan
						religion = west_african_pagan_reformed
					}
				}
				create_bloodline = { 
					type = saintly_bloodline_african_06
				}
			}
			else_if = {
				limit = {
					OR = {
						religion = zun_pagan
						religion = zun_pagan_reformed
					}
				}
				create_bloodline = { 
					type = saintly_bloodline_zun_06
				}
			}	
			else_if = {
				limit = {
					OR = {
						religion = hellenic_pagan
						religion = hellenic_pagan_reformed
					}
				}
				create_bloodline = { 
					type = saintly_bloodline_hellenic_06
				}
			}
			else_if = {
				limit = {
					OR = {
						religion = bon
						religion = bon_reformed
					}
				}
				create_bloodline = { 
					type = saintly_bloodline_bon_06
				}
			}
			else_if = {
				limit = {
					religion_group = pagan_group
				}
				create_bloodline = { 
					type = saintly_bloodline_germanic_06
				}
			}
			else = {
				create_bloodline = { 
					type = saintly_bloodline_catholic_06
				}
			}
			if = {
				limit = {
					religion_group = christian
				}
				new_bloodline = {
					set_name = saintly_bloodline_06
					set_description = saintly_bloodline_description
				}
			}
			else_if = {
				limit = {
					religion_group = pagan_group
				}
				new_bloodline = {
					set_name = blessed_bloodline_06
					set_description = blessed_bloodline_description
				}
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_saint_6 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_saint_enabled
			any_owned_bloodline = {
				has_bloodline_flag = theologian_saintly_bloodline
				OR = { 
					has_bloodline_flag = saintly_bloodline 
					has_bloodline_flag = ancestor_worship_bloodline 
				}
			}
		}
		allow = {
			always = yes
		}
		effect = {			
			any_owned_bloodline = {
				limit = {		
					has_bloodline_flag = theologian_saintly_bloodline
					OR = {
						has_bloodline_flag = saintly_bloodline 
						has_bloodline_flag = ancestor_worship_bloodline 
					}
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Wicked Saintly Bloodline#
	
	add_saint_7 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_saint_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			create_bloodline = { 
				type = saintly_bloodline_07
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_saint_7 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_saint_enabled
			any_owned_bloodline = {
				has_bloodline_flag = wicked_saint
				has_bloodline_flag = saintly_bloodline 
			}
		}
		allow = {
			always = yes
		}
		effect = {			
			any_owned_bloodline = {
				limit = {		
					has_bloodline_flag = wicked_saint
					has_bloodline_flag = saintly_bloodline 
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	##Ancestor Veneration Bloodlines##
	
	bloodlines_ances_enable = {
		
		potential = {
			ai = no
			has_character_flag = bloodlines_enabled
			has_character_flag = cheats_enabled
			NOT = {has_character_flag = bloodlines_ances_enabled}
		}
		allow = {
			always = yes
		}
		effect = {
			 set_character_flag = bloodlines_ances_enabled
			 clr_character_flag = bloodlines_ances_disabled
		}
		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	bloodlines_ances_disable = {
		
		potential = {
			ai = no
			has_character_flag = bloodlines_enabled
			has_character_flag = cheats_enabled
			has_character_flag = bloodlines_ances_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			 clr_character_flag = bloodlines_ances_enabled
			 set_character_flag = bloodlines_ances_disabled
		}
		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Great Heroes Bloodline#
	
	add_ances_1 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_ances_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			create_bloodline = { 
				type = ancestor_worship_bloodline_01
			}
			new_bloodline = {
					set_name = blessed_bloodline_06
					set_description = blessed_bloodline_description
			}
			set_special_character_title = BLESSED_TITLE
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_ances_1 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_ances_enabled
			any_owned_bloodline = {
				has_bloodline_flag = ancestor_worship_bloodline
				has_bloodline_flag = bloodline_heroes
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = ancestor_worship_bloodline
					has_bloodline_flag = bloodline_heroes
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Bastard Bloodline#
	
	add_ances_2 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_ances_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			create_bloodline = { 
				type = ancestor_worship_bloodline_02
			}
			new_bloodline = {
					set_name = blessed_bloodline_01
					set_description = blessed_bloodline_description
			}
			set_special_character_title = BLESSED_TITLE
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_ances_2 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_ances_enabled
			any_owned_bloodline = {
				has_bloodline_flag = ancestor_worship_bloodline
				has_bloodline_flag = bloodline_legitimize
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = ancestor_worship_bloodline
					has_bloodline_flag = bloodline_legitimize
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Sky Burial Bloodline#
	
	add_ances_3 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_ances_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			create_bloodline = { 
				type = ancestor_worship_bloodline_03
			}
			new_bloodline = {
					set_name = blessed_bloodline_01
					set_description = blessed_bloodline_description
			}
			set_special_character_title = BLESSED_TITLE
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_ances_3 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_ances_enabled
			any_owned_bloodline = {
				has_bloodline_flag = ancestor_worship_bloodline
				has_bloodline_flag = bloodline_sky_burial
			}
		}
		allow = {
			always = yes
		}
		effect = {
			create_bloodline = { 
				type = ancestor_worship_bloodline_03
			}
			new_bloodline = {
					set_name = blessed_bloodline_01
					set_description = blessed_bloodline_description
			}
			set_special_character_title = BLESSED_TITLE
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Mercenary Bloodline#
	
	add_ances_4 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_ances_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			create_bloodline = { 
				type = ancestor_worship_bloodline_04
			}
			new_bloodline = {
					set_name = blessed_bloodline_01
					set_description = blessed_bloodline_description
			}
			set_special_character_title = BLESSED_TITLE
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_ances_4 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_ances_enabled
			any_owned_bloodline = {
				has_bloodline_flag = ancestor_worship_bloodline
				has_bloodline_flag = bloodline_mercenary_traditions
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = ancestor_worship_bloodline
					has_bloodline_flag = bloodline_mercenary_traditions
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Tanistry Bloodline#
	
	add_ances_5 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_ances_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			create_bloodline = { 
				type = ancestor_worship_bloodline_05
			}
			new_bloodline = {
					set_name = blessed_bloodline_01
					set_description = blessed_bloodline_description
			}
			set_special_character_title = BLESSED_TITLE
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_ances_5 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_ances_enabled
			any_owned_bloodline = {
				has_bloodline_flag = ancestor_worship_bloodline
				has_bloodline_flag = bloodline_tanistry
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = ancestor_worship_bloodline
					has_bloodline_flag = bloodline_tanistry
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Raiding Bloodline#
	
	add_ances_6 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_ances_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			create_bloodline = { 
				type = ancestor_worship_bloodline_06
			}
			new_bloodline = {
					set_name = blessed_bloodline_01
					set_description = blessed_bloodline_description
			}
			set_special_character_title = BLESSED_TITLE
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_ances_6 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_ances_enabled
			any_owned_bloodline = {
				has_bloodline_flag = ancestor_worship_bloodline
				has_bloodline_flag = more_raiders_bloodline
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = ancestor_worship_bloodline
					has_bloodline_flag = more_raiders_bloodline
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Dueling Bloodline#
	
	add_ances_7 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_ances_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			create_bloodline = { 
				type = ancestor_worship_bloodline_07
			}
			new_bloodline = {
					set_name = blessed_bloodline_01
					set_description = blessed_bloodline_description
			}
			set_special_character_title = BLESSED_TITLE
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_ances_7 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_ances_enabled
			any_owned_bloodline = {
				has_bloodline_flag = ancestor_worship_bloodline
				has_bloodline_flag = duelist_bloodline
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = ancestor_worship_bloodline
					has_bloodline_flag = duelist_bloodline
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	##Warrior Lodge Bloodlines##

	bloodlines_lodge_enable = {
		
		potential = {
			ai = no
			has_character_flag = bloodlines_enabled
			has_character_flag = cheats_enabled
			NOT = {has_character_flag = bloodlines_lodge_enabled}
		}
		allow = {
			always = yes
		}
		effect = {
			 set_character_flag = bloodlines_lodge_enabled
			 clr_character_flag = bloodlines_lodge_disabled
		}
		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}

	bloodlines_lodge_disable = {
		
		potential = {
			ai = no
			has_character_flag = bloodlines_enabled
			has_character_flag = cheats_enabled
			has_character_flag = bloodlines_lodge_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			 clr_character_flag = bloodlines_lodge_enabled
			 set_character_flag = bloodlines_lodge_disabled
		}
		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Legendary Eagle Hunter	(tengri)#
	
	add_lodge_1 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_lodge_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			If = {
				limit = {
					is_female = yes
				}
				create_bloodline = { 
					type = legendary_eagle_hunter_female
				}
				random_list = {
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_eagle_hunter_A
							set_description = bloodline_desc_legendary_eagle_hunter
						} 
					}
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_eagle_hunter_B
							set_description = bloodline_desc_legendary_eagle_hunter
						} 
					}
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_eagle_hunter_C
							set_description = bloodline_desc_legendary_eagle_hunter
						} 
					}
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_eagle_hunter_D
							set_description = bloodline_desc_legendary_eagle_hunter
						} 
					}
				}
				
			}
			Else = {
				create_bloodline = { 
					type = legendary_eagle_hunter_male
				}
				random_list = {
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_eagle_hunter_A
							set_description = bloodline_desc_legendary_eagle_hunter
						} 
					}
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_eagle_hunter_B
							set_description = bloodline_desc_legendary_eagle_hunter
						} 
					}
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_eagle_hunter_C
							set_description = bloodline_desc_legendary_eagle_hunter
						} 
					}
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_eagle_hunter_D
							set_description = bloodline_desc_legendary_eagle_hunter
						} 
					}
				}
				
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_lodge_1 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_lodge_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_pet_eagle
				has_bloodline_flag = legendary_warrior_lodge_bloodline
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_pet_eagle
					has_bloodline_flag = legendary_warrior_lodge_bloodline
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Legendary Dog Hunter#
	
	add_lodge_2 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_lodge_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			If = {
				limit = {
					is_female = yes
				}
				create_bloodline = { 
					type = legendary_dog_hunter_female
				}
				random_list = {
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_dog_hunter_A
							set_description = bloodline_desc_legendary_dog_hunter
						} 
					}
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_dog_hunter_B
							set_description = bloodline_desc_legendary_dog_hunter
						} 
					}
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_dog_hunter_C
							set_description = bloodline_desc_legendary_dog_hunter
						} 
					}
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_dog_hunter_D
							set_description = bloodline_desc_legendary_dog_hunter
						} 
					}
				}
				
			}
			Else = {
				create_bloodline = { 
					type = legendary_dog_hunter_male
				}
				random_list = {
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_dog_hunter_A
							set_description = bloodline_desc_legendary_dog_hunter
						} 
					}
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_dog_hunter_B
							set_description = bloodline_desc_legendary_dog_hunter
						} 
					}
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_dog_hunter_C
							set_description = bloodline_desc_legendary_dog_hunter
						} 
					}
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_dog_hunter_D
							set_description = bloodline_desc_legendary_dog_hunter
						} 
					}
				}
				
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_lodge_2 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_lodge_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_pet_dog
				has_bloodline_flag = legendary_warrior_lodge_bloodline
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_pet_dog
					has_bloodline_flag = legendary_warrior_lodge_bloodline
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Legendary Battle Survivor#
	
	add_lodge_3 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_lodge_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			If = {
				limit = {
					is_female = yes
				}
				create_bloodline = { 
					type = legendary_battle_survivor_female
				}
				random_list = {
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_battle_survivor_A
							set_description = bloodline_desc_legendary_battle_survivor
						} 
					}
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_battle_survivor_B
							set_description = bloodline_desc_legendary_battle_survivor
						} 
					}
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_battle_survivor_C
							set_description = bloodline_desc_legendary_battle_survivor
						} 
					}
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_battle_survivor_D
							set_description = bloodline_desc_legendary_battle_survivor
						} 
					}
				}
				
			}
			Else = {
				create_bloodline = { 
					type = legendary_battle_survivor_male
				}
				random_list = {
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_battle_survivor_A
							set_description = bloodline_desc_legendary_battle_survivor
						} 
					}
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_battle_survivor_B
							set_description = bloodline_desc_legendary_battle_survivor
						} 
					}
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_battle_survivor_C
							set_description = bloodline_desc_legendary_battle_survivor
						} 
					}
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_battle_survivor_D
							set_description = bloodline_desc_legendary_battle_survivor
						} 
					}
				}
				
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_lodge_3 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_lodge_enabled
			any_owned_bloodline = {
				has_bloodline_flag = battle_survivor_bloodline
				has_bloodline_flag = legendary_warrior_lodge_bloodline
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = battle_survivor_bloodline
					has_bloodline_flag = legendary_warrior_lodge_bloodline
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Legendary Leader#
	
	add_lodge_4 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_lodge_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			If = {
				limit = {
					is_female = yes
				}
				create_bloodline = { 
					type = legendary_leader_female
				}
				random_list = {
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_leader_A
							set_description = bloodline_desc_legendary_leader
						} 
					}
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_leader_B
							set_description = bloodline_desc_legendary_leader
						} 
					}
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_leader_C
							set_description = bloodline_desc_legendary_leader
						} 
					}
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_leader_D
							set_description = bloodline_desc_legendary_leader
						} 
					}
				}
				
			}
			Else = {
				create_bloodline = { 
					type = legendary_leader_male
				}
				random_list = {
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_leader_A
							set_description = bloodline_desc_legendary_leader
						} 
					}
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_leader_B
							set_description = bloodline_desc_legendary_leader
						} 
					}
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_leader_C
							set_description = bloodline_desc_legendary_leader
						} 
					}
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_leader_D
							set_description = bloodline_desc_legendary_leader
						} 
					}
				}
				
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_lodge_4 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_lodge_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_loyalist
				has_bloodline_flag = legendary_warrior_lodge_bloodline
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_loyalist
					has_bloodline_flag = legendary_warrior_lodge_bloodline
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Legendary Warrior#
	
	add_lodge_5 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_lodge_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			If = {
				limit = {
					is_female = yes
				}
				create_bloodline = { 
					type = legendary_warrior_female
				}
				random_list = {
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_warrior_A
							set_description = bloodline_desc_legendary_warrior
						} 
					}
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_warrior_B
							set_description = bloodline_desc_legendary_warrior
						} 
					}
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_warrior_C
							set_description = bloodline_desc_legendary_warrior
						} 
					}
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_warrior_D
							set_description = bloodline_desc_legendary_warrior
						} 
					}
				}
				
			}
			Else = {
				create_bloodline = { 
					type = legendary_warrior_male
				}
				random_list = {
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_warrior_A
							set_description = bloodline_desc_legendary_warrior
						} 
					}
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_warrior_B
							set_description = bloodline_desc_legendary_warrior
						} 
					}
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_warrior_C
							set_description = bloodline_desc_legendary_warrior
						} 
					}
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_warrior_D
							set_description = bloodline_desc_legendary_warrior
						} 
					}
				}
				
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_lodge_5 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_lodge_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_legendary_warrior
				has_bloodline_flag = legendary_warrior_lodge_bloodline
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_legendary_warrior
					has_bloodline_flag = legendary_warrior_lodge_bloodline
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Legendary Soldier#
	
	add_lodge_6 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_lodge_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			If = {
				limit = {
					is_female = yes
				}
				create_bloodline = { 
					type = legendary_soldier_female
				}
				random_list = {
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_soldier_A
							set_description = bloodline_desc_legendary_soldier
						} 
					}
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_soldier_B
							set_description = bloodline_desc_legendary_soldier
						} 
					}
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_soldier_C
							set_description = bloodline_desc_legendary_soldier
						} 
					}
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_soldier_D
							set_description = bloodline_desc_legendary_soldier
						} 
					}
				}
				
			}
			Else = {
				create_bloodline = { 
					type = legendary_soldier_male
				}
				random_list = {
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_soldier_A
							set_description = bloodline_desc_legendary_soldier
						} 
					}
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_soldier_B
							set_description = bloodline_desc_legendary_soldier
						} 
					}
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_soldier_C
							set_description = bloodline_desc_legendary_soldier
						} 
					}
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_soldier_D
							set_description = bloodline_desc_legendary_soldier
						} 
					}
				}
				
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_lodge_6 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_lodge_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_artisan_craftsmen
				has_bloodline_flag = legendary_warrior_lodge_bloodline
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_artisan_craftsmen
					has_bloodline_flag = legendary_warrior_lodge_bloodline
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Legendary Battle Bard#
	
	add_lodge_7 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_lodge_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			If = {
				limit = {
					is_female = yes
				}
				create_bloodline = { 
					type = legendary_battle_bard_female
				}
				random_list = {
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_battle_bard_A
							set_description = bloodline_desc_legendary_battle_bard
						} 
					}
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_battle_bard_B
							set_description = bloodline_desc_legendary_battle_bard
						} 
					}
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_battle_bard_C
							set_description = bloodline_desc_legendary_battle_bard
						} 
					}
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_battle_bard_D
							set_description = bloodline_desc_legendary_battle_bard
						} 
					}
				}
				
			}
			Else = {
				create_bloodline = { 
					type = legendary_battle_bard_male
				}
				random_list = {
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_battle_bard_A
							set_description = bloodline_desc_legendary_battle_bard
						} 
					}
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_battle_bard_B
							set_description = bloodline_desc_legendary_battle_bard
						} 
					}
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_battle_bard_C
							set_description = bloodline_desc_legendary_battle_bard
						} 
					}
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_battle_bard_D
							set_description = bloodline_desc_legendary_battle_bard
						} 
					}
				}
				
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_lodge_7 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_lodge_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_battle_bards
				has_bloodline_flag = legendary_warrior_lodge_bloodline
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_battle_bards
					has_bloodline_flag = legendary_warrior_lodge_bloodline
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Legendary Commander#
	
	add_lodge_8 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_lodge_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			If = {
				limit = {
					is_female = yes
				}
				create_bloodline = { 
					type = legendary_commander_female
				}
				random_list = {
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_commander_A
							set_description = bloodline_desc_legendary_commander
						} 
					}
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_commander_B
							set_description = bloodline_desc_legendary_commander
						} 
					}
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_commander_C
							set_description = bloodline_desc_legendary_commander
						} 
					}
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_commander_D
							set_description = bloodline_desc_legendary_commander
						} 
					}
				}
				
			}
			Else = {
				create_bloodline = { 
					type = legendary_commander_male
				}
				random_list = {
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_commander_A
							set_description = bloodline_desc_legendary_commander
						} 
					}
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_commander_B
							set_description = bloodline_desc_legendary_commander
						} 
					}
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_commander_C
							set_description = bloodline_desc_legendary_commander
						} 
					}
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_commander_D
							set_description = bloodline_desc_legendary_commander
						} 
					}
				}				
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_lodge_8 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_lodge_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_inspire_commanders
				has_bloodline_flag = legendary_warrior_lodge_bloodline
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_inspire_commanders
					has_bloodline_flag = legendary_warrior_lodge_bloodline
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Legendary Captor#
	
	add_lodge_9 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_lodge_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			If = {
				limit = {
					is_female = yes
				}
				create_bloodline = { 
					type = legendary_captor_female
				}
				random_list = {
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_captor_A
							set_description = bloodline_desc_legendary_captor
						} 
					}
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_captor_B
							set_description = bloodline_desc_legendary_captor
						} 
					}
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_captor_C
							set_description = bloodline_desc_legendary_captor
						} 
					}
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_captor_D
							set_description = bloodline_desc_legendary_captor
						} 
					}
				}	
			}
			Else = {
				create_bloodline = { 
					type = legendary_captor_male
				}
				random_list = {
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_captor_A
							set_description = bloodline_desc_legendary_captor
						} 
					}
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_captor_B
							set_description = bloodline_desc_legendary_captor
						} 
					}
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_captor_C
							set_description = bloodline_desc_legendary_captor
						} 
					}
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_captor_D
							set_description = bloodline_desc_legendary_captor
						} 
					}
				}
				
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_lodge_9 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_lodge_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_fearsome
				has_bloodline_flag = legendary_warrior_lodge_bloodline
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_fearsome
					has_bloodline_flag = legendary_warrior_lodge_bloodline
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
	
	#Legendary Raider#
	
	add_lodge_10 = {
		
		potential = {
		    ai = no
           	has_character_flag = cheats_enabled
        	has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_lodge_enabled
		}
		allow = {
			always = yes
		}
		effect = {
			If = {
				limit = {
					is_female = yes
				}
				create_bloodline = { 
					type = legendary_raider_female
				}		
				random_list = {
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_raider_A
							set_description = bloodline_desc_legendary_raider
						} 
					}
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_raider_B
							set_description = bloodline_desc_legendary_raider
						} 
					}
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_raider_C
							set_description = bloodline_desc_legendary_raider
						} 
					}
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_raider_D
							set_description = bloodline_desc_legendary_raider
						} 
					}
				}
			}
			Else = {
				create_bloodline = { 
					type = legendary_raider_male
				}
				random_list = {
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_raider_A
							set_description = bloodline_desc_legendary_raider
						} 
					}
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_raider_B
							set_description = bloodline_desc_legendary_raider
						} 
					}
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_raider_C
							set_description = bloodline_desc_legendary_raider
						} 
					}
					25 = { 
						new_bloodline = {
							set_name = bloodline_legendary_raider_D
							set_description = bloodline_desc_legendary_raider
						} 
					}
				}
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
        }
	}
	remove_lodge_10 = {
		
		potential = {
			ai = no
			has_character_flag = cheats_enabled
       		has_character_flag = bloodlines_enabled
			has_character_flag = bloodlines_lodge_enabled
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_reaver
				has_bloodline_flag = legendary_warrior_lodge_bloodline
			}
		}
		allow = {
			always = yes
		}
		effect = {
			any_owned_bloodline = {
				limit = {
					has_bloodline_flag = bloodline_reaver
					has_bloodline_flag = legendary_warrior_lodge_bloodline
				}
				destroy_bloodline = yes
			}
		}

		revoke_allowed = {
			always = no
		}

        ai_will_do = {
            factor = 0
        }
	}
}



