namespace = rbnrpbegwi

########################gain increased Stats######################## id = 1
character_event = {
  #Basic event information
  id = rbnrpbegwi.1
  desc = EVTDESCrbnrpbegwi.1
  picture = GFX_evt_battle

 #Fast event triggers
  only_playable = yes
  ai = yes

  trigger = {
    NOT = {
        OR = {
            trait = ics10
            trait = ics20
            trait = ics30
            trait = ics40
            trait = ics50
            trait = ics60
            trait = ics70
            trait = ics80
            trait = ics90
            trait = ics100
        }
    }
    OR = {
        any_artifact = {artifact_type = sword_great_conqueror}
        any_artifact = {artifact_type = crown_unicorn_helmet}
    }
  }
  mean_time_to_happen = {
    days = 5
  }
  option = {
    trigger = {has_game_rule = { name = increase_conquerer_stats_amount value = 10 }}
    name = EVTOPTArbnrpbegwi.1.10
    ai_chance = {
      factor = 100
    }
    add_trait = ics10
  }
  option = {
    trigger = {has_game_rule = { name = increase_conquerer_stats_amount value = 20 }}
    name = EVTOPTArbnrpbegwi.1.20
    ai_chance = {
      factor = 100
    }
    add_trait = ics20
  }
  option = {
    trigger = {has_game_rule = { name = increase_conquerer_stats_amount value = 30 }}
    name = EVTOPTArbnrpbegwi.1.30
    ai_chance = {
      factor = 100
    }
    add_trait = ics30
  }
  option = {
    trigger = {has_game_rule = { name = increase_conquerer_stats_amount value = 40 }}
    name = EVTOPTArbnrpbegwi.1.40
    ai_chance = {
      factor = 100
    }
    add_trait = ics40
  }
  option = {
    trigger = {has_game_rule = { name = increase_conquerer_stats_amount value = 50 }}
    name = EVTOPTArbnrpbegwi.1.50
    ai_chance = {
      factor = 100
    }
    add_trait = ics50
  }
  option = {
    trigger = {has_game_rule = { name = increase_conquerer_stats_amount value = 60 }}
    name = EVTOPTArbnrpbegwi.1.60
    ai_chance = {
      factor = 100
    }
    add_trait = ics60
  }
  option = {
    trigger = {has_game_rule = { name = increase_conquerer_stats_amount value = 70 }}
    name = EVTOPTArbnrpbegwi.1.70
    ai_chance = {
      factor = 100
    }
    add_trait = ics70
  }
  option = {
    trigger = {has_game_rule = { name = increase_conquerer_stats_amount value = 80 }}
    name = EVTOPTArbnrpbegwi.1.80
    ai_chance = {
      factor = 100
    }
    add_trait = ics80
  }
  option = {
    trigger = {has_game_rule = { name = increase_conquerer_stats_amount value = 90 }}
    name = EVTOPTArbnrpbegwi.1.90
    ai_chance = {
      factor = 100
    }
    add_trait = ics90
  }
  option = {
    trigger = {has_game_rule = { name = increase_conquerer_stats_amount value = 100 }}
    name = EVTOPTArbnrpbegwi.1.100
    ai_chance = {
      factor = 100
    }
    add_trait = ics100
  }
}

########################loose increased Stats######################## id = 2
character_event = {
  #Basic event information
  id = rbnrpbegwi.2
  desc = EVTDESCrbnrpbegwi.2
  picture = GFX_evt_battle

  #Fast event triggers
  ai = no

  trigger = {
    OR = {
        trait = ics10
        trait = ics20
        trait = ics30
        trait = ics40
        trait = ics50
        trait = ics60
        trait = ics70
        trait = ics80
        trait = ics90
        trait = ics100
    }

  }
  mean_time_to_happen = {
    days = 5
  }
  option = {
    name = EVTOPTArbnrpbegwi.2
    remove_trait = ics10
    remove_trait = ics20
    remove_trait = ics30
    remove_trait = ics40
    remove_trait = ics50
    remove_trait = ics60
    remove_trait = ics70
    remove_trait = ics80
    remove_trait = ics90
    remove_trait = ics100
  }
}
