sivullirmiut = {
	graphical_cultures = { tuniqgfx mesoamericangfx muslimgfx }
	
	tuniq = {
		graphical_cultures = { tuniqgfx mesoamericangfx muslimgfx }

		color = { 0.3 0.2 0.2 }

		male_names = {
			"'"
			                                                                                                              
		                                                                                                                 
		                                        
		}

		female_names = {
			                                                                                                              
		                                                                                                                 
		                                        
		}

		dynasty_title_names = no

		prefix = no

		# Chance of male children being named after their paternal or maternal grandfather, or their father. Sum must not exceed 100.
		pat_grf_name_chance = 30
		mat_grf_name_chance = 30
		father_name_chance = 0

		# Chance of female children being named after their paternal or maternal grandmother, or their mother. Sum must not exceed 100.
		pat_grm_name_chance = 30
		mat_grm_name_chance = 30
		mother_name_chance = 0

		modifier = high_american_culture_modifier

		allow_looting = yes
	}

}

cree_algonquian = {
	graphical_cultures = { amerindiangfx mesoamericangfx muslimgfx }


	cree = {
		graphical_cultures = { amerindiangfx mesoamericangfx muslimgfx }
		color = { 0.4 0.8 0.8 }

		male_names = {
			                        x         
		}
		female_names = {
			            -       
		}

		dynasty_title_names = no

		prefix = no
		
		# Chance of male children being named after their paternal or maternal grandfather, or their father. Sum must not exceed 100.
		pat_grf_name_chance = 50
		mat_grf_name_chance = 0
		father_name_chance = 0
		
		# Chance of female children being named after their paternal or maternal grandmother, or their mother. Sum must not exceed 100.
		pat_grm_name_chance = 25
		mat_grm_name_chance = 25
		mother_name_chance = 0

		modifier = default_culture_modifier

		allow_looting = yes
	}

	innu = {
		graphical_cultures = { amerindiangfx mesoamericangfx muslimgfx }
		color = { 0.7 0.5 0.1 }

		male_names = {
  _          _    -            - -            _        _     _     _        _      
			}
		female_names = {
                      
			}

		dynasty_title_names = no

		prefix = no

		# Chance of male children being named after their paternal or maternal grandfather, or their father. Sum must not exceed 100.
		pat_grf_name_chance = 30
		mat_grf_name_chance = 30
		father_name_chance = 0

		# Chance of female children being named after their paternal or maternal grandmother, or their mother. Sum must not exceed 100.
		pat_grm_name_chance = 30
		mat_grm_name_chance = 30
		mother_name_chance = 0

		modifier = high_american_culture_modifier

		allow_looting = yes
	}

	atikamekw = {
		graphical_cultures = { amerindiangfx mesoamericangfx muslimgfx }
		color = { 0.4 0.78 0.99 }

		male_names = {
			                             
		}
		female_names = {
			                              
		}

		dynasty_title_names = no

		prefix = no

		# Chance of male children being named after their paternal or maternal grandfather, or their father. Sum must not exceed 100.
		pat_grf_name_chance = 30
		mat_grf_name_chance = 30
		father_name_chance = 0

		# Chance of female children being named after their paternal or maternal grandmother, or their mother. Sum must not exceed 100.
		pat_grm_name_chance = 30
		mat_grm_name_chance = 30
		mother_name_chance = 0

		modifier = high_american_culture_modifier

		allow_looting = yes
	}

	beothuk = {
		graphical_cultures = { amerindiangfx mesoamericangfx muslimgfx }
		color = { 0.16 0.88 0.21 }

		male_names = {
'- - -                   -      -                                
			}
		female_names = {
  -- -           -     -                    '         - - 
			}

		dynasty_title_names = no

		prefix = no

		# Chance of male children being named after their paternal or maternal grandfather, or their father. Sum must not exceed 100.
		pat_grf_name_chance = 30
		mat_grf_name_chance = 30
		father_name_chance = 0

		# Chance of female children being named after their paternal or maternal grandmother, or their mother. Sum must not exceed 100.
		pat_grm_name_chance = 30
		mat_grm_name_chance = 30
		mother_name_chance = 0

		modifier = high_american_culture_modifier

		allow_looting = yes
	}
}
wabanaki_algonquian = {
	graphical_cultures = { amerindiangfx mesoamericangfx muslimgfx }
	
	mikmaq = {
		graphical_cultures = { amerindiangfx mesoamericangfx muslimgfx }
		color = { 0.25 0.34 0.66 }

		male_names = {
			                                         

		}
		female_names = {
			                            
	
		}

		from_dynasty_prefix = ""

		# Chance of male children being named after their paternal or maternal grandfather, or their father. Sum must not exceed 100.

		pat_grf_name_chance = 50

		mat_grf_name_chance = 0

		father_name_chance = 0


		# Chance of female children being named after their paternal or maternal grandmother, or their mother. Sum must not exceed 100.

		pat_grm_name_chance = 25
		mat_grm_name_chance = 25

		mother_name_chance = 0


		modifier = high_american_culture_modifier

		allow_looting = yes

	}

	abenaki = {

		graphical_cultures = { amerindiangfx mesoamericangfx muslimgfx }

		color = { 0.82 0.53 0.66 }


		male_names = {

			                                         

		}
		female_names = {

			                            

		}


		from_dynasty_prefix = ""

		# Chance of male children being named after their paternal or maternal grandfather, or their father. Sum must not exceed 100.

		pat_grf_name_chance = 50

		mat_grf_name_chance = 0
		
        father_name_chance = 0


		# Chance of female children being named after their paternal or maternal grandmother, or their mother. Sum must not exceed 100.

		pat_grm_name_chance = 25
		mat_grm_name_chance = 25

		mother_name_chance = 0


		modifier = high_american_culture_modifier

		allow_looting = yes

	}

	pequot = {
		graphical_cultures = { amerindiangfx mesoamericangfx muslimgfx }

		color = { 0.16 0.43 0.97 }


		male_names = {

			           

			    ¸ 

		}
		female_names = {

			   

		}


		from_dynasty_prefix = ""

		# Chance of male children being named after their paternal or maternal grandfather, or their father. Sum must not exceed 100.

		pat_grf_name_chance = 50

		mat_grf_name_chance = 0
		
        father_name_chance = 0


		# Chance of female children being named after their paternal or maternal grandmother, or their mother. Sum must not exceed 100.

		pat_grm_name_chance = 25
		mat_grm_name_chance = 25

		mother_name_chance = 0


		modifier = high_american_culture_modifier

		allow_looting = yes

	}

	mahican = {

		graphical_cultures = { amerindiangfx mesoamericangfx muslimgfx }

		color = { 0.12 0.25 0.67 }


		male_names = {

			            

			         x 

			x  

		}
		female_names = {

			   

		}


		from_dynasty_prefix = ""

		# Chance of male children being named after their paternal or maternal grandfather, or their father. Sum must not exceed 100.

		pat_grf_name_chance = 50

		mat_grf_name_chance = 0
		
        father_name_chance = 0


		# Chance of female children being named after their paternal or maternal grandmother, or their mother. Sum must not exceed 100.

		pat_grm_name_chance = 25
		mat_grm_name_chance = 25

		mother_name_chance = 0


		modifier = high_american_culture_modifier

		allow_looting = yes

	}

	delaware = {

		graphical_cultures = { amerindiangfx mesoamericangfx muslimgfx }

		color = { 0.12 0.99 0.77 }


		male_names = {
			        
			         
			x x      x 
			          
			  
		}
		female_names = {
			   
		}

		from_dynasty_prefix = ""

		# Chance of male children being named after their paternal or maternal grandfather, or their father. Sum must not exceed 100.

		pat_grf_name_chance = 50

		mat_grf_name_chance = 0
		
        father_name_chance = 0


		# Chance of female children being named after their paternal or maternal grandmother, or their mother. Sum must not exceed 100.

		pat_grm_name_chance = 25
		mat_grm_name_chance = 25

		mother_name_chance = 0


		modifier = high_american_culture_modifier

		allow_looting = yes

	}

}

iroquoian = {
	graphical_cultures = { amerindiangfx mesoamericangfx muslimgfx }



	iroquois = {

		graphical_cultures = { amerindiangfx mesoamericangfx muslimgfx }

		color = { 0.58 0.71 0.31 }


		male_names = {
			       
			      
			          
			           
			        
		}
		female_names = {
			Ҹ   ø   
		}

		from_dynasty_prefix = ""

		# Chance of male children being named after their paternal or maternal grandfather, or their father. Sum must not exceed 100.

		pat_grf_name_chance = 50

		mat_grf_name_chance = 0
		
        father_name_chance = 0


		# Chance of female children being named after their paternal or maternal grandmother, or their mother. Sum must not exceed 100.

		pat_grm_name_chance = 20
		mat_grm_name_chance = 20

		mother_name_chance = 0


		modifier = high_american_culture_modifier

		allow_looting = yes

	}

	kanata = {

		graphical_cultures = { amerindiangfx mesoamericangfx muslimgfx }

		color = { 0.18 0.21 0.55 }


		male_names = {
			          
			        
			        
			     
		}
		female_names = {
			          
		}

		from_dynasty_prefix = ""

		# Chance of male children being named after their paternal or maternal grandfather, or their father. Sum must not exceed 100.

		pat_grf_name_chance = 50

		mat_grf_name_chance = 0
		
        father_name_chance = 0


		# Chance of female children being named after their paternal or maternal grandmother, or their mother. Sum must not exceed 100.

		pat_grm_name_chance = 20
		mat_grm_name_chance = 20

		mother_name_chance = 0


		modifier = high_american_culture_modifier

		allow_looting = yes

	}

}