north_germanic = {
	graphical_cultures = { westerngfx }
	alternate_start = { NOT = { has_alternate_start_parameter = { key = special_culture value = animal_world } } }
	
	vinlandic = {
		graphical_cultures = { vinlandicgfx norsegfx westerngfx }

		color = { 143 12 125 }

		male_names = {
			 _  _  _   _  _ _ _  _  _  _   _ _ 
			  _  _  _ _    _ _  _ _ _   _ _ _ _ _ _ _ _ _ _ _ _  _
			   _   _   _  _   _ _ _ _    _ _   _ _
			_ _ _ _ _  _ _ _   _  и_ _    _ _ _    _ _ _
			 _ Ѹ_Ѹ Ѹ _ _  _ _ _ _ _ _ _ _    _  _  _ _ _
		}
		female_names = {
			 _ _  _ _ _ _ _  _   _ _
			  _ _ _   _  _   _   _ 
			 _  _ _ _ _ _  _  
			_ _ _  и_ и_  _  _  _
			_ _  _ _ _ _ _
		}

		dukes_called_kings = yes
		baron_titles_hidden = yes
		count_titles_hidden = yes
		
		from_dynasty_prefix = " "
		
		male_patronym = ""
		female_patronym = ""
		prefix = no # The patronym is added as a suffix
		
		# Chance of male children being named after their paternal or maternal grandfather, or their father. Sum must not exceed 100.
		pat_grf_name_chance = 50
		mat_grf_name_chance = 0
		father_name_chance = 0
		
		# Chance of female children being named after their paternal or maternal grandmother, or their mother. Sum must not exceed 100.
		pat_grm_name_chance = 10
		mat_grm_name_chance = 50
		mother_name_chance = 0

		modifier = default_culture_modifier
		
		allow_looting = yes
		seafarer = yes
	}

}